修改指令
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@ -45,7 +45,7 @@ public class Judgmentstate : MonoBehaviour
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{
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initiate_btn.gameObject.SetActive(false);
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Pause_btn.gameObject.SetActive(true);
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string msg = $"send2room " + "start";
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string msg = $"send2room " + "StartDeduction";
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_ = SyncCreateRoom.SendMessageAsync(msg);
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});
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Pause_btn.onClick.AddListener(() =>
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@ -53,7 +53,7 @@ public class Judgmentstate : MonoBehaviour
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initiate_btn.gameObject.SetActive(true);
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Pause_btn.gameObject.SetActive(false);
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string msg = $"send2room "+"stop";
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string msg = $"send2room "+"Stop";
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_ = SyncCreateRoom.SendMessageAsync(msg);
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});
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finish_btn.onClick.AddListener(() =>
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