59 lines
1.5 KiB
C#
59 lines
1.5 KiB
C#
//using UnityEngine.Rendering;
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//namespace UnityEngine.PostProcessing
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//{
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// public abstract class PostProcessingComponentBase
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// {
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// public PostProcessingContext context;
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// public virtual DepthTextureMode GetCameraFlags()
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// {
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// return DepthTextureMode.None;
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// }
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// public abstract bool active { get; }
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// public virtual void OnEnable()
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// {}
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// public virtual void OnDisable()
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// {}
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// public abstract PostProcessingModel GetModel();
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// }
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// public abstract class PostProcessingComponent<T> : PostProcessingComponentBase
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// where T : PostProcessingModel
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// {
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// public T model { get; internal set; }
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// public void Init(PostProcessingContext pcontext, T pmodel)
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// {
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// context = pcontext;
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// model = pmodel;
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// }
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// public override PostProcessingModel GetModel()
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// {
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// return model;
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// }
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// }
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// public abstract class PostProcessingComponentCommandBuffer<T> : PostProcessingComponent<T>
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// where T : PostProcessingModel
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// {
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// public abstract CameraEvent GetCameraEvent();
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// public abstract string GetName();
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// public abstract void PopulateCommandBuffer(CommandBuffer cb);
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// }
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// public abstract class PostProcessingComponentRenderTexture<T> : PostProcessingComponent<T>
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// where T : PostProcessingModel
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// {
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// public virtual void Prepare(Material material)
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// {}
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// }
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//}
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