42 lines
1.1 KiB
C#
42 lines
1.1 KiB
C#
using UnityEngine;
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using System.Collections;
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public class sideObjectScript : MonoBehaviour {
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public RoadObjectScript OQOCQODQCO;
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public int soIndex;
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public string soName;
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public int soAlign = 0;
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public float soUVx = 0.1f;
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public float soUVy = 1f;
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public float m_distance = 10f;
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public int objectType = 0;
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public int position = 0;
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public Material mat;
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public bool weld = true;
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public bool combine = true;
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public bool ODQDOQCCDC = true;
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public string m_go = "";
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public string ODQQOCOODO = "";
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public string OOOCCODCDO = "";
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public GameObject goStart;
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public GameObject goEnd;
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public GameObject goInstantiated;
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public int selectedRotation = 0;
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static public string[] rotationOptions;
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static public string[] uvStrings;
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public int uvInt = 0;
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public bool randomObjects = false;
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public int childOrder = 0;
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public string[] childOrderStrings;
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public float density = 1f;
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public float sidewaysOffset = 0f;
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public int terrainTree = 0;
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public string[] rotationStrings;
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public int selectedYRotation = 0;
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public int childCount = 0;
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public float xPosition = 0f;
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public float yPosition = 0f;
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public float uvYRound = 0f;
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public bool m_collider = false;
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public bool m_tangents = false;
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}
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