31 lines
		
	
	
		
			839 B
		
	
	
	
		
			C#
		
	
	
	
			
		
		
	
	
			31 lines
		
	
	
		
			839 B
		
	
	
	
		
			C#
		
	
	
	
| using System.Collections;
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| using System.Collections.Generic;
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| using UnityEngine;
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| using UnityEngine.EventSystems;
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| using UnityEngine.UI;
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| 
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| public class Switchinginput : MonoBehaviour
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| {
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|     public InputField[] inputFields;//输入框组
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|     int index = 0;//索引下标
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|     private EventSystem _eventSystem;
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|     void Start()
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|     {
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|         //设置选中对象
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|         _eventSystem = EventSystem.current;
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|         _eventSystem.SetSelectedGameObject(inputFields[index].gameObject, new BaseEventDate(_eventSystem));
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|     }
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|     void Update()
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|     {
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|         if (Input.GetKeyDown(KeyCode.Tab))
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|         {
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|             index++;
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|             if (index >= inputFields.Length)
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|             {
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|                 index = 0;
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|             }
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|         }
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|         _eventSystem.SetSelectedGameObject(inputFields[index].gameObject, new BaseEventDate(_eventSystem));
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|     }
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| }
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