修改多窗口 打开 逻辑
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@ -38,7 +38,7 @@ public class Microwaveweapon : MonoBehaviour
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public string MicrowaveinterferenceAngle;
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public string MicrowaveinterferenceAngle;
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#endregion
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#endregion
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/// <summary>
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/// <summary>
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/// 是否演练开关
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/// 是否演练开关
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/// </summary>
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/// </summary>
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private bool _isStartRehearsing = false;
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private bool _isStartRehearsing = false;
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@ -95,7 +95,7 @@ public class Microwaveweapon : MonoBehaviour
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MicrowaveweaponList.Add(this);
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MicrowaveweaponList.Add(this);
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// 订阅布尔值变化事件
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// 订阅布尔值变化事件
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OnActivationChanged += OnActivationChangedHandler;
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OnActivationChanged += OnActivationChangedHandler;
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}
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}
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/// <summary>
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/// <summary>
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/// 演练是否开始开关
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/// 演练是否开始开关
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@ -118,7 +118,7 @@ public class Microwaveweapon : MonoBehaviour
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/// </summary>
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/// </summary>
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private void Offmode()
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private void Offmode()
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{
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{
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if (equipment.isPlayer&&coroutine!=null)
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if (equipment.isPlayer && coroutine != null)
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{
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{
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StopCoroutine(Timern());
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StopCoroutine(Timern());
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coroutine = null;
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coroutine = null;
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@ -130,7 +130,7 @@ public class Microwaveweapon : MonoBehaviour
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/// </summary>
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/// </summary>
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private void Openmode()
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private void Openmode()
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{
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{
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if (equipment.isPlayer&&coroutine ==null)
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if (equipment.isPlayer && coroutine == null)
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{
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{
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StartCoroutine(Timern());
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StartCoroutine(Timern());
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}
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}
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@ -140,7 +140,7 @@ public class Microwaveweapon : MonoBehaviour
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while (true)
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while (true)
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{
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{
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yield return new WaitForSeconds(microwtimer + 1.5f);
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yield return new WaitForSeconds(microwtimer + 1.5f);
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if (miceopos!=null&&ismicow)
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if (miceopos != null && ismicow)
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{
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{
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Launchattack();
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Launchattack();
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@ -155,9 +155,12 @@ public class Microwaveweapon : MonoBehaviour
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protected string Getmicdata()
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protected string Getmicdata()
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{
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{
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//Debug.Log("上传位置");
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//Debug.Log("上传位置");
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return string.Format("{0},{1},{2},{3},{4}","Micow", equipment.deviceID, miceopos.transform.position.x,miceopos.transform.position.y,miceopos.transform.position.z);
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return string.Format("{0},{1},{2},{3},{4}", "Micow", equipment.deviceID, miceopos.transform.position.x, miceopos.transform.position.y, miceopos.transform.position.z);
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}
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private void OnMouseDown()
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{
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GameManager.Instance.GetAllImportance();
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}
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}
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/// <summary>
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/// <summary>
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/// 获取设备的参数
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/// 获取设备的参数
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/// </summary>
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/// </summary>
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@ -169,7 +172,7 @@ public class Microwaveweapon : MonoBehaviour
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{
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{
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case "储能间隔时间:":
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case "储能间隔时间:":
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Storageintervaltime = weaponitemone[i].para_value;
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Storageintervaltime = weaponitemone[i].para_value;
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microwtimer =float.Parse(Storageintervaltime);
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microwtimer = float.Parse(Storageintervaltime);
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break;
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break;
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case "毁伤目标累积作用时间:":
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case "毁伤目标累积作用时间:":
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Microwavedamagetime = weaponitemone[i].para_value;
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Microwavedamagetime = weaponitemone[i].para_value;
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if (miceopos != null)
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if (miceopos != null)
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{
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{
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microwavepoint.transform.DOLookAt(miceopos.position, 0.1f).SetEase(Ease.Linear);
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microwavepoint.transform.DOLookAt(miceopos.position, 0.1f).SetEase(Ease.Linear);
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}
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}
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}
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}
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/// <summary>
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/// <summary>
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/// </summary>
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/// </summary>
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public void Launchattack()
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public void Launchattack()
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{
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{
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if (miceopos!=null)
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if (miceopos != null)
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{
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{
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micdistance = Vector3.Distance(miceopos.position, transform.position);
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micdistance = Vector3.Distance(miceopos.position, transform.position);
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var newdata = Getmicdata();
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var newdata = Getmicdata();
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//_ = SyncCreateRoom.SendMessageAsync(string.Format("send2room {0}", newdata));
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//_ = SyncCreateRoom.SendMessageAsync(string.Format("send2room {0}", newdata));
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MQTTManager.instance.SendData(MQTTManager.instance.Micow, newdata);
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MQTTManager.instance.SendData(MQTTManager.instance.Micow, newdata);
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microblog.MicrowaveDisplay(micdistance / 10+1, 0.5f);
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microblog.MicrowaveDisplay(micdistance / 10 + 1, 0.5f);
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Closeattack(miceopos);
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Closeattack(miceopos);
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}
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}
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}
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}
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/// <returns></returns>
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/// <returns></returns>
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private void Closeattack(Transform pos)
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private void Closeattack(Transform pos)
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{
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{
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UnmannedAerialVehicle unmannedAerialVehicle =pos.GetComponent<UnmannedAerialVehicle>();
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UnmannedAerialVehicle unmannedAerialVehicle = pos.GetComponent<UnmannedAerialVehicle>();
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if (unmannedAerialVehicle!=null)
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if (unmannedAerialVehicle != null)
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{
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{
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StartCoroutine(Destructiondata(unmannedAerialVehicle));
|
StartCoroutine(Destructiondata(unmannedAerialVehicle));
|
||||||
StartCoroutine(Offlaserstrike());
|
StartCoroutine(Offlaserstrike());
|
||||||
|
@ -244,7 +247,7 @@ public class Microwaveweapon : MonoBehaviour
|
||||||
game.transform.SetParent(null);
|
game.transform.SetParent(null);
|
||||||
game.SetActive(true);
|
game.SetActive(true);
|
||||||
Destroy(unmannedAerialVehicle.gameObject);
|
Destroy(unmannedAerialVehicle.gameObject);
|
||||||
|
|
||||||
}
|
}
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 销毁无人机
|
/// 销毁无人机
|
||||||
|
@ -253,7 +256,7 @@ public class Microwaveweapon : MonoBehaviour
|
||||||
/// <returns></returns>
|
/// <returns></returns>
|
||||||
public string Aeroplane(UnmannedAerialVehicle unmannedAerialVehicle)
|
public string Aeroplane(UnmannedAerialVehicle unmannedAerialVehicle)
|
||||||
{
|
{
|
||||||
return string.Format("{0},{1},{2}","Planedata",unmannedAerialVehicle.unmannedAerialVehicleManage.equipmentCommon.deviceID,unmannedAerialVehicle.serialNumber);
|
return string.Format("{0},{1},{2}", "Planedata", unmannedAerialVehicle.unmannedAerialVehicleManage.equipmentCommon.deviceID, unmannedAerialVehicle.serialNumber);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -271,13 +274,14 @@ public class Microwaveweapon : MonoBehaviour
|
||||||
public void Microwavetransmission(string[] data)
|
public void Microwavetransmission(string[] data)
|
||||||
{
|
{
|
||||||
//接收激光下发的位置
|
//接收激光下发的位置
|
||||||
Vector3 vector =new Vector3(float.Parse(data[2]), float.Parse(data[3]),float.Parse(data[4]));
|
Vector3 vector = new Vector3(float.Parse(data[2]), float.Parse(data[3]), float.Parse(data[4]));
|
||||||
float _micdistance = Vector3.Distance(vector, transform.position);
|
float _micdistance = Vector3.Distance(vector, transform.position);
|
||||||
microwavepoint.transform.DOLookAt(vector, 0.1f).SetEase(Ease.Linear).OnComplete(() => {
|
microwavepoint.transform.DOLookAt(vector, 0.1f).SetEase(Ease.Linear).OnComplete(() =>
|
||||||
|
{
|
||||||
microblog.MicrowaveDisplay(_micdistance / 10 + 1, 0.5f);
|
microblog.MicrowaveDisplay(_micdistance / 10 + 1, 0.5f);
|
||||||
StartCoroutine(Offlaserstrike());
|
StartCoroutine(Offlaserstrike());
|
||||||
});
|
});
|
||||||
|
|
||||||
}
|
}
|
||||||
private void OnDestroy()
|
private void OnDestroy()
|
||||||
{
|
{
|
||||||
|
|
|
@ -395,12 +395,9 @@ public class Spectrumdetection : MonoBehaviour
|
||||||
|
|
||||||
private void OnMouseDown()
|
private void OnMouseDown()
|
||||||
{
|
{
|
||||||
if (equipmentCommon.isPlayer)
|
|
||||||
{
|
|
||||||
SpectrumdetectionUI.SetActive(true);
|
|
||||||
}
|
|
||||||
if (!GlobalFlag.isStartRehearsing && GlobalFlag.blueOrRed == 1)
|
if (!GlobalFlag.isStartRehearsing && GlobalFlag.blueOrRed == 1)
|
||||||
{
|
{
|
||||||
|
GameManager.Instance.GetAllImportance();
|
||||||
EquipmentCommon equipmentCommon1 = GetComponent<EquipmentCommon>();
|
EquipmentCommon equipmentCommon1 = GetComponent<EquipmentCommon>();
|
||||||
if (equipmentCommon.deviceID == equipmentCommon1.deviceID)
|
if (equipmentCommon.deviceID == equipmentCommon1.deviceID)
|
||||||
{
|
{
|
||||||
|
@ -408,6 +405,10 @@ public class Spectrumdetection : MonoBehaviour
|
||||||
Frequencyiamge.gameObject.SetActive(true);
|
Frequencyiamge.gameObject.SetActive(true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
if (equipmentCommon.isPlayer)
|
||||||
|
{
|
||||||
|
SpectrumdetectionUI.SetActive(true);
|
||||||
|
}
|
||||||
//SpectrumdetectionUI.SetActive(true);
|
//SpectrumdetectionUI.SetActive(true);
|
||||||
}
|
}
|
||||||
private void OnDestroy()
|
private void OnDestroy()
|
||||||
|
|
|
@ -38,7 +38,7 @@ RenderSettings:
|
||||||
m_ReflectionIntensity: 1
|
m_ReflectionIntensity: 1
|
||||||
m_CustomReflection: {fileID: 0}
|
m_CustomReflection: {fileID: 0}
|
||||||
m_Sun: {fileID: 1113159741}
|
m_Sun: {fileID: 1113159741}
|
||||||
m_IndirectSpecularColor: {r: 0.066868424, g: 0.12216938, b: 0.2541184, a: 1}
|
m_IndirectSpecularColor: {r: 0.06497114, g: 0.121774174, b: 0.26588207, a: 1}
|
||||||
m_UseRadianceAmbientProbe: 0
|
m_UseRadianceAmbientProbe: 0
|
||||||
--- !u!157 &3
|
--- !u!157 &3
|
||||||
LightmapSettings:
|
LightmapSettings:
|
||||||
|
@ -6834,7 +6834,7 @@ GameObject:
|
||||||
- component: {fileID: 147647013}
|
- component: {fileID: 147647013}
|
||||||
- component: {fileID: 147647014}
|
- component: {fileID: 147647014}
|
||||||
m_Layer: 5
|
m_Layer: 5
|
||||||
m_Name: Canvas
|
m_Name: MainCanvas
|
||||||
m_TagString: Untagged
|
m_TagString: Untagged
|
||||||
m_Icon: {fileID: 0}
|
m_Icon: {fileID: 0}
|
||||||
m_NavMeshLayer: 0
|
m_NavMeshLayer: 0
|
||||||
|
@ -69824,7 +69824,7 @@ MonoBehaviour:
|
||||||
m_PreInfinity: 2
|
m_PreInfinity: 2
|
||||||
m_PostInfinity: 2
|
m_PostInfinity: 2
|
||||||
m_RotationOrder: 4
|
m_RotationOrder: 4
|
||||||
randSeed: 25527625
|
randSeed: 753317671
|
||||||
isDoingTransition: 0
|
isDoingTransition: 0
|
||||||
minimumHeight: 0
|
minimumHeight: 0
|
||||||
--- !u!114 &1820978574
|
--- !u!114 &1820978574
|
||||||
|
|
|
@ -22,7 +22,7 @@ public class DragController : MonoBehaviour, IBeginDragHandler, IEndDragHandler,
|
||||||
|
|
||||||
void Awake()
|
void Awake()
|
||||||
{
|
{
|
||||||
mastermanagement = GameObject.Find("MianCanvas").GetComponent<Mastermanagement>();
|
mastermanagement = GameObject.Find("MainCanvas").GetComponent<Mastermanagement>();
|
||||||
}
|
}
|
||||||
public void OnBeginDrag(PointerEventData eventData)
|
public void OnBeginDrag(PointerEventData eventData)
|
||||||
{
|
{
|
||||||
|
|
|
@ -525,6 +525,35 @@ public class GameManager : MonoSingleton<GameManager>
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 获取 所有 参数 修改 面板
|
||||||
|
/// </summary>
|
||||||
|
/// <returns></returns>
|
||||||
|
public void GetAllImportance()
|
||||||
|
{
|
||||||
|
GameObject[] radar = GameObject.FindGameObjectsWithTag("Radar");
|
||||||
|
GameObject[] objs = GameObject.FindGameObjectsWithTag("Importance");
|
||||||
|
for (int i = 0; i < objs.Length; i++)
|
||||||
|
{
|
||||||
|
objs[i].SetActive(false);
|
||||||
|
}
|
||||||
|
for (int i = 0; i < radar.Length; i++)
|
||||||
|
{
|
||||||
|
radar[i].SetActive(false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// 获取无人机参数面板
|
||||||
|
/// </summary>
|
||||||
|
public void GetWRJParameter()
|
||||||
|
{
|
||||||
|
GameObject[] wrjParameter = GameObject.FindGameObjectsWithTag("WRJParameter");
|
||||||
|
for (int i = 0; i < wrjParameter.Length; i++)
|
||||||
|
{
|
||||||
|
wrjParameter[i].SetActive(false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
private void OnDisable()
|
private void OnDisable()
|
||||||
|
|
|
@ -23,6 +23,7 @@ namespace Assets.Zion.Scripts.Adam
|
||||||
{
|
{
|
||||||
if (UIBootstrap.Instance.GetRoleByIDPracticeId(GlobalFlag.practiceSeatId) == "0" && Input.GetMouseButtonDown(0))
|
if (UIBootstrap.Instance.GetRoleByIDPracticeId(GlobalFlag.practiceSeatId) == "0" && Input.GetMouseButtonDown(0))
|
||||||
{
|
{
|
||||||
|
if (EventSystem.current.IsPointerOverGameObject()) return;
|
||||||
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
|
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
|
||||||
RaycastHit hitInfo;
|
RaycastHit hitInfo;
|
||||||
if (Physics.Raycast(ray, out hitInfo, 1000))
|
if (Physics.Raycast(ray, out hitInfo, 1000))
|
||||||
|
@ -40,16 +41,19 @@ namespace Assets.Zion.Scripts.Adam
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
GameManager.Instance.GetWRJParameter();
|
||||||
wrjMenuSetPanel.localScale = Vector3.zero;
|
wrjMenuSetPanel.localScale = Vector3.zero;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
GameManager.Instance.GetWRJParameter();
|
||||||
wrjMenuSetPanel.localScale = Vector3.zero;
|
wrjMenuSetPanel.localScale = Vector3.zero;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
GameManager.Instance.GetWRJParameter();
|
||||||
wrjMenuSetPanel.localScale = Vector3.zero;
|
wrjMenuSetPanel.localScale = Vector3.zero;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -104,7 +104,7 @@ public class HighPriorityTarget : MonoBehaviour
|
||||||
MQTTManager.instance.SendData(MQTTManager.instance.BandSetting, nowData);
|
MQTTManager.instance.SendData(MQTTManager.instance.BandSetting, nowData);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void FrequencyGamepos(string _frequency)
|
public void FrequencyGamepos(string _frequency)
|
||||||
{
|
{
|
||||||
int layerValue = LayerMask.NameToLayer(_frequency);
|
int layerValue = LayerMask.NameToLayer(_frequency);
|
||||||
|
@ -133,6 +133,8 @@ public class HighPriorityTarget : MonoBehaviour
|
||||||
HighPriorityTarget highPriorityTarget = hit.transform.GetComponent<HighPriorityTarget>();
|
HighPriorityTarget highPriorityTarget = hit.transform.GetComponent<HighPriorityTarget>();
|
||||||
if (!GlobalFlag.isStartRehearsing && highPriorityTarget && highPriorityTarget.Number == Number)
|
if (!GlobalFlag.isStartRehearsing && highPriorityTarget && highPriorityTarget.Number == Number)
|
||||||
{
|
{
|
||||||
|
GameManager.Instance.GetAllImportance();
|
||||||
|
|
||||||
regulate.transform.position = Camera.main.WorldToScreenPoint(hit.point);
|
regulate.transform.position = Camera.main.WorldToScreenPoint(hit.point);
|
||||||
regulate.gameObject.SetActive(true);
|
regulate.gameObject.SetActive(true);
|
||||||
}
|
}
|
||||||
|
@ -153,7 +155,7 @@ public class HighPriorityTarget : MonoBehaviour
|
||||||
{
|
{
|
||||||
HP -= 10;
|
HP -= 10;
|
||||||
string nowData = GetSyncDis(Pos);
|
string nowData = GetSyncDis(Pos);
|
||||||
Debug.Log("发送:"+nowData);
|
Debug.Log("发送:" + nowData);
|
||||||
//DeviceManager.Instance.send2roomStr.Enqueue(nowData);
|
//DeviceManager.Instance.send2roomStr.Enqueue(nowData);
|
||||||
MQTTManager.instance.SendData(MQTTManager.instance.KeyTarget, nowData);
|
MQTTManager.instance.SendData(MQTTManager.instance.KeyTarget, nowData);
|
||||||
}
|
}
|
||||||
|
@ -207,7 +209,7 @@ public class HighPriorityTarget : MonoBehaviour
|
||||||
UploadLogMain uploadLogMain = new UploadLogMain();
|
UploadLogMain uploadLogMain = new UploadLogMain();
|
||||||
uploadLogMain.PracticeId = GlobalFlag.practiceSubjectID;
|
uploadLogMain.PracticeId = GlobalFlag.practiceSubjectID;
|
||||||
uploadLogMain.ThinkId = GlobalFlag.currentThinkId;
|
uploadLogMain.ThinkId = GlobalFlag.currentThinkId;
|
||||||
string log = currentTime + " " + "重要用户(" + Number + ")频段设置为" + frequency;
|
string log = currentTime + " " + "重要用户(" + Number + ")频段设置为" + frequency;
|
||||||
uploadLogMain.log = log;
|
uploadLogMain.log = log;
|
||||||
uploadLogMains.Add(uploadLogMain);
|
uploadLogMains.Add(uploadLogMain);
|
||||||
string uploadLogMainJson = JsonConvert.SerializeObject(uploadLogMains);
|
string uploadLogMainJson = JsonConvert.SerializeObject(uploadLogMains);
|
||||||
|
|
|
@ -362,7 +362,7 @@ public class RadarManger : MonoBehaviour
|
||||||
{
|
{
|
||||||
if (equipmentCommon.isPlayer && GlobalFlag.blueOrRed == 1)
|
if (equipmentCommon.isPlayer && GlobalFlag.blueOrRed == 1)
|
||||||
{
|
{
|
||||||
|
GameManager.Instance.GetAllImportance();
|
||||||
imageprs.gameObject.SetActive(true);
|
imageprs.gameObject.SetActive(true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -566,6 +566,7 @@ public class TerrestrialRadioInterferenceManger : MonoBehaviour
|
||||||
{
|
{
|
||||||
if (!GlobalFlag.isStartRehearsing && GlobalFlag.blueOrRed == 1 && Input.GetMouseButtonDown(0))
|
if (!GlobalFlag.isStartRehearsing && GlobalFlag.blueOrRed == 1 && Input.GetMouseButtonDown(0))
|
||||||
{
|
{
|
||||||
|
GameManager.Instance.GetAllImportance();
|
||||||
Waveimage.transform.position = Camera.main.WorldToScreenPoint(transform.position);
|
Waveimage.transform.position = Camera.main.WorldToScreenPoint(transform.position);
|
||||||
Waveimage.gameObject.SetActive(true);
|
Waveimage.gameObject.SetActive(true);
|
||||||
}
|
}
|
||||||
|
|
|
@ -48,12 +48,14 @@ public class UnmannedAerialVehicleUI : MonoBehaviour
|
||||||
btnFrequencyBand.onClick.AddListener(() => {
|
btnFrequencyBand.onClick.AddListener(() => {
|
||||||
if (unmannedAerialVehicleManage)
|
if (unmannedAerialVehicleManage)
|
||||||
{
|
{
|
||||||
|
GameManager.Instance.GetWRJParameter();
|
||||||
unmannedAerialVehicleManage.FrequencyBand.SetActive(true);
|
unmannedAerialVehicleManage.FrequencyBand.SetActive(true);
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
btnSurveillanceFrequencyBand.onClick.AddListener(() => {
|
btnSurveillanceFrequencyBand.onClick.AddListener(() => {
|
||||||
if (unmannedAerialVehicleManage)
|
if (unmannedAerialVehicleManage)
|
||||||
{
|
{
|
||||||
|
GameManager.Instance.GetWRJParameter();
|
||||||
unmannedAerialVehicleManage.SurveillanceFrequencyBand.SetActive(true);
|
unmannedAerialVehicleManage.SurveillanceFrequencyBand.SetActive(true);
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
@ -74,6 +76,7 @@ public class UnmannedAerialVehicleUI : MonoBehaviour
|
||||||
{
|
{
|
||||||
if (unmannedAerialVehicleManage)
|
if (unmannedAerialVehicleManage)
|
||||||
{
|
{
|
||||||
|
GameManager.Instance.GetWRJParameter();
|
||||||
switch (unmannedAerialVehicleManage.wrjModel)
|
switch (unmannedAerialVehicleManage.wrjModel)
|
||||||
{
|
{
|
||||||
case WRJModel.光学无人机:
|
case WRJModel.光学无人机:
|
||||||
|
|
|
@ -10,6 +10,8 @@ TagManager:
|
||||||
- WRJ1
|
- WRJ1
|
||||||
- AttackTarget1
|
- AttackTarget1
|
||||||
- Importance
|
- Importance
|
||||||
|
- Radar
|
||||||
|
- WRJParameter
|
||||||
layers:
|
layers:
|
||||||
- Default
|
- Default
|
||||||
- TransparentFX
|
- TransparentFX
|
||||||
|
|
Loading…
Reference in New Issue