修改多窗口 打开 逻辑
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@ -12822,6 +12822,11 @@ PrefabInstance:
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@ -248,7 +248,7 @@ GameObject:
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@ -1090,7 +1090,7 @@ GameObject:
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@ -2653,13 +2653,6 @@ MonoBehaviour:
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regulate: {fileID: 4820533728664913016}
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regulate: {fileID: 4820533728664913016}
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buttonreg: {fileID: 7363043795831063353}
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buttonreg: {fileID: 7363043795831063353}
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toggle1: {fileID: 78723881495536872}
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toggle7: {fileID: 4401106011680143311}
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@ -2726,7 +2719,7 @@ GameObject:
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@ -281,7 +281,7 @@ GameObject:
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@ -2826,13 +2826,6 @@ MonoBehaviour:
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buttonreg: {fileID: 1893370117554305087}
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toggle1: {fileID: 6760580611336481383}
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@ -2826,13 +2826,6 @@ MonoBehaviour:
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ModerDamage: {fileID: 7378831111228137673}
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toggle7: {fileID: 8540854955145205225}
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togFrequencyBands:
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togFrequencyBands:
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- {fileID: 2987344993920604129}
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- {fileID: 4263437241937524701}
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||||||
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@ -157,7 +157,10 @@ public class Microwaveweapon : MonoBehaviour
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//Debug.Log("上传位置");
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//Debug.Log("上传位置");
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return string.Format("{0},{1},{2},{3},{4}", "Micow", equipment.deviceID, miceopos.transform.position.x, miceopos.transform.position.y, miceopos.transform.position.z);
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return string.Format("{0},{1},{2},{3},{4}", "Micow", equipment.deviceID, miceopos.transform.position.x, miceopos.transform.position.y, miceopos.transform.position.z);
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}
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}
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private void OnMouseDown()
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{
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GameManager.Instance.GetAllImportance();
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}
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/// <summary>
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/// <summary>
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/// 获取设备的参数
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/// 获取设备的参数
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/// </summary>
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/// </summary>
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@ -273,7 +276,8 @@ public class Microwaveweapon : MonoBehaviour
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//接收激光下发的位置
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//接收激光下发的位置
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Vector3 vector = new Vector3(float.Parse(data[2]), float.Parse(data[3]), float.Parse(data[4]));
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Vector3 vector = new Vector3(float.Parse(data[2]), float.Parse(data[3]), float.Parse(data[4]));
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float _micdistance = Vector3.Distance(vector, transform.position);
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float _micdistance = Vector3.Distance(vector, transform.position);
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microwavepoint.transform.DOLookAt(vector, 0.1f).SetEase(Ease.Linear).OnComplete(() => {
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microwavepoint.transform.DOLookAt(vector, 0.1f).SetEase(Ease.Linear).OnComplete(() =>
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{
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microblog.MicrowaveDisplay(_micdistance / 10 + 1, 0.5f);
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microblog.MicrowaveDisplay(_micdistance / 10 + 1, 0.5f);
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StartCoroutine(Offlaserstrike());
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StartCoroutine(Offlaserstrike());
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});
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});
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@ -395,12 +395,9 @@ public class Spectrumdetection : MonoBehaviour
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private void OnMouseDown()
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private void OnMouseDown()
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{
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{
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if (equipmentCommon.isPlayer)
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{
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SpectrumdetectionUI.SetActive(true);
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}
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if (!GlobalFlag.isStartRehearsing && GlobalFlag.blueOrRed == 1)
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if (!GlobalFlag.isStartRehearsing && GlobalFlag.blueOrRed == 1)
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{
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{
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GameManager.Instance.GetAllImportance();
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EquipmentCommon equipmentCommon1 = GetComponent<EquipmentCommon>();
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EquipmentCommon equipmentCommon1 = GetComponent<EquipmentCommon>();
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if (equipmentCommon.deviceID == equipmentCommon1.deviceID)
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if (equipmentCommon.deviceID == equipmentCommon1.deviceID)
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{
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{
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@ -408,6 +405,10 @@ public class Spectrumdetection : MonoBehaviour
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Frequencyiamge.gameObject.SetActive(true);
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Frequencyiamge.gameObject.SetActive(true);
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}
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}
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}
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}
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if (equipmentCommon.isPlayer)
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{
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SpectrumdetectionUI.SetActive(true);
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}
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//SpectrumdetectionUI.SetActive(true);
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//SpectrumdetectionUI.SetActive(true);
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}
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}
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private void OnDestroy()
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private void OnDestroy()
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@ -38,7 +38,7 @@ RenderSettings:
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m_ReflectionIntensity: 1
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m_ReflectionIntensity: 1
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m_CustomReflection: {fileID: 0}
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m_CustomReflection: {fileID: 0}
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m_Sun: {fileID: 1113159741}
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m_Sun: {fileID: 1113159741}
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m_IndirectSpecularColor: {r: 0.066868424, g: 0.12216938, b: 0.2541184, a: 1}
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m_IndirectSpecularColor: {r: 0.06497114, g: 0.121774174, b: 0.26588207, a: 1}
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m_UseRadianceAmbientProbe: 0
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m_UseRadianceAmbientProbe: 0
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--- !u!157 &3
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--- !u!157 &3
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LightmapSettings:
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LightmapSettings:
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@ -6834,7 +6834,7 @@ GameObject:
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- component: {fileID: 147647013}
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- component: {fileID: 147647013}
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- component: {fileID: 147647014}
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- component: {fileID: 147647014}
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m_Layer: 5
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m_Layer: 5
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m_Name: Canvas
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m_Name: MainCanvas
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m_TagString: Untagged
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_NavMeshLayer: 0
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@ -69824,7 +69824,7 @@ MonoBehaviour:
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m_PreInfinity: 2
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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m_RotationOrder: 4
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randSeed: 25527625
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randSeed: 753317671
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isDoingTransition: 0
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isDoingTransition: 0
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minimumHeight: 0
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minimumHeight: 0
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--- !u!114 &1820978574
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--- !u!114 &1820978574
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@ -22,7 +22,7 @@ public class DragController : MonoBehaviour, IBeginDragHandler, IEndDragHandler,
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void Awake()
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void Awake()
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{
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{
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mastermanagement = GameObject.Find("MianCanvas").GetComponent<Mastermanagement>();
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mastermanagement = GameObject.Find("MainCanvas").GetComponent<Mastermanagement>();
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}
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}
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public void OnBeginDrag(PointerEventData eventData)
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public void OnBeginDrag(PointerEventData eventData)
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{
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{
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@ -525,6 +525,35 @@ public class GameManager : MonoSingleton<GameManager>
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}
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}
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}
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}
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/// <summary>
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/// 获取 所有 参数 修改 面板
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/// </summary>
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/// <returns></returns>
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public void GetAllImportance()
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{
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GameObject[] radar = GameObject.FindGameObjectsWithTag("Radar");
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GameObject[] objs = GameObject.FindGameObjectsWithTag("Importance");
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for (int i = 0; i < objs.Length; i++)
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{
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objs[i].SetActive(false);
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}
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for (int i = 0; i < radar.Length; i++)
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||||||
|
{
|
||||||
|
radar[i].SetActive(false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// 获取无人机参数面板
|
||||||
|
/// </summary>
|
||||||
|
public void GetWRJParameter()
|
||||||
|
{
|
||||||
|
GameObject[] wrjParameter = GameObject.FindGameObjectsWithTag("WRJParameter");
|
||||||
|
for (int i = 0; i < wrjParameter.Length; i++)
|
||||||
|
{
|
||||||
|
wrjParameter[i].SetActive(false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
private void OnDisable()
|
private void OnDisable()
|
||||||
|
|
|
@ -23,6 +23,7 @@ namespace Assets.Zion.Scripts.Adam
|
||||||
{
|
{
|
||||||
if (UIBootstrap.Instance.GetRoleByIDPracticeId(GlobalFlag.practiceSeatId) == "0" && Input.GetMouseButtonDown(0))
|
if (UIBootstrap.Instance.GetRoleByIDPracticeId(GlobalFlag.practiceSeatId) == "0" && Input.GetMouseButtonDown(0))
|
||||||
{
|
{
|
||||||
|
if (EventSystem.current.IsPointerOverGameObject()) return;
|
||||||
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
|
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
|
||||||
RaycastHit hitInfo;
|
RaycastHit hitInfo;
|
||||||
if (Physics.Raycast(ray, out hitInfo, 1000))
|
if (Physics.Raycast(ray, out hitInfo, 1000))
|
||||||
|
@ -40,16 +41,19 @@ namespace Assets.Zion.Scripts.Adam
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
GameManager.Instance.GetWRJParameter();
|
||||||
wrjMenuSetPanel.localScale = Vector3.zero;
|
wrjMenuSetPanel.localScale = Vector3.zero;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
GameManager.Instance.GetWRJParameter();
|
||||||
wrjMenuSetPanel.localScale = Vector3.zero;
|
wrjMenuSetPanel.localScale = Vector3.zero;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
GameManager.Instance.GetWRJParameter();
|
||||||
wrjMenuSetPanel.localScale = Vector3.zero;
|
wrjMenuSetPanel.localScale = Vector3.zero;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -133,6 +133,8 @@ public class HighPriorityTarget : MonoBehaviour
|
||||||
HighPriorityTarget highPriorityTarget = hit.transform.GetComponent<HighPriorityTarget>();
|
HighPriorityTarget highPriorityTarget = hit.transform.GetComponent<HighPriorityTarget>();
|
||||||
if (!GlobalFlag.isStartRehearsing && highPriorityTarget && highPriorityTarget.Number == Number)
|
if (!GlobalFlag.isStartRehearsing && highPriorityTarget && highPriorityTarget.Number == Number)
|
||||||
{
|
{
|
||||||
|
GameManager.Instance.GetAllImportance();
|
||||||
|
|
||||||
regulate.transform.position = Camera.main.WorldToScreenPoint(hit.point);
|
regulate.transform.position = Camera.main.WorldToScreenPoint(hit.point);
|
||||||
regulate.gameObject.SetActive(true);
|
regulate.gameObject.SetActive(true);
|
||||||
}
|
}
|
||||||
|
|
|
@ -362,7 +362,7 @@ public class RadarManger : MonoBehaviour
|
||||||
{
|
{
|
||||||
if (equipmentCommon.isPlayer && GlobalFlag.blueOrRed == 1)
|
if (equipmentCommon.isPlayer && GlobalFlag.blueOrRed == 1)
|
||||||
{
|
{
|
||||||
|
GameManager.Instance.GetAllImportance();
|
||||||
imageprs.gameObject.SetActive(true);
|
imageprs.gameObject.SetActive(true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -566,6 +566,7 @@ public class TerrestrialRadioInterferenceManger : MonoBehaviour
|
||||||
{
|
{
|
||||||
if (!GlobalFlag.isStartRehearsing && GlobalFlag.blueOrRed == 1 && Input.GetMouseButtonDown(0))
|
if (!GlobalFlag.isStartRehearsing && GlobalFlag.blueOrRed == 1 && Input.GetMouseButtonDown(0))
|
||||||
{
|
{
|
||||||
|
GameManager.Instance.GetAllImportance();
|
||||||
Waveimage.transform.position = Camera.main.WorldToScreenPoint(transform.position);
|
Waveimage.transform.position = Camera.main.WorldToScreenPoint(transform.position);
|
||||||
Waveimage.gameObject.SetActive(true);
|
Waveimage.gameObject.SetActive(true);
|
||||||
}
|
}
|
||||||
|
|
|
@ -48,12 +48,14 @@ public class UnmannedAerialVehicleUI : MonoBehaviour
|
||||||
btnFrequencyBand.onClick.AddListener(() => {
|
btnFrequencyBand.onClick.AddListener(() => {
|
||||||
if (unmannedAerialVehicleManage)
|
if (unmannedAerialVehicleManage)
|
||||||
{
|
{
|
||||||
|
GameManager.Instance.GetWRJParameter();
|
||||||
unmannedAerialVehicleManage.FrequencyBand.SetActive(true);
|
unmannedAerialVehicleManage.FrequencyBand.SetActive(true);
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
btnSurveillanceFrequencyBand.onClick.AddListener(() => {
|
btnSurveillanceFrequencyBand.onClick.AddListener(() => {
|
||||||
if (unmannedAerialVehicleManage)
|
if (unmannedAerialVehicleManage)
|
||||||
{
|
{
|
||||||
|
GameManager.Instance.GetWRJParameter();
|
||||||
unmannedAerialVehicleManage.SurveillanceFrequencyBand.SetActive(true);
|
unmannedAerialVehicleManage.SurveillanceFrequencyBand.SetActive(true);
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
@ -74,6 +76,7 @@ public class UnmannedAerialVehicleUI : MonoBehaviour
|
||||||
{
|
{
|
||||||
if (unmannedAerialVehicleManage)
|
if (unmannedAerialVehicleManage)
|
||||||
{
|
{
|
||||||
|
GameManager.Instance.GetWRJParameter();
|
||||||
switch (unmannedAerialVehicleManage.wrjModel)
|
switch (unmannedAerialVehicleManage.wrjModel)
|
||||||
{
|
{
|
||||||
case WRJModel.光学无人机:
|
case WRJModel.光学无人机:
|
||||||
|
|
|
@ -10,6 +10,8 @@ TagManager:
|
||||||
- WRJ1
|
- WRJ1
|
||||||
- AttackTarget1
|
- AttackTarget1
|
||||||
- Importance
|
- Importance
|
||||||
|
- Radar
|
||||||
|
- WRJParameter
|
||||||
layers:
|
layers:
|
||||||
- Default
|
- Default
|
||||||
- TransparentFX
|
- TransparentFX
|
||||||
|
|
Loading…
Reference in New Issue