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@ -0,0 +1,39 @@
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|||
using System;
|
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using System.Collections;
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using System.Collections.Generic;
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||||
using UnityEngine;
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||||
using UnityEngine.UI;
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||||
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||||
public class Competitioncontentpanl : MonoBehaviour
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||||
{
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||||
public Image Competitioncontent_panl;
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||||
public Button off_botn;//关闭按钮
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||||
public Button verify_botn;//确定按钮
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||||
public Button cancel_botn;//取消按钮
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||||
void Start()
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||||
{
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Interactionbtn();//这个页面交互按钮
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||||
}
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||||
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||||
private void Interactionbtn()
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||||
{
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||||
off_botn.onClick.AddListener(() =>
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{
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Competitioncontent_panl.gameObject.SetActive(false);
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||||
});
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verify_botn.onClick.AddListener(() =>
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{
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||||
Competitioncontent_panl.gameObject.SetActive(false);
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||||
});
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||||
cancel_botn.onClick.AddListener(() =>
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||||
{
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||||
Competitioncontent_panl.gameObject.SetActive(false);
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});
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||||
}
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||||
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||||
// Update is called once per frame
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||||
void Update()
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||||
{
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||||
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||||
}
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||||
}
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@ -0,0 +1,11 @@
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serializedVersion: 2
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defaultReferences: []
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userData:
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|
@ -1,4 +1,4 @@
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|||
using System;
|
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using AdamSync;
|
||||
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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@ -7,17 +7,7 @@ using UnityEngine.UI;
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|||
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||||
public class Judgmentstate : MonoBehaviour
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||||
{
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/// <summary>
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/// 环境设置按钮
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/// </summary>
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public Button environment;
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/// <summary>
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/// 天气配置页面
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/// </summary>
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||||
public RectTransform weather_panl;
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||||
/// <summary>
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||||
/// 关闭天气配置界面按钮
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/// </summary>
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||||
public Button fanhui1;
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public Button off_btn;
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public Button initiate_btn;//开始按钮
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@ -26,20 +16,19 @@ public class Judgmentstate : MonoBehaviour
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public Text countdown_text;//倒计时文本
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||||
public bool isp=false;//判断游戏结束
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||||
public float a=5;
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||||
public Competitioncontentpanl competitioncontentpanl;
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||||
public Button content_bton;//训练内容按钮
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||||
public Seatpanl seatpanl;//席位内容页面
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||||
public Button message_btn;//席位训练按钮
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||||
public Modellinkedlistpanl modellinkedlistpanl;//模型页面列表
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||||
public Button model2_btn;//模型列表按钮
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||||
|
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|
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||||
public bool UNITY_EDITOR { get; private set; }
|
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void Start()
|
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{
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Time.timeScale = 0;
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environment.onClick.AddListener(() =>
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{
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weather_panl.gameObject.SetActive(true);
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||||
});
|
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off_btn.onClick.AddListener(() =>
|
||||
{
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||||
weather_panl.gameObject.SetActive(false);
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||||
});
|
||||
|
||||
fanhui1.onClick.AddListener(() =>
|
||||
{
|
||||
GameMain.tiao = false;
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||||
|
@ -54,18 +43,16 @@ public class Judgmentstate : MonoBehaviour
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|||
{
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||||
initiate_btn.gameObject.SetActive(false);
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||||
Pause_btn.gameObject.SetActive(true);
|
||||
Time.timeScale = 1;
|
||||
AudioListener.pause = true;
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||||
string msg = $"send2room " + "start";
|
||||
_ = SyncCreateRoom.SendMessageAsync(msg);
|
||||
});
|
||||
Pause_btn.onClick.AddListener(() =>
|
||||
{
|
||||
if (isp!=false)
|
||||
{
|
||||
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||||
initiate_btn.gameObject.SetActive(true);
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||||
Pause_btn.gameObject.SetActive(false);
|
||||
Time.timeScale = 0;
|
||||
AudioListener.pause = false;
|
||||
}
|
||||
string msg = $"send2room "+"stop";
|
||||
_ = SyncCreateRoom.SendMessageAsync(msg);
|
||||
});
|
||||
finish_btn.onClick.AddListener(() =>
|
||||
{
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||||
|
@ -75,6 +62,18 @@ public class Judgmentstate : MonoBehaviour
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|||
}
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||||
countdown_text.gameObject.SetActive(true);
|
||||
});
|
||||
content_bton.onClick.AddListener(() =>
|
||||
{
|
||||
competitioncontentpanl.gameObject.SetActive(true);
|
||||
});
|
||||
message_btn.onClick.AddListener(() =>
|
||||
{
|
||||
seatpanl.gameObject.SetActive(true);
|
||||
});
|
||||
model2_btn.onClick.AddListener(() =>
|
||||
{
|
||||
modellinkedlistpanl.gameObject.SetActive(true);
|
||||
});
|
||||
}
|
||||
|
||||
void Update()
|
||||
|
@ -86,8 +85,11 @@ public class Judgmentstate : MonoBehaviour
|
|||
if (a<=0)
|
||||
{
|
||||
countdown_text.gameObject.SetActive(false);
|
||||
UnityEditor.EditorApplication.isPlaying = false;
|
||||
Application.Quit();//在可执行程序中结束运行
|
||||
string msg = $"send2room " + "end";
|
||||
_ = SyncCreateRoom.SendMessageAsync(msg);
|
||||
//UnityEditor.EditorApplication.isPlaying = false;
|
||||
//Application.Quit();//在可执行程序中结束运行
|
||||
a = 5;
|
||||
isp = false;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -0,0 +1,39 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class Modellinkedlistpanl : MonoBehaviour
|
||||
{
|
||||
public Image modellinkedlist_panl;
|
||||
public Button off2_botn;//关闭按钮
|
||||
public Button verify2_botn;//确认按钮
|
||||
public Button cancel2_botn;//取消按钮
|
||||
void Start()
|
||||
{
|
||||
Trigger();//按钮触发方法
|
||||
}
|
||||
|
||||
private void Trigger()
|
||||
{
|
||||
off2_botn.onClick.AddListener(() =>
|
||||
{
|
||||
modellinkedlist_panl.gameObject.SetActive(false);
|
||||
});
|
||||
verify2_botn.onClick.AddListener(() =>
|
||||
{
|
||||
modellinkedlist_panl.gameObject.SetActive(false);
|
||||
});
|
||||
cancel2_botn.onClick.AddListener(() =>
|
||||
{
|
||||
modellinkedlist_panl.gameObject.SetActive(false);
|
||||
});
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
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||||
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|
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MonoImporter:
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||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -887,7 +887,7 @@ public class Scenariopage : MonoBehaviour
|
|||
aircraft.para_unit = laserunitlists[i];
|
||||
aircraft.r1 = Laserunitlist[i].text;
|
||||
//aircraft.r2 = "";
|
||||
//aircraft.r3 = "";
|
||||
//aircraft.r3 = ""; k,
|
||||
aircrafts.Add(aircraft);
|
||||
}
|
||||
string str = Newtonsoft.Json.JsonConvert.SerializeObject(aircrafts);
|
||||
|
@ -1536,10 +1536,10 @@ public class Scenariopage : MonoBehaviour
|
|||
{
|
||||
stringlist.Add(weaponitem.data[i].id);
|
||||
}
|
||||
PlayerPrefs.SetString("id0", stringlist[0]);
|
||||
PlayerPrefs.SetString("id1", stringlist[1]);
|
||||
PlayerPrefs.SetString("id2", stringlist[2]);
|
||||
PlayerPrefs.SetString("id3", stringlist[3]);
|
||||
//PlayerPrefs.SetString("id0", stringlist[0]);
|
||||
//PlayerPrefs.SetString("id1", stringlist[1]);
|
||||
//PlayerPrefs.SetString("id2", stringlist[2]);
|
||||
//PlayerPrefs.SetString("id3", stringlist[3]);
|
||||
}
|
||||
}
|
||||
Saveaeroplane();//保存飞机参数值
|
||||
|
@ -1552,6 +1552,10 @@ public class Scenariopage : MonoBehaviour
|
|||
{
|
||||
string url = "http://172.16.1.254:48888/Handler/Thinkingfile.ashx?action=adddevicepara";
|
||||
List<Aircraft> aircrafts = new List<Aircraft>();
|
||||
if (uavnamelist2.Count>0)
|
||||
{
|
||||
uavnamelist2.Clear();
|
||||
}
|
||||
uavnamelist2.Add(quantity1);
|
||||
uavnamelist2.Add(quantity2);
|
||||
uavnamelist2.Add(quantity3);
|
||||
|
@ -1586,6 +1590,10 @@ public class Scenariopage : MonoBehaviour
|
|||
{
|
||||
string url = "http://172.16.1.254:48888/Handler/Thinkingfile.ashx?action=adddevicepara";
|
||||
List<Aircraft> aircrafts = new List<Aircraft>();
|
||||
if (wirelesslist2.Count>0)
|
||||
{
|
||||
wirelesslist2.Clear();
|
||||
}
|
||||
wirelesslist2.Add(frequ);
|
||||
wirelesslist2.Add(drive);
|
||||
wirelesslist2.Add(power);
|
||||
|
|
|
@ -0,0 +1,41 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class Seatpanl : MonoBehaviour
|
||||
{
|
||||
public Image seat_panl;
|
||||
public Button off1_botn;
|
||||
public Button verify1_botn;
|
||||
public Button cancel1_botn;
|
||||
void Start()
|
||||
{
|
||||
|
||||
|
||||
Interactivebtn();//这几个按钮交互页面
|
||||
}
|
||||
|
||||
private void Interactivebtn()
|
||||
{
|
||||
off1_botn.onClick.AddListener(() =>
|
||||
{
|
||||
seat_panl.gameObject.SetActive(false);
|
||||
});
|
||||
verify1_botn.onClick.AddListener(() =>
|
||||
{
|
||||
seat_panl.gameObject.SetActive(false);
|
||||
});
|
||||
cancel1_botn.onClick.AddListener(() =>
|
||||
{
|
||||
seat_panl.gameObject.SetActive(false);
|
||||
});
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
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guid: cb3fb3a44d8b6f0438da5c2e83cbf1a0
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
|
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assetBundleName:
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assetBundleVariant:
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File diff suppressed because it is too large
Load Diff
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propertyPath: m_Name
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objectReference: {fileID: 0}
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propertyPath: m_Text
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m_SourcePrefab: {fileID: 100100000, guid: 45f26f52bed0c2f48980e3679f72d225, type: 3}
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m_PrefabInstance: {fileID: 150123908}
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m_CorrespondingSourceObject: {fileID: 7504021917712410623, guid: 45f26f52bed0c2f48980e3679f72d225,
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m_PrefabAsset: {fileID: 0}
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 150123910}
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huoPaoCtrls: []
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modelname_text: {fileID: 1667057416}
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isDragWRJ: 0
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--- !u!1 &150755764
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GameObject:
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m_ObjectHideFlags: 0
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@ -82473,30 +82418,6 @@ RectTransform:
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type: 3}
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m_PrefabInstance: {fileID: 1482123794}
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m_PrefabAsset: {fileID: 0}
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--- !u!1 &1482123796 stripped
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GameObject:
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m_CorrespondingSourceObject: {fileID: 7504021917712410623, guid: 45f26f52bed0c2f48980e3679f72d225,
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type: 3}
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m_PrefabInstance: {fileID: 1482123794}
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m_PrefabAsset: {fileID: 0}
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--- !u!114 &1482123797
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1482123796}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 154ea33a68384034b8bef474a9a6440d, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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prefabItem: {fileID: 5562508959717975316, guid: 2910b959e5d692044872758ad0515214,
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type: 3}
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model: {fileID: 0}
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huoPaoCtrls: []
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modelname_text: {fileID: 1532881253}
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isDragWRJ: 0
|
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--- !u!1 &1483709526
|
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GameObject:
|
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m_ObjectHideFlags: 0
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|
@ -88185,18 +88106,6 @@ MonoBehaviour:
|
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m_OnValueChanged:
|
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m_PersistentCalls:
|
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m_Calls: []
|
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--- !u!114 &1532881253 stripped
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MonoBehaviour:
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m_CorrespondingSourceObject: {fileID: 7504021919138649143, guid: 45f26f52bed0c2f48980e3679f72d225,
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type: 3}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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--- !u!1 &1535745692
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GameObject:
|
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m_ObjectHideFlags: 0
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|
@ -91271,18 +91180,6 @@ MonoBehaviour:
|
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huoPaoCtrls: []
|
||||
modelname_text: {fileID: 2024672832}
|
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isDragWRJ: 0
|
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--- !u!114 &1667057416 stripped
|
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MonoBehaviour:
|
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m_CorrespondingSourceObject: {fileID: 7504021919138649143, guid: 45f26f52bed0c2f48980e3679f72d225,
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type: 3}
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m_PrefabInstance: {fileID: 150123908}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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--- !u!1 &1670536415
|
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GameObject:
|
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m_ObjectHideFlags: 0
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|
@ -97560,7 +97457,7 @@ MonoBehaviour:
|
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m_PreInfinity: 2
|
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m_PostInfinity: 2
|
||||
m_RotationOrder: 4
|
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randSeed: 1374790109
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randSeed: 106722906
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isDoingTransition: 0
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minimumHeight: 0
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--- !u!114 &1820978574
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|
|
|
@ -3129,5 +3129,10 @@ PrefabInstance:
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propertyPath: m_Pivot.y
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value: 0.5
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objectReference: {fileID: 0}
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propertyPath: m_SizeDelta.y
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value: 30
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objectReference: {fileID: 0}
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|
||||
|
|
|
@ -3,6 +3,7 @@ using System;
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Tenkoku.Core;
|
||||
using UnityEditorInternal;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEngine.UI;
|
||||
|
|
|
@ -36,6 +36,7 @@ public class ToolsBootstrap : MonoBehaviour
|
|||
|
||||
private void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -66,6 +67,7 @@ public class ToolsBootstrap : MonoBehaviour
|
|||
}
|
||||
else
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<LangVersion>latest</LangVersion>
|
||||
<CscToolPath>E:\Unity\2019.4.9f1\Unity\Editor\Data\Tools\RoslynScripts</CscToolPath>
|
||||
<CscToolPath>D:\un\Unity\Editor\Data\Tools\RoslynScripts</CscToolPath>
|
||||
<CscToolExe>unity_csc.bat</CscToolExe>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
|
@ -24,7 +24,7 @@
|
|||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>Temp\bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE;UNITY_2019_4_9;UNITY_2019_4;UNITY_2019;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_STANDARD_2_0;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;UNITY_POST_PROCESSING_STACK_V2;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
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@ -2,7 +2,7 @@
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398
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398
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@ -2,7 +2,7 @@
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|
|
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Reference in New Issue