修改小地图
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320f3c5183
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@ -23049,7 +23049,7 @@ PrefabInstance:
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- target: {fileID: 5698306997877693391, guid: 91b685a7f0a6f7643b8ae61842f883de,
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- target: {fileID: 5698306997877693391, guid: 91b685a7f0a6f7643b8ae61842f883de,
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type: 3}
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type: 3}
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propertyPath: m_LocalPosition.y
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propertyPath: m_LocalPosition.y
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value: 0
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value: 300
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: 5698306997877693391, guid: 91b685a7f0a6f7643b8ae61842f883de,
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- target: {fileID: 5698306997877693391, guid: 91b685a7f0a6f7643b8ae61842f883de,
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type: 3}
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type: 3}
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@ -23099,7 +23099,7 @@ PrefabInstance:
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- target: {fileID: 5698306997877693391, guid: 91b685a7f0a6f7643b8ae61842f883de,
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- target: {fileID: 5698306997877693391, guid: 91b685a7f0a6f7643b8ae61842f883de,
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type: 3}
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type: 3}
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propertyPath: m_LocalScale.x
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propertyPath: m_LocalScale.x
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value: 10
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value: 1
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: 5698306997877693391, guid: 91b685a7f0a6f7643b8ae61842f883de,
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- target: {fileID: 5698306997877693391, guid: 91b685a7f0a6f7643b8ae61842f883de,
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type: 3}
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type: 3}
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@ -23109,7 +23109,7 @@ PrefabInstance:
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- target: {fileID: 5698306997877693391, guid: 91b685a7f0a6f7643b8ae61842f883de,
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- target: {fileID: 5698306997877693391, guid: 91b685a7f0a6f7643b8ae61842f883de,
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type: 3}
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type: 3}
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propertyPath: m_LocalScale.z
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propertyPath: m_LocalScale.z
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value: 10
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value: 1
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: 8500934962979638684, guid: 91b685a7f0a6f7643b8ae61842f883de,
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- target: {fileID: 8500934962979638684, guid: 91b685a7f0a6f7643b8ae61842f883de,
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type: 3}
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type: 3}
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@ -34,7 +34,6 @@ public class GameManager : MonoSingleton<GameManager>
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SyncCreateRoom.getroomusersRequset += OnGetRoomUsers;
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SyncCreateRoom.getroomusersRequset += OnGetRoomUsers;
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SyncCreateRoom.send2roomRequset += OnRoomInfo;
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SyncCreateRoom.send2roomRequset += OnRoomInfo;
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SyncPlayerTransform spt = Instantiate(playerTransformPrefab);
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SyncPlayerTransform spt = Instantiate(playerTransformPrefab);
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spt.GetComponent<Camera>().cullingMask = ~(1 << 15);
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spt.SetPlayerInfo(ulong.Parse(GlobalFlag.currentUser.user_id), GlobalFlag.currentUser.login_name, ulong.Parse(GlobalFlag.roomID), true);
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spt.SetPlayerInfo(ulong.Parse(GlobalFlag.currentUser.user_id), GlobalFlag.currentUser.login_name, ulong.Parse(GlobalFlag.roomID), true);
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currentSpt = spt;
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currentSpt = spt;
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ToolsBootstrap.Instance.SetCameraInfo(spt);
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ToolsBootstrap.Instance.SetCameraInfo(spt);
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@ -205,7 +204,7 @@ public class GameManager : MonoSingleton<GameManager>
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if (!userIds.Contains(userId))
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if (!userIds.Contains(userId))
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{
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{
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SyncPlayerTransform spt = Instantiate(playerTransformPrefab);
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SyncPlayerTransform spt = Instantiate(playerTransformPrefab);
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//spt.GetComponent<Camera>().cullingMask = 0 << 15;
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spt.GetComponent<Camera>().cullingMask = ~(1 << 15);
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//0 red 1 blue
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//0 red 1 blue
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if (UIBootstrap.Instance.GetRoleByIDPracticeId(GlobalFlag.practiceSeatId) == "0")
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if (UIBootstrap.Instance.GetRoleByIDPracticeId(GlobalFlag.practiceSeatId) == "0")
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{
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{
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@ -367,6 +366,7 @@ public class GameManager : MonoSingleton<GameManager>
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if (!userIds.Contains(ulong.Parse(userInfo[0])))
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if (!userIds.Contains(ulong.Parse(userInfo[0])))
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{
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{
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SyncPlayerTransform spt = Instantiate(playerTransformPrefab);
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SyncPlayerTransform spt = Instantiate(playerTransformPrefab);
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spt.GetComponent<Camera>().cullingMask = ~(1 << 15);
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//0 red 1 blue
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//0 red 1 blue
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if (UIBootstrap.Instance.GetRoleByIDPracticeId(GlobalFlag.practiceSeatId) == "0")
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if (UIBootstrap.Instance.GetRoleByIDPracticeId(GlobalFlag.practiceSeatId) == "0")
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{
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{
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