修改 预制体
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e5a6757d37
commit
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@ -77,7 +77,7 @@ MonoBehaviour:
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m_HorizontalOverflow: 0
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m_HorizontalOverflow: 0
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m_VerticalOverflow: 0
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m_VerticalOverflow: 0
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m_LineSpacing: 1
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m_LineSpacing: 1
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m_Text: "\u65E0\u4EBA\u673A"
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m_Text: "\u706B\u70AE"
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--- !u!1 &3438159621899897934
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--- !u!1 &3438159621899897934
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -252,4 +252,4 @@ MonoBehaviour:
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m_HorizontalOverflow: 0
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m_HorizontalOverflow: 0
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m_VerticalOverflow: 0
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m_VerticalOverflow: 0
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m_LineSpacing: 1
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m_LineSpacing: 1
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m_Text: "\u65E0\u4EBA\u673A"
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m_Text: "\u96F7\u8FBE"
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@ -21,7 +21,7 @@ public class DragController : MonoBehaviour, IBeginDragHandler, IEndDragHandler,
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//Debug.Log(prefabItem.name);
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//Debug.Log(prefabItem.name);
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//Debug.Log(model.name);
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//Debug.Log(model.name);
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}
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}
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}
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}
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public void OnDrag(PointerEventData eventData)
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public void OnDrag(PointerEventData eventData)
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@ -44,10 +44,13 @@ public class DragController : MonoBehaviour, IBeginDragHandler, IEndDragHandler,
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//}
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//}
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//model.GetComponent<WRJController>().huoPaoControllerList = huoPaoCtrls;
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//model.GetComponent<WRJController>().huoPaoControllerList = huoPaoCtrls;
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}
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}
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DragManager.Instance.AddObj(model);//把对应模型传入链表
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if (DragManager.Instance != null)
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//DragManager.Instance.Addobj1(model);//
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{
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//model.GetComponent<Modeldata>().SetPos();//重新获取该模型的位置的值
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DragManager.Instance.AddObj(model);//把对应模型传入链表
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DragManager.Instance.Addtext(modelname_text.text);//把对应名字存入链表
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//DragManager.Instance.Addobj1(model);//
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//model.GetComponent<Modeldata>().SetPos();//重新获取该模型的位置的值
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DragManager.Instance.Addtext(modelname_text.text);//把对应名字存入链表
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}
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model = null;
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model = null;
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}
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}
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}
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}
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@ -128,7 +128,7 @@ public class GameManager : MonoBehaviour
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{
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{
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string info = UIBootstrap.Instance.currentSceneInfo.data.DeviceContent;
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string info = UIBootstrap.Instance.currentSceneInfo.data.DeviceContent;
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Debug.Log(info);
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Debug.Log(info);
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if (info.Length > 0)
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if (info.Length > 0 &&string .IsNullOrWhiteSpace(info))
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{
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{
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modelsInfo = Jsonanalyze.FromJson<List<ModelInfo>>(info);
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modelsInfo = Jsonanalyze.FromJson<List<ModelInfo>>(info);
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for (int i = 0; i < modelsInfo.Count; i++)
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for (int i = 0; i < modelsInfo.Count; i++)
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