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2 Commits
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e53c14a301
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e53c14a301 | |
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cddd86a5ad |
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@ -0,0 +1,20 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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/// 电子侦察无人机
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/// </summary>
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public class ElectronicReconnaissanceDrone : UAVBase
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{
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: ddc1db5913d56ec47ac93953631c9a82
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -0,0 +1,27 @@
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using PData;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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/// 无人机基类
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/// </summary>
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public class UAVBase : MonoBehaviour
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{
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public void GetWeatherAttachUAV()
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{
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}
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public void SetWeatherValue()
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{
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SenceInfo currentSceneInfo = new SenceInfo();
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currentSceneInfo = UIBootstrap.Instance.currentSceneInfo.data;
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//tenkokuModule.weather_RainAmt = Mathf.Lerp(0f, 1f, float.Parse(currentSceneInfo.EnvRain));
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//tenkokuModule.weather_SnowAmt = Mathf.Lerp(0f, 1f, float.Parse(currentSceneInfo.EnvSnow));
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//tenkokuModule.weather_WindAmt = Mathf.Lerp(0f, 1f, float.Parse(currentSceneInfo.EnvWindSpeed));
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//tenkokuModule.weather_WindDir = Mathf.Lerp(0f, 360f, float.Parse(currentSceneInfo.EnvWindDir));
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//tenkokuModule.weather_OvercastAmt = Mathf.Lerp(0f, 1f, 1 - (float.Parse(currentSceneInfo.EnvLight) / 10));
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//tenkokuModule.weather_humidity = Mathf.Lerp(0f, 1f, 1 - (float.Parse(currentSceneInfo.EnvWu) / 100));
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}
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 1acac6355624a274ea601506c5f2a3ff
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1,5 +1,6 @@
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using AdamSync;
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using AdamSync;
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using AdamThinkDevicesData;
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using AdamThinkDevicesData;
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using PData;
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using RDate;
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using RDate;
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using System;
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using System;
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using System.Collections;
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using System.Collections;
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@ -419,14 +420,14 @@ public class GameManager : MonoSingleton<GameManager>
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public void SetWeatherValue()
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public void SetWeatherValue()
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{
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{
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tenkokuModule.weather_RainAmt = Mathf.Lerp(0f, 1f, float.Parse(UIBootstrap.Instance.currentSceneInfo.data.EnvRain));
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SenceInfo currentSceneInfo = new SenceInfo();
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tenkokuModule.weather_SnowAmt = Mathf.Lerp(0f, 1f, float.Parse(UIBootstrap.Instance.currentSceneInfo.data.EnvSnow));
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currentSceneInfo = UIBootstrap.Instance.currentSceneInfo.data;
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tenkokuModule.weather_WindAmt = Mathf.Lerp(0f, 1f, float.Parse(UIBootstrap.Instance.currentSceneInfo.data.EnvWindSpeed));
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tenkokuModule.weather_RainAmt = Mathf.Lerp(0f, 1f, float.Parse(currentSceneInfo.EnvRain));
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tenkokuModule.weather_WindDir = Mathf.Lerp(0f, 360f, float.Parse(UIBootstrap.Instance.currentSceneInfo.data.EnvWindDir));
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tenkokuModule.weather_SnowAmt = Mathf.Lerp(0f, 1f, float.Parse(currentSceneInfo.EnvSnow));
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tenkokuModule.weather_OvercastAmt = Mathf.Lerp(0f, 1f, 1 - (float.Parse(UIBootstrap.Instance.currentSceneInfo.data.EnvLight) / 10));
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tenkokuModule.weather_WindAmt = Mathf.Lerp(0f, 1f, float.Parse(currentSceneInfo.EnvWindSpeed));
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tenkokuModule.weather_humidity = Mathf.Lerp(0f, 1f, 1 - (float.Parse(UIBootstrap.Instance.currentSceneInfo.data.EnvWu) / 100));
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tenkokuModule.weather_WindDir = Mathf.Lerp(0f, 360f, float.Parse(currentSceneInfo.EnvWindDir));
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Debug.LogError(tenkokuModule.weather_humidity);
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tenkokuModule.weather_OvercastAmt = Mathf.Lerp(0f, 1f, 1 - (float.Parse(currentSceneInfo.EnvLight) / 10));
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Debug.LogError(tenkokuModule.weather_OvercastAmt);
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tenkokuModule.weather_humidity = Mathf.Lerp(0f, 1f, 1 - (float.Parse(currentSceneInfo.EnvWu) / 100));
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}
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}
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@ -150,7 +150,7 @@ public class TerrestrialRadioInterferenceManger : MonoBehaviour
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}
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}
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}
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}
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#region 启动暂停
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#region 启动暂停
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/// <summary>
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/// <summary>
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/// 导条变化调用
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/// 导条变化调用
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@ -305,91 +305,13 @@ public class TerrestrialRadioInterferenceManger : MonoBehaviour
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{
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{
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if (colliders[i].transform.tag == "WRJ")
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if (colliders[i].transform.tag == "WRJ")
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{
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{
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UnmannedAerialVehicle unmannedAerialVehicle = null;
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if (colliders[i].GetComponent<UnmannedAerialVehicle>())
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{
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unmannedAerialVehicle = colliders[i].GetComponent<UnmannedAerialVehicle>();
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}
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UnmannedAerialVehicleManage unmannedAerialVehicleManage = null;
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UnmannedAerialVehicleManage unmannedAerialVehicleManage = null;
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if (colliders[i].GetComponent<UnmannedAerialVehicleManage>())
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if (colliders[i].GetComponent<UnmannedAerialVehicleManage>())
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{
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{
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unmannedAerialVehicleManage = colliders[i].GetComponent<UnmannedAerialVehicleManage>();
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unmannedAerialVehicleManage = colliders[i].GetComponent<UnmannedAerialVehicleManage>();
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}
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}
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if (TransmittedPower == "10~30W" || TransmittedPower == "30~50W" && unmannedAerialVehicleManage != null)
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if (unmannedAerialVehicleManage != null)
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{
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unmannedAerialVehicleManage.CheckSatellitePositioningFrequency(this.transform, InterferenceMode, TransmittedPower, InterferingFrequency, InterferenceAngle, ground);
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Debug.LogError("发射功率进来了1");
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Debug.LogError(unmannedAerialVehicleManage.satellitePositioningFrequency);
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Debug.LogError(InterferingFrequency);
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if (unmannedAerialVehicleManage.satellitePositioningFrequency == InterferingFrequency && unmannedAerialVehicleManage != null)
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{
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Debug.LogError("相同频率进来了1");
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Debug.LogError(InterferenceMode);
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Debug.LogError(unmannedAerialVehicleManage != null);
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if (InterferenceMode == "驱离" && unmannedAerialVehicleManage != null)
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{
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Debug.LogError("驱离");
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unmannedAerialVehicleManage.transform.DOKill();
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unmannedAerialVehicleManage.transform.LookAt(new Vector3(-500, 160, 1600));
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unmannedAerialVehicleManage.transform.DOMove(new Vector3(-500, 160, 1600), 60);
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}
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else if (InterferenceMode == "迫降" && unmannedAerialVehicleManage != null)
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{
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Debug.LogError("迫降");
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unmannedAerialVehicleManage.transform.DOKill();
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//unmannedAerialVehicle.transform.DOKill();
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//Debug.LogError(unmannedAerialVehicle.name);
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RaycastHit hit;
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if (Physics.Raycast(unmannedAerialVehicleManage.transform.position, Vector3.down, out hit, Mathf.Infinity, ground))
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{
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if (hit.distance > 1f)
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{
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Debug.LogError(hit.distance);
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hit.point = new Vector3(hit.point.x, hit.point.y + 3, hit.point.z);
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unmannedAerialVehicleManage.transform.DOMove(hit.point, 6);
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}
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else
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{
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speed = 0;
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}
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}
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}
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}
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}
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if (TransmittedPower == "50~100W" && unmannedAerialVehicleManage != null)
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{
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Debug.LogError("功率进来了2");
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if (unmannedAerialVehicleManage.dataLinkCommunicationFrequency == InterferingFrequency && unmannedAerialVehicleManage != null)
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{
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Debug.LogError("频率进来了");
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if (unmannedAerialVehicleManage != null)
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{
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Vector3 one = unmannedAerialVehicleManage.transform.position - transform.position;
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float angue = Vector3.Angle(one, transform.forward);
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if (float.Parse(InterferenceAngle) >= angue)
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{
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//unmannedAerialVehicleManage.transform.DOKill();
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Debug.LogError("目标出现在范围内");
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Debug.LogError(unmannedAerialVehicleManage.maximumFlyingSpeed);
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unmannedAerialVehicleManage.maximumFlyingSpeed = (float.Parse(unmannedAerialVehicleManage.maximumFlyingSpeed) - 5).ToString();
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Debug.LogError(unmannedAerialVehicleManage.maximumFlyingSpeed);
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}
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else
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{
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Debug.LogError("目标没有出现在范围里面");
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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@ -399,7 +321,7 @@ public class TerrestrialRadioInterferenceManger : MonoBehaviour
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/// <exception cref="NotImplementedException"></exception>
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/// <exception cref="NotImplementedException"></exception>
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private void Angularrange()
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private void Angularrange()
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{
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{
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Collider[] collider = Physics.OverlapSphere(transform.position,300);
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Collider[] collider = Physics.OverlapSphere(transform.position, 300);
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for (int i = 0; i < collider.Length; i++)
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for (int i = 0; i < collider.Length; i++)
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{
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{
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if (collider[i].transform.tag == "WRJ")
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if (collider[i].transform.tag == "WRJ")
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@ -8,6 +8,8 @@ using AdamSync;
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using System.Linq;
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using System.Linq;
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using static InterfaceManager;
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using static InterfaceManager;
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using Newtonsoft.Json;
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using Newtonsoft.Json;
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using PData;
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public enum WRJModel
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public enum WRJModel
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{
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{
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无人机,
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无人机,
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@ -98,6 +100,11 @@ public class UnmannedAerialVehicleManage : MonoBehaviour
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/// </summary>
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/// </summary>
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public bool isEngagedTarget = false;
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public bool isEngagedTarget = false;
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/// <summary>
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/// 光学无人机
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/// </summary>
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public Camera gxWRJCamera;
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#region 无人机数据
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#region 无人机数据
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/// <summary>
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/// <summary>
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/// 续航时间
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/// 续航时间
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@ -178,7 +185,7 @@ public class UnmannedAerialVehicleManage : MonoBehaviour
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break;
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break;
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}
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}
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}
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}
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var _unmannedAerialVehicle = unmannedAerialVehicles.FindAll(x => x != null && x.gameObject.activeSelf);
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var _unmannedAerialVehicle = unmannedAerialVehicles.FindAll(x => x != null && x.gameObject.activeSelf);
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@ -246,6 +253,22 @@ public class UnmannedAerialVehicleManage : MonoBehaviour
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}
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}
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public void SwitchWRJModel()
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{
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gxWRJCamera.gameObject.SetActive(false);
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switch (wrjModel)
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{
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case WRJModel.光学无人机:
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gxWRJCamera.gameObject.SetActive(true);
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break;
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case WRJModel.电子侦察无人机:
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break;
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case WRJModel.自杀式无人机:
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break;
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}
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}
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/// <summary>
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/// <summary>
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||||||
/// 攻击打击
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/// 攻击打击
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/// </summary>
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/// </summary>
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@ -264,7 +287,7 @@ public class UnmannedAerialVehicleManage : MonoBehaviour
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isEngagedTarget = true;
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isEngagedTarget = true;
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colliders1.ForEach(x => Debug.Log(x.transform.name));
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colliders1.ForEach(x => Debug.Log(x.transform.name));
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int _number = UnityEngine.Random.Range(0, colliders1.Count - 1);
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int _number = UnityEngine.Random.Range(0, colliders1.Count - 1);
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List<UnmannedAerialVehicle> _unmannedAerialVehicles = unmannedAerialVehicles.FindAll(x => x != null&&x.gameObject.activeSelf);
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List<UnmannedAerialVehicle> _unmannedAerialVehicles = unmannedAerialVehicles.FindAll(x => x != null && x.gameObject.activeSelf);
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SendMsg(colliders1[_number].transform);
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SendMsg(colliders1[_number].transform);
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for (int i = 0; i < _unmannedAerialVehicles.Count; i++)
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for (int i = 0; i < _unmannedAerialVehicles.Count; i++)
|
||||||
{
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{
|
||||||
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@ -325,6 +348,9 @@ public class UnmannedAerialVehicleManage : MonoBehaviour
|
||||||
// Debug.Log(msg);
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// Debug.Log(msg);
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// _ = SyncCreateRoom.SendMessageAsync(msg);
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// _ = SyncCreateRoom.SendMessageAsync(msg);
|
||||||
//}
|
//}
|
||||||
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SenceInfo currentSceneInfo = new SenceInfo();
|
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currentSceneInfo = UIBootstrap.Instance.currentSceneInfo.data;
|
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//int windSpeed = Mathf.Lerp(0f, 1f, float.Parse(currentSceneInfo.EnvWindSpeed));
|
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for (int i = 0; i < weaponitemone.Count; i++)
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for (int i = 0; i < weaponitemone.Count; i++)
|
||||||
{
|
{
|
||||||
switch (weaponitemone[i].para_name)
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switch (weaponitemone[i].para_name)
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||||||
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@ -337,7 +363,7 @@ public class UnmannedAerialVehicleManage : MonoBehaviour
|
||||||
break;
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break;
|
||||||
case "最大飞行速度:":
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case "最大飞行速度:":
|
||||||
maximumFlyingSpeed = weaponitemone[i].para_value;
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maximumFlyingSpeed = weaponitemone[i].para_value;
|
||||||
FireSpeed = float.Parse(maximumFlyingSpeed);
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|
||||||
break;
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break;
|
||||||
case "RCS:":
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case "RCS:":
|
||||||
RCS = weaponitemone[i].para_value;
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RCS = weaponitemone[i].para_value;
|
||||||
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@ -422,12 +448,107 @@ public class UnmannedAerialVehicleManage : MonoBehaviour
|
||||||
default:
|
default:
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
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|
||||||
|
///根据风得速度改变无人机得速度
|
||||||
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FireSpeed = float.Parse(maximumFlyingSpeed) / int.Parse(currentSceneInfo.EnvWindSpeed);
|
||||||
|
///如果风速大于6级,无人机停止飞行
|
||||||
|
if (int.Parse(currentSceneInfo.EnvWindSpeed) > 6)
|
||||||
|
{
|
||||||
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FireSpeed = 0;
|
||||||
|
}
|
||||||
|
CheckRSC();
|
||||||
if (i == (weaponitemone.Count - 1))
|
if (i == (weaponitemone.Count - 1))
|
||||||
{
|
{
|
||||||
StartCoroutine(WeaponitemoneDataAddition());
|
StartCoroutine(WeaponitemoneDataAddition());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// 雷达检测无人机身上得RSC
|
||||||
|
/// </summary>
|
||||||
|
public void CheckRSC()
|
||||||
|
{
|
||||||
|
float rcs = float.Parse(RCS);
|
||||||
|
if (rcs <= 0.5 && rcs >= 0.1)
|
||||||
|
{
|
||||||
|
StartCoroutine(ShowRadarTips(0.8f, 2));
|
||||||
|
}
|
||||||
|
else if (rcs >= 0.5f && rcs <= 1)
|
||||||
|
{
|
||||||
|
StartCoroutine(ShowRadarTips(0.4f, 1));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// 多少时间在对方雷达界面上显示红色标记
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="minTime"></param>
|
||||||
|
/// <param name="maxTime"></param>
|
||||||
|
/// <returns></returns>
|
||||||
|
private IEnumerator ShowRadarTips(float minTime, float maxTime)
|
||||||
|
{
|
||||||
|
GameObject tips = transform.Find("Minimapwrj").gameObject;
|
||||||
|
while (true)
|
||||||
|
{
|
||||||
|
tips.gameObject.SetActive(false);
|
||||||
|
float time = UnityEngine.Random.Range(minTime, maxTime);
|
||||||
|
yield return new WaitForSeconds(time);
|
||||||
|
tips.gameObject.SetActive(true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 检测无线电频率
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="interferingFrequency">无线电数据</param>
|
||||||
|
/// <param name="interferenceMode">驱离或者迫降</param>
|
||||||
|
public void CheckSatellitePositioningFrequency(Transform target, string interferenceMode, string transmittedPower, string interferingFrequency, string interferenceAngle, LayerMask ground)
|
||||||
|
{
|
||||||
|
if (transmittedPower == "10~30W" || transmittedPower == "30~50W")
|
||||||
|
{
|
||||||
|
if (satellitePositioningFrequency == interferingFrequency)
|
||||||
|
{
|
||||||
|
if (interferenceMode == "驱离")
|
||||||
|
{
|
||||||
|
transform.DOKill();
|
||||||
|
transform.LookAt(new Vector3(-500, 160, 1600));
|
||||||
|
transform.DOMove(new Vector3(-500, 160, 1600), 60);
|
||||||
|
|
||||||
|
}
|
||||||
|
else if (interferenceMode == "迫降")
|
||||||
|
{
|
||||||
|
transform.DOKill();
|
||||||
|
RaycastHit hit;
|
||||||
|
if (Physics.Raycast(transform.position, Vector3.down, out hit, Mathf.Infinity, ground))
|
||||||
|
{
|
||||||
|
if (hit.distance > 1f)
|
||||||
|
{
|
||||||
|
hit.point = new Vector3(hit.point.x, hit.point.y + 3, hit.point.z);
|
||||||
|
transform.DOMove(hit.point, 6);
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (transmittedPower == "50~100W")
|
||||||
|
{
|
||||||
|
if (dataLinkCommunicationFrequency == interferingFrequency)
|
||||||
|
{
|
||||||
|
Vector3 one = transform.position - target.transform.position;
|
||||||
|
float angue = Vector3.Angle(one, target.transform.forward);
|
||||||
|
if (float.Parse(interferenceAngle) >= angue)
|
||||||
|
{
|
||||||
|
maximumFlyingSpeed = (float.Parse(maximumFlyingSpeed) - 5).ToString();
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 单个无人机数据写入
|
/// 单个无人机数据写入
|
||||||
|
@ -455,6 +576,9 @@ public class UnmannedAerialVehicleManage : MonoBehaviour
|
||||||
}
|
}
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#region 阵型编队
|
#region 阵型编队
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 阵型选择
|
/// 阵型选择
|
||||||
|
@ -694,6 +818,7 @@ public class UnmannedAerialVehicleManage : MonoBehaviour
|
||||||
}
|
}
|
||||||
private void OnDestroy()
|
private void OnDestroy()
|
||||||
{
|
{
|
||||||
|
StopAllCoroutines();
|
||||||
Destroy(airRoute.gameObject);
|
Destroy(airRoute.gameObject);
|
||||||
OnActivationChanged -= OnActivationChangedHandler;
|
OnActivationChanged -= OnActivationChangedHandler;
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue