融合1
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308e5d0a29
commit
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@ -32,8 +32,8 @@ Material:
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- _dispStrength: 1
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- _overBright: 1
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m_Colors:
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- _AmbientTint: {r: 0, g: 0, b: 0, a: 1}
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- _Color: {r: 0.25, g: 0.25, b: 0.25, a: 0.040000003}
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- _AmbientTint: {r: 1, g: 1, b: 1, a: 1}
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- _Color: {r: 0.5, g: 0.49803922, b: 0.49215686, a: 0.2}
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- _GlowColor: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}
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- _PrimaryTint: {r: 1, g: 1, b: 1, a: 1}
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- _TintColor: {r: 1, g: 1, b: 1, a: 1}
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: d174948813452c644abed14232cddd9a
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -13,7 +13,7 @@ GameObject:
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m_Layer: 0
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m_Layer: 12
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m_Name: "\u5730\u9762\u65E0\u7EBF\u7535\u5E72\u6270"
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m_TagString: AttackTarget
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m_Icon: {fileID: 0}
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@ -3043,7 +3043,7 @@ GameObject:
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- component: {fileID: 916690898}
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m_Name: "\u63A2\u6D4B\u96F7\u8FBE"
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m_TagString: AttackTarget
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m_Icon: {fileID: -964228994112308473, guid: 0000000000000000d000000000000000, type: 0}
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@ -384,9 +384,9 @@ GameObject:
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- component: {fileID: 3231389817124393935}
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- component: {fileID: 6644830064356880066}
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m_Layer: 9
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m_Layer: 11
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m_Name: "\u65E0\u4EBA\u673AList"
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m_TagString: Untagged
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m_TagString: WRJ
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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@ -9919,7 +9919,7 @@ GameObject:
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- component: {fileID: 7615181139496386323}
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- component: {fileID: 2145343005}
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- component: {fileID: 2145343006}
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m_Layer: 10
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m_Layer: 12
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m_Name: "\u6FC0\u5149\u706B\u63A7\u5E73\u53F0"
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m_TagString: AttackTarget
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m_Icon: {fileID: -964228994112308473, guid: 0000000000000000d000000000000000, type: 0}
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@ -241,7 +241,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 154ea33a68384034b8bef474a9a6440d, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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prefabItem: {fileID: 8265706090847111326, guid: 55f5fc1f13fe52f48a409cd71f54b8a1,
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prefabItem: {fileID: 7615181139496386322, guid: 7abae14e48a106d4c8120d0eba515162,
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type: 3}
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model: {fileID: 0}
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huoPaoCtrls:
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@ -163,7 +163,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 154ea33a68384034b8bef474a9a6440d, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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prefabItem: {fileID: 502915126450753949, guid: e0436efb1635a104a8f07b3dbe7e77a1,
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prefabItem: {fileID: 3977472425108262603, guid: 2b2524df6b4053a4aa08b1f5fe4d62f5,
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type: 3}
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model: {fileID: 0}
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huoPaoCtrls:
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|
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@ -167,7 +167,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 154ea33a68384034b8bef474a9a6440d, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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prefabItem: {fileID: 6865737300552731157, guid: 9524f4734fdef0048b8295dc5f53e2e3,
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prefabItem: {fileID: 6865737300552731157, guid: 8425122cf585dcc47bbf3eff95ecf176,
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type: 3}
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model: {fileID: 0}
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huoPaoCtrls:
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 2867c644cac2f7b488d4acbc11bd2ea4
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -78,7 +78,7 @@ public class Judgmentstate : MonoBehaviour
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});
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initiate_botn.onClick.AddListener(() =>
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{
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string msg = $"send2room " + "Start deduction";
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string msg = $"send2room " + "StartDeduction";
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_ = SyncCreateRoom.SendMessageAsync(msg);
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});
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}
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@ -92,7 +92,7 @@ public class Judgmentstate : MonoBehaviour
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if (a<=0)
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{
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countdown_text.gameObject.SetActive(false);
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string msg = $"send2room " + "end";
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string msg = $"send2room " + "EndDeduction";
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_ = SyncCreateRoom.SendMessageAsync(msg);
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//UnityEditor.EditorApplication.isPlaying = false;
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//Application.Quit();//在可执行程序中结束运行
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@ -491,8 +491,11 @@ public class View_Panel2 : XUIPanel
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///进入导调
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entering_key_btn.onClick.AddListener(() =>
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{
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GameMain.model = true;
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SceneManager.LoadScene("Training_pilot_terminal_panl");
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//GameMain.model = true;
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//SceneManager.LoadScene("Training_pilot_terminal_panl");
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string RoomName = "joinroom " + currentRoomName;
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_ = AdamSync.SyncCreateRoom.SendMessageAsync(RoomName);
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});
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///想定编辑
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scenario_btn.onClick.AddListener(() =>
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File diff suppressed because it is too large
Load Diff
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@ -38,6 +38,8 @@ public class DragController : MonoBehaviour, IBeginDragHandler, IEndDragHandler,
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{
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if (isDragWRJ)
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{
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model.GetComponent<UnmannedAerialVehicleManage>().isStartRehearsing = GlobalFlag.isStartRehearsing;
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//for (int i = 0; i < huoPaoCtrls.Length; i++)
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//{
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// huoPaoCtrls[i].wrjs.Add(model);
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@ -19,9 +19,24 @@ public class GameManager : MonoBehaviour
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public GameObject wrjDrag;
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public GameObject ldDrag;
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public GameObject hpDrag;
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public GameObject Teacher;
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public GameObject student;
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// Start is called before the first frame update
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private void Awake()
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{
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if (GlobalFlag.currentUser.role_code == "03")
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{
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Teacher.gameObject.SetActive(true);
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student.gameObject.SetActive(false);
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}
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if (GlobalFlag.currentUser.role_code == "04")
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{
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Teacher.gameObject.SetActive(false);
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student.gameObject.SetActive(true);
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}
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SyncCreateRoom.getroomusersRequset += OnGetRoomUsers;
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SyncCreateRoom.send2roomRequset += OnOtherPlayerOnline;
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SyncPlayerTransform spt = Instantiate(playerTransformPrefab);
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@ -29,6 +44,7 @@ public class GameManager : MonoBehaviour
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spt.gameObject.transform.position = spawnPos.position;
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spt.gameObject.transform.eulerAngles = spawnPos.eulerAngles;
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spt.SetPlayerInfo(ulong.Parse(GlobalFlag.currentUser.user_id), GlobalFlag.currentUser.login_name, ulong.Parse(GlobalFlag.roomID), true);
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ToolsBootstrap.Instance.SetCameraInfo(spt);
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//0 red 1 blue
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if (UIBootstrap.Instance.GetRoleByIDPracticeId(GlobalFlag.practiceSeatId) == "0")
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{
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@ -80,8 +96,30 @@ public class GameManager : MonoBehaviour
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spt.SetPlayerInfo(ulong.Parse(data[1]), data[2], ulong.Parse(data[3]), false);
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}
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break;
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case "StartDeduction":
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GlobalFlag.isStartRehearsing = true;
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for (int i = 0; i < UnmannedAerialVehicleManage.unmannedAerialVehicleManages.Count; i++)
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{
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UnmannedAerialVehicleManage.unmannedAerialVehicleManages[i].isStartRehearsing = true;
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}
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break;
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case "Stop":
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GlobalFlag.isStartRehearsing = false;
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for (int i = 0; i < UnmannedAerialVehicleManage.unmannedAerialVehicleManages.Count; i++)
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{
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UnmannedAerialVehicleManage.unmannedAerialVehicleManages[i].isStartRehearsing = false;
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}
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break;
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case "EndDeduction":
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GlobalFlag.isStartRehearsing = false;
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for (int i = 0; i < UnmannedAerialVehicleManage.unmannedAerialVehicleManages.Count; i++)
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{
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UnmannedAerialVehicleManage.unmannedAerialVehicleManages[i].isStartRehearsing = false;
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}
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break;
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case "offline":
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break;
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}
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}
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@ -104,7 +142,7 @@ public class GameManager : MonoBehaviour
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userIds.Add(ulong.Parse(userInfo[0]));
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}
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}
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string msg = $"send2room online,{ulong.Parse(GlobalFlag.currentUser.user_id)},{ GlobalFlag.currentUser.login_name},{ulong.Parse(GlobalFlag.roomID)}";
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string msg = $"send2room online,{ulong.Parse(GlobalFlag.currentUser.user_id)},{GlobalFlag.currentUser.login_name},{ulong.Parse(GlobalFlag.roomID)}";
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_ = SyncCreateRoom.SendMessageAsync(msg);
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}
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@ -129,7 +167,7 @@ public class GameManager : MonoBehaviour
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{
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string info = UIBootstrap.Instance.currentSceneInfo.data.DeviceContent;
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Debug.Log(info);
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if (info.Length > 0 &&!string .IsNullOrWhiteSpace(info))
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if (info.Length > 0 && !string.IsNullOrWhiteSpace(info))
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{
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modelsInfo = Jsonanalyze.FromJson<List<ModelInfo>>(info);
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for (int i = 0; i < modelsInfo.Count; i++)
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@ -1,11 +1,12 @@
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using Assets.Zion.Scripts.Adam;
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using AdamSync;
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using Assets.Zion.Scripts.Adam;
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using System.Collections;
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using System.Collections.Generic;
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using Umawerse.FiniteStateMachines;
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using UnityEngine;
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using UnityTemplateProjects;
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public class ToolsBootstrap : MonoBehaviour
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public class ToolsBootstrap : MonoSingleton<ToolsBootstrap>
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{
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private FiniteStateMachine _fsm;
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public GameObject circlePointPrefab;
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@ -39,6 +40,12 @@ public class ToolsBootstrap : MonoBehaviour
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}
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public void SetCameraInfo(SyncPlayerTransform syncPlayer)
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{
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mCamera = syncPlayer.GetComponent<Camera>();
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simpleCameraController = syncPlayer.GetComponent<SimpleCameraController>();
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}
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/// <summary>
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/// 1-3D 2-2D
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/// </summary>
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@ -56,6 +63,7 @@ public class ToolsBootstrap : MonoBehaviour
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mCamera.orthographic = false;
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simpleCameraController.enabled = true;
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Switch2DModel(false);
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UnmannedAerialVehicleUI.Instance.GetRouteSettings(false);
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}
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else if (state == 2)
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{
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@ -8,4 +8,8 @@ public class GlobalFlag
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public static string roomID;
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public static string practiceId;
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public static string practiceSeatId;
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/// <summary>
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///是否正在预演
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/// </summary>
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public static bool isStartRehearsing;
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}
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@ -7,8 +7,8 @@ public class WRJController : MonoBehaviour
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public List<Vector3> wayPoints = new List<Vector3>();
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public int index1 = 0;
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public float speed;
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public HuoPaoController[] huoPaoControllerList;
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public List<HuoPaoController> attackTarget = new List<HuoPaoController>();
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//public HuoPaoController[] huoPaoControllerList;
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//public List<HuoPaoController> attackTarget = new List<HuoPaoController>();
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public bool isMove = false;
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public float dis;
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public float limitDis;
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@ -61,8 +61,8 @@ public class WRJController : MonoBehaviour
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public void SetAttackTarget(HuoPaoController target)
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{
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if (!attackTarget.Contains(target))
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attackTarget.Add(target);
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//if (!attackTarget.Contains(target))
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// attackTarget.Add(target);
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}
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@ -89,47 +89,47 @@ public class WRJController : MonoBehaviour
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if (fireCount <= 0) return;
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if (isAuto)
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{
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if (currentHuoPaoIndex >= huoPaoControllerList.Length - 1)
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{
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CancelInvoke("OnFire");
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return;
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}
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//if (currentHuoPaoIndex >= huoPaoControllerList.Length - 1)
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//{
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// CancelInvoke("OnFire");
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// return;
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//}
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if (huoPaoControllerList[currentHuoPaoIndex] == null)
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{
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currentHuoPaoIndex++;
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}
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//if (huoPaoControllerList[currentHuoPaoIndex] == null)
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//{
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// currentHuoPaoIndex++;
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//}
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if (firePos != null)
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{
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firePos.LookAt(huoPaoControllerList[currentHuoPaoIndex].transform.position);
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GameObject fire = Instantiate(firePrefab);
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fire.transform.eulerAngles = firePos.eulerAngles;
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fire.transform.position = firePos.position;
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fire.GetComponent<BulletController>().SetBoolIsMove();
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}
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//if (firePos != null)
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//{
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// firePos.LookAt(huoPaoControllerList[currentHuoPaoIndex].transform.position);
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// GameObject fire = Instantiate(firePrefab);
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// fire.transform.eulerAngles = firePos.eulerAngles;
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// fire.transform.position = firePos.position;
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// fire.GetComponent<BulletController>().SetBoolIsMove();
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//}
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}
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else
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{
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if (currentHuoPaoIndex >= attackTarget.Count - 1)
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{
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CancelInvoke("OnFire");
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return;
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}
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//if (currentHuoPaoIndex >= attackTarget.Count - 1)
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//{
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// CancelInvoke("OnFire");
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// return;
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//}
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if (attackTarget[currentHuoPaoIndex] == null)
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{
|
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currentHuoPaoIndex++;
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}
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//if (attackTarget[currentHuoPaoIndex] == null)
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//{
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// currentHuoPaoIndex++;
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//}
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if (firePos != null)
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{
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firePos.LookAt(attackTarget[currentHuoPaoIndex].transform.position);
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GameObject fire = Instantiate(firePrefab);
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fire.transform.eulerAngles = firePos.eulerAngles;
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fire.transform.position = firePos.position;
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fire.GetComponent<BulletController>().SetBoolIsMove();
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}
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//if (firePos != null)
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//{
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// firePos.LookAt(attackTarget[currentHuoPaoIndex].transform.position);
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// GameObject fire = Instantiate(firePrefab);
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// fire.transform.eulerAngles = firePos.eulerAngles;
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// fire.transform.position = firePos.position;
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// fire.GetComponent<BulletController>().SetBoolIsMove();
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//}
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}
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fireCount--;
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}
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@ -25,15 +25,18 @@ namespace Assets.Zion.Scripts.Adam
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{
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Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
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RaycastHit hitInfo;
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if (Physics.Raycast(ray, out hitInfo, 1000, 1 << 9))
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if (Physics.Raycast(ray, out hitInfo, 1000))
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{
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Debug.Log("daadad");
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currentWRJ = hitInfo.collider.GetComponent<WRJController>();
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if (!wRJControllers.Contains(currentWRJ))
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wRJControllers.Add(currentWRJ);
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wrjMenuSetPanel.gameObject.SetActive(true);
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Vector3 posItem = GetScreenPosition(hitInfo.collider.gameObject);
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wrjMenuSetPanel.anchoredPosition = new Vector3(posItem.x + 100f, posItem.y, posItem.z);
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if (hitInfo.collider.tag == "WRJ")
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{
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Debug.Log("daadad");
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currentWRJ = hitInfo.collider.GetComponent<WRJController>();
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if (!wRJControllers.Contains(currentWRJ))
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wRJControllers.Add(currentWRJ);
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wrjMenuSetPanel.gameObject.SetActive(true);
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Vector3 posItem = GetScreenPosition(hitInfo.collider.gameObject);
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wrjMenuSetPanel.anchoredPosition = new Vector3(posItem.x + 100f, posItem.y, posItem.z);
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||||
}
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||||
}
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||||
else
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||||
{
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|
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@ -8,15 +8,17 @@ using UnityEngine;
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/// </summary>
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public class UnmannedAerialVehicleManage : MonoBehaviour
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||||
{
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||||
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||||
/// <summary>
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/// 状态
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/// </summary>
|
||||
public Pattern pattern = Pattern.待机;
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|
||||
public static List<UnmannedAerialVehicleManage> unmannedAerialVehicleManages = new List<UnmannedAerialVehicleManage>();
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/// <summary>
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/// 是否正在预演
|
||||
/// </summary>
|
||||
public bool isStartRehearsing = false;
|
||||
/// <summary>
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||||
/// 状态
|
||||
/// </summary>
|
||||
public Pattern pattern = Pattern.待机;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 测试用
|
||||
|
@ -88,10 +90,11 @@ public class UnmannedAerialVehicleManage : MonoBehaviour
|
|||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
unmannedAerialVehicleManages.Add(this);
|
||||
//Weaponitem weaponitem;
|
||||
//weaponitem = Newtonsoft.Json.JsonConvert.DeserializeObject<Weaponitem>(msg);
|
||||
//weaponitems.Add(weaponitem);
|
||||
weaponitemones= Newtonsoft.Json.JsonConvert.DeserializeObject<Weaponitemone>(msg);
|
||||
weaponitemones = Newtonsoft.Json.JsonConvert.DeserializeObject<Weaponitemone>(msg);
|
||||
FillInTheData(weaponitemones);//测试写入
|
||||
Formation(1);//默认阵型
|
||||
}
|
||||
|
@ -99,9 +102,17 @@ public class UnmannedAerialVehicleManage : MonoBehaviour
|
|||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
if (Input.GetKeyDown(KeyCode.V))
|
||||
if (Input.GetMouseButtonDown(1))
|
||||
{
|
||||
|
||||
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
|
||||
RaycastHit hitInfo;
|
||||
if (Physics.Raycast(ray, out hitInfo, 1000))
|
||||
{
|
||||
if (hitInfo.collider.tag == "WRJ")
|
||||
{
|
||||
UnmannedAerialVehicleUI.Instance.unmannedAerialVehicleManage = transform.GetComponent<UnmannedAerialVehicleManage>();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<LangVersion>latest</LangVersion>
|
||||
<CscToolPath>E:\Unity\2019.4.9f1\Unity\Editor\Data\Tools\RoslynScripts</CscToolPath>
|
||||
<CscToolPath>D:\un\Unity\Editor\Data\Tools\RoslynScripts</CscToolPath>
|
||||
<CscToolExe>unity_csc.bat</CscToolExe>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
|
@ -24,7 +24,7 @@
|
|||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>Temp\bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE;UNITY_2019_4_9;UNITY_2019_4;UNITY_2019;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_STANDARD_2_0;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;UNITY_POST_PROCESSING_STACK_V2;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
|
||||
<DefineConstants>DEBUG;TRACE;UNITY_2019_4_9;UNITY_2019_4;UNITY_2019;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_STANDARD_2_0;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;UNITY_PRO_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;UNITY_POST_PROCESSING_STACK_V2;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<NoWarn>0169</NoWarn>
|
||||
|
@ -48,599 +48,599 @@
|
|||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="UnityEngine">
|
||||
<HintPath>E:\Unity\2019.4.9f1\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.dll</HintPath>
|
||||
<HintPath>D:\un\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor">
|
||||
<HintPath>E:\Unity\2019.4.9f1\Unity\Editor\Data\Managed/UnityEditor.dll</HintPath>
|
||||
<HintPath>D:\un\Unity\Editor\Data\Managed/UnityEditor.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Assets\Zion\Scripts\Adam\Utility\UniTask\Runtime\External\Addressables\AddressablesAsyncExtensions.cs" />
|
||||
<None Include="Assets\Zion\Scripts\Adam\Utility\UniTask\Runtime\External\Addressables\UniTask.Addressables.asmdef" />
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterInputModule.dll</HintPath>
|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
Loading…
Reference in New Issue