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6 Commits
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af41c74eb8
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af41c74eb8 | |
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d28ff6ea5d | |
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16ad17cee4 | |
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9ee6e72e94 | |
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ed3f3e25fc | |
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961d9153ad |
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@ -0,0 +1,6 @@
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{
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||||||
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"version": "1.0",
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||||||
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"components": [
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||||||
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"Microsoft.VisualStudio.Workload.ManagedGame"
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||||||
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]
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||||||
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}
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@ -48,7 +48,7 @@ Material:
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||||||
m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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||||||
m_Offset: {x: 0, y: 0}
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m_Offset: {x: 0, y: 0}
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||||||
m_Floats:
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m_Floats:
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||||||
- _GIntensity: 0
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- _GIntensity: 0.1
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||||||
- _Intensity: 0
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- _Intensity: 0
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||||||
- _SIntensity: 1
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- _SIntensity: 1
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||||||
- _perturbation: 0.405
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- _perturbation: 0.405
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||||||
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@ -33,7 +33,7 @@ Material:
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||||||
- _overBright: 1
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- _overBright: 1
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||||||
m_Colors:
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m_Colors:
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||||||
- _AmbientTint: {r: 1, g: 1, b: 1, a: 1}
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- _AmbientTint: {r: 1, g: 1, b: 1, a: 1}
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||||||
- _Color: {r: 0.5, g: 0.49803922, b: 0.49215686, a: 0.2}
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- _Color: {r: 0, g: 0, b: 0, a: 1}
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||||||
- _GlowColor: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}
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- _GlowColor: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}
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||||||
- _PrimaryTint: {r: 1, g: 1, b: 1, a: 1}
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- _PrimaryTint: {r: 1, g: 1, b: 1, a: 1}
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||||||
- _TintColor: {r: 1, g: 1, b: 1, a: 1}
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- _TintColor: {r: 1, g: 1, b: 1, a: 1}
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||||||
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@ -9912,7 +9912,6 @@ GameObject:
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||||||
serializedVersion: 6
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serializedVersion: 6
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||||||
m_Component:
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m_Component:
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||||||
- component: {fileID: 7615181139496386328}
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- component: {fileID: 7615181139496386328}
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||||||
- component: {fileID: 7615181139496386335}
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||||||
- component: {fileID: 7615181139496386334}
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- component: {fileID: 7615181139496386334}
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||||||
- component: {fileID: 7615181139496386333}
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- component: {fileID: 7615181139496386333}
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||||||
- component: {fileID: 7615181139496386332}
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- component: {fileID: 7615181139496386332}
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||||||
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@ -9941,25 +9940,6 @@ Transform:
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||||||
m_Father: {fileID: 0}
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m_Father: {fileID: 0}
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||||||
m_RootOrder: 0
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m_RootOrder: 0
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||||||
m_LocalEulerAnglesHint: {x: 0, y: 90, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 90, z: 0}
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||||||
--- !u!114 &7615181139496386335
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MonoBehaviour:
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||||||
m_ObjectHideFlags: 0
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||||||
m_CorrespondingSourceObject: {fileID: 0}
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||||||
m_PrefabInstance: {fileID: 0}
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||||||
m_PrefabAsset: {fileID: 0}
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||||||
m_GameObject: {fileID: 7615181139496386322}
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||||||
m_Enabled: 1
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||||||
m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 9a0dc8be08d2d3c45ba74e09776bb758, type: 3}
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||||||
m_Name:
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||||||
m_EditorClassIdentifier:
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||||||
wrj: {fileID: 0}
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||||||
wrjs: []
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||||||
dis: 0
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||||||
limitDis: 230
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||||||
firePos: {fileID: 0}
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||||||
firePrefab: {fileID: 3257275699554257525, guid: 16157ae33ac9fe449bf8b2f93547f2b4,
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||||||
type: 3}
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||||||
--- !u!65 &7615181139496386334
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--- !u!65 &7615181139496386334
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||||||
BoxCollider:
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BoxCollider:
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||||||
m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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||||||
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@ -1,4 +1,4 @@
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using System.Collections;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine;
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||||||
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||||||
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@ -8,14 +8,14 @@ public class DifferentialUI : MonoBehaviour
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public RectTransform secne2;
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public RectTransform secne2;
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void Start()
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void Start()
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{
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{
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if (GameMain.model==true)
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//if (GameMain.model==true)
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||||||
{
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//{
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||||||
secne1.gameObject.SetActive(true);
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// secne1.gameObject.SetActive(true);
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}
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//}
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else
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//else
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{
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//{
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secne2.gameObject.SetActive(true);
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// secne2.gameObject.SetActive(true);
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}
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//}
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}
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}
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||||||
// Update is called once per frame
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// Update is called once per frame
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||||||
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@ -200,6 +200,7 @@ MonoBehaviour:
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||||||
Field_Char1:
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Field_Char1:
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||||||
Field_Char2:
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Field_Char2:
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||||||
Field_Char3:
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Field_Char3:
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||||||
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subjectInfo: []
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||||||
traininginformations: []
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traininginformations: []
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||||||
--- !u!1 &2132962757
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--- !u!1 &2132962757
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||||||
GameObject:
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GameObject:
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||||||
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@ -231,7 +232,7 @@ MonoBehaviour:
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||||||
m_Name:
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m_Name:
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||||||
m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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||||||
isLinkAgain: 0
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isLinkAgain: 0
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||||||
serverIP: 127.0.0.1
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serverIP: 172.16.1.35
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||||||
port: 12345
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port: 12345
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||||||
--- !u!4 &2132962759
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--- !u!4 &2132962759
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||||||
Transform:
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Transform:
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||||||
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@ -55,8 +55,8 @@ public class LaserFireControlPlatformManger : MonoBehaviour
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||||||
public GameObject OuterLaserlineRendererPrefab; // 用于绘制射线的LineRenderer组件
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public GameObject OuterLaserlineRendererPrefab; // 用于绘制射线的LineRenderer组件
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||||||
public LineRenderer InnerLaserlineRenderer; // 用于绘制射线的LineRenderer组件
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public LineRenderer InnerLaserlineRenderer; // 用于绘制射线的LineRenderer组件
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||||||
public LineRenderer OuterLaserlineRenderer; // 用于绘制射线的LineRenderer组件
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public LineRenderer OuterLaserlineRenderer; // 用于绘制射线的LineRenderer组件
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||||||
private Vector3 laserStartPoint = Vector3.zero;
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//private Vector3 laserStartPoint = Vector3.zero;
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||||||
private Vector3 laserEndPoint = Vector3.zero;
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//private Vector3 laserEndPoint = Vector3.zero;
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||||||
public float FireSpeed = 20.0f;//激光速度
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public float FireSpeed = 20.0f;//激光速度
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||||||
#endregion
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#endregion
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||||||
// Start is called before the first frame update
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// Start is called before the first frame update
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||||||
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@ -65,21 +65,29 @@ public class LaserFireControlPlatformManger : MonoBehaviour
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||||||
laserFireControlPlatformMangers.Add(this);
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laserFireControlPlatformMangers.Add(this);
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||||||
weaponitemones = Newtonsoft.Json.JsonConvert.DeserializeObject<Weaponitemone>(msg);
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weaponitemones = Newtonsoft.Json.JsonConvert.DeserializeObject<Weaponitemone>(msg);
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||||||
FillInTheData(weaponitemones);//测试写入
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FillInTheData(weaponitemones);//测试写入
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||||||
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||||||
//生成激光
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//生成激光
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||||||
GameObject _InnerLaserlineRenderer = Instantiate(InnerLaserlineRendererPrefab);
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GameObject _InnerLaserlineRenderer = Instantiate(InnerLaserlineRendererPrefab);
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||||||
_InnerLaserlineRenderer.transform.position = Vector3.zero;
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_InnerLaserlineRenderer.transform.position = Vector3.zero;
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||||||
_InnerLaserlineRenderer.transform.SetParent(transform);
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//_InnerLaserlineRenderer.transform.SetParent(transform);
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||||||
InnerLaserlineRenderer = _InnerLaserlineRenderer.GetComponent<LineRenderer>();
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InnerLaserlineRenderer = _InnerLaserlineRenderer.GetComponent<LineRenderer>();
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||||||
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if (InnerLaserlineRenderer)
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||||||
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{
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||||||
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InnerLaserlineRenderer.positionCount = 2; // 设置线段的端点数量为2
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||||||
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InnerLaserlineRenderer.SetPosition(0, LaserPoint.transform.position); // 设置线段起点为物体位置
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||||||
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InnerLaserlineRenderer.SetPosition(1, LaserPoint.transform.position); // 设置线段终点为目标点
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||||||
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}
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||||||
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||||||
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||||||
GameObject _OuterLaserlineRenderer = Instantiate(OuterLaserlineRendererPrefab);
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GameObject _OuterLaserlineRenderer = Instantiate(OuterLaserlineRendererPrefab);
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||||||
_OuterLaserlineRenderer.transform.position = Vector3.zero;
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_OuterLaserlineRenderer.transform.position = Vector3.zero;
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||||||
_OuterLaserlineRenderer.transform.SetParent(transform);
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//_OuterLaserlineRenderer.transform.SetParent(transform);
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||||||
OuterLaserlineRenderer = _OuterLaserlineRenderer.GetComponent<LineRenderer>();
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OuterLaserlineRenderer = _OuterLaserlineRenderer.GetComponent<LineRenderer>();
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||||||
//发射激光
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if (OuterLaserlineRenderer)
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||||||
//lineRenderer = gameObject.AddComponent<LineRenderer>(); // 在当前GameObject上添加LineRenderer组件
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{
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||||||
InnerLaserlineRenderer.positionCount = 2; // 设置线段的端点数量为2
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||||||
OuterLaserlineRenderer.positionCount = 2; // 设置线段的端点数量为2
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OuterLaserlineRenderer.positionCount = 2; // 设置线段的端点数量为2
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||||||
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OuterLaserlineRenderer.SetPosition(0, LaserPoint.transform.position); // 设置线段起点为物体位置
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||||||
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OuterLaserlineRenderer.SetPosition(1, LaserPoint.transform.position); // 设置线段终点为目标点
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||||||
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}
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||||||
}
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}
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||||||
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||||||
// Update is called once per frame
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// Update is called once per frame
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||||||
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@ -127,11 +135,7 @@ public class LaserFireControlPlatformManger : MonoBehaviour
|
||||||
if (isLasing) return;
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if (isLasing) return;
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||||||
isLasing = true;
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isLasing = true;
|
||||||
LaserModer.transform.DOLookAt(targetPoint.position, 0.3f).OnComplete(()=> {
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LaserModer.transform.DOLookAt(targetPoint.position, 0.3f).OnComplete(()=> {
|
||||||
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||||||
laserStartPoint = LaserPoint.transform.position;
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||||||
Debug.Log("目标点位..:"+targetPoint.position);
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Debug.Log("目标点位..:"+targetPoint.position);
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||||||
//laserEndPoint = Vector3.Lerp(laserStartPoint, targetPoint.position, FireSpeed * Time.deltaTime);
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||||||
laserEndPoint = targetPoint.position;
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||||||
CastRayAndRender();
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CastRayAndRender();
|
||||||
});
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});
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||||||
}
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}
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||||||
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@ -150,13 +154,13 @@ public class LaserFireControlPlatformManger : MonoBehaviour
|
||||||
{
|
{
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||||||
if (InnerLaserlineRenderer)
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if (InnerLaserlineRenderer)
|
||||||
{
|
{
|
||||||
InnerLaserlineRenderer.SetPosition(0, laserStartPoint); // 设置线段起点为物体位置
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InnerLaserlineRenderer.SetPosition(0, LaserPoint.transform.position); // 设置线段起点为物体位置
|
||||||
InnerLaserlineRenderer.SetPosition(1, laserEndPoint); // 设置线段终点为目标点
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InnerLaserlineRenderer.SetPosition(1, targetPoint.position); // 设置线段终点为目标点
|
||||||
}
|
}
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||||||
if (OuterLaserlineRenderer)
|
if (OuterLaserlineRenderer)
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||||||
{
|
{
|
||||||
OuterLaserlineRenderer.SetPosition(0, laserStartPoint); // 设置线段起点为物体位置
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OuterLaserlineRenderer.SetPosition(0, LaserPoint.transform.position); // 设置线段起点为物体位置
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||||||
OuterLaserlineRenderer.SetPosition(1, laserEndPoint); // 设置线段终点为目标点
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OuterLaserlineRenderer.SetPosition(1, targetPoint.position); // 设置线段终点为目标点
|
||||||
}
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}
|
||||||
StrikeDrone(targetPoint.transform);
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StrikeDrone(targetPoint.transform);
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||||||
}
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}
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||||||
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@ -185,13 +189,13 @@ public class LaserFireControlPlatformManger : MonoBehaviour
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||||||
yield return new WaitForSeconds(0.1f);
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yield return new WaitForSeconds(0.1f);
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||||||
if (InnerLaserlineRenderer)
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if (InnerLaserlineRenderer)
|
||||||
{
|
{
|
||||||
InnerLaserlineRenderer.SetPosition(0, laserStartPoint); // 设置线段起点为物体位置
|
InnerLaserlineRenderer.SetPosition(0, LaserPoint.transform.position); // 设置线段起点为物体位置
|
||||||
InnerLaserlineRenderer.SetPosition(1, laserStartPoint); // 设置线段终点为目标点
|
InnerLaserlineRenderer.SetPosition(1, LaserPoint.transform.position); // 设置线段终点为目标点
|
||||||
}
|
}
|
||||||
if (OuterLaserlineRenderer)
|
if (OuterLaserlineRenderer)
|
||||||
{
|
{
|
||||||
OuterLaserlineRenderer.SetPosition(0, laserStartPoint); // 设置线段起点为物体位置
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OuterLaserlineRenderer.SetPosition(0, LaserPoint.transform.position); // 设置线段起点为物体位置
|
||||||
OuterLaserlineRenderer.SetPosition(1, laserStartPoint); // 设置线段终点为目标点
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OuterLaserlineRenderer.SetPosition(1, LaserPoint.transform.position); // 设置线段终点为目标点
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||||||
}
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}
|
||||||
isLasing = false;
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isLasing = false;
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||||||
}
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}
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||||||
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@ -1,5 +1,6 @@
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||||||
{
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{
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||||||
"dependencies": {
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"dependencies": {
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||||||
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"com.unity.2d.sprite": "1.0.0",
|
||||||
"com.unity.collab-proxy": "1.2.16",
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"com.unity.collab-proxy": "1.2.16",
|
||||||
"com.unity.ide.rider": "1.1.4",
|
"com.unity.ide.rider": "1.1.4",
|
||||||
"com.unity.ide.vscode": "1.2.1",
|
"com.unity.ide.vscode": "1.2.1",
|
||||||
|
|
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@ -1,5 +1,11 @@
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||||||
{
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{
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
|
"com.unity.2d.sprite": {
|
||||||
|
"version": "1.0.0",
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||||||
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"depth": 0,
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||||||
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"source": "builtin",
|
||||||
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"dependencies": {}
|
||||||
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},
|
||||||
"com.unity.collab-proxy": {
|
"com.unity.collab-proxy": {
|
||||||
"version": "1.2.16",
|
"version": "1.2.16",
|
||||||
"depth": 0,
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"depth": 0,
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||||||
|
|
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@ -2,8 +2,6 @@
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||||||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
<LangVersion>latest</LangVersion>
|
<LangVersion>latest</LangVersion>
|
||||||
<CscToolPath>D:\un\Unity\Editor\Data\Tools\RoslynScripts</CscToolPath>
|
|
||||||
<CscToolExe>unity_csc.bat</CscToolExe>
|
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||||
|
@ -24,7 +22,7 @@
|
||||||
<DebugType>full</DebugType>
|
<DebugType>full</DebugType>
|
||||||
<Optimize>false</Optimize>
|
<Optimize>false</Optimize>
|
||||||
<OutputPath>Temp\bin\Debug\</OutputPath>
|
<OutputPath>Temp\bin\Debug\</OutputPath>
|
||||||
<DefineConstants>DEBUG;TRACE;UNITY_2019_4_9;UNITY_2019_4;UNITY_2019;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_STANDARD_2_0;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;UNITY_PRO_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;UNITY_POST_PROCESSING_STACK_V2;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
|
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
||||||
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|
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|
||||||
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
<HintPath>E:/gocheng/New/NewN_UAVPlane/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
|
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|
||||||
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|
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|
||||||
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|
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|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
|
@ -650,6 +656,7 @@
|
||||||
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|
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|
||||||
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|
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|
||||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||||
|
<Target Name="GenerateTargetFrameworkMonikerAttribute" />
|
||||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||||
Other similar extension points exist, see Microsoft.Common.targets.
|
Other similar extension points exist, see Microsoft.Common.targets.
|
||||||
<Target Name="BeforeBuild">
|
<Target Name="BeforeBuild">
|
||||||
|
|
|
@ -2,8 +2,6 @@
|
||||||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
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|
<LangVersion>latest</LangVersion>
|
||||||
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|
|
||||||
<CscToolExe>unity_csc.bat</CscToolExe>
|
|
||||||
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|
</PropertyGroup>
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||||
|
@ -24,7 +22,7 @@
|
||||||
<DebugType>full</DebugType>
|
<DebugType>full</DebugType>
|
||||||
<Optimize>false</Optimize>
|
<Optimize>false</Optimize>
|
||||||
<OutputPath>Temp\bin\Debug\</OutputPath>
|
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|
||||||
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||||||
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|
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||||||
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|
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|
||||||
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|
<NoWarn>0169</NoWarn>
|
||||||
|
@ -46,601 +44,609 @@
|
||||||
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|
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|
||||||
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|
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||||||
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|
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|
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||||||
|
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|
||||||
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||||||
|
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||||||
|
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|
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||||||
|
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<HintPath>D:/un/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.dll</HintPath>
|
<HintPath>D:/Unity/2019.4.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Drawing">
|
<Reference Include="System.Drawing">
|
||||||
<HintPath>D:/un/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Drawing.dll</HintPath>
|
<HintPath>D:/Unity/2019.4.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Drawing.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.IO.Compression.FileSystem">
|
<Reference Include="System.IO.Compression.FileSystem">
|
||||||
<HintPath>D:/un/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.IO.Compression.FileSystem.dll</HintPath>
|
<HintPath>D:/Unity/2019.4.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.IO.Compression.FileSystem.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Net">
|
<Reference Include="System.Net">
|
||||||
<HintPath>D:/un/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Net.dll</HintPath>
|
<HintPath>D:/Unity/2019.4.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Net.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Numerics">
|
<Reference Include="System.Numerics">
|
||||||
<HintPath>D:/un/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Numerics.dll</HintPath>
|
<HintPath>D:/Unity/2019.4.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Numerics.dll</HintPath>
|
||||||
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|
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|
||||||
<Reference Include="System.Runtime.Serialization">
|
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|
||||||
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|
<HintPath>D:/Unity/2019.4.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Runtime.Serialization.dll</HintPath>
|
||||||
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|
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|
||||||
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|
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|
||||||
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|
<HintPath>D:/Unity/2019.4.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.ServiceModel.Web.dll</HintPath>
|
||||||
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|
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|
||||||
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|
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|
||||||
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<HintPath>D:/Unity/2019.4.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Transactions.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Web">
|
<Reference Include="System.Web">
|
||||||
<HintPath>D:/un/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Web.dll</HintPath>
|
<HintPath>D:/Unity/2019.4.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Web.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Windows">
|
<Reference Include="System.Windows">
|
||||||
<HintPath>D:/un/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Windows.dll</HintPath>
|
<HintPath>D:/Unity/2019.4.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Windows.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Xml">
|
<Reference Include="System.Xml">
|
||||||
<HintPath>D:/un/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.dll</HintPath>
|
<HintPath>D:/Unity/2019.4.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Xml.Linq">
|
<Reference Include="System.Xml.Linq">
|
||||||
<HintPath>D:/un/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Linq.dll</HintPath>
|
<HintPath>D:/Unity/2019.4.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Linq.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Xml.Serialization">
|
<Reference Include="System.Xml.Serialization">
|
||||||
<HintPath>D:/un/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Serialization.dll</HintPath>
|
<HintPath>D:/Unity/2019.4.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Serialization.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.UI">
|
<Reference Include="UnityEditor.UI">
|
||||||
<HintPath>E:/gocheng/New/NewN_UAVPlane/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
|
<HintPath>E:/UavSimulation/NewN_UAVPlane/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UI">
|
<Reference Include="UnityEngine.UI">
|
||||||
<HintPath>E:/gocheng/New/NewN_UAVPlane/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
|
<HintPath>E:/UavSimulation/NewN_UAVPlane/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
|
@ -650,6 +656,7 @@
|
||||||
</ProjectReference>
|
</ProjectReference>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||||
|
<Target Name="GenerateTargetFrameworkMonikerAttribute" />
|
||||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||||
Other similar extension points exist, see Microsoft.Common.targets.
|
Other similar extension points exist, see Microsoft.Common.targets.
|
||||||
<Target Name="BeforeBuild">
|
<Target Name="BeforeBuild">
|
||||||
|
|
|
@ -2,8 +2,6 @@
|
||||||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
<LangVersion>latest</LangVersion>
|
<LangVersion>latest</LangVersion>
|
||||||
<CscToolPath>D:\un\Unity\Editor\Data\Tools\RoslynScripts</CscToolPath>
|
|
||||||
<CscToolExe>unity_csc.bat</CscToolExe>
|
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||||
|
@ -24,7 +22,7 @@
|
||||||
<DebugType>full</DebugType>
|
<DebugType>full</DebugType>
|
||||||
<Optimize>false</Optimize>
|
<Optimize>false</Optimize>
|
||||||
<OutputPath>Temp\bin\Debug\</OutputPath>
|
<OutputPath>Temp\bin\Debug\</OutputPath>
|
||||||
<DefineConstants>DEBUG;TRACE;UNITY_2019_4_9;UNITY_2019_4;UNITY_2019;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_4_6;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;UNITY_PRO_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;UNITY_POST_PROCESSING_STACK_V2;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
|
<DefineConstants>DEBUG;TRACE;UNITY_2019_4_9;UNITY_2019_4;UNITY_2019;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_4_6;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_VSTU;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;UNITY_POST_PROCESSING_STACK_V2;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
|
||||||
<ErrorReport>prompt</ErrorReport>
|
<ErrorReport>prompt</ErrorReport>
|
||||||
<WarningLevel>4</WarningLevel>
|
<WarningLevel>4</WarningLevel>
|
||||||
<NoWarn>0169</NoWarn>
|
<NoWarn>0169</NoWarn>
|
||||||
|
@ -46,12 +44,23 @@
|
||||||
<ImplicitlyExpandNETStandardFacades>false</ImplicitlyExpandNETStandardFacades>
|
<ImplicitlyExpandNETStandardFacades>false</ImplicitlyExpandNETStandardFacades>
|
||||||
<ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
|
<ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
|
<PropertyGroup>
|
||||||
|
<ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
|
||||||
|
<UnityProjectGenerator>Unity/VSTU</UnityProjectGenerator>
|
||||||
|
<UnityProjectGeneratorVersion>4.11.4.0</UnityProjectGeneratorVersion>
|
||||||
|
<UnityProjectType>Editor:5</UnityProjectType>
|
||||||
|
<UnityBuildTarget>StandaloneWindows64:19</UnityBuildTarget>
|
||||||
|
<UnityVersion>2019.4.9f1</UnityVersion>
|
||||||
|
</PropertyGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Analyzer Include="C:\Program Files (x86)\Microsoft Visual Studio Tools for Unity\16.0\Analyzers\Microsoft.Unity.Analyzers.dll" />
|
||||||
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Reference Include="UnityEngine">
|
<Reference Include="UnityEngine">
|
||||||
<HintPath>D:\un\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.dll</HintPath>
|
<HintPath>D:\Unity\2019.4.9f1\Editor\Data\Managed/UnityEngine/UnityEngine.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor">
|
<Reference Include="UnityEditor">
|
||||||
<HintPath>D:\un\Unity\Editor\Data\Managed/UnityEditor.dll</HintPath>
|
<HintPath>D:\Unity\2019.4.9f1\Editor\Data\Managed/UnityEditor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
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|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
|
@ -60,607 +69,604 @@
|
||||||
<Compile Include="Assets\Zion\Scripts\Adam\Utility\UniTask\Editor\UniTaskTrackerWindow.cs" />
|
<Compile Include="Assets\Zion\Scripts\Adam\Utility\UniTask\Editor\UniTaskTrackerWindow.cs" />
|
||||||
<None Include="Assets\Zion\Scripts\Adam\Utility\UniTask\Editor\UniTask.Editor.asmdef" />
|
<None Include="Assets\Zion\Scripts\Adam\Utility\UniTask\Editor\UniTask.Editor.asmdef" />
|
||||||
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|
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|
||||||
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|
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|
||||||
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|
</Reference>
|
||||||
<Reference Include="UnityEngine.AIModule">
|
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|
||||||
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|
<HintPath>D:/Unity/2019.4.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath>
|
<HintPath>D:/Unity/2019.4.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath>
|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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||||||
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|
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|
||||||
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|
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|
||||||
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|
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||||||
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|
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|
||||||
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|
||||||
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|
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|
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|
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|
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|
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|
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|
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|
||||||
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|
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|
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|
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|
||||||
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|
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|
||||||
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|
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||||||
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|
||||||
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|
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|
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|
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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|
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||||||
<Reference Include="System.ServiceModel.Security">
|
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||||||
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Security.dll</HintPath>
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||||||
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|
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||||||
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||||||
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||||||
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<Reference Include="System.Text.RegularExpressions">
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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|
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||||||
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|
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<Reference Include="System.Threading.ThreadPool">
|
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|
||||||
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.ThreadPool.dll</HintPath>
|
<HintPath>D:/Unity/2019.4.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.ThreadPool.dll</HintPath>
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||||||
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|
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||||||
<Reference Include="System.Threading.Timer">
|
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|
||||||
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Timer.dll</HintPath>
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<HintPath>D:/Unity/2019.4.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Timer.dll</HintPath>
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|
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||||||
<Reference Include="System.ValueTuple">
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||||||
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ValueTuple.dll</HintPath>
|
<HintPath>D:/Unity/2019.4.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ValueTuple.dll</HintPath>
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</Reference>
|
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||||||
<Reference Include="System.Xml.ReaderWriter">
|
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||||||
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.ReaderWriter.dll</HintPath>
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<HintPath>D:/Unity/2019.4.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.ReaderWriter.dll</HintPath>
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||||||
</Reference>
|
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||||||
<Reference Include="System.Xml.XDocument">
|
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||||||
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XDocument.dll</HintPath>
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<HintPath>D:/Unity/2019.4.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XDocument.dll</HintPath>
|
||||||
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|
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||||||
<Reference Include="System.Xml.XmlDocument">
|
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|
||||||
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlDocument.dll</HintPath>
|
<HintPath>D:/Unity/2019.4.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlDocument.dll</HintPath>
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||||||
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|
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||||||
<Reference Include="System.Xml.XmlSerializer">
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||||||
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlSerializer.dll</HintPath>
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<HintPath>D:/Unity/2019.4.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlSerializer.dll</HintPath>
|
||||||
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|
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||||||
<Reference Include="System.Xml.XPath">
|
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|
||||||
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.dll</HintPath>
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||||||
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|
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||||||
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|
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||||||
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|
||||||
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|
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||||||
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|
||||||
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.dll</HintPath>
|
<HintPath>D:/Unity/2019.4.9f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.dll</HintPath>
|
||||||
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|
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|
||||||
<Reference Include="UnityScript.Lang">
|
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|
||||||
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.Lang.dll</HintPath>
|
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|
||||||
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|
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|
||||||
<Reference Include="Boo.Lang">
|
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|
||||||
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|
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|
||||||
</Reference>
|
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|
||||||
<Reference Include="UnityEditor.UI">
|
<Reference Include="UnityEditor.UI">
|
||||||
<HintPath>E:/gocheng/New/NewN_UAVPlane/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
|
<HintPath>E:/UavSimulation/NewN_UAVPlane/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UI">
|
<Reference Include="UnityEngine.UI">
|
||||||
<HintPath>E:/gocheng/New/NewN_UAVPlane/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
|
<HintPath>E:/UavSimulation/NewN_UAVPlane/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.TestRunner">
|
<Reference Include="UnityEditor.TestRunner">
|
||||||
<HintPath>E:/gocheng/New/NewN_UAVPlane/Library/ScriptAssemblies/UnityEditor.TestRunner.dll</HintPath>
|
<HintPath>E:/UavSimulation/NewN_UAVPlane/Library/ScriptAssemblies/UnityEditor.TestRunner.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.TestRunner">
|
<Reference Include="UnityEngine.TestRunner">
|
||||||
<HintPath>E:/gocheng/New/NewN_UAVPlane/Library/ScriptAssemblies/UnityEngine.TestRunner.dll</HintPath>
|
<HintPath>E:/UavSimulation/NewN_UAVPlane/Library/ScriptAssemblies/UnityEngine.TestRunner.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
|
@ -670,6 +676,7 @@
|
||||||
</ProjectReference>
|
</ProjectReference>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||||
|
<Target Name="GenerateTargetFrameworkMonikerAttribute" />
|
||||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||||
Other similar extension points exist, see Microsoft.Common.targets.
|
Other similar extension points exist, see Microsoft.Common.targets.
|
||||||
<Target Name="BeforeBuild">
|
<Target Name="BeforeBuild">
|
||||||
|
|
|
@ -2,8 +2,6 @@
|
||||||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
<LangVersion>latest</LangVersion>
|
<LangVersion>latest</LangVersion>
|
||||||
<CscToolPath>D:\un\Unity\Editor\Data\Tools\RoslynScripts</CscToolPath>
|
|
||||||
<CscToolExe>unity_csc.bat</CscToolExe>
|
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||||
|
@ -24,7 +22,7 @@
|
||||||
<DebugType>full</DebugType>
|
<DebugType>full</DebugType>
|
||||||
<Optimize>false</Optimize>
|
<Optimize>false</Optimize>
|
||||||
<OutputPath>Temp\bin\Debug\</OutputPath>
|
<OutputPath>Temp\bin\Debug\</OutputPath>
|
||||||
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||||||
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||||||
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|
||||||
|
@ -46,12 +44,23 @@
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||||||
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||||||
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||||||
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||||||
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||||||
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@ -129,589 +138,586 @@
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||||||
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<HintPath>D:/Unity/2019.4.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Windows.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Xml">
|
<Reference Include="System.Xml">
|
||||||
<HintPath>D:/un/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.dll</HintPath>
|
<HintPath>D:/Unity/2019.4.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Xml.Linq">
|
<Reference Include="System.Xml.Linq">
|
||||||
<HintPath>D:/un/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Linq.dll</HintPath>
|
<HintPath>D:/Unity/2019.4.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Linq.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Xml.Serialization">
|
<Reference Include="System.Xml.Serialization">
|
||||||
<HintPath>D:/un/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Serialization.dll</HintPath>
|
<HintPath>D:/Unity/2019.4.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Serialization.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.UI">
|
<Reference Include="UnityEditor.UI">
|
||||||
<HintPath>E:/gocheng/New/NewN_UAVPlane/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
|
<HintPath>E:/UavSimulation/NewN_UAVPlane/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UI">
|
<Reference Include="UnityEngine.UI">
|
||||||
<HintPath>E:/gocheng/New/NewN_UAVPlane/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
|
<HintPath>E:/UavSimulation/NewN_UAVPlane/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
|
@ -721,6 +727,7 @@
|
||||||
</ProjectReference>
|
</ProjectReference>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||||
|
<Target Name="GenerateTargetFrameworkMonikerAttribute" />
|
||||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||||
Other similar extension points exist, see Microsoft.Common.targets.
|
Other similar extension points exist, see Microsoft.Common.targets.
|
||||||
<Target Name="BeforeBuild">
|
<Target Name="BeforeBuild">
|
||||||
|
|
|
@ -2,8 +2,6 @@
|
||||||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
<LangVersion>latest</LangVersion>
|
<LangVersion>latest</LangVersion>
|
||||||
<CscToolPath>D:\un\Unity\Editor\Data\Tools\RoslynScripts</CscToolPath>
|
|
||||||
<CscToolExe>unity_csc.bat</CscToolExe>
|
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||||
|
@ -24,7 +22,7 @@
|
||||||
<DebugType>full</DebugType>
|
<DebugType>full</DebugType>
|
||||||
<Optimize>false</Optimize>
|
<Optimize>false</Optimize>
|
||||||
<OutputPath>Temp\bin\Debug\</OutputPath>
|
<OutputPath>Temp\bin\Debug\</OutputPath>
|
||||||
<DefineConstants>DEBUG;TRACE;UNITY_2019_4_9;UNITY_2019_4;UNITY_2019;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_STANDARD_2_0;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;UNITY_PRO_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;UNITY_POST_PROCESSING_STACK_V2;UNITASK_TEXTMESHPRO_SUPPORT;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
|
<DefineConstants>DEBUG;TRACE;UNITY_2019_4_9;UNITY_2019_4;UNITY_2019;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_STANDARD_2_0;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_VSTU;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;UNITY_POST_PROCESSING_STACK_V2;UNITASK_TEXTMESHPRO_SUPPORT;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
|
||||||
<ErrorReport>prompt</ErrorReport>
|
<ErrorReport>prompt</ErrorReport>
|
||||||
<WarningLevel>4</WarningLevel>
|
<WarningLevel>4</WarningLevel>
|
||||||
<NoWarn>0169</NoWarn>
|
<NoWarn>0169</NoWarn>
|
||||||
|
@ -46,12 +44,23 @@
|
||||||
<ImplicitlyExpandNETStandardFacades>false</ImplicitlyExpandNETStandardFacades>
|
<ImplicitlyExpandNETStandardFacades>false</ImplicitlyExpandNETStandardFacades>
|
||||||
<ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
|
<ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
|
<PropertyGroup>
|
||||||
|
<ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
|
||||||
|
<UnityProjectGenerator>Unity/VSTU</UnityProjectGenerator>
|
||||||
|
<UnityProjectGeneratorVersion>4.11.4.0</UnityProjectGeneratorVersion>
|
||||||
|
<UnityProjectType>Game:1</UnityProjectType>
|
||||||
|
<UnityBuildTarget>StandaloneWindows64:19</UnityBuildTarget>
|
||||||
|
<UnityVersion>2019.4.9f1</UnityVersion>
|
||||||
|
</PropertyGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Analyzer Include="C:\Program Files (x86)\Microsoft Visual Studio Tools for Unity\16.0\Analyzers\Microsoft.Unity.Analyzers.dll" />
|
||||||
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Reference Include="UnityEngine">
|
<Reference Include="UnityEngine">
|
||||||
<HintPath>D:\un\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.dll</HintPath>
|
<HintPath>D:\Unity\2019.4.9f1\Editor\Data\Managed/UnityEngine/UnityEngine.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor">
|
<Reference Include="UnityEditor">
|
||||||
<HintPath>D:\un\Unity\Editor\Data\Managed/UnityEditor.dll</HintPath>
|
<HintPath>D:\Unity\2019.4.9f1\Editor\Data\Managed/UnityEditor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
|
@ -59,592 +68,589 @@
|
||||||
<Compile Include="Assets\Zion\Scripts\Adam\Utility\UniTask\Runtime\External\TextMeshPro\TextMeshProAsyncExtensions.cs" />
|
<Compile Include="Assets\Zion\Scripts\Adam\Utility\UniTask\Runtime\External\TextMeshPro\TextMeshProAsyncExtensions.cs" />
|
||||||
<None Include="Assets\Zion\Scripts\Adam\Utility\UniTask\Runtime\External\TextMeshPro\UniTask.TextMeshPro.asmdef" />
|
<None Include="Assets\Zion\Scripts\Adam\Utility\UniTask\Runtime\External\TextMeshPro\UniTask.TextMeshPro.asmdef" />
|
||||||
<Reference Include="UnityEngine">
|
<Reference Include="UnityEngine">
|
||||||
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.dll</HintPath>
|
<HintPath>D:/Unity/2019.4.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.AIModule">
|
<Reference Include="UnityEngine.AIModule">
|
||||||
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
|
<HintPath>D:/Unity/2019.4.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.ARModule">
|
<Reference Include="UnityEngine.ARModule">
|
||||||
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
|
<HintPath>D:/Unity/2019.4.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.AccessibilityModule">
|
<Reference Include="UnityEngine.AccessibilityModule">
|
||||||
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath>
|
<HintPath>D:/Unity/2019.4.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.AndroidJNIModule">
|
<Reference Include="UnityEngine.AndroidJNIModule">
|
||||||
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AndroidJNIModule.dll</HintPath>
|
<HintPath>D:/Unity/2019.4.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.AndroidJNIModule.dll</HintPath>
|
||||||
</Reference>
|
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|
||||||
<Reference Include="UnityEngine.AnimationModule">
|
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|
||||||
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll</HintPath>
|
<HintPath>D:/Unity/2019.4.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.AssetBundleModule">
|
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|
||||||
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll</HintPath>
|
<HintPath>D:/Unity/2019.4.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll</HintPath>
|
||||||
</Reference>
|
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|
||||||
<Reference Include="UnityEngine.AudioModule">
|
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|
||||||
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AudioModule.dll</HintPath>
|
<HintPath>D:/Unity/2019.4.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.AudioModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.ClothModule">
|
<Reference Include="UnityEngine.ClothModule">
|
||||||
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ClothModule.dll</HintPath>
|
<HintPath>D:/Unity/2019.4.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClothModule.dll</HintPath>
|
||||||
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|
</Reference>
|
||||||
<Reference Include="UnityEngine.ClusterInputModule">
|
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|
||||||
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterInputModule.dll</HintPath>
|
<HintPath>D:/Unity/2019.4.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterInputModule.dll</HintPath>
|
||||||
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|
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|
||||||
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|
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|
||||||
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll</HintPath>
|
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|
||||||
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|
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|
||||||
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|
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|
||||||
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll</HintPath>
|
<HintPath>D:/Unity/2019.4.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll</HintPath>
|
||||||
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|
</Reference>
|
||||||
<Reference Include="UnityEngine.CrashReportingModule">
|
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|
||||||
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.CrashReportingModule.dll</HintPath>
|
<HintPath>D:/Unity/2019.4.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.CrashReportingModule.dll</HintPath>
|
||||||
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|
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|
||||||
<Reference Include="UnityEngine.DSPGraphModule">
|
<Reference Include="UnityEngine.DSPGraphModule">
|
||||||
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.DSPGraphModule.dll</HintPath>
|
<HintPath>D:/Unity/2019.4.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.DSPGraphModule.dll</HintPath>
|
||||||
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|
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|
||||||
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|
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|
||||||
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.DirectorModule.dll</HintPath>
|
<HintPath>D:/Unity/2019.4.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.DirectorModule.dll</HintPath>
|
||||||
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|
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|
||||||
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|
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|
||||||
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.GameCenterModule.dll</HintPath>
|
<HintPath>D:/Unity/2019.4.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.GameCenterModule.dll</HintPath>
|
||||||
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|
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|
||||||
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|
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|
||||||
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.GridModule.dll</HintPath>
|
<HintPath>D:/Unity/2019.4.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.GridModule.dll</HintPath>
|
||||||
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|
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|
||||||
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|
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|
||||||
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.HotReloadModule.dll</HintPath>
|
<HintPath>D:/Unity/2019.4.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.HotReloadModule.dll</HintPath>
|
||||||
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|
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|
||||||
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|
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|
||||||
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.IMGUIModule.dll</HintPath>
|
<HintPath>D:/Unity/2019.4.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.IMGUIModule.dll</HintPath>
|
||||||
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|
</Reference>
|
||||||
<Reference Include="UnityEngine.ImageConversionModule">
|
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|
||||||
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ImageConversionModule.dll</HintPath>
|
<HintPath>D:/Unity/2019.4.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.ImageConversionModule.dll</HintPath>
|
||||||
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|
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|
||||||
<Reference Include="UnityEngine.InputModule">
|
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|
||||||
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.InputModule.dll</HintPath>
|
<HintPath>D:/Unity/2019.4.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.InputModule.dll</HintPath>
|
||||||
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|
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|
||||||
<Reference Include="UnityEngine.InputLegacyModule">
|
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|
||||||
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.InputLegacyModule.dll</HintPath>
|
<HintPath>D:/Unity/2019.4.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.InputLegacyModule.dll</HintPath>
|
||||||
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|
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|
||||||
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|
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|
||||||
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.JSONSerializeModule.dll</HintPath>
|
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|
||||||
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|
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||||||
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|
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|
||||||
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.LocalizationModule.dll</HintPath>
|
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|
||||||
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|
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|
||||||
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|
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|
||||||
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ParticleSystemModule.dll</HintPath>
|
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<HintPath>D:/un/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Data.dll</HintPath>
|
<HintPath>D:/Unity/2019.4.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Data.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System">
|
<Reference Include="System">
|
||||||
<HintPath>D:/un/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.dll</HintPath>
|
<HintPath>D:/Unity/2019.4.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Drawing">
|
<Reference Include="System.Drawing">
|
||||||
<HintPath>D:/un/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Drawing.dll</HintPath>
|
<HintPath>D:/Unity/2019.4.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Drawing.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.IO.Compression.FileSystem">
|
<Reference Include="System.IO.Compression.FileSystem">
|
||||||
<HintPath>D:/un/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.IO.Compression.FileSystem.dll</HintPath>
|
<HintPath>D:/Unity/2019.4.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.IO.Compression.FileSystem.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Net">
|
<Reference Include="System.Net">
|
||||||
<HintPath>D:/un/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Net.dll</HintPath>
|
<HintPath>D:/Unity/2019.4.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Net.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Numerics">
|
<Reference Include="System.Numerics">
|
||||||
<HintPath>D:/un/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Numerics.dll</HintPath>
|
<HintPath>D:/Unity/2019.4.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Numerics.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Runtime.Serialization">
|
<Reference Include="System.Runtime.Serialization">
|
||||||
<HintPath>D:/un/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Runtime.Serialization.dll</HintPath>
|
<HintPath>D:/Unity/2019.4.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Runtime.Serialization.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.ServiceModel.Web">
|
<Reference Include="System.ServiceModel.Web">
|
||||||
<HintPath>D:/un/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.ServiceModel.Web.dll</HintPath>
|
<HintPath>D:/Unity/2019.4.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.ServiceModel.Web.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Transactions">
|
<Reference Include="System.Transactions">
|
||||||
<HintPath>D:/un/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Transactions.dll</HintPath>
|
<HintPath>D:/Unity/2019.4.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Transactions.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Web">
|
<Reference Include="System.Web">
|
||||||
<HintPath>D:/un/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Web.dll</HintPath>
|
<HintPath>D:/Unity/2019.4.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Web.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Windows">
|
<Reference Include="System.Windows">
|
||||||
<HintPath>D:/un/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Windows.dll</HintPath>
|
<HintPath>D:/Unity/2019.4.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Windows.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Xml">
|
<Reference Include="System.Xml">
|
||||||
<HintPath>D:/un/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.dll</HintPath>
|
<HintPath>D:/Unity/2019.4.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Xml.Linq">
|
<Reference Include="System.Xml.Linq">
|
||||||
<HintPath>D:/un/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Linq.dll</HintPath>
|
<HintPath>D:/Unity/2019.4.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Linq.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Xml.Serialization">
|
<Reference Include="System.Xml.Serialization">
|
||||||
<HintPath>D:/un/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Serialization.dll</HintPath>
|
<HintPath>D:/Unity/2019.4.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Serialization.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.TextMeshPro">
|
<Reference Include="Unity.TextMeshPro">
|
||||||
<HintPath>E:/gocheng/New/NewN_UAVPlane/Library/ScriptAssemblies/Unity.TextMeshPro.dll</HintPath>
|
<HintPath>E:/UavSimulation/NewN_UAVPlane/Library/ScriptAssemblies/Unity.TextMeshPro.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.UI">
|
<Reference Include="UnityEditor.UI">
|
||||||
<HintPath>E:/gocheng/New/NewN_UAVPlane/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
|
<HintPath>E:/UavSimulation/NewN_UAVPlane/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UI">
|
<Reference Include="UnityEngine.UI">
|
||||||
<HintPath>E:/gocheng/New/NewN_UAVPlane/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
|
<HintPath>E:/UavSimulation/NewN_UAVPlane/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
|
@ -654,6 +660,7 @@
|
||||||
</ProjectReference>
|
</ProjectReference>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||||
|
<Target Name="GenerateTargetFrameworkMonikerAttribute" />
|
||||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||||
Other similar extension points exist, see Microsoft.Common.targets.
|
Other similar extension points exist, see Microsoft.Common.targets.
|
||||||
<Target Name="BeforeBuild">
|
<Target Name="BeforeBuild">
|
||||||
|
|
416
UniTask.csproj
416
UniTask.csproj
|
@ -2,8 +2,6 @@
|
||||||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
<LangVersion>latest</LangVersion>
|
<LangVersion>latest</LangVersion>
|
||||||
<CscToolPath>D:\un\Unity\Editor\Data\Tools\RoslynScripts</CscToolPath>
|
|
||||||
<CscToolExe>unity_csc.bat</CscToolExe>
|
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||||
|
@ -24,7 +22,7 @@
|
||||||
<DebugType>full</DebugType>
|
<DebugType>full</DebugType>
|
||||||
<Optimize>false</Optimize>
|
<Optimize>false</Optimize>
|
||||||
<OutputPath>Temp\bin\Debug\</OutputPath>
|
<OutputPath>Temp\bin\Debug\</OutputPath>
|
||||||
<DefineConstants>DEBUG;TRACE;UNITY_2019_4_9;UNITY_2019_4;UNITY_2019;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_STANDARD_2_0;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;UNITY_PRO_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;UNITY_POST_PROCESSING_STACK_V2;UNITASK_ASSETBUNDLE_SUPPORT;UNITASK_PHYSICS_SUPPORT;UNITASK_PHYSICS2D_SUPPORT;UNITASK_PARTICLESYSTEM_SUPPORT;UNITASK_UGUI_SUPPORT;UNITASK_WEBREQUEST_SUPPORT;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
|
<DefineConstants>DEBUG;TRACE;UNITY_2019_4_9;UNITY_2019_4;UNITY_2019;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_STANDARD_2_0;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_VSTU;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;UNITY_POST_PROCESSING_STACK_V2;UNITASK_ASSETBUNDLE_SUPPORT;UNITASK_PHYSICS_SUPPORT;UNITASK_PHYSICS2D_SUPPORT;UNITASK_PARTICLESYSTEM_SUPPORT;UNITASK_UGUI_SUPPORT;UNITASK_WEBREQUEST_SUPPORT;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
|
||||||
<ErrorReport>prompt</ErrorReport>
|
<ErrorReport>prompt</ErrorReport>
|
||||||
<WarningLevel>4</WarningLevel>
|
<WarningLevel>4</WarningLevel>
|
||||||
<NoWarn>0169</NoWarn>
|
<NoWarn>0169</NoWarn>
|
||||||
|
@ -46,12 +44,23 @@
|
||||||
<ImplicitlyExpandNETStandardFacades>false</ImplicitlyExpandNETStandardFacades>
|
<ImplicitlyExpandNETStandardFacades>false</ImplicitlyExpandNETStandardFacades>
|
||||||
<ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
|
<ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
|
<PropertyGroup>
|
||||||
|
<ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
|
||||||
|
<UnityProjectGenerator>Unity/VSTU</UnityProjectGenerator>
|
||||||
|
<UnityProjectGeneratorVersion>4.11.4.0</UnityProjectGeneratorVersion>
|
||||||
|
<UnityProjectType>Game:1</UnityProjectType>
|
||||||
|
<UnityBuildTarget>StandaloneWindows64:19</UnityBuildTarget>
|
||||||
|
<UnityVersion>2019.4.9f1</UnityVersion>
|
||||||
|
</PropertyGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Analyzer Include="C:\Program Files (x86)\Microsoft Visual Studio Tools for Unity\16.0\Analyzers\Microsoft.Unity.Analyzers.dll" />
|
||||||
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Reference Include="UnityEngine">
|
<Reference Include="UnityEngine">
|
||||||
<HintPath>D:\un\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.dll</HintPath>
|
<HintPath>D:\Unity\2019.4.9f1\Editor\Data\Managed/UnityEngine/UnityEngine.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor">
|
<Reference Include="UnityEditor">
|
||||||
<HintPath>D:\un\Unity\Editor\Data\Managed/UnityEditor.dll</HintPath>
|
<HintPath>D:\Unity\2019.4.9f1\Editor\Data\Managed/UnityEditor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
|
@ -129,594 +138,591 @@
|
||||||
<Compile Include="Assets\Zion\Scripts\Adam\Utility\UniTask\Runtime\_InternalVisibleTo.cs" />
|
<Compile Include="Assets\Zion\Scripts\Adam\Utility\UniTask\Runtime\_InternalVisibleTo.cs" />
|
||||||
<None Include="Assets\Zion\Scripts\Adam\Utility\UniTask\Runtime\UniTask.asmdef" />
|
<None Include="Assets\Zion\Scripts\Adam\Utility\UniTask\Runtime\UniTask.asmdef" />
|
||||||
<Reference Include="UnityEngine">
|
<Reference Include="UnityEngine">
|
||||||
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.dll</HintPath>
|
<HintPath>D:/Unity/2019.4.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.AIModule">
|
<Reference Include="UnityEngine.AIModule">
|
||||||
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
|
<HintPath>D:/Unity/2019.4.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.ARModule">
|
<Reference Include="UnityEngine.ARModule">
|
||||||
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
|
<HintPath>D:/Unity/2019.4.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
|
||||||
</Reference>
|
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|
||||||
<Reference Include="UnityEngine.AccessibilityModule">
|
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|
||||||
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath>
|
<HintPath>D:/Unity/2019.4.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath>
|
||||||
</Reference>
|
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|
||||||
<Reference Include="UnityEngine.AndroidJNIModule">
|
<Reference Include="UnityEngine.AndroidJNIModule">
|
||||||
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AndroidJNIModule.dll</HintPath>
|
<HintPath>D:/Unity/2019.4.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.AndroidJNIModule.dll</HintPath>
|
||||||
</Reference>
|
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|
||||||
<Reference Include="UnityEngine.AnimationModule">
|
<Reference Include="UnityEngine.AnimationModule">
|
||||||
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll</HintPath>
|
<HintPath>D:/Unity/2019.4.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll</HintPath>
|
||||||
</Reference>
|
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|
||||||
<Reference Include="UnityEngine.AssetBundleModule">
|
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|
||||||
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll</HintPath>
|
<HintPath>D:/Unity/2019.4.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll</HintPath>
|
||||||
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|
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|
||||||
<Reference Include="UnityEngine.AudioModule">
|
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|
||||||
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AudioModule.dll</HintPath>
|
<HintPath>D:/Unity/2019.4.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.AudioModule.dll</HintPath>
|
||||||
</Reference>
|
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|
||||||
<Reference Include="UnityEngine.ClothModule">
|
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|
||||||
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ClothModule.dll</HintPath>
|
<HintPath>D:/Unity/2019.4.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClothModule.dll</HintPath>
|
||||||
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|
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||||||
<Reference Include="UnityEngine.ClusterInputModule">
|
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|
||||||
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterInputModule.dll</HintPath>
|
<HintPath>D:/Unity/2019.4.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterInputModule.dll</HintPath>
|
||||||
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|
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|
||||||
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|
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|
||||||
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll</HintPath>
|
<HintPath>D:/Unity/2019.4.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll</HintPath>
|
||||||
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|
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|
||||||
<Reference Include="UnityEngine.CoreModule">
|
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|
||||||
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll</HintPath>
|
<HintPath>D:/Unity/2019.4.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll</HintPath>
|
||||||
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|
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|
||||||
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<Reference Include="System.Xml.ReaderWriter">
|
||||||
<HintPath>D:/un/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.ReaderWriter.dll</HintPath>
|
<HintPath>D:/Unity/2019.4.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.ReaderWriter.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Xml.XDocument">
|
<Reference Include="System.Xml.XDocument">
|
||||||
<HintPath>D:/un/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XDocument.dll</HintPath>
|
<HintPath>D:/Unity/2019.4.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XDocument.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Xml.XmlDocument">
|
<Reference Include="System.Xml.XmlDocument">
|
||||||
<HintPath>D:/un/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XmlDocument.dll</HintPath>
|
<HintPath>D:/Unity/2019.4.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XmlDocument.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Xml.XmlSerializer">
|
<Reference Include="System.Xml.XmlSerializer">
|
||||||
<HintPath>D:/un/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XmlSerializer.dll</HintPath>
|
<HintPath>D:/Unity/2019.4.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XmlSerializer.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Xml.XPath">
|
<Reference Include="System.Xml.XPath">
|
||||||
<HintPath>D:/un/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XPath.dll</HintPath>
|
<HintPath>D:/Unity/2019.4.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XPath.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Xml.XPath.XDocument">
|
<Reference Include="System.Xml.XPath.XDocument">
|
||||||
<HintPath>D:/un/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XPath.XDocument.dll</HintPath>
|
<HintPath>D:/Unity/2019.4.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XPath.XDocument.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Numerics.Vectors">
|
<Reference Include="System.Numerics.Vectors">
|
||||||
<HintPath>D:/un/Unity/Editor/Data/NetStandard/Extensions/2.0.0/System.Numerics.Vectors.dll</HintPath>
|
<HintPath>D:/Unity/2019.4.9f1/Editor/Data/NetStandard/Extensions/2.0.0/System.Numerics.Vectors.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Runtime.InteropServices.WindowsRuntime">
|
<Reference Include="System.Runtime.InteropServices.WindowsRuntime">
|
||||||
<HintPath>D:/un/Unity/Editor/Data/NetStandard/Extensions/2.0.0/System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
|
<HintPath>D:/Unity/2019.4.9f1/Editor/Data/NetStandard/Extensions/2.0.0/System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="mscorlib">
|
<Reference Include="mscorlib">
|
||||||
<HintPath>D:/un/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/mscorlib.dll</HintPath>
|
<HintPath>D:/Unity/2019.4.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/mscorlib.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.ComponentModel.Composition">
|
<Reference Include="System.ComponentModel.Composition">
|
||||||
<HintPath>D:/un/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.ComponentModel.Composition.dll</HintPath>
|
<HintPath>D:/Unity/2019.4.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.ComponentModel.Composition.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Core">
|
<Reference Include="System.Core">
|
||||||
<HintPath>D:/un/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Core.dll</HintPath>
|
<HintPath>D:/Unity/2019.4.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Core.dll</HintPath>
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||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Data">
|
<Reference Include="System.Data">
|
||||||
<HintPath>D:/un/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Data.dll</HintPath>
|
<HintPath>D:/Unity/2019.4.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Data.dll</HintPath>
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||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System">
|
<Reference Include="System">
|
||||||
<HintPath>D:/un/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.dll</HintPath>
|
<HintPath>D:/Unity/2019.4.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.dll</HintPath>
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||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Drawing">
|
<Reference Include="System.Drawing">
|
||||||
<HintPath>D:/un/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Drawing.dll</HintPath>
|
<HintPath>D:/Unity/2019.4.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Drawing.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.IO.Compression.FileSystem">
|
<Reference Include="System.IO.Compression.FileSystem">
|
||||||
<HintPath>D:/un/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.IO.Compression.FileSystem.dll</HintPath>
|
<HintPath>D:/Unity/2019.4.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.IO.Compression.FileSystem.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Net">
|
<Reference Include="System.Net">
|
||||||
<HintPath>D:/un/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Net.dll</HintPath>
|
<HintPath>D:/Unity/2019.4.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Net.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Numerics">
|
<Reference Include="System.Numerics">
|
||||||
<HintPath>D:/un/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Numerics.dll</HintPath>
|
<HintPath>D:/Unity/2019.4.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Numerics.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Runtime.Serialization">
|
<Reference Include="System.Runtime.Serialization">
|
||||||
<HintPath>D:/un/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Runtime.Serialization.dll</HintPath>
|
<HintPath>D:/Unity/2019.4.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Runtime.Serialization.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.ServiceModel.Web">
|
<Reference Include="System.ServiceModel.Web">
|
||||||
<HintPath>D:/un/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.ServiceModel.Web.dll</HintPath>
|
<HintPath>D:/Unity/2019.4.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.ServiceModel.Web.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Transactions">
|
<Reference Include="System.Transactions">
|
||||||
<HintPath>D:/un/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Transactions.dll</HintPath>
|
<HintPath>D:/Unity/2019.4.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Transactions.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Web">
|
<Reference Include="System.Web">
|
||||||
<HintPath>D:/un/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Web.dll</HintPath>
|
<HintPath>D:/Unity/2019.4.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Web.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Windows">
|
<Reference Include="System.Windows">
|
||||||
<HintPath>D:/un/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Windows.dll</HintPath>
|
<HintPath>D:/Unity/2019.4.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Windows.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Xml">
|
<Reference Include="System.Xml">
|
||||||
<HintPath>D:/un/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.dll</HintPath>
|
<HintPath>D:/Unity/2019.4.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Xml.Linq">
|
<Reference Include="System.Xml.Linq">
|
||||||
<HintPath>D:/un/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Linq.dll</HintPath>
|
<HintPath>D:/Unity/2019.4.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Linq.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Xml.Serialization">
|
<Reference Include="System.Xml.Serialization">
|
||||||
<HintPath>D:/un/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Serialization.dll</HintPath>
|
<HintPath>D:/Unity/2019.4.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Serialization.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.UI">
|
<Reference Include="UnityEditor.UI">
|
||||||
<HintPath>E:/gocheng/New/NewN_UAVPlane/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
|
<HintPath>E:/UavSimulation/NewN_UAVPlane/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UI">
|
<Reference Include="UnityEngine.UI">
|
||||||
<HintPath>E:/gocheng/New/NewN_UAVPlane/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
|
<HintPath>E:/UavSimulation/NewN_UAVPlane/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup></ItemGroup>
|
||||||
</ItemGroup>
|
|
||||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||||
|
<Target Name="GenerateTargetFrameworkMonikerAttribute" />
|
||||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||||
Other similar extension points exist, see Microsoft.Common.targets.
|
Other similar extension points exist, see Microsoft.Common.targets.
|
||||||
<Target Name="BeforeBuild">
|
<Target Name="BeforeBuild">
|
||||||
|
|
Loading…
Reference in New Issue