取代wzx登出逻辑

This commit is contained in:
YangHua 2024-02-04 16:44:53 +08:00
commit 9afdd9b4f5
14 changed files with 138 additions and 105 deletions

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@ -1 +1 @@
172.20.10.5:48888
127.0.0.1:48888

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@ -1 +1 @@
172.20.10.5
127.0.0.1

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@ -1 +1 @@
{"ip":"172.16.1.117","port":54232,"userName":"server1234","passwd":"123456"}
{"ip":"172.16.1.120","port":54232,"userName":"server1234","passwd":"123456"}

View File

@ -1,10 +1,7 @@
using AdamSync;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
using static InterfaceManager;
public class Judgmentstate : MonoBehaviour
{
@ -83,7 +80,14 @@ public class Judgmentstate : MonoBehaviour
_ = SyncCreateRoom.SendMessageAsync(msg);
});
off_btn.onClick.AddListener(() => {
Application.Quit();
string url = Url_Exit + GlobalFlag.currentUser.login_name;
StartCoroutine(GetString(url, data =>
{
Debug.Log(data);
Application.Quit();
}));
});
}

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@ -1,7 +1,8 @@
using LitJson;
using LitJson;
using System.Collections;
using UnityEngine;
using UnityEngine.Networking;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
using static InterfaceManager;
public class Login_panl : MonoBehaviour
@ -102,6 +103,28 @@ public class Login_panl : MonoBehaviour
}
}
/// <summary>
/// 账号用户退出
/// </summary>
/// <param name="exirOrQuit">返回 退出</param>
public void AddGetString(bool exirOrQuit)
{
string url = Url_Exit + GlobalFlag.currentUser.login_name;
StartCoroutine(GetString(url, data =>
{
Debug.Log(data);
if (exirOrQuit)
{
SceneManager.LoadScene("SampleScene");
}
else
{
Application.Quit();
}
}));
}
public void OnRegist(string msg)
{
//Debug.Log("OnRegist====" + msg);

View File

@ -415,12 +415,12 @@ public class Scenariopage : MonoBehaviour
if (ison)
{
pingpu3 += index + ",";
Debug.Log(pingpu3);
//Debug.Log(pingpu3);
}
else
{
pingpu3 = pingpu3.Replace(index + ",", "");
Debug.Log(pingpu3);
//Debug.Log(pingpu3);
}
}));
}
@ -439,12 +439,12 @@ public class Scenariopage : MonoBehaviour
if (ison)
{
frequ += index + ",";
Debug.Log(frequ);
//Debug.Log(frequ);
}
else
{
frequ = frequ.Replace(index + ",", "");
Debug.Log(frequ);
//Debug.Log(frequ);
}
}));
}
@ -508,8 +508,8 @@ public class Scenariopage : MonoBehaviour
private void WB(bool arg1, string arg2)
{
Debug.LogError(arg1);
Debug.LogError(arg2);
//Debug.LogError(arg1);
//Debug.LogError(arg2);
}
private void Bobomethod()
@ -611,8 +611,8 @@ public class Scenariopage : MonoBehaviour
private void PPTCWQ(bool arg1, string arg2)
{
Debug.LogError(arg1);
Debug.LogError(arg2);
//Debug.LogError(arg1);
//Debug.LogError(arg2);
}
private void Spectrumweapon1()
@ -626,7 +626,7 @@ public class Scenariopage : MonoBehaviour
{
if (bol)
{
Debug.LogError(str);
//Debug.LogError(str);
weaponitemone1 = Newtonsoft.Json.JsonConvert.DeserializeObject<Weaponitemone>(str);
}
for (int i = 0; i < toggleprobes.Count; i++)
@ -746,7 +746,7 @@ public class Scenariopage : MonoBehaviour
if (ison)
{
quantity7 += index + ",";
Debug.Log(quantity7);
//Debug.Log(quantity7);
}
else
{
@ -868,15 +868,15 @@ public class Scenariopage : MonoBehaviour
}
string str = Newtonsoft.Json.JsonConvert.SerializeObject(aircrafts);
Debug.Log(str);
//Debug.Log(str);
Dictionary<string, string> dic = new Dictionary<string, string>();
dic.Add("data", str);
StartCoroutine(PostData2(Url_Updatedevicepara, dic, Two20));
}
public void Two20(bool bol, string str)
{
Debug.Log(bol);
Debug.Log(str);
//Debug.Log(bol);
//Debug.Log(str);
}
private void Droneretrieval()
{
@ -892,7 +892,7 @@ public class Scenariopage : MonoBehaviour
{
if (bol)
{
Debug.Log(str);
//Debug.Log(str);
weaponitemone1 = Newtonsoft.Json.JsonConvert.DeserializeObject<Weaponitemone>(str);
}
if (weaponitemone1.state)
@ -901,7 +901,7 @@ public class Scenariopage : MonoBehaviour
{
uavnamelist2.Clear();
}
Debug.Log(weaponitemone1.data.Count);
//Debug.Log(weaponitemone1.data.Count);
Toggle1.isOn = false;
Toggle2.isOn = false;
Toggle3.isOn = false;
@ -1134,15 +1134,15 @@ public class Scenariopage : MonoBehaviour
}
string str = Newtonsoft.Json.JsonConvert.SerializeObject(aircrafts);
Debug.Log(str);
//Debug.Log(str);
Dictionary<string, string> dic = new Dictionary<string, string>();
dic.Add("data", str);
StartCoroutine(PostData2(Url_Updatedevicepara, dic, One4));
}
public void One4(bool bol, string str)
{
Debug.Log(bol);
Debug.Log(str);
//Debug.Log(bol);
//Debug.Log(str);
}
private void Wirelesssearch()
@ -1160,7 +1160,7 @@ public class Scenariopage : MonoBehaviour
{
if (bol)
{
Debug.Log(str);
//Debug.Log(str);
weaponitemone1 = Newtonsoft.Json.JsonConvert.DeserializeObject<Weaponitemone>(str);
}
if (weaponitemone1.state)
@ -1169,7 +1169,7 @@ public class Scenariopage : MonoBehaviour
{
wirelesslist2.Clear();
}
Debug.Log(weaponitemone1.data.Count);
//Debug.Log(weaponitemone1.data.Count);
for (int i = 0; i < weaponitemone1.data.Count; i++)
{
wirelesslist[i].text = weaponitemone1.data[i].para_name;
@ -1291,15 +1291,15 @@ public class Scenariopage : MonoBehaviour
}
string str = Newtonsoft.Json.JsonConvert.SerializeObject(aircrafts);
Debug.Log(str);
//Debug.Log(str);
Dictionary<string, string> dic = new Dictionary<string, string>();
dic.Add("data", str);
StartCoroutine(PostData2(Url_Updatedevicepara, dic, getInfo5));
}
public void getInfo5(bool bol, string str)
{
Debug.Log(bol);
Debug.Log(str);
//Debug.Log(bol);
//Debug.Log(str);
}
private void Aircraftparameters()
{
@ -1316,12 +1316,12 @@ public class Scenariopage : MonoBehaviour
Weaponitemone weaponitemone1 = new Weaponitemone();
if (bol)
{
Debug.Log(str);
//Debug.Log(str);
weaponitemone1 = Newtonsoft.Json.JsonConvert.DeserializeObject<Weaponitemone>(str);
}
if (weaponitemone1.state)
{
Debug.Log(weaponitemone1.data.Count);
//Debug.Log(weaponitemone1.data.Count);
for (int i = 0; i < weaponitemone1.data.Count; i++)
{
Rettalist[i].text = weaponitemone1.data[i].para_name;
@ -1379,19 +1379,19 @@ public class Scenariopage : MonoBehaviour
aircraft.para_unit = laserunitlists[i];
aircraft.r1 = Laserunitlist[i].text;
//aircraft.r2 = "";
//aircraft.r3 = ""; k,
//aircraft.r3 = "";
aircrafts.Add(aircraft);
}
string str = Newtonsoft.Json.JsonConvert.SerializeObject(aircrafts);
Debug.Log(str);
//Debug.Log(str);
Dictionary<string, string> dic = new Dictionary<string, string>();
dic.Add("data", str);
StartCoroutine(PostData2(Url_Updatedevicepara, dic, Two1));
}
public void Two1(bool bol, string str)
{
Debug.Log(bol);
Debug.Log(str);
//Debug.Log(bol);
//Debug.Log(str);
}
private void Laserviewing()
{
@ -2142,9 +2142,9 @@ public class Scenariopage : MonoBehaviour
}
datalist.Add(data);
}
Debug.Log(datalist);
//Debug.Log(datalist);
string datas = Newtonsoft.Json.JsonConvert.SerializeObject(datalist);
Debug.Log(datas);
//Debug.Log(datas);
Dictionary<string, string> dic = new Dictionary<string, string>();
//dic.Add("action", "adddevice");
dic.Add("think_id", "" + Id + "");
@ -2153,8 +2153,8 @@ public class Scenariopage : MonoBehaviour
}
public void getInfo2(bool bol, string str)
{
Debug.Log(bol);
Debug.Log(str);
//Debug.Log(bol);
//Debug.Log(str);
Chaxun();//查询接口
}
@ -2642,7 +2642,7 @@ public class Scenariopage : MonoBehaviour
{
Inquire();//查询接口
Inquire();//查询设备想定接口
environment_configuration1.gameObject.SetActive(false);
object_list_panl.gameObject.SetActive(false);
@ -2762,7 +2762,7 @@ public class Scenariopage : MonoBehaviour
Environment.WindDir = "" + winddir + "";
Environment.Light = Slider.value.ToString("f0");
Environment.EnvWu = Foggy_slider.value.ToString("0");
//Debug.LogError((1 - Slider.value / 10).ToString("f1"));
string res = JsonMapper.ToJson(Environment);//利用插件LitJson将类对象转为json
Debug.Log(res);
Dictionary<string, string> formDic = new Dictionary<string, string>();//用字典保存到对应的想定id里面
@ -2902,7 +2902,7 @@ public class Scenariopage : MonoBehaviour
windamt = "1";
break;
}
Debug.LogError(windamt);
//Debug.LogError(windamt);
}
private void WindDir(float wind)
{
@ -3051,10 +3051,10 @@ public class Scenariopage : MonoBehaviour
tempEintAmt = 1.0f;
break;
}
Debug.LogError(tempEintAmt);
Debug.LogError(windDrop.value);
//Debug.LogError(tempEintAmt);
//Debug.LogError(windDrop.value);
tenkokuModule.weather_WindAmt = Mathf.Lerp(0.0f, 1.0f, tempEintAmt);
Debug.LogError(tenkokuModule.weather_WindAmt);
//Debug.LogError(tenkokuModule.weather_WindAmt);
}

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@ -1,9 +1,6 @@
using AdamSync;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
using static InterfaceManager;
public class Taskpanel : MonoBehaviour
{
@ -122,7 +119,13 @@ public class Taskpanel : MonoBehaviour
});
guanji_button.onClick.AddListener(() =>
{
Application.Quit();
string url = Url_Exit + GlobalFlag.currentUser.login_name;
StartCoroutine(GetString(url, data =>
{
Debug.Log(data);
Application.Quit();
}));
});
menu_button.onClick.AddListener(() =>
{

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@ -1,4 +1,4 @@
using System;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
@ -243,8 +243,10 @@ public class View_Panel2 : XUIPanel
case "04":
case "05":
entering_key_btn.gameObject.SetActive(false);
append_btn.interactable = false;
scenario_btn.interactable = false;
//append_btn.interactable = false;
append_btn.gameObject.SetActive(false);
//scenario_btn.interactable = false;
scenario_btn.gameObject.SetActive(false);
break;
}
OnRegisterFunction();

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@ -38,7 +38,7 @@ RenderSettings:
m_ReflectionIntensity: 1
m_CustomReflection: {fileID: 0}
m_Sun: {fileID: 1113159741}
m_IndirectSpecularColor: {r: 0.017637905, g: 0.031211179, b: 0.06785975, a: 1}
m_IndirectSpecularColor: {r: 0.16234729, g: 0.30613518, b: 0.6690394, a: 1}
m_UseRadianceAmbientProbe: 0
--- !u!157 &3
LightmapSettings:
@ -48488,7 +48488,7 @@ RectTransform:
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: -0.000030517578}
m_SizeDelta: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 50}
m_Pivot: {x: 0.5, y: 1}
--- !u!114 &996536657
MonoBehaviour:
@ -53944,6 +53944,7 @@ GameObject:
- component: {fileID: 1436809529}
- component: {fileID: 1436809534}
- component: {fileID: 1436809535}
- component: {fileID: 1436809536}
m_Layer: 0
m_Name: Bootstraps
m_TagString: Untagged
@ -54116,6 +54117,32 @@ MonoBehaviour:
devices: []
isOnlyOne: 1
unmannedAerialVehicleManages: []
--- !u!114 &1436809536
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1436809528}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 740db79d064790148b2b2fe78986e038, type: 3}
m_Name:
m_EditorClassIdentifier:
DronePosition: DronePosition
SingleDronePosition: SingleDronePosition
WRJExpel: WRJExpel
DroneWasDestroyed: DroneWasDestroyed
WRJDitch: WRJDitch
Planedata: Planedata
Lasing: Lasing
Micow: Micow
SetToBeDestroyed: SetToBeDestroyed
SetToBeDestroyedTwo: SetToBeDestroyedTwo
BandSetting: BandSetting
SweepFrequencyBand: SweepFrequencyBand
KeyTarget: KeyTarget
identification:
--- !u!1 &1444599844
GameObject:
m_ObjectHideFlags: 0
@ -67787,7 +67814,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
m_IsActive: 0
--- !u!224 &1719983406
RectTransform:
m_ObjectHideFlags: 0
@ -67871,7 +67898,7 @@ RectTransform:
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: -0.000030517578}
m_SizeDelta: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 50}
m_Pivot: {x: 0.5, y: 1}
--- !u!114 &1720385562
MonoBehaviour:
@ -69798,7 +69825,7 @@ MonoBehaviour:
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
randSeed: 401617593
randSeed: 4767687
isDoingTransition: 0
minimumHeight: 0
--- !u!114 &1820978574
@ -97959,7 +97986,7 @@ RectTransform:
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 0}
m_SizeDelta: {x: -948, y: 10}
m_Pivot: {x: 0, y: 1}
--- !u!114 &6368481658076565719
MonoBehaviour:
@ -99515,7 +99542,7 @@ RectTransform:
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 20, y: 20}
m_Pivot: {x: 0.5, y: 0.5}
@ -99824,9 +99851,9 @@ RectTransform:
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 0}
m_SizeDelta: {x: -7, y: 0}
m_Pivot: {x: 0, y: 1}
--- !u!114 &6368481659665436127
MonoBehaviour:

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@ -1524,10 +1524,10 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 0cd44c1031e13a943bb63640046fad76, type: 3}
m_Name:
m_EditorClassIdentifier:
m_UiScaleMode: 0
m_UiScaleMode: 1
m_ReferencePixelsPerUnit: 100
m_ScaleFactor: 1
m_ReferenceResolution: {x: 800, y: 600}
m_ReferenceResolution: {x: 1920, y: 1080}
m_ScreenMatchMode: 0
m_MatchWidthOrHeight: 0
m_PhysicalUnit: 3

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@ -11,7 +11,7 @@ public class DragManager : MonoSingleton<DragManager>
{
public List<Modelequipment> deviceimages1 = new List<Modelequipment>();//把最终场景中存在的模型放入链表当中
public List<GameObject> devices = new List<GameObject>();//把最开始生成在场景中的模型存入链表
public List<string> modellist = new List<string>();//存入最开始场景生成模型的名字
public Dictionary<string, int> model = new Dictionary<string, int>();
@ -26,14 +26,7 @@ public class DragManager : MonoSingleton<DragManager>
}
//public void AddModeData(string str, GameObject gameObject)
//{
// GameObject obj = null;
// if (model.TryGetValue(str, out obj))
// return;
// model.Add(str, gameObject);
//}
public void AddObj(GameObject obj)
{
devices.Add(obj);//把生成的预设体放入链表当中
@ -42,10 +35,7 @@ public class DragManager : MonoSingleton<DragManager>
{
deviceimages1.Add(obj.GetComponent<Modeldata>().modelequipment);//把场景中存在的的模型放入链表当众
}
public void Addtext(string name)
{
modellist.Add(name);//把UI上模型对应的名字存入链表
}
public void RemoveObj(GameObject obj)
{
@ -72,25 +62,4 @@ public class DragManager : MonoSingleton<DragManager>
}
}
//public class DragManager : MonoSingleton<DragManager>
//{
// public Deviceimage prefab;
// start()
// {
// for deviceimages
// Deviceimage d = instance (prefab)
// d.setvalue(Set, De, deviceimages[i].name ,)
// }
// public void Set()
// {
// }
// public void De()
// {
// }
//}

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@ -142,6 +142,10 @@ public static class InterfaceManager
/// 删除设备
/// </summary>
public static string Url_delete { get => IpAddress + "/Handler/Thinkingfile.ashx?action=deletedevice"; }
/// <summary>
/// 用户退出
/// </summary>
public static string Url_Exit { get => IpAddress + "/Handler/User.ashx?action=exit&login_name="; }
#endregion
@ -151,6 +155,7 @@ public static class InterfaceManager
}
public static IEnumerator GetBytes(string url, Action<string> callback)
{

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@ -195,7 +195,7 @@ public class MQTTManager : MonoBehaviour
Debug.Log($"<color=yellow>{$"{data}"}</color>");
string[] datas = data.Split('$');
if (datas[0] != GlobalFlag.currentUser.user_id)
DeviceManager.Instance.GetSend2roomMsg(data);
DeviceManager.Instance.GetSend2roomMsg(datas[1]);
}

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@ -42,8 +42,8 @@ PlayerSettings:
m_SplashScreenLogos: []
m_VirtualRealitySplashScreen: {fileID: 0}
m_HolographicTrackingLossScreen: {fileID: 0}
defaultScreenWidth: 1080
defaultScreenHeight: 680
defaultScreenWidth: 960
defaultScreenHeight: 540
defaultScreenWidthWeb: 960
defaultScreenHeightWeb: 600
m_StereoRenderingPath: 0