NewN_UAVPlane/Assets/Temp/Scripts/Modellinkedlistpanl.cs

40 lines
923 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Modellinkedlistpanl : MonoBehaviour
{
public Image modellinkedlist_panl;
public Button off2_botn;//关闭按钮
public Button verify2_botn;//确认按钮
public Button cancel2_botn;//取消按钮
void Start()
{
Trigger();//按钮触发方法
}
private void Trigger()
{
off2_botn.onClick.AddListener(() =>
{
modellinkedlist_panl.gameObject.SetActive(false);
});
verify2_botn.onClick.AddListener(() =>
{
modellinkedlist_panl.gameObject.SetActive(false);
});
cancel2_botn.onClick.AddListener(() =>
{
modellinkedlist_panl.gameObject.SetActive(false);
});
}
// Update is called once per frame
void Update()
{
}
}