This commit is contained in:
账号名 2024-01-19 09:17:57 +08:00
parent c758e6e8c4
commit de097df8af
12 changed files with 39411 additions and 10324 deletions

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@ -1 +1 @@
127.0.0.1:48888 192.168.107.15:48888

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@ -1 +1 @@
127.0.0.1 192.168.107.15

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@ -6,8 +6,14 @@ using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
/// <summary>
/// 微波武器
/// </summary>
public class Microwaveweapon : MonoBehaviour public class Microwaveweapon : MonoBehaviour
{ {
/// <summary>
///
/// </summary>
public EquipmentCommon equipment; public EquipmentCommon equipment;
/// <summary> /// <summary>
/// 把自身对象存到链表 /// 把自身对象存到链表
@ -60,14 +66,16 @@ public class Microwaveweapon : MonoBehaviour
public GameObject microwavemoder; public GameObject microwavemoder;
public GameObject microwavepoint; public GameObject microwavepoint;
public Transform miceopos;//看向无人机和打击无人机 public Transform miceopos;//看向无人机和打击无人机
public GameObject InnerLaserlineRendererPrefab1;//用来发射微波激光武器 /// <summary>
public GameObject OuterLaserlineRendererPrefab1;//用来绘制射线的 /// 微博显示
public LineRenderer InnerLaserlineRenderer1; /// </summary>
public LineRenderer OuterLaserlineRenderer1; public MicrowaveweaponAttack microblog;
/// <summary> /// <summary>
/// 微波武器发射的速度 /// 微波武器发射的速度
/// </summary> /// </summary>
public float micspeed = 20; public float micspeed = 20;
public float micdistance = 0;
#endregion #endregion
/// <summary> /// <summary>
/// 接收每次间隔打击时间 /// 接收每次间隔打击时间
@ -87,26 +95,7 @@ public class Microwaveweapon : MonoBehaviour
MicrowaveweaponList.Add(this); MicrowaveweaponList.Add(this);
// 订阅布尔值变化事件 // 订阅布尔值变化事件
OnActivationChanged += OnActivationChangedHandler; OnActivationChanged += OnActivationChangedHandler;
//微波武器进攻的地方
GameObject sendgame = Instantiate(InnerLaserlineRendererPrefab1);
sendgame.transform.position = Vector3.zero;
InnerLaserlineRenderer1 = sendgame.GetComponent<LineRenderer>();
if (InnerLaserlineRenderer1)
{
InnerLaserlineRenderer1.positionCount = 2;
InnerLaserlineRenderer1.SetPosition(0, microwavepoint.transform.position);
InnerLaserlineRenderer1.SetPosition(1, microwavepoint.transform.position);
}
GameObject sendsgames = Instantiate(OuterLaserlineRendererPrefab1);
sendsgames.transform.position = Vector3.zero;
OuterLaserlineRenderer1 = sendsgames.GetComponent<LineRenderer>();
if (OuterLaserlineRenderer1)
{
OuterLaserlineRenderer1.positionCount = 2;
OuterLaserlineRenderer1.SetPosition(0, microwavepoint.transform.position);
OuterLaserlineRenderer1.SetPosition(1, microwavepoint.transform.position);
}
} }
/// <summary> /// <summary>
/// 演练是否开始开关 /// 演练是否开始开关
@ -152,7 +141,8 @@ public class Microwaveweapon : MonoBehaviour
{ {
yield return new WaitForSeconds(microwtimer); yield return new WaitForSeconds(microwtimer);
Debug.LogError("攻击了"); Debug.LogError("攻击了");
if (microwtimer>0&&miceopos!=null) //if (microwtimer>0&&miceopos!=null)
if (miceopos!=null)
{ {
Launchattack(); Launchattack();
var newdata = Getmicdata(); var newdata = Getmicdata();
@ -189,6 +179,7 @@ public class Microwaveweapon : MonoBehaviour
break; break;
case "干扰距离:": case "干扰距离:":
Microwaveinterferencedistance = weaponitemone[i].para_value; Microwaveinterferencedistance = weaponitemone[i].para_value;
micdistance = float.Parse(Microwaveinterferencedistance);
break; break;
case "干扰角度:": case "干扰角度:":
MicrowaveinterferenceAngle = weaponitemone[i].para_value; MicrowaveinterferenceAngle = weaponitemone[i].para_value;
@ -220,16 +211,7 @@ public class Microwaveweapon : MonoBehaviour
{ {
if (miceopos!=null) if (miceopos!=null)
{ {
if (InnerLaserlineRenderer1) microblog.MicrowaveDisplay(micdistance / 10);
{
InnerLaserlineRenderer1.SetPosition(0, microwavepoint.transform.position);
InnerLaserlineRenderer1.SetPosition(1, miceopos.transform.position);
}
if (OuterLaserlineRenderer1)
{
OuterLaserlineRenderer1.SetPosition(0, microwavepoint.transform.position);
OuterLaserlineRenderer1.SetPosition(1, miceopos.transform.position);
}
Closeattack(miceopos); Closeattack(miceopos);
} }
} }
@ -277,37 +259,21 @@ public class Microwaveweapon : MonoBehaviour
public IEnumerator Offlaserstrike() public IEnumerator Offlaserstrike()
{ {
yield return new WaitForSeconds(1f); yield return new WaitForSeconds(1f);
if (InnerLaserlineRenderer1) microblog.MicrowaveDisplay(0);
{
InnerLaserlineRenderer1.SetPosition(0, microwavepoint.transform.position);//射线起点位置
InnerLaserlineRenderer1.SetPosition(1, microwavepoint.transform.position);//射线终点位置
}
if (OuterLaserlineRenderer1)
{
OuterLaserlineRenderer1.SetPosition(0, microwavepoint.transform.position);//射线起点位置
OuterLaserlineRenderer1.SetPosition(1, microwavepoint.transform.position);//射线终点位置
}
ismicow = false; ismicow = false;
} }
/// <summary> /// <summary>
/// 微波武器激光下发 /// 接受数据微波武器激光下发
/// </summary> /// </summary>
public void Microwavetransmission(string[] data) public void Microwavetransmission(string[] data)
{ {
//接收激光下发的位置 //接收激光下发的位置
Vector3 vector =new Vector3(float.Parse(data[2]), float.Parse(data[3]),float.Parse(data[4])); Vector3 vector =new Vector3(float.Parse(data[2]), float.Parse(data[3]),float.Parse(data[4]));
microwavemoder.transform.DOLookAt(vector, 0.1f).SetEase(Ease.Linear); microwavemoder.transform.DOLookAt(vector, 0.1f).SetEase(Ease.Linear).OnComplete(() => {
if (InnerLaserlineRenderer1) microblog.MicrowaveDisplay(micdistance / 10);
{ StartCoroutine(Offlaserstrike());
InnerLaserlineRenderer1.SetPosition(0, microwavepoint.transform.position); });
InnerLaserlineRenderer1.SetPosition(1, vector);
}
if (OuterLaserlineRenderer1)
{
OuterLaserlineRenderer1.SetPosition(0, microwavepoint.transform.position);
OuterLaserlineRenderer1.SetPosition(1,vector);
}
StartCoroutine(Offlaserstrike());
} }
private void OnDestroy() private void OnDestroy()
{ {

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@ -337,6 +337,7 @@ public class Scenariopage : MonoBehaviour
void Start() void Start()
{ {
//调用接口 //调用接口
Debug.Log("Url_Action..:" + Url_Action);
StartCoroutine(Post1(Url_Action, (bol, str) => StartCoroutine(Post1(Url_Action, (bol, str) =>
{ {
Debug.Log(str); Debug.Log(str);

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@ -134,7 +134,6 @@ public class Spectrumdetection : MonoBehaviour
microwaveweapon.ismicow = true; microwaveweapon.ismicow = true;
microwaveweapon.miceopos = unmannedAerialVehicle.transform; microwaveweapon.miceopos = unmannedAerialVehicle.transform;
microwaveweapon.Orientation(); microwaveweapon.Orientation();
microwaveweapon.Orientation();
} }
} }
} }

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@ -9,7 +9,7 @@ using Newtonsoft.Json.Linq;
public static class InterfaceManager public static class InterfaceManager
{ {
private static string _IP; private static string _IP = "192.168.107.15";
public static string IP public static string IP
{ {
get { return _IP; } get { return _IP; }
@ -19,7 +19,7 @@ public static class InterfaceManager
_IP = value; _IP = value;
} }
} }
private static string _Port; private static string _Port = "48888";
public static string Port public static string Port
{ {
get { return _Port; } get { return _Port; }

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@ -265,9 +265,11 @@ public class UnmannedAerialVehicleManage : MonoBehaviour
colliders1.ForEach(x => Debug.Log(x.transform.name)); colliders1.ForEach(x => Debug.Log(x.transform.name));
int _number = UnityEngine.Random.Range(0, colliders1.Count - 1); int _number = UnityEngine.Random.Range(0, colliders1.Count - 1);
List<UnmannedAerialVehicle> _unmannedAerialVehicles = unmannedAerialVehicles.FindAll(x => x != null&&x.gameObject.activeSelf); List<UnmannedAerialVehicle> _unmannedAerialVehicles = unmannedAerialVehicles.FindAll(x => x != null&&x.gameObject.activeSelf);
SendMsg(colliders1[_number].transform); SendMsg(colliders1[_number].transform);
for (int i = 0; i < _unmannedAerialVehicles.Count; i++) for (int i = 0; i < _unmannedAerialVehicles.Count; i++)
{ {
Debug.Log(_unmannedAerialVehicles[i].transform.name);
_unmannedAerialVehicles[i].AttAck(colliders1[_number].transform); _unmannedAerialVehicles[i].AttAck(colliders1[_number].transform);
} }
} }