修改多窗口 打开 逻辑
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@ -248,7 +248,7 @@ GameObject:
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@ -2653,13 +2653,6 @@ MonoBehaviour:
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buttonreg: {fileID: 7363043795831063353}
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togFrequencyBands:
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@ -770,7 +770,7 @@ GameObject:
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@ -2826,13 +2826,6 @@ MonoBehaviour:
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@ -2826,13 +2826,6 @@ MonoBehaviour:
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buttonreg: {fileID: 2359957618957220921}
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@ -38,7 +38,7 @@ public class Microwaveweapon : MonoBehaviour
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public string MicrowaveinterferenceAngle;
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#endregion
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/// <summary>
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/// <summary>
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/// 是否演练开关
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/// </summary>
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private bool _isStartRehearsing = false;
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@ -95,7 +95,7 @@ public class Microwaveweapon : MonoBehaviour
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MicrowaveweaponList.Add(this);
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// 订阅布尔值变化事件
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OnActivationChanged += OnActivationChangedHandler;
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}
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/// <summary>
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/// 演练是否开始开关
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@ -118,7 +118,7 @@ public class Microwaveweapon : MonoBehaviour
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/// </summary>
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private void Offmode()
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{
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if (equipment.isPlayer&&coroutine!=null)
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if (equipment.isPlayer && coroutine != null)
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{
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StopCoroutine(Timern());
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coroutine = null;
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@ -130,7 +130,7 @@ public class Microwaveweapon : MonoBehaviour
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/// </summary>
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private void Openmode()
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{
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if (equipment.isPlayer&&coroutine ==null)
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if (equipment.isPlayer && coroutine == null)
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{
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StartCoroutine(Timern());
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}
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@ -140,7 +140,7 @@ public class Microwaveweapon : MonoBehaviour
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while (true)
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{
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yield return new WaitForSeconds(microwtimer + 1.5f);
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if (miceopos!=null&&ismicow)
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if (miceopos != null && ismicow)
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{
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Launchattack();
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@ -155,9 +155,12 @@ public class Microwaveweapon : MonoBehaviour
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protected string Getmicdata()
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{
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//Debug.Log("上传位置");
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return string.Format("{0},{1},{2},{3},{4}","Micow", equipment.deviceID, miceopos.transform.position.x,miceopos.transform.position.y,miceopos.transform.position.z);
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return string.Format("{0},{1},{2},{3},{4}", "Micow", equipment.deviceID, miceopos.transform.position.x, miceopos.transform.position.y, miceopos.transform.position.z);
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}
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private void OnMouseDown()
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{
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GameManager.Instance.GetAllImportance();
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}
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/// <summary>
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/// 获取设备的参数
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/// </summary>
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@ -169,7 +172,7 @@ public class Microwaveweapon : MonoBehaviour
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{
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case "储能间隔时间:":
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Storageintervaltime = weaponitemone[i].para_value;
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microwtimer =float.Parse(Storageintervaltime);
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microwtimer = float.Parse(Storageintervaltime);
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break;
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case "毁伤目标累积作用时间:":
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Microwavedamagetime = weaponitemone[i].para_value;
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@ -198,7 +201,7 @@ public class Microwaveweapon : MonoBehaviour
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if (miceopos != null)
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{
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microwavepoint.transform.DOLookAt(miceopos.position, 0.1f).SetEase(Ease.Linear);
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}
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}
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/// <summary>
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@ -206,13 +209,13 @@ public class Microwaveweapon : MonoBehaviour
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/// </summary>
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public void Launchattack()
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{
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if (miceopos!=null)
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if (miceopos != null)
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{
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micdistance = Vector3.Distance(miceopos.position, transform.position);
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var newdata = Getmicdata();
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//_ = SyncCreateRoom.SendMessageAsync(string.Format("send2room {0}", newdata));
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MQTTManager.instance.SendData(MQTTManager.instance.Micow, newdata);
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microblog.MicrowaveDisplay(micdistance / 10+1, 0.5f);
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microblog.MicrowaveDisplay(micdistance / 10 + 1, 0.5f);
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Closeattack(miceopos);
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}
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}
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@ -223,8 +226,8 @@ public class Microwaveweapon : MonoBehaviour
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/// <returns></returns>
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private void Closeattack(Transform pos)
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{
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UnmannedAerialVehicle unmannedAerialVehicle =pos.GetComponent<UnmannedAerialVehicle>();
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if (unmannedAerialVehicle!=null)
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UnmannedAerialVehicle unmannedAerialVehicle = pos.GetComponent<UnmannedAerialVehicle>();
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if (unmannedAerialVehicle != null)
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{
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StartCoroutine(Destructiondata(unmannedAerialVehicle));
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StartCoroutine(Offlaserstrike());
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@ -244,7 +247,7 @@ public class Microwaveweapon : MonoBehaviour
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game.transform.SetParent(null);
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game.SetActive(true);
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Destroy(unmannedAerialVehicle.gameObject);
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}
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/// <summary>
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/// 销毁无人机
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@ -253,7 +256,7 @@ public class Microwaveweapon : MonoBehaviour
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/// <returns></returns>
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public string Aeroplane(UnmannedAerialVehicle unmannedAerialVehicle)
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{
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return string.Format("{0},{1},{2}","Planedata",unmannedAerialVehicle.unmannedAerialVehicleManage.equipmentCommon.deviceID,unmannedAerialVehicle.serialNumber);
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return string.Format("{0},{1},{2}", "Planedata", unmannedAerialVehicle.unmannedAerialVehicleManage.equipmentCommon.deviceID, unmannedAerialVehicle.serialNumber);
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}
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/// <summary>
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@ -271,13 +274,14 @@ public class Microwaveweapon : MonoBehaviour
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public void Microwavetransmission(string[] data)
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{
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//接收激光下发的位置
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Vector3 vector =new Vector3(float.Parse(data[2]), float.Parse(data[3]),float.Parse(data[4]));
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Vector3 vector = new Vector3(float.Parse(data[2]), float.Parse(data[3]), float.Parse(data[4]));
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float _micdistance = Vector3.Distance(vector, transform.position);
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microwavepoint.transform.DOLookAt(vector, 0.1f).SetEase(Ease.Linear).OnComplete(() => {
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microwavepoint.transform.DOLookAt(vector, 0.1f).SetEase(Ease.Linear).OnComplete(() =>
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{
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microblog.MicrowaveDisplay(_micdistance / 10 + 1, 0.5f);
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StartCoroutine(Offlaserstrike());
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});
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}
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private void OnDestroy()
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{
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@ -395,12 +395,9 @@ public class Spectrumdetection : MonoBehaviour
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private void OnMouseDown()
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{
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if (equipmentCommon.isPlayer)
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{
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SpectrumdetectionUI.SetActive(true);
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}
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if (!GlobalFlag.isStartRehearsing && GlobalFlag.blueOrRed == 1)
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{
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GameManager.Instance.GetAllImportance();
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EquipmentCommon equipmentCommon1 = GetComponent<EquipmentCommon>();
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if (equipmentCommon.deviceID == equipmentCommon1.deviceID)
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{
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@ -408,6 +405,10 @@ public class Spectrumdetection : MonoBehaviour
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Frequencyiamge.gameObject.SetActive(true);
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}
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}
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if (equipmentCommon.isPlayer)
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{
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SpectrumdetectionUI.SetActive(true);
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}
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//SpectrumdetectionUI.SetActive(true);
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}
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private void OnDestroy()
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@ -38,7 +38,7 @@ RenderSettings:
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m_ReflectionIntensity: 1
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m_CustomReflection: {fileID: 0}
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m_Sun: {fileID: 1113159741}
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m_IndirectSpecularColor: {r: 0.066868424, g: 0.12216938, b: 0.2541184, a: 1}
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m_IndirectSpecularColor: {r: 0.06497114, g: 0.121774174, b: 0.26588207, a: 1}
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m_UseRadianceAmbientProbe: 0
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--- !u!157 &3
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LightmapSettings:
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@ -6834,7 +6834,7 @@ GameObject:
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- component: {fileID: 147647013}
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- component: {fileID: 147647014}
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m_Layer: 5
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m_Name: Canvas
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m_Name: MainCanvas
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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@ -69824,7 +69824,7 @@ MonoBehaviour:
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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randSeed: 25527625
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randSeed: 753317671
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isDoingTransition: 0
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minimumHeight: 0
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--- !u!114 &1820978574
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@ -22,7 +22,7 @@ public class DragController : MonoBehaviour, IBeginDragHandler, IEndDragHandler,
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void Awake()
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{
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mastermanagement = GameObject.Find("MianCanvas").GetComponent<Mastermanagement>();
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mastermanagement = GameObject.Find("MainCanvas").GetComponent<Mastermanagement>();
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}
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public void OnBeginDrag(PointerEventData eventData)
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{
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@ -525,6 +525,35 @@ public class GameManager : MonoSingleton<GameManager>
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}
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}
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/// <summary>
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/// 获取 所有 参数 修改 面板
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/// </summary>
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/// <returns></returns>
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public void GetAllImportance()
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{
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GameObject[] radar = GameObject.FindGameObjectsWithTag("Radar");
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GameObject[] objs = GameObject.FindGameObjectsWithTag("Importance");
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for (int i = 0; i < objs.Length; i++)
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{
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objs[i].SetActive(false);
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}
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for (int i = 0; i < radar.Length; i++)
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{
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radar[i].SetActive(false);
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}
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}
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/// <summary>
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/// 获取无人机参数面板
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/// </summary>
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public void GetWRJParameter()
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{
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GameObject[] wrjParameter = GameObject.FindGameObjectsWithTag("WRJParameter");
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for (int i = 0; i < wrjParameter.Length; i++)
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{
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wrjParameter[i].SetActive(false);
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}
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}
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private void OnDisable()
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@ -23,6 +23,7 @@ namespace Assets.Zion.Scripts.Adam
|
|||
{
|
||||
if (UIBootstrap.Instance.GetRoleByIDPracticeId(GlobalFlag.practiceSeatId) == "0" && Input.GetMouseButtonDown(0))
|
||||
{
|
||||
if (EventSystem.current.IsPointerOverGameObject()) return;
|
||||
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
|
||||
RaycastHit hitInfo;
|
||||
if (Physics.Raycast(ray, out hitInfo, 1000))
|
||||
|
@ -40,16 +41,19 @@ namespace Assets.Zion.Scripts.Adam
|
|||
}
|
||||
else
|
||||
{
|
||||
GameManager.Instance.GetWRJParameter();
|
||||
wrjMenuSetPanel.localScale = Vector3.zero;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
GameManager.Instance.GetWRJParameter();
|
||||
wrjMenuSetPanel.localScale = Vector3.zero;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
GameManager.Instance.GetWRJParameter();
|
||||
wrjMenuSetPanel.localScale = Vector3.zero;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -104,7 +104,7 @@ public class HighPriorityTarget : MonoBehaviour
|
|||
MQTTManager.instance.SendData(MQTTManager.instance.BandSetting, nowData);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public void FrequencyGamepos(string _frequency)
|
||||
{
|
||||
int layerValue = LayerMask.NameToLayer(_frequency);
|
||||
|
@ -133,6 +133,8 @@ public class HighPriorityTarget : MonoBehaviour
|
|||
HighPriorityTarget highPriorityTarget = hit.transform.GetComponent<HighPriorityTarget>();
|
||||
if (!GlobalFlag.isStartRehearsing && highPriorityTarget && highPriorityTarget.Number == Number)
|
||||
{
|
||||
GameManager.Instance.GetAllImportance();
|
||||
|
||||
regulate.transform.position = Camera.main.WorldToScreenPoint(hit.point);
|
||||
regulate.gameObject.SetActive(true);
|
||||
}
|
||||
|
@ -153,7 +155,7 @@ public class HighPriorityTarget : MonoBehaviour
|
|||
{
|
||||
HP -= 10;
|
||||
string nowData = GetSyncDis(Pos);
|
||||
Debug.Log("发送:"+nowData);
|
||||
Debug.Log("发送:" + nowData);
|
||||
//DeviceManager.Instance.send2roomStr.Enqueue(nowData);
|
||||
MQTTManager.instance.SendData(MQTTManager.instance.KeyTarget, nowData);
|
||||
}
|
||||
|
@ -207,7 +209,7 @@ public class HighPriorityTarget : MonoBehaviour
|
|||
UploadLogMain uploadLogMain = new UploadLogMain();
|
||||
uploadLogMain.PracticeId = GlobalFlag.practiceSubjectID;
|
||||
uploadLogMain.ThinkId = GlobalFlag.currentThinkId;
|
||||
string log = currentTime + " " + "重要用户(" + Number + ")频段设置为" + frequency;
|
||||
string log = currentTime + " " + "重要用户(" + Number + ")频段设置为" + frequency;
|
||||
uploadLogMain.log = log;
|
||||
uploadLogMains.Add(uploadLogMain);
|
||||
string uploadLogMainJson = JsonConvert.SerializeObject(uploadLogMains);
|
||||
|
|
|
@ -362,7 +362,7 @@ public class RadarManger : MonoBehaviour
|
|||
{
|
||||
if (equipmentCommon.isPlayer && GlobalFlag.blueOrRed == 1)
|
||||
{
|
||||
|
||||
GameManager.Instance.GetAllImportance();
|
||||
imageprs.gameObject.SetActive(true);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -566,6 +566,7 @@ public class TerrestrialRadioInterferenceManger : MonoBehaviour
|
|||
{
|
||||
if (!GlobalFlag.isStartRehearsing && GlobalFlag.blueOrRed == 1 && Input.GetMouseButtonDown(0))
|
||||
{
|
||||
GameManager.Instance.GetAllImportance();
|
||||
Waveimage.transform.position = Camera.main.WorldToScreenPoint(transform.position);
|
||||
Waveimage.gameObject.SetActive(true);
|
||||
}
|
||||
|
|
|
@ -48,12 +48,14 @@ public class UnmannedAerialVehicleUI : MonoBehaviour
|
|||
btnFrequencyBand.onClick.AddListener(() => {
|
||||
if (unmannedAerialVehicleManage)
|
||||
{
|
||||
GameManager.Instance.GetWRJParameter();
|
||||
unmannedAerialVehicleManage.FrequencyBand.SetActive(true);
|
||||
}
|
||||
});
|
||||
btnSurveillanceFrequencyBand.onClick.AddListener(() => {
|
||||
if (unmannedAerialVehicleManage)
|
||||
{
|
||||
GameManager.Instance.GetWRJParameter();
|
||||
unmannedAerialVehicleManage.SurveillanceFrequencyBand.SetActive(true);
|
||||
}
|
||||
});
|
||||
|
@ -74,6 +76,7 @@ public class UnmannedAerialVehicleUI : MonoBehaviour
|
|||
{
|
||||
if (unmannedAerialVehicleManage)
|
||||
{
|
||||
GameManager.Instance.GetWRJParameter();
|
||||
switch (unmannedAerialVehicleManage.wrjModel)
|
||||
{
|
||||
case WRJModel.光学无人机:
|
||||
|
|
|
@ -10,6 +10,8 @@ TagManager:
|
|||
- WRJ1
|
||||
- AttackTarget1
|
||||
- Importance
|
||||
- Radar
|
||||
- WRJParameter
|
||||
layers:
|
||||
- Default
|
||||
- TransparentFX
|
||||
|
|
Loading…
Reference in New Issue