NewN_UAVPlane/Assets/Temp/Scripts/Reveal.cs

27 lines
568 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
public class Reveal : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
{
public Text test;
void Start()
{
}
public void OnPointerEnter(PointerEventData eventData)
{
print("鼠标进入");
test.gameObject.SetActive(true);
}
public void OnPointerExit(PointerEventData eventData)
{
print("鼠标退出");
test.gameObject.SetActive(false);
}
}