This commit is contained in:
		
							parent
							
								
									fa450c8d17
								
							
						
					
					
						commit
						662dc9f987
					
				| 
						 | 
				
			
			@ -0,0 +1,5 @@
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		|||
{
 | 
			
		||||
    "recommendations": [
 | 
			
		||||
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 | 
			
		||||
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 | 
			
		||||
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 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,10 @@
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{
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		||||
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						 | 
				
			
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}
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| 
						 | 
				
			
			@ -45,6 +45,7 @@
 | 
			
		|||
    <Analyzer Include="D:\2022.3.21f1c1\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <Compile Include="Assets\Framework\Editor\ProcessScoreWindow.cs" />
 | 
			
		||||
    <Compile Include="Assets\Framework\Editor\CustomConfigWindow.cs" />
 | 
			
		||||
    <Compile Include="Assets\Framework\Editor\SceneStepEditorWindow.cs" />
 | 
			
		||||
    <Reference Include="UnityEngine">
 | 
			
		||||
| 
						 | 
				
			
			@ -818,6 +819,10 @@
 | 
			
		|||
      <Project>{e55587a8-55c5-9d75-4e05-354dc14a4b66}</Project>
 | 
			
		||||
      <Name>NaughtyAttributes.Test</Name>
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		||||
    </ProjectReference>
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		||||
    <ProjectReference Include="Unity.Cursor.Editor.csproj">
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		||||
      <Project>{7e928f0f-5e26-3f03-8880-3b3a6c5ba8cf}</Project>
 | 
			
		||||
      <Name>Unity.Cursor.Editor</Name>
 | 
			
		||||
    </ProjectReference>
 | 
			
		||||
    <ProjectReference Include="UniTask.Linq.csproj">
 | 
			
		||||
      <Project>{1f2feed5-1908-3087-a60d-67d4f0262741}</Project>
 | 
			
		||||
      <Name>UniTask.Linq</Name>
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -777,6 +777,10 @@
 | 
			
		|||
      <Project>{e55587a8-55c5-9d75-4e05-354dc14a4b66}</Project>
 | 
			
		||||
      <Name>NaughtyAttributes.Test</Name>
 | 
			
		||||
    </ProjectReference>
 | 
			
		||||
    <ProjectReference Include="Unity.Cursor.Editor.csproj">
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      <Project>{7e928f0f-5e26-3f03-8880-3b3a6c5ba8cf}</Project>
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		||||
      <Name>Unity.Cursor.Editor</Name>
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		||||
    </ProjectReference>
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		||||
    <ProjectReference Include="UniTask.Linq.csproj">
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      <Project>{1f2feed5-1908-3087-a60d-67d4f0262741}</Project>
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      <Name>UniTask.Linq</Name>
 | 
			
		||||
| 
						 | 
				
			
			
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		|||
| 
						 | 
				
			
			@ -46,52 +46,32 @@
 | 
			
		|||
  </ItemGroup>
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <Compile Include="Assets\Framework\Dto\EventStepInfo.cs" />
 | 
			
		||||
    <Compile Include="Assets\Framework\HQB\SubmitBtn.cs" />
 | 
			
		||||
    <Compile Include="Assets\Framework\ToolsPack\ToolsPackGameObjectComponent.cs" />
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		||||
    <Compile Include="Assets\Framework\ToolsPack\ToolsPackSceneJump.cs" />
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		||||
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		||||
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		||||
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		||||
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		||||
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		||||
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		||||
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		||||
    <Compile Include="Assets\Framework\CharacterEquipWindow\CharacterInfoBtOnClick.cs" />
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		||||
    <Compile Include="Assets\Framework\Dto\SceneData.cs" />
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		||||
    <Compile Include="Assets\Framework\ProcessActionAttribute.cs" />
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    <Compile Include="Assets\Framework\CharacterEquipWindow\CharacterEquipManager.cs" />
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    <Compile Include="Assets\Framework\ProcessMode\ProcessStep.cs" />
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		||||
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		||||
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		||||
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		||||
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		||||
    <Compile Include="Assets\Framework\Manager\WebRequestManager.cs" />
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		||||
    <Compile Include="Assets\TestScripts\JsonTest\JsonTest.cs" />
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		||||
    <Compile Include="Assets\Framework\Dto\SceneInformation.cs" />
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		||||
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 | 
			
		||||
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		||||
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		||||
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		||||
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		||||
    <None Include="Assets\StreamingAssets\DataConfig\TeachingData.json" />
 | 
			
		||||
| 
						 | 
				
			
			@ -99,6 +79,7 @@
 | 
			
		|||
    <None Include="Assets\Framework\ThirdParty\NaughtyAttributes\package.json" />
 | 
			
		||||
    <None Include="Assets\StreamingAssets\DataConfig\ToolsSceneStepData - 副本.json" />
 | 
			
		||||
    <None Include="Assets\StreamingAssets\DataConfig\ToolsSceneStepData.json" />
 | 
			
		||||
    <None Include="E:\com.unity.ide.cursor-master\ValidationConfig.json" />
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		||||
    <Reference Include="UnityEngine">
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		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
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		||||
    </Reference>
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		||||
| 
						 | 
				
			
			@ -824,6 +805,10 @@
 | 
			
		|||
      <Project>{e55587a8-55c5-9d75-4e05-354dc14a4b66}</Project>
 | 
			
		||||
      <Name>NaughtyAttributes.Test</Name>
 | 
			
		||||
    </ProjectReference>
 | 
			
		||||
    <ProjectReference Include="Unity.Cursor.Editor.csproj">
 | 
			
		||||
      <Project>{7e928f0f-5e26-3f03-8880-3b3a6c5ba8cf}</Project>
 | 
			
		||||
      <Name>Unity.Cursor.Editor</Name>
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		||||
    </ProjectReference>
 | 
			
		||||
    <ProjectReference Include="UniTask.Linq.csproj">
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		||||
      <Project>{1f2feed5-1908-3087-a60d-67d4f0262741}</Project>
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      <Name>UniTask.Linq</Name>
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| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -64,9 +64,6 @@ public class GameLauncher : MonoBehaviour
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        var sceneManager = MotionEngine.GetModule<SceneManager>();
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		||||
        // MotionEngine.GetModule<SceneManager>().LoadSceneAsync("1");
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		||||
        // MotionEngine.GetModule<SceneManager>().LoadSceneAsync("2");
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		||||
     
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		||||
        MotionEngine.GetModule<ProcessManager>().InitializeFirstStep(System.IO.File.ReadAllText(   Application.streamingAssetsPath + "/DataConfig/SceneStep.json"),ProcessMode.Practice);
 | 
			
		||||
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		||||
        // //获取所有ProcessAction 属性
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		||||
| 
						 | 
				
			
			
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| 
						 | 
				
			
			@ -686,112 +686,112 @@ namespace DefaultNamespace.ProcessMode
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        /// <summary>
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        /// 计算总分
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        /// </summary>
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      public int CalculateTotalScore()
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		||||
{
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    float totalScore = 0;
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		||||
    Debug.Log("========== 开始计算总分 ==========");
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		||||
 | 
			
		||||
    // 如果当前模式没有在流程中,返回-1
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		||||
    if (!_processes.ContainsKey(_currentMode.ToString()))
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		||||
    {
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		||||
        Debug.LogError("当前模式不存在于流程中");
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		||||
        return -1;
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		||||
    }
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		||||
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		||||
    // 获取当前流程的步骤
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    var steps = _processes[_currentMode.ToString()].Steps;
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		||||
    Debug.Log($"当前模式: {_currentMode}, 总步骤数: {steps.Count}");
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    // 遍历每个步骤
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    for (int i = 0; i < steps.Count; i++)
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		||||
    {
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        var step = steps[i];
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		||||
        float stepPossibleScore = 0;  // 步骤满分
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		||||
        float stepActualScore = 0;    // 步骤实际得分
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		||||
        Debug.Log($"\n===== 步骤 {i + 1}: {step.StepDescription} =====");
 | 
			
		||||
        Debug.Log($"完成状态: {(step.IsCompleted ? "已完成" : "未完成")}");
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		||||
 | 
			
		||||
        // 遍历步骤中的所有动作
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		||||
        for (int j = 0; j < step.Actions.Count; j++)
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        public int CalculateTotalScore()
 | 
			
		||||
        {
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		||||
            var action = step.Actions[j];
 | 
			
		||||
            Debug.Log($"\n动作 {j + 1}: {action.Title}");
 | 
			
		||||
            Debug.Log($"描述: {action.Description}");
 | 
			
		||||
            Debug.Log($"满分: {action.Score}");
 | 
			
		||||
            float totalScore = 0;
 | 
			
		||||
            Debug.Log("========== 开始计算总分 ==========");
 | 
			
		||||
 | 
			
		||||
            // 列出所有目标物体
 | 
			
		||||
            Debug.Log("目标物体:");
 | 
			
		||||
            foreach (var target in action.TargetObjects)
 | 
			
		||||
            // 如果当前模式没有在流程中,返回-1
 | 
			
		||||
            if (!_processes.ContainsKey(_currentMode.ToString()))
 | 
			
		||||
            {
 | 
			
		||||
                Debug.Log($"- {target.ObjectName} (类型: {target.Type})");
 | 
			
		||||
                Debug.LogError("当前模式不存在于流程中");
 | 
			
		||||
                return -1;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            stepPossibleScore += action.Score;
 | 
			
		||||
            // 获取当前流程的步骤
 | 
			
		||||
            var steps = _processes[_currentMode.ToString()].Steps;
 | 
			
		||||
            Debug.Log($"当前模式: {_currentMode}, 总步骤数: {steps.Count}");
 | 
			
		||||
 | 
			
		||||
            // 如果步骤未完成
 | 
			
		||||
            if (!step.IsCompleted)
 | 
			
		||||
            // 遍历每个步骤
 | 
			
		||||
            for (int i = 0; i < steps.Count; i++)
 | 
			
		||||
            {
 | 
			
		||||
                Debug.Log($"实际得分: 0 (未完成)");
 | 
			
		||||
                continue;
 | 
			
		||||
                var step = steps[i];
 | 
			
		||||
                float stepPossibleScore = 0; // 步骤满分
 | 
			
		||||
                float stepActualScore = 0; // 步骤实际得分
 | 
			
		||||
 | 
			
		||||
                Debug.Log($"\n===== 步骤 {i + 1}: {step.StepDescription} =====");
 | 
			
		||||
                Debug.Log($"完成状态: {(step.IsCompleted ? "已完成" : "未完成")}");
 | 
			
		||||
 | 
			
		||||
                // 遍历步骤中的所有动作
 | 
			
		||||
                for (int j = 0; j < step.Actions.Count; j++)
 | 
			
		||||
                {
 | 
			
		||||
                    var action = step.Actions[j];
 | 
			
		||||
                    Debug.Log($"\n动作 {j + 1}: {action.Title}");
 | 
			
		||||
                    Debug.Log($"描述: {action.Description}");
 | 
			
		||||
                    Debug.Log($"满分: {action.Score}");
 | 
			
		||||
 | 
			
		||||
                    // 列出所有目标物体
 | 
			
		||||
                    Debug.Log("目标物体:");
 | 
			
		||||
                    foreach (var target in action.TargetObjects)
 | 
			
		||||
                    {
 | 
			
		||||
                        Debug.Log($"- {target.ObjectName} (类型: {target.Type})");
 | 
			
		||||
                    }
 | 
			
		||||
 | 
			
		||||
                    stepPossibleScore += action.Score;
 | 
			
		||||
 | 
			
		||||
                    // 如果步骤未完成
 | 
			
		||||
                    if (!step.IsCompleted)
 | 
			
		||||
                    {
 | 
			
		||||
                        Debug.Log($"实际得分: 0 (未完成)");
 | 
			
		||||
                        continue;
 | 
			
		||||
                    }
 | 
			
		||||
 | 
			
		||||
                    // 如果有错误点击
 | 
			
		||||
                    if (_incorrectClicksPerStep.TryGetValue(i, out var incorrectClicks))
 | 
			
		||||
                    {
 | 
			
		||||
                        float scorePerObject = action.Score / action.TargetObjects.Count;
 | 
			
		||||
                        float deductedScore = action.Score - scorePerObject * incorrectClicks.Count;
 | 
			
		||||
                        deductedScore = Math.Max(0, deductedScore);
 | 
			
		||||
 | 
			
		||||
                        Debug.Log($"错误点击次数: {incorrectClicks.Count}");
 | 
			
		||||
                        Debug.Log($"错误点击的物体: {string.Join(", ", incorrectClicks)}");
 | 
			
		||||
                        Debug.Log($"扣除分数: {(action.Score - deductedScore):F2}");
 | 
			
		||||
                        Debug.Log($"实际得分: {deductedScore:F2}");
 | 
			
		||||
 | 
			
		||||
                        stepActualScore += deductedScore;
 | 
			
		||||
                    }
 | 
			
		||||
                    else // 无错误完成
 | 
			
		||||
                    {
 | 
			
		||||
                        Debug.Log($"实际得分: {action.Score} (完美完成)");
 | 
			
		||||
                        stepActualScore += action.Score;
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                totalScore += stepActualScore;
 | 
			
		||||
 | 
			
		||||
                // 记录评分步骤
 | 
			
		||||
                if (_currentMode == ProcessMode.Assessment)
 | 
			
		||||
                {
 | 
			
		||||
                    _submitScoreSteps.Add(new SubmitScoreStep
 | 
			
		||||
                    {
 | 
			
		||||
                        stepName = step.StepDescription,
 | 
			
		||||
                        testPoint = step.Actions[0].Description,
 | 
			
		||||
                        setScore = (int)stepPossibleScore,
 | 
			
		||||
                        score = (int)stepActualScore
 | 
			
		||||
                    });
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                Debug.Log($"\n----- 步骤 {i + 1} 总结 -----");
 | 
			
		||||
                Debug.Log($"步骤名称: {step.StepDescription}");
 | 
			
		||||
                Debug.Log($"动作数量: {step.Actions.Count}");
 | 
			
		||||
                Debug.Log($"满分: {stepPossibleScore:F2}");
 | 
			
		||||
                Debug.Log($"实际得分: {stepActualScore:F2}");
 | 
			
		||||
                Debug.Log($"完成状态: {(step.IsCompleted ? "已完成" : "未完成")}");
 | 
			
		||||
                if (_incorrectClicksPerStep.ContainsKey(i))
 | 
			
		||||
                {
 | 
			
		||||
                    Debug.Log($"错误点击次数: {_incorrectClicksPerStep[i].Count}");
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            // 如果有错误点击
 | 
			
		||||
            if (_incorrectClicksPerStep.TryGetValue(i, out var incorrectClicks))
 | 
			
		||||
            {
 | 
			
		||||
                float scorePerObject = action.Score / action.TargetObjects.Count;
 | 
			
		||||
                float deductedScore = action.Score - scorePerObject * incorrectClicks.Count;
 | 
			
		||||
                deductedScore = Math.Max(0, deductedScore);
 | 
			
		||||
            Debug.Log("\n========== 评分总结 ==========");
 | 
			
		||||
            Debug.Log($"总分: {totalScore:F2}");
 | 
			
		||||
            Debug.Log($"完成步骤数: {steps.Count(s => s.IsCompleted)}/{steps.Count}");
 | 
			
		||||
            Debug.Log($"有错误步骤数: {_incorrectClicksPerStep.Count}");
 | 
			
		||||
            Debug.Log("============================\n");
 | 
			
		||||
 | 
			
		||||
                Debug.Log($"错误点击次数: {incorrectClicks.Count}");
 | 
			
		||||
                Debug.Log($"错误点击的物体: {string.Join(", ", incorrectClicks)}");
 | 
			
		||||
                Debug.Log($"扣除分数: {(action.Score - deductedScore):F2}");
 | 
			
		||||
                Debug.Log($"实际得分: {deductedScore:F2}");
 | 
			
		||||
 | 
			
		||||
                stepActualScore += deductedScore;
 | 
			
		||||
            }
 | 
			
		||||
            else // 无错误完成
 | 
			
		||||
            {
 | 
			
		||||
                Debug.Log($"实际得分: {action.Score} (完美完成)");
 | 
			
		||||
                stepActualScore += action.Score;
 | 
			
		||||
            }
 | 
			
		||||
            return (int)totalScore;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        totalScore += stepActualScore;
 | 
			
		||||
 | 
			
		||||
        // 记录评分步骤
 | 
			
		||||
        if (_currentMode == ProcessMode.Assessment)
 | 
			
		||||
        {
 | 
			
		||||
            _submitScoreSteps.Add(new SubmitScoreStep
 | 
			
		||||
            {
 | 
			
		||||
                stepName = step.StepDescription,
 | 
			
		||||
                testPoint = step.Actions[0].Description,
 | 
			
		||||
                setScore = (int)stepPossibleScore,
 | 
			
		||||
                score = (int)stepActualScore
 | 
			
		||||
            });
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        Debug.Log($"\n----- 步骤 {i + 1} 总结 -----");
 | 
			
		||||
        Debug.Log($"步骤名称: {step.StepDescription}");
 | 
			
		||||
        Debug.Log($"动作数量: {step.Actions.Count}");
 | 
			
		||||
        Debug.Log($"满分: {stepPossibleScore:F2}");
 | 
			
		||||
        Debug.Log($"实际得分: {stepActualScore:F2}");
 | 
			
		||||
        Debug.Log($"完成状态: {(step.IsCompleted ? "已完成" : "未完成")}");
 | 
			
		||||
        if (_incorrectClicksPerStep.ContainsKey(i))
 | 
			
		||||
        {
 | 
			
		||||
            Debug.Log($"错误点击次数: {_incorrectClicksPerStep[i].Count}");
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    Debug.Log("\n========== 评分总结 ==========");
 | 
			
		||||
    Debug.Log($"总分: {totalScore:F2}");
 | 
			
		||||
    Debug.Log($"完成步骤数: {steps.Count(s => s.IsCompleted)}/{steps.Count}");
 | 
			
		||||
    Debug.Log($"有错误步骤数: {_incorrectClicksPerStep.Count}");
 | 
			
		||||
    Debug.Log("============================\n");
 | 
			
		||||
 | 
			
		||||
    return (int)totalScore;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// 跳转到指定的步骤和动作
 | 
			
		||||
        /// </summary>
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -0,0 +1,326 @@
 | 
			
		|||
Using pre-set license
 | 
			
		||||
Built from '2022.3/china_unity/release' branch; Version is '2022.3.21f1c1 (a04d3b8f4266) revision 10505531'; Using compiler version '192829333'; Build Type 'Release'
 | 
			
		||||
OS: 'Windows 10  (10.0.19044) 64bit Professional' Language: 'zh' Physical Memory: 16197 MB
 | 
			
		||||
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
 | 
			
		||||
 | 
			
		||||
COMMAND LINE ARGUMENTS:
 | 
			
		||||
D:\2022.3.21f1c1\Editor\Unity.exe
 | 
			
		||||
-adb2
 | 
			
		||||
-batchMode
 | 
			
		||||
-noUpm
 | 
			
		||||
-name
 | 
			
		||||
AssetImportWorker0
 | 
			
		||||
-projectPath
 | 
			
		||||
E:/Unity Projects/GitLab/2024/UnityFramework
 | 
			
		||||
-logFile
 | 
			
		||||
Logs/AssetImportWorker0.log
 | 
			
		||||
-srvPort
 | 
			
		||||
10464
 | 
			
		||||
Successfully changed project path to: E:/Unity Projects/GitLab/2024/UnityFramework
 | 
			
		||||
E:/Unity Projects/GitLab/2024/UnityFramework
 | 
			
		||||
[UnityMemory] Configuration Parameters - Can be set up in boot.config
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		||||
    "memorysetup-bucket-allocator-granularity=16"
 | 
			
		||||
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 | 
			
		||||
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 | 
			
		||||
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 | 
			
		||||
    "memorysetup-main-allocator-block-size=16777216"
 | 
			
		||||
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 | 
			
		||||
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		||||
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		||||
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 | 
			
		||||
    "memorysetup-typetree-allocator-block-size=2097152"
 | 
			
		||||
    "memorysetup-profiler-bucket-allocator-granularity=16"
 | 
			
		||||
    "memorysetup-profiler-bucket-allocator-bucket-count=8"
 | 
			
		||||
    "memorysetup-profiler-bucket-allocator-block-size=33554432"
 | 
			
		||||
    "memorysetup-profiler-bucket-allocator-block-count=8"
 | 
			
		||||
    "memorysetup-profiler-allocator-block-size=16777216"
 | 
			
		||||
    "memorysetup-profiler-editor-allocator-block-size=1048576"
 | 
			
		||||
    "memorysetup-temp-allocator-size-main=16777216"
 | 
			
		||||
    "memorysetup-job-temp-allocator-block-size=2097152"
 | 
			
		||||
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		||||
    "memorysetup-job-temp-allocator-reduction-small-platforms=262144"
 | 
			
		||||
    "memorysetup-allocator-temp-initial-block-size-main=262144"
 | 
			
		||||
    "memorysetup-allocator-temp-initial-block-size-worker=262144"
 | 
			
		||||
    "memorysetup-temp-allocator-size-background-worker=32768"
 | 
			
		||||
    "memorysetup-temp-allocator-size-job-worker=262144"
 | 
			
		||||
    "memorysetup-temp-allocator-size-preload-manager=33554432"
 | 
			
		||||
    "memorysetup-temp-allocator-size-nav-mesh-worker=65536"
 | 
			
		||||
    "memorysetup-temp-allocator-size-audio-worker=65536"
 | 
			
		||||
    "memorysetup-temp-allocator-size-cloud-worker=32768"
 | 
			
		||||
    "memorysetup-temp-allocator-size-gi-baking-worker=262144"
 | 
			
		||||
    "memorysetup-temp-allocator-size-gfx=262144"
 | 
			
		||||
Player connection [15388] Host "[IP] 172.16.1.137 [Port] 0 [Flags] 2 [Guid] 1763889055 [EditorId] 1763889055 [Version] 1048832 [Id] WindowsEditor(7,PC-20230809ZJIS) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined multi-casting on [225.0.0.222:54997]...
 | 
			
		||||
 | 
			
		||||
Player connection [15388] Host "[IP] 172.16.1.137 [Port] 0 [Flags] 2 [Guid] 1763889055 [EditorId] 1763889055 [Version] 1048832 [Id] WindowsEditor(7,PC-20230809ZJIS) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined alternative multi-casting on [225.0.0.222:34997]...
 | 
			
		||||
 | 
			
		||||
[Physics::Module] Initialized MultithreadedJobDispatcher with 15 workers.
 | 
			
		||||
Refreshing native plugins compatible for Editor in 22.38 ms, found 3 plugins.
 | 
			
		||||
Preloading 0 native plugins for Editor in 0.00 ms.
 | 
			
		||||
Initialize engine version: 2022.3.21f1c1 (a04d3b8f4266)
 | 
			
		||||
[Subsystems] Discovering subsystems at path D:/2022.3.21f1c1/Editor/Data/Resources/UnitySubsystems
 | 
			
		||||
[Subsystems] Discovering subsystems at path E:/Unity Projects/GitLab/2024/UnityFramework/Assets
 | 
			
		||||
GfxDevice: creating device client; threaded=0; jobified=0
 | 
			
		||||
Direct3D:
 | 
			
		||||
    Version:  Direct3D 11.0 [level 11.1]
 | 
			
		||||
    Renderer: NVIDIA GeForce GTX 1660 SUPER (ID=0x21c4)
 | 
			
		||||
    Vendor:   NVIDIA
 | 
			
		||||
    VRAM:     5981 MB
 | 
			
		||||
    Driver:   31.0.15.4617
 | 
			
		||||
Initialize mono
 | 
			
		||||
Mono path[0] = 'D:/2022.3.21f1c1/Editor/Data/Managed'
 | 
			
		||||
Mono path[1] = 'D:/2022.3.21f1c1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
 | 
			
		||||
Mono config path = 'D:/2022.3.21f1c1/Editor/Data/MonoBleedingEdge/etc'
 | 
			
		||||
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56328
 | 
			
		||||
Begin MonoManager ReloadAssembly
 | 
			
		||||
Registering precompiled unity dll's ...
 | 
			
		||||
Register platform support module: D:/2022.3.21f1c1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
 | 
			
		||||
Registered in 0.007929 seconds.
 | 
			
		||||
- Loaded All Assemblies, in  0.412 seconds
 | 
			
		||||
Native extension for WindowsStandalone target not found
 | 
			
		||||
Mono: successfully reloaded assembly
 | 
			
		||||
- Finished resetting the current domain, in  0.344 seconds
 | 
			
		||||
Domain Reload Profiling: 753ms
 | 
			
		||||
	BeginReloadAssembly (129ms)
 | 
			
		||||
		ExecutionOrderSort (0ms)
 | 
			
		||||
		DisableScriptedObjects (0ms)
 | 
			
		||||
		BackupInstance (0ms)
 | 
			
		||||
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 | 
			
		||||
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 | 
			
		||||
	RebuildCommonClasses (39ms)
 | 
			
		||||
	RebuildNativeTypeToScriptingClass (13ms)
 | 
			
		||||
	initialDomainReloadingComplete (71ms)
 | 
			
		||||
	LoadAllAssembliesAndSetupDomain (156ms)
 | 
			
		||||
		LoadAssemblies (124ms)
 | 
			
		||||
		RebuildTransferFunctionScriptingTraits (0ms)
 | 
			
		||||
		AnalyzeDomain (154ms)
 | 
			
		||||
			TypeCache.Refresh (152ms)
 | 
			
		||||
				TypeCache.ScanAssembly (137ms)
 | 
			
		||||
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 | 
			
		||||
			ResolveRequiredComponents (1ms)
 | 
			
		||||
	FinalizeReload (345ms)
 | 
			
		||||
		ReleaseScriptCaches (0ms)
 | 
			
		||||
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 | 
			
		||||
		SetupLoadedEditorAssemblies (270ms)
 | 
			
		||||
			LogAssemblyErrors (0ms)
 | 
			
		||||
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 | 
			
		||||
			SetLoadedEditorAssemblies (9ms)
 | 
			
		||||
			RefreshPlugins (0ms)
 | 
			
		||||
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 | 
			
		||||
			ProcessInitializeOnLoadAttributes (188ms)
 | 
			
		||||
			ProcessInitializeOnLoadMethodAttributes (58ms)
 | 
			
		||||
			AfterProcessingInitializeOnLoad (0ms)
 | 
			
		||||
			EditorAssembliesLoaded (0ms)
 | 
			
		||||
		ExecutionOrderSort2 (0ms)
 | 
			
		||||
		AwakeInstancesAfterBackupRestoration (0ms)
 | 
			
		||||
========================================================================
 | 
			
		||||
Worker process is ready to serve import requests
 | 
			
		||||
Begin MonoManager ReloadAssembly
 | 
			
		||||
- Loaded All Assemblies, in  0.842 seconds
 | 
			
		||||
Refreshing native plugins compatible for Editor in 5.14 ms, found 3 plugins.
 | 
			
		||||
Native extension for WindowsStandalone target not found
 | 
			
		||||
Package Manager log level set to [2]
 | 
			
		||||
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
 | 
			
		||||
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
 | 
			
		||||
[Package Manager] Cannot connect to Unity Package Manager local server
 | 
			
		||||
Mono: successfully reloaded assembly
 | 
			
		||||
- Finished resetting the current domain, in  0.811 seconds
 | 
			
		||||
Domain Reload Profiling: 1649ms
 | 
			
		||||
	BeginReloadAssembly (153ms)
 | 
			
		||||
		ExecutionOrderSort (0ms)
 | 
			
		||||
		DisableScriptedObjects (9ms)
 | 
			
		||||
		BackupInstance (0ms)
 | 
			
		||||
		ReleaseScriptingObjects (0ms)
 | 
			
		||||
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 | 
			
		||||
	RebuildCommonClasses (38ms)
 | 
			
		||||
	RebuildNativeTypeToScriptingClass (13ms)
 | 
			
		||||
	initialDomainReloadingComplete (40ms)
 | 
			
		||||
	LoadAllAssembliesAndSetupDomain (593ms)
 | 
			
		||||
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 | 
			
		||||
		RebuildTransferFunctionScriptingTraits (0ms)
 | 
			
		||||
		AnalyzeDomain (252ms)
 | 
			
		||||
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 | 
			
		||||
				TypeCache.ScanAssembly (200ms)
 | 
			
		||||
			ScanForSourceGeneratedMonoScriptInfo (21ms)
 | 
			
		||||
			ResolveRequiredComponents (9ms)
 | 
			
		||||
	FinalizeReload (812ms)
 | 
			
		||||
		ReleaseScriptCaches (0ms)
 | 
			
		||||
		RebuildScriptCaches (0ms)
 | 
			
		||||
		SetupLoadedEditorAssemblies (616ms)
 | 
			
		||||
			LogAssemblyErrors (0ms)
 | 
			
		||||
			InitializePlatformSupportModulesInManaged (7ms)
 | 
			
		||||
			SetLoadedEditorAssemblies (5ms)
 | 
			
		||||
			RefreshPlugins (0ms)
 | 
			
		||||
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 | 
			
		||||
			ProcessInitializeOnLoadAttributes (447ms)
 | 
			
		||||
			ProcessInitializeOnLoadMethodAttributes (34ms)
 | 
			
		||||
			AfterProcessingInitializeOnLoad (8ms)
 | 
			
		||||
			EditorAssembliesLoaded (0ms)
 | 
			
		||||
		ExecutionOrderSort2 (0ms)
 | 
			
		||||
		AwakeInstancesAfterBackupRestoration (8ms)
 | 
			
		||||
Launched and connected shader compiler UnityShaderCompiler.exe after 0.04 seconds
 | 
			
		||||
Refreshing native plugins compatible for Editor in 2.48 ms, found 3 plugins.
 | 
			
		||||
Preloading 0 native plugins for Editor in 0.00 ms.
 | 
			
		||||
Unloading 3586 Unused Serialized files (Serialized files now loaded: 0)
 | 
			
		||||
Unloading 41 unused Assets / (58.3 KB). Loaded Objects now: 4063.
 | 
			
		||||
Memory consumption went from 141.0 MB to 141.0 MB.
 | 
			
		||||
Total: 2.030300 ms (FindLiveObjects: 0.174900 ms CreateObjectMapping: 0.073600 ms MarkObjects: 1.697400 ms  DeleteObjects: 0.083200 ms)
 | 
			
		||||
 | 
			
		||||
AssetImportParameters requested are different than current active one (requested -> active):
 | 
			
		||||
  custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 -> 
 | 
			
		||||
  custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc -> 
 | 
			
		||||
  custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 -> 
 | 
			
		||||
  custom:CustomObjectIndexerAttribute: 9a22284fe3817be447336de3de66b15e -> 
 | 
			
		||||
  custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 -> 
 | 
			
		||||
  custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b -> 
 | 
			
		||||
  custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 -> 
 | 
			
		||||
  custom:SearchIndexIgnoredProperties: e643bd26f0fe6173181afceb89e7c659 -> 
 | 
			
		||||
  custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 -> 
 | 
			
		||||
  custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 -> 
 | 
			
		||||
  custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> 
 | 
			
		||||
  custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> 
 | 
			
		||||
========================================================================
 | 
			
		||||
Received Import Request.
 | 
			
		||||
  Time since last request: 9184.993633 seconds.
 | 
			
		||||
  path: Assets/Framework
 | 
			
		||||
  artifactKey: Guid(2503af1b9165311458e5bb89cb59df6f) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
 | 
			
		||||
Start importing Assets/Framework using Guid(2503af1b9165311458e5bb89cb59df6f) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: '34fed6607ffc9070fcef05767ea53941') in 0.003847 seconds
 | 
			
		||||
Number of updated asset objects reloaded before import = 0
 | 
			
		||||
Number of asset objects unloaded after import = 0
 | 
			
		||||
========================================================================
 | 
			
		||||
Received Prepare
 | 
			
		||||
Begin MonoManager ReloadAssembly
 | 
			
		||||
- Loaded All Assemblies, in  0.676 seconds
 | 
			
		||||
Refreshing native plugins compatible for Editor in 5.99 ms, found 3 plugins.
 | 
			
		||||
Native extension for WindowsStandalone target not found
 | 
			
		||||
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
 | 
			
		||||
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
 | 
			
		||||
[Package Manager] Cannot connect to Unity Package Manager local server
 | 
			
		||||
Mono: successfully reloaded assembly
 | 
			
		||||
- Finished resetting the current domain, in  1.207 seconds
 | 
			
		||||
Domain Reload Profiling: 1874ms
 | 
			
		||||
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 | 
			
		||||
		ExecutionOrderSort (0ms)
 | 
			
		||||
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 | 
			
		||||
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 | 
			
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 | 
			
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 | 
			
		||||
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 | 
			
		||||
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 | 
			
		||||
	initialDomainReloadingComplete (42ms)
 | 
			
		||||
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 | 
			
		||||
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 | 
			
		||||
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 | 
			
		||||
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 | 
			
		||||
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 | 
			
		||||
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 | 
			
		||||
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 | 
			
		||||
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 | 
			
		||||
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 | 
			
		||||
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 | 
			
		||||
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 | 
			
		||||
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 | 
			
		||||
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 | 
			
		||||
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 | 
			
		||||
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 | 
			
		||||
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 | 
			
		||||
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 | 
			
		||||
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 | 
			
		||||
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 | 
			
		||||
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 | 
			
		||||
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 | 
			
		||||
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 | 
			
		||||
		AwakeInstancesAfterBackupRestoration (8ms)
 | 
			
		||||
Refreshing native plugins compatible for Editor in 5.02 ms, found 3 plugins.
 | 
			
		||||
Preloading 0 native plugins for Editor in 0.00 ms.
 | 
			
		||||
Unloading 3580 Unused Serialized files (Serialized files now loaded: 0)
 | 
			
		||||
Unloading 27 unused Assets / (32.2 KB). Loaded Objects now: 4068.
 | 
			
		||||
Memory consumption went from 141.8 MB to 141.8 MB.
 | 
			
		||||
Total: 2.912900 ms (FindLiveObjects: 0.420400 ms CreateObjectMapping: 0.099700 ms MarkObjects: 2.340800 ms  DeleteObjects: 0.050700 ms)
 | 
			
		||||
 | 
			
		||||
Prepare: number of updated asset objects reloaded= 0
 | 
			
		||||
AssetImportParameters requested are different than current active one (requested -> active):
 | 
			
		||||
  custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 -> 
 | 
			
		||||
  custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc -> 
 | 
			
		||||
  custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 -> 
 | 
			
		||||
  custom:CustomObjectIndexerAttribute: 9a22284fe3817be447336de3de66b15e -> 
 | 
			
		||||
  custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 -> 
 | 
			
		||||
  custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b -> 
 | 
			
		||||
  custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 -> 
 | 
			
		||||
  custom:SearchIndexIgnoredProperties: e643bd26f0fe6173181afceb89e7c659 -> 
 | 
			
		||||
  custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 -> 
 | 
			
		||||
  custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 -> 
 | 
			
		||||
  custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> 
 | 
			
		||||
  custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> 
 | 
			
		||||
========================================================================
 | 
			
		||||
Received Prepare
 | 
			
		||||
Begin MonoManager ReloadAssembly
 | 
			
		||||
- Loaded All Assemblies, in  0.717 seconds
 | 
			
		||||
Refreshing native plugins compatible for Editor in 9.78 ms, found 3 plugins.
 | 
			
		||||
Native extension for WindowsStandalone target not found
 | 
			
		||||
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
 | 
			
		||||
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
 | 
			
		||||
[Package Manager] Cannot connect to Unity Package Manager local server
 | 
			
		||||
Mono: successfully reloaded assembly
 | 
			
		||||
- Finished resetting the current domain, in  1.308 seconds
 | 
			
		||||
Domain Reload Profiling: 2021ms
 | 
			
		||||
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 | 
			
		||||
		ExecutionOrderSort (0ms)
 | 
			
		||||
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 | 
			
		||||
		BackupInstance (0ms)
 | 
			
		||||
		ReleaseScriptingObjects (0ms)
 | 
			
		||||
		CreateAndSetChildDomain (45ms)
 | 
			
		||||
	RebuildCommonClasses (37ms)
 | 
			
		||||
	RebuildNativeTypeToScriptingClass (13ms)
 | 
			
		||||
	initialDomainReloadingComplete (38ms)
 | 
			
		||||
	LoadAllAssembliesAndSetupDomain (414ms)
 | 
			
		||||
		LoadAssemblies (486ms)
 | 
			
		||||
		RebuildTransferFunctionScriptingTraits (0ms)
 | 
			
		||||
		AnalyzeDomain (35ms)
 | 
			
		||||
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 | 
			
		||||
				TypeCache.ScanAssembly (2ms)
 | 
			
		||||
			ScanForSourceGeneratedMonoScriptInfo (10ms)
 | 
			
		||||
			ResolveRequiredComponents (9ms)
 | 
			
		||||
	FinalizeReload (1309ms)
 | 
			
		||||
		ReleaseScriptCaches (0ms)
 | 
			
		||||
		RebuildScriptCaches (0ms)
 | 
			
		||||
		SetupLoadedEditorAssemblies (616ms)
 | 
			
		||||
			LogAssemblyErrors (0ms)
 | 
			
		||||
			InitializePlatformSupportModulesInManaged (7ms)
 | 
			
		||||
			SetLoadedEditorAssemblies (6ms)
 | 
			
		||||
			RefreshPlugins (0ms)
 | 
			
		||||
			BeforeProcessingInitializeOnLoad (112ms)
 | 
			
		||||
			ProcessInitializeOnLoadAttributes (440ms)
 | 
			
		||||
			ProcessInitializeOnLoadMethodAttributes (41ms)
 | 
			
		||||
			AfterProcessingInitializeOnLoad (10ms)
 | 
			
		||||
			EditorAssembliesLoaded (0ms)
 | 
			
		||||
		ExecutionOrderSort2 (0ms)
 | 
			
		||||
		AwakeInstancesAfterBackupRestoration (9ms)
 | 
			
		||||
Refreshing native plugins compatible for Editor in 3.22 ms, found 3 plugins.
 | 
			
		||||
Preloading 0 native plugins for Editor in 0.00 ms.
 | 
			
		||||
Unloading 3627 Unused Serialized files (Serialized files now loaded: 0)
 | 
			
		||||
Unloading 28 unused Assets / (32.6 KB). Loaded Objects now: 4116.
 | 
			
		||||
Memory consumption went from 144.9 MB to 144.8 MB.
 | 
			
		||||
Total: 3.440400 ms (FindLiveObjects: 0.604400 ms CreateObjectMapping: 0.117900 ms MarkObjects: 2.664000 ms  DeleteObjects: 0.052700 ms)
 | 
			
		||||
 | 
			
		||||
Prepare: number of updated asset objects reloaded= 0
 | 
			
		||||
AssetImportParameters requested are different than current active one (requested -> active):
 | 
			
		||||
  custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 -> 
 | 
			
		||||
  custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc -> 
 | 
			
		||||
  custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 -> 
 | 
			
		||||
  custom:CustomObjectIndexerAttribute: 9a22284fe3817be447336de3de66b15e -> 
 | 
			
		||||
  custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 -> 
 | 
			
		||||
  custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b -> 
 | 
			
		||||
  custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 -> 
 | 
			
		||||
  custom:SearchIndexIgnoredProperties: e643bd26f0fe6173181afceb89e7c659 -> 
 | 
			
		||||
  custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 -> 
 | 
			
		||||
  custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 -> 
 | 
			
		||||
  custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> 
 | 
			
		||||
  custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> 
 | 
			
		||||
========================================================================
 | 
			
		||||
Received Import Request.
 | 
			
		||||
  Time since last request: 142.890045 seconds.
 | 
			
		||||
  path: Assets/ddd.unity
 | 
			
		||||
  artifactKey: Guid(4fa651d2eadfffe4da6f557d69116809) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
 | 
			
		||||
Start importing Assets/ddd.unity using Guid(4fa651d2eadfffe4da6f557d69116809) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: 'bf686c1a13b66d01c0ff0791f461b4ab') in 0.002225 seconds
 | 
			
		||||
Number of updated asset objects reloaded before import = 0
 | 
			
		||||
Number of asset objects unloaded after import = 0
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,326 @@
 | 
			
		|||
Using pre-set license
 | 
			
		||||
Built from '2022.3/china_unity/release' branch; Version is '2022.3.21f1c1 (a04d3b8f4266) revision 10505531'; Using compiler version '192829333'; Build Type 'Release'
 | 
			
		||||
OS: 'Windows 10  (10.0.19044) 64bit Professional' Language: 'zh' Physical Memory: 16197 MB
 | 
			
		||||
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
 | 
			
		||||
 | 
			
		||||
COMMAND LINE ARGUMENTS:
 | 
			
		||||
D:\2022.3.21f1c1\Editor\Unity.exe
 | 
			
		||||
-adb2
 | 
			
		||||
-batchMode
 | 
			
		||||
-noUpm
 | 
			
		||||
-name
 | 
			
		||||
AssetImportWorker1
 | 
			
		||||
-projectPath
 | 
			
		||||
E:/Unity Projects/GitLab/2024/UnityFramework
 | 
			
		||||
-logFile
 | 
			
		||||
Logs/AssetImportWorker1.log
 | 
			
		||||
-srvPort
 | 
			
		||||
10464
 | 
			
		||||
Successfully changed project path to: E:/Unity Projects/GitLab/2024/UnityFramework
 | 
			
		||||
E:/Unity Projects/GitLab/2024/UnityFramework
 | 
			
		||||
[UnityMemory] Configuration Parameters - Can be set up in boot.config
 | 
			
		||||
    "memorysetup-bucket-allocator-granularity=16"
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		||||
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 | 
			
		||||
    "memorysetup-bucket-allocator-block-size=33554432"
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		||||
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 | 
			
		||||
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		||||
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		||||
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		||||
    "memorysetup-typetree-allocator-block-size=2097152"
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		||||
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		||||
    "memorysetup-profiler-bucket-allocator-bucket-count=8"
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		||||
    "memorysetup-profiler-bucket-allocator-block-size=33554432"
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		||||
    "memorysetup-profiler-bucket-allocator-block-count=8"
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		||||
    "memorysetup-profiler-allocator-block-size=16777216"
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		||||
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		||||
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		||||
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		||||
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		||||
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 | 
			
		||||
    "memorysetup-allocator-temp-initial-block-size-main=262144"
 | 
			
		||||
    "memorysetup-allocator-temp-initial-block-size-worker=262144"
 | 
			
		||||
    "memorysetup-temp-allocator-size-background-worker=32768"
 | 
			
		||||
    "memorysetup-temp-allocator-size-job-worker=262144"
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		||||
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		||||
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		||||
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		||||
    "memorysetup-temp-allocator-size-cloud-worker=32768"
 | 
			
		||||
    "memorysetup-temp-allocator-size-gi-baking-worker=262144"
 | 
			
		||||
    "memorysetup-temp-allocator-size-gfx=262144"
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		||||
Player connection [11708] Host "[IP] 172.16.1.137 [Port] 0 [Flags] 2 [Guid] 1889636305 [EditorId] 1889636305 [Version] 1048832 [Id] WindowsEditor(7,PC-20230809ZJIS) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined multi-casting on [225.0.0.222:54997]...
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		||||
 | 
			
		||||
Player connection [11708] Host "[IP] 172.16.1.137 [Port] 0 [Flags] 2 [Guid] 1889636305 [EditorId] 1889636305 [Version] 1048832 [Id] WindowsEditor(7,PC-20230809ZJIS) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined alternative multi-casting on [225.0.0.222:34997]...
 | 
			
		||||
 | 
			
		||||
[Physics::Module] Initialized MultithreadedJobDispatcher with 15 workers.
 | 
			
		||||
Refreshing native plugins compatible for Editor in 21.66 ms, found 3 plugins.
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		||||
Preloading 0 native plugins for Editor in 0.00 ms.
 | 
			
		||||
Initialize engine version: 2022.3.21f1c1 (a04d3b8f4266)
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[Subsystems] Discovering subsystems at path D:/2022.3.21f1c1/Editor/Data/Resources/UnitySubsystems
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		||||
[Subsystems] Discovering subsystems at path E:/Unity Projects/GitLab/2024/UnityFramework/Assets
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		||||
GfxDevice: creating device client; threaded=0; jobified=0
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Direct3D:
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		||||
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		||||
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		||||
    Vendor:   NVIDIA
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		||||
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 | 
			
		||||
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		||||
Initialize mono
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		||||
Mono path[0] = 'D:/2022.3.21f1c1/Editor/Data/Managed'
 | 
			
		||||
Mono path[1] = 'D:/2022.3.21f1c1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
 | 
			
		||||
Mono config path = 'D:/2022.3.21f1c1/Editor/Data/MonoBleedingEdge/etc'
 | 
			
		||||
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56712
 | 
			
		||||
Begin MonoManager ReloadAssembly
 | 
			
		||||
Registering precompiled unity dll's ...
 | 
			
		||||
Register platform support module: D:/2022.3.21f1c1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
 | 
			
		||||
Registered in 0.007844 seconds.
 | 
			
		||||
- Loaded All Assemblies, in  0.404 seconds
 | 
			
		||||
Native extension for WindowsStandalone target not found
 | 
			
		||||
Mono: successfully reloaded assembly
 | 
			
		||||
- Finished resetting the current domain, in  0.339 seconds
 | 
			
		||||
Domain Reload Profiling: 741ms
 | 
			
		||||
	BeginReloadAssembly (123ms)
 | 
			
		||||
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		||||
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		||||
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 | 
			
		||||
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 | 
			
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 | 
			
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 | 
			
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 | 
			
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 | 
			
		||||
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 | 
			
		||||
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 | 
			
		||||
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 | 
			
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 | 
			
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 | 
			
		||||
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 | 
			
		||||
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 | 
			
		||||
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 | 
			
		||||
			SetLoadedEditorAssemblies (10ms)
 | 
			
		||||
			RefreshPlugins (0ms)
 | 
			
		||||
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 | 
			
		||||
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 | 
			
		||||
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 | 
			
		||||
			AfterProcessingInitializeOnLoad (0ms)
 | 
			
		||||
			EditorAssembliesLoaded (0ms)
 | 
			
		||||
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 | 
			
		||||
		AwakeInstancesAfterBackupRestoration (0ms)
 | 
			
		||||
========================================================================
 | 
			
		||||
Worker process is ready to serve import requests
 | 
			
		||||
Begin MonoManager ReloadAssembly
 | 
			
		||||
- Loaded All Assemblies, in  0.866 seconds
 | 
			
		||||
Refreshing native plugins compatible for Editor in 6.00 ms, found 3 plugins.
 | 
			
		||||
Native extension for WindowsStandalone target not found
 | 
			
		||||
Package Manager log level set to [2]
 | 
			
		||||
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
 | 
			
		||||
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
 | 
			
		||||
[Package Manager] Cannot connect to Unity Package Manager local server
 | 
			
		||||
Mono: successfully reloaded assembly
 | 
			
		||||
- Finished resetting the current domain, in  0.797 seconds
 | 
			
		||||
Domain Reload Profiling: 1655ms
 | 
			
		||||
	BeginReloadAssembly (188ms)
 | 
			
		||||
		ExecutionOrderSort (0ms)
 | 
			
		||||
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 | 
			
		||||
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 | 
			
		||||
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 | 
			
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 | 
			
		||||
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 | 
			
		||||
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 | 
			
		||||
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 | 
			
		||||
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 | 
			
		||||
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 | 
			
		||||
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 | 
			
		||||
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 | 
			
		||||
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 | 
			
		||||
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 | 
			
		||||
			ResolveRequiredComponents (8ms)
 | 
			
		||||
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 | 
			
		||||
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 | 
			
		||||
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 | 
			
		||||
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 | 
			
		||||
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 | 
			
		||||
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 | 
			
		||||
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 | 
			
		||||
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		||||
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		||||
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 | 
			
		||||
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 | 
			
		||||
Launched and connected shader compiler UnityShaderCompiler.exe after 0.04 seconds
 | 
			
		||||
Refreshing native plugins compatible for Editor in 3.19 ms, found 3 plugins.
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		||||
Preloading 0 native plugins for Editor in 0.00 ms.
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Unloading 3586 Unused Serialized files (Serialized files now loaded: 0)
 | 
			
		||||
Unloading 41 unused Assets / (58.0 KB). Loaded Objects now: 4063.
 | 
			
		||||
Memory consumption went from 141.1 MB to 141.0 MB.
 | 
			
		||||
Total: 2.295800 ms (FindLiveObjects: 0.223800 ms CreateObjectMapping: 0.093200 ms MarkObjects: 1.881600 ms  DeleteObjects: 0.096200 ms)
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		||||
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		||||
AssetImportParameters requested are different than current active one (requested -> active):
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		||||
  custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> 
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========================================================================
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		||||
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 | 
			
		||||
  Time since last request: 9123.597616 seconds.
 | 
			
		||||
  path: Assets/test.cs
 | 
			
		||||
  artifactKey: Guid(f4be05ca0d93a2842bcc1867ac568211) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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		||||
Start importing Assets/test.cs using Guid(f4be05ca0d93a2842bcc1867ac568211) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: '7b79cbaf310a2d48139cf8190f4affc5') in 0.002131 seconds
 | 
			
		||||
Number of updated asset objects reloaded before import = 0
 | 
			
		||||
Number of asset objects unloaded after import = 0
 | 
			
		||||
========================================================================
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		||||
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 | 
			
		||||
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 | 
			
		||||
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		||||
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Number of asset objects unloaded after import = 0
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========================================================================
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		||||
Begin MonoManager ReloadAssembly
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		||||
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 | 
			
		||||
Refreshing native plugins compatible for Editor in 6.24 ms, found 3 plugins.
 | 
			
		||||
Native extension for WindowsStandalone target not found
 | 
			
		||||
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
 | 
			
		||||
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
 | 
			
		||||
[Package Manager] Cannot connect to Unity Package Manager local server
 | 
			
		||||
Mono: successfully reloaded assembly
 | 
			
		||||
- Finished resetting the current domain, in  1.205 seconds
 | 
			
		||||
Domain Reload Profiling: 1873ms
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		||||
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 | 
			
		||||
	RebuildCommonClasses (37ms)
 | 
			
		||||
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 | 
			
		||||
	initialDomainReloadingComplete (41ms)
 | 
			
		||||
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 | 
			
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 | 
			
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 | 
			
		||||
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 | 
			
		||||
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		||||
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 | 
			
		||||
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 | 
			
		||||
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 | 
			
		||||
Refreshing native plugins compatible for Editor in 2.61 ms, found 3 plugins.
 | 
			
		||||
Preloading 0 native plugins for Editor in 0.00 ms.
 | 
			
		||||
Unloading 3580 Unused Serialized files (Serialized files now loaded: 0)
 | 
			
		||||
Unloading 27 unused Assets / (32.2 KB). Loaded Objects now: 4068.
 | 
			
		||||
Memory consumption went from 141.9 MB to 141.9 MB.
 | 
			
		||||
Total: 2.091200 ms (FindLiveObjects: 0.190100 ms CreateObjectMapping: 0.078900 ms MarkObjects: 1.778600 ms  DeleteObjects: 0.042600 ms)
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		||||
 | 
			
		||||
Prepare: number of updated asset objects reloaded= 0
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		||||
AssetImportParameters requested are different than current active one (requested -> active):
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		||||
  custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc -> 
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 | 
			
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 | 
			
		||||
  custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b -> 
 | 
			
		||||
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 | 
			
		||||
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 | 
			
		||||
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 | 
			
		||||
  custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 -> 
 | 
			
		||||
  custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> 
 | 
			
		||||
  custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> 
 | 
			
		||||
========================================================================
 | 
			
		||||
Received Prepare
 | 
			
		||||
Begin MonoManager ReloadAssembly
 | 
			
		||||
- Loaded All Assemblies, in  0.717 seconds
 | 
			
		||||
Refreshing native plugins compatible for Editor in 8.93 ms, found 3 plugins.
 | 
			
		||||
Native extension for WindowsStandalone target not found
 | 
			
		||||
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
 | 
			
		||||
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
 | 
			
		||||
[Package Manager] Cannot connect to Unity Package Manager local server
 | 
			
		||||
Mono: successfully reloaded assembly
 | 
			
		||||
- Finished resetting the current domain, in  1.310 seconds
 | 
			
		||||
Domain Reload Profiling: 2022ms
 | 
			
		||||
	BeginReloadAssembly (209ms)
 | 
			
		||||
		ExecutionOrderSort (0ms)
 | 
			
		||||
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 | 
			
		||||
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 | 
			
		||||
		ReleaseScriptingObjects (0ms)
 | 
			
		||||
		CreateAndSetChildDomain (46ms)
 | 
			
		||||
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 | 
			
		||||
	RebuildNativeTypeToScriptingClass (13ms)
 | 
			
		||||
	initialDomainReloadingComplete (38ms)
 | 
			
		||||
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 | 
			
		||||
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 | 
			
		||||
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 | 
			
		||||
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 | 
			
		||||
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 | 
			
		||||
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 | 
			
		||||
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 | 
			
		||||
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 | 
			
		||||
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 | 
			
		||||
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 | 
			
		||||
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 | 
			
		||||
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 | 
			
		||||
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 | 
			
		||||
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 | 
			
		||||
			SetLoadedEditorAssemblies (6ms)
 | 
			
		||||
			RefreshPlugins (0ms)
 | 
			
		||||
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 | 
			
		||||
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 | 
			
		||||
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 | 
			
		||||
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 | 
			
		||||
			EditorAssembliesLoaded (0ms)
 | 
			
		||||
		ExecutionOrderSort2 (0ms)
 | 
			
		||||
		AwakeInstancesAfterBackupRestoration (9ms)
 | 
			
		||||
Refreshing native plugins compatible for Editor in 3.33 ms, found 3 plugins.
 | 
			
		||||
Preloading 0 native plugins for Editor in 0.00 ms.
 | 
			
		||||
Unloading 3627 Unused Serialized files (Serialized files now loaded: 0)
 | 
			
		||||
Unloading 28 unused Assets / (32.7 KB). Loaded Objects now: 4116.
 | 
			
		||||
Memory consumption went from 144.9 MB to 144.9 MB.
 | 
			
		||||
Total: 2.107600 ms (FindLiveObjects: 0.185600 ms CreateObjectMapping: 0.081700 ms MarkObjects: 1.788800 ms  DeleteObjects: 0.050000 ms)
 | 
			
		||||
 | 
			
		||||
Prepare: number of updated asset objects reloaded= 0
 | 
			
		||||
AssetImportParameters requested are different than current active one (requested -> active):
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		||||
  custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 -> 
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		||||
  custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc -> 
 | 
			
		||||
  custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 -> 
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		||||
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 | 
			
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 | 
			
		||||
  custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 -> 
 | 
			
		||||
  custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> 
 | 
			
		||||
  custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> 
 | 
			
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| 
						 | 
				
			
			@ -0,0 +1,7 @@
 | 
			
		|||
Base path: 'D:/2022.3.21f1c1/Editor/Data', plugins path 'D:/2022.3.21f1c1/Editor/Data/PlaybackEngines'
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		||||
Cmd: initializeCompiler
 | 
			
		||||
 | 
			
		||||
Cmd: initializeCompiler
 | 
			
		||||
 | 
			
		||||
Cmd: initializeCompiler
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -1,6 +1,3 @@
 | 
			
		|||
Base path: 'D:/2022.3.21f1c1/Editor/Data', plugins path 'D:/2022.3.21f1c1/Editor/Data/PlaybackEngines'
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		||||
Cmd: initializeCompiler
 | 
			
		||||
 | 
			
		||||
Cmd: shutdown
 | 
			
		||||
 | 
			
		||||
Quitting shader compiler process
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -67,6 +67,7 @@
 | 
			
		|||
    <Compile Include="Assets\Framework\Scripts\Runtime\Engine\Engine.Utility\Misc\ObfuscateFloat.cs" />
 | 
			
		||||
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		||||
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		||||
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		||||
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 | 
			
		||||
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 | 
			
		||||
    <Compile Include="Assets\Framework\Scripts\Runtime\Engine\Engine.Console\ConsoleAttribute.cs" />
 | 
			
		||||
| 
						 | 
				
			
			@ -93,6 +94,7 @@
 | 
			
		|||
    <Compile Include="Assets\Framework\Scripts\Runtime\Engine\Engine.Camera\CameraControl\CameraControlComponent.cs" />
 | 
			
		||||
    <Compile Include="Assets\Framework\Scripts\Runtime\Engine\Engine.Reference\ReferenceCollector.cs" />
 | 
			
		||||
    <Compile Include="Assets\Framework\Scripts\Runtime\Engine\Engine.Camera\Raycast\IRaycastable.cs" />
 | 
			
		||||
    <Compile Include="Assets\Framework\Scripts\Runtime\Engine\Scene\ISceneInitializer.cs" />
 | 
			
		||||
    <None Include="Assets\Framework\Scripts\Runtime\MotionFramework.asmdef" />
 | 
			
		||||
    <Reference Include="UnityEngine">
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
 | 
			
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| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -2,7 +2,8 @@
 | 
			
		|||
  "dependencies": {
 | 
			
		||||
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 | 
			
		||||
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 | 
			
		||||
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 | 
			
		||||
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 | 
			
		||||
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 | 
			
		||||
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 | 
			
		||||
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 | 
			
		||||
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 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -35,8 +35,16 @@
 | 
			
		|||
        "com.unity.testtools.codecoverage": "1.2.5"
 | 
			
		||||
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 | 
			
		||||
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 | 
			
		||||
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 | 
			
		||||
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 | 
			
		||||
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 | 
			
		||||
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 | 
			
		||||
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 | 
			
		||||
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 | 
			
		||||
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 | 
			
		||||
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 | 
			
		||||
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		||||
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		||||
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 | 
			
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 | 
			
		||||
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 | 
			
		||||
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 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -0,0 +1,756 @@
 | 
			
		|||
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		||||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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		||||
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		||||
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		||||
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		||||
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		||||
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		||||
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		||||
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		||||
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    <Reference Include="System.ValueTuple">
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ValueTuple.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.ReaderWriter">
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.ReaderWriter.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XDocument">
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XDocument.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XmlDocument">
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlDocument.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XmlSerializer">
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlSerializer.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XPath">
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XPath.XDocument">
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UI">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UI">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.TestRunner">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\ScriptAssemblies\UnityEditor.TestRunner.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TestRunner">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\ScriptAssemblies\UnityEngine.TestRunner.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
 | 
			
		||||
  <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
 | 
			
		||||
       Other similar extension points exist, see Microsoft.Common.targets.
 | 
			
		||||
  <Target Name="BeforeBuild">
 | 
			
		||||
  </Target>
 | 
			
		||||
  <Target Name="AfterBuild">
 | 
			
		||||
  </Target>
 | 
			
		||||
  -->
 | 
			
		||||
</Project>
 | 
			
		||||
| 
						 | 
				
			
			@ -11,13 +11,15 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-firstpass",
 | 
			
		|||
EndProject
 | 
			
		||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UniTask", "UniTask.csproj", "{0161f271-68ba-49b9-86f1-3ac09e7b5d3f}"
 | 
			
		||||
EndProject
 | 
			
		||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Editor", "Assembly-CSharp-Editor.csproj", "{6a699b13-be90-c32c-6df2-b2a3b2fea5cf}"
 | 
			
		||||
EndProject
 | 
			
		||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "NaughtyAttributes.Test", "NaughtyAttributes.Test.csproj", "{e55587a8-55c5-9d75-4e05-354dc14a4b66}"
 | 
			
		||||
EndProject
 | 
			
		||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "NaughtyAttributes.Editor", "NaughtyAttributes.Editor.csproj", "{c1171338-fc44-8597-abbe-4a10022d6b1a}"
 | 
			
		||||
EndProject
 | 
			
		||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MotionFramework", "MotionFramework.csproj", "{9f77dfa9-fe9d-3e23-faf3-880ccc3dd218}"
 | 
			
		||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Unity.Cursor.Editor", "Unity.Cursor.Editor.csproj", "{7e928f0f-5e26-3f03-8880-3b3a6c5ba8cf}"
 | 
			
		||||
EndProject
 | 
			
		||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Editor", "Assembly-CSharp-Editor.csproj", "{6a699b13-be90-c32c-6df2-b2a3b2fea5cf}"
 | 
			
		||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MotionFramework", "MotionFramework.csproj", "{9f77dfa9-fe9d-3e23-faf3-880ccc3dd218}"
 | 
			
		||||
EndProject
 | 
			
		||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UniTask.Addressables", "UniTask.Addressables.csproj", "{35058e9b-48eb-7180-d011-f89b0c3012d7}"
 | 
			
		||||
EndProject
 | 
			
		||||
| 
						 | 
				
			
			@ -42,14 +44,16 @@ Global
 | 
			
		|||
		{55cf3394-1287-0bd1-463f-422c23db3787}.Debug|Any CPU.Build.0 = Debug|Any CPU
 | 
			
		||||
		{0161f271-68ba-49b9-86f1-3ac09e7b5d3f}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
 | 
			
		||||
		{0161f271-68ba-49b9-86f1-3ac09e7b5d3f}.Debug|Any CPU.Build.0 = Debug|Any CPU
 | 
			
		||||
		{6a699b13-be90-c32c-6df2-b2a3b2fea5cf}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
 | 
			
		||||
		{6a699b13-be90-c32c-6df2-b2a3b2fea5cf}.Debug|Any CPU.Build.0 = Debug|Any CPU
 | 
			
		||||
		{e55587a8-55c5-9d75-4e05-354dc14a4b66}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
 | 
			
		||||
		{e55587a8-55c5-9d75-4e05-354dc14a4b66}.Debug|Any CPU.Build.0 = Debug|Any CPU
 | 
			
		||||
		{c1171338-fc44-8597-abbe-4a10022d6b1a}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
 | 
			
		||||
		{c1171338-fc44-8597-abbe-4a10022d6b1a}.Debug|Any CPU.Build.0 = Debug|Any CPU
 | 
			
		||||
		{7e928f0f-5e26-3f03-8880-3b3a6c5ba8cf}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
 | 
			
		||||
		{7e928f0f-5e26-3f03-8880-3b3a6c5ba8cf}.Debug|Any CPU.Build.0 = Debug|Any CPU
 | 
			
		||||
		{9f77dfa9-fe9d-3e23-faf3-880ccc3dd218}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
 | 
			
		||||
		{9f77dfa9-fe9d-3e23-faf3-880ccc3dd218}.Debug|Any CPU.Build.0 = Debug|Any CPU
 | 
			
		||||
		{6a699b13-be90-c32c-6df2-b2a3b2fea5cf}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
 | 
			
		||||
		{6a699b13-be90-c32c-6df2-b2a3b2fea5cf}.Debug|Any CPU.Build.0 = Debug|Any CPU
 | 
			
		||||
		{35058e9b-48eb-7180-d011-f89b0c3012d7}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
 | 
			
		||||
		{35058e9b-48eb-7180-d011-f89b0c3012d7}.Debug|Any CPU.Build.0 = Debug|Any CPU
 | 
			
		||||
		{0ca94816-c4b2-bedf-d39e-c15276dc040c}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
										
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		Reference in New Issue