加了日历
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using System;
|
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using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
namespace ZTools
|
||||
{
|
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[RequireComponent(typeof(ZCalendarModel))]
|
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public class ZCalendar : MonoBehaviour
|
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{
|
||||
/// <summary>
|
||||
/// 数据更新时,可获取到每一个日期,并对其进行操作
|
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/// </summary>
|
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public event Action<ZCalendarDayItem> UpdateDateEvent;
|
||||
/// <summary>
|
||||
/// 可以获取到点击的某一天
|
||||
/// </summary>
|
||||
public event Action<ZCalendarDayItem> ChoiceDayEvent;
|
||||
/// <summary>
|
||||
/// 选择区间时间事件
|
||||
/// </summary>
|
||||
public event Action<ZCalendarDayItem, ZCalendarDayItem> RangeTimeEvent;
|
||||
/// <summary>
|
||||
/// 日历加载结束
|
||||
/// </summary>
|
||||
public event Action CompleteEvent;
|
||||
/// <summary>
|
||||
/// 获取当前选中的天对象
|
||||
/// </summary>
|
||||
public ZCalendarDayItem CrtTime { get; set; }
|
||||
/// <summary>
|
||||
/// model
|
||||
/// </summary>
|
||||
private ZCalendarModel zCalendarModel;
|
||||
/// <summary>
|
||||
/// controller
|
||||
/// </summary>
|
||||
private ZCalendarController zCalendarController;
|
||||
/// <summary>
|
||||
/// 入口
|
||||
/// </summary>
|
||||
private void Start()
|
||||
{
|
||||
zCalendarModel = this.GetComponent<ZCalendarModel>();
|
||||
zCalendarController = new ZCalendarController()
|
||||
{
|
||||
zCalendar = this,
|
||||
zCalendarModel = zCalendarModel,
|
||||
pos = this.transform.localPosition
|
||||
};
|
||||
zCalendarController.Init();
|
||||
// 开启时自动初始化
|
||||
if (zCalendarModel.awake2Init)
|
||||
{
|
||||
Init();
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// 按照现在时间初始化
|
||||
/// </summary>
|
||||
public void Init()
|
||||
{
|
||||
zCalendarController.InitDate(DateTime.Now);
|
||||
}
|
||||
/// <summary>
|
||||
/// 按照DateTime格式初始化日历
|
||||
/// </summary>
|
||||
public void Init(DateTime dateTime)
|
||||
{
|
||||
zCalendarController.InitDate(dateTime);
|
||||
}
|
||||
/// <summary>
|
||||
/// 按照YYYY-MM-DD格式初始化日历
|
||||
/// </summary>
|
||||
public void Init(string dateTime)
|
||||
{
|
||||
string[] dateTimes = dateTime.Split('-');
|
||||
zCalendarController.InitDate(new DateTime(int.Parse(dateTimes[0]), int.Parse(dateTimes[1]), int.Parse(dateTimes[2])));
|
||||
}
|
||||
/// <summary>
|
||||
/// 显示弹窗
|
||||
/// </summary>
|
||||
public void Show()
|
||||
{
|
||||
zCalendarController.Show();
|
||||
}
|
||||
/// <summary>
|
||||
/// 隐藏弹窗
|
||||
/// </summary>
|
||||
public void Hide()
|
||||
{
|
||||
Debug.Log("调用了");
|
||||
zCalendarController.Hide();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 切换时间
|
||||
/// </summary>
|
||||
/// <param name="obj"></param>
|
||||
[Obsolete("事件触发器,请使用UpdateDateEvent获取切换月份时加载的时间对象")]
|
||||
public void UpdateDate(ZCalendarDayItem obj)
|
||||
{
|
||||
if (null != UpdateDateEvent)
|
||||
{
|
||||
UpdateDateEvent.Invoke(obj);
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// 日期点击
|
||||
/// </summary>
|
||||
[Obsolete("事件触发器,请使用ChoiceDayEvent获取当前选择的时间")]
|
||||
public void DayClick(ZCalendarDayItem dayItem)
|
||||
{
|
||||
if (null != ChoiceDayEvent)
|
||||
{
|
||||
ChoiceDayEvent.Invoke(dayItem);
|
||||
}
|
||||
CrtTime = dayItem;
|
||||
}
|
||||
/// <summary>
|
||||
/// 加载结束
|
||||
/// </summary>
|
||||
[Obsolete("事件触发器,请使用CompleteEvent获取日历加载完成事件")]
|
||||
public void DateComplete()
|
||||
{
|
||||
if (null != CompleteEvent)
|
||||
{
|
||||
CompleteEvent.Invoke();
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// 区间日期选择
|
||||
/// </summary>
|
||||
/// <param name="firstDay"></param>
|
||||
/// <param name="secondDay"></param>
|
||||
[Obsolete("事件触发器,请使用RangeTimeEvent获取区间时间")]
|
||||
public void RangeCalendar(ZCalendarDayItem firstDay, ZCalendarDayItem secondDay )
|
||||
{
|
||||
if (null != RangeTimeEvent)
|
||||
{
|
||||
RangeTimeEvent.Invoke(firstDay, secondDay);
|
||||
}
|
||||
}
|
||||
private void OnDestroy()
|
||||
{
|
||||
zCalendarController = null;
|
||||
GC.Collect();
|
||||
}
|
||||
}
|
||||
}
|
|
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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userData:
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@ -0,0 +1,315 @@
|
|||
/*
|
||||
* Created by JacobKay - 2022.08.24
|
||||
*/
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
namespace ZTools
|
||||
{
|
||||
public class ZCalendarController
|
||||
{
|
||||
public int Year { set; get; }
|
||||
public int Month { set; get; }
|
||||
public int Day { set; get; }
|
||||
/// <summary>
|
||||
/// 当前是否在区间选择状态
|
||||
/// </summary>
|
||||
private bool isInRange = false;
|
||||
public bool IsInRange { get { return isInRange; } }
|
||||
private string week;
|
||||
private DateTime now;
|
||||
private int days;
|
||||
/// <summary>
|
||||
/// 当前选中的位置
|
||||
/// </summary>
|
||||
public Vector3 pos;
|
||||
private int lastMonthDays;
|
||||
private int nextMonthDays;
|
||||
public ZCalendar zCalendar;
|
||||
public ZCalendarModel zCalendarModel;
|
||||
public DateTime nowTime = DateTime.Today;
|
||||
private int lastMonthEmptyDays;
|
||||
bool isShow = true;
|
||||
public bool isInit = false;
|
||||
/// <summary>
|
||||
/// 保存文字颜色
|
||||
/// </summary>
|
||||
public Color greyColor;
|
||||
|
||||
public System.Globalization.ChineseLunisolarCalendar cncld = new System.Globalization.ChineseLunisolarCalendar();
|
||||
/// <summary>
|
||||
/// 农历月
|
||||
/// </summary>
|
||||
public string[] lunarMonths = { "正", "二", "三", "四", "五", "六", "七", "八", "九", "十", "十一", "腊" };
|
||||
|
||||
public string[] lunarDaysT = { "初", "十", "廿", "三" };
|
||||
|
||||
/// <summary>
|
||||
/// 农历日
|
||||
/// </summary>
|
||||
public string[] lunarDays = { "一", "二", "三", "四", "五", "六", "七", "八", "九", "十" };
|
||||
DateTime monthFirstDay;
|
||||
/// <summary>
|
||||
/// 初始化
|
||||
/// </summary>
|
||||
/// <param name="date"></param>
|
||||
public void Init()
|
||||
{
|
||||
zCalendarModel.zCalendarController = this;
|
||||
zCalendarModel.Init();
|
||||
if (zCalendarModel.isStaticCalendar) return;
|
||||
// 动态日历,可关闭
|
||||
if (zCalendarModel.isPopupCalendar)
|
||||
{
|
||||
zCalendarModel.btnClose.onClick.AddListener(() =>
|
||||
{
|
||||
Hide();
|
||||
});
|
||||
}
|
||||
zCalendarModel.btnLastYear.onClick.AddListener(LastYear);
|
||||
zCalendarModel.btnNextYear.onClick.AddListener(NextYear);
|
||||
zCalendarModel.btnLastMonth.onClick.AddListener(LastMonth);
|
||||
zCalendarModel.btnNextMonth.onClick.AddListener(NextMonth);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 按照规定时间初始化日历
|
||||
/// </summary>
|
||||
public void InitDate(DateTime date)
|
||||
{
|
||||
now = date;
|
||||
DestroyAllChildren();
|
||||
UpdateYear();
|
||||
UpdateMonth();
|
||||
UpdateDays();
|
||||
UpdateData();
|
||||
if (!isInit)
|
||||
{
|
||||
isInit = true;
|
||||
zCalendar.DateComplete();
|
||||
}
|
||||
}
|
||||
void LastYear()
|
||||
{
|
||||
now = now.AddYears(-1);
|
||||
DestroyAllChildren();
|
||||
UpdateYear();
|
||||
UpdateMonth();
|
||||
UpdateDays();
|
||||
UpdateData();
|
||||
}
|
||||
void NextYear()
|
||||
{
|
||||
now = now.AddYears(1);
|
||||
DestroyAllChildren();
|
||||
UpdateYear();
|
||||
UpdateMonth();
|
||||
UpdateDays();
|
||||
UpdateData();
|
||||
}
|
||||
void LastMonth()
|
||||
{
|
||||
now = now.AddMonths(-1);
|
||||
DestroyAllChildren();
|
||||
UpdateYear();
|
||||
UpdateMonth();
|
||||
UpdateDays();
|
||||
UpdateData();
|
||||
}
|
||||
void NextMonth()
|
||||
{
|
||||
now = now.AddMonths(1);
|
||||
DestroyAllChildren();
|
||||
UpdateYear();
|
||||
UpdateMonth();
|
||||
UpdateDays();
|
||||
UpdateData();
|
||||
}
|
||||
|
||||
List<ZCalendarDayItem> dayItemList = new List<ZCalendarDayItem>();
|
||||
|
||||
/// <summary>
|
||||
/// 如果是区间日历,选择时间时,需要判断当前日期选择状态
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public void ChangeRangeType(ZCalendarDayItem dayItem)
|
||||
{
|
||||
isInRange = !isInRange;
|
||||
if (dayItemList.Count >= 2)
|
||||
{
|
||||
dayItemList.Clear();
|
||||
}
|
||||
if (dayItemList.Count == 0)
|
||||
{
|
||||
dayItemList.Add(dayItem);
|
||||
}
|
||||
else
|
||||
{
|
||||
int compare = DateTime.Compare(dayItemList[0].dateTime, dayItem.dateTime);
|
||||
if (compare <= 0)
|
||||
{
|
||||
dayItemList.Add(dayItem);
|
||||
}
|
||||
else
|
||||
{
|
||||
dayItemList.Insert(0, dayItem);
|
||||
}
|
||||
}
|
||||
if (!isInRange)
|
||||
{
|
||||
zCalendar.RangeCalendar(dayItemList[0], dayItemList[1]);
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// 显示日历
|
||||
/// </summary>
|
||||
public void Show()
|
||||
{
|
||||
if (pos != null && !isShow)
|
||||
{
|
||||
Debug.Log("劲来了");
|
||||
isShow = true;
|
||||
zCalendar.transform.localPosition = pos;
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// 隐藏日历
|
||||
/// </summary>
|
||||
public void Hide()
|
||||
{
|
||||
if (isShow && !isInRange)
|
||||
{
|
||||
//isShow = false;
|
||||
Debug.Log("hide");
|
||||
zCalendar.transform.gameObject.SetActive(false);
|
||||
//zCalendar.transform.localPosition = new Vector3(pos.x, 5000, pos.z);
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// 查询年数据
|
||||
/// </summary>
|
||||
void UpdateYear()
|
||||
{
|
||||
Year = now.Year;
|
||||
}
|
||||
/// <summary>
|
||||
/// 查询月数据
|
||||
/// </summary>
|
||||
void UpdateMonth()
|
||||
{
|
||||
Month = int.Parse(now.Month.ToString("00"));
|
||||
}
|
||||
/// <summary>
|
||||
/// 返回要查询那天
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
void UpdateDays()
|
||||
{
|
||||
days = DateTime.DaysInMonth(Year, Month);
|
||||
if (Day == 0)
|
||||
{
|
||||
Day = now.Day;
|
||||
}
|
||||
else if (Day > days)
|
||||
{
|
||||
Day = days;
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// 更新显示月份
|
||||
/// </summary>
|
||||
void UpdateData()
|
||||
{
|
||||
zCalendarModel.SetTimeTxt(Year, Month);
|
||||
FillLastMonth();
|
||||
for (int i = 0; i < days; i++)
|
||||
{
|
||||
AddDayItem(monthFirstDay.AddDays(i));
|
||||
}
|
||||
FillNextMonth();
|
||||
}
|
||||
/// <summary>
|
||||
/// 自动填充上个月内容
|
||||
/// </summary>
|
||||
void FillLastMonth()
|
||||
{
|
||||
monthFirstDay = new DateTime(Year, Month, 1);
|
||||
lastMonthEmptyDays = GetLastMonthDays();
|
||||
if (zCalendarModel.autoFillDate)
|
||||
{
|
||||
for (int i = lastMonthEmptyDays; i > 0; i--)
|
||||
{
|
||||
AddDayItem(monthFirstDay.AddDays(-i));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int i = 0; i < lastMonthEmptyDays; i++)
|
||||
{
|
||||
ZCalendarDayItem dayItem = zCalendarModel.Instantiate();
|
||||
dayItem.zCalendarController = this;
|
||||
dayItem.CloseClickAble();
|
||||
}
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// 添加下个月的时间
|
||||
/// </summary>
|
||||
void FillNextMonth()
|
||||
{
|
||||
int nextMonthDays = 42 - (lastMonthEmptyDays + days);
|
||||
if (nextMonthDays != 0)
|
||||
{
|
||||
if (zCalendarModel.autoFillDate)
|
||||
{
|
||||
DateTime lastDay = monthFirstDay.AddDays(days);
|
||||
for (int i = 0; i < nextMonthDays; i++)
|
||||
{
|
||||
AddDayItem(lastDay.AddDays(i));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// 添加日期对象
|
||||
/// </summary>
|
||||
void AddDayItem(DateTime dateTime)
|
||||
{
|
||||
ZCalendarDayItem dayItem = zCalendarModel.Instantiate();
|
||||
dayItem.zCalendarController = this;
|
||||
dayItem.Init(dateTime, nowTime);
|
||||
zCalendar.UpdateDate(dayItem);
|
||||
if (!isInRange && dayItemList.Count > 0)
|
||||
{
|
||||
dayItem.IsRangeDayItem(dayItemList[0], dayItemList[1]);
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// 判断上一个月有几天
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
int GetLastMonthDays()
|
||||
{
|
||||
string firstWeek = new DateTime(Year, Month, 1).DayOfWeek.ToString();
|
||||
return (int)Enum.Parse(typeof(DayOfWeek), firstWeek);
|
||||
}
|
||||
/// <summary>
|
||||
/// 删除所有内容
|
||||
/// </summary>
|
||||
void DestroyAllChildren()
|
||||
{
|
||||
List<Transform> lst = new List<Transform>();
|
||||
int count = zCalendarModel.dayContent.childCount;
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
Transform child = zCalendarModel.dayContent.GetChild(i);
|
||||
lst.Add(child);
|
||||
}
|
||||
for (int i = 0; i < lst.Count; i++)
|
||||
{
|
||||
MonoBehaviour.Destroy(lst[i].gameObject);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: ce278e6a9942cdd4592d32e5dca3ef96
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,285 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine.EventSystems;
|
||||
using System;
|
||||
using System.Text;
|
||||
namespace ZTools
|
||||
{
|
||||
public class ZCalendarDayItem : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
|
||||
{
|
||||
public GameObject imgBk;
|
||||
public GameObject rangeBk;
|
||||
public Text txt;
|
||||
public Button btn;
|
||||
public Text lunarTxt;
|
||||
[HideInInspector]
|
||||
public ZCalendarController zCalendarController;
|
||||
private bool isCanClick = true;
|
||||
public int Year { get; set; }
|
||||
public int Month { get; set; }
|
||||
public int Day { get; set; }
|
||||
public DateTime dateTime;
|
||||
private bool isOn = false;
|
||||
public bool IsOn
|
||||
{
|
||||
set
|
||||
{
|
||||
if (isOn != value || isOn)
|
||||
{
|
||||
isOn = value;
|
||||
imgBk?.SetActive(value);
|
||||
if (value)
|
||||
{
|
||||
if (!zCalendarController.IsInRange)
|
||||
{
|
||||
zCalendarController.zCalendar.DayClick(this);
|
||||
}
|
||||
if (zCalendarController.zCalendarModel.rangeCalendar)
|
||||
{
|
||||
zCalendarController.ChangeRangeType(this);
|
||||
}
|
||||
if (zCalendarController.zCalendarModel.isPopupCalendar && zCalendarController.isInit)
|
||||
{
|
||||
zCalendarController.Hide();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
get { return isOn; }
|
||||
}
|
||||
public bool IsOnWithOutEvent
|
||||
{
|
||||
set
|
||||
{
|
||||
if (isOn != value)
|
||||
{
|
||||
isOn = value;
|
||||
imgBk?.SetActive(value);
|
||||
}
|
||||
}
|
||||
}
|
||||
private bool isRange;
|
||||
public bool IsRange
|
||||
{
|
||||
set
|
||||
{
|
||||
if (isRange != value)
|
||||
{
|
||||
isRange = value;
|
||||
rangeBk?.SetActive(value);
|
||||
}
|
||||
}
|
||||
get { return isRange; }
|
||||
}
|
||||
Color greyColor;
|
||||
/// <summary>
|
||||
/// 初始化日期
|
||||
/// </summary>
|
||||
/// <param name="year">年</param>
|
||||
/// <param name="month">月</param>
|
||||
/// <param name="day">日</param>
|
||||
/// <param name="nowTime"></param>
|
||||
/// <param name="crtDay">当前天</param>
|
||||
public void Init(DateTime dateTime, DateTime crtDay)
|
||||
{
|
||||
isRange = rangeBk.activeInHierarchy;
|
||||
isOn = imgBk.activeInHierarchy;
|
||||
IsOnWithOutEvent = false;
|
||||
IsRange = false;
|
||||
this.dateTime = dateTime;
|
||||
this.Year = dateTime.Year;
|
||||
this.Month = dateTime.Month;
|
||||
this.Day = dateTime.Day;
|
||||
txt.text = Day.ToString("00");
|
||||
|
||||
if (!zCalendarController.zCalendarModel.rangeCalendar)
|
||||
{
|
||||
IsOn = (DateTime.Compare(dateTime, crtDay) == 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
zCalendarController.zCalendar.RangeTimeEvent += RangeTimeEvent;
|
||||
}
|
||||
isCanClick = !zCalendarController.zCalendarModel.isStaticCalendar;
|
||||
greyColor = zCalendarController.greyColor.a == 0 ? new Color(txt.color.r, txt.color.g, txt.color.b, 0.1f) : zCalendarController.greyColor;
|
||||
if (!zCalendarController.zCalendarModel.isStaticCalendar)
|
||||
{
|
||||
btn.onClick.AddListener(() =>
|
||||
{
|
||||
IsOn = true;
|
||||
});
|
||||
zCalendarController.zCalendar.ChoiceDayEvent += ChangeState;
|
||||
}
|
||||
if (!zCalendarController.zCalendarModel.isUnexpiredTimeCanClick)
|
||||
IsUnexpiredTime(zCalendarController.nowTime, dateTime);
|
||||
if (zCalendarController.zCalendarModel.autoFillDate)
|
||||
{
|
||||
IsCrtMonth(zCalendarController.Month);
|
||||
}
|
||||
if (zCalendarController.zCalendarModel.lunar)
|
||||
{
|
||||
lunarTxt.gameObject.SetActive(true);
|
||||
SolarToLunar(dateTime);
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// 关闭可点击权限
|
||||
/// </summary>
|
||||
public void CloseClickAble()
|
||||
{
|
||||
isRange = rangeBk.activeInHierarchy;
|
||||
isOn = imgBk.activeInHierarchy;
|
||||
IsOn = false;
|
||||
txt.text = "";
|
||||
enabled = false;
|
||||
IsOnWithOutEvent = false;
|
||||
IsRange = false;
|
||||
}
|
||||
/// <summary>
|
||||
/// 判断是否在选择区间内的时间
|
||||
/// </summary>
|
||||
public void IsRangeDayItem(ZCalendarDayItem d1, ZCalendarDayItem d2)
|
||||
{
|
||||
RangeTimeEvent(d1, d2);
|
||||
if (DateTime.Compare(d1.dateTime, dateTime) == 0 || DateTime.Compare(d2.dateTime, dateTime) == 0)
|
||||
{
|
||||
IsOnWithOutEvent = true;
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// 判断当前是否在区域选择时间内
|
||||
/// </summary>
|
||||
/// <param name="d1"></param>
|
||||
/// <param name="d2"></param>
|
||||
void RangeTimeEvent(ZCalendarDayItem d1, ZCalendarDayItem d2)
|
||||
{
|
||||
if (DateTime.Compare(d1.dateTime, dateTime) < 0 && DateTime.Compare(d2.dateTime, dateTime) > 0)
|
||||
{
|
||||
IsRange = true;
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// 改变当前状态
|
||||
/// </summary>
|
||||
void ChangeState(ZCalendarDayItem dayItem)
|
||||
{
|
||||
if (dayItem != this)
|
||||
{
|
||||
IsOn = false;
|
||||
IsRange = false;
|
||||
}
|
||||
}
|
||||
|
||||
public void OnPointerEnter(PointerEventData eventData)
|
||||
{
|
||||
if (!isOn && isCanClick)
|
||||
{
|
||||
imgBk.SetActive(true);
|
||||
}
|
||||
}
|
||||
|
||||
public void OnPointerExit(PointerEventData eventData)
|
||||
{
|
||||
if (!isOn && isCanClick)
|
||||
{
|
||||
imgBk.SetActive(false);
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// 判断是否超过了今天的时间
|
||||
/// </summary>
|
||||
void IsUnexpiredTime(DateTime time, DateTime crtTime)
|
||||
{
|
||||
int compNum = DateTime.Compare(time, crtTime);
|
||||
if (compNum < 0)
|
||||
{
|
||||
btn.interactable = false;
|
||||
isCanClick = false;
|
||||
txt.color = greyColor;
|
||||
lunarTxt.color = greyColor;
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// 判断是否为本月日期
|
||||
/// </summary>
|
||||
void IsCrtMonth(int time)
|
||||
{
|
||||
if (time != Month)
|
||||
{
|
||||
btn.interactable = false;
|
||||
isCanClick = false;
|
||||
txt.color = greyColor;
|
||||
lunarTxt.color = greyColor;
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// 显示农历日期
|
||||
/// </summary>
|
||||
/// <param name="time"></param>
|
||||
void SolarToLunar(DateTime dt)
|
||||
{
|
||||
int year = zCalendarController.cncld.GetYear(dt);
|
||||
int flag = zCalendarController.cncld.GetLeapMonth(year);
|
||||
int month = zCalendarController.cncld.GetMonth(dt);
|
||||
if (flag > 0)
|
||||
{
|
||||
if (flag == month)
|
||||
{
|
||||
//闰月
|
||||
month--;
|
||||
}
|
||||
else if (month > flag)
|
||||
{
|
||||
month--;
|
||||
}
|
||||
}
|
||||
int day = zCalendarController.cncld.GetDayOfMonth(dt);
|
||||
lunarTxt.text = (day == 1) ? GetLunarMonth(month) : GetLunarDay(day);
|
||||
//Debug.Log($"{year}-{(month.ToString().Length == 1 ? "0" + month : month + "")}-{(day.ToString().Length == 1 ? "0" + day : day + "")}");
|
||||
}
|
||||
/// <summary>
|
||||
/// 获取农历月
|
||||
/// </summary>
|
||||
/// <param name="month"></param>
|
||||
/// <returns></returns>
|
||||
string GetLunarMonth(int month)
|
||||
{
|
||||
if (month < 13 && month > 0)
|
||||
{
|
||||
return $"{zCalendarController.lunarMonths[month - 1]}月";
|
||||
}
|
||||
|
||||
throw new ArgumentOutOfRangeException("无效的月份!");
|
||||
}
|
||||
/// <summary>
|
||||
/// 获取农历年
|
||||
/// </summary>
|
||||
/// <param name="day"></param>
|
||||
/// <returns></returns>
|
||||
string GetLunarDay(int day)
|
||||
{
|
||||
if (day > 0 && day < 32)
|
||||
{
|
||||
if (day != 20 && day != 30)
|
||||
{
|
||||
return string.Concat(zCalendarController.lunarDaysT[(day - 1) / 10], zCalendarController.lunarDays[(day - 1) % 10]);
|
||||
}
|
||||
else
|
||||
{
|
||||
return string.Concat(zCalendarController.lunarDays[(day - 1) / 10], zCalendarController.lunarDaysT[1]);
|
||||
}
|
||||
}
|
||||
throw new ArgumentOutOfRangeException("无效的日!");
|
||||
}
|
||||
private void OnDestroy()
|
||||
{
|
||||
if (!zCalendarController.zCalendarModel.isStaticCalendar)
|
||||
{
|
||||
zCalendarController.zCalendar.ChoiceDayEvent -= ChangeState;
|
||||
}
|
||||
zCalendarController.zCalendar.RangeTimeEvent -= RangeTimeEvent;
|
||||
}
|
||||
}
|
||||
}
|
|
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@ -0,0 +1,76 @@
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/*
|
||||
* JacobKay --20220903
|
||||
*/
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using ZTools;
|
||||
/// <summary>
|
||||
/// 使用示例
|
||||
/// </summary>
|
||||
public class ZCalendarDemo : MonoBehaviour
|
||||
{
|
||||
public ZCalendar zCalendar;
|
||||
public Text day_txt;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
zCalendar.UpdateDateEvent += ZCalendar_UpdateDateEvent;
|
||||
zCalendar.ChoiceDayEvent += ZCalendar_ChoiceDayEvent;
|
||||
zCalendar.RangeTimeEvent += ZCalendar_RangeTimeEvent;
|
||||
zCalendar.CompleteEvent += ZCalendar_CompleteEvent;
|
||||
//zCalendar.Init();
|
||||
//zCalendar.Init(System.DateTime.Now);
|
||||
//zCalendar.Init("2022-02-02");
|
||||
//zCalendar.Show();
|
||||
//zCalendar.Hide();
|
||||
}
|
||||
/// <summary>
|
||||
/// 加载结束
|
||||
/// </summary>
|
||||
private void ZCalendar_CompleteEvent()
|
||||
{
|
||||
Debug.Log("ZCalendar加载结束");
|
||||
if (null != zCalendar.CrtTime)
|
||||
{
|
||||
Debug.Log($"当前时间{zCalendar.CrtTime.Day}");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 区间时间
|
||||
/// </summary>
|
||||
/// <param name="arg1"></param>
|
||||
/// <param name="arg2"></param>
|
||||
private void ZCalendar_RangeTimeEvent(ZCalendarDayItem arg1, ZCalendarDayItem arg2)
|
||||
{
|
||||
Debug.Log($"选择的时间区间:{arg1.Day}到{arg2.Day}");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取选择的日期
|
||||
/// </summary>
|
||||
/// <param name="obj"></param>
|
||||
private void ZCalendar_ChoiceDayEvent(ZCalendarDayItem obj)
|
||||
{
|
||||
Debug.Log($"选择的日期:{obj.Day}");
|
||||
day_txt.text = obj.Day.ToString();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 切换月份时,可拿到每一天的item对象
|
||||
/// </summary>
|
||||
/// <param name="obj"></param>
|
||||
private void ZCalendar_UpdateDateEvent(ZCalendarDayItem obj)
|
||||
{
|
||||
Debug.Log($"加载日期:{obj.Day}");
|
||||
}
|
||||
private void OnDestroy()
|
||||
{
|
||||
zCalendar.UpdateDateEvent -= ZCalendar_UpdateDateEvent;
|
||||
zCalendar.ChoiceDayEvent -= ZCalendar_ChoiceDayEvent;
|
||||
zCalendar.RangeTimeEvent -= ZCalendar_RangeTimeEvent;
|
||||
zCalendar.CompleteEvent -= ZCalendar_CompleteEvent;
|
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}
|
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}
|
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@ -0,0 +1,118 @@
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|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace ZTools
|
||||
{
|
||||
public class ZCalendarModel : MonoBehaviour
|
||||
{
|
||||
[Header("根据当前时间自动初始化")]
|
||||
public bool awake2Init = true;
|
||||
[Header("自动补充前后月份的日期")]
|
||||
public bool autoFillDate = true;
|
||||
[Header("超过当前时间是否可以点击")]
|
||||
public bool isUnexpiredTimeCanClick = true;
|
||||
[Header("显示农历日期")]
|
||||
public bool lunar = true;
|
||||
[Header("如果为true,本对象显示状态不能关闭,可通过子集bak的显示状态控制默认状态")]
|
||||
[Header("当前是否为弹窗日历")]
|
||||
public bool isPopupCalendar = false;
|
||||
[Header("当前是否为静态日历")]
|
||||
public bool isStaticCalendar = false;
|
||||
[Header("自动修改日期尺寸")]
|
||||
public bool autoSetItemSize = true;
|
||||
[Header("是否可以选择时间范围")]
|
||||
public bool rangeCalendar = false;
|
||||
[Header("--------------------------------------------------------------------")]
|
||||
public GameObject bak;
|
||||
public Button btnLastYear;
|
||||
public Button btnNextYear;
|
||||
public Button btnLastMonth;
|
||||
public Button btnNextMonth;
|
||||
public Text txtYear;
|
||||
public Text txtMonth;
|
||||
public Text year_txt;
|
||||
public Text month_txt;
|
||||
public Transform dayContent;
|
||||
public ZCalendarDayItem dayItem;
|
||||
[HideInInspector]
|
||||
public Button btnClose;
|
||||
[HideInInspector]
|
||||
public ZCalendarController zCalendarController;
|
||||
/// <summary>
|
||||
/// 初始化
|
||||
/// </summary>
|
||||
public void Init()
|
||||
{
|
||||
if (!bak.activeInHierarchy)
|
||||
{
|
||||
bak.SetActive(true);
|
||||
this.GetComponent<ZCalendar>().Hide();
|
||||
}
|
||||
if (autoSetItemSize)
|
||||
{
|
||||
SetItemSize();
|
||||
}
|
||||
if (isPopupCalendar)
|
||||
{
|
||||
AddCloseBtn();
|
||||
}
|
||||
if (isStaticCalendar)
|
||||
{
|
||||
btnLastYear.gameObject.SetActive(false);
|
||||
btnNextYear.gameObject.SetActive(false);
|
||||
btnLastMonth.gameObject.SetActive(false);
|
||||
btnNextMonth.gameObject.SetActive(false);
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// 生成一个日期对象
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public ZCalendarDayItem Instantiate()
|
||||
{
|
||||
return Instantiate(dayItem, dayContent);
|
||||
}
|
||||
/// <summary>
|
||||
/// 根据日历尺寸,设置宽高
|
||||
/// </summary>
|
||||
public void SetItemSize()
|
||||
{
|
||||
Vector2 bakSize = this.GetComponent<RectTransform>().sizeDelta;
|
||||
Vector2 dayContentSize = dayContent.GetComponent<RectTransform>().sizeDelta;
|
||||
//Debug.Log(bakSize.x +":::"+ dayContentSize.y);
|
||||
GridLayoutGroup layoutGroup = dayContent.GetComponent<GridLayoutGroup>();
|
||||
float itemSizeWidth = (bakSize.x - layoutGroup.spacing.x * layoutGroup.constraintCount - layoutGroup.padding.left - layoutGroup.padding.right) / layoutGroup.constraintCount;
|
||||
float itemSizeHeight = (bakSize.y - Mathf.Abs(dayContentSize.y) - layoutGroup.padding.top - layoutGroup.padding.bottom - layoutGroup.spacing.y * 6) / 6;
|
||||
dayContent.GetComponent<GridLayoutGroup>().cellSize = new Vector2(itemSizeWidth, itemSizeHeight);
|
||||
}
|
||||
/// <summary>
|
||||
/// 添加空白处可关闭功能
|
||||
/// </summary>
|
||||
public void AddCloseBtn()
|
||||
{
|
||||
GameObject btnCloseObj = new GameObject();
|
||||
RectTransform btnCloseRect = btnCloseObj.AddComponent<RectTransform>();
|
||||
btnCloseObj.transform.SetParent(transform);
|
||||
btnCloseObj.transform.SetAsFirstSibling();
|
||||
btnCloseRect.sizeDelta = new Vector2(Screen.width, Screen.height);
|
||||
btnCloseObj.transform.position = Vector3.zero + new Vector3(Screen.width / 2, Screen.height / 2, 0);
|
||||
btnCloseObj.AddComponent<Image>().color = new Color(0,0,0,0);
|
||||
this.btnClose = btnCloseObj.AddComponent<Button>();
|
||||
}
|
||||
/// <summary>
|
||||
/// 设置年月文字
|
||||
/// </summary>
|
||||
/// <param name="year"></param>
|
||||
/// <param name="month"></param>
|
||||
public void SetTimeTxt(int year, int month)
|
||||
{
|
||||
txtYear.text = year + "年";
|
||||
txtMonth.text = month + "月";
|
||||
year_txt.text=year.ToString();
|
||||
month_txt.text=month.ToString();
|
||||
}
|
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}
|
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using System.Collections;
|
||||
using System.Collections.Generic;
|
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using UnityEngine;
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using UnityEngine.UI;
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public class Calendarbtn : MonoBehaviour
|
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{
|
||||
|
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public Button calendar_btn;
|
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public RectTransform calendar_panl;
|
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public bool isp=true;
|
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void Start()
|
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{
|
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calendar_btn.onClick.AddListener(() =>
|
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{
|
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if (isp==true)
|
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{
|
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calendar_panl.gameObject.SetActive(true);
|
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}
|
||||
});
|
||||
}
|
||||
|
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// Update is called once per frame
|
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void Update()
|
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{
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}
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}
|
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@ -0,0 +1,72 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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|
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public class Optionsbox : MonoBehaviour
|
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{
|
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public Button anniu;
|
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public Image Image;
|
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private GameObject game1;
|
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private GameObject game2;
|
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private GameObject game3;
|
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public List<GameObject> games = new List<GameObject>();
|
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public List<Image> buttons = new List<Image>();
|
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public bool isp = true;
|
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public bool isp2 = true;
|
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public Transform weizhi;
|
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private Sprite sprite1;
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private Sprite sprite2;
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void Start()
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{
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game1 = Resources.Load<GameObject>("UIPanel/subject1_iamg");
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game2 = Resources.Load<GameObject>("UIPanel/subject2_iamg");
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game3 = Resources.Load<GameObject>("UIPanel/subject3_iamg");
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sprite1 = Resources.Load<Sprite>("sprite/三角形 绿");
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sprite2 = Resources.Load<Sprite>("sprite/三角形白");
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Debug.Log(sprite1);
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games.Add(game1);
|
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games.Add(game2);
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games.Add(game3);
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anniu.onClick.AddListener(() =>
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{
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if (isp == true)
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{
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Image.sprite = sprite1;
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for (int i = 0; i < games.Count; i++)
|
||||
{
|
||||
Instantiate(games[i], weizhi);
|
||||
}
|
||||
for (int i = 0; i < 3; i++)
|
||||
{
|
||||
buttons.Add(GameObject.Find("Scroll_view_Drop").transform.GetChild(0).transform.GetChild(0).transform.GetChild(i).GetComponent<Image>());
|
||||
// buttons.Add(transform.GetChild(3).transform.GetChild(0).transform.GetChild(0).transform.GetChild(i).GetComponent<Image>());
|
||||
}
|
||||
isp = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (isp2 == true)
|
||||
{
|
||||
Debug.Log(21);
|
||||
Image.sprite = sprite2;
|
||||
for (int i = 0; i < buttons.Count; i++)
|
||||
{
|
||||
buttons[i].gameObject.SetActive(false);
|
||||
}
|
||||
isp2 = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
Image.sprite=sprite1;
|
||||
for (int i = 0; i < buttons.Count; i++)
|
||||
{
|
||||
buttons[i].gameObject.SetActive(true);
|
||||
}
|
||||
isp2 = true;
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,11 @@
|
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fileFormatVersion: 2
|
||||
guid: 20cb9c61c55d3894fbd17f7d5239cc70
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,25 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.PlayerLoop;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class Prompttext : MonoBehaviour
|
||||
{
|
||||
[SerializeField] Text tips_txt;
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
void Update()
|
||||
{
|
||||
if (tips_txt.text.Length >= 1)
|
||||
{
|
||||
Invoke("Tipstxt", 1.5f);
|
||||
}
|
||||
}
|
||||
void Tipstxt()
|
||||
{
|
||||
tips_txt.text = null;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
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guid: f8b6aea47790d274ab095abecc25fa56
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,22 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class TimeHM : MonoBehaviour
|
||||
{
|
||||
public Text H_txt;
|
||||
public Text M_txt2;
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
H_txt.text = DateTime.Now.Hour.ToString();
|
||||
M_txt2.text = DateTime.Now.Minute.ToString();
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 02b6eda7913a5d048b1f08b3b5261ca7
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -16,6 +16,7 @@ public class View_Panel2 : XUIPanel
|
|||
public Button Fork_off_btn;//叉掉添加房间页面
|
||||
public Button verify_btn;//添加房间确认按钮
|
||||
public Button cancel_btno;//取消添加房间按钮
|
||||
public Text tips_txt;//提示文本
|
||||
public Image distribution_panl;//席位分配面板
|
||||
public Button off_btn;//席位分配叉掉页面
|
||||
public Button submit_btn;//席位分配提交按钮
|
||||
|
@ -51,6 +52,8 @@ public class View_Panel2 : XUIPanel
|
|||
room_input = GameObject.Find("View_Panel2(Clone)").transform.GetChild(2).transform.GetChild(3).GetComponent<InputField>();
|
||||
scenario_btn =GameObject.Find("View_Panel2(Clone)").transform.GetChild(0).transform.GetChild(2).GetComponent<Button>();
|
||||
verify_btn = GameObject.Find("View_Panel2(Clone)").transform.GetChild(2).transform.GetChild(8).GetComponent<Button>();
|
||||
cancel_btno = GameObject.Find("View_Panel2(Clone)").transform.GetChild(2).transform.GetChild(9).GetComponent<Button>();
|
||||
tips_txt = GameObject.Find("View_Panel2(Clone)").transform.GetChild(2).transform.GetChild(10).GetComponent<Text>();
|
||||
distribution_panl = GameObject.Find("View_Panel2(Clone)").transform.GetChild(3).GetComponent<Image>();
|
||||
off_btn = GameObject.Find("View_Panel2(Clone)").transform.GetChild(3).transform.GetChild(1).GetComponent<Button>();
|
||||
submit_btn = GameObject.Find("View_Panel2(Clone)").transform.GetChild(3).transform.GetChild(5).GetComponent<Button>();
|
||||
|
@ -218,6 +221,10 @@ public class View_Panel2 : XUIPanel
|
|||
rootlist.Add(room_input.text);
|
||||
distribution_panl.gameObject.SetActive(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
tips_txt.text = "请输入房间名称";
|
||||
}
|
||||
});
|
||||
off_btn.onClick.AddListener(() =>
|
||||
{
|
||||
|
@ -234,6 +241,10 @@ public class View_Panel2 : XUIPanel
|
|||
{
|
||||
append_room_panl.gameObject.SetActive(false);
|
||||
});
|
||||
cancel_btno.onClick.AddListener(() =>
|
||||
{
|
||||
append_room_panl.gameObject.SetActive(false);
|
||||
});
|
||||
}
|
||||
public void JiHUO()
|
||||
{
|
||||
|
|
|
@ -18194,12 +18194,12 @@ Light:
|
|||
m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 250950117}
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m_Enabled: 0
|
||||
m_Enabled: 1
|
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serializedVersion: 10
|
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m_Type: 1
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m_Shape: 0
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m_Color: {r: 0, g: 0, b: 0, a: 0}
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m_Intensity: 0.001
|
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m_Color: {r: 1, g: 0.99607843, b: 0.9843137, a: 1}
|
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m_Intensity: 1.088
|
||||
m_Range: 10
|
||||
m_SpotAngle: 30
|
||||
m_InnerSpotAngle: 21.80208
|
||||
|
@ -27132,7 +27132,7 @@ Camera:
|
|||
m_Enabled: 0
|
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serializedVersion: 2
|
||||
m_ClearFlags: 1
|
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m_BackGroundColor: {r: 0.0041176477, g: 0.0041176477, b: 0.0041176477, a: 0.6}
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m_BackGroundColor: {r: 0.39735296, g: 0.46529412, b: 0.52294123, a: 0.6}
|
||||
m_projectionMatrixMode: 1
|
||||
m_GateFitMode: 2
|
||||
m_FOVAxisMode: 0
|
||||
|
@ -53977,7 +53977,7 @@ Camera:
|
|||
m_Enabled: 1
|
||||
serializedVersion: 2
|
||||
m_ClearFlags: 1
|
||||
m_BackGroundColor: {r: 0.0041176477, g: 0.0041176477, b: 0.0041176477, a: 0.6}
|
||||
m_BackGroundColor: {r: 0.39735296, g: 0.46529412, b: 0.52294123, a: 0.6}
|
||||
m_projectionMatrixMode: 1
|
||||
m_GateFitMode: 2
|
||||
m_FOVAxisMode: 0
|
||||
|
@ -55891,10 +55891,15 @@ PrefabInstance:
|
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propertyPath: m_OnValueChanged.m_PersistentCalls.m_Calls.Array.data[0].m_Target
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value:
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objectReference: {fileID: 1864715518}
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- target: {fileID: 2088255481430625457, guid: a573eabe79e49f740807bf8ae0ff45cc,
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type: 3}
|
||||
propertyPath: shihuo
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value:
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objectReference: {fileID: 2122668663}
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- target: {fileID: 6623670425880737213, guid: a573eabe79e49f740807bf8ae0ff45cc,
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type: 3}
|
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propertyPath: m_Name
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value: environment_configuration1
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value: environment_configuration
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objectReference: {fileID: 0}
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- target: {fileID: 6623670425880737213, guid: a573eabe79e49f740807bf8ae0ff45cc,
|
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type: 3}
|
||||
|
@ -77980,7 +77985,7 @@ Light:
|
|||
m_PrefabInstance: {fileID: 0}
|
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m_PrefabAsset: {fileID: 0}
|
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m_GameObject: {fileID: 1452191771}
|
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m_Enabled: 1
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m_Enabled: 0
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serializedVersion: 10
|
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m_Type: 1
|
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m_Shape: 0
|
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|
@ -98788,16 +98793,16 @@ MonoBehaviour:
|
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moonlightObject: {fileID: 639984703}
|
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moonLightAmt: 0.919686
|
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moonPhase: 0.54015696
|
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ambientCol: {r: 0, g: 0, b: 0, a: 1}
|
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colorSun: {r: 0, g: 0, b: 0, a: 1}
|
||||
ambientCol: {r: 1, g: 1, b: 1, a: 1}
|
||||
colorSun: {r: 1, g: 0.99607843, b: 0.9843137, a: 1}
|
||||
colorMoon: {r: 0.4392157, g: 0.5921569, b: 0.69803923, a: 1}
|
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colorSkyBase: {r: 0.00627451, g: 0.00627451, b: 0.00627451, a: 0.8}
|
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colorSkyBaseLow: {r: 0.007843138, g: 0.007843138, b: 0.007843138, a: 1}
|
||||
colorHorizon: {r: 0.12235295, g: 0.2964706, b: 0.36705884, a: 1.2}
|
||||
colorSkyBase: {r: 0.6054902, g: 0.7090196, b: 0.7968628, a: 0.8}
|
||||
colorSkyBaseLow: {r: 0.75686276, g: 0.88627446, b: 0.9960785, a: 1}
|
||||
colorHorizon: {r: 0.68610847, g: 0.9356758, b: 1.1343884, a: 1.2}
|
||||
colorHorizonLow: {r: 0.68610847, g: 0.9356758, b: 1.1343884, a: 1.2}
|
||||
colorSkyAmbient: {r: 0, g: 0, b: 0, a: 1}
|
||||
colorClouds: {r: 0, g: 0, b: 0, a: 1}
|
||||
colorHighlightClouds: {r: 0, g: 0, b: 0, a: 1}
|
||||
colorSkyAmbient: {r: 1, g: 1, b: 1, a: 1}
|
||||
colorClouds: {r: 1, g: 1, b: 1, a: 1}
|
||||
colorHighlightClouds: {r: 1, g: 0.94209427, b: 0.6867151, a: 1}
|
||||
colorSkyboxGround: {r: 0.1102941, g: 0.08836951, b: 0.06487888, a: 1}
|
||||
colorSkyboxMie: {r: 1, g: 1, b: 1, a: 1}
|
||||
displayTime: '[ 10:30:00 AM] [ 3/6/1027 ad]'
|
||||
|
@ -99135,7 +99140,7 @@ MonoBehaviour:
|
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m_PreInfinity: 2
|
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m_PostInfinity: 2
|
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m_RotationOrder: 4
|
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randSeed: 14736953
|
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randSeed: 451779875
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isDoingTransition: 0
|
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minimumHeight: 0
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--- !u!114 &1820978574
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|
@ -122689,6 +122694,12 @@ MonoBehaviour:
|
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model: {fileID: 0}
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huoPaoCtrls: []
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isDragWRJ: 0
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--- !u!224 &2122668663 stripped
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RectTransform:
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m_CorrespondingSourceObject: {fileID: 8632464829370408819, guid: a573eabe79e49f740807bf8ae0ff45cc,
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type: 3}
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m_PrefabInstance: {fileID: 852395022}
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m_PrefabAsset: {fileID: 0}
|
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--- !u!1 &2126298660
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GameObject:
|
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m_ObjectHideFlags: 0
|
||||
|
|
Loading…
Reference in New Issue