修改prefab

This commit is contained in:
yulong 2023-11-18 23:41:56 +08:00
parent d7f3da2066
commit e52ba870a8
6 changed files with 193 additions and 837 deletions

View File

@ -11,6 +11,7 @@ GameObject:
- component: {fileID: 5623774859421007312} - component: {fileID: 5623774859421007312}
- component: {fileID: 8765257102886220405} - component: {fileID: 8765257102886220405}
- component: {fileID: 6791575215690237631} - component: {fileID: 6791575215690237631}
- component: {fileID: -23267701065524881}
m_Layer: 0 m_Layer: 0
m_Name: SM_AE86 m_Name: SM_AE86
m_TagString: Untagged m_TagString: Untagged
@ -82,3 +83,20 @@ MeshRenderer:
m_SortingLayerID: 0 m_SortingLayerID: 0
m_SortingLayer: 0 m_SortingLayer: 0
m_SortingOrder: 0 m_SortingOrder: 0
--- !u!114 &-23267701065524881
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4990122376453678954}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f69ad4143a75ab04eb2460a58ce4c386, type: 3}
m_Name:
m_EditorClassIdentifier:
modelequipment:
str:
x: 0
y: 0
z: 0

View File

@ -818,6 +818,7 @@ GameObject:
serializedVersion: 6 serializedVersion: 6
m_Component: m_Component:
- component: {fileID: 4620950573919636985} - component: {fileID: 4620950573919636985}
- component: {fileID: -5357598988889012512}
m_Layer: 0 m_Layer: 0
m_Name: "\u5927\u4F17" m_Name: "\u5927\u4F17"
m_TagString: Untagged m_TagString: Untagged
@ -852,6 +853,23 @@ Transform:
m_Father: {fileID: 0} m_Father: {fileID: 0}
m_RootOrder: 0 m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &-5357598988889012512
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5434501958535632707}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f69ad4143a75ab04eb2460a58ce4c386, type: 3}
m_Name:
m_EditorClassIdentifier:
modelequipment:
str:
x: 0
y: 0
z: 0
--- !u!1 &5515763617755741891 --- !u!1 &5515763617755741891
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0

View File

@ -7,7 +7,7 @@ public class Modeldata : MonoBehaviour
{ {
private string path = "model/";//获取预设体的值 private string path = "model/";//获取预设体的值
private string modename = null; private string modename = null;
public Modelequipment modelequipment;//对应的模型路径 public Modelequipment modelequipment;//对应的模型路径
void Start() void Start()
{ {
modename = transform.name.Replace("(Clone)", "");//消除克隆的物体克隆的名字 modename = transform.name.Replace("(Clone)", "");//消除克隆的物体克隆的名字

View File

@ -1399,14 +1399,15 @@ public class Scenariopage : MonoBehaviour
{ {
for (int i = 0; i < DragManager.Instance.deviceimages.Count; i++) for (int i = 0; i < DragManager.Instance.deviceimages.Count; i++)
{ {
//Debug.LogError(DragManager.Instance.deviceimages[i].name);
if (DragManager.Instance.deviceimages[i] != null)//如果模型没有被删除 if (DragManager.Instance.deviceimages[i] != null)//如果模型没有被删除
{ {
DragManager.Instance.deviceimages[i].GetComponent<Modeldata>().SetPos();//初始化获取模型对应位置的值 DragManager.Instance.deviceimages[i].GetComponent<Modeldata>().SetPos();//初始化获取模型对应位置的值
DragManager.Instance.Addobj1(DragManager.Instance.deviceimages[i]);//就把对应的模型加到链表类里面 DragManager.Instance.Addobj1(DragManager.Instance.deviceimages[i]);//就把对应的模型加到链表类里面
} }
} }
} }
Passbyvalue();//把场景中天气插件的值传给接口 Passbyvalue();//把场景中天气插件的值传给接口
//Modelitem();//把模型路径和对应的位置值传给接口 //Modelitem();//把模型路径和对应的位置值传给接口
if (Id.Length > 1) if (Id.Length > 1)
{ {

File diff suppressed because it is too large Load Diff

View File

@ -48,7 +48,7 @@ public class DragController : MonoBehaviour, IBeginDragHandler, IEndDragHandler,
{ {
DragManager.Instance.AddObj(model);//把对应模型传入链表 DragManager.Instance.AddObj(model);//把对应模型传入链表
//DragManager.Instance.Addobj1(model);// //DragManager.Instance.Addobj1(model);//
//model.GetComponent<Modeldata>().SetPos();//重新获取该模型的位置的值 //model.GetComponent<Modeldata>().SetPos();//重新获取该模型的位置的值
DragManager.Instance.Addtext(modelname_text.text);//把对应名字存入链表 DragManager.Instance.Addtext(modelname_text.text);//把对应名字存入链表
} }
model = null; model = null;