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15 changed files with 3818 additions and 3779 deletions

6
.vsconfig Normal file
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@ -0,0 +1,6 @@
{
"version": "1.0",
"components": [
"Microsoft.VisualStudio.Workload.ManagedGame"
]
}

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@ -48,7 +48,7 @@ Material:
m_Scale: {x: 1, y: 1} m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0} m_Offset: {x: 0, y: 0}
m_Floats: m_Floats:
- _GIntensity: 0 - _GIntensity: 0.1
- _Intensity: 0 - _Intensity: 0
- _SIntensity: 1 - _SIntensity: 1
- _perturbation: 0.405 - _perturbation: 0.405

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@ -33,7 +33,7 @@ Material:
- _overBright: 1 - _overBright: 1
m_Colors: m_Colors:
- _AmbientTint: {r: 1, g: 1, b: 1, a: 1} - _AmbientTint: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 0.5, g: 0.49803922, b: 0.49215686, a: 0.2} - _Color: {r: 0, g: 0, b: 0, a: 1}
- _GlowColor: {r: 0.5, g: 0.5, b: 0.5, a: 0.5} - _GlowColor: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}
- _PrimaryTint: {r: 1, g: 1, b: 1, a: 1} - _PrimaryTint: {r: 1, g: 1, b: 1, a: 1}
- _TintColor: {r: 1, g: 1, b: 1, a: 1} - _TintColor: {r: 1, g: 1, b: 1, a: 1}

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@ -9912,7 +9912,6 @@ GameObject:
serializedVersion: 6 serializedVersion: 6
m_Component: m_Component:
- component: {fileID: 7615181139496386328} - component: {fileID: 7615181139496386328}
- component: {fileID: 7615181139496386335}
- component: {fileID: 7615181139496386334} - component: {fileID: 7615181139496386334}
- component: {fileID: 7615181139496386333} - component: {fileID: 7615181139496386333}
- component: {fileID: 7615181139496386332} - component: {fileID: 7615181139496386332}
@ -9941,25 +9940,6 @@ Transform:
m_Father: {fileID: 0} m_Father: {fileID: 0}
m_RootOrder: 0 m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 90, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 90, z: 0}
--- !u!114 &7615181139496386335
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7615181139496386322}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 9a0dc8be08d2d3c45ba74e09776bb758, type: 3}
m_Name:
m_EditorClassIdentifier:
wrj: {fileID: 0}
wrjs: []
dis: 0
limitDis: 230
firePos: {fileID: 0}
firePrefab: {fileID: 3257275699554257525, guid: 16157ae33ac9fe449bf8b2f93547f2b4,
type: 3}
--- !u!65 &7615181139496386334 --- !u!65 &7615181139496386334
BoxCollider: BoxCollider:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0

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@ -1,4 +1,4 @@
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
@ -8,14 +8,14 @@ public class DifferentialUI : MonoBehaviour
public RectTransform secne2; public RectTransform secne2;
void Start() void Start()
{ {
if (GameMain.model==true) //if (GameMain.model==true)
{ //{
secne1.gameObject.SetActive(true); // secne1.gameObject.SetActive(true);
} //}
else //else
{ //{
secne2.gameObject.SetActive(true); // secne2.gameObject.SetActive(true);
} //}
} }
// Update is called once per frame // Update is called once per frame

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@ -200,6 +200,7 @@ MonoBehaviour:
Field_Char1: Field_Char1:
Field_Char2: Field_Char2:
Field_Char3: Field_Char3:
subjectInfo: []
traininginformations: [] traininginformations: []
--- !u!1 &2132962757 --- !u!1 &2132962757
GameObject: GameObject:
@ -231,7 +232,7 @@ MonoBehaviour:
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
isLinkAgain: 0 isLinkAgain: 0
serverIP: 127.0.0.1 serverIP: 172.16.1.35
port: 12345 port: 12345
--- !u!4 &2132962759 --- !u!4 &2132962759
Transform: Transform:

View File

@ -55,8 +55,8 @@ public class LaserFireControlPlatformManger : MonoBehaviour
public GameObject OuterLaserlineRendererPrefab; // 用于绘制射线的LineRenderer组件 public GameObject OuterLaserlineRendererPrefab; // 用于绘制射线的LineRenderer组件
public LineRenderer InnerLaserlineRenderer; // 用于绘制射线的LineRenderer组件 public LineRenderer InnerLaserlineRenderer; // 用于绘制射线的LineRenderer组件
public LineRenderer OuterLaserlineRenderer; // 用于绘制射线的LineRenderer组件 public LineRenderer OuterLaserlineRenderer; // 用于绘制射线的LineRenderer组件
private Vector3 laserStartPoint = Vector3.zero; //private Vector3 laserStartPoint = Vector3.zero;
private Vector3 laserEndPoint = Vector3.zero; //private Vector3 laserEndPoint = Vector3.zero;
public float FireSpeed = 20.0f;//激光速度 public float FireSpeed = 20.0f;//激光速度
#endregion #endregion
// Start is called before the first frame update // Start is called before the first frame update
@ -65,21 +65,29 @@ public class LaserFireControlPlatformManger : MonoBehaviour
laserFireControlPlatformMangers.Add(this); laserFireControlPlatformMangers.Add(this);
weaponitemones = Newtonsoft.Json.JsonConvert.DeserializeObject<Weaponitemone>(msg); weaponitemones = Newtonsoft.Json.JsonConvert.DeserializeObject<Weaponitemone>(msg);
FillInTheData(weaponitemones);//测试写入 FillInTheData(weaponitemones);//测试写入
//生成激光 //生成激光
GameObject _InnerLaserlineRenderer = Instantiate(InnerLaserlineRendererPrefab); GameObject _InnerLaserlineRenderer = Instantiate(InnerLaserlineRendererPrefab);
_InnerLaserlineRenderer.transform.position = Vector3.zero; _InnerLaserlineRenderer.transform.position = Vector3.zero;
_InnerLaserlineRenderer.transform.SetParent(transform); //_InnerLaserlineRenderer.transform.SetParent(transform);
InnerLaserlineRenderer = _InnerLaserlineRenderer.GetComponent<LineRenderer>(); InnerLaserlineRenderer = _InnerLaserlineRenderer.GetComponent<LineRenderer>();
if (InnerLaserlineRenderer)
{
InnerLaserlineRenderer.positionCount = 2; // 设置线段的端点数量为2
InnerLaserlineRenderer.SetPosition(0, LaserPoint.transform.position); // 设置线段起点为物体位置
InnerLaserlineRenderer.SetPosition(1, LaserPoint.transform.position); // 设置线段终点为目标点
}
GameObject _OuterLaserlineRenderer = Instantiate(OuterLaserlineRendererPrefab); GameObject _OuterLaserlineRenderer = Instantiate(OuterLaserlineRendererPrefab);
_OuterLaserlineRenderer.transform.position = Vector3.zero; _OuterLaserlineRenderer.transform.position = Vector3.zero;
_OuterLaserlineRenderer.transform.SetParent(transform); //_OuterLaserlineRenderer.transform.SetParent(transform);
OuterLaserlineRenderer = _OuterLaserlineRenderer.GetComponent<LineRenderer>(); OuterLaserlineRenderer = _OuterLaserlineRenderer.GetComponent<LineRenderer>();
//发射激光 if (OuterLaserlineRenderer)
//lineRenderer = gameObject.AddComponent<LineRenderer>(); // 在当前GameObject上添加LineRenderer组件 {
InnerLaserlineRenderer.positionCount = 2; // 设置线段的端点数量为2
OuterLaserlineRenderer.positionCount = 2; // 设置线段的端点数量为2 OuterLaserlineRenderer.positionCount = 2; // 设置线段的端点数量为2
OuterLaserlineRenderer.SetPosition(0, LaserPoint.transform.position); // 设置线段起点为物体位置
OuterLaserlineRenderer.SetPosition(1, LaserPoint.transform.position); // 设置线段终点为目标点
}
} }
// Update is called once per frame // Update is called once per frame
@ -127,11 +135,7 @@ public class LaserFireControlPlatformManger : MonoBehaviour
if (isLasing) return; if (isLasing) return;
isLasing = true; isLasing = true;
LaserModer.transform.DOLookAt(targetPoint.position, 0.3f).OnComplete(()=> { LaserModer.transform.DOLookAt(targetPoint.position, 0.3f).OnComplete(()=> {
laserStartPoint = LaserPoint.transform.position;
Debug.Log("目标点位..:"+targetPoint.position); Debug.Log("目标点位..:"+targetPoint.position);
//laserEndPoint = Vector3.Lerp(laserStartPoint, targetPoint.position, FireSpeed * Time.deltaTime);
laserEndPoint = targetPoint.position;
CastRayAndRender(); CastRayAndRender();
}); });
} }
@ -150,13 +154,13 @@ public class LaserFireControlPlatformManger : MonoBehaviour
{ {
if (InnerLaserlineRenderer) if (InnerLaserlineRenderer)
{ {
InnerLaserlineRenderer.SetPosition(0, laserStartPoint); // 设置线段起点为物体位置 InnerLaserlineRenderer.SetPosition(0, LaserPoint.transform.position); // 设置线段起点为物体位置
InnerLaserlineRenderer.SetPosition(1, laserEndPoint); // 设置线段终点为目标点 InnerLaserlineRenderer.SetPosition(1, targetPoint.position); // 设置线段终点为目标点
} }
if (OuterLaserlineRenderer) if (OuterLaserlineRenderer)
{ {
OuterLaserlineRenderer.SetPosition(0, laserStartPoint); // 设置线段起点为物体位置 OuterLaserlineRenderer.SetPosition(0, LaserPoint.transform.position); // 设置线段起点为物体位置
OuterLaserlineRenderer.SetPosition(1, laserEndPoint); // 设置线段终点为目标点 OuterLaserlineRenderer.SetPosition(1, targetPoint.position); // 设置线段终点为目标点
} }
StrikeDrone(targetPoint.transform); StrikeDrone(targetPoint.transform);
} }
@ -185,13 +189,13 @@ public class LaserFireControlPlatformManger : MonoBehaviour
yield return new WaitForSeconds(0.1f); yield return new WaitForSeconds(0.1f);
if (InnerLaserlineRenderer) if (InnerLaserlineRenderer)
{ {
InnerLaserlineRenderer.SetPosition(0, laserStartPoint); // 设置线段起点为物体位置 InnerLaserlineRenderer.SetPosition(0, LaserPoint.transform.position); // 设置线段起点为物体位置
InnerLaserlineRenderer.SetPosition(1, laserStartPoint); // 设置线段终点为目标点 InnerLaserlineRenderer.SetPosition(1, LaserPoint.transform.position); // 设置线段终点为目标点
} }
if (OuterLaserlineRenderer) if (OuterLaserlineRenderer)
{ {
OuterLaserlineRenderer.SetPosition(0, laserStartPoint); // 设置线段起点为物体位置 OuterLaserlineRenderer.SetPosition(0, LaserPoint.transform.position); // 设置线段起点为物体位置
OuterLaserlineRenderer.SetPosition(1, laserStartPoint); // 设置线段终点为目标点 OuterLaserlineRenderer.SetPosition(1, LaserPoint.transform.position); // 设置线段终点为目标点
} }
isLasing = false; isLasing = false;
} }

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@ -1,5 +1,6 @@
{ {
"dependencies": { "dependencies": {
"com.unity.2d.sprite": "1.0.0",
"com.unity.collab-proxy": "1.2.16", "com.unity.collab-proxy": "1.2.16",
"com.unity.ide.rider": "1.1.4", "com.unity.ide.rider": "1.1.4",
"com.unity.ide.vscode": "1.2.1", "com.unity.ide.vscode": "1.2.1",

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@ -1,5 +1,11 @@
{ {
"dependencies": { "dependencies": {
"com.unity.2d.sprite": {
"version": "1.0.0",
"depth": 0,
"source": "builtin",
"dependencies": {}
},
"com.unity.collab-proxy": { "com.unity.collab-proxy": {
"version": "1.2.16", "version": "1.2.16",
"depth": 0, "depth": 0,

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@ -2,8 +2,6 @@
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup> <PropertyGroup>
<LangVersion>latest</LangVersion> <LangVersion>latest</LangVersion>
<CscToolPath>D:\un\Unity\Editor\Data\Tools\RoslynScripts</CscToolPath>
<CscToolExe>unity_csc.bat</CscToolExe>
</PropertyGroup> </PropertyGroup>
<PropertyGroup> <PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
@ -24,7 +22,7 @@
<DebugType>full</DebugType> <DebugType>full</DebugType>
<Optimize>false</Optimize> <Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath> <OutputPath>Temp\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;UNITY_2019_4_9;UNITY_2019_4;UNITY_2019;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_STANDARD_2_0;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;UNITY_PRO_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;UNITY_POST_PROCESSING_STACK_V2;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants> <DefineConstants>DEBUG;TRACE;UNITY_2019_4_9;UNITY_2019_4;UNITY_2019;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_STANDARD_2_0;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_VSTU;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;UNITY_POST_PROCESSING_STACK_V2;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
<ErrorReport>prompt</ErrorReport> <ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel> <WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn> <NoWarn>0169</NoWarn>
@ -46,601 +44,609 @@
<ImplicitlyExpandNETStandardFacades>false</ImplicitlyExpandNETStandardFacades> <ImplicitlyExpandNETStandardFacades>false</ImplicitlyExpandNETStandardFacades>
<ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades> <ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
</PropertyGroup> </PropertyGroup>
<PropertyGroup>
<ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<UnityProjectGenerator>Unity/VSTU</UnityProjectGenerator>
<UnityProjectGeneratorVersion>4.11.4.0</UnityProjectGeneratorVersion>
<UnityProjectType>Game:1</UnityProjectType>
<UnityBuildTarget>StandaloneWindows64:19</UnityBuildTarget>
<UnityVersion>2019.4.9f1</UnityVersion>
</PropertyGroup>
<ItemGroup>
<Analyzer Include="C:\Program Files (x86)\Microsoft Visual Studio Tools for Unity\16.0\Analyzers\Microsoft.Unity.Analyzers.dll" />
</ItemGroup>
<ItemGroup> <ItemGroup>
<Reference Include="UnityEngine"> <Reference Include="UnityEngine">
<HintPath>D:\un\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.dll</HintPath> <HintPath>D:\Unity\2019.4.9f1\Editor\Data\Managed/UnityEngine/UnityEngine.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor"> <Reference Include="UnityEditor">
<HintPath>D:\un\Unity\Editor\Data\Managed/UnityEditor.dll</HintPath> <HintPath>D:\Unity\2019.4.9f1\Editor\Data\Managed/UnityEditor.dll</HintPath>
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</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Compile Include="Assets\Zion\Scripts\Adam\Utility\UniTask\Runtime\External\Addressables\AddressablesAsyncExtensions.cs" /> <Compile Include="Assets\Zion\Scripts\Adam\Utility\UniTask\Runtime\External\Addressables\AddressablesAsyncExtensions.cs" />
<None Include="Assets\Zion\Scripts\Adam\Utility\UniTask\Runtime\External\Addressables\UniTask.Addressables.asmdef" /> <None Include="Assets\Zion\Scripts\Adam\Utility\UniTask\Runtime\External\Addressables\UniTask.Addressables.asmdef" />
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Other similar extension points exist, see Microsoft.Common.targets. Other similar extension points exist, see Microsoft.Common.targets.
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View File

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@ -46,601 +44,609 @@
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@ -650,6 +656,7 @@
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Other similar extension points exist, see Microsoft.Common.targets. Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild"> <Target Name="BeforeBuild">

View File

@ -2,8 +2,6 @@
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@ -24,7 +22,7 @@
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View File

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Other similar extension points exist, see Microsoft.Common.targets. Other similar extension points exist, see Microsoft.Common.targets.
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View File

@ -2,8 +2,6 @@
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@ -46,12 +44,23 @@
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@ -654,6 +660,7 @@
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Other similar extension points exist, see Microsoft.Common.targets. Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild"> <Target Name="BeforeBuild">

View File

@ -2,8 +2,6 @@
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@ -24,7 +22,7 @@
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Other similar extension points exist, see Microsoft.Common.targets. Other similar extension points exist, see Microsoft.Common.targets.
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