NewN_UAVPlane/Assets/Temp/Scripts/Modeldata.cs

32 lines
894 B
C#

using DG.Tweening;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Modeldata : MonoBehaviour
{
private string path = "model/";//获取预设体的值
private string modename = null;
public Modelequipment modelequipment;//对应的模型路径
void Start()
{
modename = transform.name.Replace("(Clone)", "");//消除克隆的物体克隆的名字
modelequipment.str = path + modename;//获取预设体的路径
}
public void SetPos()//获取物体最终初始化的值
{
modelequipment.x = transform.position.x;
modelequipment.y = transform.position.y;
modelequipment.z = transform.position.z;
}
}
[System.Serializable]
public class Modelequipment//模型类的路径和位置参数
{
public string str;
public float x;
public float y;
public float z;
}