This commit is contained in:
YangHua 2024-01-19 09:50:28 +08:00
commit f203a84fb2
20 changed files with 39715 additions and 10333 deletions

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@ -139,6 +425,7 @@ Transform:
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m_Father: {fileID: 0}
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@ -159,3 +446,17 @@ MonoBehaviour:
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MonoBehaviour:
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HP: 100
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@ -1 +1 @@
127.0.0.1:48888
192.168.107.15:48888

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@ -1 +1 @@
127.0.0.1
192.168.107.15

View File

@ -6,8 +6,14 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// 微波武器
/// </summary>
public class Microwaveweapon : MonoBehaviour
{
/// <summary>
///
/// </summary>
public EquipmentCommon equipment;
/// <summary>
/// 把自身对象存到链表
@ -60,14 +66,16 @@ public class Microwaveweapon : MonoBehaviour
public GameObject microwavemoder;
public GameObject microwavepoint;
public Transform miceopos;//看向无人机和打击无人机
public GameObject InnerLaserlineRendererPrefab1;//用来发射微波激光武器
public GameObject OuterLaserlineRendererPrefab1;//用来绘制射线的
public LineRenderer InnerLaserlineRenderer1;
public LineRenderer OuterLaserlineRenderer1;
/// <summary>
/// 微博显示
/// </summary>
public MicrowaveweaponAttack microblog;
/// <summary>
/// 微波武器发射的速度
/// </summary>
public float micspeed = 20;
public float micdistance = 0;
#endregion
/// <summary>
/// 接收每次间隔打击时间
@ -87,26 +95,7 @@ public class Microwaveweapon : MonoBehaviour
MicrowaveweaponList.Add(this);
// 订阅布尔值变化事件
OnActivationChanged += OnActivationChangedHandler;
//微波武器进攻的地方
GameObject sendgame = Instantiate(InnerLaserlineRendererPrefab1);
sendgame.transform.position = Vector3.zero;
InnerLaserlineRenderer1 = sendgame.GetComponent<LineRenderer>();
if (InnerLaserlineRenderer1)
{
InnerLaserlineRenderer1.positionCount = 2;
InnerLaserlineRenderer1.SetPosition(0, microwavepoint.transform.position);
InnerLaserlineRenderer1.SetPosition(1, microwavepoint.transform.position);
}
GameObject sendsgames = Instantiate(OuterLaserlineRendererPrefab1);
sendsgames.transform.position = Vector3.zero;
OuterLaserlineRenderer1 = sendsgames.GetComponent<LineRenderer>();
if (OuterLaserlineRenderer1)
{
OuterLaserlineRenderer1.positionCount = 2;
OuterLaserlineRenderer1.SetPosition(0, microwavepoint.transform.position);
OuterLaserlineRenderer1.SetPosition(1, microwavepoint.transform.position);
}
}
/// <summary>
/// 演练是否开始开关
@ -152,7 +141,8 @@ public class Microwaveweapon : MonoBehaviour
{
yield return new WaitForSeconds(microwtimer);
Debug.LogError("攻击了");
if (microwtimer>0&&miceopos!=null)
//if (microwtimer>0&&miceopos!=null)
if (miceopos!=null)
{
Launchattack();
var newdata = Getmicdata();
@ -189,6 +179,7 @@ public class Microwaveweapon : MonoBehaviour
break;
case "干扰距离:":
Microwaveinterferencedistance = weaponitemone[i].para_value;
micdistance = float.Parse(Microwaveinterferencedistance);
break;
case "干扰角度:":
MicrowaveinterferenceAngle = weaponitemone[i].para_value;
@ -220,16 +211,7 @@ public class Microwaveweapon : MonoBehaviour
{
if (miceopos!=null)
{
if (InnerLaserlineRenderer1)
{
InnerLaserlineRenderer1.SetPosition(0, microwavepoint.transform.position);
InnerLaserlineRenderer1.SetPosition(1, miceopos.transform.position);
}
if (OuterLaserlineRenderer1)
{
OuterLaserlineRenderer1.SetPosition(0, microwavepoint.transform.position);
OuterLaserlineRenderer1.SetPosition(1, miceopos.transform.position);
}
microblog.MicrowaveDisplay(micdistance / 10);
Closeattack(miceopos);
}
}
@ -277,37 +259,21 @@ public class Microwaveweapon : MonoBehaviour
public IEnumerator Offlaserstrike()
{
yield return new WaitForSeconds(1f);
if (InnerLaserlineRenderer1)
{
InnerLaserlineRenderer1.SetPosition(0, microwavepoint.transform.position);//射线起点位置
InnerLaserlineRenderer1.SetPosition(1, microwavepoint.transform.position);//射线终点位置
}
if (OuterLaserlineRenderer1)
{
OuterLaserlineRenderer1.SetPosition(0, microwavepoint.transform.position);//射线起点位置
OuterLaserlineRenderer1.SetPosition(1, microwavepoint.transform.position);//射线终点位置
}
microblog.MicrowaveDisplay(0);
ismicow = false;
}
/// <summary>
/// 微波武器激光下发
/// 接受数据微波武器激光下发
/// </summary>
public void Microwavetransmission(string[] data)
{
//接收激光下发的位置
Vector3 vector =new Vector3(float.Parse(data[2]), float.Parse(data[3]),float.Parse(data[4]));
microwavemoder.transform.DOLookAt(vector, 0.1f).SetEase(Ease.Linear);
if (InnerLaserlineRenderer1)
{
InnerLaserlineRenderer1.SetPosition(0, microwavepoint.transform.position);
InnerLaserlineRenderer1.SetPosition(1, vector);
}
if (OuterLaserlineRenderer1)
{
OuterLaserlineRenderer1.SetPosition(0, microwavepoint.transform.position);
OuterLaserlineRenderer1.SetPosition(1,vector);
}
StartCoroutine(Offlaserstrike());
microwavemoder.transform.DOLookAt(vector, 0.1f).SetEase(Ease.Linear).OnComplete(() => {
microblog.MicrowaveDisplay(micdistance / 10);
StartCoroutine(Offlaserstrike());
});
}
private void OnDestroy()
{

View File

@ -0,0 +1,24 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;
/// <summary>
/// 微波武器攻击
/// </summary>
public class MicrowaveweaponAttack : MonoBehaviour
{
/// <summary>
/// 微波武器
/// </summary>
public Microwaveweapon microwaveweapon;
/// <summary>
/// 微波显示
/// </summary>
public void MicrowaveDisplay(float show)
{
transform.DOScaleZ(show, 1);
}
}

View File

@ -0,0 +1,11 @@
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MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
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@ -337,6 +337,7 @@ public class Scenariopage : MonoBehaviour
void Start()
{
//调用接口
Debug.Log("Url_Action..:" + Url_Action);
StartCoroutine(Post1(Url_Action, (bol, str) =>
{
Debug.Log(str);

View File

@ -134,7 +134,6 @@ public class Spectrumdetection : MonoBehaviour
microwaveweapon.ismicow = true;
microwaveweapon.miceopos = unmannedAerialVehicle.transform;
microwaveweapon.Orientation();
microwaveweapon.Orientation();
}
}
}

View File

@ -0,0 +1,78 @@
using DG.Tweening;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// 重点保护目标
/// </summary>
public class HighPriorityTarget : MonoBehaviour
{
/// <summary>
/// 重点保护目标集合
/// </summary>
public static List<HighPriorityTarget> HighPriorityTargets = new List<HighPriorityTarget>();
/// <summary>
/// 重点设备完整度
/// </summary>
public static float EquipmentIntegrity = 1;
#region
/// <summary>
/// 单体保护目标属性血量
/// </summary>
public float HP = 100;
#endregion
/// <summary>
/// 重点目标UI看向摄像机
/// </summary>
public Transform KeyObjectiveUI;
/// <summary>
/// 爆炸预制体
/// </summary>
public GameObject explodePrefab;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
if (Camera.main)
KeyObjectiveUI.transform.LookAt(Camera.main.transform);
}
/// <summary>
/// 被攻击
/// </summary>
public void BeAssaulted()
{
HP -= 10;
if (HP <= 0)
{
GameObject Bao1 = Instantiate(explodePrefab, transform);
GameObject Bao2 = Instantiate(explodePrefab, transform);
GameObject Bao3 = Instantiate(explodePrefab, transform);
Vector3 v1 = new Vector3(Random.Range(0f, 1.5f), 0, Random.Range(0f, 1.5f));
Vector3 v2 = new Vector3(Random.Range(0f, 1.5f), 0, Random.Range(0f, 1.5f));
Vector3 v3 = new Vector3(Random.Range(0f, 1.5f), 0, Random.Range(0f, 1.5f));
Bao1.transform.localPosition = Vector3.zero + v1;
Bao2.transform.localPosition = Vector3.zero + v2;
Bao3.transform.localPosition = Vector3.zero + v3;
Bao1.transform.SetParent(null);
Bao2.transform.SetParent(null);
Bao3.transform.SetParent(null);
Bao1.SetActive(true);
Bao2.SetActive(true);
Bao3.SetActive(true);
Destroy(gameObject);
}
}
}

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@ -0,0 +1,11 @@
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guid: 0e0ba15c2e152f74d80232cb3ddeaa3d
MonoImporter:
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serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
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View File

@ -9,7 +9,7 @@ using Newtonsoft.Json.Linq;
public static class InterfaceManager
{
private static string _IP;
private static string _IP = "192.168.107.15";
public static string IP
{
get { return _IP; }
@ -19,7 +19,7 @@ public static class InterfaceManager
_IP = value;
}
}
private static string _Port;
private static string _Port = "48888";
public static string Port
{
get { return _Port; }

View File

@ -145,6 +145,7 @@ public class LaserFireControlPlatformManger : MonoBehaviour
/// 激光火炮打击时间
/// </summary>
public static float lasertime;
public float lasertimes;
/// <summary>
/// 判断物体是否在相机里面
/// </summary>
@ -187,6 +188,10 @@ public class LaserFireControlPlatformManger : MonoBehaviour
void Update()
{
if (lasertime>0)
{
lasertime -= Time.deltaTime;
}
//if (UIBootstrap.Instance.GetRoleByIDPracticeId(GlobalFlag.practiceSeatId) != "0"&&Input.GetMouseButtonDown(0))
//{
// if (!EventSystem.current.IsPointerOverGameObject())
@ -195,6 +200,7 @@ public class LaserFireControlPlatformManger : MonoBehaviour
// Front = true;
// }
//}
if (UIBootstrap.Instance.GetRoleByIDPracticeId(GlobalFlag.practiceSeatId) != "0" && Input.GetMouseButtonDown(0))
{
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
@ -298,6 +304,7 @@ public class LaserFireControlPlatformManger : MonoBehaviour
case "储能间隔时间:":
StorageIntervalTime = weaponitemone[i].para_value;
lasertime = float.Parse(StorageIntervalTime);
lasertimes = float.Parse(StorageIntervalTime);
break;
case "毁伤目标累积作用时间:":
CumulativeActionTimeOfDamageTarget = weaponitemone[i].para_value;
@ -549,6 +556,10 @@ public class LaserFireControlPlatformManger : MonoBehaviour
OuterLaserlineRenderer.SetPosition(0, LaserPoint.transform.position); // 设置线段起点为物体位置
OuterLaserlineRenderer.SetPosition(1, LaserPoint.transform.position); // 设置线段终点为目标点
}
if (lasertimes!=0)
{
lasertime = lasertimes;
}
isLasing = false;
}

View File

@ -121,7 +121,7 @@ public class RadarManger : MonoBehaviour
/// <summary>
/// 计时火炮蓄能时间
/// </summary>
public float radartime;
public float radartime=0;
void Start()
{
Mincamera = GameObject.Find("Minimap Camera").GetComponent<Camera>();
@ -305,19 +305,18 @@ public class RadarManger : MonoBehaviour
UnmannedAerialVehicle unmannedAerialVehicle = colliders2[i].GetComponent<UnmannedAerialVehicle>();
if (unmannedAerialVehicle)
{
radartime += Time.deltaTime;
if (radartime>=LaserFireControlPlatformManger.lasertime)
if (radartime == LaserFireControlPlatformManger.lasertime)
{
Debug.Log("今来了");
LaserFireControlPlatformManger laserFireControlPlatformManger = LaserFireControlPlatformManger.laserFireControlPlatformMangers.Find(x => (x != null && x.isLasing == false));
radartime = 0;
if (laserFireControlPlatformManger)
if (laserFireControlPlatformManger)
{
laserFireControlPlatformManger.isLasing = true;
//Debug.Log(laserFireControlPlatformManger.transform.name + "攻击无人机: " + unmannedAerialVehicle.transform.name);
laserFireControlPlatformManger.targetPoint = unmannedAerialVehicle.transform;
laserFireControlPlatformManger.Crosshair();
laserFireControlPlatformManger.Lasing();
radartime = 0;
}
}
number++;

View File

@ -150,7 +150,7 @@ public class TerrestrialRadioInterferenceManger : MonoBehaviour
}
}
#region
/// <summary>
/// 导条变化调用
@ -305,13 +305,91 @@ public class TerrestrialRadioInterferenceManger : MonoBehaviour
{
if (colliders[i].transform.tag == "WRJ")
{
UnmannedAerialVehicle unmannedAerialVehicle = null;
if (colliders[i].GetComponent<UnmannedAerialVehicle>())
{
unmannedAerialVehicle = colliders[i].GetComponent<UnmannedAerialVehicle>();
}
UnmannedAerialVehicleManage unmannedAerialVehicleManage = null;
if (colliders[i].GetComponent<UnmannedAerialVehicleManage>())
{
unmannedAerialVehicleManage = colliders[i].GetComponent<UnmannedAerialVehicleManage>();
}
if (unmannedAerialVehicleManage != null)
unmannedAerialVehicleManage.CheckSatellitePositioningFrequency(this.transform, InterferenceMode, TransmittedPower, InterferingFrequency, InterferenceAngle, ground);
if (TransmittedPower == "10~30W" || TransmittedPower == "30~50W" && unmannedAerialVehicleManage != null)
{
Debug.LogError("发射功率进来了1");
Debug.LogError(unmannedAerialVehicleManage.satellitePositioningFrequency);
Debug.LogError(InterferingFrequency);
if (unmannedAerialVehicleManage.satellitePositioningFrequency == InterferingFrequency && unmannedAerialVehicleManage != null)
{
Debug.LogError("相同频率进来了1");
Debug.LogError(InterferenceMode);
Debug.LogError(unmannedAerialVehicleManage != null);
if (InterferenceMode == "驱离" && unmannedAerialVehicleManage != null)
{
Debug.LogError("驱离");
unmannedAerialVehicleManage.transform.DOKill();
unmannedAerialVehicleManage.transform.LookAt(new Vector3(-500, 160, 1600));
unmannedAerialVehicleManage.transform.DOMove(new Vector3(-500, 160, 1600), 60);
}
else if (InterferenceMode == "迫降" && unmannedAerialVehicleManage != null)
{
Debug.LogError("迫降");
unmannedAerialVehicleManage.transform.DOKill();
//unmannedAerialVehicle.transform.DOKill();
//Debug.LogError(unmannedAerialVehicle.name);
RaycastHit hit;
if (Physics.Raycast(unmannedAerialVehicleManage.transform.position, Vector3.down, out hit, Mathf.Infinity, ground))
{
if (hit.distance > 1f)
{
Debug.LogError(hit.distance);
hit.point = new Vector3(hit.point.x, hit.point.y + 3, hit.point.z);
unmannedAerialVehicleManage.transform.DOMove(hit.point, 6);
}
else
{
speed = 0;
}
}
}
}
}
if (TransmittedPower == "50~100W" && unmannedAerialVehicleManage != null)
{
Debug.LogError("功率进来了2");
if (unmannedAerialVehicleManage.dataLinkCommunicationFrequency == InterferingFrequency && unmannedAerialVehicleManage != null)
{
Debug.LogError("频率进来了");
if (unmannedAerialVehicleManage != null)
{
Vector3 one = unmannedAerialVehicleManage.transform.position - transform.position;
float angue = Vector3.Angle(one, transform.forward);
if (float.Parse(InterferenceAngle) >= angue)
{
//unmannedAerialVehicleManage.transform.DOKill();
Debug.LogError("目标出现在范围内");
Debug.LogError(unmannedAerialVehicleManage.maximumFlyingSpeed);
unmannedAerialVehicleManage.maximumFlyingSpeed = (float.Parse(unmannedAerialVehicleManage.maximumFlyingSpeed) - 5).ToString();
Debug.LogError(unmannedAerialVehicleManage.maximumFlyingSpeed);
}
else
{
Debug.LogError("目标没有出现在范围里面");
}
}
}
}
}
}
}
@ -321,7 +399,7 @@ public class TerrestrialRadioInterferenceManger : MonoBehaviour
/// <exception cref="NotImplementedException"></exception>
private void Angularrange()
{
Collider[] collider = Physics.OverlapSphere(transform.position, 300);
Collider[] collider = Physics.OverlapSphere(transform.position,300);
for (int i = 0; i < collider.Length; i++)
{
if (collider[i].transform.tag == "WRJ")