NewN_UAVPlane/Assets/Temp/Scripts/Scenarioname.cs

26 lines
562 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Scenarioname : MonoBehaviour
{
public ToggleGroup options_toggle;
public Text setingname;
public Toggle Toggle;
public void Scenario(string name,ToggleGroup group,Action cation)
{
setingname.text = name;
Toggle.group = group;
Toggle.onValueChanged.AddListener((isOn) =>
{
if (isOn)
{
cation?.Invoke();
}
});
}
}