取代wzx登出逻辑
This commit is contained in:
commit
9afdd9b4f5
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@ -1 +1 @@
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172.20.10.5:48888
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127.0.0.1:48888
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@ -1 +1 @@
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172.20.10.5
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127.0.0.1
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@ -1 +1 @@
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{"ip":"172.16.1.117","port":54232,"userName":"server1234","passwd":"123456"}
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{"ip":"172.16.1.120","port":54232,"userName":"server1234","passwd":"123456"}
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@ -1,10 +1,7 @@
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using AdamSync;
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using AdamSync;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEngine.UI;
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using UnityEngine.UI;
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using static InterfaceManager;
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public class Judgmentstate : MonoBehaviour
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public class Judgmentstate : MonoBehaviour
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{
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{
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@ -83,7 +80,14 @@ public class Judgmentstate : MonoBehaviour
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_ = SyncCreateRoom.SendMessageAsync(msg);
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_ = SyncCreateRoom.SendMessageAsync(msg);
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});
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});
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off_btn.onClick.AddListener(() => {
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off_btn.onClick.AddListener(() => {
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Application.Quit();
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string url = Url_Exit + GlobalFlag.currentUser.login_name;
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StartCoroutine(GetString(url, data =>
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{
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Debug.Log(data);
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Application.Quit();
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}));
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});
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});
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}
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}
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@ -1,7 +1,8 @@
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using LitJson;
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using LitJson;
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using System.Collections;
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using System.Collections;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.Networking;
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using UnityEngine.Networking;
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using UnityEngine.SceneManagement;
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using UnityEngine.UI;
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using UnityEngine.UI;
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using static InterfaceManager;
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using static InterfaceManager;
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public class Login_panl : MonoBehaviour
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public class Login_panl : MonoBehaviour
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@ -102,6 +103,28 @@ public class Login_panl : MonoBehaviour
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}
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}
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}
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}
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/// <summary>
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/// 账号用户退出
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/// </summary>
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/// <param name="exirOrQuit">返回 退出</param>
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public void AddGetString(bool exirOrQuit)
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{
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string url = Url_Exit + GlobalFlag.currentUser.login_name;
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StartCoroutine(GetString(url, data =>
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{
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Debug.Log(data);
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if (exirOrQuit)
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{
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SceneManager.LoadScene("SampleScene");
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}
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else
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{
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Application.Quit();
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}
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}));
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}
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public void OnRegist(string msg)
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public void OnRegist(string msg)
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{
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{
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//Debug.Log("OnRegist====" + msg);
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//Debug.Log("OnRegist====" + msg);
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@ -415,12 +415,12 @@ public class Scenariopage : MonoBehaviour
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if (ison)
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if (ison)
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{
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{
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pingpu3 += index + ",";
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pingpu3 += index + ",";
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Debug.Log(pingpu3);
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//Debug.Log(pingpu3);
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}
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}
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else
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else
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{
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{
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pingpu3 = pingpu3.Replace(index + ",", "");
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pingpu3 = pingpu3.Replace(index + ",", "");
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Debug.Log(pingpu3);
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//Debug.Log(pingpu3);
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}
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}
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}));
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}));
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}
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}
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@ -439,12 +439,12 @@ public class Scenariopage : MonoBehaviour
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if (ison)
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if (ison)
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{
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{
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frequ += index + ",";
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frequ += index + ",";
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Debug.Log(frequ);
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//Debug.Log(frequ);
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}
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}
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else
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else
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{
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{
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frequ = frequ.Replace(index + ",", "");
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frequ = frequ.Replace(index + ",", "");
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Debug.Log(frequ);
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//Debug.Log(frequ);
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}
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}
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}));
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}));
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}
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}
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@ -508,8 +508,8 @@ public class Scenariopage : MonoBehaviour
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private void WB(bool arg1, string arg2)
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private void WB(bool arg1, string arg2)
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{
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{
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Debug.LogError(arg1);
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//Debug.LogError(arg1);
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Debug.LogError(arg2);
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//Debug.LogError(arg2);
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}
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}
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private void Bobomethod()
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private void Bobomethod()
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@ -611,8 +611,8 @@ public class Scenariopage : MonoBehaviour
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private void PPTCWQ(bool arg1, string arg2)
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private void PPTCWQ(bool arg1, string arg2)
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{
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{
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Debug.LogError(arg1);
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//Debug.LogError(arg1);
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Debug.LogError(arg2);
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//Debug.LogError(arg2);
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}
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}
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private void Spectrumweapon1()
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private void Spectrumweapon1()
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@ -626,7 +626,7 @@ public class Scenariopage : MonoBehaviour
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{
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{
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if (bol)
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if (bol)
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{
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{
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Debug.LogError(str);
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//Debug.LogError(str);
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weaponitemone1 = Newtonsoft.Json.JsonConvert.DeserializeObject<Weaponitemone>(str);
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weaponitemone1 = Newtonsoft.Json.JsonConvert.DeserializeObject<Weaponitemone>(str);
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}
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}
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for (int i = 0; i < toggleprobes.Count; i++)
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for (int i = 0; i < toggleprobes.Count; i++)
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@ -746,7 +746,7 @@ public class Scenariopage : MonoBehaviour
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if (ison)
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if (ison)
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{
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{
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quantity7 += index + ",";
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quantity7 += index + ",";
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Debug.Log(quantity7);
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//Debug.Log(quantity7);
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}
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}
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else
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else
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{
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{
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@ -868,15 +868,15 @@ public class Scenariopage : MonoBehaviour
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}
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}
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string str = Newtonsoft.Json.JsonConvert.SerializeObject(aircrafts);
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string str = Newtonsoft.Json.JsonConvert.SerializeObject(aircrafts);
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Debug.Log(str);
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//Debug.Log(str);
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Dictionary<string, string> dic = new Dictionary<string, string>();
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Dictionary<string, string> dic = new Dictionary<string, string>();
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dic.Add("data", str);
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dic.Add("data", str);
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StartCoroutine(PostData2(Url_Updatedevicepara, dic, Two20));
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StartCoroutine(PostData2(Url_Updatedevicepara, dic, Two20));
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}
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}
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public void Two20(bool bol, string str)
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public void Two20(bool bol, string str)
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{
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{
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Debug.Log(bol);
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//Debug.Log(bol);
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Debug.Log(str);
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//Debug.Log(str);
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}
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}
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private void Droneretrieval()
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private void Droneretrieval()
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{
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{
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@ -892,7 +892,7 @@ public class Scenariopage : MonoBehaviour
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{
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{
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if (bol)
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if (bol)
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{
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{
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Debug.Log(str);
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//Debug.Log(str);
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weaponitemone1 = Newtonsoft.Json.JsonConvert.DeserializeObject<Weaponitemone>(str);
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weaponitemone1 = Newtonsoft.Json.JsonConvert.DeserializeObject<Weaponitemone>(str);
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}
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}
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if (weaponitemone1.state)
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if (weaponitemone1.state)
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@ -901,7 +901,7 @@ public class Scenariopage : MonoBehaviour
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{
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{
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uavnamelist2.Clear();
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uavnamelist2.Clear();
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}
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}
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Debug.Log(weaponitemone1.data.Count);
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//Debug.Log(weaponitemone1.data.Count);
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Toggle1.isOn = false;
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Toggle1.isOn = false;
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Toggle2.isOn = false;
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Toggle2.isOn = false;
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Toggle3.isOn = false;
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Toggle3.isOn = false;
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@ -1134,15 +1134,15 @@ public class Scenariopage : MonoBehaviour
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}
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}
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string str = Newtonsoft.Json.JsonConvert.SerializeObject(aircrafts);
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string str = Newtonsoft.Json.JsonConvert.SerializeObject(aircrafts);
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Debug.Log(str);
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//Debug.Log(str);
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Dictionary<string, string> dic = new Dictionary<string, string>();
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Dictionary<string, string> dic = new Dictionary<string, string>();
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dic.Add("data", str);
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dic.Add("data", str);
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StartCoroutine(PostData2(Url_Updatedevicepara, dic, One4));
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StartCoroutine(PostData2(Url_Updatedevicepara, dic, One4));
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}
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}
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public void One4(bool bol, string str)
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public void One4(bool bol, string str)
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{
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{
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Debug.Log(bol);
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//Debug.Log(bol);
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Debug.Log(str);
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//Debug.Log(str);
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}
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}
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private void Wirelesssearch()
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private void Wirelesssearch()
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@ -1160,7 +1160,7 @@ public class Scenariopage : MonoBehaviour
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{
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{
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if (bol)
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if (bol)
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{
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{
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Debug.Log(str);
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//Debug.Log(str);
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weaponitemone1 = Newtonsoft.Json.JsonConvert.DeserializeObject<Weaponitemone>(str);
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weaponitemone1 = Newtonsoft.Json.JsonConvert.DeserializeObject<Weaponitemone>(str);
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}
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}
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if (weaponitemone1.state)
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if (weaponitemone1.state)
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@ -1169,7 +1169,7 @@ public class Scenariopage : MonoBehaviour
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{
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{
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wirelesslist2.Clear();
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wirelesslist2.Clear();
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}
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}
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Debug.Log(weaponitemone1.data.Count);
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//Debug.Log(weaponitemone1.data.Count);
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for (int i = 0; i < weaponitemone1.data.Count; i++)
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for (int i = 0; i < weaponitemone1.data.Count; i++)
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{
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{
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wirelesslist[i].text = weaponitemone1.data[i].para_name;
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wirelesslist[i].text = weaponitemone1.data[i].para_name;
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@ -1291,15 +1291,15 @@ public class Scenariopage : MonoBehaviour
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}
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}
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string str = Newtonsoft.Json.JsonConvert.SerializeObject(aircrafts);
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string str = Newtonsoft.Json.JsonConvert.SerializeObject(aircrafts);
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Debug.Log(str);
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//Debug.Log(str);
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Dictionary<string, string> dic = new Dictionary<string, string>();
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Dictionary<string, string> dic = new Dictionary<string, string>();
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dic.Add("data", str);
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dic.Add("data", str);
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StartCoroutine(PostData2(Url_Updatedevicepara, dic, getInfo5));
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StartCoroutine(PostData2(Url_Updatedevicepara, dic, getInfo5));
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}
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}
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public void getInfo5(bool bol, string str)
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public void getInfo5(bool bol, string str)
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{
|
{
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Debug.Log(bol);
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//Debug.Log(bol);
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Debug.Log(str);
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//Debug.Log(str);
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}
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}
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private void Aircraftparameters()
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private void Aircraftparameters()
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{
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{
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@ -1316,12 +1316,12 @@ public class Scenariopage : MonoBehaviour
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Weaponitemone weaponitemone1 = new Weaponitemone();
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Weaponitemone weaponitemone1 = new Weaponitemone();
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if (bol)
|
if (bol)
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{
|
{
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Debug.Log(str);
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//Debug.Log(str);
|
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weaponitemone1 = Newtonsoft.Json.JsonConvert.DeserializeObject<Weaponitemone>(str);
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weaponitemone1 = Newtonsoft.Json.JsonConvert.DeserializeObject<Weaponitemone>(str);
|
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}
|
}
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if (weaponitemone1.state)
|
if (weaponitemone1.state)
|
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{
|
{
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Debug.Log(weaponitemone1.data.Count);
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//Debug.Log(weaponitemone1.data.Count);
|
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for (int i = 0; i < weaponitemone1.data.Count; i++)
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for (int i = 0; i < weaponitemone1.data.Count; i++)
|
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{
|
{
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Rettalist[i].text = weaponitemone1.data[i].para_name;
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Rettalist[i].text = weaponitemone1.data[i].para_name;
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@ -1379,19 +1379,19 @@ public class Scenariopage : MonoBehaviour
|
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aircraft.para_unit = laserunitlists[i];
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aircraft.para_unit = laserunitlists[i];
|
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aircraft.r1 = Laserunitlist[i].text;
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aircraft.r1 = Laserunitlist[i].text;
|
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//aircraft.r2 = "";
|
//aircraft.r2 = "";
|
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//aircraft.r3 = ""; k,
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//aircraft.r3 = "";
|
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aircrafts.Add(aircraft);
|
aircrafts.Add(aircraft);
|
||||||
}
|
}
|
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string str = Newtonsoft.Json.JsonConvert.SerializeObject(aircrafts);
|
string str = Newtonsoft.Json.JsonConvert.SerializeObject(aircrafts);
|
||||||
Debug.Log(str);
|
//Debug.Log(str);
|
||||||
Dictionary<string, string> dic = new Dictionary<string, string>();
|
Dictionary<string, string> dic = new Dictionary<string, string>();
|
||||||
dic.Add("data", str);
|
dic.Add("data", str);
|
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StartCoroutine(PostData2(Url_Updatedevicepara, dic, Two1));
|
StartCoroutine(PostData2(Url_Updatedevicepara, dic, Two1));
|
||||||
}
|
}
|
||||||
public void Two1(bool bol, string str)
|
public void Two1(bool bol, string str)
|
||||||
{
|
{
|
||||||
Debug.Log(bol);
|
//Debug.Log(bol);
|
||||||
Debug.Log(str);
|
//Debug.Log(str);
|
||||||
}
|
}
|
||||||
private void Laserviewing()
|
private void Laserviewing()
|
||||||
{
|
{
|
||||||
|
@ -2142,9 +2142,9 @@ public class Scenariopage : MonoBehaviour
|
||||||
}
|
}
|
||||||
datalist.Add(data);
|
datalist.Add(data);
|
||||||
}
|
}
|
||||||
Debug.Log(datalist);
|
//Debug.Log(datalist);
|
||||||
string datas = Newtonsoft.Json.JsonConvert.SerializeObject(datalist);
|
string datas = Newtonsoft.Json.JsonConvert.SerializeObject(datalist);
|
||||||
Debug.Log(datas);
|
//Debug.Log(datas);
|
||||||
Dictionary<string, string> dic = new Dictionary<string, string>();
|
Dictionary<string, string> dic = new Dictionary<string, string>();
|
||||||
//dic.Add("action", "adddevice");
|
//dic.Add("action", "adddevice");
|
||||||
dic.Add("think_id", "" + Id + "");
|
dic.Add("think_id", "" + Id + "");
|
||||||
|
@ -2153,8 +2153,8 @@ public class Scenariopage : MonoBehaviour
|
||||||
}
|
}
|
||||||
public void getInfo2(bool bol, string str)
|
public void getInfo2(bool bol, string str)
|
||||||
{
|
{
|
||||||
Debug.Log(bol);
|
//Debug.Log(bol);
|
||||||
Debug.Log(str);
|
//Debug.Log(str);
|
||||||
Chaxun();//查询接口
|
Chaxun();//查询接口
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -2642,7 +2642,7 @@ public class Scenariopage : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
||||||
|
|
||||||
Inquire();//查询接口
|
Inquire();//查询设备想定接口
|
||||||
|
|
||||||
environment_configuration1.gameObject.SetActive(false);
|
environment_configuration1.gameObject.SetActive(false);
|
||||||
object_list_panl.gameObject.SetActive(false);
|
object_list_panl.gameObject.SetActive(false);
|
||||||
|
@ -2762,7 +2762,7 @@ public class Scenariopage : MonoBehaviour
|
||||||
Environment.WindDir = "" + winddir + "";
|
Environment.WindDir = "" + winddir + "";
|
||||||
Environment.Light = Slider.value.ToString("f0");
|
Environment.Light = Slider.value.ToString("f0");
|
||||||
Environment.EnvWu = Foggy_slider.value.ToString("0");
|
Environment.EnvWu = Foggy_slider.value.ToString("0");
|
||||||
//Debug.LogError((1 - Slider.value / 10).ToString("f1"));
|
|
||||||
string res = JsonMapper.ToJson(Environment);//利用插件LitJson将类对象转为json
|
string res = JsonMapper.ToJson(Environment);//利用插件LitJson将类对象转为json
|
||||||
Debug.Log(res);
|
Debug.Log(res);
|
||||||
Dictionary<string, string> formDic = new Dictionary<string, string>();//用字典保存到对应的想定id里面
|
Dictionary<string, string> formDic = new Dictionary<string, string>();//用字典保存到对应的想定id里面
|
||||||
|
@ -2902,7 +2902,7 @@ public class Scenariopage : MonoBehaviour
|
||||||
windamt = "1";
|
windamt = "1";
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
Debug.LogError(windamt);
|
//Debug.LogError(windamt);
|
||||||
}
|
}
|
||||||
private void WindDir(float wind)
|
private void WindDir(float wind)
|
||||||
{
|
{
|
||||||
|
@ -3051,10 +3051,10 @@ public class Scenariopage : MonoBehaviour
|
||||||
tempEintAmt = 1.0f;
|
tempEintAmt = 1.0f;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
Debug.LogError(tempEintAmt);
|
//Debug.LogError(tempEintAmt);
|
||||||
Debug.LogError(windDrop.value);
|
//Debug.LogError(windDrop.value);
|
||||||
tenkokuModule.weather_WindAmt = Mathf.Lerp(0.0f, 1.0f, tempEintAmt);
|
tenkokuModule.weather_WindAmt = Mathf.Lerp(0.0f, 1.0f, tempEintAmt);
|
||||||
Debug.LogError(tenkokuModule.weather_WindAmt);
|
//Debug.LogError(tenkokuModule.weather_WindAmt);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -1,9 +1,6 @@
|
||||||
using AdamSync;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.SceneManagement;
|
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
|
using static InterfaceManager;
|
||||||
|
|
||||||
public class Taskpanel : MonoBehaviour
|
public class Taskpanel : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
@ -122,7 +119,13 @@ public class Taskpanel : MonoBehaviour
|
||||||
});
|
});
|
||||||
guanji_button.onClick.AddListener(() =>
|
guanji_button.onClick.AddListener(() =>
|
||||||
{
|
{
|
||||||
Application.Quit();
|
string url = Url_Exit + GlobalFlag.currentUser.login_name;
|
||||||
|
StartCoroutine(GetString(url, data =>
|
||||||
|
{
|
||||||
|
Debug.Log(data);
|
||||||
|
Application.Quit();
|
||||||
|
}));
|
||||||
|
|
||||||
});
|
});
|
||||||
menu_button.onClick.AddListener(() =>
|
menu_button.onClick.AddListener(() =>
|
||||||
{
|
{
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
using System;
|
using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
@ -243,8 +243,10 @@ public class View_Panel2 : XUIPanel
|
||||||
case "04":
|
case "04":
|
||||||
case "05":
|
case "05":
|
||||||
entering_key_btn.gameObject.SetActive(false);
|
entering_key_btn.gameObject.SetActive(false);
|
||||||
append_btn.interactable = false;
|
//append_btn.interactable = false;
|
||||||
scenario_btn.interactable = false;
|
append_btn.gameObject.SetActive(false);
|
||||||
|
//scenario_btn.interactable = false;
|
||||||
|
scenario_btn.gameObject.SetActive(false);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
OnRegisterFunction();
|
OnRegisterFunction();
|
||||||
|
|
|
@ -38,7 +38,7 @@ RenderSettings:
|
||||||
m_ReflectionIntensity: 1
|
m_ReflectionIntensity: 1
|
||||||
m_CustomReflection: {fileID: 0}
|
m_CustomReflection: {fileID: 0}
|
||||||
m_Sun: {fileID: 1113159741}
|
m_Sun: {fileID: 1113159741}
|
||||||
m_IndirectSpecularColor: {r: 0.017637905, g: 0.031211179, b: 0.06785975, a: 1}
|
m_IndirectSpecularColor: {r: 0.16234729, g: 0.30613518, b: 0.6690394, a: 1}
|
||||||
m_UseRadianceAmbientProbe: 0
|
m_UseRadianceAmbientProbe: 0
|
||||||
--- !u!157 &3
|
--- !u!157 &3
|
||||||
LightmapSettings:
|
LightmapSettings:
|
||||||
|
@ -48488,7 +48488,7 @@ RectTransform:
|
||||||
m_AnchorMin: {x: 0, y: 1}
|
m_AnchorMin: {x: 0, y: 1}
|
||||||
m_AnchorMax: {x: 1, y: 1}
|
m_AnchorMax: {x: 1, y: 1}
|
||||||
m_AnchoredPosition: {x: 0, y: -0.000030517578}
|
m_AnchoredPosition: {x: 0, y: -0.000030517578}
|
||||||
m_SizeDelta: {x: 0, y: 0}
|
m_SizeDelta: {x: 0, y: 50}
|
||||||
m_Pivot: {x: 0.5, y: 1}
|
m_Pivot: {x: 0.5, y: 1}
|
||||||
--- !u!114 &996536657
|
--- !u!114 &996536657
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
|
@ -53944,6 +53944,7 @@ GameObject:
|
||||||
- component: {fileID: 1436809529}
|
- component: {fileID: 1436809529}
|
||||||
- component: {fileID: 1436809534}
|
- component: {fileID: 1436809534}
|
||||||
- component: {fileID: 1436809535}
|
- component: {fileID: 1436809535}
|
||||||
|
- component: {fileID: 1436809536}
|
||||||
m_Layer: 0
|
m_Layer: 0
|
||||||
m_Name: Bootstraps
|
m_Name: Bootstraps
|
||||||
m_TagString: Untagged
|
m_TagString: Untagged
|
||||||
|
@ -54116,6 +54117,32 @@ MonoBehaviour:
|
||||||
devices: []
|
devices: []
|
||||||
isOnlyOne: 1
|
isOnlyOne: 1
|
||||||
unmannedAerialVehicleManages: []
|
unmannedAerialVehicleManages: []
|
||||||
|
--- !u!114 &1436809536
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 1436809528}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: 740db79d064790148b2b2fe78986e038, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
DronePosition: DronePosition
|
||||||
|
SingleDronePosition: SingleDronePosition
|
||||||
|
WRJExpel: WRJExpel
|
||||||
|
DroneWasDestroyed: DroneWasDestroyed
|
||||||
|
WRJDitch: WRJDitch
|
||||||
|
Planedata: Planedata
|
||||||
|
Lasing: Lasing
|
||||||
|
Micow: Micow
|
||||||
|
SetToBeDestroyed: SetToBeDestroyed
|
||||||
|
SetToBeDestroyedTwo: SetToBeDestroyedTwo
|
||||||
|
BandSetting: BandSetting
|
||||||
|
SweepFrequencyBand: SweepFrequencyBand
|
||||||
|
KeyTarget: KeyTarget
|
||||||
|
identification:
|
||||||
--- !u!1 &1444599844
|
--- !u!1 &1444599844
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
@ -67787,7 +67814,7 @@ GameObject:
|
||||||
m_Icon: {fileID: 0}
|
m_Icon: {fileID: 0}
|
||||||
m_NavMeshLayer: 0
|
m_NavMeshLayer: 0
|
||||||
m_StaticEditorFlags: 0
|
m_StaticEditorFlags: 0
|
||||||
m_IsActive: 1
|
m_IsActive: 0
|
||||||
--- !u!224 &1719983406
|
--- !u!224 &1719983406
|
||||||
RectTransform:
|
RectTransform:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
@ -67871,7 +67898,7 @@ RectTransform:
|
||||||
m_AnchorMin: {x: 0, y: 1}
|
m_AnchorMin: {x: 0, y: 1}
|
||||||
m_AnchorMax: {x: 1, y: 1}
|
m_AnchorMax: {x: 1, y: 1}
|
||||||
m_AnchoredPosition: {x: 0, y: -0.000030517578}
|
m_AnchoredPosition: {x: 0, y: -0.000030517578}
|
||||||
m_SizeDelta: {x: 0, y: 0}
|
m_SizeDelta: {x: 0, y: 50}
|
||||||
m_Pivot: {x: 0.5, y: 1}
|
m_Pivot: {x: 0.5, y: 1}
|
||||||
--- !u!114 &1720385562
|
--- !u!114 &1720385562
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
|
@ -69798,7 +69825,7 @@ MonoBehaviour:
|
||||||
m_PreInfinity: 2
|
m_PreInfinity: 2
|
||||||
m_PostInfinity: 2
|
m_PostInfinity: 2
|
||||||
m_RotationOrder: 4
|
m_RotationOrder: 4
|
||||||
randSeed: 401617593
|
randSeed: 4767687
|
||||||
isDoingTransition: 0
|
isDoingTransition: 0
|
||||||
minimumHeight: 0
|
minimumHeight: 0
|
||||||
--- !u!114 &1820978574
|
--- !u!114 &1820978574
|
||||||
|
@ -97959,7 +97986,7 @@ RectTransform:
|
||||||
m_AnchorMin: {x: 0, y: 1}
|
m_AnchorMin: {x: 0, y: 1}
|
||||||
m_AnchorMax: {x: 1, y: 1}
|
m_AnchorMax: {x: 1, y: 1}
|
||||||
m_AnchoredPosition: {x: 0, y: 0}
|
m_AnchoredPosition: {x: 0, y: 0}
|
||||||
m_SizeDelta: {x: 0, y: 0}
|
m_SizeDelta: {x: -948, y: 10}
|
||||||
m_Pivot: {x: 0, y: 1}
|
m_Pivot: {x: 0, y: 1}
|
||||||
--- !u!114 &6368481658076565719
|
--- !u!114 &6368481658076565719
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
|
@ -99515,7 +99542,7 @@ RectTransform:
|
||||||
m_RootOrder: 0
|
m_RootOrder: 0
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0, y: 0}
|
m_AnchorMin: {x: 0, y: 0}
|
||||||
m_AnchorMax: {x: 0, y: 0}
|
m_AnchorMax: {x: 1, y: 1}
|
||||||
m_AnchoredPosition: {x: 0, y: 0}
|
m_AnchoredPosition: {x: 0, y: 0}
|
||||||
m_SizeDelta: {x: 20, y: 20}
|
m_SizeDelta: {x: 20, y: 20}
|
||||||
m_Pivot: {x: 0.5, y: 0.5}
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
|
@ -99824,9 +99851,9 @@ RectTransform:
|
||||||
m_RootOrder: 0
|
m_RootOrder: 0
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0, y: 0}
|
m_AnchorMin: {x: 0, y: 0}
|
||||||
m_AnchorMax: {x: 0, y: 0}
|
m_AnchorMax: {x: 1, y: 1}
|
||||||
m_AnchoredPosition: {x: 0, y: 0}
|
m_AnchoredPosition: {x: 0, y: 0}
|
||||||
m_SizeDelta: {x: 0, y: 0}
|
m_SizeDelta: {x: -7, y: 0}
|
||||||
m_Pivot: {x: 0, y: 1}
|
m_Pivot: {x: 0, y: 1}
|
||||||
--- !u!114 &6368481659665436127
|
--- !u!114 &6368481659665436127
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
|
|
|
@ -1524,10 +1524,10 @@ MonoBehaviour:
|
||||||
m_Script: {fileID: 11500000, guid: 0cd44c1031e13a943bb63640046fad76, type: 3}
|
m_Script: {fileID: 11500000, guid: 0cd44c1031e13a943bb63640046fad76, type: 3}
|
||||||
m_Name:
|
m_Name:
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
m_UiScaleMode: 0
|
m_UiScaleMode: 1
|
||||||
m_ReferencePixelsPerUnit: 100
|
m_ReferencePixelsPerUnit: 100
|
||||||
m_ScaleFactor: 1
|
m_ScaleFactor: 1
|
||||||
m_ReferenceResolution: {x: 800, y: 600}
|
m_ReferenceResolution: {x: 1920, y: 1080}
|
||||||
m_ScreenMatchMode: 0
|
m_ScreenMatchMode: 0
|
||||||
m_MatchWidthOrHeight: 0
|
m_MatchWidthOrHeight: 0
|
||||||
m_PhysicalUnit: 3
|
m_PhysicalUnit: 3
|
||||||
|
|
|
@ -11,7 +11,7 @@ public class DragManager : MonoSingleton<DragManager>
|
||||||
{
|
{
|
||||||
public List<Modelequipment> deviceimages1 = new List<Modelequipment>();//把最终场景中存在的模型放入链表当中
|
public List<Modelequipment> deviceimages1 = new List<Modelequipment>();//把最终场景中存在的模型放入链表当中
|
||||||
public List<GameObject> devices = new List<GameObject>();//把最开始生成在场景中的模型存入链表
|
public List<GameObject> devices = new List<GameObject>();//把最开始生成在场景中的模型存入链表
|
||||||
public List<string> modellist = new List<string>();//存入最开始场景生成模型的名字
|
|
||||||
|
|
||||||
public Dictionary<string, int> model = new Dictionary<string, int>();
|
public Dictionary<string, int> model = new Dictionary<string, int>();
|
||||||
|
|
||||||
|
@ -26,14 +26,7 @@ public class DragManager : MonoSingleton<DragManager>
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
//public void AddModeData(string str, GameObject gameObject)
|
|
||||||
//{
|
|
||||||
// GameObject obj = null;
|
|
||||||
// if (model.TryGetValue(str, out obj))
|
|
||||||
// return;
|
|
||||||
|
|
||||||
// model.Add(str, gameObject);
|
|
||||||
//}
|
|
||||||
public void AddObj(GameObject obj)
|
public void AddObj(GameObject obj)
|
||||||
{
|
{
|
||||||
devices.Add(obj);//把生成的预设体放入链表当中
|
devices.Add(obj);//把生成的预设体放入链表当中
|
||||||
|
@ -42,10 +35,7 @@ public class DragManager : MonoSingleton<DragManager>
|
||||||
{
|
{
|
||||||
deviceimages1.Add(obj.GetComponent<Modeldata>().modelequipment);//把场景中存在的的模型放入链表当众
|
deviceimages1.Add(obj.GetComponent<Modeldata>().modelequipment);//把场景中存在的的模型放入链表当众
|
||||||
}
|
}
|
||||||
public void Addtext(string name)
|
|
||||||
{
|
|
||||||
modellist.Add(name);//把UI上模型对应的名字存入链表
|
|
||||||
}
|
|
||||||
|
|
||||||
public void RemoveObj(GameObject obj)
|
public void RemoveObj(GameObject obj)
|
||||||
{
|
{
|
||||||
|
@ -72,25 +62,4 @@ public class DragManager : MonoSingleton<DragManager>
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
//public class DragManager : MonoSingleton<DragManager>
|
|
||||||
//{
|
|
||||||
// public Deviceimage prefab;
|
|
||||||
|
|
||||||
// start()
|
|
||||||
// {
|
|
||||||
// for deviceimages
|
|
||||||
// Deviceimage d = instance (prefab)
|
|
||||||
// d.setvalue(Set, De, deviceimages[i].name ,)
|
|
||||||
// }
|
|
||||||
|
|
||||||
// public void Set()
|
|
||||||
// {
|
|
||||||
|
|
||||||
// }
|
|
||||||
|
|
||||||
// public void De()
|
|
||||||
// {
|
|
||||||
|
|
||||||
|
|
||||||
// }
|
|
||||||
//}
|
|
||||||
|
|
|
@ -142,6 +142,10 @@ public static class InterfaceManager
|
||||||
/// 删除设备
|
/// 删除设备
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public static string Url_delete { get => IpAddress + "/Handler/Thinkingfile.ashx?action=deletedevice"; }
|
public static string Url_delete { get => IpAddress + "/Handler/Thinkingfile.ashx?action=deletedevice"; }
|
||||||
|
/// <summary>
|
||||||
|
/// 用户退出
|
||||||
|
/// </summary>
|
||||||
|
public static string Url_Exit { get => IpAddress + "/Handler/User.ashx?action=exit&login_name="; }
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
|
@ -152,6 +156,7 @@ public static class InterfaceManager
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
public static IEnumerator GetBytes(string url, Action<string> callback)
|
public static IEnumerator GetBytes(string url, Action<string> callback)
|
||||||
{
|
{
|
||||||
using (UnityWebRequest www = UnityWebRequest.Get(url))
|
using (UnityWebRequest www = UnityWebRequest.Get(url))
|
||||||
|
|
|
@ -195,7 +195,7 @@ public class MQTTManager : MonoBehaviour
|
||||||
Debug.Log($"<color=yellow>{$"处理数据{data}"}</color>");
|
Debug.Log($"<color=yellow>{$"处理数据{data}"}</color>");
|
||||||
string[] datas = data.Split('$');
|
string[] datas = data.Split('$');
|
||||||
if (datas[0] != GlobalFlag.currentUser.user_id)
|
if (datas[0] != GlobalFlag.currentUser.user_id)
|
||||||
DeviceManager.Instance.GetSend2roomMsg(data);
|
DeviceManager.Instance.GetSend2roomMsg(datas[1]);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -42,8 +42,8 @@ PlayerSettings:
|
||||||
m_SplashScreenLogos: []
|
m_SplashScreenLogos: []
|
||||||
m_VirtualRealitySplashScreen: {fileID: 0}
|
m_VirtualRealitySplashScreen: {fileID: 0}
|
||||||
m_HolographicTrackingLossScreen: {fileID: 0}
|
m_HolographicTrackingLossScreen: {fileID: 0}
|
||||||
defaultScreenWidth: 1080
|
defaultScreenWidth: 960
|
||||||
defaultScreenHeight: 680
|
defaultScreenHeight: 540
|
||||||
defaultScreenWidthWeb: 960
|
defaultScreenWidthWeb: 960
|
||||||
defaultScreenHeightWeb: 600
|
defaultScreenHeightWeb: 600
|
||||||
m_StereoRenderingPath: 0
|
m_StereoRenderingPath: 0
|
||||||
|
|
Loading…
Reference in New Issue