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@ -826,38 +826,38 @@ public class UnmannedAerialVehicleManage : MonoBehaviour
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/// <summary>
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/// <summary>
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/// 雷达检测无人机身上得RSC
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/// 雷达检测无人机身上得RSC
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/// </summary>
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/// </summary>
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public void CheckRSC()
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//public void CheckRSC()
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{
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//{
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if (string.IsNullOrEmpty(RCS))
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// if (string.IsNullOrEmpty(RCS))
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{
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// {
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float rcs = float.Parse(RCS);
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// float rcs = float.Parse(RCS);
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if (rcs <= 0.5 && rcs >= 0.1)
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// if (rcs <= 0.5 && rcs >= 0.1)
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{
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// {
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StartCoroutine(ShowRadarTips(0.8f, 2));
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// StartCoroutine(ShowRadarTips(0.8f, 2));
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}
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// }
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else if (rcs >= 0.5f && rcs <= 1)
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// else if (rcs >= 0.5f && rcs <= 1)
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{
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// {
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StartCoroutine(ShowRadarTips(0.4f, 1));
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// StartCoroutine(ShowRadarTips(0.4f, 1));
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}
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// }
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}
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// }
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}
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//}
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/// <summary>
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/// <summary>
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/// 多少时间在对方雷达界面上显示红色标记
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/// 多少时间在对方雷达界面上显示红色标记
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/// </summary>
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/// </summary>
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/// <param name="minTime"></param>
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/// <param name="minTime"></param>
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/// <param name="maxTime"></param>
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/// <param name="maxTime"></param>
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/// <returns></returns>
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/// <returns></returns>
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private IEnumerator ShowRadarTips(float minTime, float maxTime)
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//private IEnumerator ShowRadarTips(float minTime, float maxTime)
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{
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//{
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GameObject tips = transform.Find("Minimapwrj").gameObject;
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// GameObject tips = transform.Find("Minimapwrj").gameObject;
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while (true)
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// while (true)
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{
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// {
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tips.gameObject.SetActive(false);
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// tips.gameObject.SetActive(false);
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float time = UnityEngine.Random.Range(minTime, maxTime);
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// float time = UnityEngine.Random.Range(minTime, maxTime);
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yield return new WaitForSeconds(time);
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// yield return new WaitForSeconds(time);
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tips.gameObject.SetActive(true);
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// tips.gameObject.SetActive(true);
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}
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// }
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}
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//}
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public LayerMask layerMask = new LayerMask();
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public LayerMask layerMask = new LayerMask();
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/// <summary>
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/// <summary>
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@ -1230,7 +1230,7 @@ public class UnmannedAerialVehicleManage : MonoBehaviour
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unmannedAerialVehicleManages.RemoveAt(i);
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unmannedAerialVehicleManages.RemoveAt(i);
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}
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}
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}
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}
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StopCoroutine(ShowRadarTips(0, 0));
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//StopCoroutine(ShowRadarTips(0, 0));
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OnActivationChanged -= OnActivationChangedHandler;
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OnActivationChanged -= OnActivationChangedHandler;
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}
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}
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