This commit is contained in:
		
							parent
							
								
									8d957f63cd
								
							
						
					
					
						commit
						fa450c8d17
					
				| 
						 | 
				
			
			@ -0,0 +1,7 @@
 | 
			
		|||
<?xml version="1.0" encoding="UTF-8"?>
 | 
			
		||||
<project version="4">
 | 
			
		||||
  <component name="com.codeverse.userSettings.MarscodeWorkspaceAppSettingsState">
 | 
			
		||||
    <option name="ckgOperationStatus" value="SUCCESS" />
 | 
			
		||||
    <option name="progress" value="0.9916926" />
 | 
			
		||||
  </component>
 | 
			
		||||
</project>
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,8 @@
 | 
			
		|||
<?xml version="1.0" encoding="UTF-8"?>
 | 
			
		||||
<project version="4">
 | 
			
		||||
  <component name="UserContentModel">
 | 
			
		||||
    <attachedFolders />
 | 
			
		||||
    <explicitIncludes />
 | 
			
		||||
    <explicitExcludes />
 | 
			
		||||
  </component>
 | 
			
		||||
</project>
 | 
			
		||||
| 
						 | 
				
			
			@ -1,6 +1,7 @@
 | 
			
		|||
<?xml version="1.0" encoding="UTF-8"?>
 | 
			
		||||
<project version="4">
 | 
			
		||||
  <component name="RiderProjectSettingsUpdater">
 | 
			
		||||
    <option name="vcsConfiguration" value="2" />
 | 
			
		||||
    <option name="singleClickDiffPreview" value="1" />
 | 
			
		||||
    <option name="vcsConfiguration" value="3" />
 | 
			
		||||
  </component>
 | 
			
		||||
</project>
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,6 @@
 | 
			
		|||
<?xml version="1.0" encoding="UTF-8"?>
 | 
			
		||||
<project version="4">
 | 
			
		||||
  <component name="VcsDirectoryMappings">
 | 
			
		||||
    <mapping directory="" vcs="Git" />
 | 
			
		||||
  </component>
 | 
			
		||||
</project>
 | 
			
		||||
| 
						 | 
				
			
			@ -5,21 +5,340 @@
 | 
			
		|||
  </component>
 | 
			
		||||
  <component name="ChangeListManager">
 | 
			
		||||
    <list default="true" id="4757d49c-0b49-4c70-aad5-a981aeb5a89d" name="Changes" comment="">
 | 
			
		||||
      <change afterPath="$PROJECT_DIR$/.idea/.idea.UnityFramework/.idea/.gitignore" afterDir="false" />
 | 
			
		||||
      <change afterPath="$PROJECT_DIR$/.idea/.idea.UnityFramework/.idea/encodings.xml" afterDir="false" />
 | 
			
		||||
      <change afterPath="$PROJECT_DIR$/.idea/.idea.UnityFramework/.idea/indexLayout.xml" afterDir="false" />
 | 
			
		||||
      <change afterPath="$PROJECT_DIR$/.idea/.idea.UnityFramework/.idea/vcs.xml" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/.idea/.idea.UnityFramework/.idea/projectSettingsUpdater.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/.idea.UnityFramework/.idea/projectSettingsUpdater.xml" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/.idea/.idea.UnityFramework/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/.idea.UnityFramework/.idea/workspace.xml" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assembly-CSharp-Editor.csproj" beforeDir="false" afterPath="$PROJECT_DIR$/Assembly-CSharp-Editor.csproj" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assembly-CSharp-firstpass.csproj" beforeDir="false" afterPath="$PROJECT_DIR$/Assembly-CSharp-firstpass.csproj" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assembly-CSharp.csproj" beforeDir="false" afterPath="$PROJECT_DIR$/Assembly-CSharp.csproj" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Data.meta" beforeDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Data/DataConfigManager.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Manager/DataConfigManager.cs" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Data/DataConfigManager.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Manager/DataConfigManager.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Dto.meta" beforeDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Dto/SceneData.cs" beforeDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Dto/SceneData.cs.meta" beforeDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Dto/SceneInformation.cs" beforeDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Dto/SceneInformation.cs.meta" beforeDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Dto/SceneStepData.cs" beforeDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Dto/SceneStepData.cs.meta" beforeDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Dto/StepData.cs" beforeDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Dto/StepData.cs.meta" beforeDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Dto/SubmitScoreDto.cs" beforeDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Dto/SubmitScoreDto.cs.meta" beforeDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Editor.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Editor.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Editor/CustomConfigWindow.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Editor/CustomConfigWindow.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Editor/SceneStepEditorWindow.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Editor/SceneStepEditorWindow.cs" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Editor/SceneStepEditorWindow.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Editor/SceneStepEditorWindow.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/GameLauncher.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/GameLauncher.cs" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/GameLauncher.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/GameLauncher.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Manager.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Manager.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Manager/ProcessManager.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Manager/ProcessManager.cs" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Manager/ProcessManager.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Manager/ProcessManager.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Manager/ToolsPackManager.cs" beforeDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Manager/ToolsPackManager.cs.meta" beforeDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Manager/ToolsPackWindowManager.cs" beforeDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Manager/ToolsPackWindowManager.cs.meta" beforeDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Process.meta" beforeDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Process/ProcessMode.meta" beforeDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Process/ProcessMode/ProcessCollection.cs" beforeDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Process/ProcessMode/ProcessCollection.cs.meta" beforeDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Process/ProcessMode/ProcessMode.cs" beforeDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Process/ProcessMode/ProcessMode.cs.meta" beforeDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Process/ProcessMode/ProcessStep.cs" beforeDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Process/ProcessMode/ProcessStep.cs.meta" beforeDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Process/ProcessMode/ProcessStepDescription.cs" beforeDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Process/ProcessMode/ProcessStepDescription.cs.meta" beforeDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Editor.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Editor.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Core.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Core.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Core/ELogLevel.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Core/ELogLevel.cs" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Core/ELogLevel.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Core/ELogLevel.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Core/IActivatorServices.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Core/IActivatorServices.cs" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Core/IActivatorServices.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Core/IActivatorServices.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Core/IModule.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Core/IModule.cs" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Core/IModule.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Core/IModule.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Core/MainThreadSyncContext.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Core/MainThreadSyncContext.cs" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Core/MainThreadSyncContext.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Core/MainThreadSyncContext.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Core/ModuleSingleton.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Core/ModuleSingleton.cs" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Core/ModuleSingleton.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Core/ModuleSingleton.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Core/MotionEngine.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Core/MotionEngine.cs" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Core/MotionEngine.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Core/MotionEngine.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Core/MotionLog.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Core/MotionLog.cs" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Core/MotionLog.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Core/MotionLog.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Animation.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Animation.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Animation/AnimBehaviour.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Animation/AnimBehaviour.cs" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Animation/AnimBehaviour.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Animation/AnimBehaviour.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Animation/AnimMixer.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Animation/AnimMixer.cs" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Animation/AnimMixer.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Animation/AnimMixer.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Animation/AnimNode.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Animation/AnimNode.cs" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Animation/AnimNode.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Animation/AnimNode.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Animation/AnimPlayable.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Animation/AnimPlayable.cs" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Animation/AnimPlayable.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Animation/AnimPlayable.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Animation/AnimState.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Animation/AnimState.cs" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Animation/AnimState.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Animation/AnimState.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Animation/EAnimStates.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Animation/EAnimStates.cs" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Animation/EAnimStates.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Animation/EAnimStates.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Camera.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Camera.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Camera/CameraControl.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Camera/CameraControl.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Camera/CameraControl/CameraControlComponent.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Camera/CameraControl/CameraControlComponent.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Camera/CameraControl/ICameraController.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Camera/CameraControl/ICameraController.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Camera/Raycast.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Camera/Raycast.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Camera/Raycast/CameraRaycastComponent.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Camera/Raycast/CameraRaycastComponent.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Camera/Raycast/IRaycastable.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Camera/Raycast/IRaycastable.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Console.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Console.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Console/ConsoleAttribute.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Console/ConsoleAttribute.cs" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Console/ConsoleAttribute.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Console/ConsoleAttribute.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Console/ConsoleGUI.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Console/ConsoleGUI.cs" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Console/ConsoleGUI.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Console/ConsoleGUI.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Console/DeveloperConsole.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Console/DeveloperConsole.cs" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Console/DeveloperConsole.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Console/DeveloperConsole.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Console/FPSCounter.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Console/FPSCounter.cs" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Console/FPSCounter.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Console/FPSCounter.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Console/IConsoleWindow.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Console/IConsoleWindow.cs" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Console/IConsoleWindow.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Console/IConsoleWindow.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Network.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Network.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Reference.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Reference.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Reference/IReference.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Reference/IReference.cs" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Reference/IReference.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Reference/IReference.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Reference/ReferenceCollector.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Reference/ReferenceCollector.cs" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Reference/ReferenceCollector.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Reference/ReferenceCollector.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Reference/ReferencePool.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Reference/ReferencePool.cs" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Reference/ReferencePool.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Reference/ReferencePool.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/AssemblyUtility.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/AssemblyUtility.cs" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/AssemblyUtility.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/AssemblyUtility.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/FileUtility.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/FileUtility.cs" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/FileUtility.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/FileUtility.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/HashUtility.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/HashUtility.cs" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/HashUtility.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/HashUtility.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/Misc.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/Misc.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/Misc/BitMask32.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/Misc/BitMask32.cs" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/Misc/BitMask32.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/Misc/BitMask32.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/Misc/BitMask64.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/Misc/BitMask64.cs" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/Misc/BitMask64.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/Misc/BitMask64.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/Misc/CRC32Algorithm.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/Misc/CRC32Algorithm.cs" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/Misc/CRC32Algorithm.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/Misc/CRC32Algorithm.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/Misc/ObfuscateDouble.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/Misc/ObfuscateDouble.cs" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/Misc/ObfuscateDouble.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/Misc/ObfuscateDouble.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/Misc/ObfuscateFloat.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/Misc/ObfuscateFloat.cs" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/Misc/ObfuscateFloat.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/Misc/ObfuscateFloat.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/Misc/ObfuscateInt.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/Misc/ObfuscateInt.cs" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/Misc/ObfuscateInt.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/Misc/ObfuscateInt.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/Misc/ObfuscateLong.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/Misc/ObfuscateLong.cs" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/Misc/ObfuscateLong.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/Misc/ObfuscateLong.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/Misc/Timer.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/Misc/Timer.cs" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/Misc/Timer.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/Misc/Timer.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/ProfilerUtility.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/ProfilerUtility.cs" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/ProfilerUtility.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/ProfilerUtility.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Extension.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Extension.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Extension/UnityEngine_Object_Extension.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Extension/UnityEngine_Object_Extension.cs" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Extension/UnityEngine_Object_Extension.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Extension/UnityEngine_Object_Extension.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Extension/UnityEngine_RectTransform_Extension.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Extension/UnityEngine_RectTransform_Extension.cs" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Extension/UnityEngine_RectTransform_Extension.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Extension/UnityEngine_RectTransform_Extension.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Extension/UnityEngine_Transform_Extension.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Extension/UnityEngine_Transform_Extension.cs" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Extension/UnityEngine_Transform_Extension.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Extension/UnityEngine_Transform_Extension.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Module.Camera.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Module.Camera.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Module.Camera/CameraManager.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Module.Camera/CameraManager.cs" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/TestScripts/DoTweenTest/DoTweenTest.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/TestScripts/DoTweenTest/DoTweenTest.cs" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Logs/AssetImportWorker0-prev.log" beforeDir="false" afterPath="$PROJECT_DIR$/Logs/AssetImportWorker0-prev.log" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Logs/AssetImportWorker1-prev.log" beforeDir="false" afterPath="$PROJECT_DIR$/Logs/AssetImportWorker1-prev.log" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Module.Camera/CameraManager.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Module.Camera/CameraManager.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Module.Console.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Module.Console.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Module.Console/ApplicationWindow.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Module.Console/ApplicationWindow.cs" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Module.Console/ApplicationWindow.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Module.Console/ApplicationWindow.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Module.Console/GameLogWindow.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Module.Console/GameLogWindow.cs" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Module.Console/GameLogWindow.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Module.Console/GameLogWindow.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Module.Console/GameModuleWindow.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Module.Console/GameModuleWindow.cs" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Module.Console/GameModuleWindow.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Module.Console/GameModuleWindow.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Module.Console/ReferencePoolWindow.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Module.Console/ReferencePoolWindow.cs" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Module.Console/ReferencePoolWindow.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Module.Console/ReferencePoolWindow.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Module.Event.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Module.Event.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Module.Event/EventGroup.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Module.Event/EventGroup.cs" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Module.Event/EventGroup.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Module.Event/EventGroup.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Module.Event/EventManager.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Module.Event/EventManager.cs" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Module.Event/EventManager.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Module.Event/EventManager.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Module.Event/IEventMessage.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Module.Event/IEventMessage.cs" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Module.Event/IEventMessage.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Module.Event/IEventMessage.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Module.Network.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Module.Network.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Module.Network/Modbus.meta" beforeDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Module.Network/WebRequest.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Module.Network/WebRequest.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Module.Network/WebRequest/WebRequestManager.cs" beforeDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Module.Network/WebRequest/WebRequestManager.cs.meta" beforeDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/MotionFramework.asmdef" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/MotionFramework.asmdef" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/MotionFramework.asmdef.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/MotionFramework.asmdef.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/README.html.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/README.html.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Samples.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Samples.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Samples/DemoScene.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Samples/DemoScene.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Samples/DemoScene/DemoScene.unity" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Samples/DemoScene/DemoScene.unity" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Samples/DemoScene/DemoScene.unity.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Samples/DemoScene/DemoScene.unity.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Samples/DemoScene/DemoSceneSettings.lighting" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Samples/DemoScene/DemoSceneSettings.lighting" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Samples/DemoScene/DemoSceneSettings.lighting.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Samples/DemoScene/DemoSceneSettings.lighting.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Samples/DemoScene/TestAssets.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Samples/DemoScene/TestAssets.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Samples/DemoScene/TestAssets/Cube.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Samples/DemoScene/TestAssets/Cube.prefab" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Samples/DemoScene/TestAssets/Cube.prefab.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Samples/DemoScene/TestAssets/Cube.prefab.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Samples/DemoScene/TestAssets/DummyAnimation.anim" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Samples/DemoScene/TestAssets/DummyAnimation.anim" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Samples/DemoScene/TestAssets/DummyAnimation.anim.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Samples/DemoScene/TestAssets/DummyAnimation.anim.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Samples/DemoScene/TestAssets/DummyAnimatorController.controller" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Samples/DemoScene/TestAssets/DummyAnimatorController.controller" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Samples/DemoScene/TestAssets/DummyAnimatorController.controller.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Samples/DemoScene/TestAssets/DummyAnimatorController.controller.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Samples/DemoScene/TestAssets/NaughtyScriptableObject.asset" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Samples/DemoScene/TestAssets/NaughtyScriptableObject.asset" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Samples/DemoScene/TestAssets/NaughtyScriptableObject.asset.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Samples/DemoScene/TestAssets/NaughtyScriptableObject.asset.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Samples/DemoScene/TestAssets/TestScriptableObjectA.asset" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Samples/DemoScene/TestAssets/TestScriptableObjectA.asset" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Samples/DemoScene/TestAssets/TestScriptableObjectA.asset.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Samples/DemoScene/TestAssets/TestScriptableObjectA.asset.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Samples/DemoScene/TestAssets/TestScriptableObjectB.asset" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Samples/DemoScene/TestAssets/TestScriptableObjectB.asset" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Samples/DemoScene/TestAssets/TestScriptableObjectB.asset.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Samples/DemoScene/TestAssets/TestScriptableObjectB.asset.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Samples/DemoScene/TestAssets/icon-github.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Samples/DemoScene/TestAssets/icon-github.png.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes/AllowNestingAttribute.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes/AllowNestingAttribute.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes/AnimatorParamAttribute.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes/AnimatorParamAttribute.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes/CurveRangeAttribute.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes/CurveRangeAttribute.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes/DrawerAttribute.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes/DrawerAttribute.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes/DropdownAttribute.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes/DropdownAttribute.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes/EnumFlagsAttribute.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes/EnumFlagsAttribute.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes/Expandable.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes/Expandable.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes/HorizontalLineAttribute.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes/HorizontalLineAttribute.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes/InfoBoxAttribute.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes/InfoBoxAttribute.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes/InputAxisAttribute.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes/InputAxisAttribute.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes/LayerAttribute.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes/LayerAttribute.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes/MinMaxSliderAttribute.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes/MinMaxSliderAttribute.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes/ProgressBarAttribute.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes/ProgressBarAttribute.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes/ResizableTextAreaAttribute.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes/ResizableTextAreaAttribute.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes/SceneAttribute.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes/SceneAttribute.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes/ShowAssetPreviewAttribute.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes/ShowAssetPreviewAttribute.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes/SortingLayerAttribute.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes/SortingLayerAttribute.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes/TagAttribute.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes/TagAttribute.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes_SpecialCase.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes_SpecialCase.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes_SpecialCase/ButtonAttribute.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes_SpecialCase/ButtonAttribute.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes_SpecialCase/ReorderableListAttribute.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes_SpecialCase/ReorderableListAttribute.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes_SpecialCase/ShowNativePropertyAttribute.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes_SpecialCase/ShowNativePropertyAttribute.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes_SpecialCase/ShowNonSerializedFieldAttribute.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes_SpecialCase/ShowNonSerializedFieldAttribute.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes_SpecialCase/SpecialCaseDrawerAttribute.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes_SpecialCase/SpecialCaseDrawerAttribute.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/INaughtyAttribute.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/INaughtyAttribute.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/MetaAttributes.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/MetaAttributes.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/MetaAttributes/BoxGroupAttribute.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/MetaAttributes/BoxGroupAttribute.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/MetaAttributes/DisableIfAttribute.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/MetaAttributes/DisableIfAttribute.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/MetaAttributes/EnableIfAttribute.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/MetaAttributes/EnableIfAttribute.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/MetaAttributes/EnableIfAttributeBase.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/MetaAttributes/EnableIfAttributeBase.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/MetaAttributes/FoldoutAttribute.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/MetaAttributes/FoldoutAttribute.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/MetaAttributes/HideIfAttribute.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/MetaAttributes/HideIfAttribute.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/MetaAttributes/IGroupAttribute.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/MetaAttributes/IGroupAttribute.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/MetaAttributes/LabelAttribute.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/MetaAttributes/LabelAttribute.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/MetaAttributes/MetaAttribute.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/MetaAttributes/MetaAttribute.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/MetaAttributes/OnValueChangedAttribute.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/MetaAttributes/OnValueChangedAttribute.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/MetaAttributes/ReadOnlyAttribute.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/MetaAttributes/ReadOnlyAttribute.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/MetaAttributes/ShowIfAttribute.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/MetaAttributes/ShowIfAttribute.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/MetaAttributes/ShowIfAttributeBase.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/MetaAttributes/ShowIfAttributeBase.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/NaughtyAttributes.Core.asmdef" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/NaughtyAttributes.Core.asmdef" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/NaughtyAttributes.Core.asmdef.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/NaughtyAttributes.Core.asmdef.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/Utility.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/Utility.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/Utility/EColor.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/Utility/EColor.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/Utility/EConditionOperator.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/Utility/EConditionOperator.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/ValidatorAttributes.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/ValidatorAttributes.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/ValidatorAttributes/MaxValueAttribute.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/ValidatorAttributes/MaxValueAttribute.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/ValidatorAttributes/MinValueAttribute.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/ValidatorAttributes/MinValueAttribute.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/ValidatorAttributes/RequiredAttribute.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/ValidatorAttributes/RequiredAttribute.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/ValidatorAttributes/ValidateInputAttribute.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/ValidatorAttributes/ValidateInputAttribute.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/ValidatorAttributes/ValidatorAttribute.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/ValidatorAttributes/ValidatorAttribute.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/DecoratorDrawers.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/DecoratorDrawers.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/DecoratorDrawers/HorizontalLineDecoratorDrawer.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/DecoratorDrawers/HorizontalLineDecoratorDrawer.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/DecoratorDrawers/InfoBoxDecoratorDrawer.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/DecoratorDrawers/InfoBoxDecoratorDrawer.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/NaughtyAttributes.Editor.asmdef" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/NaughtyAttributes.Editor.asmdef" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/NaughtyAttributes.Editor.asmdef.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/NaughtyAttributes.Editor.asmdef.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/NaughtyInspector.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/NaughtyInspector.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyDrawers.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyDrawers.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyDrawers/AllowNestingPropertyDrawer.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyDrawers/AllowNestingPropertyDrawer.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyDrawers/AnimatorParamPropertyDrawer.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyDrawers/AnimatorParamPropertyDrawer.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyDrawers/CurveRangePropertyDrawer.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyDrawers/CurveRangePropertyDrawer.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyDrawers/DropdownPropertyDrawer.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyDrawers/DropdownPropertyDrawer.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyDrawers/EnumFlagsPropertyDrawer.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyDrawers/EnumFlagsPropertyDrawer.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyDrawers/ExpandablePropertyDrawer.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyDrawers/ExpandablePropertyDrawer.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyDrawers/InputAxisPropertyDrawer.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyDrawers/InputAxisPropertyDrawer.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyDrawers/LayerPropertyDrawer.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyDrawers/LayerPropertyDrawer.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyDrawers/MinMaxSliderPropertyDrawer.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyDrawers/MinMaxSliderPropertyDrawer.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyDrawers/ProgressBarPropertyDrawer.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyDrawers/ProgressBarPropertyDrawer.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyDrawers/PropertyDrawerBase.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyDrawers/PropertyDrawerBase.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyDrawers/ResizableTextAreaPropertyDrawer.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyDrawers/ResizableTextAreaPropertyDrawer.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyDrawers/ScenePropertyDrawer.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyDrawers/ScenePropertyDrawer.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyDrawers/ShowAssetPreviewPropertyDrawer.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyDrawers/ShowAssetPreviewPropertyDrawer.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyDrawers/SortingLayerPropertyDrawer.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyDrawers/SortingLayerPropertyDrawer.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyDrawers/TagPropertyDrawer.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyDrawers/TagPropertyDrawer.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyDrawers_SpecialCase.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyDrawers_SpecialCase.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyDrawers_SpecialCase/ReorderableListPropertyDrawer.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyDrawers_SpecialCase/ReorderableListPropertyDrawer.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyDrawers_SpecialCase/SpecialCasePropertyDrawerBase.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyDrawers_SpecialCase/SpecialCasePropertyDrawerBase.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyValidators.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyValidators.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyValidators/MaxValuePropertyValidator.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyValidators/MaxValuePropertyValidator.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyValidators/MinValuePropertyValidator.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyValidators/MinValuePropertyValidator.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyValidators/PropertyValidatorBase.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyValidators/PropertyValidatorBase.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyValidators/RequiredPropertyValidator.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyValidators/RequiredPropertyValidator.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyValidators/ValidateInputPropertyValidator.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyValidators/ValidateInputPropertyValidator.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/Utility.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/Utility.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/Utility/ButtonUtility.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/Utility/ButtonUtility.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/Utility/NaughtyEditorGUI.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/Utility/NaughtyEditorGUI.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/Utility/PropertyUtility.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/Utility/PropertyUtility.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/Utility/ReflectionUtility.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/Utility/ReflectionUtility.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/Utility/SavedBool.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/Utility/SavedBool.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/AnimatorParamTest.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/AnimatorParamTest.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/BoxGroupTest.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/BoxGroupTest.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/ButtonTest.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/ButtonTest.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/CurveRangeTest.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/CurveRangeTest.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/DisableIfTest.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/DisableIfTest.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/DropdownTest.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/DropdownTest.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/EnableIfTest.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/EnableIfTest.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/EnumFlagsTest.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/EnumFlagsTest.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/ExpandableTest.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/ExpandableTest.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/FoldoutTest.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/FoldoutTest.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/HideIfTest.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/HideIfTest.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/HorizontalLineTest.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/HorizontalLineTest.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/InfoBoxTest.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/InfoBoxTest.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/InputAxisTest.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/InputAxisTest.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/LabelTest.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/LabelTest.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/LayerTest.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/LayerTest.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/MinMaxSliderTest.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/MinMaxSliderTest.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/MinMaxValueTest.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/MinMaxValueTest.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/NaughtyAttributes.Test.asmdef" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/NaughtyAttributes.Test.asmdef" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/NaughtyAttributes.Test.asmdef.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/NaughtyAttributes.Test.asmdef.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/OnValueChangedTest.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/OnValueChangedTest.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/ProgressBarTest.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/ProgressBarTest.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/ReadOnlyTest.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/ReadOnlyTest.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/ReorderableListTest.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/ReorderableListTest.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/RequiredTest.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/RequiredTest.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/ResizableTextAreaTest.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/ResizableTextAreaTest.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/SceneTest.cs" beforeDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/SceneTest.cs.meta" beforeDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/ShowAssetPreviewTest.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/ShowAssetPreviewTest.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/ShowIfTest.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/ShowIfTest.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/ShowNativePropertyTest.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/ShowNativePropertyTest.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/ShowNonSerializedFieldTest.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/ShowNonSerializedFieldTest.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/SortingLayerTest.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/SortingLayerTest.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/TagTest.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/TagTest.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/ValidateInputTest.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/ValidateInputTest.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/_NaughtyComponent.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/_NaughtyComponent.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/_NaughtyScriptableObject.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/_NaughtyScriptableObject.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/_TestScriptableObjectA.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/_TestScriptableObjectA.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/_TestScriptableObjectB.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/_TestScriptableObjectB.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/package.json" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/package.json" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/package.json.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/package.json.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ToolsPack.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ToolsPack.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ToolsPack/ToolsPackGameObjectComponent.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ToolsPack/ToolsPackGameObjectComponent.cs" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ToolsPack/ToolsPackMenuBtOnClick.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ToolsPack/ToolsPackMenuBtOnClick.cs" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ToolsPack/ToolsPackWindowItemBtComponent.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ToolsPack/ToolsPackWindowItemBtComponent.cs" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/Framework/ToolsPack/ToolsSceneData.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ToolsPack/ToolsSceneData.cs.meta" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/StreamingAssets/DataConfig/SceneStepData.json" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/StreamingAssets/DataConfig/SceneStepData.json" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Assets/TestScripts/Http/WebRequestTest.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/TestScripts/Http/WebRequestTest.cs" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Logs/AssetImportWorker0-prev.log" beforeDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Logs/AssetImportWorker1-prev.log" beforeDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Logs/shadercompiler-UnityShaderCompiler.exe0.log" beforeDir="false" afterPath="$PROJECT_DIR$/Logs/shadercompiler-UnityShaderCompiler.exe0.log" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/MotionFramework.csproj" beforeDir="false" afterPath="$PROJECT_DIR$/MotionFramework.csproj" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/NaughtyAttributes.Core.csproj" beforeDir="false" afterPath="$PROJECT_DIR$/NaughtyAttributes.Core.csproj" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/NaughtyAttributes.Editor.csproj" beforeDir="false" afterPath="$PROJECT_DIR$/NaughtyAttributes.Editor.csproj" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/NaughtyAttributes.Test.csproj" beforeDir="false" afterPath="$PROJECT_DIR$/NaughtyAttributes.Test.csproj" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Packages/manifest.json" beforeDir="false" afterPath="$PROJECT_DIR$/Packages/manifest.json" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/Packages/packages-lock.json" beforeDir="false" afterPath="$PROJECT_DIR$/Packages/packages-lock.json" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/ProjectSettings/PackageManagerSettings.asset" beforeDir="false" afterPath="$PROJECT_DIR$/ProjectSettings/PackageManagerSettings.asset" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/ProjectSettings/ProjectVersion.txt" beforeDir="false" afterPath="$PROJECT_DIR$/ProjectSettings/ProjectVersion.txt" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/UniTask.Addressables.csproj" beforeDir="false" afterPath="$PROJECT_DIR$/UniTask.Addressables.csproj" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/UniTask.DOTween.csproj" beforeDir="false" afterPath="$PROJECT_DIR$/UniTask.DOTween.csproj" afterDir="false" />
 | 
			
		||||
| 
						 | 
				
			
			@ -28,8 +347,8 @@
 | 
			
		|||
      <change beforePath="$PROJECT_DIR$/UniTask.TextMeshPro.csproj" beforeDir="false" afterPath="$PROJECT_DIR$/UniTask.TextMeshPro.csproj" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/UniTask.csproj" beforeDir="false" afterPath="$PROJECT_DIR$/UniTask.csproj" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/UnityFramework.sln" beforeDir="false" afterPath="$PROJECT_DIR$/UnityFramework.sln" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/UserSettings/EditorUserSettings.asset" beforeDir="false" afterPath="$PROJECT_DIR$/UserSettings/EditorUserSettings.asset" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/UserSettings/Layouts/default-2022.dwlt" beforeDir="false" afterPath="$PROJECT_DIR$/UserSettings/Layouts/default-2022.dwlt" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/obj/Debug/Assembly-CSharp-Editor.csproj.AssemblyReference.cache" beforeDir="false" afterPath="$PROJECT_DIR$/obj/Debug/Assembly-CSharp-Editor.csproj.AssemblyReference.cache" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/obj/Debug/Assembly-CSharp-firstpass.csproj.AssemblyReference.cache" beforeDir="false" afterPath="$PROJECT_DIR$/obj/Debug/Assembly-CSharp-firstpass.csproj.AssemblyReference.cache" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/obj/Debug/Assembly-CSharp.csproj.AssemblyReference.cache" beforeDir="false" afterPath="$PROJECT_DIR$/obj/Debug/Assembly-CSharp.csproj.AssemblyReference.cache" afterDir="false" />
 | 
			
		||||
      <change beforePath="$PROJECT_DIR$/obj/Debug/MotionFramework.csproj.AssemblyReference.cache" beforeDir="false" afterPath="$PROJECT_DIR$/obj/Debug/MotionFramework.csproj.AssemblyReference.cache" afterDir="false" />
 | 
			
		||||
| 
						 | 
				
			
			@ -51,6 +370,9 @@
 | 
			
		|||
  <component name="Git.Settings">
 | 
			
		||||
    <option name="RECENT_GIT_ROOT_PATH" value="$PROJECT_DIR$" />
 | 
			
		||||
  </component>
 | 
			
		||||
  <component name="HighlightingSettingsPerFile">
 | 
			
		||||
    <setting file="file://$PROJECT_DIR$/Assets/Framework/CharacterEquipWindow/CharacterMirrorManager.cs" root0="FORCE_HIGHLIGHTING" />
 | 
			
		||||
  </component>
 | 
			
		||||
  <component name="ProjectColorInfo">{
 | 
			
		||||
  "associatedIndex": 5
 | 
			
		||||
}</component>
 | 
			
		||||
| 
						 | 
				
			
			@ -63,6 +385,7 @@
 | 
			
		|||
  "keyToString": {
 | 
			
		||||
    "ASKED_SHARE_PROJECT_CONFIGURATION_FILES": "true",
 | 
			
		||||
    "RunOnceActivity.ShowReadmeOnStart": "true",
 | 
			
		||||
    "RunOnceActivity.git.unshallow": "true",
 | 
			
		||||
    "SHARE_PROJECT_CONFIGURATION_FILES": "true",
 | 
			
		||||
    "git-widget-placeholder": "main",
 | 
			
		||||
    "node.js.detected.package.eslint": "true",
 | 
			
		||||
| 
						 | 
				
			
			@ -72,18 +395,11 @@
 | 
			
		|||
    "nodejs_package_manager_path": "npm",
 | 
			
		||||
    "vue.rearranger.settings.migration": "true",
 | 
			
		||||
    "附加到 Unity 编辑器.附加到 Unity 编辑器.executor": "Debug"
 | 
			
		||||
  },
 | 
			
		||||
  "keyToStringList": {
 | 
			
		||||
    "rider.external.source.directories": [
 | 
			
		||||
      "C:\\Users\\PC\\AppData\\Roaming\\JetBrains\\Rider2024.1\\resharper-host\\DecompilerCache",
 | 
			
		||||
      "C:\\Users\\PC\\AppData\\Roaming\\JetBrains\\Rider2024.1\\resharper-host\\SourcesCache",
 | 
			
		||||
      "C:\\Users\\PC\\AppData\\Local\\Symbols\\src"
 | 
			
		||||
    ]
 | 
			
		||||
  }
 | 
			
		||||
}</component>
 | 
			
		||||
  <component name="RunManager" selected="附加到 Unity 编辑器.附加到 Unity 编辑器">
 | 
			
		||||
    <configuration name="启动 Unity" type="RunUnityExe" factoryName="Unity Executable">
 | 
			
		||||
      <option name="EXE_PATH" value="E:\Program Files\Unity 2022.3.31f1\Editor\Unity.exe" />
 | 
			
		||||
      <option name="EXE_PATH" value="D:\2022.3.21f1c1\Editor\Unity.exe" />
 | 
			
		||||
      <option name="PROGRAM_PARAMETERS" value="-projectPath "E:\Unity Projects\GitLab\2024\UnityFramework" -debugCodeOptimization" />
 | 
			
		||||
      <option name="WORKING_DIRECTORY" value="E:\Unity Projects\GitLab\2024\UnityFramework" />
 | 
			
		||||
      <option name="PASS_PARENT_ENVS" value="1" />
 | 
			
		||||
| 
						 | 
				
			
			@ -91,18 +407,21 @@
 | 
			
		|||
      <method v="2" />
 | 
			
		||||
    </configuration>
 | 
			
		||||
    <configuration name="单元测试(批处理模式)" type="RunUnityExe" factoryName="Unity Executable">
 | 
			
		||||
      <option name="EXE_PATH" value="E:\Program Files\Unity 2022.3.31f1\Editor\Unity.exe" />
 | 
			
		||||
      <option name="EXE_PATH" value="D:\2022.3.21f1c1\Editor\Unity.exe" />
 | 
			
		||||
      <option name="PROGRAM_PARAMETERS" value="-runTests -batchmode -projectPath "E:\Unity Projects\GitLab\2024\UnityFramework" -testResults Logs/results.xml -testPlatform EditMode -debugCodeOptimization" />
 | 
			
		||||
      <option name="WORKING_DIRECTORY" value="E:\Unity Projects\GitLab\2024\UnityFramework" />
 | 
			
		||||
      <option name="PASS_PARENT_ENVS" value="1" />
 | 
			
		||||
      <option name="USE_EXTERNAL_CONSOLE" value="0" />
 | 
			
		||||
      <method v="2" />
 | 
			
		||||
    </configuration>
 | 
			
		||||
    <configuration name="附加到 Unity 编辑器" type="UNITY_DEBUG_RUN_CONFIGURATION" factoryName="Unity Debug" show_console_on_std_err="false" show_console_on_std_out="false" port="50000" address="localhost" ignored-value-for-modified-check="28392">
 | 
			
		||||
    <configuration name="附加到 Unity 编辑器" type="UNITY_DEBUG_RUN_CONFIGURATION" factoryName="Unity Debug" show_console_on_std_err="false" show_console_on_std_out="false" port="50000" address="localhost">
 | 
			
		||||
      <option name="allowRunningInParallel" value="false" />
 | 
			
		||||
      <option name="listenPortForConnections" value="false" />
 | 
			
		||||
      <option name="pid" value="28392" />
 | 
			
		||||
      <option name="pid" />
 | 
			
		||||
      <option name="projectPathOnTarget" />
 | 
			
		||||
      <option name="runtimes">
 | 
			
		||||
        <list />
 | 
			
		||||
      </option>
 | 
			
		||||
      <option name="selectedOptions">
 | 
			
		||||
        <list />
 | 
			
		||||
      </option>
 | 
			
		||||
| 
						 | 
				
			
			@ -113,6 +432,9 @@
 | 
			
		|||
      <option name="listenPortForConnections" value="false" />
 | 
			
		||||
      <option name="pid" />
 | 
			
		||||
      <option name="projectPathOnTarget" />
 | 
			
		||||
      <option name="runtimes">
 | 
			
		||||
        <list />
 | 
			
		||||
      </option>
 | 
			
		||||
      <option name="selectedOptions">
 | 
			
		||||
        <list />
 | 
			
		||||
      </option>
 | 
			
		||||
| 
						 | 
				
			
			@ -132,6 +454,13 @@
 | 
			
		|||
      <workItem from="1725589032494" duration="4736000" />
 | 
			
		||||
      <workItem from="1727341856309" duration="10995000" />
 | 
			
		||||
      <workItem from="1727407324947" duration="17459000" />
 | 
			
		||||
      <workItem from="1731555088609" duration="1790000" />
 | 
			
		||||
      <workItem from="1731637391532" duration="806000" />
 | 
			
		||||
      <workItem from="1731891769474" duration="6519000" />
 | 
			
		||||
      <workItem from="1735526054296" duration="107000" />
 | 
			
		||||
      <workItem from="1735526177401" duration="1937000" />
 | 
			
		||||
      <workItem from="1741929920711" duration="1512000" />
 | 
			
		||||
      <workItem from="1741931990332" duration="24000" />
 | 
			
		||||
    </task>
 | 
			
		||||
    <servers />
 | 
			
		||||
  </component>
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
										
											Binary file not shown.
										
									
								
							| 
						 | 
				
			
			@ -0,0 +1,45 @@
 | 
			
		|||
{
 | 
			
		||||
  "Version": 1,
 | 
			
		||||
  "WorkspaceRootPath": "E:\\Unity Projects\\GitLab\\2024\\UnityFramework\\",
 | 
			
		||||
  "Documents": [
 | 
			
		||||
    {
 | 
			
		||||
      "AbsoluteMoniker": "D:0:0:{139B696A-90BE-2CC3-6DF2-B2A3B2FEA5CF}|Assembly-CSharp-Editor.csproj|e:\\unity projects\\gitlab\\2024\\unityframework\\assets\\framework\\editor\\scenestepeditorwindow.cs||{A6C744A8-0E4A-4FC6-886A-064283054674}",
 | 
			
		||||
      "RelativeMoniker": "D:0:0:{139B696A-90BE-2CC3-6DF2-B2A3B2FEA5CF}|Assembly-CSharp-Editor.csproj|solutionrelative:assets\\framework\\editor\\scenestepeditorwindow.cs||{A6C744A8-0E4A-4FC6-886A-064283054674}"
 | 
			
		||||
    }
 | 
			
		||||
  ],
 | 
			
		||||
  "DocumentGroupContainers": [
 | 
			
		||||
    {
 | 
			
		||||
      "Orientation": 0,
 | 
			
		||||
      "VerticalTabListWidth": 256,
 | 
			
		||||
      "DocumentGroups": [
 | 
			
		||||
        {
 | 
			
		||||
          "DockedWidth": 200,
 | 
			
		||||
          "SelectedChildIndex": 2,
 | 
			
		||||
          "Children": [
 | 
			
		||||
            {
 | 
			
		||||
              "$type": "Bookmark",
 | 
			
		||||
              "Name": "ST:0:0:{eefa5220-e298-11d0-8f78-00a0c9110057}"
 | 
			
		||||
            },
 | 
			
		||||
            {
 | 
			
		||||
              "$type": "Bookmark",
 | 
			
		||||
              "Name": "ST:0:0:{a80febb4-e7e0-4147-b476-21aaf2453969}"
 | 
			
		||||
            },
 | 
			
		||||
            {
 | 
			
		||||
              "$type": "Document",
 | 
			
		||||
              "DocumentIndex": 0,
 | 
			
		||||
              "Title": "SceneStepEditorWindow.cs",
 | 
			
		||||
              "DocumentMoniker": "E:\\Unity Projects\\GitLab\\2024\\UnityFramework\\Assets\\Framework\\Editor\\SceneStepEditorWindow.cs",
 | 
			
		||||
              "RelativeDocumentMoniker": "Assets\\Framework\\Editor\\SceneStepEditorWindow.cs",
 | 
			
		||||
              "ToolTip": "E:\\Unity Projects\\GitLab\\2024\\UnityFramework\\Assets\\Framework\\Editor\\SceneStepEditorWindow.cs",
 | 
			
		||||
              "RelativeToolTip": "Assets\\Framework\\Editor\\SceneStepEditorWindow.cs",
 | 
			
		||||
              "ViewState": "AQIAAAAAAAAAAAAAAAAAAAAAAAAAAAAA",
 | 
			
		||||
              "Icon": "ae27a6b0-e345-4288-96df-5eaf394ee369.000738|",
 | 
			
		||||
              "WhenOpened": "2024-11-18T01:21:42.206Z",
 | 
			
		||||
              "EditorCaption": ""
 | 
			
		||||
            }
 | 
			
		||||
          ]
 | 
			
		||||
        }
 | 
			
		||||
      ]
 | 
			
		||||
    }
 | 
			
		||||
  ]
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -26,7 +26,7 @@
 | 
			
		|||
    <DebugType>full</DebugType>
 | 
			
		||||
    <Optimize>false</Optimize>
 | 
			
		||||
    <OutputPath>Temp\Bin\Debug\Assembly-CSharp-Editor\</OutputPath>
 | 
			
		||||
    <DefineConstants>UNITY_2022_3_31;UNITY_2022_3;UNITY_2022;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;UNITY_2022_1_OR_NEWER;UNITY_2022_2_OR_NEWER;UNITY_2022_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_EDITOR_GAME_SERVICES;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;ENABLE_NAVIGATION_PACKAGE_DEBUG_VISUALIZATION;ENABLE_NAVIGATION_HEIGHTMESH_RUNTIME_SUPPORT;ENABLE_NAVIGATION_UI_REQUIRES_PACKAGE;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;PLATFORM_INITIALIZES_MEMORY_MANAGER_EXPLICITLY;ENABLE_MONO;NET_4_6;NET_UNITY_4_8;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;DOTWEEN;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER;UNITY_EDITOR_ONLY_COMPILATION</DefineConstants>
 | 
			
		||||
    <DefineConstants>UNITY_2022_3_21;UNITY_2022_3;UNITY_2022;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;UNITY_2022_1_OR_NEWER;UNITY_2022_2_OR_NEWER;UNITY_2022_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_EDITOR_GAME_SERVICES;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;ENABLE_NAVIGATION_PACKAGE_DEBUG_VISUALIZATION;ENABLE_NAVIGATION_HEIGHTMESH_RUNTIME_SUPPORT;ENABLE_NAVIGATION_UI_REQUIRES_PACKAGE;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;UNITY_UGP_API;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;PLATFORM_INITIALIZES_MEMORY_MANAGER_EXPLICITLY;ENABLE_MONO;NET_4_6;NET_UNITY_4_8;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;DOTWEEN;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER;UNITY_EDITOR_ONLY_COMPILATION</DefineConstants>
 | 
			
		||||
    <ErrorReport>prompt</ErrorReport>
 | 
			
		||||
    <WarningLevel>4</WarningLevel>
 | 
			
		||||
    <NoWarn>0169,0649</NoWarn>
 | 
			
		||||
| 
						 | 
				
			
			@ -41,269 +41,269 @@
 | 
			
		|||
    <ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
 | 
			
		||||
  </PropertyGroup>
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <Analyzer Include="E:\Program Files\Unity 2022.3.31f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.SourceGenerators.dll" />
 | 
			
		||||
    <Analyzer Include="E:\Program Files\Unity 2022.3.31f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
 | 
			
		||||
    <Analyzer Include="D:\2022.3.21f1c1\Editor\Data\Tools\Unity.SourceGenerators\Unity.SourceGenerators.dll" />
 | 
			
		||||
    <Analyzer Include="D:\2022.3.21f1c1\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <Compile Include="Assets\Framework\Editor\CustomConfigWindow.cs" />
 | 
			
		||||
    <Compile Include="Assets\Framework\Editor\SceneStepEditorWindow.cs" />
 | 
			
		||||
    <Reference Include="UnityEngine">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AIModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ARModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AccessibilityModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AndroidJNIModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AnimationModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AssetBundleModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AudioModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ClothModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ClusterInputModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ClusterRendererModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ContentLoadModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ContentLoadModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ContentLoadModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.CoreModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.CrashReportingModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.DSPGraphModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.DirectorModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.GIModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.GameCenterModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.GridModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.HotReloadModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.IMGUIModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ImageConversionModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.InputModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.InputLegacyModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.JSONSerializeModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.LocalizationModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.NVIDIAModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.NVIDIAModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.NVIDIAModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ParticleSystemModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.PerformanceReportingModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.PhysicsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.Physics2DModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ProfilerModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.PropertiesModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.PropertiesModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.PropertiesModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ScreenCaptureModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SharedInternalsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SpriteMaskModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SpriteShapeModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.StreamingModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SubstanceModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SubsystemsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TLSModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TerrainModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TerrainPhysicsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TextCoreFontEngineModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreFontEngineModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreFontEngineModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TextCoreTextEngineModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreTextEngineModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreTextEngineModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TextRenderingModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TilemapModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UIModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UIElementsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UmbraModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityAnalyticsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityAnalyticsCommonModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsCommonModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsCommonModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityConnectModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityCurlModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityTestProtocolModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestAudioModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestTextureModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestWWWModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VFXModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VRModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VehiclesModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VideoModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VirtualTexturingModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.WindModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.XRModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.CoreModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.DeviceSimulatorModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.DeviceSimulatorModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.DeviceSimulatorModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.DiagnosticsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.DiagnosticsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.DiagnosticsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.EditorToolbarModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.EditorToolbarModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.EditorToolbarModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.GraphViewModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.PresetsUIModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.PresetsUIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.PresetsUIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.QuickSearchModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.QuickSearchModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.QuickSearchModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.SceneTemplateModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.SceneViewModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneViewModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneViewModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.TextCoreFontEngineModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreFontEngineModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreFontEngineModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.TextCoreTextEngineModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreTextEngineModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreTextEngineModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UIBuilderModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIBuilderModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIBuilderModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UIElementsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UIElementsSamplesModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UnityConnectModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.Graphs">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEditor.Graphs.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEditor.Graphs.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.WindowsStandalone.Extensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Unity.VisualScripting.YamlDotNet">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\PackageCache\com.unity.visualscripting@1.9.4\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll</HintPath>
 | 
			
		||||
| 
						 | 
				
			
			@ -345,379 +345,379 @@
 | 
			
		|||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\PackageCache\com.unity.ext.nunit@1.0.6\net35\unity-custom\nunit.framework.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="mscorlib">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\mscorlib.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\mscorlib.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Core">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Core.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Core.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Runtime.Serialization.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Runtime.Serialization.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.Linq">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.Linq.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.Linq.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Numerics">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Numerics.Vectors">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.Vectors.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.Vectors.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Http">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Net.Http.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Net.Http.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.Compression">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Microsoft.CSharp">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Microsoft.CSharp.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Microsoft.CSharp.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Data">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Data.DataSetExtensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.DataSetExtensions.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.DataSetExtensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Drawing">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Drawing.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Drawing.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.Compression.FileSystem">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.FileSystem.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.FileSystem.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.Composition">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.ComponentModel.Composition.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.ComponentModel.Composition.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Transactions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Transactions.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Transactions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Microsoft.Win32.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\Microsoft.Win32.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\Microsoft.Win32.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="netstandard">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\netstandard.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\netstandard.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.AppContext">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.AppContext.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.AppContext.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Buffers">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Buffers.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Buffers.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Collections.Concurrent">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Concurrent.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Concurrent.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Collections">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Collections.NonGeneric">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.NonGeneric.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.NonGeneric.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Collections.Specialized">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Specialized.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Specialized.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.Annotations">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Annotations.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Annotations.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.EventBasedAsync">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.EventBasedAsync.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.EventBasedAsync.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.TypeConverter">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.TypeConverter.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.TypeConverter.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Console">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Console.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Console.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Data.Common">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Data.Common.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Data.Common.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.Contracts">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Contracts.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Contracts.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.Debug">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Debug.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Debug.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.FileVersionInfo">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.FileVersionInfo.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.FileVersionInfo.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.Process">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Process.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Process.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.StackTrace">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.StackTrace.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.StackTrace.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.TextWriterTraceListener">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.Tools">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Tools.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Tools.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.TraceSource">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TraceSource.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TraceSource.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Drawing.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Drawing.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Drawing.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Dynamic.Runtime">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Dynamic.Runtime.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Dynamic.Runtime.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Globalization.Calendars">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Calendars.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Calendars.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Globalization">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Globalization.Extensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.Compression.ZipFile">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Compression.ZipFile.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Compression.ZipFile.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.FileSystem">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.FileSystem.DriveInfo">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.DriveInfo.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.DriveInfo.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.FileSystem.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.FileSystem.Watcher">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Watcher.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Watcher.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.IsolatedStorage">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.IsolatedStorage.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.IsolatedStorage.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.MemoryMappedFiles">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.MemoryMappedFiles.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.MemoryMappedFiles.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.Pipes">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Pipes.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Pipes.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.UnmanagedMemoryStream">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.UnmanagedMemoryStream.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.UnmanagedMemoryStream.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Linq">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Linq.Expressions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Expressions.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Expressions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Linq.Parallel">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Parallel.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Parallel.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Linq.Queryable">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Queryable.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Queryable.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Memory">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Memory.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Memory.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Http.Rtc">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Http.Rtc.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Http.Rtc.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.NameResolution">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NameResolution.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NameResolution.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.NetworkInformation">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NetworkInformation.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NetworkInformation.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Ping">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Ping.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Ping.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Requests">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Requests.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Requests.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Security">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Security.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Security.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Sockets">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Sockets.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Sockets.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.WebHeaderCollection">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebHeaderCollection.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebHeaderCollection.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.WebSockets.Client">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.Client.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.Client.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.WebSockets">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ObjectModel">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ObjectModel.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ObjectModel.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.DispatchProxy">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.DispatchProxy.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.DispatchProxy.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Emit">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Emit.ILGeneration">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.ILGeneration.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.ILGeneration.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Emit.Lightweight">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.Lightweight.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.Lightweight.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Extensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Resources.Reader">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Reader.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Reader.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Resources.ResourceManager">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.ResourceManager.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.ResourceManager.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Resources.Writer">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Writer.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Writer.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.CompilerServices.VisualC">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.CompilerServices.VisualC.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.CompilerServices.VisualC.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Extensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Handles">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Handles.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Handles.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.InteropServices">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.InteropServices.RuntimeInformation">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.InteropServices.WindowsRuntime">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Numerics">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Numerics.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Numerics.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization.Formatters">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Formatters.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Formatters.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization.Json">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Json.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Json.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization.Xml">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Xml.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Xml.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Claims">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Claims.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Claims.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.Algorithms">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Algorithms.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Algorithms.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.Csp">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Csp.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Csp.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.Encoding">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Encoding.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Encoding.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.X509Certificates">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.X509Certificates.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.X509Certificates.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Principal">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Principal.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Principal.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.SecureString">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.SecureString.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.SecureString.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.Duplex">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Duplex.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Duplex.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.Http">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Http.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Http.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.NetTcp">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.NetTcp.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.NetTcp.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.Security">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Security.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Security.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Text.Encoding">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Text.Encoding.Extensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Text.RegularExpressions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.RegularExpressions.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.RegularExpressions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Overlapped">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Overlapped.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Overlapped.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Tasks">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Tasks.Extensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Tasks.Parallel">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Parallel.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Parallel.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Thread">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Thread.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Thread.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.ThreadPool">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.ThreadPool.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.ThreadPool.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Timer">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Timer.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Timer.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ValueTuple">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ValueTuple.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ValueTuple.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.ReaderWriter">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.ReaderWriter.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.ReaderWriter.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XDocument">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XDocument.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XDocument.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XmlDocument">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlDocument.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlDocument.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XmlSerializer">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlSerializer.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlSerializer.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XPath">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XPath.XDocument">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.TestRunner">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\ScriptAssemblies\UnityEditor.TestRunner.dll</HintPath>
 | 
			
		||||
| 
						 | 
				
			
			@ -749,15 +749,15 @@
 | 
			
		|||
    <Reference Include="Unity.VisualScripting.Core">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\ScriptAssemblies\Unity.VisualScripting.Core.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UI">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Unity.VisualScripting.Core.Editor">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\ScriptAssemblies\Unity.VisualScripting.Core.Editor.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Unity.Rider.Editor">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\ScriptAssemblies\Unity.Rider.Editor.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UI">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Unity.VisualScripting.Flow">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\ScriptAssemblies\Unity.VisualScripting.Flow.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -26,7 +26,7 @@
 | 
			
		|||
    <DebugType>full</DebugType>
 | 
			
		||||
    <Optimize>false</Optimize>
 | 
			
		||||
    <OutputPath>Temp\Bin\Debug\Assembly-CSharp-firstpass\</OutputPath>
 | 
			
		||||
    <DefineConstants>UNITY_2022_3_31;UNITY_2022_3;UNITY_2022;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;UNITY_2022_1_OR_NEWER;UNITY_2022_2_OR_NEWER;UNITY_2022_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_EDITOR_GAME_SERVICES;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;ENABLE_NAVIGATION_PACKAGE_DEBUG_VISUALIZATION;ENABLE_NAVIGATION_HEIGHTMESH_RUNTIME_SUPPORT;ENABLE_NAVIGATION_UI_REQUIRES_PACKAGE;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;PLATFORM_INITIALIZES_MEMORY_MANAGER_EXPLICITLY;ENABLE_MONO;NET_4_6;NET_UNITY_4_8;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;DOTWEEN;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
 | 
			
		||||
    <DefineConstants>UNITY_2022_3_21;UNITY_2022_3;UNITY_2022;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;UNITY_2022_1_OR_NEWER;UNITY_2022_2_OR_NEWER;UNITY_2022_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_EDITOR_GAME_SERVICES;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;ENABLE_NAVIGATION_PACKAGE_DEBUG_VISUALIZATION;ENABLE_NAVIGATION_HEIGHTMESH_RUNTIME_SUPPORT;ENABLE_NAVIGATION_UI_REQUIRES_PACKAGE;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;UNITY_UGP_API;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;PLATFORM_INITIALIZES_MEMORY_MANAGER_EXPLICITLY;ENABLE_MONO;NET_4_6;NET_UNITY_4_8;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;DOTWEEN;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
 | 
			
		||||
    <ErrorReport>prompt</ErrorReport>
 | 
			
		||||
    <WarningLevel>4</WarningLevel>
 | 
			
		||||
    <NoWarn>0169,0649</NoWarn>
 | 
			
		||||
| 
						 | 
				
			
			@ -41,8 +41,8 @@
 | 
			
		|||
    <ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
 | 
			
		||||
  </PropertyGroup>
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <Analyzer Include="E:\Program Files\Unity 2022.3.31f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.SourceGenerators.dll" />
 | 
			
		||||
    <Analyzer Include="E:\Program Files\Unity 2022.3.31f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
 | 
			
		||||
    <Analyzer Include="D:\2022.3.21f1c1\Editor\Data\Tools\Unity.SourceGenerators\Unity.SourceGenerators.dll" />
 | 
			
		||||
    <Analyzer Include="D:\2022.3.21f1c1\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <Compile Include="Assets\Plugins\DOTween\Modules\DOTweenModuleEPOOutline.cs" />
 | 
			
		||||
| 
						 | 
				
			
			@ -57,253 +57,253 @@
 | 
			
		|||
    <None Include="Assets\Plugins\UniTask\package.json" />
 | 
			
		||||
    <None Include="Assets\Plugins\DOTween\readme.txt" />
 | 
			
		||||
    <Reference Include="UnityEngine">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AIModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ARModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AccessibilityModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AndroidJNIModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AnimationModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AssetBundleModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AudioModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ClothModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ClusterInputModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ClusterRendererModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ContentLoadModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ContentLoadModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ContentLoadModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.CoreModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.CrashReportingModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.DSPGraphModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.DirectorModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.GIModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.GameCenterModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.GridModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.HotReloadModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.IMGUIModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ImageConversionModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.InputModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.InputLegacyModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.JSONSerializeModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.LocalizationModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ParticleSystemModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.PerformanceReportingModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.PhysicsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.Physics2DModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ProfilerModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.PropertiesModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.PropertiesModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.PropertiesModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ScreenCaptureModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SharedInternalsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SpriteMaskModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SpriteShapeModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.StreamingModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SubstanceModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SubsystemsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TLSModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TerrainModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TerrainPhysicsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TextCoreFontEngineModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreFontEngineModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreFontEngineModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TextCoreTextEngineModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreTextEngineModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreTextEngineModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TextRenderingModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TilemapModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UIModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UIElementsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UmbraModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityAnalyticsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityAnalyticsCommonModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsCommonModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsCommonModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityConnectModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityCurlModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityTestProtocolModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestAudioModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestTextureModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestWWWModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VFXModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VRModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VehiclesModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VideoModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VirtualTexturingModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.WindModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.XRModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.CoreModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.DeviceSimulatorModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.DeviceSimulatorModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.DeviceSimulatorModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.DiagnosticsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.DiagnosticsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.DiagnosticsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.EditorToolbarModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.EditorToolbarModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.EditorToolbarModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.GraphViewModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.PresetsUIModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.PresetsUIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.PresetsUIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.QuickSearchModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.QuickSearchModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.QuickSearchModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.SceneTemplateModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.SceneViewModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneViewModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneViewModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.TextCoreFontEngineModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreFontEngineModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreFontEngineModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.TextCoreTextEngineModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreTextEngineModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreTextEngineModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UIBuilderModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIBuilderModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIBuilderModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UIElementsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UIElementsSamplesModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UnityConnectModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="ReportGeneratorMerged">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\PackageCache\com.unity.testtools.codecoverage@1.2.5\lib\ReportGenerator\ReportGeneratorMerged.dll</HintPath>
 | 
			
		||||
| 
						 | 
				
			
			@ -318,379 +318,379 @@
 | 
			
		|||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Assets\Plugins\Newtonsoft\Newtonsoft.Json.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="mscorlib">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\mscorlib.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\mscorlib.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Core">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Core.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Core.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Runtime.Serialization.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Runtime.Serialization.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.Linq">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.Linq.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.Linq.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Numerics">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Numerics.Vectors">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.Vectors.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.Vectors.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Http">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Net.Http.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Net.Http.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.Compression">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Microsoft.CSharp">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Microsoft.CSharp.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Microsoft.CSharp.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Data">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Data.DataSetExtensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.DataSetExtensions.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.DataSetExtensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Drawing">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Drawing.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Drawing.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.Compression.FileSystem">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.FileSystem.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.FileSystem.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.Composition">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.ComponentModel.Composition.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.ComponentModel.Composition.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Transactions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Transactions.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Transactions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Microsoft.Win32.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\Microsoft.Win32.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\Microsoft.Win32.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="netstandard">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\netstandard.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\netstandard.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.AppContext">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.AppContext.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.AppContext.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Buffers">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Buffers.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Buffers.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Collections.Concurrent">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Concurrent.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Concurrent.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Collections">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Collections.NonGeneric">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.NonGeneric.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.NonGeneric.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Collections.Specialized">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Specialized.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Specialized.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.Annotations">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Annotations.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Annotations.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.EventBasedAsync">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.EventBasedAsync.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.EventBasedAsync.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.TypeConverter">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.TypeConverter.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.TypeConverter.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Console">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Console.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Console.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Data.Common">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Data.Common.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Data.Common.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.Contracts">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Contracts.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Contracts.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.Debug">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Debug.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Debug.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.FileVersionInfo">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.FileVersionInfo.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.FileVersionInfo.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.Process">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Process.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Process.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.StackTrace">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.StackTrace.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.StackTrace.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.TextWriterTraceListener">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.Tools">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Tools.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Tools.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.TraceSource">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TraceSource.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TraceSource.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Drawing.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Drawing.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Drawing.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Dynamic.Runtime">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Dynamic.Runtime.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Dynamic.Runtime.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Globalization.Calendars">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Calendars.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Calendars.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Globalization">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Globalization.Extensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.Compression.ZipFile">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Compression.ZipFile.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Compression.ZipFile.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.FileSystem">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.FileSystem.DriveInfo">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.DriveInfo.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.DriveInfo.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.FileSystem.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.FileSystem.Watcher">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Watcher.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Watcher.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.IsolatedStorage">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.IsolatedStorage.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.IsolatedStorage.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.MemoryMappedFiles">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.MemoryMappedFiles.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.MemoryMappedFiles.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.Pipes">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Pipes.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Pipes.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.UnmanagedMemoryStream">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.UnmanagedMemoryStream.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.UnmanagedMemoryStream.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Linq">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Linq.Expressions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Expressions.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Expressions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Linq.Parallel">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Parallel.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Parallel.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Linq.Queryable">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Queryable.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Queryable.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Memory">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Memory.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Memory.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Http.Rtc">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Http.Rtc.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Http.Rtc.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.NameResolution">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NameResolution.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NameResolution.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.NetworkInformation">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NetworkInformation.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NetworkInformation.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Ping">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Ping.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Ping.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Requests">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Requests.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Requests.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Security">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Security.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Security.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Sockets">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Sockets.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Sockets.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.WebHeaderCollection">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebHeaderCollection.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebHeaderCollection.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.WebSockets.Client">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.Client.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.Client.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.WebSockets">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ObjectModel">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ObjectModel.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ObjectModel.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.DispatchProxy">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.DispatchProxy.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.DispatchProxy.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Emit">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Emit.ILGeneration">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.ILGeneration.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.ILGeneration.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Emit.Lightweight">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.Lightweight.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.Lightweight.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Extensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Resources.Reader">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Reader.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Reader.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Resources.ResourceManager">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.ResourceManager.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.ResourceManager.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Resources.Writer">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Writer.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Writer.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.CompilerServices.VisualC">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.CompilerServices.VisualC.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.CompilerServices.VisualC.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Extensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Handles">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Handles.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Handles.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.InteropServices">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.InteropServices.RuntimeInformation">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.InteropServices.WindowsRuntime">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Numerics">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Numerics.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Numerics.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization.Formatters">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Formatters.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Formatters.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization.Json">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Json.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Json.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization.Xml">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Xml.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Xml.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Claims">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Claims.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Claims.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.Algorithms">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Algorithms.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Algorithms.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.Csp">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Csp.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Csp.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.Encoding">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Encoding.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Encoding.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.X509Certificates">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.X509Certificates.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.X509Certificates.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Principal">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Principal.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Principal.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.SecureString">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.SecureString.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.SecureString.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.Duplex">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Duplex.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Duplex.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.Http">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Http.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Http.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.NetTcp">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.NetTcp.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.NetTcp.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.Security">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Security.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Security.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Text.Encoding">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Text.Encoding.Extensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Text.RegularExpressions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.RegularExpressions.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.RegularExpressions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Overlapped">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Overlapped.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Overlapped.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Tasks">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Tasks.Extensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Tasks.Parallel">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Parallel.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Parallel.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Thread">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Thread.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Thread.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.ThreadPool">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.ThreadPool.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.ThreadPool.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Timer">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Timer.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Timer.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ValueTuple">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ValueTuple.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ValueTuple.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.ReaderWriter">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.ReaderWriter.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.ReaderWriter.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XDocument">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XDocument.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XDocument.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XmlDocument">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlDocument.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlDocument.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XmlSerializer">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlSerializer.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlSerializer.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XPath">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XPath.XDocument">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Unity.EditorCoroutines.Editor">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\ScriptAssemblies\Unity.EditorCoroutines.Editor.dll</HintPath>
 | 
			
		||||
| 
						 | 
				
			
			@ -716,15 +716,15 @@
 | 
			
		|||
    <Reference Include="Unity.VisualScripting.Core">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\ScriptAssemblies\Unity.VisualScripting.Core.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UI">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Unity.VisualScripting.Core.Editor">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\ScriptAssemblies\Unity.VisualScripting.Core.Editor.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Unity.Rider.Editor">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\ScriptAssemblies\Unity.Rider.Editor.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UI">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Unity.VisualScripting.Flow">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\ScriptAssemblies\Unity.VisualScripting.Flow.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -26,7 +26,7 @@
 | 
			
		|||
    <DebugType>full</DebugType>
 | 
			
		||||
    <Optimize>false</Optimize>
 | 
			
		||||
    <OutputPath>Temp\Bin\Debug\Assembly-CSharp\</OutputPath>
 | 
			
		||||
    <DefineConstants>UNITY_2022_3_31;UNITY_2022_3;UNITY_2022;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;UNITY_2022_1_OR_NEWER;UNITY_2022_2_OR_NEWER;UNITY_2022_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_EDITOR_GAME_SERVICES;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;ENABLE_NAVIGATION_PACKAGE_DEBUG_VISUALIZATION;ENABLE_NAVIGATION_HEIGHTMESH_RUNTIME_SUPPORT;ENABLE_NAVIGATION_UI_REQUIRES_PACKAGE;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;PLATFORM_INITIALIZES_MEMORY_MANAGER_EXPLICITLY;ENABLE_MONO;NET_4_6;NET_UNITY_4_8;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;DOTWEEN;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
 | 
			
		||||
    <DefineConstants>UNITY_2022_3_21;UNITY_2022_3;UNITY_2022;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;UNITY_2022_1_OR_NEWER;UNITY_2022_2_OR_NEWER;UNITY_2022_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_EDITOR_GAME_SERVICES;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;ENABLE_NAVIGATION_PACKAGE_DEBUG_VISUALIZATION;ENABLE_NAVIGATION_HEIGHTMESH_RUNTIME_SUPPORT;ENABLE_NAVIGATION_UI_REQUIRES_PACKAGE;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;UNITY_UGP_API;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;PLATFORM_INITIALIZES_MEMORY_MANAGER_EXPLICITLY;ENABLE_MONO;NET_4_6;NET_UNITY_4_8;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;DOTWEEN;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
 | 
			
		||||
    <ErrorReport>prompt</ErrorReport>
 | 
			
		||||
    <WarningLevel>4</WarningLevel>
 | 
			
		||||
    <NoWarn>0169,0649</NoWarn>
 | 
			
		||||
| 
						 | 
				
			
			@ -41,37 +41,57 @@
 | 
			
		|||
    <ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
 | 
			
		||||
  </PropertyGroup>
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <Analyzer Include="E:\Program Files\Unity 2022.3.31f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.SourceGenerators.dll" />
 | 
			
		||||
    <Analyzer Include="E:\Program Files\Unity 2022.3.31f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
 | 
			
		||||
    <Analyzer Include="D:\2022.3.21f1c1\Editor\Data\Tools\Unity.SourceGenerators\Unity.SourceGenerators.dll" />
 | 
			
		||||
    <Analyzer Include="D:\2022.3.21f1c1\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <Compile Include="Assets\Framework\Manager\ToolsPackWindowManager.cs" />
 | 
			
		||||
    <Compile Include="Assets\Framework\Dto\EventStepInfo.cs" />
 | 
			
		||||
    <Compile Include="Assets\Framework\HQB\SubmitBtn.cs" />
 | 
			
		||||
    <Compile Include="Assets\Framework\ToolsPack\ToolsPackGameObjectComponent.cs" />
 | 
			
		||||
    <Compile Include="Assets\Framework\ToolsPack\ToolsPackSceneJump.cs" />
 | 
			
		||||
    <Compile Include="Assets\Framework\HQB\ToolRoomToolsContainer.cs" />
 | 
			
		||||
    <Compile Include="Assets\Framework\Manager\ProcessManager.cs" />
 | 
			
		||||
    <Compile Include="Assets\Framework\Process\ProcessMode\ProcessStepDescription.cs" />
 | 
			
		||||
    <Compile Include="Assets\Framework\Test\caolezhende.cs" />
 | 
			
		||||
    <Compile Include="Assets\Framework\GameLauncher.cs" />
 | 
			
		||||
    <Compile Include="Assets\Framework\Process\ProcessMode\ProcessStep.cs" />
 | 
			
		||||
    <Compile Include="Assets\Framework\Manager\ToolsPackManager.cs" />
 | 
			
		||||
    <Compile Include="Assets\Framework\HQB\WorkorderComponent.cs" />
 | 
			
		||||
    <Compile Include="Assets\Framework\ProcessMode\ProcessStepDescription.cs" />
 | 
			
		||||
    <Compile Include="Assets\TestScripts\Http\WebRequestTest.cs" />
 | 
			
		||||
    <Compile Include="Assets\Framework\EventRegistrationCenter.cs" />
 | 
			
		||||
    <Compile Include="Assets\Framework\Dto\SceneStepData.cs" />
 | 
			
		||||
    <Compile Include="Assets\TestScripts\DoTweenTest\DoTweenTest.cs" />
 | 
			
		||||
    <Compile Include="Assets\Framework\ToolsPack\ToolsSceneData.cs" />
 | 
			
		||||
    <Compile Include="Assets\Framework\Test\TestProcess.cs" />
 | 
			
		||||
    <Compile Include="Assets\Framework\CharacterEquipWindow\CharacterEquipInfoManager.cs" />
 | 
			
		||||
    <Compile Include="Assets\Framework\ProcessExecutor.cs" />
 | 
			
		||||
    <Compile Include="Assets\Framework\CharacterEquipWindow\CharacterMirrorManager.cs" />
 | 
			
		||||
    <Compile Include="Assets\Framework\ProcessMode\ProcessMode.cs" />
 | 
			
		||||
    <Compile Include="Assets\Framework\Dto\SubmitScoreDto.cs" />
 | 
			
		||||
    <Compile Include="Assets\Framework\Process\ProcessMode\ProcessCollection.cs" />
 | 
			
		||||
    <Compile Include="Assets\Framework\Process\ProcessMode\ProcessMode.cs" />
 | 
			
		||||
    <Compile Include="Assets\Framework\Manager\ToolsPackSceneManager.cs" />
 | 
			
		||||
    <Compile Include="Assets\Framework\ProcessMode\ProcessCollection.cs" />
 | 
			
		||||
    <Compile Include="Assets\test.cs" />
 | 
			
		||||
    <Compile Include="Assets\Framework\ToolsPack\ToolsPackManager.cs" />
 | 
			
		||||
    <Compile Include="Assets\Framework\ToolsPack\ElectricEnergyMeterData.cs" />
 | 
			
		||||
    <Compile Include="Assets\Framework\ToolsPack\ToolsPackWindowItemBtComponent.cs" />
 | 
			
		||||
    <Compile Include="Assets\Framework\HQB\ScoreCheckPoint.cs" />
 | 
			
		||||
    <Compile Include="Assets\Framework\ScriptDescriptionAttribute.cs" />
 | 
			
		||||
    <Compile Include="Assets\Framework\ToolsPack\ToolsPackMenuBtOnClick.cs" />
 | 
			
		||||
    <Compile Include="Assets\Framework\Data\DataConfigManager.cs" />
 | 
			
		||||
    <Compile Include="Assets\Framework\CharacterEquipWindow\CharacterEquipBtOnClick.cs" />
 | 
			
		||||
    <Compile Include="Assets\Framework\CharacterEquipWindow\CharacterEquipWindowManager.cs" />
 | 
			
		||||
    <Compile Include="Assets\Framework\CharacterEquipWindow\CharacterInfoBtOnClick.cs" />
 | 
			
		||||
    <Compile Include="Assets\Framework\Dto\SceneData.cs" />
 | 
			
		||||
    <Compile Include="Assets\Framework\Manager\SceneManagerSingleton.cs" />
 | 
			
		||||
    <Compile Include="Assets\Framework\Manager\DataConfigManager.cs" />
 | 
			
		||||
    <Compile Include="Assets\Framework\ToolsPack\ToolsPackWindowToggle.cs" />
 | 
			
		||||
    <Compile Include="Assets\Framework\ProcessActionAttribute.cs" />
 | 
			
		||||
    <Compile Include="Assets\Framework\CharacterEquipWindow\CharacterEquipManager.cs" />
 | 
			
		||||
    <Compile Include="Assets\Framework\ProcessMode\ProcessStep.cs" />
 | 
			
		||||
    <Compile Include="Assets\Framework\Dto\StepData.cs" />
 | 
			
		||||
    <Compile Include="Assets\TestScripts\tttt.cs" />
 | 
			
		||||
    <Compile Include="Assets\Framework\ToolsPack\ToolsSceneProcessLauncher.cs" />
 | 
			
		||||
    <Compile Include="Assets\Framework\ToolsPack\ToolsPackWindowManager.cs" />
 | 
			
		||||
    <Compile Include="Assets\TestScripts\JsonTest\JsonTest.cs" />
 | 
			
		||||
    <Compile Include="Assets\Framework\Dto\SceneInformation.cs" />
 | 
			
		||||
    <None Include="Assets\StreamingAssets\DataConfig\新流程.json" />
 | 
			
		||||
    <None Include="Assets\StreamingAssets\DataConfig\ToolsPackData.json" />
 | 
			
		||||
    <None Include="Assets\StreamingAssets\DataConfig\SceneStepData.json" />
 | 
			
		||||
    <None Include="Assets\StreamingAssets\DataConfig\TeachingData.json" />
 | 
			
		||||
| 
						 | 
				
			
			@ -80,253 +100,253 @@
 | 
			
		|||
    <None Include="Assets\StreamingAssets\DataConfig\ToolsSceneStepData - 副本.json" />
 | 
			
		||||
    <None Include="Assets\StreamingAssets\DataConfig\ToolsSceneStepData.json" />
 | 
			
		||||
    <Reference Include="UnityEngine">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AIModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ARModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AccessibilityModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AndroidJNIModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AnimationModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AssetBundleModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AudioModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ClothModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ClusterInputModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ClusterRendererModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ContentLoadModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ContentLoadModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ContentLoadModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.CoreModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.CrashReportingModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.DSPGraphModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.DirectorModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.GIModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.GameCenterModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.GridModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.HotReloadModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.IMGUIModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ImageConversionModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.InputModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.InputLegacyModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.JSONSerializeModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.LocalizationModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ParticleSystemModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.PerformanceReportingModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.PhysicsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.Physics2DModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ProfilerModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.PropertiesModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.PropertiesModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.PropertiesModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ScreenCaptureModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SharedInternalsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SpriteMaskModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SpriteShapeModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.StreamingModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SubstanceModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SubsystemsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TLSModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TerrainModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TerrainPhysicsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TextCoreFontEngineModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreFontEngineModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreFontEngineModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TextCoreTextEngineModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreTextEngineModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreTextEngineModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TextRenderingModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TilemapModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UIModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UIElementsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UmbraModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityAnalyticsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityAnalyticsCommonModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsCommonModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsCommonModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityConnectModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityCurlModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityTestProtocolModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestAudioModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestTextureModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestWWWModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VFXModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VRModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VehiclesModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VideoModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VirtualTexturingModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.WindModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.XRModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.CoreModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.DeviceSimulatorModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.DeviceSimulatorModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.DeviceSimulatorModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.DiagnosticsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.DiagnosticsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.DiagnosticsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.EditorToolbarModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.EditorToolbarModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.EditorToolbarModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.GraphViewModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.PresetsUIModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.PresetsUIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.PresetsUIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.QuickSearchModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.QuickSearchModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.QuickSearchModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.SceneTemplateModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.SceneViewModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneViewModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneViewModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.TextCoreFontEngineModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreFontEngineModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreFontEngineModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.TextCoreTextEngineModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreTextEngineModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreTextEngineModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UIBuilderModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIBuilderModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIBuilderModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UIElementsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UIElementsSamplesModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UnityConnectModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="ReportGeneratorMerged">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\PackageCache\com.unity.testtools.codecoverage@1.2.5\lib\ReportGenerator\ReportGeneratorMerged.dll</HintPath>
 | 
			
		||||
| 
						 | 
				
			
			@ -341,379 +361,379 @@
 | 
			
		|||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Assets\Plugins\Newtonsoft\Newtonsoft.Json.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="mscorlib">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\mscorlib.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\mscorlib.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Core">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Core.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Core.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Runtime.Serialization.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Runtime.Serialization.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.Linq">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.Linq.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.Linq.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Numerics">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Numerics.Vectors">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.Vectors.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.Vectors.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Http">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Net.Http.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Net.Http.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.Compression">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Microsoft.CSharp">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Microsoft.CSharp.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Microsoft.CSharp.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Data">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Data.DataSetExtensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.DataSetExtensions.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.DataSetExtensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Drawing">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Drawing.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Drawing.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.Compression.FileSystem">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.FileSystem.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.FileSystem.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.Composition">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.ComponentModel.Composition.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.ComponentModel.Composition.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Transactions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Transactions.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Transactions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Microsoft.Win32.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\Microsoft.Win32.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\Microsoft.Win32.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="netstandard">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\netstandard.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\netstandard.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.AppContext">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.AppContext.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.AppContext.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Buffers">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Buffers.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Buffers.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Collections.Concurrent">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Concurrent.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Concurrent.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Collections">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Collections.NonGeneric">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.NonGeneric.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.NonGeneric.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Collections.Specialized">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Specialized.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Specialized.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.Annotations">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Annotations.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Annotations.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.EventBasedAsync">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.EventBasedAsync.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.EventBasedAsync.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.TypeConverter">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.TypeConverter.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.TypeConverter.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Console">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Console.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Console.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Data.Common">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Data.Common.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Data.Common.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.Contracts">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Contracts.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Contracts.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.Debug">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Debug.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Debug.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.FileVersionInfo">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.FileVersionInfo.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.FileVersionInfo.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.Process">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Process.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Process.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.StackTrace">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.StackTrace.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.StackTrace.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.TextWriterTraceListener">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.Tools">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Tools.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Tools.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.TraceSource">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TraceSource.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TraceSource.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Drawing.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Drawing.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Drawing.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Dynamic.Runtime">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Dynamic.Runtime.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Dynamic.Runtime.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Globalization.Calendars">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Calendars.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Calendars.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Globalization">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Globalization.Extensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.Compression.ZipFile">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Compression.ZipFile.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Compression.ZipFile.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.FileSystem">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.FileSystem.DriveInfo">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.DriveInfo.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.DriveInfo.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.FileSystem.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.FileSystem.Watcher">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Watcher.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Watcher.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.IsolatedStorage">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.IsolatedStorage.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.IsolatedStorage.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.MemoryMappedFiles">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.MemoryMappedFiles.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.MemoryMappedFiles.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.Pipes">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Pipes.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Pipes.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.UnmanagedMemoryStream">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.UnmanagedMemoryStream.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.UnmanagedMemoryStream.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Linq">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Linq.Expressions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Expressions.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Expressions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Linq.Parallel">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Parallel.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Parallel.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Linq.Queryable">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Queryable.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Queryable.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Memory">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Memory.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Memory.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Http.Rtc">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Http.Rtc.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Http.Rtc.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.NameResolution">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NameResolution.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NameResolution.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.NetworkInformation">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NetworkInformation.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NetworkInformation.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Ping">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Ping.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Ping.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Requests">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Requests.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Requests.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Security">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Security.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Security.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Sockets">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Sockets.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Sockets.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.WebHeaderCollection">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebHeaderCollection.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebHeaderCollection.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.WebSockets.Client">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.Client.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.Client.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.WebSockets">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ObjectModel">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ObjectModel.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ObjectModel.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.DispatchProxy">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.DispatchProxy.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.DispatchProxy.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Emit">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Emit.ILGeneration">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.ILGeneration.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.ILGeneration.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Emit.Lightweight">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.Lightweight.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.Lightweight.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Extensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Resources.Reader">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Reader.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Reader.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Resources.ResourceManager">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.ResourceManager.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.ResourceManager.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Resources.Writer">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Writer.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Writer.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.CompilerServices.VisualC">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.CompilerServices.VisualC.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.CompilerServices.VisualC.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Extensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Handles">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Handles.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Handles.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.InteropServices">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.InteropServices.RuntimeInformation">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.InteropServices.WindowsRuntime">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Numerics">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Numerics.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Numerics.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization.Formatters">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Formatters.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Formatters.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization.Json">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Json.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Json.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization.Xml">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Xml.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Xml.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Claims">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Claims.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Claims.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.Algorithms">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Algorithms.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Algorithms.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.Csp">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Csp.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Csp.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.Encoding">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Encoding.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Encoding.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.X509Certificates">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.X509Certificates.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.X509Certificates.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Principal">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Principal.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Principal.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.SecureString">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.SecureString.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.SecureString.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.Duplex">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Duplex.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Duplex.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.Http">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Http.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Http.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.NetTcp">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.NetTcp.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.NetTcp.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.Security">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Security.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Security.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Text.Encoding">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Text.Encoding.Extensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Text.RegularExpressions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.RegularExpressions.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.RegularExpressions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Overlapped">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Overlapped.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Overlapped.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Tasks">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Tasks.Extensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Tasks.Parallel">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Parallel.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Parallel.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Thread">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Thread.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Thread.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.ThreadPool">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.ThreadPool.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.ThreadPool.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Timer">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Timer.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Timer.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ValueTuple">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ValueTuple.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ValueTuple.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.ReaderWriter">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.ReaderWriter.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.ReaderWriter.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XDocument">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XDocument.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XDocument.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XmlDocument">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlDocument.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlDocument.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XmlSerializer">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlSerializer.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlSerializer.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XPath">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XPath.XDocument">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Unity.EditorCoroutines.Editor">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\ScriptAssemblies\Unity.EditorCoroutines.Editor.dll</HintPath>
 | 
			
		||||
| 
						 | 
				
			
			@ -739,15 +759,15 @@
 | 
			
		|||
    <Reference Include="Unity.VisualScripting.Core">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\ScriptAssemblies\Unity.VisualScripting.Core.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UI">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Unity.VisualScripting.Core.Editor">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\ScriptAssemblies\Unity.VisualScripting.Core.Editor.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Unity.Rider.Editor">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\ScriptAssemblies\Unity.Rider.Editor.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UI">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Unity.VisualScripting.Flow">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\ScriptAssemblies\Unity.VisualScripting.Flow.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -1,5 +1,5 @@
 | 
			
		|||
fileFormatVersion: 2
 | 
			
		||||
guid: 2f36d3a8ec5bb8541a18c9b712d18bd8
 | 
			
		||||
guid: c7a5d4080cc743c41b63aef4caa29844
 | 
			
		||||
folderAsset: yes
 | 
			
		||||
DefaultImporter:
 | 
			
		||||
  externalObjects: {}
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -0,0 +1,25 @@
 | 
			
		|||
using System;
 | 
			
		||||
using UnityEngine;
 | 
			
		||||
 | 
			
		||||
namespace Framework.Dto
 | 
			
		||||
{
 | 
			
		||||
 | 
			
		||||
    [Serializable]
 | 
			
		||||
    public class EventStepInfo
 | 
			
		||||
    {
 | 
			
		||||
        [SerializeField] public int StepIndex { get; private set; }
 | 
			
		||||
        [SerializeField] public int ActionIndex { get; private set; }
 | 
			
		||||
        [SerializeField] public string ObjectName { get; private set; }
 | 
			
		||||
 | 
			
		||||
        public Action Event { get; private set; }
 | 
			
		||||
 | 
			
		||||
        // 构造函数,允许传入 UnityEvent 作为参数
 | 
			
		||||
        public EventStepInfo(int stepIndex, int actionIndex, string objectName, Action customEvent)
 | 
			
		||||
        {
 | 
			
		||||
            StepIndex = stepIndex;
 | 
			
		||||
            ActionIndex = actionIndex;
 | 
			
		||||
            ObjectName = objectName;
 | 
			
		||||
            Event = customEvent;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,3 @@
 | 
			
		|||
fileFormatVersion: 2
 | 
			
		||||
guid: 2b0b44503e244b41b8a88f3d0ea0cda4
 | 
			
		||||
timeCreated: 1732585215
 | 
			
		||||
| 
						 | 
				
			
			@ -2,110 +2,20 @@ using System;
 | 
			
		|||
using System.Collections.Generic;
 | 
			
		||||
using Newtonsoft.Json;
 | 
			
		||||
 | 
			
		||||
namespace DefaultNamespace.Dto
 | 
			
		||||
{
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    public class SceneStepTaskListItem
 | 
			
		||||
    {
 | 
			
		||||
/// <summary>
 | 
			
		||||
    /// 
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public string pageNum { get; set; }
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// 
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public string pageSize { get; set; }
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// 
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public int id { get; set; }
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// 抄表
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public string examName { get; set; }
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// [{"pageNum":null,"pageSize":null,"id":721,"point":"填写工作票","score":"10","createTime":"2024-07-09T17:46:26.000+08:00","createBy":null,"sceneId":116,"step":"填写工作票"},{"pageNum":null,"pageSize":null,"id":722,"point":"领取处理所需工器具及设备,包含螺丝刀、剥线钳、绝缘胶带、验电笔、盒装封印、梯子、工作证、安全帽、纱布手套、工作服、l型集中器","score":"20","createTime":"2024-07-09T17:46:26.000+08:00","createBy":null,"sceneId":116,"step":"领取工器具及仪器设备"},{"pageNum":null,"pageSize":null,"id":723,"point":"佩戴背包中的安全帽、工作服及手套","score":"10","createTime":"2024-07-09T17:46:26.000+08:00","createBy":null,"sceneId":116,"step":"佩戴装备检视"},{"pageNum":null,"pageSize":null,"id":724,"point":"前往现场后,出示工作证并与客户进行沟通","score":"10","createTime":"2024-07-09T17:46:26.000+08:00","createBy":null,"sceneId":116,"step":"前往现场"},{"pageNum":null,"pageSize":null,"id":725,"point":"使用验电笔进行三步验电法:点击插座——点击柜门——点击插座。","score":"10","createTime":"2024-07-09T17:46:26.000+08:00","createBy":null,"sceneId":116,"step":"验电"},{"pageNum":null,"pageSize":null,"id":726,"point":"用螺丝刀打开接线盒,将拨片调整至断电状态(带电作业调整横向滑块,断电作业调整竖向滑块,系统默认断电作业),开始作业","score":"5","createTime":"2024-07-09T17:46:26.000+08:00","createBy":null,"sceneId":116,"step":"更换集中器"},{"pageNum":null,"pageSize":null,"id":727,"point":"将集中器连接线的螺丝全部拧开,拧开两个固定该线的螺丝后,线消失。重复操作,直至全部线拆除","score":"5","createTime":"2024-07-09T17:46:26.000+08:00","createBy":null,"sceneId":116,"step":"更换集中器"},{"pageNum":null,"pageSize":null,"id":728,"point":"取出胶带将头部缠绕","score":"5","createTime":"2024-07-09T17:46:26.000+08:00","createBy":null,"sceneId":116,"step":"更换集中器"},{"pageNum":null,"pageSize":null,"id":729,"point":"拆除固定集中器的螺丝,取下集中器","score":"5","createTime":"2024-07-09T17:46:26.000+08:00","createBy":null,"sceneId":116,"step":"更换集中器"},{"pageNum":null,"pageSize":null,"id":730,"point":"取出新的集中器,移动至原先集中器位置","score":"5","createTime":"2024-07-09T17:46:26.000+08:00","createBy":null,"sceneId":116,"step":"更换集中器"},{"pageNum":null,"pageSize":null,"id":731,"point":"进行连线,练好线后,上螺丝","score":"5","createTime":"2024-07-09T17:46:26.000+08:00","createBy":null,"sceneId":116,"step":"更换集中器"},{"pageNum":null,"pageSize":null,"id":732,"point":"安装完成后,申请通电调试,运行灯闪烁亮则安装成功","score":"5","createTime":"2024-07-09T17:46:26.000+08:00","createBy":null,"sceneId":116,"step":"现场调试"},{"pageNum":null,"pageSize":null,"id":733,"point":"盖上集中器的盖子,在集中器上加装封印、接线盒还原,关上柜门后,柜门加装封印","score":"5","createTime":"2024-07-09T17:46:26.000+08:00","createBy":null,"sceneId":116,"step":"加装封印"}]
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public string examContent { get; set; }
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// 
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public int sceneId { get; set; }
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// 抄表
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public string sceneName { get; set; }
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// 
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public string sceneScriptId { get; set; }
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// 
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public int status { get; set; }
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// 
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public string createBy { get; set; }
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// 
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public string createTime { get; set; }
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// 
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public string updateBy { get; set; }
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// 
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public string updateTime { get; set; }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public class SceneStepData
 | 
			
		||||
    {
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// 操作成功
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        public string msg { get; set; }
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// 
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        public int code { get; set; }
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// 
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        public SceneStepTaskListItem data { get; set; }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
public class Record
 | 
			
		||||
{
 | 
			
		||||
    [JsonProperty("id")]
 | 
			
		||||
    public int Id { get; set; }
 | 
			
		||||
 | 
			
		||||
    [JsonProperty("point")]
 | 
			
		||||
    public string Point { get; set; }
 | 
			
		||||
 | 
			
		||||
    [JsonProperty("score")]
 | 
			
		||||
    public int Score { get; set; }
 | 
			
		||||
 | 
			
		||||
    [JsonProperty("createTime")]
 | 
			
		||||
    public DateTime CreateTime { get; set; }
 | 
			
		||||
 | 
			
		||||
    [JsonProperty("sceneId")]
 | 
			
		||||
    public int SceneId { get; set; }
 | 
			
		||||
 | 
			
		||||
    [JsonProperty("step")]
 | 
			
		||||
    public string Step { get; set; }
 | 
			
		||||
}
 | 
			
		||||
    [JsonProperty("id")] public int Id { get; set; }
 | 
			
		||||
 | 
			
		||||
    [JsonProperty("point")] public string Point { get; set; }
 | 
			
		||||
 | 
			
		||||
    [JsonProperty("score")] public int Score { get; set; }
 | 
			
		||||
 | 
			
		||||
    [JsonProperty("createTime")] public DateTime CreateTime { get; set; }
 | 
			
		||||
 | 
			
		||||
    [JsonProperty("sceneId")] public int SceneId { get; set; }
 | 
			
		||||
 | 
			
		||||
    [JsonProperty("step")] public string Step { get; set; }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -14,6 +14,7 @@ namespace DefaultNamespace.Dto
 | 
			
		|||
    public class StepData
 | 
			
		||||
    {
 | 
			
		||||
        public string StepDescription { get; set; }
 | 
			
		||||
        public float Score { get; set; }
 | 
			
		||||
        public List<ActionData> Actions { get; set; }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -10,14 +10,5 @@ namespace DefaultNamespace.Dto
 | 
			
		|||
        public float setScore { get; set; }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public class SubmitScoreData
 | 
			
		||||
    {
 | 
			
		||||
        public string userName { get; set; }
 | 
			
		||||
        public string userId { get; set; }
 | 
			
		||||
        public int examId { get; set; }
 | 
			
		||||
        public int classId { get; set; }
 | 
			
		||||
        public string useTime { get; set; }
 | 
			
		||||
        public string examClassId { get; set; }
 | 
			
		||||
        public List<SubmitScoreStep> stepList { get; set; }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -1,3 +1,8 @@
 | 
			
		|||
fileFormatVersion: 2
 | 
			
		||||
fileFormatVersion: 2
 | 
			
		||||
guid: f2a9a29cf4c04d79bdd08a606995f94f
 | 
			
		||||
timeCreated: 1731309688
 | 
			
		||||
folderAsset: yes
 | 
			
		||||
DefaultImporter:
 | 
			
		||||
  externalObjects: {}
 | 
			
		||||
  userData: 
 | 
			
		||||
  assetBundleName: 
 | 
			
		||||
  assetBundleVariant: 
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -0,0 +1,175 @@
 | 
			
		|||
using UnityEngine;
 | 
			
		||||
using UnityEditor;
 | 
			
		||||
using DefaultNamespace.ProcessMode;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using UnityEngine.UIElements;
 | 
			
		||||
using System.Linq;
 | 
			
		||||
 | 
			
		||||
public class ProcessScoreWindow : EditorWindow
 | 
			
		||||
{
 | 
			
		||||
    private Vector2 scrollPosition;
 | 
			
		||||
    private ProcessManager processManager;
 | 
			
		||||
    private bool[] stepFoldouts;
 | 
			
		||||
    private GUIStyle headerStyle;
 | 
			
		||||
    private GUIStyle subHeaderStyle;
 | 
			
		||||
    private GUIStyle scoreStyle;
 | 
			
		||||
    private GUIStyle warningStyle;
 | 
			
		||||
 | 
			
		||||
    [MenuItem("Window/Process Score Viewer")]
 | 
			
		||||
    public static void ShowWindow()
 | 
			
		||||
    {
 | 
			
		||||
        var window = GetWindow<ProcessScoreWindow>("流程得分查看器");
 | 
			
		||||
        window.minSize = new Vector2(400, 300);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void OnEnable()
 | 
			
		||||
    {
 | 
			
		||||
        // 初始化样式
 | 
			
		||||
        InitializeStyles();
 | 
			
		||||
        
 | 
			
		||||
        // 获取 ProcessManager 实例
 | 
			
		||||
        processManager = MotionFramework.MotionEngine.GetModule<ProcessManager>();
 | 
			
		||||
        if (processManager != null && processManager.CurrentProcessCollection != null)
 | 
			
		||||
        {
 | 
			
		||||
            stepFoldouts = new bool[processManager.CurrentProcessCollection.Steps.Count];
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void InitializeStyles()
 | 
			
		||||
    {
 | 
			
		||||
        headerStyle = new GUIStyle(EditorStyles.boldLabel)
 | 
			
		||||
        {
 | 
			
		||||
            fontSize = 14,
 | 
			
		||||
            margin = new RectOffset(4, 4, 8, 8)
 | 
			
		||||
        };
 | 
			
		||||
 | 
			
		||||
        subHeaderStyle = new GUIStyle(EditorStyles.boldLabel)
 | 
			
		||||
        {
 | 
			
		||||
            fontSize = 12,
 | 
			
		||||
            margin = new RectOffset(4, 4, 4, 4)
 | 
			
		||||
        };
 | 
			
		||||
 | 
			
		||||
        scoreStyle = new GUIStyle(EditorStyles.label)
 | 
			
		||||
        {
 | 
			
		||||
            fontSize = 11,
 | 
			
		||||
            normal = { textColor = Color.black }
 | 
			
		||||
        };
 | 
			
		||||
 | 
			
		||||
        warningStyle = new GUIStyle(EditorStyles.label)
 | 
			
		||||
        {
 | 
			
		||||
            fontSize = 11,
 | 
			
		||||
            normal = { textColor = Color.red }
 | 
			
		||||
        };
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void OnGUI()
 | 
			
		||||
    {
 | 
			
		||||
        if (processManager == null)
 | 
			
		||||
        {
 | 
			
		||||
            EditorGUILayout.HelpBox("未找到 ProcessManager 实例", MessageType.Warning);
 | 
			
		||||
            return;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        if (processManager.CurrentProcessCollection == null)
 | 
			
		||||
        {
 | 
			
		||||
            EditorGUILayout.HelpBox("当前没有活动的流程集合", MessageType.Info);
 | 
			
		||||
            return;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        scrollPosition = EditorGUILayout.BeginScrollView(scrollPosition);
 | 
			
		||||
 | 
			
		||||
        var steps = processManager.CurrentProcessCollection.Steps;
 | 
			
		||||
        
 | 
			
		||||
        // 显示总体信息
 | 
			
		||||
        EditorGUILayout.LabelField("流程总览", headerStyle);
 | 
			
		||||
        EditorGUILayout.BeginVertical(EditorStyles.helpBox);
 | 
			
		||||
        EditorGUILayout.LabelField($"当前模式: {processManager._currentMode}");
 | 
			
		||||
        EditorGUILayout.LabelField($"总步骤数: {steps.Count}");
 | 
			
		||||
        EditorGUILayout.LabelField($"已完成步骤: {steps.Count(s => s.IsCompleted)}/{steps.Count}");
 | 
			
		||||
        EditorGUILayout.EndVertical();
 | 
			
		||||
 | 
			
		||||
        EditorGUILayout.Space(10);
 | 
			
		||||
 | 
			
		||||
        // 显示每个步骤的详细信息
 | 
			
		||||
        for (int i = 0; i < steps.Count; i++)
 | 
			
		||||
        {
 | 
			
		||||
            var step = steps[i];
 | 
			
		||||
            
 | 
			
		||||
            EditorGUILayout.BeginVertical(EditorStyles.helpBox);
 | 
			
		||||
            
 | 
			
		||||
            // 步骤标题栏
 | 
			
		||||
            EditorGUILayout.BeginHorizontal();
 | 
			
		||||
            stepFoldouts[i] = EditorGUILayout.Foldout(stepFoldouts[i], 
 | 
			
		||||
                $"步骤 {i + 1}: {step.StepDescription}", true);
 | 
			
		||||
            
 | 
			
		||||
            // 显示步骤状态
 | 
			
		||||
            string status = step.IsCompleted ? "✓ 已完成" : "✗ 未完成";
 | 
			
		||||
            GUIStyle statusStyle = step.IsCompleted ? scoreStyle : warningStyle;
 | 
			
		||||
            EditorGUILayout.LabelField(status, statusStyle, GUILayout.Width(60));
 | 
			
		||||
            
 | 
			
		||||
            EditorGUILayout.EndHorizontal();
 | 
			
		||||
 | 
			
		||||
            if (stepFoldouts[i])
 | 
			
		||||
            {
 | 
			
		||||
                EditorGUI.indentLevel++;
 | 
			
		||||
                
 | 
			
		||||
                // 显示步骤下的所有动作
 | 
			
		||||
                for (int j = 0; j < step.Actions.Count; j++)
 | 
			
		||||
                {
 | 
			
		||||
                    var action = step.Actions[j];
 | 
			
		||||
                    
 | 
			
		||||
                    EditorGUILayout.BeginVertical(EditorStyles.helpBox);
 | 
			
		||||
                    EditorGUILayout.LabelField($"动作 {j + 1}: {action.Title}", subHeaderStyle);
 | 
			
		||||
                    EditorGUILayout.LabelField($"描述: {action.Description}");
 | 
			
		||||
                    EditorGUILayout.LabelField($"满分: {action.Score}");
 | 
			
		||||
 | 
			
		||||
                    // 显示目标物体
 | 
			
		||||
                    EditorGUILayout.LabelField("目标物体:", subHeaderStyle);
 | 
			
		||||
                    foreach (var target in action.TargetObjects)
 | 
			
		||||
                    {
 | 
			
		||||
                        EditorGUILayout.LabelField($"- {target.ObjectName} ({target.Type})");
 | 
			
		||||
                    }
 | 
			
		||||
 | 
			
		||||
                    // 显示错误点击信息
 | 
			
		||||
                    if (processManager._incorrectClicksPerStep.TryGetValue(i, out var incorrectClicks))
 | 
			
		||||
                    {
 | 
			
		||||
                        EditorGUILayout.LabelField("错误点击:", warningStyle);
 | 
			
		||||
                        EditorGUILayout.LabelField($"次数: {incorrectClicks.Count}");
 | 
			
		||||
                        EditorGUILayout.LabelField($"物体: {string.Join(", ", incorrectClicks)}");
 | 
			
		||||
                        
 | 
			
		||||
                        float scorePerObject = action.Score / action.TargetObjects.Count;
 | 
			
		||||
                        float deductedScore = action.Score - scorePerObject * incorrectClicks.Count;
 | 
			
		||||
                        deductedScore = Mathf.Max(0, deductedScore);
 | 
			
		||||
                        
 | 
			
		||||
                        EditorGUILayout.LabelField($"实际得分: {deductedScore:F2}/{action.Score}");
 | 
			
		||||
                    }
 | 
			
		||||
                    else if (step.IsCompleted)
 | 
			
		||||
                    {
 | 
			
		||||
                        EditorGUILayout.LabelField($"实际得分: {action.Score}/{action.Score} (完美完成)");
 | 
			
		||||
                    }
 | 
			
		||||
                    else
 | 
			
		||||
                    {
 | 
			
		||||
                        EditorGUILayout.LabelField($"实际得分: 0/{action.Score} (未完成)", warningStyle);
 | 
			
		||||
                    }
 | 
			
		||||
                    
 | 
			
		||||
                    EditorGUILayout.EndVertical();
 | 
			
		||||
                    EditorGUILayout.Space(5);
 | 
			
		||||
                }
 | 
			
		||||
                
 | 
			
		||||
                EditorGUI.indentLevel--;
 | 
			
		||||
            }
 | 
			
		||||
            
 | 
			
		||||
            EditorGUILayout.EndVertical();
 | 
			
		||||
            EditorGUILayout.Space(5);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        EditorGUILayout.EndScrollView();
 | 
			
		||||
 | 
			
		||||
        // 添加刷新按钮
 | 
			
		||||
        EditorGUILayout.Space(10);
 | 
			
		||||
        if (GUILayout.Button("刷新数据"))
 | 
			
		||||
        {
 | 
			
		||||
            Repaint();
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,3 @@
 | 
			
		|||
fileFormatVersion: 2
 | 
			
		||||
guid: bef7c2ad81824e19a2320b85a5dbf747
 | 
			
		||||
timeCreated: 1742526265
 | 
			
		||||
| 
						 | 
				
			
			@ -3,104 +3,113 @@ using System.IO;
 | 
			
		|||
using UnityEditor;
 | 
			
		||||
using UnityEngine;
 | 
			
		||||
using Newtonsoft.Json;
 | 
			
		||||
using System.Linq;
 | 
			
		||||
using Framework.ProcessMode;
 | 
			
		||||
 | 
			
		||||
namespace DefaultNamespace.ProcessMode
 | 
			
		||||
{
 | 
			
		||||
    public class SceneStepEditorWindow : EditorWindow
 | 
			
		||||
    {
 | 
			
		||||
        private List<ProcessStep> steps = new List<ProcessStep>();
 | 
			
		||||
        private List<bool> stepFoldouts = new List<bool>();  // 用于控制步骤的折叠状态
 | 
			
		||||
        private List<List<bool>> actionFoldouts = new List<List<bool>>();  // 用于控制每个步骤内动作的折叠状态
 | 
			
		||||
        private Vector2 scrollPosition;  // 滚动条位置
 | 
			
		||||
        private List<bool> stepFoldouts = new List<bool>(); // 用于控制步骤的折叠状态
 | 
			
		||||
        private List<List<bool>> actionFoldouts = new List<List<bool>>(); // 用于控制每个步骤内动作的折叠状态
 | 
			
		||||
        private Vector2 scrollPosition; // 滚动条位置
 | 
			
		||||
        private string configFilePath;
 | 
			
		||||
        private static SceneStepEditorWindow window;
 | 
			
		||||
        private string selectedFileName; // 当前选择的文件名
 | 
			
		||||
        private string dataFolderPath;
 | 
			
		||||
 | 
			
		||||
        [MenuItem("工具/Scene Step 编辑器")]
 | 
			
		||||
        [MenuItem("工具/流程编辑器")]
 | 
			
		||||
        public static void ShowWindow()
 | 
			
		||||
        {
 | 
			
		||||
            SceneStepEditorWindow window = GetWindow<SceneStepEditorWindow>("Scene Step 编辑器");
 | 
			
		||||
 | 
			
		||||
            // 设置窗口的宽度和默认高度
 | 
			
		||||
            float windowWidth = 500;
 | 
			
		||||
            window = GetWindow<SceneStepEditorWindow>("Scene Step 编辑器");
 | 
			
		||||
            float windowWidth = 600;
 | 
			
		||||
            float windowHeight = 600;
 | 
			
		||||
 | 
			
		||||
            // 计算居中的位置
 | 
			
		||||
            Rect centeredPosition = new Rect(
 | 
			
		||||
                (Screen.currentResolution.width - windowWidth) / 2,
 | 
			
		||||
                (Screen.currentResolution.height - windowHeight) / 2,
 | 
			
		||||
                windowWidth,
 | 
			
		||||
                windowHeight
 | 
			
		||||
            );
 | 
			
		||||
 | 
			
		||||
            // 设置窗口位置并固定宽度,可调整高度
 | 
			
		||||
            window.position = centeredPosition;
 | 
			
		||||
            // window.minSize = new Vector2(windowWidth, windowHeight);
 | 
			
		||||
            // window.maxSize = new Vector2(windowWidth, Screen.currentResolution.height);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        private void OnEnable()
 | 
			
		||||
        {
 | 
			
		||||
            // 设置配置文件路径
 | 
			
		||||
            string dataFolderPath = Path.Combine(Application.streamingAssetsPath, "DataConfig");
 | 
			
		||||
            configFilePath = Path.Combine(dataFolderPath, "SceneStepData.json");
 | 
			
		||||
 | 
			
		||||
            // 如果文件存在,则加载文件内容
 | 
			
		||||
            if (File.Exists(configFilePath))
 | 
			
		||||
            dataFolderPath = Path.Combine(Application.streamingAssetsPath, "DataConfig");
 | 
			
		||||
            if (!Directory.Exists(dataFolderPath))
 | 
			
		||||
            {
 | 
			
		||||
                string json = File.ReadAllText(configFilePath);
 | 
			
		||||
                if (!string.IsNullOrEmpty(json))
 | 
			
		||||
                {
 | 
			
		||||
                    steps = JsonConvert.DeserializeObject<List<ProcessStep>>(json) ?? new List<ProcessStep>();
 | 
			
		||||
                    
 | 
			
		||||
                    // 初始化折叠状态列表
 | 
			
		||||
                    stepFoldouts = new List<bool>(new bool[steps.Count]);
 | 
			
		||||
                    actionFoldouts = new List<List<bool>>();
 | 
			
		||||
                    foreach (var step in steps)
 | 
			
		||||
                    {
 | 
			
		||||
                        actionFoldouts.Add(new List<bool>(new bool[step.Actions.Count]));
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
                Directory.CreateDirectory(dataFolderPath);
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            // 加载所有流程文件
 | 
			
		||||
            var files = Directory.GetFiles(dataFolderPath, "*.json");
 | 
			
		||||
            var fileNames = files.Select(file => Path.GetFileName(file)).ToList();
 | 
			
		||||
 | 
			
		||||
            if (fileNames.Count > 0)
 | 
			
		||||
            {
 | 
			
		||||
                selectedFileName = fileNames[0]; // 默认选择第一个文件
 | 
			
		||||
                configFilePath = Path.Combine(dataFolderPath, selectedFileName);
 | 
			
		||||
 | 
			
		||||
                LoadProcessFile();
 | 
			
		||||
            }
 | 
			
		||||
            else
 | 
			
		||||
            {
 | 
			
		||||
                selectedFileName = "新流程.json"; // 默认新流程文件
 | 
			
		||||
                configFilePath = Path.Combine(dataFolderPath, selectedFileName);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        private void OnGUI()
 | 
			
		||||
        {
 | 
			
		||||
            GUILayout.Label("步骤编辑器", EditorStyles.boldLabel);
 | 
			
		||||
 | 
			
		||||
            // 开始滚动视图
 | 
			
		||||
            // 流程文件选择菜单
 | 
			
		||||
            GUILayout.Label("选择流程文件", EditorStyles.boldLabel);
 | 
			
		||||
            string[] files = Directory.GetFiles(dataFolderPath, "*.json").Select(f => Path.GetFileName(f)).ToArray();
 | 
			
		||||
            int selectedIndex = System.Array.IndexOf(files, selectedFileName);
 | 
			
		||||
            int newSelectedIndex = EditorGUILayout.Popup(selectedIndex, files);
 | 
			
		||||
 | 
			
		||||
            if (newSelectedIndex != selectedIndex)
 | 
			
		||||
            {
 | 
			
		||||
                selectedFileName = files[newSelectedIndex];
 | 
			
		||||
                configFilePath = Path.Combine(dataFolderPath, selectedFileName);
 | 
			
		||||
                LoadProcessFile();
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            // 新增流程按钮
 | 
			
		||||
            GUILayout.Space(10);
 | 
			
		||||
            if (GUILayout.Button("新增流程", GUILayout.Height(30)))
 | 
			
		||||
            {
 | 
			
		||||
                string newFileName = EditorUtility.SaveFilePanel("保存新流程", dataFolderPath, "新流程.json", "json");
 | 
			
		||||
                if (!string.IsNullOrEmpty(newFileName))
 | 
			
		||||
                {
 | 
			
		||||
                    CreateNewProcessFile(newFileName);
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            DrawCreateLine();
 | 
			
		||||
            scrollPosition = GUILayout.BeginScrollView(scrollPosition, false, true);
 | 
			
		||||
            GUILayout.BeginVertical(GUILayout.ExpandWidth(true));
 | 
			
		||||
 | 
			
		||||
            // 如果没有步骤,显示“增加步骤”按钮
 | 
			
		||||
            if (steps.Count == 0)
 | 
			
		||||
            {
 | 
			
		||||
                if (GUILayout.Button("+", GUILayout.Width(30)))
 | 
			
		||||
                {
 | 
			
		||||
                    steps.Add(new ProcessStep("新步骤",  new List<ProcessStepDescription>()));
 | 
			
		||||
                    stepFoldouts.Add(true);
 | 
			
		||||
                    actionFoldouts.Add(new List<bool>());
 | 
			
		||||
                    AddNewStep();
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            for (int i = 0; i < steps.Count; i++)
 | 
			
		||||
            {
 | 
			
		||||
                if (stepFoldouts.Count <= i) stepFoldouts.Add(true);
 | 
			
		||||
                if (actionFoldouts.Count <= i) actionFoldouts.Add(new List<bool>());
 | 
			
		||||
                
 | 
			
		||||
                Rect rect2 = GUILayoutUtility.GetRect(3, 5, GUILayout.MaxWidth(position.width));  // 固定宽度为3
 | 
			
		||||
                EditorGUI.DrawRect(rect2, new Color(0.2196079f,0.2196079f,0.2196079f));  // 亮蓝色
 | 
			
		||||
                
 | 
			
		||||
                
 | 
			
		||||
                Rect rect = GUILayoutUtility.GetRect(3, 5, GUILayout.MaxWidth(position.width));  // 固定宽度为3
 | 
			
		||||
                EditorGUI.DrawRect(rect, new Color(0.03604485f,0.509434f,0.4336843f));  // 亮蓝色
 | 
			
		||||
                EnsureFoldoutLists(i);
 | 
			
		||||
 | 
			
		||||
                Rect rect1 = GUILayoutUtility.GetRect(3, 5, GUILayout.MaxWidth(position.width));  // 固定宽度为3
 | 
			
		||||
                EditorGUI.DrawRect(rect1, new Color(0.2196079f,0.2196079f,0.2196079f));  // 亮蓝色
 | 
			
		||||
                
 | 
			
		||||
                DrawSectionSeparator();
 | 
			
		||||
                GUILayout.BeginHorizontal();
 | 
			
		||||
 | 
			
		||||
                // 增加和删除步骤按钮 
 | 
			
		||||
                if (i == steps.Count - 1 && GUILayout.Button("+", GUILayout.Width(30)))
 | 
			
		||||
                {
 | 
			
		||||
                    steps.Add(new ProcessStep("新步骤",  new List<ProcessStepDescription>()));
 | 
			
		||||
                    stepFoldouts.Add(true);
 | 
			
		||||
                    actionFoldouts.Add(new List<bool>());
 | 
			
		||||
                    AddNewStep();
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                if (GUILayout.Button("-", GUILayout.Width(30)))
 | 
			
		||||
| 
						 | 
				
			
			@ -112,166 +121,317 @@ namespace DefaultNamespace.ProcessMode
 | 
			
		|||
                    continue;
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                // 绘制蓝色竖条
 | 
			
		||||
                GUILayout.Space(4);
 | 
			
		||||
                DrawBrightBlueLine();
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
              
 | 
			
		||||
                stepFoldouts[i] = EditorGUILayout.Foldout(stepFoldouts[i], $"步骤 {i + 1}: {steps[i].StepDescription}", true);
 | 
			
		||||
 | 
			
		||||
                GUILayout.EndHorizontal();
 | 
			
		||||
                stepFoldouts[i] = EditorGUILayout.Foldout(stepFoldouts[i], $"{steps[i].StepDescription} 编号: {i}", true);
 | 
			
		||||
                GUILayout.EndHorizontal(); 
 | 
			
		||||
 | 
			
		||||
                if (stepFoldouts[i])
 | 
			
		||||
                {
 | 
			
		||||
                    EditorGUI.indentLevel++;
 | 
			
		||||
 | 
			
		||||
                    // 步骤描述和评分
 | 
			
		||||
                    steps[i].StepDescription = EditorGUILayout.TextField("描述", steps[i].StepDescription);
 | 
			
		||||
 | 
			
		||||
                    GUILayout.Space(5);
 | 
			
		||||
 | 
			
		||||
                    // 动作列表
 | 
			
		||||
                    GUIStyle whiteBoldLabelStyle = new GUIStyle(EditorStyles.boldLabel) { normal = { textColor = Color.white } };
 | 
			
		||||
                    Rect labelRect = GUILayoutUtility.GetRect(new GUIContent("动作列表"), whiteBoldLabelStyle, GUILayout.ExpandWidth(true));
 | 
			
		||||
                    EditorGUI.DrawRect(labelRect, Color.gray);
 | 
			
		||||
                    EditorGUI.LabelField(labelRect, "动作列表", whiteBoldLabelStyle);
 | 
			
		||||
 | 
			
		||||
                    // 如果没有动作,显示“增加动作”按钮
 | 
			
		||||
                    if (steps[i].Actions.Count == 0)
 | 
			
		||||
                    {
 | 
			
		||||
                        if (GUILayout.Button("+", GUILayout.Width(30)))
 | 
			
		||||
                        {
 | 
			
		||||
                            steps[i].Actions.Add(new ProcessStepDescription(new List<string>(), null, "", false, "", false));
 | 
			
		||||
                            actionFoldouts[i].Add(true);
 | 
			
		||||
                        }
 | 
			
		||||
                    }
 | 
			
		||||
 | 
			
		||||
                    for (int j = 0; j < steps[i].Actions.Count; j++)
 | 
			
		||||
                    {
 | 
			
		||||
                        if (actionFoldouts[i].Count <= j) actionFoldouts[i].Add(true);
 | 
			
		||||
 | 
			
		||||
                        GUILayout.BeginHorizontal();
 | 
			
		||||
 | 
			
		||||
                        // 增加和删除动作按钮
 | 
			
		||||
                        if (j == steps[i].Actions.Count - 1 && GUILayout.Button("+", GUILayout.Width(30)))
 | 
			
		||||
                        {
 | 
			
		||||
                            steps[i].Actions.Add(new ProcessStepDescription(new List<string>(), null, "", false, "", false));
 | 
			
		||||
                            actionFoldouts[i].Add(true);
 | 
			
		||||
                        }
 | 
			
		||||
 | 
			
		||||
                        if (GUILayout.Button("-", GUILayout.Width(30)))
 | 
			
		||||
                        {
 | 
			
		||||
                            steps[i].Actions.RemoveAt(j);
 | 
			
		||||
                            actionFoldouts[i].RemoveAt(j);
 | 
			
		||||
                            GUILayout.EndHorizontal();
 | 
			
		||||
                            continue;
 | 
			
		||||
                        }
 | 
			
		||||
 | 
			
		||||
                        // 绘制蓝色竖条
 | 
			
		||||
                        DrawBrightBlueLine();
 | 
			
		||||
                        GUILayout.Space(5);
 | 
			
		||||
 | 
			
		||||
                        // 动作折叠控制
 | 
			
		||||
                        actionFoldouts[i][j] = EditorGUILayout.Foldout(actionFoldouts[i][j], $"动作 {j + 1}: {steps[i].Actions[j].Description}", true);
 | 
			
		||||
 | 
			
		||||
                        GUILayout.EndHorizontal();
 | 
			
		||||
 | 
			
		||||
                        if (actionFoldouts[i][j])
 | 
			
		||||
                        {
 | 
			
		||||
                            EditorGUI.indentLevel++;
 | 
			
		||||
 | 
			
		||||
                            steps[i].Actions[j].Description = EditorGUILayout.TextField("描述", steps[i].Actions[j].Description);
 | 
			
		||||
                            steps[i].Actions[j].IsSequential = EditorGUILayout.Toggle("按顺序点击", steps[i].Actions[j].IsSequential);
 | 
			
		||||
                            steps[i].Actions[j].IsUI = EditorGUILayout.Toggle("是否UI", steps[i].Actions[j].IsUI);
 | 
			
		||||
                            steps[i].Actions[j].Score = EditorGUILayout.FloatField("分数", steps[i].Actions[j].Score);  // 动作评分输入框
 | 
			
		||||
 | 
			
		||||
                            // 目标对象列表
 | 
			
		||||
                            GUIStyle whiteBoldLabelStyle1 = new GUIStyle(EditorStyles.boldLabel) { normal = { textColor = Color.white } };
 | 
			
		||||
                            Rect labelRect1 = GUILayoutUtility.GetRect(new GUIContent("目标对象列表"), whiteBoldLabelStyle1, GUILayout.ExpandWidth(true));
 | 
			
		||||
                            EditorGUI.DrawRect(labelRect1, Color.gray);
 | 
			
		||||
                            EditorGUI.LabelField(labelRect1, "目标对象列表", whiteBoldLabelStyle1);
 | 
			
		||||
 | 
			
		||||
                            // 目标对象列表内容
 | 
			
		||||
                            for (int k = 0; k < steps[i].Actions[j].TargetObjects.Count; k++)
 | 
			
		||||
                            {
 | 
			
		||||
                                GUILayout.BeginHorizontal();
 | 
			
		||||
 | 
			
		||||
                                // 删除目标对象按钮
 | 
			
		||||
                                if (GUILayout.Button("-", GUILayout.Width(30)))
 | 
			
		||||
                                {
 | 
			
		||||
                                    steps[i].Actions[j].TargetObjects.RemoveAt(k);
 | 
			
		||||
                                    GUILayout.EndHorizontal();
 | 
			
		||||
                                    continue;
 | 
			
		||||
                                }
 | 
			
		||||
 | 
			
		||||
                                // 绘制蓝色竖条
 | 
			
		||||
                                DrawBrightBlueLine();
 | 
			
		||||
                                GUILayout.Space(5);
 | 
			
		||||
 | 
			
		||||
                                steps[i].Actions[j].TargetObjects[k] = EditorGUILayout.TextField($"目标对象 {k + 1}", steps[i].Actions[j].TargetObjects[k]);
 | 
			
		||||
 | 
			
		||||
                                GUILayout.EndHorizontal();
 | 
			
		||||
                            }
 | 
			
		||||
 | 
			
		||||
                            // 在最后一个目标对象下方居中显示“增加目标对象”按钮
 | 
			
		||||
                            GUILayout.BeginHorizontal();
 | 
			
		||||
                            GUILayout.FlexibleSpace();
 | 
			
		||||
                            if (GUILayout.Button("+", GUILayout.Width(300)))
 | 
			
		||||
                            {
 | 
			
		||||
                                steps[i].Actions[j].TargetObjects.Add("");
 | 
			
		||||
                            }
 | 
			
		||||
                            GUILayout.FlexibleSpace();
 | 
			
		||||
                            GUILayout.EndHorizontal();
 | 
			
		||||
 | 
			
		||||
                            EditorGUI.indentLevel--;
 | 
			
		||||
                        }
 | 
			
		||||
                    }
 | 
			
		||||
 | 
			
		||||
                    DrawActionList(i);
 | 
			
		||||
                    EditorGUI.indentLevel--;
 | 
			
		||||
                    GUILayout.Space(10);
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                DrawBlueLine();
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            GUILayout.Space(20);
 | 
			
		||||
            GUILayout.EndVertical();
 | 
			
		||||
 | 
			
		||||
            // 结束滚动视图
 | 
			
		||||
            GUILayout.EndScrollView();
 | 
			
		||||
 | 
			
		||||
            // 更新按钮
 | 
			
		||||
            GUI.backgroundColor = Color.green;
 | 
			
		||||
            if (GUILayout.Button("更新到 StreamingAssets/DataConfig/SceneStepData.json", GUILayout.Height(40)))
 | 
			
		||||
            DrawSaveButton();
 | 
			
		||||
 | 
			
		||||
            if (GUILayout.Button("生成 ProcessEvents 代码", GUILayout.Height(40)))
 | 
			
		||||
            {
 | 
			
		||||
                UpdateConfiguration();
 | 
			
		||||
                GenerateProcessEventsCode();
 | 
			
		||||
            }
 | 
			
		||||
            GUI.backgroundColor = Color.white;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        private void UpdateConfiguration()
 | 
			
		||||
        private void CreateNewProcessFile(string filePath)
 | 
			
		||||
        {
 | 
			
		||||
            string dataFolderPath = Path.Combine(Application.streamingAssetsPath, "DataConfig");
 | 
			
		||||
            string configFilePath = Path.Combine(dataFolderPath, "SceneStepData.json");
 | 
			
		||||
            // 创建一个新的流程文件,初始化为空的流程数据
 | 
			
		||||
            List<ProcessStep> newSteps = new List<ProcessStep>(); // 空的步骤列表
 | 
			
		||||
            string json = JsonConvert.SerializeObject(newSteps, Formatting.Indented);
 | 
			
		||||
 | 
			
		||||
            if (!Directory.Exists(dataFolderPath))
 | 
			
		||||
            // 保存新文件
 | 
			
		||||
            File.WriteAllText(filePath, json);
 | 
			
		||||
 | 
			
		||||
            // 设置新的文件为当前编辑的文件
 | 
			
		||||
            selectedFileName = Path.GetFileName(filePath);
 | 
			
		||||
            configFilePath = filePath;
 | 
			
		||||
 | 
			
		||||
            // 加载新文件内容
 | 
			
		||||
            LoadProcessFile();
 | 
			
		||||
 | 
			
		||||
            // 提示文件创建成功
 | 
			
		||||
            EditorUtility.DisplayDialog("新流程创建成功", $"已创建新流程:{selectedFileName}", "确定");
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        private void GenerateProcessEventsCode()
 | 
			
		||||
        {
 | 
			
		||||
            if (string.IsNullOrEmpty(configFilePath))
 | 
			
		||||
            {
 | 
			
		||||
                Directory.CreateDirectory(dataFolderPath);
 | 
			
		||||
                EditorUtility.DisplayDialog("错误", "请先选择一个流程文件", "确定");
 | 
			
		||||
                return;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            // 读取流程文件数据
 | 
			
		||||
            LoadProcessFile();
 | 
			
		||||
 | 
			
		||||
            if (steps.Count == 0)
 | 
			
		||||
            {
 | 
			
		||||
                EditorUtility.DisplayDialog("错误", "当前流程文件为空,无法生成代码", "确定");
 | 
			
		||||
                return;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            // 生成代码的文件路径
 | 
			
		||||
            string fileNameWithoutExtension = Path.GetFileNameWithoutExtension(selectedFileName);
 | 
			
		||||
            string filePath = Path.Combine(Application.dataPath, $"{fileNameWithoutExtension}_ProcessEvents.cs");
 | 
			
		||||
 | 
			
		||||
            // 打开文件写入
 | 
			
		||||
            using (StreamWriter writer = new StreamWriter(filePath, false))
 | 
			
		||||
            {
 | 
			
		||||
                // 根据流程文件名生成不同的类名
 | 
			
		||||
                writer.WriteLine($"using UnityEngine;");
 | 
			
		||||
                writer.WriteLine($"using UnityEngine.SceneManagement;");
 | 
			
		||||
                writer.WriteLine($"using Framework.ProcessMode;");
 | 
			
		||||
                writer.WriteLine($"using Framework.Dto;");
 | 
			
		||||
                writer.WriteLine();
 | 
			
		||||
                writer.WriteLine($"/// <summary>");
 | 
			
		||||
                writer.WriteLine($"/// {fileNameWithoutExtension} 流程事件处理类");
 | 
			
		||||
                writer.WriteLine($"/// </summary>");
 | 
			
		||||
                writer.WriteLine($"public class {fileNameWithoutExtension}ProcessEvents : MonoBehaviour");
 | 
			
		||||
                writer.WriteLine("{");
 | 
			
		||||
                writer.WriteLine("    [ProcessAction]");
 | 
			
		||||
                writer.WriteLine("    public void RegisterProcessEvents()");
 | 
			
		||||
                writer.WriteLine("    {");
 | 
			
		||||
 | 
			
		||||
                // 遍历步骤,动作和目标对象生成代码
 | 
			
		||||
                for (int i = 0; i < steps.Count; i++)
 | 
			
		||||
                {
 | 
			
		||||
                    var step = steps[i];
 | 
			
		||||
                    for (int j = 0; j < step.Actions.Count; j++)
 | 
			
		||||
                    {
 | 
			
		||||
                        var action = step.Actions[j];
 | 
			
		||||
                        for (int k = 0; k < action.TargetObjects.Count; k++)
 | 
			
		||||
                        {
 | 
			
		||||
                            string targetName = action.TargetObjects[k].ObjectName;
 | 
			
		||||
                            
 | 
			
		||||
                            // 生成方法注释
 | 
			
		||||
                            writer.WriteLine($"        /// <summary>");
 | 
			
		||||
                            writer.WriteLine($"        /// 步骤 {i + 1}: {step.StepDescription}");
 | 
			
		||||
                            writer.WriteLine($"        /// 动作 {j + 1}: {action.Title}");
 | 
			
		||||
                            writer.WriteLine($"        /// 目标对象: {targetName}");
 | 
			
		||||
                            writer.WriteLine($"        /// </summary>");
 | 
			
		||||
                            
 | 
			
		||||
                            // 生成事件注册代码
 | 
			
		||||
                            writer.WriteLine($"        EventRegistrationCenter.AddEventsToAllStepEvents(new EventStepInfo({i}, {j}, \"{targetName}\", () =>");
 | 
			
		||||
                            writer.WriteLine("        {");
 | 
			
		||||
                            writer.WriteLine("            // 在这里加入事件处理逻辑");
 | 
			
		||||
                            writer.WriteLine($"           Debug.Log(\"执行事件:步骤 {i + 1} -> 动作 {j + 1} -> {targetName}\");");
 | 
			
		||||
                            writer.WriteLine("        }));");
 | 
			
		||||
                            writer.WriteLine();
 | 
			
		||||
                        }
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                writer.WriteLine("    }");
 | 
			
		||||
                writer.WriteLine("}");
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            // 提示生成成功
 | 
			
		||||
            EditorUtility.DisplayDialog("生成成功", $"{fileNameWithoutExtension}ProcessEvents 代码已生成!", "确定");
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        private void DrawCreateLine()
 | 
			
		||||
        {
 | 
			
		||||
            Rect rect = GUILayoutUtility.GetRect(3, 5, GUILayout.MaxWidth(position.width));
 | 
			
		||||
            EditorGUI.DrawRect(rect, new Color(0.729f, 0.519f, 0.219f)); // Blueish color
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        private void DrawBlueLine()
 | 
			
		||||
        {
 | 
			
		||||
            Rect rect = GUILayoutUtility.GetRect(3, 5, GUILayout.MaxWidth(position.width));
 | 
			
		||||
            EditorGUI.DrawRect(rect, new Color(0.329f, 0.519f, 0.219f)); // Blueish color
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        private void DrawSectionSeparator()
 | 
			
		||||
        {
 | 
			
		||||
            Rect rect = GUILayoutUtility.GetRect(3, 5, GUILayout.MaxWidth(position.width));
 | 
			
		||||
            EditorGUI.DrawRect(rect, new Color(0.219f, 0.219f, 0.219f)); // Dark gray color for separator
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        private void LoadProcessFile()
 | 
			
		||||
        {
 | 
			
		||||
            if (File.Exists(configFilePath))
 | 
			
		||||
            {
 | 
			
		||||
                string json = File.ReadAllText(configFilePath);
 | 
			
		||||
                steps = JsonConvert.DeserializeObject<List<ProcessStep>>(json) ?? new List<ProcessStep>();
 | 
			
		||||
 | 
			
		||||
                stepFoldouts = new List<bool>(new bool[steps.Count]);
 | 
			
		||||
                actionFoldouts = new List<List<bool>>();
 | 
			
		||||
                foreach (var step in steps)
 | 
			
		||||
                {
 | 
			
		||||
                    actionFoldouts.Add(new List<bool>(new bool[step.Actions.Count]));
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
            else
 | 
			
		||||
            {
 | 
			
		||||
                steps.Clear();
 | 
			
		||||
                stepFoldouts.Clear();
 | 
			
		||||
                actionFoldouts.Clear();
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        private void SaveConfiguration()
 | 
			
		||||
        {
 | 
			
		||||
            bool saveConfirmed = EditorUtility.DisplayDialog(
 | 
			
		||||
                "确认保存",
 | 
			
		||||
                "是否要保存当前配置到 " + selectedFileName + " 并生成枚举文件?",
 | 
			
		||||
                "确定",
 | 
			
		||||
                "取消"
 | 
			
		||||
            );
 | 
			
		||||
 | 
			
		||||
            if (!saveConfirmed) return;
 | 
			
		||||
 | 
			
		||||
            // 保存 JSON 数据
 | 
			
		||||
            string json = JsonConvert.SerializeObject(steps, Formatting.Indented);
 | 
			
		||||
            File.WriteAllText(configFilePath, json);
 | 
			
		||||
 | 
			
		||||
            EditorUtility.DisplayDialog("Scene Step 编辑器", "配置已更新到 StreamingAssets/DataConfig/SceneStepData.json", "确定");
 | 
			
		||||
            EditorUtility.DisplayDialog("保存成功", "配置已保存到 " + selectedFileName, "确定");
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        private void DrawBrightBlueLine()
 | 
			
		||||
        private void DrawSaveButton()
 | 
			
		||||
        {
 | 
			
		||||
            Rect rect = GUILayoutUtility.GetRect(3, EditorGUIUtility.singleLineHeight + 2, GUILayout.Width(3));  // 固定宽度为3
 | 
			
		||||
            EditorGUI.DrawRect(rect, new Color(0.3f, 0.5f, 1f, 1f));  // 亮蓝色
 | 
			
		||||
            
 | 
			
		||||
            GUI.backgroundColor = Color.green;
 | 
			
		||||
            if (GUILayout.Button("保存到 " + selectedFileName, GUILayout.Height(40)))
 | 
			
		||||
            {
 | 
			
		||||
                SaveConfiguration();
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            GUI.backgroundColor = Color.white;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        private void DrawActionList(int stepIndex)
 | 
			
		||||
        {
 | 
			
		||||
            if (steps[stepIndex].Actions.Count == 0)
 | 
			
		||||
            {
 | 
			
		||||
                if (GUILayout.Button("+", GUILayout.Width(30)))
 | 
			
		||||
                {
 | 
			
		||||
                    AddNewAction(stepIndex);
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            for (int j = 0; j < steps[stepIndex].Actions.Count; j++)
 | 
			
		||||
            {
 | 
			
		||||
                EnsureActionFoldoutList(stepIndex, j);
 | 
			
		||||
 | 
			
		||||
                GUILayout.BeginHorizontal();
 | 
			
		||||
                if (j == steps[stepIndex].Actions.Count - 1 && GUILayout.Button("+", GUILayout.Width(30)))
 | 
			
		||||
                {
 | 
			
		||||
                    AddNewAction(stepIndex);
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                if (GUILayout.Button("-", GUILayout.Width(30)))
 | 
			
		||||
                {
 | 
			
		||||
                    steps[stepIndex].Actions.RemoveAt(j);
 | 
			
		||||
                    actionFoldouts[stepIndex].RemoveAt(j);
 | 
			
		||||
                    GUILayout.EndHorizontal();
 | 
			
		||||
                    continue;
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                actionFoldouts[stepIndex][j] = EditorGUILayout.Foldout(actionFoldouts[stepIndex][j], $"{steps[stepIndex].Actions[j].Title} 编号: {stepIndex}-{j}", true);
 | 
			
		||||
                GUILayout.EndHorizontal();
 | 
			
		||||
 | 
			
		||||
                if (actionFoldouts[stepIndex][j])
 | 
			
		||||
                {
 | 
			
		||||
                    EditorGUI.indentLevel++;
 | 
			
		||||
                    DrawActionDetails(steps[stepIndex].Actions[j]);
 | 
			
		||||
                    EditorGUI.indentLevel--;
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        private void DrawActionDetails(ProcessStepDescription action)
 | 
			
		||||
        {
 | 
			
		||||
            action.Title = EditorGUILayout.TextField("标题", action.Title);
 | 
			
		||||
            action.Description = EditorGUILayout.TextField("描述", action.Description);
 | 
			
		||||
            action.IsSequential = EditorGUILayout.Toggle("按顺序点击", action.IsSequential);
 | 
			
		||||
            action.Score = EditorGUILayout.FloatField("分数", action.Score);
 | 
			
		||||
 | 
			
		||||
            GUILayout.Space(5);
 | 
			
		||||
            DrawTargetObjects(action);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        private void DrawTargetObjects(ProcessStepDescription action)
 | 
			
		||||
        {
 | 
			
		||||
            GUILayout.Label("目标对象列表", EditorStyles.boldLabel);
 | 
			
		||||
 | 
			
		||||
            for (int k = 0; k < action.TargetObjects.Count; k++)
 | 
			
		||||
            {
 | 
			
		||||
                GUILayout.BeginHorizontal();
 | 
			
		||||
 | 
			
		||||
                if (GUILayout.Button("-", GUILayout.Width(30)))
 | 
			
		||||
                {
 | 
			
		||||
                    action.TargetObjects.RemoveAt(k);
 | 
			
		||||
                    GUILayout.EndHorizontal();
 | 
			
		||||
                    continue;
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                GUILayout.Space(10);
 | 
			
		||||
 | 
			
		||||
                action.TargetObjects[k] = (
 | 
			
		||||
                    ObjectName: EditorGUILayout.TextField($"目标对象 {k + 1}", action.TargetObjects[k].ObjectName, GUILayout.Width(400)),
 | 
			
		||||
                    Type: (ProcessTargetType)EditorGUILayout.EnumPopup(action.TargetObjects[k].Type, GUILayout.Width(100))
 | 
			
		||||
                );
 | 
			
		||||
 | 
			
		||||
                GUILayout.EndHorizontal();
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            GUILayout.BeginHorizontal();
 | 
			
		||||
            GUILayout.FlexibleSpace();
 | 
			
		||||
            if (GUILayout.Button("+", GUILayout.Width(300)))
 | 
			
		||||
            {
 | 
			
		||||
                action.TargetObjects.Add(("", ProcessTargetType.Model));
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            GUILayout.FlexibleSpace();
 | 
			
		||||
            GUILayout.EndHorizontal();
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        private void AddNewStep()
 | 
			
		||||
        {
 | 
			
		||||
            steps.Add(new ProcessStep("新步骤", new List<ProcessStepDescription>()));
 | 
			
		||||
            stepFoldouts.Add(true);
 | 
			
		||||
            actionFoldouts.Add(new List<bool>());
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        private void AddNewAction(int stepIndex)
 | 
			
		||||
        {
 | 
			
		||||
            steps[stepIndex].Actions.Add(new ProcessStepDescription(
 | 
			
		||||
                targetObjects: new List<(string, ProcessTargetType)>(),
 | 
			
		||||
                action: null,
 | 
			
		||||
                description: "",
 | 
			
		||||
                isSequential: false,
 | 
			
		||||
                stepDescription: "",
 | 
			
		||||
                score: 0,
 | 
			
		||||
                title: "新动作"
 | 
			
		||||
            ));
 | 
			
		||||
            actionFoldouts[stepIndex].Add(true);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        private void EnsureFoldoutLists(int index)
 | 
			
		||||
        {
 | 
			
		||||
            if (stepFoldouts.Count <= index) stepFoldouts.Add(true);
 | 
			
		||||
            if (actionFoldouts.Count <= index) actionFoldouts.Add(new List<bool>());
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        private void EnsureActionFoldoutList(int stepIndex, int actionIndex)
 | 
			
		||||
        {
 | 
			
		||||
            if (actionFoldouts[stepIndex].Count <= actionIndex) actionFoldouts[stepIndex].Add(true);
 | 
			
		||||
        }
 | 
			
		||||
        
 | 
			
		||||
        
 | 
			
		||||
        
 | 
			
		||||
    }
 | 
			
		||||
} 
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,98 @@
 | 
			
		|||
using System;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using UnityEngine;
 | 
			
		||||
using DefaultNamespace.ProcessMode;
 | 
			
		||||
using Framework.Dto;
 | 
			
		||||
using MotionFramework;
 | 
			
		||||
 | 
			
		||||
public static class EventRegistrationCenter
 | 
			
		||||
{
 | 
			
		||||
    private static Action onAllEventsRegistered; // 注册所有事件后的回调,用于跳转步骤
 | 
			
		||||
 | 
			
		||||
    // 存储所有步骤的事件信息
 | 
			
		||||
    private static List<EventStepInfo> allStepEvents = new List<EventStepInfo>();
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// 使用下标注册目标事件
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public static void RegisterEvent(
 | 
			
		||||
        int stepIndex,
 | 
			
		||||
        int actionIndex,
 | 
			
		||||
        string objectName,
 | 
			
		||||
        Action customEvent
 | 
			
		||||
        ) // 注册事件完成后的回调
 | 
			
		||||
    {
 | 
			
		||||
        // 场景已加载,直接注册
 | 
			
		||||
        InternalRegisterEvent(stepIndex, actionIndex, objectName, customEvent);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private static void InternalRegisterEvent(
 | 
			
		||||
        int stepIndex,
 | 
			
		||||
        int actionIndex,
 | 
			
		||||
        string objectName,
 | 
			
		||||
        Action customEvent)
 | 
			
		||||
    {
 | 
			
		||||
        var processManager = MotionEngine.GetModule<ProcessManager>();
 | 
			
		||||
        var processCollection = processManager.CurrentProcessCollection;
 | 
			
		||||
 | 
			
		||||
        // 检查步骤索引和动作索引有效性
 | 
			
		||||
        if (stepIndex < 0 || stepIndex >= processCollection.Steps.Count)
 | 
			
		||||
        {
 | 
			
		||||
            Debug.LogError($"步骤索引 {stepIndex} 超出范围!");
 | 
			
		||||
            return;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        var step = processCollection.Steps[stepIndex];
 | 
			
		||||
 | 
			
		||||
        if (actionIndex < 0 || actionIndex >= step.Actions.Count)
 | 
			
		||||
        {
 | 
			
		||||
            Debug.LogError($"动作索引 {actionIndex} 超出范围!");
 | 
			
		||||
            return;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        var action = step.Actions[actionIndex];
 | 
			
		||||
        action.BindEventToObject(objectName, customEvent); // 将事件绑定到目标物体
 | 
			
		||||
        Debug.Log($"事件绑定成功:步骤 {step.StepDescription} -> 动作 {action.Title} -> {objectName}");
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// 添加事件到 AllStepEvents
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public static void AddEventsToAllStepEvents(EventStepInfo eventStep)
 | 
			
		||||
    {
 | 
			
		||||
        if (allStepEvents != null)
 | 
			
		||||
        {
 | 
			
		||||
            allStepEvents.Add(eventStep);
 | 
			
		||||
            Debug.Log($"事件已添加,当前事件总数: {allStepEvents.Count}");
 | 
			
		||||
        }
 | 
			
		||||
        else
 | 
			
		||||
        {
 | 
			
		||||
            Debug.LogError("AllStepEvents is not loaded.");
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// 注册所有步骤的事件
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public static void RegisterAllEvents()
 | 
			
		||||
    {
 | 
			
		||||
        if (allStepEvents != null)
 | 
			
		||||
        {
 | 
			
		||||
            foreach (var stepEvent in allStepEvents)
 | 
			
		||||
            {
 | 
			
		||||
                RegisterEvent(
 | 
			
		||||
                    stepEvent.StepIndex,
 | 
			
		||||
                    stepEvent.ActionIndex,
 | 
			
		||||
                    stepEvent.ObjectName,
 | 
			
		||||
                    stepEvent.Event
 | 
			
		||||
                );
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        else
 | 
			
		||||
        {
 | 
			
		||||
            Debug.LogError("AllStepEvents is not loaded.");
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,3 @@
 | 
			
		|||
fileFormatVersion: 2
 | 
			
		||||
guid: b1e0742f875242fbbef7410434b0b6c9
 | 
			
		||||
timeCreated: 1732244088
 | 
			
		||||
| 
						 | 
				
			
			@ -1,69 +1,82 @@
 | 
			
		|||
using System;
 | 
			
		||||
using System.Collections;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using Cysharp.Threading.Tasks;
 | 
			
		||||
using DefaultNamespace;
 | 
			
		||||
using DefaultNamespace.ProcessMode;
 | 
			
		||||
using Framework.Scripts.Runtime.Engine.Engine.Camera;
 | 
			
		||||
using Framework.Scripts.Runtime.Engine.Scene;
 | 
			
		||||
using UnityEngine;
 | 
			
		||||
 | 
			
		||||
// 添加游戏开发中常用的游戏模块的命名空间
 | 
			
		||||
using MotionFramework;
 | 
			
		||||
using MotionFramework.Console;
 | 
			
		||||
using MotionFramework.Event;
 | 
			
		||||
using MotionFramework.Scripts.Runtime.Engine.Engine.Network.WebRequest;
 | 
			
		||||
using MotionFramework.Utility;
 | 
			
		||||
 | 
			
		||||
public class GameLauncher : MonoBehaviour
 | 
			
		||||
{
 | 
			
		||||
    [Tooltip("在编辑器下模拟运行")]
 | 
			
		||||
    public bool SimulationOnEditor = true;
 | 
			
		||||
    [Tooltip("在编辑器下模拟运行")] public bool SimulationOnEditor = true;
 | 
			
		||||
 | 
			
		||||
    void Awake()
 | 
			
		||||
    {
 | 
			
		||||
#if !UNITY_EDITOR
 | 
			
		||||
            SimulationOnEditor = false;
 | 
			
		||||
#endif
 | 
			
		||||
// #if !UNITY_EDITOR
 | 
			
		||||
//             SimulationOnEditor = false;
 | 
			
		||||
// #endif
 | 
			
		||||
//
 | 
			
		||||
//         // 初始化控制台
 | 
			
		||||
//         if (Application.isEditor || Debug.isDebugBuild)
 | 
			
		||||
        DeveloperConsole.Initialize();
 | 
			
		||||
 | 
			
		||||
        // 初始化控制台
 | 
			
		||||
        if (Application.isEditor || Debug.isDebugBuild)
 | 
			
		||||
            DeveloperConsole.Initialize();
 | 
			
		||||
 | 
			
		||||
        
 | 
			
		||||
        // 初始化框架
 | 
			
		||||
        MotionEngine.Initialize(this, HandleMotionFrameworkLog);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    void Start()
 | 
			
		||||
    {
 | 
			
		||||
        CreateGameModules();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    void Update()
 | 
			
		||||
    {
 | 
			
		||||
        // 更新框架
 | 
			
		||||
        MotionEngine.Update();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    void OnGUI()
 | 
			
		||||
    {
 | 
			
		||||
        // 绘制控制台
 | 
			
		||||
        if (Application.isEditor || Debug.isDebugBuild)
 | 
			
		||||
            DeveloperConsole.Draw();
 | 
			
		||||
        // if (Application.isEditor || Debug.isDebugBuild)
 | 
			
		||||
        //DeveloperConsole.Draw();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private  void CreateGameModules()
 | 
			
		||||
    private void CreateGameModules()
 | 
			
		||||
    {
 | 
			
		||||
        // 创建事件管理器
 | 
			
		||||
        MotionEngine.CreateModule<EventManager>();
 | 
			
		||||
 | 
			
		||||
        //webrequest管理器
 | 
			
		||||
        MotionEngine.CreateModule<WebRequestManager>();
 | 
			
		||||
        MotionEngine.CreateModule<DataConfigManager>();
 | 
			
		||||
        //流程管理器
 | 
			
		||||
        MotionEngine.CreateModule<ProcessManager>();
 | 
			
		||||
        
 | 
			
		||||
        
 | 
			
		||||
        
 | 
			
		||||
        MotionEngine.GetModule<ProcessManager>().InitializeFirstStep();
 | 
			
		||||
        
 | 
			
		||||
        
 | 
			
		||||
        // 场景管理器
 | 
			
		||||
        MotionEngine.CreateModule<SceneManager>();
 | 
			
		||||
 | 
			
		||||
        var sceneManager = MotionEngine.GetModule<SceneManager>();
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        // MotionEngine.GetModule<SceneManager>().LoadSceneAsync("1");
 | 
			
		||||
        // MotionEngine.GetModule<SceneManager>().LoadSceneAsync("2");
 | 
			
		||||
     
 | 
			
		||||
        MotionEngine.GetModule<ProcessManager>().InitializeFirstStep(System.IO.File.ReadAllText(   Application.streamingAssetsPath + "/DataConfig/SceneStep.json"),ProcessMode.Practice);
 | 
			
		||||
 | 
			
		||||
        // //获取所有ProcessAction 属性
 | 
			
		||||
        ProcessExecutor.ExecuteProcessAddMethods("SceneStepProcessEvents");
 | 
			
		||||
 | 
			
		||||
        // //注册事件
 | 
			
		||||
        EventRegistrationCenter.RegisterAllEvents();
 | 
			
		||||
 | 
			
		||||
        // MotionEngine.GetModule<ProcessManager>().JumpToProcessAsync(2, 2); //跳转流程
 | 
			
		||||
        // MotionEngine.GetModule<ProcessManager>().JumpToProcessAsync(0, 1);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void HandleMotionFrameworkLog(ELogLevel logLevel, string log)
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -1,5 +1,5 @@
 | 
			
		|||
fileFormatVersion: 2
 | 
			
		||||
guid: 1bbd690a630b4d749b925cc107cbda0d
 | 
			
		||||
guid: eed99c3fc33ac9d4fa5945ea5022880b
 | 
			
		||||
folderAsset: yes
 | 
			
		||||
DefaultImporter:
 | 
			
		||||
  externalObjects: {}
 | 
			
		||||
| 
						 | 
				
			
			@ -1,4 +1,4 @@
 | 
			
		|||
using System.Collections.Generic;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using System.IO;
 | 
			
		||||
using MotionFramework;
 | 
			
		||||
using Newtonsoft.Json;
 | 
			
		||||
| 
						 | 
				
			
			@ -7,9 +7,6 @@ using UnityEngine;
 | 
			
		|||
 | 
			
		||||
namespace DefaultNamespace
 | 
			
		||||
{
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// 数据管理
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public class DataConfigManager : ModuleSingleton<DataConfigManager>, IModule
 | 
			
		||||
    {
 | 
			
		||||
        private string ToolsPackDataPath = Application.streamingAssetsPath + "/DataConfig/ToolsPackData.json"; //工具包
 | 
			
		||||
| 
						 | 
				
			
			@ -1,5 +1,5 @@
 | 
			
		|||
fileFormatVersion: 2
 | 
			
		||||
guid: 1b81c0d6453eed54a80d34b5d9bdcd26
 | 
			
		||||
guid: 9f679a4dfe60b6a4083d062110e87081
 | 
			
		||||
MonoImporter:
 | 
			
		||||
  externalObjects: {}
 | 
			
		||||
  serializedVersion: 2
 | 
			
		||||
										
											
												File diff suppressed because it is too large
												Load Diff
											
										
									
								
							| 
						 | 
				
			
			@ -0,0 +1,78 @@
 | 
			
		|||
// using UnityEngine;
 | 
			
		||||
// using UnityEngine.SceneManagement;
 | 
			
		||||
// using Cysharp.Threading.Tasks;
 | 
			
		||||
// using DefaultNamespace.ProcessMode;
 | 
			
		||||
// using MotionFramework; // 引入 UniTask
 | 
			
		||||
//
 | 
			
		||||
// public class SceneManagerSingleton : ModuleSingleton<SceneManagerSingleton>, IModule
 | 
			
		||||
// {
 | 
			
		||||
//     private bool _isSceneLoading = false; // 标记场景是否正在加载
 | 
			
		||||
//     private string _currentSceneName = ""; // 当前场景名称
 | 
			
		||||
//
 | 
			
		||||
//     // 场景加载事件
 | 
			
		||||
//     public delegate void SceneLoadedHandler(string sceneName);
 | 
			
		||||
//
 | 
			
		||||
//     public event SceneLoadedHandler OnSceneLoaded;
 | 
			
		||||
//
 | 
			
		||||
//
 | 
			
		||||
//     /// <summary>
 | 
			
		||||
//     /// 检查当前场景是否正在加载
 | 
			
		||||
//     /// </summary>
 | 
			
		||||
//     public bool IsSceneLoading => _isSceneLoading;
 | 
			
		||||
//
 | 
			
		||||
//     /// <summary>
 | 
			
		||||
//     /// 获取当前加载的场景名称
 | 
			
		||||
//     /// </summary>
 | 
			
		||||
//     public string CurrentSceneName => _currentSceneName;
 | 
			
		||||
//
 | 
			
		||||
//     /// <summary>
 | 
			
		||||
//     /// 异步加载场景
 | 
			
		||||
//     /// </summary>
 | 
			
		||||
//     /// <param name="sceneName">目标场景名称</param>
 | 
			
		||||
//     /// <returns>返回一个 UniTask</returns>
 | 
			
		||||
//     public async UniTask LoadSceneAsync(string sceneName)
 | 
			
		||||
//     {
 | 
			
		||||
//         // 如果场景已经在加载,直接返回
 | 
			
		||||
//         if (_isSceneLoading)
 | 
			
		||||
//         {
 | 
			
		||||
//             Debug.LogWarning("场景正在加载中,不能重复加载!");
 | 
			
		||||
//             return;
 | 
			
		||||
//         }
 | 
			
		||||
//
 | 
			
		||||
//         // 设置为正在加载
 | 
			
		||||
//         _isSceneLoading = true;
 | 
			
		||||
//         _currentSceneName = sceneName;
 | 
			
		||||
//
 | 
			
		||||
//         // 异步加载场景
 | 
			
		||||
//         AsyncOperation asyncLoad = SceneManager.LoadSceneAsync(sceneName);
 | 
			
		||||
//
 | 
			
		||||
//         // 等待场景加载完成
 | 
			
		||||
//         while (!asyncLoad.isDone)
 | 
			
		||||
//         {
 | 
			
		||||
//             await UniTask.Yield(); // 每一帧等待
 | 
			
		||||
//         }
 | 
			
		||||
//
 | 
			
		||||
//         // 加载完成,触发事件
 | 
			
		||||
//         OnSceneLoaded?.Invoke(sceneName);
 | 
			
		||||
//
 | 
			
		||||
//         // 设置为加载完成
 | 
			
		||||
//         _isSceneLoading = false;
 | 
			
		||||
//         Debug.Log($"场景 {sceneName} 加载完成");
 | 
			
		||||
//     }
 | 
			
		||||
//
 | 
			
		||||
//     public void OnCreate(object createParam)
 | 
			
		||||
//     {
 | 
			
		||||
//     }
 | 
			
		||||
//
 | 
			
		||||
//     public void OnUpdate()
 | 
			
		||||
//     {
 | 
			
		||||
//     }
 | 
			
		||||
//
 | 
			
		||||
//     public void OnDestroy()
 | 
			
		||||
//     {
 | 
			
		||||
//     }
 | 
			
		||||
//
 | 
			
		||||
//     public void OnGUI()
 | 
			
		||||
//     {
 | 
			
		||||
//     }
 | 
			
		||||
// }
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,3 @@
 | 
			
		|||
fileFormatVersion: 2
 | 
			
		||||
guid: 00d1f3981388493abd72e64aed345b33
 | 
			
		||||
timeCreated: 1732603251
 | 
			
		||||
| 
						 | 
				
			
			@ -1,406 +0,0 @@
 | 
			
		|||
using System.Collections;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using System.IO;
 | 
			
		||||
using System.Linq;
 | 
			
		||||
using System.Security.Cryptography;
 | 
			
		||||
using DefaultNamespace;
 | 
			
		||||
using MotionFramework;
 | 
			
		||||
using Newtonsoft.Json.Linq;
 | 
			
		||||
using ToolsPack;
 | 
			
		||||
using Unity.VisualScripting;
 | 
			
		||||
using UnityEngine;
 | 
			
		||||
using UnityEngine.Timeline;
 | 
			
		||||
 | 
			
		||||
public enum ToolsPackScene
 | 
			
		||||
{
 | 
			
		||||
    工具间,
 | 
			
		||||
    其他,
 | 
			
		||||
    现场堪察
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
public class ToolsPackString
 | 
			
		||||
{
 | 
			
		||||
    public ModelTypeEnum ModelTypeEnum;
 | 
			
		||||
    public string ToolsName;
 | 
			
		||||
    public int Index;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
public class ToolsPackWindowItemBtModel
 | 
			
		||||
{
 | 
			
		||||
    public string btName;
 | 
			
		||||
    public int index;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/// <summary>
 | 
			
		||||
/// 工具包
 | 
			
		||||
/// </summary>
 | 
			
		||||
public class ToolsPackManager : ModuleSingleton<ToolsPackManager>, IModule
 | 
			
		||||
{
 | 
			
		||||
    private Dictionary<string, List<GameObject>> _toolsPack; //在工具间存
 | 
			
		||||
    private Dictionary<string, List<Vector3>> _toolsPackBackup;//HQB,记录tool的位置,切换场景后toolsPack的obj会销毁,以position作为标记
 | 
			
		||||
 | 
			
		||||
    private Dictionary<string, List<ToolsPackString>> _toolsPackString; //只存值
 | 
			
		||||
    private Dictionary<string, Texture2D> _toolsPackWindowBtImage; //工具窗口下的按钮图集
 | 
			
		||||
    private List<GameObject> _toolsPackWindowItemBts; //工具窗口下创建的按钮集合,点击按钮的X用来删除和新增
 | 
			
		||||
    private GameObject _toolsPackWindow;
 | 
			
		||||
    private GameObject _toolsPackWindowBt;
 | 
			
		||||
    private Transform _canvas;
 | 
			
		||||
 | 
			
		||||
    private GameObject _toolsPackWindowTemp;
 | 
			
		||||
 | 
			
		||||
    private ToolsPackScene _toolsPackScene;
 | 
			
		||||
 | 
			
		||||
    public delegate void StringEventHandler(string message);
 | 
			
		||||
 | 
			
		||||
    public event StringEventHandler OnStringEvent;
 | 
			
		||||
 | 
			
		||||
    public List<string> wearTools = new List<string>();
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// HQB检查恢复_toolsPack,因为没有其他的键值,只能先以位置作为键值
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public void RecoverToolsPack()
 | 
			
		||||
    {
 | 
			
		||||
        if (_toolsPack == null || _toolsPack.Count == 0)return;
 | 
			
		||||
        // ToolRoomToolsContainer toolRoomToolsContainer = GameObject.FindObjectOfType<ToolRoomToolsContainer>();
 | 
			
		||||
        // if (toolRoomToolsContainer == null) return;
 | 
			
		||||
        //
 | 
			
		||||
        // foreach (var toolItem in _toolsPack)
 | 
			
		||||
        // {
 | 
			
		||||
        //     for (int i = 0; i < toolItem.Value.Count; i++)
 | 
			
		||||
        //     {
 | 
			
		||||
        //         if (toolItem.Value[i] == null)
 | 
			
		||||
        //         { 
 | 
			
		||||
        //             string toolName = toolItem.Key;
 | 
			
		||||
        //             Vector3 pos = _toolsPackBackup[toolName][i];
 | 
			
		||||
        //             for (int j = 0; j < toolRoomToolsContainer.transform.childCount; j++)
 | 
			
		||||
        //             {
 | 
			
		||||
        //                 if (toolRoomToolsContainer.transform.GetChild(j).position.Equals(pos))
 | 
			
		||||
        //                 {
 | 
			
		||||
        //                     toolItem.Value[i] = toolRoomToolsContainer.transform.GetChild(j).gameObject;
 | 
			
		||||
        //                     break;
 | 
			
		||||
        //                 }
 | 
			
		||||
        //             }
 | 
			
		||||
        //
 | 
			
		||||
        //         }
 | 
			
		||||
        //     }
 | 
			
		||||
        // }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // 触发事件的方法
 | 
			
		||||
    public void OnTriggerStringEvent(string message)
 | 
			
		||||
    {
 | 
			
		||||
        if (OnStringEvent != null)
 | 
			
		||||
        {
 | 
			
		||||
            OnStringEvent(message);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void OnCreate(object createParam)
 | 
			
		||||
    {
 | 
			
		||||
        _toolsPack = new Dictionary<string, List<GameObject>>();
 | 
			
		||||
        _toolsPackString = new Dictionary<string, List<ToolsPackString>>();
 | 
			
		||||
        _toolsPackWindowItemBts = new List<GameObject>();
 | 
			
		||||
        _toolsPackBackup = new Dictionary<string, List<Vector3>>();//HQB初始化
 | 
			
		||||
 | 
			
		||||
        //加载工具窗口按钮
 | 
			
		||||
        _toolsPackWindowBt = Resources.Load<GameObject>("Prefabs/UI_ToolOrMaterialsOrDeviceItem");
 | 
			
		||||
        //加载工具窗口
 | 
			
		||||
        _toolsPackWindow = Resources.Load<GameObject>("Prefabs/ToolsPackWindow");
 | 
			
		||||
 | 
			
		||||
        // 从Resources/ToolsPack文件夹加载所有Texture2D资源
 | 
			
		||||
        Texture2D[] loadedTextures = Resources.LoadAll<Texture2D>("ToolAndMaterial");
 | 
			
		||||
        // 初始化List
 | 
			
		||||
        _toolsPackWindowBtImage = new Dictionary<string, Texture2D>();
 | 
			
		||||
 | 
			
		||||
        // 将加载的Texture2D添加到List中
 | 
			
		||||
        foreach (Texture2D texture in loadedTextures)
 | 
			
		||||
        {
 | 
			
		||||
 | 
			
		||||
            Debug.Log(texture.name);
 | 
			
		||||
            _toolsPackWindowBtImage.Add(texture.name, texture);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        Debug.Log("已添加工具包模块");
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void OnUpdate()
 | 
			
		||||
    {
 | 
			
		||||
        //Debug.Log("===>ToolsPackManager");//HQB
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void OnDestroy()
 | 
			
		||||
    {
 | 
			
		||||
        _toolsPack.Clear();
 | 
			
		||||
        _toolsPackBackup.Clear();//HQB
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void OnGUI()
 | 
			
		||||
    {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void AddWearTool(string wearToolName)
 | 
			
		||||
    {
 | 
			
		||||
        if (!wearTools.Contains(wearToolName))
 | 
			
		||||
        {
 | 
			
		||||
            wearTools.Add(wearToolName);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void RemoveWearTool(string wearToolName)
 | 
			
		||||
    {
 | 
			
		||||
        if (wearTools.Contains(wearToolName))
 | 
			
		||||
        {
 | 
			
		||||
            wearTools.Remove(wearToolName);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// 添加到工具包
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="toolsName"></param>
 | 
			
		||||
    /// <param name="toolsGame"></param>
 | 
			
		||||
    public void AddToolsPack(string toolsName, GameObject toolsGame)
 | 
			
		||||
    {
 | 
			
		||||
        if (!_toolsPack.ContainsKey(toolsName))
 | 
			
		||||
        {
 | 
			
		||||
            _toolsPack.Add(toolsName, new List<GameObject>() { toolsGame });
 | 
			
		||||
            _toolsPackBackup.Add(toolsName, new List<Vector3>() { toolsGame.transform.position });//HQB
 | 
			
		||||
            _toolsPackString.Add(toolsName, new List<ToolsPackString>()
 | 
			
		||||
            {
 | 
			
		||||
                new ToolsPackString()
 | 
			
		||||
                {
 | 
			
		||||
                    ToolsName = toolsName,
 | 
			
		||||
                    ModelTypeEnum = toolsGame.GetComponent<ToolsPackGameObjectComponent>().GetModelTypeEnum(),
 | 
			
		||||
                    Index = 0
 | 
			
		||||
                }
 | 
			
		||||
            });
 | 
			
		||||
            toolsGame.GetComponent<ToolsPackGameObjectComponent>().SetIndex(0);
 | 
			
		||||
        }
 | 
			
		||||
        else
 | 
			
		||||
        {
 | 
			
		||||
            toolsGame.GetComponent<ToolsPackGameObjectComponent>().SetIndex(_toolsPack[toolsName].Count);
 | 
			
		||||
            _toolsPack[toolsName].Add(toolsGame);
 | 
			
		||||
            _toolsPackBackup[toolsName].Add(toolsGame.transform.position);//HQB
 | 
			
		||||
            _toolsPackString[toolsName].Add(
 | 
			
		||||
                new ToolsPackString()
 | 
			
		||||
                {
 | 
			
		||||
                    ToolsName = toolsName,
 | 
			
		||||
                    ModelTypeEnum = toolsGame.GetComponent<ToolsPackGameObjectComponent>().GetModelTypeEnum(),
 | 
			
		||||
                    Index = _toolsPack[toolsName].Count
 | 
			
		||||
                });
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// 删除工具包
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="toolsName"></param>
 | 
			
		||||
    public void DeleteToolsPack(string toolsName, int index)
 | 
			
		||||
    {
 | 
			
		||||
        int count = _toolsPack[toolsName].Count;
 | 
			
		||||
        if (count > 1)
 | 
			
		||||
        {
 | 
			
		||||
            GameObject g = _toolsPack[toolsName].SingleOrDefault(s => s.GetComponent<ToolsPackGameObjectComponent>().GetIndex() == index);
 | 
			
		||||
            ToolsPackString gString = _toolsPackString[toolsName].SingleOrDefault(s => s.Index == index);
 | 
			
		||||
            _toolsPack[toolsName].Remove(g);
 | 
			
		||||
            _toolsPackString[toolsName].Remove(gString);
 | 
			
		||||
            // for (int i = 0; i < _toolsPack[toolsName].Count; i++)
 | 
			
		||||
            // {
 | 
			
		||||
            //     if (_toolsPack[toolsName][i].GetComponent<ToolsPackGameObjectComponent>().GetIndex() == index)
 | 
			
		||||
            //     {
 | 
			
		||||
            //         _toolsPack[toolsName].re
 | 
			
		||||
            //     }
 | 
			
		||||
            // }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        else
 | 
			
		||||
        {
 | 
			
		||||
            _toolsPack.Remove(toolsName);
 | 
			
		||||
            _toolsPackString.Remove(toolsName);
 | 
			
		||||
            _toolsPackBackup.Remove(toolsName);//HQB
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void DeleteStringToolsPack(string toolsName, int index)
 | 
			
		||||
    {
 | 
			
		||||
        int count = _toolsPackString[toolsName].Count;
 | 
			
		||||
        if (count > 1)
 | 
			
		||||
        {
 | 
			
		||||
            ToolsPackString gString = _toolsPackString[toolsName].SingleOrDefault(s => s.Index == index);
 | 
			
		||||
            _toolsPackString[toolsName].Remove(gString);
 | 
			
		||||
        }
 | 
			
		||||
        else
 | 
			
		||||
        {
 | 
			
		||||
            _toolsPackString.Remove(toolsName);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// 获取所有工具包内容
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <returns></returns>
 | 
			
		||||
    public Dictionary<string, List<GameObject>> GetToolsPack()
 | 
			
		||||
    {
 | 
			
		||||
        if (_toolsPack != null || _toolsPack.Count > 0)//HQB
 | 
			
		||||
        { 
 | 
			
		||||
            RecoverToolsPack();
 | 
			
		||||
        }
 | 
			
		||||
        return _toolsPack;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// 获取所有工具包内容
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <returns></returns>
 | 
			
		||||
    public Dictionary<string, List<ToolsPackString>> GetToolsPackString()
 | 
			
		||||
    {
 | 
			
		||||
        return _toolsPackString;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// 根据名字查询工具包内容
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <returns></returns>
 | 
			
		||||
    public GameObject GetToolsPack(string toolsName, int index)
 | 
			
		||||
    {
 | 
			
		||||
        List<GameObject> game;
 | 
			
		||||
        if (_toolsPack.TryGetValue(toolsName, out game))
 | 
			
		||||
        {
 | 
			
		||||
            for (int i = 0; i < game.Count; i++)
 | 
			
		||||
            {
 | 
			
		||||
                int iii = game[i].GetComponent<ToolsPackGameObjectComponent>().GetIndex();
 | 
			
		||||
                if (iii == index)
 | 
			
		||||
                {
 | 
			
		||||
                    return (game[i]);
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        return null;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public Texture2D GetToolsPackWindowBtImage(string gName)
 | 
			
		||||
    {
 | 
			
		||||
        Texture2D tex;
 | 
			
		||||
        if (_toolsPackWindowBtImage.TryGetValue(gName, out tex))
 | 
			
		||||
        {
 | 
			
		||||
            return tex;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        return null;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public GameObject GetToolsPackWindow()
 | 
			
		||||
    {
 | 
			
		||||
        return _toolsPackWindow;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void CloseToolsPackWindow()
 | 
			
		||||
    {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public GameObject GetToolsPackWindowBt()
 | 
			
		||||
    {
 | 
			
		||||
        return _toolsPackWindowBt;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public GameObject GetToolsPackWindowTemp()
 | 
			
		||||
    {
 | 
			
		||||
        return _toolsPackWindowTemp;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void SetToolsPackWindowTemp(GameObject win)
 | 
			
		||||
    {
 | 
			
		||||
        _toolsPackWindowTemp = win;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public Transform GetCanvas()
 | 
			
		||||
    {
 | 
			
		||||
        if (_canvas == null)
 | 
			
		||||
        {
 | 
			
		||||
            _canvas = GameObject.Find("Canvas").transform;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        return _canvas;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public ToolsPackScene GetToolsPackScene()
 | 
			
		||||
    {
 | 
			
		||||
        return _toolsPackScene;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void SetToolsPackScene(ToolsPackScene toolsPackScene)
 | 
			
		||||
    {
 | 
			
		||||
        _toolsPackScene = toolsPackScene;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void AddToolsPackWindowItemBts(GameObject toolGame)
 | 
			
		||||
    {
 | 
			
		||||
        _toolsPackWindowItemBts.Add(toolGame);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void ClearToolsPackWindowItemBts()
 | 
			
		||||
    {
 | 
			
		||||
        _toolsPackWindowItemBts.Clear();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// 删除背包里的UI按钮
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="toolName"></param>
 | 
			
		||||
    /// <param name="index"></param>
 | 
			
		||||
    public void DeleteToolsPackWindowItemBts(string toolName, int index)
 | 
			
		||||
    {
 | 
			
		||||
        List<string> list = MotionEngine.GetModule<DataConfigManager>().GetToolsPackData(toolName);
 | 
			
		||||
        if (list != null)
 | 
			
		||||
        {
 | 
			
		||||
            for (int j = 0; j < list.Count; j++)
 | 
			
		||||
            {
 | 
			
		||||
                for (int i = 0; i < _toolsPackWindowItemBts.Count; i++)
 | 
			
		||||
                {
 | 
			
		||||
                    ToolsPackWindowItemBtComponent toolspack = _toolsPackWindowItemBts[i].GetComponent<ToolsPackWindowItemBtComponent>();
 | 
			
		||||
                    int tooslIndex = toolspack.GetIndex();
 | 
			
		||||
                    if (_toolsPackWindowItemBts[i].name == list[j] && tooslIndex == index)
 | 
			
		||||
                    {
 | 
			
		||||
                        if (toolspack.GetGameNumber() > 1)
 | 
			
		||||
                        {
 | 
			
		||||
                            toolspack.ReduceGameNumber();
 | 
			
		||||
                        }
 | 
			
		||||
                        else if (toolspack.GetGameNumber() == 1)
 | 
			
		||||
                        {
 | 
			
		||||
                            toolspack.ReduceGameNumber();
 | 
			
		||||
                            GameObject g = _toolsPackWindowItemBts[i];
 | 
			
		||||
                            _toolsPackWindowItemBts.Remove(g);
 | 
			
		||||
                            UnityEngine.Object.Destroy(g);
 | 
			
		||||
 | 
			
		||||
                        }
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        else
 | 
			
		||||
        {
 | 
			
		||||
            for (int i = 0; i < _toolsPackWindowItemBts.Count; i++)
 | 
			
		||||
            {
 | 
			
		||||
                ToolsPackWindowItemBtComponent toolspack = _toolsPackWindowItemBts[i].GetComponent<ToolsPackWindowItemBtComponent>();
 | 
			
		||||
 | 
			
		||||
                if (_toolsPackWindowItemBts[i].name == toolName && toolspack.GetIndex() == index)
 | 
			
		||||
                {
 | 
			
		||||
                    if (toolspack.GetGameNumber() > 1)
 | 
			
		||||
                    {
 | 
			
		||||
                        toolspack.ReduceGameNumber();
 | 
			
		||||
                    }
 | 
			
		||||
                    else if (toolspack.GetGameNumber() == 1)
 | 
			
		||||
                    {
 | 
			
		||||
                        GameObject g = _toolsPackWindowItemBts[i];
 | 
			
		||||
                        _toolsPackWindowItemBts.Remove(g);
 | 
			
		||||
                        UnityEngine.Object.Destroy(g);
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -1,227 +0,0 @@
 | 
			
		|||
using System;
 | 
			
		||||
using System.Collections;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using DefaultNamespace;
 | 
			
		||||
using MotionFramework;
 | 
			
		||||
using UnityEngine;
 | 
			
		||||
using UnityEngine.Serialization;
 | 
			
		||||
using UnityEngine.UI;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
namespace ToolsPack
 | 
			
		||||
{
 | 
			
		||||
    public enum ModelTypeEnum
 | 
			
		||||
    {
 | 
			
		||||
        工具,
 | 
			
		||||
        设备,
 | 
			
		||||
        材料
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// 工具窗口管理器
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public class ToolsPackWindowManager : MonoBehaviour
 | 
			
		||||
    {
 | 
			
		||||
        private Dictionary<string, List<GameObject>> _toolsNames;
 | 
			
		||||
        private Dictionary<string, List<ToolsPackString>> _toolsNamesString;
 | 
			
		||||
        private Dictionary<string, ToolsPackWindowItemBtComponent> _toolsNameTemp;
 | 
			
		||||
 | 
			
		||||
        [SerializeField] private Transform content;
 | 
			
		||||
        [SerializeField] private Toggle tog;
 | 
			
		||||
 | 
			
		||||
        public static bool isOpenBag = false;
 | 
			
		||||
 | 
			
		||||
        public void OnEnable()
 | 
			
		||||
        {
 | 
			
		||||
            // ChangePage(ModelTypeEnum.工具);
 | 
			
		||||
 | 
			
		||||
            StartCoroutine(SetToggleOnNextFrame(tog));
 | 
			
		||||
            isOpenBag = true;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        private IEnumerator SetToggleOnNextFrame(Toggle toggle)
 | 
			
		||||
        {
 | 
			
		||||
            // 等待一帧,确保所有初始化完成
 | 
			
		||||
            yield return null;
 | 
			
		||||
 | 
			
		||||
            // 设置 Toggle 的选中状态
 | 
			
		||||
            // 设置 isOn 属性为 true
 | 
			
		||||
            toggle.isOn = true;
 | 
			
		||||
            toggle.onValueChanged.Invoke(true);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        private void OnDisable()
 | 
			
		||||
        {
 | 
			
		||||
            isOpenBag = false;
 | 
			
		||||
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Toggle切换
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        public void ChangePage(ModelTypeEnum windw)
 | 
			
		||||
        {
 | 
			
		||||
            int count = content.childCount;
 | 
			
		||||
            for (int i = 0; i < count; i++)
 | 
			
		||||
            {
 | 
			
		||||
                Destroy(content.GetChild(i).gameObject);
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            MotionEngine.GetModule<ToolsPackManager>().ClearToolsPackWindowItemBts();
 | 
			
		||||
            _toolsNameTemp = new Dictionary<string, ToolsPackWindowItemBtComponent>();
 | 
			
		||||
 | 
			
		||||
            if (MotionEngine.GetModule<ToolsPackManager>().GetToolsPackScene() == ToolsPackScene.工具间)
 | 
			
		||||
            {
 | 
			
		||||
                //初始化工具集
 | 
			
		||||
                _toolsNames = MotionEngine.GetModule<ToolsPackManager>().GetToolsPack();
 | 
			
		||||
 | 
			
		||||
                GameObject bt = MotionEngine.GetModule<ToolsPackManager>().GetToolsPackWindowBt();
 | 
			
		||||
                foreach (var v in _toolsNames)
 | 
			
		||||
                {
 | 
			
		||||
                    List<string> li = MotionEngine.GetModule<DataConfigManager>().GetToolsPackData(v.Key);
 | 
			
		||||
 | 
			
		||||
                    if (li == null)
 | 
			
		||||
                    {
 | 
			
		||||
                        foreach (var b in v.Value)
 | 
			
		||||
                        {
 | 
			
		||||
                            ToolsPackGameObjectComponent tp = b.GetComponent<ToolsPackGameObjectComponent>();
 | 
			
		||||
                            if (_toolsNameTemp.ContainsKey(v.Key))
 | 
			
		||||
                            {
 | 
			
		||||
                                ToolsPackWindowItemBtComponent btComponent;
 | 
			
		||||
                                if (_toolsNameTemp.TryGetValue(v.Key, out btComponent))
 | 
			
		||||
                                {
 | 
			
		||||
                                    btComponent.AddGameNumber(v.Key, tp.GetIndex());
 | 
			
		||||
                                }
 | 
			
		||||
                            }
 | 
			
		||||
                            else
 | 
			
		||||
                            {
 | 
			
		||||
                                if (tp.GetModelTypeEnum() == windw)
 | 
			
		||||
                                {
 | 
			
		||||
                                    ToolsPackWindowItemBtComponent btComponent = Instantiate(bt, content, false).GetComponent<ToolsPackWindowItemBtComponent>();
 | 
			
		||||
                                    btComponent.name = v.Key;
 | 
			
		||||
                                    btComponent.Init(v.Key, v.Key, tp.GetIndex(), tp.GetModelTypeEnum());
 | 
			
		||||
                                    MotionEngine.GetModule<ToolsPackManager>().AddToolsPackWindowItemBts(btComponent.gameObject);
 | 
			
		||||
                                    _toolsNameTemp.Add(v.Key, btComponent);
 | 
			
		||||
 | 
			
		||||
                                    List<string> wearToolsTemp = MotionEngine.GetModule<ToolsPackManager>().wearTools;
 | 
			
		||||
                                    if (wearToolsTemp.Contains(v.Key))
 | 
			
		||||
                                    {
 | 
			
		||||
                                        btComponent.gameObject.SetActive(false);
 | 
			
		||||
                                    }
 | 
			
		||||
                                }
 | 
			
		||||
                            }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
                        }
 | 
			
		||||
                    }
 | 
			
		||||
                    else
 | 
			
		||||
                    {
 | 
			
		||||
                        foreach (var lis in v.Value)
 | 
			
		||||
                        {
 | 
			
		||||
                            if (lis.GetComponent<ToolsPackGameObjectComponent>().GetModelTypeEnum() == windw)
 | 
			
		||||
                            {
 | 
			
		||||
                                foreach (var to in li)
 | 
			
		||||
                                {
 | 
			
		||||
                                    ToolsPackGameObjectComponent tp = lis.GetComponent<ToolsPackGameObjectComponent>();
 | 
			
		||||
                                    if (_toolsNameTemp.ContainsKey(to))
 | 
			
		||||
                                    {
 | 
			
		||||
                                        ToolsPackWindowItemBtComponent btComponent1;
 | 
			
		||||
                                        if (_toolsNameTemp.TryGetValue(to, out btComponent1))
 | 
			
		||||
                                        {
 | 
			
		||||
                                            btComponent1.AddGameNumber(v.Key, tp.GetIndex());
 | 
			
		||||
                                        }
 | 
			
		||||
                                    }
 | 
			
		||||
                                    else
 | 
			
		||||
                                    {
 | 
			
		||||
                                        ToolsPackWindowItemBtComponent btComponent = Instantiate(bt, content, false).GetComponent<ToolsPackWindowItemBtComponent>();
 | 
			
		||||
                                        btComponent.name = to;
 | 
			
		||||
                                        btComponent.Init(to, v.Key, tp.GetIndex(), tp.GetModelTypeEnum());
 | 
			
		||||
                                        MotionEngine.GetModule<ToolsPackManager>().AddToolsPackWindowItemBts(btComponent.gameObject);
 | 
			
		||||
                                        _toolsNameTemp.Add(to, btComponent);
 | 
			
		||||
                                        List<string> wearToolsTemp = MotionEngine.GetModule<ToolsPackManager>().wearTools;
 | 
			
		||||
                                        if (wearToolsTemp.Contains(to))
 | 
			
		||||
                                        {
 | 
			
		||||
                                            btComponent.gameObject.SetActive(false);
 | 
			
		||||
                                        }
 | 
			
		||||
                                    }
 | 
			
		||||
                                }
 | 
			
		||||
                            }
 | 
			
		||||
                        }
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
            else
 | 
			
		||||
            {
 | 
			
		||||
                _toolsNamesString = MotionEngine.GetModule<ToolsPackManager>().GetToolsPackString();
 | 
			
		||||
                GameObject bt = MotionEngine.GetModule<ToolsPackManager>().GetToolsPackWindowBt();
 | 
			
		||||
                foreach (var v in _toolsNamesString)
 | 
			
		||||
                {
 | 
			
		||||
                    List<string> li = MotionEngine.GetModule<DataConfigManager>().GetToolsPackData(v.Key);
 | 
			
		||||
 | 
			
		||||
                    if (li == null)
 | 
			
		||||
                    {
 | 
			
		||||
                        foreach (var b in v.Value)
 | 
			
		||||
                        {
 | 
			
		||||
                            if (_toolsNameTemp.ContainsKey(v.Key))
 | 
			
		||||
                            {
 | 
			
		||||
                                ToolsPackWindowItemBtComponent btComponent;
 | 
			
		||||
                                if (_toolsNameTemp.TryGetValue(v.Key, out btComponent))
 | 
			
		||||
                                {
 | 
			
		||||
                                    btComponent.AddGameNumber(v.Key, b.Index);
 | 
			
		||||
                                }
 | 
			
		||||
                            }
 | 
			
		||||
                            else
 | 
			
		||||
                            {
 | 
			
		||||
                                if (b.ModelTypeEnum == windw)
 | 
			
		||||
                                {
 | 
			
		||||
                                    ToolsPackWindowItemBtComponent btComponent = Instantiate(bt, content, false).GetComponent<ToolsPackWindowItemBtComponent>();
 | 
			
		||||
                                    btComponent.name = v.Key;
 | 
			
		||||
                                    btComponent.Init(v.Key, v.Key, b.Index, b.ModelTypeEnum);
 | 
			
		||||
                                    MotionEngine.GetModule<ToolsPackManager>().AddToolsPackWindowItemBts(btComponent.gameObject);
 | 
			
		||||
                                    _toolsNameTemp.Add(v.Key, btComponent);
 | 
			
		||||
                                    List<string> wearToolsTemp = MotionEngine.GetModule<ToolsPackManager>().wearTools;
 | 
			
		||||
                                    if (wearToolsTemp.Contains(v.Key))
 | 
			
		||||
                                    {
 | 
			
		||||
                                        btComponent.gameObject.SetActive(false);
 | 
			
		||||
                                    }
 | 
			
		||||
                                }
 | 
			
		||||
                            }
 | 
			
		||||
                        }
 | 
			
		||||
                    }
 | 
			
		||||
                    else
 | 
			
		||||
                    {
 | 
			
		||||
                        foreach (var lis in v.Value)
 | 
			
		||||
                        {
 | 
			
		||||
                            if (lis.ModelTypeEnum == windw)
 | 
			
		||||
                            {
 | 
			
		||||
                                foreach (var to in li)
 | 
			
		||||
                                {
 | 
			
		||||
                                    if (_toolsNameTemp.ContainsKey(to))
 | 
			
		||||
                                    {
 | 
			
		||||
                                        ToolsPackWindowItemBtComponent btComponent1;
 | 
			
		||||
                                        if (_toolsNameTemp.TryGetValue(to, out btComponent1))
 | 
			
		||||
                                        {
 | 
			
		||||
                                            btComponent1.AddGameNumber(v.Key, lis.Index);
 | 
			
		||||
                                        }
 | 
			
		||||
                                    }
 | 
			
		||||
                                    else
 | 
			
		||||
                                    {
 | 
			
		||||
                                        ToolsPackWindowItemBtComponent btComponent = Instantiate(bt, content, false).GetComponent<ToolsPackWindowItemBtComponent>();
 | 
			
		||||
                                        btComponent.name = to;
 | 
			
		||||
                                        btComponent.Init(to, v.Key, lis.Index, lis.ModelTypeEnum);
 | 
			
		||||
                                        List<string> wearToolsTemp = MotionEngine.GetModule<ToolsPackManager>().wearTools;
 | 
			
		||||
                                        if (wearToolsTemp.Contains(v.Key))
 | 
			
		||||
                                        {
 | 
			
		||||
                                            btComponent.gameObject.SetActive(false);
 | 
			
		||||
                                        }
 | 
			
		||||
                                    }
 | 
			
		||||
                                }
 | 
			
		||||
                            }
 | 
			
		||||
                        }
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -1,3 +0,0 @@
 | 
			
		|||
fileFormatVersion: 2
 | 
			
		||||
guid: 3b9d54a17a1e40b0a1cf230c2f29c1bd
 | 
			
		||||
timeCreated: 1717385219
 | 
			
		||||
| 
						 | 
				
			
			@ -1,5 +1,5 @@
 | 
			
		|||
fileFormatVersion: 2
 | 
			
		||||
guid: aa2cd41eb7446a9459bcb7936a3ffc0c
 | 
			
		||||
guid: 99b1db9f56a24644e9b7696d0c240835
 | 
			
		||||
MonoImporter:
 | 
			
		||||
  externalObjects: {}
 | 
			
		||||
  serializedVersion: 2
 | 
			
		||||
| 
						 | 
				
			
			@ -1,3 +0,0 @@
 | 
			
		|||
fileFormatVersion: 2
 | 
			
		||||
guid: da77a8e5bce740a98b755d7e4921b870
 | 
			
		||||
timeCreated: 1731308131
 | 
			
		||||
| 
						 | 
				
			
			@ -1,3 +0,0 @@
 | 
			
		|||
fileFormatVersion: 2
 | 
			
		||||
guid: 6f0428a537cc4eb296f96c77d629daa1
 | 
			
		||||
timeCreated: 1731308173
 | 
			
		||||
| 
						 | 
				
			
			@ -1,36 +0,0 @@
 | 
			
		|||
using System;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
 | 
			
		||||
namespace DefaultNamespace.ProcessMode
 | 
			
		||||
{
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// 子流程
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public class ProcessStepDescription
 | 
			
		||||
    {
 | 
			
		||||
        public List<string> TargetObjects { get; set; }
 | 
			
		||||
        public Action Action { get; set; }
 | 
			
		||||
        public string Description { get; set; }
 | 
			
		||||
        public bool IsSequential { get; set; } // 是否按顺序点击
 | 
			
		||||
        public HashSet<string> ClickedObjects { get; private set; } // 已点击的对象集合
 | 
			
		||||
        public int CurrentObjectIndex { get; set; } // 当前对象的点击索引,仅用于按顺序点击的情况
 | 
			
		||||
        public bool FeedbackDisplayed { get; set; } // 是否已经显示过反馈
 | 
			
		||||
        public string StepDescription { get; set; }
 | 
			
		||||
        public bool IsUI { get; set; }
 | 
			
		||||
        public float Score { get; set; } // 新增:动作评分
 | 
			
		||||
 | 
			
		||||
        public ProcessStepDescription(List<string> targetObjects, Action action, string description, bool isSequential, string stepDescription, bool isUI, float score = 0)
 | 
			
		||||
        {
 | 
			
		||||
            TargetObjects = targetObjects ?? new List<string>();
 | 
			
		||||
            Action = action;
 | 
			
		||||
            Description = description;
 | 
			
		||||
            IsSequential = isSequential;
 | 
			
		||||
            ClickedObjects = new HashSet<string>(); // 初始化已点击的对象集合
 | 
			
		||||
            CurrentObjectIndex = 0; // 初始化为第一个对象
 | 
			
		||||
            FeedbackDisplayed = false; // 初始化反馈未显示
 | 
			
		||||
            StepDescription = stepDescription;
 | 
			
		||||
            IsUI = isUI;
 | 
			
		||||
            Score = score; // 初始化动作分数
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,7 @@
 | 
			
		|||
using System;
 | 
			
		||||
 | 
			
		||||
[AttributeUsage(AttributeTargets.Method, Inherited = false, AllowMultiple = false)]
 | 
			
		||||
public class ProcessActionAttribute : Attribute
 | 
			
		||||
{
 | 
			
		||||
    public ProcessActionAttribute() { }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,3 @@
 | 
			
		|||
fileFormatVersion: 2
 | 
			
		||||
guid: 9512a36b7ea24697bfa48be750e06b02
 | 
			
		||||
timeCreated: 1732518130
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,50 @@
 | 
			
		|||
using System;
 | 
			
		||||
using System.Reflection;
 | 
			
		||||
using UnityEngine;
 | 
			
		||||
 | 
			
		||||
public static class ProcessExecutor
 | 
			
		||||
{
 | 
			
		||||
    public static void ExecuteProcessAddMethods(string selectedProcessName)
 | 
			
		||||
    {
 | 
			
		||||
        // 获取当前项目中的所有程序集
 | 
			
		||||
        var assemblies = AppDomain.CurrentDomain.GetAssemblies();
 | 
			
		||||
 | 
			
		||||
        foreach (var assembly in assemblies)
 | 
			
		||||
        {
 | 
			
		||||
            // 查找每个程序集中的所有类型
 | 
			
		||||
            Type[] types = assembly.GetTypes();
 | 
			
		||||
 | 
			
		||||
            
 | 
			
		||||
            foreach (var type in types)
 | 
			
		||||
            {
 | 
			
		||||
                // // 判断类名是否包含当前选择的流程名称
 | 
			
		||||
                if (type.Name.Contains(selectedProcessName))
 | 
			
		||||
                {
 | 
			
		||||
                    // 查找类中所有标记了 ProcessAction 属性的方法
 | 
			
		||||
                    var methods = type.GetMethods(BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance | BindingFlags.Static);
 | 
			
		||||
 | 
			
		||||
                    foreach (var method in methods)
 | 
			
		||||
                    {
 | 
			
		||||
                        // 检查方法是否有 ProcessAction 属性
 | 
			
		||||
                        if (method.GetCustomAttribute<ProcessActionAttribute>() != null)
 | 
			
		||||
                        {
 | 
			
		||||
                            // 如果是实例方法,先创建实例再调用
 | 
			
		||||
                            if (!method.IsStatic)
 | 
			
		||||
                            {
 | 
			
		||||
                                var instance = Activator.CreateInstance(type);
 | 
			
		||||
                                method.Invoke(instance, null);
 | 
			
		||||
                                Debug.Log($"执行实例方法: {method.Name} 在 {type.FullName}");
 | 
			
		||||
                            }
 | 
			
		||||
                            else
 | 
			
		||||
                            {
 | 
			
		||||
                                // 如果是静态方法,直接调用
 | 
			
		||||
                                method.Invoke(null, null);
 | 
			
		||||
                                Debug.Log($"执行静态方法: {method.Name} 在 {type.FullName}");
 | 
			
		||||
                            }
 | 
			
		||||
                        }
 | 
			
		||||
                    }
 | 
			
		||||
               }
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,3 @@
 | 
			
		|||
fileFormatVersion: 2
 | 
			
		||||
guid: 6ed0886d035a42238d165bb8ae8a3331
 | 
			
		||||
timeCreated: 1732582919
 | 
			
		||||
| 
						 | 
				
			
			@ -1,5 +1,5 @@
 | 
			
		|||
fileFormatVersion: 2
 | 
			
		||||
guid: 9b4bc9cf977049f409da9fec118aca2e
 | 
			
		||||
guid: aad751222e69088499fe94f6c6102732
 | 
			
		||||
folderAsset: yes
 | 
			
		||||
DefaultImporter:
 | 
			
		||||
  externalObjects: {}
 | 
			
		||||
| 
						 | 
				
			
			@ -29,18 +29,5 @@ namespace DefaultNamespace.ProcessMode
 | 
			
		|||
            Steps.Add(step);
 | 
			
		||||
        }
 | 
			
		||||
        
 | 
			
		||||
        // /// <summary>
 | 
			
		||||
        // /// 计算流程的总评分
 | 
			
		||||
        // /// </summary>
 | 
			
		||||
        // /// <returns>总评分</returns>
 | 
			
		||||
        // public float CalculateTotalScore()
 | 
			
		||||
        // {
 | 
			
		||||
        //     float totalScore = 0;
 | 
			
		||||
        //     foreach (AnimationStep step in Steps)
 | 
			
		||||
        //     {
 | 
			
		||||
        //         totalScore += step.Score;
 | 
			
		||||
        //     }
 | 
			
		||||
        //     return totalScore;
 | 
			
		||||
        // }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -1,4 +1,5 @@
 | 
			
		|||
using System.Collections.Generic;
 | 
			
		||||
using Framework.ProcessMode;
 | 
			
		||||
 | 
			
		||||
namespace DefaultNamespace.ProcessMode
 | 
			
		||||
{
 | 
			
		||||
| 
						 | 
				
			
			@ -11,6 +12,7 @@ namespace DefaultNamespace.ProcessMode
 | 
			
		|||
        public List<ProcessStepDescription> Actions { get; private set; } // 动作列表
 | 
			
		||||
        public bool IsCompleted { get; set; } // 是否已经完成
 | 
			
		||||
 | 
			
		||||
        public int StepNumber { get; set; }// 步骤编号
 | 
			
		||||
        public ProcessStep(string stepDescription, List<ProcessStepDescription> actions)
 | 
			
		||||
        {
 | 
			
		||||
            StepDescription = stepDescription;
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,135 @@
 | 
			
		|||
using System;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using DG.Tweening;
 | 
			
		||||
using UnityEngine;
 | 
			
		||||
using UnityEngine.Events;
 | 
			
		||||
 | 
			
		||||
namespace Framework.ProcessMode
 | 
			
		||||
{
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// 流程步骤描述类
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public enum ProcessTargetType
 | 
			
		||||
    {
 | 
			
		||||
        Model, // 目标类型:模型
 | 
			
		||||
        Event     // 目标类型:事件
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public class ProcessStepDescription
 | 
			
		||||
    {
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// 动作标题,用于对动作的简单描述
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        public string Title { get; set; }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// 目标对象列表,包含目标的名称和类型
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        public List<(string ObjectName, ProcessTargetType Type)> TargetObjects { get; set; }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// 动作执行逻辑
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        public Action Action { get; set; }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// 动作的详细描述信息
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        public string Description { get; set; }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// 是否需要按顺序点击目标对象
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        public bool IsSequential { get; set; }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// 已点击的目标对象集合
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        public HashSet<string> ClickedObjects { get; set; }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// 当前正在处理的目标对象索引
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        public int CurrentObjectIndex { get; set; }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// 是否已显示过反馈
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        public bool FeedbackDisplayed { get; set; }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// 当前动作所属步骤的描述
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        public string StepDescription { get; set; }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// 动作评分
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        public float Score { get; set; }
 | 
			
		||||
 | 
			
		||||
        public string SceneName { get; set; } // 场景名称
 | 
			
		||||
        public bool RequiresSceneSwitch { get; set; } // 是否需要切换场景
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// 目标物体及其事件的映射
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        public Dictionary<string, Action> TargetObjectEvents { get; private set; }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// 动作编号
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        public int ProcessStepIndex { get; set; }
 | 
			
		||||
        
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// 构造函数,初始化动作描述
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="targetObjects">目标对象列表</param>
 | 
			
		||||
        /// <param name="action">动作逻辑</param>
 | 
			
		||||
        /// <param name="description">动作详细描述</param>
 | 
			
		||||
        /// <param name="isSequential">是否按顺序点击</param>
 | 
			
		||||
        /// <param name="stepDescription">所属步骤描述</param>
 | 
			
		||||
        /// <param name="score">动作评分</param>
 | 
			
		||||
        /// <param name="title">动作标题</param>
 | 
			
		||||
        public ProcessStepDescription(List<(string ObjectName, ProcessTargetType Type)> targetObjects, Action action, string description, bool isSequential, string stepDescription, float score = 0, string title = "新动作")
 | 
			
		||||
        {
 | 
			
		||||
            Title = title; // 动作标题
 | 
			
		||||
            TargetObjects = targetObjects ?? new List<(string, ProcessTargetType)>();
 | 
			
		||||
            Action = action;
 | 
			
		||||
            Description = description;
 | 
			
		||||
            IsSequential = isSequential;
 | 
			
		||||
            ClickedObjects = new HashSet<string>();
 | 
			
		||||
            CurrentObjectIndex = 0;
 | 
			
		||||
            FeedbackDisplayed = false;
 | 
			
		||||
            StepDescription = stepDescription;
 | 
			
		||||
            Score = score;
 | 
			
		||||
            
 | 
			
		||||
            
 | 
			
		||||
            TargetObjectEvents= new Dictionary<string, Action>();
 | 
			
		||||
        }
 | 
			
		||||
        
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// 绑定目标物体的事件
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        public void BindEventToObject(string objectName, Action customEvent)
 | 
			
		||||
        {
 | 
			
		||||
            if (!TargetObjectEvents.ContainsKey(objectName))
 | 
			
		||||
            {
 | 
			
		||||
                TargetObjectEvents.Add(objectName,customEvent);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// 执行目标物体的事件
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        public void ExecuteObjectEvent(string objectName)
 | 
			
		||||
        {
 | 
			
		||||
            if (TargetObjectEvents.TryGetValue(objectName, out var customEvent))
 | 
			
		||||
            {
 | 
			
		||||
                customEvent.Invoke();
 | 
			
		||||
            }
 | 
			
		||||
            else
 | 
			
		||||
            {
 | 
			
		||||
                Debug.LogWarning($"目标物体 {objectName} 没有绑定事件!");
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,8 @@
 | 
			
		|||
fileFormatVersion: 2
 | 
			
		||||
guid: ad81f9cad5ed2e2438cca63e84bfc35d
 | 
			
		||||
folderAsset: yes
 | 
			
		||||
DefaultImporter:
 | 
			
		||||
  externalObjects: {}
 | 
			
		||||
  userData: 
 | 
			
		||||
  assetBundleName: 
 | 
			
		||||
  assetBundleVariant: 
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1 @@
 | 
			
		|||
 
 | 
			
		||||
| 
						 | 
				
			
			@ -1,5 +1,5 @@
 | 
			
		|||
fileFormatVersion: 2
 | 
			
		||||
guid: c6469a0cd6e5b5242bd7eb0ec497ffa2
 | 
			
		||||
guid: c39b7c564f6cea94abfe6ad6f672f0f8
 | 
			
		||||
MonoImporter:
 | 
			
		||||
  externalObjects: {}
 | 
			
		||||
  serializedVersion: 2
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,260 @@
 | 
			
		|||
using System;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using System.Threading;
 | 
			
		||||
using Cysharp.Threading.Tasks;
 | 
			
		||||
using MotionFramework;
 | 
			
		||||
using UnityEngine;
 | 
			
		||||
using UnityEngine.SceneManagement;
 | 
			
		||||
 | 
			
		||||
namespace Framework.Scripts.Runtime.Engine.Scene
 | 
			
		||||
{
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// 场景管理器
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public class SceneManager : ModuleSingleton<SceneManager>, IModule
 | 
			
		||||
    {
 | 
			
		||||
        private string _currentSceneName;
 | 
			
		||||
        private string _nextSceneName;
 | 
			
		||||
        private bool _isLoading;
 | 
			
		||||
        private float _loadingProgress;
 | 
			
		||||
        private Action<float> _onLoadingProgressCallback;
 | 
			
		||||
        private Action _onLoadingCompleteCallback;
 | 
			
		||||
        private HashSet<string> _preloadedScenes = new HashSet<string>();
 | 
			
		||||
        private CancellationTokenSource _loadingCancellation;
 | 
			
		||||
        private bool _isProcessingScene;
 | 
			
		||||
 | 
			
		||||
        public string CurrentSceneName => _currentSceneName;
 | 
			
		||||
        public bool IsLoading => _isLoading;
 | 
			
		||||
        public float LoadingProgress => _loadingProgress;
 | 
			
		||||
 | 
			
		||||
        public void OnCreate(object createParam)
 | 
			
		||||
        {
 | 
			
		||||
            _currentSceneName = UnityEngine.SceneManagement.SceneManager.GetActiveScene().name;
 | 
			
		||||
            _loadingCancellation = new CancellationTokenSource();
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void OnUpdate()
 | 
			
		||||
        {
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void OnDestroy()
 | 
			
		||||
        {
 | 
			
		||||
            _loadingCancellation?.Cancel();
 | 
			
		||||
            _loadingCancellation?.Dispose();
 | 
			
		||||
            _loadingCancellation = null;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void OnGUI()
 | 
			
		||||
        {
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// 重置加载状态
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        private void ResetLoadingState()
 | 
			
		||||
        {
 | 
			
		||||
            _isLoading = false;
 | 
			
		||||
            _loadingProgress = 0f;
 | 
			
		||||
            _onLoadingProgressCallback = null;
 | 
			
		||||
            _onLoadingCompleteCallback = null;
 | 
			
		||||
            
 | 
			
		||||
            // 取消之前的加载操作
 | 
			
		||||
            if (_loadingCancellation != null)
 | 
			
		||||
            {
 | 
			
		||||
                if (!_loadingCancellation.IsCancellationRequested)
 | 
			
		||||
                    _loadingCancellation.Cancel();
 | 
			
		||||
                _loadingCancellation.Dispose();
 | 
			
		||||
            }
 | 
			
		||||
            _loadingCancellation = new CancellationTokenSource();
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// 加载场景并等待初始化完成
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="sceneName">场景名称</param>
 | 
			
		||||
        /// <param name="onSceneInitialized">场景初始化完成后的回调,在这里执行场景加载后的初始化逻辑</param>
 | 
			
		||||
        /// <param name="onProgress">加载进度回调</param>
 | 
			
		||||
        /// <param name="onComplete">场景加载完成的回调</param>
 | 
			
		||||
        public async UniTask LoadSceneAndWaitAsync(
 | 
			
		||||
            string sceneName,
 | 
			
		||||
            Action<float> onProgress = null,
 | 
			
		||||
            Action onComplete = null)
 | 
			
		||||
        {
 | 
			
		||||
            if (string.IsNullOrEmpty(sceneName))
 | 
			
		||||
            {
 | 
			
		||||
                Debug.LogError("场景名称不能为空!");
 | 
			
		||||
                return;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            if (_isProcessingScene)
 | 
			
		||||
            {
 | 
			
		||||
                Debug.LogError("已有场景正在处理中,请等待完成!");
 | 
			
		||||
                return;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            _isProcessingScene = true;
 | 
			
		||||
 | 
			
		||||
            try
 | 
			
		||||
            {
 | 
			
		||||
                // 创建一个TaskCompletionSource来等待场景加载完成
 | 
			
		||||
                var tcs = new UniTaskCompletionSource();
 | 
			
		||||
 | 
			
		||||
                // 加载场景
 | 
			
		||||
                LoadSceneAsync(sceneName, onProgress, () => tcs.TrySetResult());
 | 
			
		||||
 | 
			
		||||
                // 等待场景加载完成
 | 
			
		||||
                await tcs.Task;
 | 
			
		||||
 | 
			
		||||
                // 等待一帧确保场景已经完全准备好
 | 
			
		||||
                await UniTask.NextFrame();
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
                onComplete?.Invoke();
 | 
			
		||||
            }
 | 
			
		||||
            finally
 | 
			
		||||
            {
 | 
			
		||||
                _isProcessingScene = false;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// 异步加载场景
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="sceneName">场景名称</param>
 | 
			
		||||
        /// <param name="onProgress">加载进度回调</param>
 | 
			
		||||
        /// <param name="onComplete">加载完成回调</param>
 | 
			
		||||
        public async UniTaskVoid LoadSceneAsync(string sceneName, Action<float> onProgress = null, Action onComplete = null)
 | 
			
		||||
        {
 | 
			
		||||
            if (string.IsNullOrEmpty(sceneName))
 | 
			
		||||
            {
 | 
			
		||||
                Debug.LogError("场景名称不能为空!");
 | 
			
		||||
                return;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            // 如果正在加载,先重置状态
 | 
			
		||||
            if (_isLoading)
 | 
			
		||||
            {
 | 
			
		||||
                Debug.LogWarning("上一个场景加载被中断!");
 | 
			
		||||
                ResetLoadingState();
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            _nextSceneName = sceneName;
 | 
			
		||||
            _onLoadingProgressCallback = onProgress;
 | 
			
		||||
            _onLoadingCompleteCallback = onComplete;
 | 
			
		||||
            _isLoading = true;
 | 
			
		||||
 | 
			
		||||
            try 
 | 
			
		||||
            {
 | 
			
		||||
                await LoadSceneAsyncInternal().AttachExternalCancellation(_loadingCancellation.Token);
 | 
			
		||||
            }
 | 
			
		||||
            catch (OperationCanceledException)
 | 
			
		||||
            {
 | 
			
		||||
                Debug.LogWarning($"场景 {sceneName} 加载已取消");
 | 
			
		||||
                ResetLoadingState();
 | 
			
		||||
            }
 | 
			
		||||
            catch (Exception e)
 | 
			
		||||
            {
 | 
			
		||||
                Debug.LogError($"加载场景 {sceneName} 失败: {e}");
 | 
			
		||||
                ResetLoadingState();
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// 预加载场景
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="sceneName">场景名称</param>
 | 
			
		||||
        public async UniTask PreloadSceneAsync(string sceneName)
 | 
			
		||||
        {
 | 
			
		||||
            if (string.IsNullOrEmpty(sceneName))
 | 
			
		||||
            {
 | 
			
		||||
                Debug.LogError("场景名称不能为空!");
 | 
			
		||||
                return;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            if (_preloadedScenes.Contains(sceneName))
 | 
			
		||||
            {
 | 
			
		||||
                return;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            var operation = UnityEngine.SceneManagement.SceneManager.LoadSceneAsync(sceneName, LoadSceneMode.Additive);
 | 
			
		||||
            if (operation != null)
 | 
			
		||||
            {
 | 
			
		||||
                operation.allowSceneActivation = false;
 | 
			
		||||
                await operation.ToUniTask(Progress.Create<float>(progress => 
 | 
			
		||||
                {
 | 
			
		||||
                    Debug.Log($"预加载场景 {sceneName}: {progress}");
 | 
			
		||||
                }));
 | 
			
		||||
                _preloadedScenes.Add(sceneName);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// 卸载预加载的场景
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="sceneName">场景名称</param>
 | 
			
		||||
        public async UniTask UnloadPreloadedSceneAsync(string sceneName)
 | 
			
		||||
        {
 | 
			
		||||
            if (_preloadedScenes.Contains(sceneName))
 | 
			
		||||
            {
 | 
			
		||||
                await UnityEngine.SceneManagement.SceneManager.UnloadSceneAsync(sceneName).ToUniTask();
 | 
			
		||||
                _preloadedScenes.Remove(sceneName);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        private async UniTask LoadSceneAsyncInternal()
 | 
			
		||||
        {
 | 
			
		||||
            try
 | 
			
		||||
            {
 | 
			
		||||
                // 开始加载前等待一帧,让UI有时间更新
 | 
			
		||||
                await UniTask.Yield(_loadingCancellation.Token);
 | 
			
		||||
 | 
			
		||||
                // 开始异步加载场景
 | 
			
		||||
                var operation = UnityEngine.SceneManagement.SceneManager.LoadSceneAsync(_nextSceneName);
 | 
			
		||||
                if (operation == null)
 | 
			
		||||
                {
 | 
			
		||||
                    throw new Exception($"开始加载场景失败: {_nextSceneName}");
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                operation.allowSceneActivation = false;
 | 
			
		||||
 | 
			
		||||
                // 等待加载完成
 | 
			
		||||
                while (operation.progress < 0.9f)
 | 
			
		||||
                {
 | 
			
		||||
                    _loadingProgress = operation.progress;
 | 
			
		||||
                    _onLoadingProgressCallback?.Invoke(_loadingProgress);
 | 
			
		||||
                    await UniTask.Yield(_loadingCancellation.Token);
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                // 当进度达到0.9时,场景已经加载完成,等待激活
 | 
			
		||||
                operation.allowSceneActivation = true;
 | 
			
		||||
 | 
			
		||||
                // 等待场景完全加载完成
 | 
			
		||||
                await operation.ToUniTask(Progress.Create<float>(progress =>
 | 
			
		||||
                {
 | 
			
		||||
                    _loadingProgress = progress;
 | 
			
		||||
                    _onLoadingProgressCallback?.Invoke(progress);
 | 
			
		||||
                }), PlayerLoopTiming.Update, _loadingCancellation.Token);
 | 
			
		||||
 | 
			
		||||
                // 确保新场景已经被激活
 | 
			
		||||
                await UniTask.WaitUntil(() => 
 | 
			
		||||
                    UnityEngine.SceneManagement.SceneManager.GetActiveScene().name == _nextSceneName, 
 | 
			
		||||
                    PlayerLoopTiming.Update, _loadingCancellation.Token);
 | 
			
		||||
 | 
			
		||||
                // 更新当前场景名称
 | 
			
		||||
                _currentSceneName = _nextSceneName;
 | 
			
		||||
                _loadingProgress = 1f;
 | 
			
		||||
                
 | 
			
		||||
                // 调用加载完成回调
 | 
			
		||||
                _onLoadingProgressCallback?.Invoke(1f);
 | 
			
		||||
                _onLoadingCompleteCallback?.Invoke();
 | 
			
		||||
            }
 | 
			
		||||
            finally
 | 
			
		||||
            {
 | 
			
		||||
                _isLoading = false;
 | 
			
		||||
                // 清理回调
 | 
			
		||||
                _onLoadingProgressCallback = null;
 | 
			
		||||
                _onLoadingCompleteCallback = null;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
} 
 | 
			
		||||
| 
						 | 
				
			
			@ -1,5 +1,5 @@
 | 
			
		|||
fileFormatVersion: 2
 | 
			
		||||
guid: 49026045854741a4794a47471cd16015
 | 
			
		||||
guid: 96f50661e06d5e94e829a97446fda410
 | 
			
		||||
MonoImporter:
 | 
			
		||||
  externalObjects: {}
 | 
			
		||||
  serializedVersion: 2
 | 
			
		||||
| 
						 | 
				
			
			@ -8,7 +8,7 @@ using UnityEngine;
 | 
			
		|||
 | 
			
		||||
namespace Framework.Scripts.Runtime.Module.Module.Camera
 | 
			
		||||
{
 | 
			
		||||
    public class CameraManager :  MonoBehaviour
 | 
			
		||||
    public class CameraManager : MonoBehaviour
 | 
			
		||||
    {
 | 
			
		||||
        private CameraRaycastComponent _raycastComponent;
 | 
			
		||||
        private CameraControlComponent _cameraControlComponent;
 | 
			
		||||
| 
						 | 
				
			
			@ -41,8 +41,27 @@ namespace Framework.Scripts.Runtime.Module.Module.Camera
 | 
			
		|||
        [ShowIf("showCamControl")] [BoxGroup("参数")] [SerializeField] [Label("相机和target之间的距离")]
 | 
			
		||||
        private float Distance = 20; //相机和target之间的距离,因为相机的Z轴总是指向target,也就是相机z轴方向上的距离
 | 
			
		||||
 | 
			
		||||
        [SerializeField]  private Transform MainCam;
 | 
			
		||||
        [SerializeField]  private Transform MainCamTarget;
 | 
			
		||||
        [SerializeField] private Transform MainCam;
 | 
			
		||||
        [SerializeField] private Transform MainCamTarget;
 | 
			
		||||
 | 
			
		||||
        // 在编辑器中添加脚本时调用的方法
 | 
			
		||||
        private void OnValidate()
 | 
			
		||||
        {
 | 
			
		||||
            // 检查该方法是否在编辑器模式下被调用
 | 
			
		||||
            if (!Application.isPlaying)
 | 
			
		||||
            {
 | 
			
		||||
                if (UnityEngine.Camera.main != null) MainCam = UnityEngine.Camera.main.transform;
 | 
			
		||||
                if (MainCam.Find("MainTarget") == null)
 | 
			
		||||
                {
 | 
			
		||||
                   MainCamTarget= Instantiate(new GameObject(), MainCam).transform;
 | 
			
		||||
                   MainCamTarget.name = "MainTarget";
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                // 调用自定义方法  
 | 
			
		||||
                Debug.Log("asd ");
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        void Awake()
 | 
			
		||||
        {
 | 
			
		||||
| 
						 | 
				
			
			@ -72,11 +91,13 @@ namespace Framework.Scripts.Runtime.Module.Module.Camera
 | 
			
		|||
            _raycastComponent.OnRaycastHit -= HandleRaycastHit;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        // 处理射线命中事件并打印物体名称
 | 
			
		||||
        void HandleRaycastHit(RaycastHit hit)
 | 
			
		||||
        {
 | 
			
		||||
            Debug.Log("射线检测到物体--->" + hit.collider.name);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        void Update()
 | 
			
		||||
        {
 | 
			
		||||
            // 调用射线功能
 | 
			
		||||
| 
						 | 
				
			
			@ -88,7 +109,6 @@ namespace Framework.Scripts.Runtime.Module.Module.Camera
 | 
			
		|||
                }
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
           
 | 
			
		||||
 | 
			
		||||
            _cameraControlComponent.UpdateValue(minMaxSlider);
 | 
			
		||||
            // 调用镜头控制功能
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -1,3 +0,0 @@
 | 
			
		|||
fileFormatVersion: 2
 | 
			
		||||
guid: e8a64ba3ed244e69bebc5f482f2e842f
 | 
			
		||||
timeCreated: 1716534367
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,3 @@
 | 
			
		|||
fileFormatVersion: 2
 | 
			
		||||
guid: a4be86fb3ca14bb9862c5fd54134b8c6
 | 
			
		||||
timeCreated: 1732586854
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,40 @@
 | 
			
		|||
using System.Collections;
 | 
			
		||||
using Cysharp.Threading.Tasks;
 | 
			
		||||
using DefaultNamespace.Dto;
 | 
			
		||||
using Framework.Dto;
 | 
			
		||||
using UnityEngine;
 | 
			
		||||
using UnityEngine.SceneManagement;
 | 
			
		||||
 | 
			
		||||
namespace Framework.Test
 | 
			
		||||
{
 | 
			
		||||
    public class TestProcess : MonoBehaviour
 | 
			
		||||
    {
 | 
			
		||||
        // [ProcessAction]
 | 
			
		||||
        // public void RegisterProcessEvents()
 | 
			
		||||
        // {
 | 
			
		||||
        //     Debug.Log("注册事件:步骤 0 -> 动作 0 -> NPC(客户)1");
 | 
			
		||||
        //     //                                                                步骤编号    动作编号  目标名称         
 | 
			
		||||
        //     EventRegistrationCenter.AddEventsToAllStepEvents(new EventStepInfo(0, 0, "NPC(客户)1", () =>
 | 
			
		||||
        //     {
 | 
			
		||||
        //         Debug.Log("添加事件");
 | 
			
		||||
        //         // StartCoroutine(hahaha());
 | 
			
		||||
        //         SceneManager.LoadScene("2");
 | 
			
		||||
        //         hahaha();
 | 
			
		||||
        //     }));
 | 
			
		||||
        // }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        async void hahaha()
 | 
			
		||||
        {
 | 
			
		||||
            while (true)
 | 
			
		||||
            {
 | 
			
		||||
                for (int i = 0; i < 10; i++)
 | 
			
		||||
                {
 | 
			
		||||
                    Debug.Log(i);
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                await UniTask.Delay(1000);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,3 @@
 | 
			
		|||
fileFormatVersion: 2
 | 
			
		||||
guid: bae3d2159ee44f7882f47feb28614b18
 | 
			
		||||
timeCreated: 1732586869
 | 
			
		||||
| 
						 | 
				
			
			@ -7,8 +7,8 @@ LightingSettings:
 | 
			
		|||
  m_PrefabInstance: {fileID: 0}
 | 
			
		||||
  m_PrefabAsset: {fileID: 0}
 | 
			
		||||
  m_Name: DemoSceneSettings
 | 
			
		||||
  serializedVersion: 2
 | 
			
		||||
  m_GIWorkflowMode: 0
 | 
			
		||||
  serializedVersion: 6
 | 
			
		||||
  m_GIWorkflowMode: 1
 | 
			
		||||
  m_EnableBakedLightmaps: 1
 | 
			
		||||
  m_EnableRealtimeLightmaps: 1
 | 
			
		||||
  m_RealtimeEnvironmentLighting: 1
 | 
			
		||||
| 
						 | 
				
			
			@ -16,11 +16,11 @@ LightingSettings:
 | 
			
		|||
  m_AlbedoBoost: 1
 | 
			
		||||
  m_IndirectOutputScale: 1
 | 
			
		||||
  m_UsingShadowmask: 1
 | 
			
		||||
  m_BakeBackend: 0
 | 
			
		||||
  m_BakeBackend: 2
 | 
			
		||||
  m_LightmapMaxSize: 1024
 | 
			
		||||
  m_BakeResolution: 40
 | 
			
		||||
  m_Padding: 2
 | 
			
		||||
  m_TextureCompression: 1
 | 
			
		||||
  m_LightmapCompression: 3
 | 
			
		||||
  m_AO: 0
 | 
			
		||||
  m_AOMaxDistance: 1
 | 
			
		||||
  m_CompAOExponent: 1
 | 
			
		||||
| 
						 | 
				
			
			@ -29,7 +29,7 @@ LightingSettings:
 | 
			
		|||
  m_MixedBakeMode: 2
 | 
			
		||||
  m_LightmapsBakeMode: 1
 | 
			
		||||
  m_FilterMode: 1
 | 
			
		||||
  m_LightmapParameters: {fileID: 0}
 | 
			
		||||
  m_LightmapParameters: {fileID: 15204, guid: 0000000000000000f000000000000000, type: 0}
 | 
			
		||||
  m_ExportTrainingData: 0
 | 
			
		||||
  m_TrainingDataDestination: TrainingData
 | 
			
		||||
  m_RealtimeResolution: 2
 | 
			
		||||
| 
						 | 
				
			
			@ -41,13 +41,13 @@ LightingSettings:
 | 
			
		|||
  m_PVRCulling: 1
 | 
			
		||||
  m_PVRSampling: 1
 | 
			
		||||
  m_PVRDirectSampleCount: 32
 | 
			
		||||
  m_PVRSampleCount: 500
 | 
			
		||||
  m_PVREnvironmentSampleCount: 500
 | 
			
		||||
  m_PVRSampleCount: 512
 | 
			
		||||
  m_PVREnvironmentSampleCount: 512
 | 
			
		||||
  m_PVREnvironmentReferencePointCount: 2048
 | 
			
		||||
  m_LightProbeSampleCountMultiplier: 4
 | 
			
		||||
  m_PVRBounces: 2
 | 
			
		||||
  m_PVRRussianRouletteStartBounce: 2
 | 
			
		||||
  m_PVREnvironmentMIS: 0
 | 
			
		||||
  m_PVRMinBounces: 2
 | 
			
		||||
  m_PVREnvironmentImportanceSampling: 0
 | 
			
		||||
  m_PVRFilteringMode: 2
 | 
			
		||||
  m_PVRDenoiserTypeDirect: 0
 | 
			
		||||
  m_PVRDenoiserTypeIndirect: 0
 | 
			
		||||
| 
						 | 
				
			
			@ -61,3 +61,6 @@ LightingSettings:
 | 
			
		|||
  m_PVRFilteringAtrousPositionSigmaDirect: 0.5
 | 
			
		||||
  m_PVRFilteringAtrousPositionSigmaIndirect: 2
 | 
			
		||||
  m_PVRFilteringAtrousPositionSigmaAO: 1
 | 
			
		||||
  m_PVRTiledBaking: 0
 | 
			
		||||
  m_NumRaysToShootPerTexel: -1
 | 
			
		||||
  m_RespectSceneVisibilityWhenBakingGI: 0
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -2,7 +2,7 @@
 | 
			
		|||
 | 
			
		||||
namespace NaughtyAttributes.Test
 | 
			
		||||
{
 | 
			
		||||
    public class SceneTest : MonoBehaviour
 | 
			
		||||
    public class SceneToolsBtOnClickTest : MonoBehaviour
 | 
			
		||||
    {
 | 
			
		||||
        [Scene]
 | 
			
		||||
        public string scene0;
 | 
			
		||||
| 
						 | 
				
			
			@ -1,92 +0,0 @@
 | 
			
		|||
using System;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using DefaultNamespace.Dto;
 | 
			
		||||
using Newtonsoft.Json;
 | 
			
		||||
using TMPro;
 | 
			
		||||
using UnityEngine;
 | 
			
		||||
 | 
			
		||||
namespace ToolsPack
 | 
			
		||||
{
 | 
			
		||||
    public class ElectricEnergyMeterData : MonoBehaviour
 | 
			
		||||
    {
 | 
			
		||||
        public List<string> valueNumber = new List<string>();
 | 
			
		||||
        public TMP_Text te;
 | 
			
		||||
 | 
			
		||||
        private void Start()
 | 
			
		||||
        {
 | 
			
		||||
            string json = @"
 | 
			
		||||
        {
 | 
			
		||||
            'scenename': '场景名称',
 | 
			
		||||
            'questbooks': '本次训练任务默认停电作业,现场集中器损坏,需要查看情况,并处理。',
 | 
			
		||||
            'userinformation': '用户基本信息',
 | 
			
		||||
            'energyinformation': '现场电能表信息内容',
 | 
			
		||||
            'energylist': [
 | 
			
		||||
                {
 | 
			
		||||
                    'work': '正向有功',
 | 
			
		||||
                    'worklist': [
 | 
			
		||||
                        {'keywork': '总', 'valuework': '630732.86'},
 | 
			
		||||
                        {'keywork': '尖', 'valuework': '0'},
 | 
			
		||||
                        {'keywork': '峰', 'valuework': '600227.02'},
 | 
			
		||||
                        {'keywork': '平', 'valuework': '0'},
 | 
			
		||||
                        {'keywork': '谷', 'valuework': '30505.84'}
 | 
			
		||||
                    ]
 | 
			
		||||
                },
 | 
			
		||||
                {
 | 
			
		||||
                    'work': '正向无功',
 | 
			
		||||
                    'worklist': [
 | 
			
		||||
                        {'keywork': '总', 'valuework': '90704.72'},
 | 
			
		||||
                        {'keywork': '尖', 'valuework': '0'},
 | 
			
		||||
                        {'keywork': '峰', 'valuework': '82394.39'},
 | 
			
		||||
                        {'keywork': '平', 'valuework': '0'},
 | 
			
		||||
                        {'keywork': '谷', 'valuework': '8310.33'}
 | 
			
		||||
                    ]
 | 
			
		||||
                },
 | 
			
		||||
                {
 | 
			
		||||
                    'work': '反向有功',
 | 
			
		||||
                    'worklist': [
 | 
			
		||||
                        {'keywork': '总', 'valuework': '0'},
 | 
			
		||||
                        {'keywork': '尖', 'valuework': '0'},
 | 
			
		||||
                        {'keywork': '峰', 'valuework': '0'},
 | 
			
		||||
                        {'keywork': '平', 'valuework': '0'},
 | 
			
		||||
                        {'keywork': '谷', 'valuework': '0'}
 | 
			
		||||
                    ]
 | 
			
		||||
                },
 | 
			
		||||
                {
 | 
			
		||||
                    'work': '反向无功',
 | 
			
		||||
                    'worklist': [
 | 
			
		||||
                        {'keywork': '总', 'valuework': '18385.2'},
 | 
			
		||||
                        {'keywork': '尖', 'valuework': '0'},
 | 
			
		||||
                        {'keywork': '峰', 'valuework': '13222.55'},
 | 
			
		||||
                        {'keywork': '平', 'valuework': '0'},
 | 
			
		||||
                        {'keywork': '谷', 'valuework': '5162.65'}
 | 
			
		||||
                    ]
 | 
			
		||||
                }
 | 
			
		||||
            ]
 | 
			
		||||
        }";
 | 
			
		||||
 | 
			
		||||
            // 解析JSON字符串
 | 
			
		||||
            // ElectricEnergyData electricEnergyData = JsonConvert.DeserializeObject<ElectricEnergyData>(json);
 | 
			
		||||
 | 
			
		||||
            // // 输出一些数据来验证解析
 | 
			
		||||
            // Debug.Log("场景名称: " + sceneData.scenename);
 | 
			
		||||
            // Debug.Log("任务描述: " + sceneData.questbooks);
 | 
			
		||||
            // Debug.Log("用户信息: " + sceneData.userinformation);
 | 
			
		||||
            // Debug.Log("电能表信息: " + sceneData.energyinformation);
 | 
			
		||||
            //
 | 
			
		||||
            // foreach (var energy in electricEnergyData.energylist)
 | 
			
		||||
            // {
 | 
			
		||||
            //     // Debug.Log("Work: " + energy.work);
 | 
			
		||||
            //     foreach (var worklist in energy.worklist)
 | 
			
		||||
            //     {
 | 
			
		||||
            //         valueNumber.Add(worklist.valuework);
 | 
			
		||||
            //         // Debug.Log($"Key: {worklist.keywork}, Value: {worklist.valuework}");
 | 
			
		||||
            //     }
 | 
			
		||||
            // }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void SetValue(int index)
 | 
			
		||||
        {
 | 
			
		||||
            te.text = valueNumber[index];
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -1,3 +0,0 @@
 | 
			
		|||
fileFormatVersion: 2
 | 
			
		||||
guid: ac47f0227c398ee4699ffdc6b064aebf
 | 
			
		||||
timeCreated: 1718244118
 | 
			
		||||
| 
						 | 
				
			
			@ -1,109 +0,0 @@
 | 
			
		|||
using System;
 | 
			
		||||
using DefaultNamespace;
 | 
			
		||||
using DefaultNamespace.ProcessMode;
 | 
			
		||||
// using HighlightPlus;
 | 
			
		||||
using MotionFramework;
 | 
			
		||||
using UnityEngine;
 | 
			
		||||
using UnityEngine.EventSystems;
 | 
			
		||||
 | 
			
		||||
//public enum ToolProperties
 | 
			
		||||
//{
 | 
			
		||||
//    默认,
 | 
			
		||||
//    穿戴,
 | 
			
		||||
//    工具
 | 
			
		||||
//}
 | 
			
		||||
 | 
			
		||||
namespace ToolsPack
 | 
			
		||||
{
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// 附着在工具模型上
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    [RequireComponent(typeof(BoxCollider))]
 | 
			
		||||
    // [RequireComponent(typeof(HighlightEffect))]
 | 
			
		||||
    public class ToolsPackGameObjectComponent : MonoBehaviour
 | 
			
		||||
    {
 | 
			
		||||
        // private HighlightEffect _highlight;
 | 
			
		||||
        private int index;
 | 
			
		||||
        [SerializeField] private ModelTypeEnum _modelTypeEnum;
 | 
			
		||||
        [SerializeField] private ToolsPackScene _toolsPackScene;
 | 
			
		||||
        [SerializeField] private bool IsClick = true;
 | 
			
		||||
        //public ToolProperties _ToolProperties = ToolProperties.默认;
 | 
			
		||||
        private void Awake()
 | 
			
		||||
        {
 | 
			
		||||
            // _highlight = this.GetComponent<HighlightEffect>();
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        private void Start()
 | 
			
		||||
        {
 | 
			
		||||
            // _toolsPackScene = MotionEngine.GetModule<ToolsPackManager>().GetToolsPackScene();
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        private void OnEnable()
 | 
			
		||||
        {
 | 
			
		||||
            // _highlight.highlighted = false;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        private void OnMouseDown()
 | 
			
		||||
        {
 | 
			
		||||
            if (EventSystem.current.IsPointerOverGameObject())
 | 
			
		||||
            {
 | 
			
		||||
                return;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
            if (MotionEngine.GetModule<ToolsPackManager>().GetToolsPackScene() == ToolsPackScene.工具间)
 | 
			
		||||
            {
 | 
			
		||||
                bool b = MotionEngine.GetModule<ProcessManager>().HandleClick(this.gameObject.name);
 | 
			
		||||
 | 
			
		||||
                if (b)
 | 
			
		||||
                {
 | 
			
		||||
                    if (IsClick)
 | 
			
		||||
                        MotionEngine.GetModule<ToolsPackManager>().AddToolsPack(this.name, this.gameObject);
 | 
			
		||||
                    this.gameObject.SetActive(false);
 | 
			
		||||
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        private void OnMouseEnter()
 | 
			
		||||
        {
 | 
			
		||||
            if (EventSystem.current.IsPointerOverGameObject())
 | 
			
		||||
            {
 | 
			
		||||
                return;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            // _highlight.highlighted = true;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        private void OnMouseExit()
 | 
			
		||||
        {
 | 
			
		||||
            if (EventSystem.current.IsPointerOverGameObject())
 | 
			
		||||
            {
 | 
			
		||||
                return;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            // _highlight.highlighted = false;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void SetIndex(int inde)
 | 
			
		||||
        {
 | 
			
		||||
            index = inde;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public int GetIndex()
 | 
			
		||||
        {
 | 
			
		||||
            return index;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        // public void SetModelTypeEnum(ModelTypeEnum mo)
 | 
			
		||||
        // {
 | 
			
		||||
        //     _modelTypeEnum = mo;
 | 
			
		||||
        // }
 | 
			
		||||
 | 
			
		||||
        public ModelTypeEnum GetModelTypeEnum()
 | 
			
		||||
        {
 | 
			
		||||
            return _modelTypeEnum;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -1,3 +0,0 @@
 | 
			
		|||
fileFormatVersion: 2
 | 
			
		||||
guid: 94f37b75bc424c5c818ec365d2c18168
 | 
			
		||||
timeCreated: 1717382345
 | 
			
		||||
| 
						 | 
				
			
			@ -1,42 +0,0 @@
 | 
			
		|||
using System;
 | 
			
		||||
using MotionFramework;
 | 
			
		||||
using Unity.VisualScripting;
 | 
			
		||||
using UnityEngine;
 | 
			
		||||
using UnityEngine.UI;
 | 
			
		||||
 | 
			
		||||
namespace ToolsPack
 | 
			
		||||
{
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// 工具菜单按钮事件
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public class ToolsPackMenuBtOnClick : MonoBehaviour
 | 
			
		||||
    {
 | 
			
		||||
        private void Start()
 | 
			
		||||
        {
 | 
			
		||||
            this.GetComponent<Button>().onClick.AddListener(delegate
 | 
			
		||||
            {
 | 
			
		||||
                // if (MotionEngine.GetModule<ToolsPackManager>().GetToolsPackScene() == ToolsPackScene.其他)
 | 
			
		||||
                // {
 | 
			
		||||
                //     Backpack.instance.transform.localScale = Vector3.one;
 | 
			
		||||
                // }
 | 
			
		||||
                // else if (MotionEngine.GetModule<ToolsPackManager>().GetToolsPackScene() == ToolsPackScene.现场堪察)
 | 
			
		||||
                // {
 | 
			
		||||
                //     Backpack.instance.transform.localScale = Vector3.one;
 | 
			
		||||
                // }
 | 
			
		||||
                // else
 | 
			
		||||
                // {
 | 
			
		||||
                //     GameObject towin = MotionEngine.GetModule<ToolsPackManager>().GetToolsPackWindowTemp();
 | 
			
		||||
                //     if (towin == null)
 | 
			
		||||
                //     {
 | 
			
		||||
                //         GameObject win = MotionEngine.GetModule<ToolsPackManager>().GetToolsPackWindow();
 | 
			
		||||
                //         MotionEngine.GetModule<ToolsPackManager>().SetToolsPackWindowTemp(Instantiate(win, MotionEngine.GetModule<ToolsPackManager>().GetCanvas(), false));
 | 
			
		||||
                //     }
 | 
			
		||||
                //     else
 | 
			
		||||
                //     {
 | 
			
		||||
                //         towin.SetActive(true);
 | 
			
		||||
                //     }
 | 
			
		||||
                // }
 | 
			
		||||
            });
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -1,3 +0,0 @@
 | 
			
		|||
fileFormatVersion: 2
 | 
			
		||||
guid: 8768f1946ef64a2daa62ded671a1fcb1
 | 
			
		||||
timeCreated: 1717393997
 | 
			
		||||
| 
						 | 
				
			
			@ -1,37 +0,0 @@
 | 
			
		|||
using System;
 | 
			
		||||
using DefaultNamespace;
 | 
			
		||||
using DefaultNamespace.ProcessMode;
 | 
			
		||||
using MotionFramework;
 | 
			
		||||
using UnityEngine;
 | 
			
		||||
using UnityEngine.SceneManagement;
 | 
			
		||||
using UnityEngine.UI;
 | 
			
		||||
 | 
			
		||||
namespace ToolsPack
 | 
			
		||||
{
 | 
			
		||||
    public class ToolsPackSceneJump : MonoBehaviour
 | 
			
		||||
    {
 | 
			
		||||
        public string Scenename;
 | 
			
		||||
        static private string saveSN;//LY
 | 
			
		||||
        public void Start()
 | 
			
		||||
        {
 | 
			
		||||
            //学习模式下不能返回工具间
 | 
			
		||||
            if (MotionEngine.GetModule<DataConfigManager>().GetProcessMode() == ProcessMode.Teaching && Scenename.Equals("工具间"))
 | 
			
		||||
            {
 | 
			
		||||
                this.gameObject.SetActive(false);
 | 
			
		||||
            }
 | 
			
		||||
            else
 | 
			
		||||
            {
 | 
			
		||||
                this.GetComponent<Button>().onClick.AddListener(delegate
 | 
			
		||||
                {
 | 
			
		||||
                    if (saveSN == Scenename)//LY
 | 
			
		||||
                    {
 | 
			
		||||
                        return;
 | 
			
		||||
                    }
 | 
			
		||||
                    saveSN = Scenename;
 | 
			
		||||
                    // MotionEngine.GetModule<AnimationProcessManager>().HandleClick("前往现场");
 | 
			
		||||
                    SceneManager.LoadScene(Scenename);
 | 
			
		||||
                });
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -1,3 +0,0 @@
 | 
			
		|||
fileFormatVersion: 2
 | 
			
		||||
guid: 950ed43ca18941be90c7e1a16b578539
 | 
			
		||||
timeCreated: 1718067966
 | 
			
		||||
| 
						 | 
				
			
			@ -1,191 +0,0 @@
 | 
			
		|||
using System;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using DefaultNamespace;
 | 
			
		||||
using MotionFramework;
 | 
			
		||||
using TMPro;
 | 
			
		||||
using Unity.VisualScripting;
 | 
			
		||||
using UnityEngine;
 | 
			
		||||
using UnityEngine.EventSystems;
 | 
			
		||||
using UnityEngine.UI;
 | 
			
		||||
 | 
			
		||||
namespace ToolsPack
 | 
			
		||||
{
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// 背包按钮组件
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public class ToolsPackWindowItemBtComponent : MonoBehaviour
 | 
			
		||||
    {
 | 
			
		||||
        [SerializeField] private RawImage ico;
 | 
			
		||||
        [SerializeField] private GameObject closeBt;
 | 
			
		||||
        [SerializeField] private string btName;
 | 
			
		||||
        [SerializeField] private int index;
 | 
			
		||||
        [SerializeField] private int gameNumber;
 | 
			
		||||
        [SerializeField] private string btNameText;
 | 
			
		||||
        [SerializeField] private ModelTypeEnum _modelTypeEnum;
 | 
			
		||||
        [SerializeField] private TMP_Text numberText;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        // [SerializeField] private Sprite defaultSprite;
 | 
			
		||||
        // [SerializeField] private Sprite clickSprite;
 | 
			
		||||
        [SerializeField] private Image btImage;
 | 
			
		||||
        [SerializeField] private Button clickButton;
 | 
			
		||||
 | 
			
		||||
        [SerializeField] private string clickName;
 | 
			
		||||
        [SerializeField] private GameObject modelNameGame;
 | 
			
		||||
        [SerializeField] private Dictionary<int, string> _toolsPackWindowItemBtModels;
 | 
			
		||||
 | 
			
		||||
        private void Awake()
 | 
			
		||||
        {
 | 
			
		||||
            btImage = this.GetComponent<Image>();
 | 
			
		||||
            gameNumber = 1;
 | 
			
		||||
            _toolsPackWindowItemBtModels = new Dictionary<int, string>();
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        private void Start()
 | 
			
		||||
        {
 | 
			
		||||
            closeBt.GetComponent<Button>().onClick.AddListener(delegate
 | 
			
		||||
            {
 | 
			
		||||
                index = _toolsPackWindowItemBtModels.Count - 1;
 | 
			
		||||
                btName = _toolsPackWindowItemBtModels[_toolsPackWindowItemBtModels.Count - 1];
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
                GameObject toolsGame = MotionEngine.GetModule<ToolsPackManager>().GetToolsPack(btName, index);
 | 
			
		||||
                toolsGame.SetActive(true);
 | 
			
		||||
                MotionEngine.GetModule<ToolsPackManager>().DeleteToolsPack(btName, index);
 | 
			
		||||
                MotionEngine.GetModule<ToolsPackManager>().DeleteToolsPackWindowItemBts(btName, index);
 | 
			
		||||
            });
 | 
			
		||||
 | 
			
		||||
            clickButton.onClick.AddListener(delegate
 | 
			
		||||
               {
 | 
			
		||||
                   MotionEngine.GetModule<ToolsPackManager>().OnTriggerStringEvent(clickName);
 | 
			
		||||
                   index = _toolsPackWindowItemBtModels.Count - 1;
 | 
			
		||||
                   int tPIBM_Index = _toolsPackWindowItemBtModels.Count - 1;
 | 
			
		||||
                   if (tPIBM_Index > 0) tPIBM_Index = 0;//HQB多次拿同一个工具会出现问题
 | 
			
		||||
                   btName = _toolsPackWindowItemBtModels[tPIBM_Index];//[_toolsPackWindowItemBtModels.Count - 1];
 | 
			
		||||
                   switch (_modelTypeEnum)
 | 
			
		||||
                   {
 | 
			
		||||
                       case ModelTypeEnum.工具:
 | 
			
		||||
                           break;
 | 
			
		||||
                       case ModelTypeEnum.设备:
 | 
			
		||||
                           MotionEngine.GetModule<ToolsPackManager>().DeleteStringToolsPack(btName, index);
 | 
			
		||||
                           MotionEngine.GetModule<ToolsPackManager>().DeleteToolsPackWindowItemBts(btName, index);
 | 
			
		||||
                           break;
 | 
			
		||||
                   }
 | 
			
		||||
 | 
			
		||||
                   MotionEngine.GetModule<ToolsPackManager>().GetToolsPackWindowTemp().SetActive(false);
 | 
			
		||||
               });
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
            if (this.name == "单相表三角钥匙")
 | 
			
		||||
            {
 | 
			
		||||
                closeBt.SetActive(false);
 | 
			
		||||
 | 
			
		||||
            }
 | 
			
		||||
            else if (this.name == "工作证")
 | 
			
		||||
            {
 | 
			
		||||
                closeBt.SetActive(false);
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void Init(string gName, string btName, int index, ModelTypeEnum modelTypeEnum)
 | 
			
		||||
        {
 | 
			
		||||
            btNameText = gName;
 | 
			
		||||
            clickName = btName;
 | 
			
		||||
            // this.index = index;
 | 
			
		||||
            _modelTypeEnum = modelTypeEnum;
 | 
			
		||||
            ico.texture = MotionEngine.GetModule<ToolsPackManager>().GetToolsPackWindowBtImage(gName);
 | 
			
		||||
            numberText.text = $"x{gameNumber.ToString()}";
 | 
			
		||||
 | 
			
		||||
            _toolsPackWindowItemBtModels.Add(index, btName);
 | 
			
		||||
 | 
			
		||||
            // if (MotionEngine.GetModule<ToolsPackManager>().GetToolsPackScene() == ToolsPackScene.工具间)
 | 
			
		||||
            // {
 | 
			
		||||
            //     closeBt.SetActive(true);
 | 
			
		||||
            // }
 | 
			
		||||
            // else
 | 
			
		||||
            // {
 | 
			
		||||
            //     closeBt.SetActive(false);
 | 
			
		||||
            // }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void OnPointerEnter(PointerEventData eventData)
 | 
			
		||||
        {
 | 
			
		||||
            modelNameGame.SetActive(true);
 | 
			
		||||
            modelNameGame.transform.Find("Text").GetComponent<TMP_Text>().text = this.name;
 | 
			
		||||
            // btImage.sprite = clickSprite;
 | 
			
		||||
 | 
			
		||||
            if (MotionEngine.GetModule<ToolsPackManager>().GetToolsPackScene() == ToolsPackScene.工具间)
 | 
			
		||||
            {
 | 
			
		||||
                if (MotionEngine.GetModule<DataConfigManager>().GetProcessMode() != DefaultNamespace.ProcessMode.ProcessMode.Teaching)
 | 
			
		||||
                {
 | 
			
		||||
 | 
			
		||||
                    if (this.name == "单相表三角钥匙")
 | 
			
		||||
                    {
 | 
			
		||||
                        closeBt.SetActive(false);
 | 
			
		||||
 | 
			
		||||
                    }
 | 
			
		||||
                    else if (this.name == "工作证")
 | 
			
		||||
                    {
 | 
			
		||||
                        closeBt.SetActive(false);
 | 
			
		||||
                    }
 | 
			
		||||
                    else
 | 
			
		||||
                        closeBt.SetActive(true);
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void OnPointerExit(PointerEventData eventData)
 | 
			
		||||
        {
 | 
			
		||||
            modelNameGame.SetActive(false);
 | 
			
		||||
            // btImage.sprite = defaultSprite;
 | 
			
		||||
            if (MotionEngine.GetModule<ToolsPackManager>().GetToolsPackScene() == ToolsPackScene.工具间)
 | 
			
		||||
            {
 | 
			
		||||
                closeBt.SetActive(false);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public int GetIndex()
 | 
			
		||||
        {
 | 
			
		||||
            return _toolsPackWindowItemBtModels.Count - 1;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        public int GetGameNumber()
 | 
			
		||||
        {
 | 
			
		||||
            return gameNumber;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// 添加物体堆叠数
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="btName"></param>
 | 
			
		||||
        /// <param name="index"></param>
 | 
			
		||||
        public void AddGameNumber(string btName, int index)
 | 
			
		||||
        {
 | 
			
		||||
            gameNumber++;
 | 
			
		||||
            numberText.text = $"x{gameNumber.ToString()}";
 | 
			
		||||
            _toolsPackWindowItemBtModels[index] = btName;
 | 
			
		||||
            //_toolsPackWindowItemBtModels.Add(index, btName);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        ///  减去堆叠数
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        public void ReduceGameNumber()
 | 
			
		||||
        {
 | 
			
		||||
            string na = this.gameObject.name;
 | 
			
		||||
            gameNumber--;
 | 
			
		||||
            numberText.text = $"x{gameNumber.ToString()}";
 | 
			
		||||
            _toolsPackWindowItemBtModels.Remove(_toolsPackWindowItemBtModels.Count - 1);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -1,3 +0,0 @@
 | 
			
		|||
fileFormatVersion: 2
 | 
			
		||||
guid: 02ba728ddc674edeb1c6349f587246eb
 | 
			
		||||
timeCreated: 1717407164
 | 
			
		||||
| 
						 | 
				
			
			@ -1,27 +0,0 @@
 | 
			
		|||
using System;
 | 
			
		||||
using System.Collections;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using MotionFramework;
 | 
			
		||||
using ToolsPack;
 | 
			
		||||
using UnityEngine;
 | 
			
		||||
using UnityEngine.Serialization;
 | 
			
		||||
using UnityEngine.UI;
 | 
			
		||||
 | 
			
		||||
public class ToolsPackWindowToggle : MonoBehaviour
 | 
			
		||||
{
 | 
			
		||||
 | 
			
		||||
    [SerializeField] private ModelTypeEnum modelTypeEnum;
 | 
			
		||||
    [SerializeField] private ToolsPackWindowManager _toolsPackWindowManager;
 | 
			
		||||
    private void Start()
 | 
			
		||||
    {
 | 
			
		||||
        // GameObject window =
 | 
			
		||||
        
 | 
			
		||||
        this.GetComponent<Toggle>().onValueChanged.AddListener((arg) =>
 | 
			
		||||
        {
 | 
			
		||||
            _toolsPackWindowManager.ChangePage(modelTypeEnum);
 | 
			
		||||
        });
 | 
			
		||||
        
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
   
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -1,81 +0,0 @@
 | 
			
		|||
using System;
 | 
			
		||||
using DefaultNamespace.Dto;
 | 
			
		||||
using Newtonsoft.Json;
 | 
			
		||||
using UnityEngine;
 | 
			
		||||
 | 
			
		||||
namespace ToolsPack
 | 
			
		||||
{
 | 
			
		||||
    public class ToolsSceneData : MonoBehaviour
 | 
			
		||||
    {
 | 
			
		||||
        private void Start()
 | 
			
		||||
        {
 | 
			
		||||
            string json = @"
 | 
			
		||||
        {
 | 
			
		||||
            'scenename': '场景名称',
 | 
			
		||||
            'questbooks': '本次训练任务默认停电作业,现场集中器损坏,需要查看情况,并处理。',
 | 
			
		||||
            'userinformation': '用户基本信息',
 | 
			
		||||
            'energyinformation': '现场电能表信息内容',
 | 
			
		||||
            'energylist': [
 | 
			
		||||
                {
 | 
			
		||||
                    'work': '正向有功',
 | 
			
		||||
                    'worklist': [
 | 
			
		||||
                        {'keywork': '总', 'valuework': '630732.86'},
 | 
			
		||||
                        {'keywork': '尖', 'valuework': '0'},
 | 
			
		||||
                        {'keywork': '峰', 'valuework': '600227.02'},
 | 
			
		||||
                        {'keywork': '平', 'valuework': '0'},
 | 
			
		||||
                        {'keywork': '谷', 'valuework': '30505.84'}
 | 
			
		||||
                    ]
 | 
			
		||||
                },
 | 
			
		||||
                {
 | 
			
		||||
                    'work': '正向无功',
 | 
			
		||||
                    'worklist': [
 | 
			
		||||
                        {'keywork': '总', 'valuework': '90704.72'},
 | 
			
		||||
                        {'keywork': '尖', 'valuework': '0'},
 | 
			
		||||
                        {'keywork': '峰', 'valuework': '82394.39'},
 | 
			
		||||
                        {'keywork': '平', 'valuework': '0'},
 | 
			
		||||
                        {'keywork': '谷', 'valuework': '8310.33'}
 | 
			
		||||
                    ]
 | 
			
		||||
                },
 | 
			
		||||
                {
 | 
			
		||||
                    'work': '反向有功',
 | 
			
		||||
                    'worklist': [
 | 
			
		||||
                        {'keywork': '总', 'valuework': '0'},
 | 
			
		||||
                        {'keywork': '尖', 'valuework': '0'},
 | 
			
		||||
                        {'keywork': '峰', 'valuework': '0'},
 | 
			
		||||
                        {'keywork': '平', 'valuework': '0'},
 | 
			
		||||
                        {'keywork': '谷', 'valuework': '0'}
 | 
			
		||||
                    ]
 | 
			
		||||
                },
 | 
			
		||||
                {
 | 
			
		||||
                    'work': '反向无功',
 | 
			
		||||
                    'worklist': [
 | 
			
		||||
                        {'keywork': '总', 'valuework': '18385.2'},
 | 
			
		||||
                        {'keywork': '尖', 'valuework': '0'},
 | 
			
		||||
                        {'keywork': '峰', 'valuework': '13222.55'},
 | 
			
		||||
                        {'keywork': '平', 'valuework': '0'},
 | 
			
		||||
                        {'keywork': '谷', 'valuework': '5162.65'}
 | 
			
		||||
                    ]
 | 
			
		||||
                }
 | 
			
		||||
            ]
 | 
			
		||||
        }";
 | 
			
		||||
 | 
			
		||||
            // 解析JSON字符串
 | 
			
		||||
            SceneData sceneData = JsonConvert.DeserializeObject<SceneData>(json);
 | 
			
		||||
            //
 | 
			
		||||
            // // 输出一些数据来验证解析
 | 
			
		||||
            // Debug.Log("场景名称: " + sceneData.scenename);
 | 
			
		||||
            // Debug.Log("任务描述: " + sceneData.questbooks);
 | 
			
		||||
            // Debug.Log("用户信息: " + sceneData.userinformation);
 | 
			
		||||
            // Debug.Log("电能表信息: " + sceneData.energyinformation);
 | 
			
		||||
            //
 | 
			
		||||
            // foreach (var energy in sceneData.energylist)
 | 
			
		||||
            // {
 | 
			
		||||
            //     Debug.Log("Work: " + energy.work);
 | 
			
		||||
            //     foreach (var worklist in energy.worklist)
 | 
			
		||||
            //     {
 | 
			
		||||
            //         Debug.Log($"Key: {worklist.keywork}, Value: {worklist.valuework}");
 | 
			
		||||
            //     }
 | 
			
		||||
            // }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -1,3 +0,0 @@
 | 
			
		|||
fileFormatVersion: 2
 | 
			
		||||
guid: 0d3b1a9715a34aa8ab0530af2056aaf9
 | 
			
		||||
timeCreated: 1718244118
 | 
			
		||||
| 
						 | 
				
			
			@ -1,78 +0,0 @@
 | 
			
		|||
// using System;
 | 
			
		||||
// using System.Collections;
 | 
			
		||||
// using System.Collections.Generic;
 | 
			
		||||
// using System.Threading.Tasks;
 | 
			
		||||
// using DefaultNamespace;
 | 
			
		||||
// using DefaultNamespace.Dto;
 | 
			
		||||
// using DefaultNamespace.ProcessMode;
 | 
			
		||||
// using MotionFramework;
 | 
			
		||||
// using Newtonsoft.Json;
 | 
			
		||||
// using UnityEngine;
 | 
			
		||||
//
 | 
			
		||||
// namespace ToolsPack
 | 
			
		||||
// {
 | 
			
		||||
//     
 | 
			
		||||
//     
 | 
			
		||||
//     [ScriptDescription("工具间场景的流程启动器")]
 | 
			
		||||
//     public class ToolsSceneProcessLauncher : MonoBehaviour
 | 
			
		||||
//     {
 | 
			
		||||
//         private AnimationProcessManager processManager;
 | 
			
		||||
//
 | 
			
		||||
//
 | 
			
		||||
//         private async void Start()
 | 
			
		||||
//         {
 | 
			
		||||
//             await Task.Delay(TimeSpan.FromSeconds(1));
 | 
			
		||||
//                  
 | 
			
		||||
//             
 | 
			
		||||
//             processManager = MotionEngine.GetModule<AnimationProcessManager>();
 | 
			
		||||
//
 | 
			
		||||
//             
 | 
			
		||||
//             processManager.ClearProcess();
 | 
			
		||||
//             
 | 
			
		||||
//
 | 
			
		||||
//             processManager.AddProcess( MotionEngine.GetModule<DataConfigManager>().GetProcessMode().ToString());
 | 
			
		||||
//             
 | 
			
		||||
//             string json = 
 | 
			
		||||
//             StepsContainer stepsContainer = JsonConvert.DeserializeObject<StepsContainer>(json);
 | 
			
		||||
//
 | 
			
		||||
//           
 | 
			
		||||
//             foreach (var stepData in stepsContainer.Steps)
 | 
			
		||||
//             {
 | 
			
		||||
//                 List<ActionWithDescription> actions = new List<ActionWithDescription>();
 | 
			
		||||
//                 
 | 
			
		||||
//                 foreach (var actionData in stepData.Actions)
 | 
			
		||||
//                 {
 | 
			
		||||
//                     List<string> targetObjects = new List<string>();
 | 
			
		||||
//                     foreach (var objectName in actionData.TargetObjects)
 | 
			
		||||
//                     {
 | 
			
		||||
//                         targetObjects.Add(objectName);
 | 
			
		||||
//                     }
 | 
			
		||||
//
 | 
			
		||||
//                     Action action = () => { };
 | 
			
		||||
//                     actions.Add(new ActionWithDescription(targetObjects, action, actionData.Description, actionData.IsSequential,stepData.StepDescription));
 | 
			
		||||
//                 }
 | 
			
		||||
//
 | 
			
		||||
//                 AnimationStep step = new AnimationStep(stepData.StepDescription, stepData.Score, actions);
 | 
			
		||||
//                 processManager.AddStepToProcess(MotionEngine.GetModule<DataConfigManager>().GetProcessMode().ToString(), step);
 | 
			
		||||
//             }
 | 
			
		||||
//
 | 
			
		||||
//             InitializeFirstStep();
 | 
			
		||||
//
 | 
			
		||||
//         }
 | 
			
		||||
//         
 | 
			
		||||
//         private void InitializeFirstStep()
 | 
			
		||||
//         {
 | 
			
		||||
//             MotionEngine.GetModule<AnimationProcessManager>().SetCurrentMode(MotionEngine.GetModule<DataConfigManager>().GetProcessMode());
 | 
			
		||||
//
 | 
			
		||||
//             if (MotionEngine.GetModule<AnimationProcessManager>().CurrentProcess.Steps.Count > 0)
 | 
			
		||||
//             {
 | 
			
		||||
//                 AnimationStep firstStep = MotionEngine.GetModule<AnimationProcessManager>().CurrentProcess.Steps[0];
 | 
			
		||||
//                 if (firstStep.Actions.Count > 0)
 | 
			
		||||
//                 {
 | 
			
		||||
//                     MotionEngine.GetModule<AnimationProcessManager>().HandleModeFeedback(MotionEngine.GetModule<DataConfigManager>().GetProcessMode(), firstStep.Actions[0]);
 | 
			
		||||
//                 }
 | 
			
		||||
//             }
 | 
			
		||||
//         }
 | 
			
		||||
//
 | 
			
		||||
//     }
 | 
			
		||||
// }
 | 
			
		||||
| 
						 | 
				
			
			@ -1,3 +0,0 @@
 | 
			
		|||
fileFormatVersion: 2
 | 
			
		||||
guid: 0234ae9c682a4828aa916e415ad8b21d
 | 
			
		||||
timeCreated: 1718269320
 | 
			
		||||
| 
						 | 
				
			
			@ -32,39 +32,5 @@
 | 
			
		|||
      }
 | 
			
		||||
    ],
 | 
			
		||||
    "IsCompleted": false
 | 
			
		||||
  },
 | 
			
		||||
  {
 | 
			
		||||
    "StepDescription": "新步骤",
 | 
			
		||||
    "Actions": [
 | 
			
		||||
      {
 | 
			
		||||
        "TargetObjects": [
 | 
			
		||||
          "1"
 | 
			
		||||
        ],
 | 
			
		||||
        "Action": null,
 | 
			
		||||
        "Description": "11111",
 | 
			
		||||
        "IsSequential": false,
 | 
			
		||||
        "ClickedObjects": [],
 | 
			
		||||
        "CurrentObjectIndex": 0,
 | 
			
		||||
        "FeedbackDisplayed": false,
 | 
			
		||||
        "StepDescription": "",
 | 
			
		||||
        "IsUI": false,
 | 
			
		||||
        "Score": 0.0
 | 
			
		||||
      },
 | 
			
		||||
      {
 | 
			
		||||
        "TargetObjects": [
 | 
			
		||||
          "2"
 | 
			
		||||
        ],
 | 
			
		||||
        "Action": null,
 | 
			
		||||
        "Description": "",
 | 
			
		||||
        "IsSequential": false,
 | 
			
		||||
        "ClickedObjects": [],
 | 
			
		||||
        "CurrentObjectIndex": 0,
 | 
			
		||||
        "FeedbackDisplayed": false,
 | 
			
		||||
        "StepDescription": "",
 | 
			
		||||
        "IsUI": false,
 | 
			
		||||
        "Score": 0.0
 | 
			
		||||
      }
 | 
			
		||||
    ],
 | 
			
		||||
    "IsCompleted": false
 | 
			
		||||
  }
 | 
			
		||||
]
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1 @@
 | 
			
		|||
[]
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,7 @@
 | 
			
		|||
fileFormatVersion: 2
 | 
			
		||||
guid: 43f598bb5c201414b80d26074dee531f
 | 
			
		||||
DefaultImporter:
 | 
			
		||||
  externalObjects: {}
 | 
			
		||||
  userData: 
 | 
			
		||||
  assetBundleName: 
 | 
			
		||||
  assetBundleVariant: 
 | 
			
		||||
| 
						 | 
				
			
			@ -1,82 +1,80 @@
 | 
			
		|||
using System;
 | 
			
		||||
using System.Collections;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using System.Threading;
 | 
			
		||||
using System.Threading.Tasks;
 | 
			
		||||
using MotionFramework;
 | 
			
		||||
using MotionFramework.Scripts.Runtime.Engine.Engine.Network.WebRequest;
 | 
			
		||||
using UnityEngine;
 | 
			
		||||
 | 
			
		||||
public class WebRequestTest : MonoBehaviour
 | 
			
		||||
{
 | 
			
		||||
    CancellationTokenSource GetFileCan = new CancellationTokenSource();
 | 
			
		||||
    
 | 
			
		||||
    private void Awake()
 | 
			
		||||
    {
 | 
			
		||||
        MotionEngine.Initialize(this, HandleMotionFrameworkLog);
 | 
			
		||||
        MotionEngine.CreateModule<WebRequestManager>();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private async void Start()
 | 
			
		||||
    {
 | 
			
		||||
        TimeOut();
 | 
			
		||||
        //get 获取
 | 
			
		||||
        try
 | 
			
		||||
        {
 | 
			
		||||
            await WebRequestManager.Instance.GetFileAsync("http://localhost:5062/Home", procss => { Debug.Log($"下载进度: {procss}%"); }, GetFileCan.Token);
 | 
			
		||||
        }
 | 
			
		||||
        catch (OperationCanceledException)
 | 
			
		||||
        {
 | 
			
		||||
            Debug.LogError("异常!");
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        //表单提交
 | 
			
		||||
        try
 | 
			
		||||
        {
 | 
			
		||||
            Dictionary<string, string> dic = new Dictionary<string, string>();
 | 
			
		||||
            dic.Add("id", "123123");
 | 
			
		||||
            dic.Add("name", "123123");
 | 
			
		||||
 | 
			
		||||
            await WebRequestManager.Instance.PostFormAsync("http://localhost:5062/Home", dic, procss =>
 | 
			
		||||
            {
 | 
			
		||||
                Debug.Log($"提交进度: {procss}%");
 | 
			
		||||
            }, GetFileCan.Token);
 | 
			
		||||
        }
 | 
			
		||||
        catch (OperationCanceledException)
 | 
			
		||||
        {
 | 
			
		||||
            Debug.LogError("异常!");
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    async void TimeOut()
 | 
			
		||||
    {
 | 
			
		||||
        //两秒钟后结束请求
 | 
			
		||||
        await Task.Delay(TimeSpan.FromSeconds(1));
 | 
			
		||||
        GetFileCan.Cancel();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    private void HandleMotionFrameworkLog(ELogLevel logLevel, string log)
 | 
			
		||||
    {
 | 
			
		||||
        if (logLevel == ELogLevel.Log)
 | 
			
		||||
        {
 | 
			
		||||
            UnityEngine.Debug.Log(log);
 | 
			
		||||
        }
 | 
			
		||||
        else if (logLevel == ELogLevel.Error)
 | 
			
		||||
        {
 | 
			
		||||
            UnityEngine.Debug.LogError(log);
 | 
			
		||||
        }
 | 
			
		||||
        else if (logLevel == ELogLevel.Warning)
 | 
			
		||||
        {
 | 
			
		||||
            UnityEngine.Debug.LogWarning(log);
 | 
			
		||||
        }
 | 
			
		||||
        else if (logLevel == ELogLevel.Exception)
 | 
			
		||||
        {
 | 
			
		||||
            UnityEngine.Debug.LogError(log);
 | 
			
		||||
        }
 | 
			
		||||
        else
 | 
			
		||||
        {
 | 
			
		||||
            throw new NotImplementedException($"{logLevel}");
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
// using System;
 | 
			
		||||
// using System.Collections;
 | 
			
		||||
// using System.Collections.Generic;
 | 
			
		||||
// using System.Threading;
 | 
			
		||||
// using System.Threading.Tasks;
 | 
			
		||||
// using MotionFramework;
 | 
			
		||||
// using UnityEngine;
 | 
			
		||||
//
 | 
			
		||||
// public class WebRequestTest : MonoBehaviour
 | 
			
		||||
// {
 | 
			
		||||
//     CancellationTokenSource GetFileCan = new CancellationTokenSource();
 | 
			
		||||
//     
 | 
			
		||||
//     private void Awake()
 | 
			
		||||
//     {
 | 
			
		||||
//         MotionEngine.Initialize(this, HandleMotionFrameworkLog);
 | 
			
		||||
//     }
 | 
			
		||||
//
 | 
			
		||||
//     private async void Start()
 | 
			
		||||
//     {
 | 
			
		||||
//         TimeOut();
 | 
			
		||||
//         //get 获取
 | 
			
		||||
//         try
 | 
			
		||||
//         {
 | 
			
		||||
//             await WebRequestManager.Instance.GetFileAsync("http://localhost:5062/Home", procss => { Debug.Log($"下载进度: {procss}%"); }, GetFileCan.Token);
 | 
			
		||||
//         }
 | 
			
		||||
//         catch (OperationCanceledException)
 | 
			
		||||
//         {
 | 
			
		||||
//             Debug.LogError("异常!");
 | 
			
		||||
//         }
 | 
			
		||||
//
 | 
			
		||||
//         //表单提交
 | 
			
		||||
//         try
 | 
			
		||||
//         {
 | 
			
		||||
//             Dictionary<string, string> dic = new Dictionary<string, string>();
 | 
			
		||||
//             dic.Add("id", "123123");
 | 
			
		||||
//             dic.Add("name", "123123");
 | 
			
		||||
//
 | 
			
		||||
//             await WebRequestManager.Instance.PostFormAsync("http://localhost:5062/Home", dic, procss =>
 | 
			
		||||
//             {
 | 
			
		||||
//                 Debug.Log($"提交进度: {procss}%");
 | 
			
		||||
//             }, GetFileCan.Token);
 | 
			
		||||
//         }
 | 
			
		||||
//         catch (OperationCanceledException)
 | 
			
		||||
//         {
 | 
			
		||||
//             Debug.LogError("异常!");
 | 
			
		||||
//         }
 | 
			
		||||
//     }
 | 
			
		||||
//
 | 
			
		||||
//     async void TimeOut()
 | 
			
		||||
//     {
 | 
			
		||||
//         //两秒钟后结束请求
 | 
			
		||||
//         await Task.Delay(TimeSpan.FromSeconds(1));
 | 
			
		||||
//         GetFileCan.Cancel();
 | 
			
		||||
//     }
 | 
			
		||||
//
 | 
			
		||||
//
 | 
			
		||||
//     private void HandleMotionFrameworkLog(ELogLevel logLevel, string log)
 | 
			
		||||
//     {
 | 
			
		||||
//         if (logLevel == ELogLevel.Log)
 | 
			
		||||
//         {
 | 
			
		||||
//             UnityEngine.Debug.Log(log);
 | 
			
		||||
//         }
 | 
			
		||||
//         else if (logLevel == ELogLevel.Error)
 | 
			
		||||
//         {
 | 
			
		||||
//             UnityEngine.Debug.LogError(log);
 | 
			
		||||
//         }
 | 
			
		||||
//         else if (logLevel == ELogLevel.Warning)
 | 
			
		||||
//         {
 | 
			
		||||
//             UnityEngine.Debug.LogWarning(log);
 | 
			
		||||
//         }
 | 
			
		||||
//         else if (logLevel == ELogLevel.Exception)
 | 
			
		||||
//         {
 | 
			
		||||
//             UnityEngine.Debug.LogError(log);
 | 
			
		||||
//         }
 | 
			
		||||
//         else
 | 
			
		||||
//         {
 | 
			
		||||
//             throw new NotImplementedException($"{logLevel}");
 | 
			
		||||
//         }
 | 
			
		||||
//     }
 | 
			
		||||
// }
 | 
			
		||||
										
											
												File diff suppressed because it is too large
												Load Diff
											
										
									
								
							
										
											
												File diff suppressed because it is too large
												Load Diff
											
										
									
								
							| 
						 | 
				
			
			@ -1,5 +1,6 @@
 | 
			
		|||
Base path: 'E:/Program Files/Unity 2022.3.31f1/Editor/Data', plugins path 'E:/Program Files/Unity 2022.3.31f1/Editor/Data/PlaybackEngines'
 | 
			
		||||
Base path: 'D:/2022.3.21f1c1/Editor/Data', plugins path 'D:/2022.3.21f1c1/Editor/Data/PlaybackEngines'
 | 
			
		||||
Cmd: initializeCompiler
 | 
			
		||||
 | 
			
		||||
Cmd: shutdown
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
Quitting shader compiler process
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -26,7 +26,7 @@
 | 
			
		|||
    <DebugType>full</DebugType>
 | 
			
		||||
    <Optimize>false</Optimize>
 | 
			
		||||
    <OutputPath>Temp\Bin\Debug\MotionFramework\</OutputPath>
 | 
			
		||||
    <DefineConstants>UNITY_2022_3_31;UNITY_2022_3;UNITY_2022;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;UNITY_2022_1_OR_NEWER;UNITY_2022_2_OR_NEWER;UNITY_2022_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_EDITOR_GAME_SERVICES;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;ENABLE_NAVIGATION_PACKAGE_DEBUG_VISUALIZATION;ENABLE_NAVIGATION_HEIGHTMESH_RUNTIME_SUPPORT;ENABLE_NAVIGATION_UI_REQUIRES_PACKAGE;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;PLATFORM_INITIALIZES_MEMORY_MANAGER_EXPLICITLY;ENABLE_MONO;NET_4_6;NET_UNITY_4_8;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;DOTWEEN;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
 | 
			
		||||
    <DefineConstants>UNITY_2022_3_21;UNITY_2022_3;UNITY_2022;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;UNITY_2022_1_OR_NEWER;UNITY_2022_2_OR_NEWER;UNITY_2022_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_EDITOR_GAME_SERVICES;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;ENABLE_NAVIGATION_PACKAGE_DEBUG_VISUALIZATION;ENABLE_NAVIGATION_HEIGHTMESH_RUNTIME_SUPPORT;ENABLE_NAVIGATION_UI_REQUIRES_PACKAGE;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;UNITY_UGP_API;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;PLATFORM_INITIALIZES_MEMORY_MANAGER_EXPLICITLY;ENABLE_MONO;NET_4_6;NET_UNITY_4_8;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;DOTWEEN;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
 | 
			
		||||
    <ErrorReport>prompt</ErrorReport>
 | 
			
		||||
    <WarningLevel>4</WarningLevel>
 | 
			
		||||
    <NoWarn>0169,0649</NoWarn>
 | 
			
		||||
| 
						 | 
				
			
			@ -41,8 +41,8 @@
 | 
			
		|||
    <ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
 | 
			
		||||
  </PropertyGroup>
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <Analyzer Include="E:\Program Files\Unity 2022.3.31f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.SourceGenerators.dll" />
 | 
			
		||||
    <Analyzer Include="E:\Program Files\Unity 2022.3.31f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
 | 
			
		||||
    <Analyzer Include="D:\2022.3.21f1c1\Editor\Data\Tools\Unity.SourceGenerators\Unity.SourceGenerators.dll" />
 | 
			
		||||
    <Analyzer Include="D:\2022.3.21f1c1\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <Compile Include="Assets\Framework\Scripts\Runtime\Engine\Engine.Utility\ProfilerUtility.cs" />
 | 
			
		||||
| 
						 | 
				
			
			@ -59,7 +59,6 @@
 | 
			
		|||
    <Compile Include="Assets\Framework\Scripts\Runtime\Engine\Engine.Console\ConsoleGUI.cs" />
 | 
			
		||||
    <Compile Include="Assets\Framework\Scripts\Runtime\Engine\Engine.Utility\AssemblyUtility.cs" />
 | 
			
		||||
    <Compile Include="Assets\Framework\Scripts\Runtime\Engine\Engine.Console\DeveloperConsole.cs" />
 | 
			
		||||
    <Compile Include="Assets\Framework\Scripts\Runtime\Module\Module.Network\WebRequest\WebRequestManager.cs" />
 | 
			
		||||
    <Compile Include="Assets\Framework\Scripts\Runtime\Module\Extension\UnityEngine_RectTransform_Extension.cs" />
 | 
			
		||||
    <Compile Include="Assets\Framework\Scripts\Runtime\Engine\Engine.Console\IConsoleWindow.cs" />
 | 
			
		||||
    <Compile Include="Assets\Framework\Scripts\Runtime\Engine\Engine.Utility\FileUtility.cs" />
 | 
			
		||||
| 
						 | 
				
			
			@ -96,259 +95,259 @@
 | 
			
		|||
    <Compile Include="Assets\Framework\Scripts\Runtime\Engine\Engine.Camera\Raycast\IRaycastable.cs" />
 | 
			
		||||
    <None Include="Assets\Framework\Scripts\Runtime\MotionFramework.asmdef" />
 | 
			
		||||
    <Reference Include="UnityEngine">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AIModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ARModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AccessibilityModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AndroidJNIModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AnimationModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AssetBundleModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AudioModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ClothModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ClusterInputModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ClusterRendererModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ContentLoadModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ContentLoadModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ContentLoadModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.CoreModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.CrashReportingModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.DSPGraphModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.DirectorModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.GIModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.GameCenterModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.GridModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.HotReloadModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.IMGUIModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ImageConversionModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.InputModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.InputLegacyModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.JSONSerializeModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.LocalizationModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ParticleSystemModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.PerformanceReportingModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.PhysicsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.Physics2DModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ProfilerModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.PropertiesModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.PropertiesModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.PropertiesModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ScreenCaptureModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SharedInternalsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SpriteMaskModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SpriteShapeModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.StreamingModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SubstanceModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SubsystemsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TLSModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TerrainModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TerrainPhysicsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TextCoreFontEngineModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreFontEngineModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreFontEngineModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TextCoreTextEngineModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreTextEngineModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreTextEngineModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TextRenderingModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TilemapModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UIModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UIElementsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UmbraModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityAnalyticsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityAnalyticsCommonModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsCommonModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsCommonModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityConnectModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityCurlModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityTestProtocolModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestAudioModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestTextureModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestWWWModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VFXModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VRModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VehiclesModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VideoModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VirtualTexturingModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.WindModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.XRModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.CoreModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.DeviceSimulatorModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.DeviceSimulatorModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.DeviceSimulatorModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.DiagnosticsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.DiagnosticsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.DiagnosticsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.EditorToolbarModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.EditorToolbarModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.EditorToolbarModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.GraphViewModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.PresetsUIModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.PresetsUIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.PresetsUIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.QuickSearchModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.QuickSearchModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.QuickSearchModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.SceneTemplateModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.SceneViewModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneViewModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneViewModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.TextCoreFontEngineModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreFontEngineModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreFontEngineModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.TextCoreTextEngineModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreTextEngineModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreTextEngineModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UIBuilderModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIBuilderModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIBuilderModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UIElementsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UIElementsSamplesModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UnityConnectModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.Graphs">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEditor.Graphs.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEditor.Graphs.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.WindowsStandalone.Extensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Unity.VisualScripting.YamlDotNet">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\PackageCache\com.unity.visualscripting@1.9.4\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll</HintPath>
 | 
			
		||||
| 
						 | 
				
			
			@ -387,379 +386,379 @@
 | 
			
		|||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Assets\Plugins\Newtonsoft\Newtonsoft.Json.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="mscorlib">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\mscorlib.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\mscorlib.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Core">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Core.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Core.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Runtime.Serialization.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Runtime.Serialization.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.Linq">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.Linq.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.Linq.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Numerics">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Numerics.Vectors">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.Vectors.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.Vectors.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Http">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Net.Http.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Net.Http.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.Compression">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Microsoft.CSharp">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Microsoft.CSharp.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Microsoft.CSharp.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Data">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Data.DataSetExtensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.DataSetExtensions.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.DataSetExtensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Drawing">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Drawing.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Drawing.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.Compression.FileSystem">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.FileSystem.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.FileSystem.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.Composition">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.ComponentModel.Composition.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.ComponentModel.Composition.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Transactions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Transactions.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Transactions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Microsoft.Win32.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\Microsoft.Win32.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\Microsoft.Win32.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="netstandard">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\netstandard.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\netstandard.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.AppContext">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.AppContext.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.AppContext.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Buffers">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Buffers.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Buffers.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Collections.Concurrent">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Concurrent.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Concurrent.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Collections">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Collections.NonGeneric">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.NonGeneric.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.NonGeneric.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Collections.Specialized">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Specialized.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Specialized.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.Annotations">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Annotations.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Annotations.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.EventBasedAsync">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.EventBasedAsync.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.EventBasedAsync.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.TypeConverter">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.TypeConverter.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.TypeConverter.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Console">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Console.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Console.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Data.Common">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Data.Common.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Data.Common.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.Contracts">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Contracts.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Contracts.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.Debug">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Debug.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Debug.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.FileVersionInfo">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.FileVersionInfo.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.FileVersionInfo.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.Process">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Process.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Process.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.StackTrace">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.StackTrace.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.StackTrace.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.TextWriterTraceListener">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.Tools">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Tools.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Tools.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.TraceSource">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TraceSource.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TraceSource.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Drawing.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Drawing.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Drawing.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Dynamic.Runtime">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Dynamic.Runtime.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Dynamic.Runtime.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Globalization.Calendars">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Calendars.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Calendars.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Globalization">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Globalization.Extensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.Compression.ZipFile">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Compression.ZipFile.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Compression.ZipFile.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.FileSystem">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.FileSystem.DriveInfo">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.DriveInfo.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.DriveInfo.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.FileSystem.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.FileSystem.Watcher">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Watcher.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Watcher.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.IsolatedStorage">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.IsolatedStorage.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.IsolatedStorage.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.MemoryMappedFiles">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.MemoryMappedFiles.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.MemoryMappedFiles.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.Pipes">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Pipes.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Pipes.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.UnmanagedMemoryStream">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.UnmanagedMemoryStream.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.UnmanagedMemoryStream.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Linq">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Linq.Expressions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Expressions.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Expressions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Linq.Parallel">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Parallel.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Parallel.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Linq.Queryable">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Queryable.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Queryable.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Memory">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Memory.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Memory.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Http.Rtc">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Http.Rtc.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Http.Rtc.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.NameResolution">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NameResolution.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NameResolution.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.NetworkInformation">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NetworkInformation.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NetworkInformation.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Ping">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Ping.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Ping.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Requests">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Requests.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Requests.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Security">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Security.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Security.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Sockets">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Sockets.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Sockets.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.WebHeaderCollection">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebHeaderCollection.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebHeaderCollection.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.WebSockets.Client">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.Client.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.Client.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.WebSockets">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ObjectModel">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ObjectModel.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ObjectModel.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.DispatchProxy">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.DispatchProxy.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.DispatchProxy.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Emit">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Emit.ILGeneration">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.ILGeneration.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.ILGeneration.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Emit.Lightweight">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.Lightweight.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.Lightweight.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Extensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Resources.Reader">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Reader.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Reader.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Resources.ResourceManager">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.ResourceManager.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.ResourceManager.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Resources.Writer">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Writer.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Writer.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.CompilerServices.VisualC">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.CompilerServices.VisualC.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.CompilerServices.VisualC.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Extensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Handles">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Handles.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Handles.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.InteropServices">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.InteropServices.RuntimeInformation">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.InteropServices.WindowsRuntime">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Numerics">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Numerics.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Numerics.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization.Formatters">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Formatters.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Formatters.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization.Json">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Json.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Json.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization.Xml">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Xml.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Xml.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Claims">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Claims.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Claims.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.Algorithms">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Algorithms.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Algorithms.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.Csp">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Csp.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Csp.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.Encoding">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Encoding.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Encoding.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.X509Certificates">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.X509Certificates.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.X509Certificates.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Principal">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Principal.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Principal.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.SecureString">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.SecureString.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.SecureString.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.Duplex">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Duplex.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Duplex.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.Http">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Http.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Http.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.NetTcp">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.NetTcp.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.NetTcp.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.Security">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Security.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Security.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Text.Encoding">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Text.Encoding.Extensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Text.RegularExpressions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.RegularExpressions.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.RegularExpressions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Overlapped">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Overlapped.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Overlapped.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Tasks">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Tasks.Extensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Tasks.Parallel">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Parallel.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Parallel.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Thread">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Thread.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Thread.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.ThreadPool">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.ThreadPool.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.ThreadPool.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Timer">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Timer.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Timer.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ValueTuple">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ValueTuple.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ValueTuple.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.ReaderWriter">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.ReaderWriter.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.ReaderWriter.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XDocument">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XDocument.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XDocument.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XmlDocument">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlDocument.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlDocument.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XmlSerializer">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlSerializer.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlSerializer.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XPath">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XPath.XDocument">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UI">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -26,7 +26,7 @@
 | 
			
		|||
    <DebugType>full</DebugType>
 | 
			
		||||
    <Optimize>false</Optimize>
 | 
			
		||||
    <OutputPath>Temp\Bin\Debug\NaughtyAttributes.Core\</OutputPath>
 | 
			
		||||
    <DefineConstants>UNITY_2022_3_31;UNITY_2022_3;UNITY_2022;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;UNITY_2022_1_OR_NEWER;UNITY_2022_2_OR_NEWER;UNITY_2022_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_EDITOR_GAME_SERVICES;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;ENABLE_NAVIGATION_PACKAGE_DEBUG_VISUALIZATION;ENABLE_NAVIGATION_HEIGHTMESH_RUNTIME_SUPPORT;ENABLE_NAVIGATION_UI_REQUIRES_PACKAGE;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;PLATFORM_INITIALIZES_MEMORY_MANAGER_EXPLICITLY;ENABLE_MONO;NET_4_6;NET_UNITY_4_8;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;DOTWEEN;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
 | 
			
		||||
    <DefineConstants>UNITY_2022_3_21;UNITY_2022_3;UNITY_2022;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;UNITY_2022_1_OR_NEWER;UNITY_2022_2_OR_NEWER;UNITY_2022_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_EDITOR_GAME_SERVICES;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;ENABLE_NAVIGATION_PACKAGE_DEBUG_VISUALIZATION;ENABLE_NAVIGATION_HEIGHTMESH_RUNTIME_SUPPORT;ENABLE_NAVIGATION_UI_REQUIRES_PACKAGE;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;UNITY_UGP_API;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;PLATFORM_INITIALIZES_MEMORY_MANAGER_EXPLICITLY;ENABLE_MONO;NET_4_6;NET_UNITY_4_8;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;DOTWEEN;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
 | 
			
		||||
    <ErrorReport>prompt</ErrorReport>
 | 
			
		||||
    <WarningLevel>4</WarningLevel>
 | 
			
		||||
    <NoWarn>0169,0649</NoWarn>
 | 
			
		||||
| 
						 | 
				
			
			@ -41,8 +41,8 @@
 | 
			
		|||
    <ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
 | 
			
		||||
  </PropertyGroup>
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <Analyzer Include="E:\Program Files\Unity 2022.3.31f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.SourceGenerators.dll" />
 | 
			
		||||
    <Analyzer Include="E:\Program Files\Unity 2022.3.31f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
 | 
			
		||||
    <Analyzer Include="D:\2022.3.21f1c1\Editor\Data\Tools\Unity.SourceGenerators\Unity.SourceGenerators.dll" />
 | 
			
		||||
    <Analyzer Include="D:\2022.3.21f1c1\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <Compile Include="Assets\Framework\ThirdParty\NaughtyAttributes\Scripts\Core\MetaAttributes\OnValueChangedAttribute.cs" />
 | 
			
		||||
| 
						 | 
				
			
			@ -91,259 +91,259 @@
 | 
			
		|||
    <Compile Include="Assets\Framework\ThirdParty\NaughtyAttributes\Scripts\Core\Utility\EColor.cs" />
 | 
			
		||||
    <None Include="Assets\Framework\ThirdParty\NaughtyAttributes\Scripts\Core\NaughtyAttributes.Core.asmdef" />
 | 
			
		||||
    <Reference Include="UnityEngine">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AIModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ARModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AccessibilityModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AndroidJNIModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AnimationModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AssetBundleModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AudioModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ClothModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ClusterInputModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ClusterRendererModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ContentLoadModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ContentLoadModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ContentLoadModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.CoreModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.CrashReportingModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.DSPGraphModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.DirectorModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.GIModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.GameCenterModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.GridModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.HotReloadModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.IMGUIModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ImageConversionModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.InputModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.InputLegacyModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.JSONSerializeModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.LocalizationModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ParticleSystemModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.PerformanceReportingModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.PhysicsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.Physics2DModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ProfilerModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.PropertiesModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.PropertiesModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.PropertiesModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ScreenCaptureModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SharedInternalsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SpriteMaskModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SpriteShapeModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.StreamingModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SubstanceModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SubsystemsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TLSModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TerrainModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TerrainPhysicsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TextCoreFontEngineModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreFontEngineModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreFontEngineModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TextCoreTextEngineModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreTextEngineModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreTextEngineModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TextRenderingModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TilemapModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UIModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UIElementsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UmbraModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityAnalyticsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityAnalyticsCommonModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsCommonModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsCommonModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityConnectModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityCurlModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityTestProtocolModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestAudioModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestTextureModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestWWWModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VFXModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VRModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VehiclesModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VideoModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VirtualTexturingModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.WindModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.XRModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.CoreModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.DeviceSimulatorModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.DeviceSimulatorModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.DeviceSimulatorModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.DiagnosticsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.DiagnosticsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.DiagnosticsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.EditorToolbarModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.EditorToolbarModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.EditorToolbarModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.GraphViewModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.PresetsUIModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.PresetsUIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.PresetsUIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.QuickSearchModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.QuickSearchModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.QuickSearchModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.SceneTemplateModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.SceneViewModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneViewModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneViewModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.TextCoreFontEngineModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreFontEngineModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreFontEngineModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.TextCoreTextEngineModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreTextEngineModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreTextEngineModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UIBuilderModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIBuilderModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIBuilderModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UIElementsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UIElementsSamplesModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UnityConnectModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.Graphs">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEditor.Graphs.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEditor.Graphs.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.WindowsStandalone.Extensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Unity.VisualScripting.YamlDotNet">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\PackageCache\com.unity.visualscripting@1.9.4\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll</HintPath>
 | 
			
		||||
| 
						 | 
				
			
			@ -382,379 +382,379 @@
 | 
			
		|||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Assets\Plugins\Newtonsoft\Newtonsoft.Json.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="mscorlib">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\mscorlib.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\mscorlib.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Core">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Core.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Core.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Runtime.Serialization.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Runtime.Serialization.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.Linq">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.Linq.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.Linq.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Numerics">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Numerics.Vectors">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.Vectors.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.Vectors.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Http">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Net.Http.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Net.Http.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.Compression">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Microsoft.CSharp">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Microsoft.CSharp.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Microsoft.CSharp.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Data">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Data.DataSetExtensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.DataSetExtensions.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.DataSetExtensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Drawing">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Drawing.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Drawing.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.Compression.FileSystem">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.FileSystem.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.FileSystem.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.Composition">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.ComponentModel.Composition.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.ComponentModel.Composition.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Transactions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Transactions.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Transactions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Microsoft.Win32.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\Microsoft.Win32.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\Microsoft.Win32.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="netstandard">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\netstandard.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\netstandard.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.AppContext">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.AppContext.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.AppContext.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Buffers">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Buffers.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Buffers.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Collections.Concurrent">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Concurrent.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Concurrent.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Collections">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Collections.NonGeneric">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.NonGeneric.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.NonGeneric.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Collections.Specialized">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Specialized.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Specialized.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.Annotations">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Annotations.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Annotations.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.EventBasedAsync">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.EventBasedAsync.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.EventBasedAsync.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.TypeConverter">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.TypeConverter.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.TypeConverter.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Console">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Console.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Console.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Data.Common">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Data.Common.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Data.Common.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.Contracts">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Contracts.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Contracts.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.Debug">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Debug.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Debug.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.FileVersionInfo">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.FileVersionInfo.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.FileVersionInfo.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.Process">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Process.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Process.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.StackTrace">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.StackTrace.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.StackTrace.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.TextWriterTraceListener">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.Tools">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Tools.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Tools.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.TraceSource">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TraceSource.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TraceSource.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Drawing.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Drawing.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Drawing.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Dynamic.Runtime">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Dynamic.Runtime.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Dynamic.Runtime.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Globalization.Calendars">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Calendars.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Calendars.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Globalization">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Globalization.Extensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.Compression.ZipFile">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Compression.ZipFile.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Compression.ZipFile.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.FileSystem">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.FileSystem.DriveInfo">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.DriveInfo.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.DriveInfo.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.FileSystem.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.FileSystem.Watcher">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Watcher.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Watcher.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.IsolatedStorage">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.IsolatedStorage.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.IsolatedStorage.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.MemoryMappedFiles">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.MemoryMappedFiles.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.MemoryMappedFiles.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.Pipes">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Pipes.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Pipes.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.UnmanagedMemoryStream">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.UnmanagedMemoryStream.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.UnmanagedMemoryStream.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Linq">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Linq.Expressions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Expressions.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Expressions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Linq.Parallel">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Parallel.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Parallel.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Linq.Queryable">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Queryable.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Queryable.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Memory">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Memory.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Memory.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Http.Rtc">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Http.Rtc.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Http.Rtc.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.NameResolution">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NameResolution.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NameResolution.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.NetworkInformation">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NetworkInformation.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NetworkInformation.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Ping">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Ping.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Ping.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Requests">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Requests.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Requests.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Security">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Security.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Security.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Sockets">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Sockets.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Sockets.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.WebHeaderCollection">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebHeaderCollection.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebHeaderCollection.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.WebSockets.Client">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.Client.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.Client.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.WebSockets">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ObjectModel">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ObjectModel.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ObjectModel.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.DispatchProxy">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.DispatchProxy.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.DispatchProxy.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Emit">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Emit.ILGeneration">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.ILGeneration.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.ILGeneration.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Emit.Lightweight">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.Lightweight.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.Lightweight.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Extensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Resources.Reader">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Reader.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Reader.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Resources.ResourceManager">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.ResourceManager.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.ResourceManager.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Resources.Writer">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Writer.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Writer.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.CompilerServices.VisualC">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.CompilerServices.VisualC.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.CompilerServices.VisualC.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Extensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Handles">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Handles.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Handles.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.InteropServices">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.InteropServices.RuntimeInformation">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.InteropServices.WindowsRuntime">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Numerics">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Numerics.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Numerics.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization.Formatters">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Formatters.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Formatters.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization.Json">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Json.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Json.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization.Xml">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Xml.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Xml.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Claims">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Claims.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Claims.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.Algorithms">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Algorithms.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Algorithms.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.Csp">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Csp.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Csp.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.Encoding">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Encoding.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Encoding.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.X509Certificates">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.X509Certificates.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.X509Certificates.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Principal">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Principal.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Principal.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.SecureString">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.SecureString.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.SecureString.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.Duplex">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Duplex.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Duplex.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.Http">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Http.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Http.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.NetTcp">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.NetTcp.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.NetTcp.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.Security">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Security.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Security.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Text.Encoding">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Text.Encoding.Extensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Text.RegularExpressions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.RegularExpressions.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.RegularExpressions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Overlapped">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Overlapped.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Overlapped.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Tasks">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Tasks.Extensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Tasks.Parallel">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Parallel.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Parallel.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Thread">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Thread.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Thread.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.ThreadPool">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.ThreadPool.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.ThreadPool.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Timer">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Timer.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Timer.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ValueTuple">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ValueTuple.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ValueTuple.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.ReaderWriter">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.ReaderWriter.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.ReaderWriter.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XDocument">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XDocument.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XDocument.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XmlDocument">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlDocument.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlDocument.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XmlSerializer">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlSerializer.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlSerializer.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XPath">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XPath.XDocument">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UI">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -26,7 +26,7 @@
 | 
			
		|||
    <DebugType>full</DebugType>
 | 
			
		||||
    <Optimize>false</Optimize>
 | 
			
		||||
    <OutputPath>Temp\Bin\Debug\NaughtyAttributes.Editor\</OutputPath>
 | 
			
		||||
    <DefineConstants>UNITY_2022_3_31;UNITY_2022_3;UNITY_2022;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;UNITY_2022_1_OR_NEWER;UNITY_2022_2_OR_NEWER;UNITY_2022_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_EDITOR_GAME_SERVICES;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;ENABLE_NAVIGATION_PACKAGE_DEBUG_VISUALIZATION;ENABLE_NAVIGATION_HEIGHTMESH_RUNTIME_SUPPORT;ENABLE_NAVIGATION_UI_REQUIRES_PACKAGE;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;PLATFORM_INITIALIZES_MEMORY_MANAGER_EXPLICITLY;ENABLE_MONO;NET_4_6;NET_UNITY_4_8;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;DOTWEEN;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER;UNITY_EDITOR_ONLY_COMPILATION</DefineConstants>
 | 
			
		||||
    <DefineConstants>UNITY_2022_3_21;UNITY_2022_3;UNITY_2022;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;UNITY_2022_1_OR_NEWER;UNITY_2022_2_OR_NEWER;UNITY_2022_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_EDITOR_GAME_SERVICES;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;ENABLE_NAVIGATION_PACKAGE_DEBUG_VISUALIZATION;ENABLE_NAVIGATION_HEIGHTMESH_RUNTIME_SUPPORT;ENABLE_NAVIGATION_UI_REQUIRES_PACKAGE;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;UNITY_UGP_API;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;PLATFORM_INITIALIZES_MEMORY_MANAGER_EXPLICITLY;ENABLE_MONO;NET_4_6;NET_UNITY_4_8;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;DOTWEEN;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER;UNITY_EDITOR_ONLY_COMPILATION</DefineConstants>
 | 
			
		||||
    <ErrorReport>prompt</ErrorReport>
 | 
			
		||||
    <WarningLevel>4</WarningLevel>
 | 
			
		||||
    <NoWarn>0169,0649</NoWarn>
 | 
			
		||||
| 
						 | 
				
			
			@ -41,8 +41,8 @@
 | 
			
		|||
    <ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
 | 
			
		||||
  </PropertyGroup>
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <Analyzer Include="E:\Program Files\Unity 2022.3.31f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.SourceGenerators.dll" />
 | 
			
		||||
    <Analyzer Include="E:\Program Files\Unity 2022.3.31f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
 | 
			
		||||
    <Analyzer Include="D:\2022.3.21f1c1\Editor\Data\Tools\Unity.SourceGenerators\Unity.SourceGenerators.dll" />
 | 
			
		||||
    <Analyzer Include="D:\2022.3.21f1c1\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <Compile Include="Assets\Framework\ThirdParty\NaughtyAttributes\Scripts\Editor\Utility\PropertyUtility.cs" />
 | 
			
		||||
| 
						 | 
				
			
			@ -78,262 +78,262 @@
 | 
			
		|||
    <Compile Include="Assets\Framework\ThirdParty\NaughtyAttributes\Scripts\Editor\PropertyDrawers\MinMaxSliderPropertyDrawer.cs" />
 | 
			
		||||
    <None Include="Assets\Framework\ThirdParty\NaughtyAttributes\Scripts\Editor\NaughtyAttributes.Editor.asmdef" />
 | 
			
		||||
    <Reference Include="UnityEngine">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AIModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ARModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AccessibilityModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AndroidJNIModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AnimationModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AssetBundleModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AudioModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ClothModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ClusterInputModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ClusterRendererModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ContentLoadModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ContentLoadModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ContentLoadModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.CoreModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.CrashReportingModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.DSPGraphModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.DirectorModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.GIModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.GameCenterModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.GridModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.HotReloadModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.IMGUIModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ImageConversionModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.InputModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.InputLegacyModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.JSONSerializeModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.LocalizationModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.NVIDIAModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.NVIDIAModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.NVIDIAModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ParticleSystemModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.PerformanceReportingModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.PhysicsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.Physics2DModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ProfilerModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.PropertiesModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.PropertiesModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.PropertiesModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ScreenCaptureModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SharedInternalsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SpriteMaskModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SpriteShapeModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.StreamingModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SubstanceModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SubsystemsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TLSModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TerrainModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TerrainPhysicsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TextCoreFontEngineModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreFontEngineModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreFontEngineModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TextCoreTextEngineModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreTextEngineModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreTextEngineModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TextRenderingModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TilemapModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UIModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UIElementsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UmbraModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityAnalyticsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityAnalyticsCommonModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsCommonModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsCommonModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityConnectModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityCurlModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityTestProtocolModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestAudioModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestTextureModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestWWWModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VFXModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VRModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VehiclesModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VideoModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VirtualTexturingModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.WindModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.XRModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.CoreModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.DeviceSimulatorModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.DeviceSimulatorModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.DeviceSimulatorModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.DiagnosticsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.DiagnosticsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.DiagnosticsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.EditorToolbarModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.EditorToolbarModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.EditorToolbarModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.GraphViewModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.PresetsUIModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.PresetsUIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.PresetsUIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.QuickSearchModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.QuickSearchModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.QuickSearchModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.SceneTemplateModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.SceneViewModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneViewModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneViewModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.TextCoreFontEngineModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreFontEngineModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreFontEngineModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.TextCoreTextEngineModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreTextEngineModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreTextEngineModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UIBuilderModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIBuilderModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIBuilderModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UIElementsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UIElementsSamplesModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UnityConnectModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.Graphs">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEditor.Graphs.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEditor.Graphs.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.WindowsStandalone.Extensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Unity.VisualScripting.YamlDotNet">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\PackageCache\com.unity.visualscripting@1.9.4\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll</HintPath>
 | 
			
		||||
| 
						 | 
				
			
			@ -375,379 +375,379 @@
 | 
			
		|||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\PackageCache\com.unity.ext.nunit@1.0.6\net35\unity-custom\nunit.framework.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="mscorlib">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\mscorlib.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\mscorlib.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Core">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Core.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Core.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Runtime.Serialization.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Runtime.Serialization.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.Linq">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.Linq.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.Linq.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Numerics">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Numerics.Vectors">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.Vectors.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.Vectors.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Http">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Net.Http.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Net.Http.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.Compression">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Microsoft.CSharp">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Microsoft.CSharp.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Microsoft.CSharp.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Data">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Data.DataSetExtensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.DataSetExtensions.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.DataSetExtensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Drawing">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Drawing.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Drawing.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.Compression.FileSystem">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.FileSystem.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.FileSystem.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.Composition">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.ComponentModel.Composition.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.ComponentModel.Composition.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Transactions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Transactions.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Transactions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Microsoft.Win32.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\Microsoft.Win32.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\Microsoft.Win32.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="netstandard">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\netstandard.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\netstandard.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.AppContext">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.AppContext.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.AppContext.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Buffers">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Buffers.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Buffers.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Collections.Concurrent">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Concurrent.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Concurrent.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Collections">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Collections.NonGeneric">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.NonGeneric.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.NonGeneric.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Collections.Specialized">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Specialized.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Specialized.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.Annotations">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Annotations.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Annotations.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.EventBasedAsync">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.EventBasedAsync.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.EventBasedAsync.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.TypeConverter">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.TypeConverter.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.TypeConverter.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Console">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Console.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Console.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Data.Common">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Data.Common.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Data.Common.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.Contracts">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Contracts.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Contracts.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.Debug">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Debug.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Debug.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.FileVersionInfo">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.FileVersionInfo.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.FileVersionInfo.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.Process">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Process.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Process.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.StackTrace">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.StackTrace.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.StackTrace.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.TextWriterTraceListener">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.Tools">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Tools.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Tools.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.TraceSource">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TraceSource.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TraceSource.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Drawing.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Drawing.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Drawing.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Dynamic.Runtime">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Dynamic.Runtime.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Dynamic.Runtime.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Globalization.Calendars">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Calendars.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Calendars.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Globalization">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Globalization.Extensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.Compression.ZipFile">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Compression.ZipFile.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Compression.ZipFile.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.FileSystem">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.FileSystem.DriveInfo">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.DriveInfo.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.DriveInfo.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.FileSystem.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.FileSystem.Watcher">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Watcher.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Watcher.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.IsolatedStorage">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.IsolatedStorage.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.IsolatedStorage.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.MemoryMappedFiles">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.MemoryMappedFiles.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.MemoryMappedFiles.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.Pipes">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Pipes.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Pipes.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.UnmanagedMemoryStream">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.UnmanagedMemoryStream.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.UnmanagedMemoryStream.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Linq">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Linq.Expressions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Expressions.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Expressions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Linq.Parallel">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Parallel.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Parallel.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Linq.Queryable">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Queryable.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Queryable.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Memory">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Memory.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Memory.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Http.Rtc">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Http.Rtc.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Http.Rtc.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.NameResolution">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NameResolution.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NameResolution.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.NetworkInformation">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NetworkInformation.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NetworkInformation.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Ping">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Ping.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Ping.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Requests">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Requests.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Requests.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Security">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Security.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Security.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Sockets">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Sockets.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Sockets.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.WebHeaderCollection">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebHeaderCollection.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebHeaderCollection.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.WebSockets.Client">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.Client.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.Client.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.WebSockets">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ObjectModel">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ObjectModel.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ObjectModel.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.DispatchProxy">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.DispatchProxy.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.DispatchProxy.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Emit">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Emit.ILGeneration">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.ILGeneration.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.ILGeneration.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Emit.Lightweight">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.Lightweight.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.Lightweight.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Extensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Resources.Reader">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Reader.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Reader.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Resources.ResourceManager">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.ResourceManager.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.ResourceManager.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Resources.Writer">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Writer.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Writer.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.CompilerServices.VisualC">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.CompilerServices.VisualC.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.CompilerServices.VisualC.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Extensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Handles">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Handles.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Handles.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.InteropServices">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.InteropServices.RuntimeInformation">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.InteropServices.WindowsRuntime">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Numerics">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Numerics.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Numerics.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization.Formatters">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Formatters.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Formatters.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization.Json">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Json.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Json.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization.Xml">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Xml.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Xml.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Claims">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Claims.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Claims.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.Algorithms">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Algorithms.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Algorithms.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.Csp">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Csp.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Csp.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.Encoding">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Encoding.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Encoding.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.X509Certificates">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.X509Certificates.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.X509Certificates.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Principal">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Principal.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Principal.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.SecureString">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.SecureString.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.SecureString.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.Duplex">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Duplex.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Duplex.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.Http">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Http.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Http.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.NetTcp">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.NetTcp.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.NetTcp.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.Security">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Security.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Security.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Text.Encoding">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Text.Encoding.Extensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Text.RegularExpressions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.RegularExpressions.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.RegularExpressions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Overlapped">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Overlapped.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Overlapped.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Tasks">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Tasks.Extensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Tasks.Parallel">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Parallel.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Parallel.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Thread">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Thread.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Thread.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.ThreadPool">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.ThreadPool.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.ThreadPool.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Timer">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Timer.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Timer.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ValueTuple">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ValueTuple.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ValueTuple.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.ReaderWriter">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.ReaderWriter.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.ReaderWriter.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XDocument">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XDocument.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XDocument.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XmlDocument">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlDocument.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlDocument.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XmlSerializer">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlSerializer.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlSerializer.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XPath">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XPath.XDocument">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UI">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -26,7 +26,7 @@
 | 
			
		|||
    <DebugType>full</DebugType>
 | 
			
		||||
    <Optimize>false</Optimize>
 | 
			
		||||
    <OutputPath>Temp\Bin\Debug\NaughtyAttributes.Test\</OutputPath>
 | 
			
		||||
    <DefineConstants>UNITY_2022_3_31;UNITY_2022_3;UNITY_2022;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;UNITY_2022_1_OR_NEWER;UNITY_2022_2_OR_NEWER;UNITY_2022_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_EDITOR_GAME_SERVICES;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;ENABLE_NAVIGATION_PACKAGE_DEBUG_VISUALIZATION;ENABLE_NAVIGATION_HEIGHTMESH_RUNTIME_SUPPORT;ENABLE_NAVIGATION_UI_REQUIRES_PACKAGE;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;PLATFORM_INITIALIZES_MEMORY_MANAGER_EXPLICITLY;ENABLE_MONO;NET_4_6;NET_UNITY_4_8;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;DOTWEEN;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
 | 
			
		||||
    <DefineConstants>UNITY_2022_3_21;UNITY_2022_3;UNITY_2022;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;UNITY_2022_1_OR_NEWER;UNITY_2022_2_OR_NEWER;UNITY_2022_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_EDITOR_GAME_SERVICES;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;ENABLE_NAVIGATION_PACKAGE_DEBUG_VISUALIZATION;ENABLE_NAVIGATION_HEIGHTMESH_RUNTIME_SUPPORT;ENABLE_NAVIGATION_UI_REQUIRES_PACKAGE;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;UNITY_UGP_API;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;PLATFORM_INITIALIZES_MEMORY_MANAGER_EXPLICITLY;ENABLE_MONO;NET_4_6;NET_UNITY_4_8;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;DOTWEEN;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
 | 
			
		||||
    <ErrorReport>prompt</ErrorReport>
 | 
			
		||||
    <WarningLevel>4</WarningLevel>
 | 
			
		||||
    <NoWarn>0169,0649</NoWarn>
 | 
			
		||||
| 
						 | 
				
			
			@ -41,8 +41,8 @@
 | 
			
		|||
    <ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
 | 
			
		||||
  </PropertyGroup>
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <Analyzer Include="E:\Program Files\Unity 2022.3.31f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.SourceGenerators.dll" />
 | 
			
		||||
    <Analyzer Include="E:\Program Files\Unity 2022.3.31f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
 | 
			
		||||
    <Analyzer Include="D:\2022.3.21f1c1\Editor\Data\Tools\Unity.SourceGenerators\Unity.SourceGenerators.dll" />
 | 
			
		||||
    <Analyzer Include="D:\2022.3.21f1c1\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <Compile Include="Assets\Framework\ThirdParty\NaughtyAttributes\Scripts\Test\ReorderableListTest.cs" />
 | 
			
		||||
| 
						 | 
				
			
			@ -53,9 +53,9 @@
 | 
			
		|||
    <Compile Include="Assets\Framework\ThirdParty\NaughtyAttributes\Scripts\Test\TagTest.cs" />
 | 
			
		||||
    <Compile Include="Assets\Framework\ThirdParty\NaughtyAttributes\Scripts\Test\ShowNativePropertyTest.cs" />
 | 
			
		||||
    <Compile Include="Assets\Framework\ThirdParty\NaughtyAttributes\Scripts\Test\ResizableTextAreaTest.cs" />
 | 
			
		||||
    <Compile Include="Assets\Framework\ThirdParty\NaughtyAttributes\Scripts\Test\SceneTest.cs" />
 | 
			
		||||
    <Compile Include="Assets\Framework\ThirdParty\NaughtyAttributes\Scripts\Test\ButtonTest.cs" />
 | 
			
		||||
    <Compile Include="Assets\Framework\ThirdParty\NaughtyAttributes\Scripts\Test\ShowIfTest.cs" />
 | 
			
		||||
    <Compile Include="Assets\Framework\ThirdParty\NaughtyAttributes\Scripts\Test\SceneToolsBtOnClickTest.cs" />
 | 
			
		||||
    <Compile Include="Assets\Framework\ThirdParty\NaughtyAttributes\Scripts\Test\HideIfTest.cs" />
 | 
			
		||||
    <Compile Include="Assets\Framework\ThirdParty\NaughtyAttributes\Scripts\Test\SortingLayerTest.cs" />
 | 
			
		||||
    <Compile Include="Assets\Framework\ThirdParty\NaughtyAttributes\Scripts\Test\EnumFlagsTest.cs" />
 | 
			
		||||
| 
						 | 
				
			
			@ -83,259 +83,259 @@
 | 
			
		|||
    <Compile Include="Assets\Framework\ThirdParty\NaughtyAttributes\Scripts\Test\MinMaxValueTest.cs" />
 | 
			
		||||
    <None Include="Assets\Framework\ThirdParty\NaughtyAttributes\Scripts\Test\NaughtyAttributes.Test.asmdef" />
 | 
			
		||||
    <Reference Include="UnityEngine">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AIModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ARModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AccessibilityModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AndroidJNIModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AnimationModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AssetBundleModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AudioModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ClothModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ClusterInputModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ClusterRendererModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ContentLoadModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ContentLoadModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ContentLoadModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.CoreModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.CrashReportingModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.DSPGraphModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.DirectorModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.GIModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.GameCenterModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.GridModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.HotReloadModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.IMGUIModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ImageConversionModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.InputModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.InputLegacyModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.JSONSerializeModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.LocalizationModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ParticleSystemModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.PerformanceReportingModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.PhysicsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.Physics2DModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ProfilerModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.PropertiesModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.PropertiesModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.PropertiesModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ScreenCaptureModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SharedInternalsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SpriteMaskModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SpriteShapeModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.StreamingModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SubstanceModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SubsystemsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TLSModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TerrainModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TerrainPhysicsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TextCoreFontEngineModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreFontEngineModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreFontEngineModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TextCoreTextEngineModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreTextEngineModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreTextEngineModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TextRenderingModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TilemapModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UIModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UIElementsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UmbraModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityAnalyticsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityAnalyticsCommonModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsCommonModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsCommonModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityConnectModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityCurlModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityTestProtocolModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestAudioModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestTextureModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestWWWModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VFXModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VRModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VehiclesModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VideoModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VirtualTexturingModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.WindModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.XRModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.CoreModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.DeviceSimulatorModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.DeviceSimulatorModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.DeviceSimulatorModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.DiagnosticsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.DiagnosticsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.DiagnosticsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.EditorToolbarModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.EditorToolbarModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.EditorToolbarModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.GraphViewModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.PresetsUIModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.PresetsUIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.PresetsUIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.QuickSearchModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.QuickSearchModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.QuickSearchModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.SceneTemplateModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.SceneViewModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneViewModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneViewModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.TextCoreFontEngineModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreFontEngineModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreFontEngineModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.TextCoreTextEngineModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreTextEngineModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreTextEngineModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UIBuilderModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIBuilderModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIBuilderModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UIElementsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UIElementsSamplesModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UnityConnectModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.Graphs">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEditor.Graphs.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEditor.Graphs.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.WindowsStandalone.Extensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Unity.VisualScripting.YamlDotNet">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\PackageCache\com.unity.visualscripting@1.9.4\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll</HintPath>
 | 
			
		||||
| 
						 | 
				
			
			@ -374,379 +374,379 @@
 | 
			
		|||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Assets\Plugins\Newtonsoft\Newtonsoft.Json.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="mscorlib">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\mscorlib.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\mscorlib.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Core">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Core.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Core.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Runtime.Serialization.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Runtime.Serialization.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.Linq">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.Linq.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.Linq.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Numerics">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Numerics.Vectors">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.Vectors.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.Vectors.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Http">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Net.Http.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Net.Http.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.Compression">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Microsoft.CSharp">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Microsoft.CSharp.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Microsoft.CSharp.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Data">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Data.DataSetExtensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.DataSetExtensions.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.DataSetExtensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Drawing">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Drawing.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Drawing.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.Compression.FileSystem">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.FileSystem.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.FileSystem.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.Composition">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.ComponentModel.Composition.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.ComponentModel.Composition.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Transactions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Transactions.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Transactions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Microsoft.Win32.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\Microsoft.Win32.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\Microsoft.Win32.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="netstandard">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\netstandard.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\netstandard.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.AppContext">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.AppContext.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.AppContext.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Buffers">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Buffers.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Buffers.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Collections.Concurrent">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Concurrent.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Concurrent.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Collections">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Collections.NonGeneric">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.NonGeneric.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.NonGeneric.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Collections.Specialized">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Specialized.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Specialized.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.Annotations">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Annotations.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Annotations.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.EventBasedAsync">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.EventBasedAsync.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.EventBasedAsync.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.TypeConverter">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.TypeConverter.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.TypeConverter.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Console">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Console.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Console.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Data.Common">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Data.Common.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Data.Common.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.Contracts">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Contracts.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Contracts.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.Debug">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Debug.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Debug.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.FileVersionInfo">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.FileVersionInfo.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.FileVersionInfo.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.Process">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Process.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Process.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.StackTrace">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.StackTrace.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.StackTrace.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.TextWriterTraceListener">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.Tools">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Tools.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Tools.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.TraceSource">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TraceSource.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TraceSource.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Drawing.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Drawing.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Drawing.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Dynamic.Runtime">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Dynamic.Runtime.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Dynamic.Runtime.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Globalization.Calendars">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Calendars.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Calendars.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Globalization">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Globalization.Extensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.Compression.ZipFile">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Compression.ZipFile.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Compression.ZipFile.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.FileSystem">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.FileSystem.DriveInfo">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.DriveInfo.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.DriveInfo.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.FileSystem.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.FileSystem.Watcher">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Watcher.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Watcher.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.IsolatedStorage">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.IsolatedStorage.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.IsolatedStorage.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.MemoryMappedFiles">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.MemoryMappedFiles.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.MemoryMappedFiles.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.Pipes">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Pipes.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Pipes.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.UnmanagedMemoryStream">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.UnmanagedMemoryStream.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.UnmanagedMemoryStream.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Linq">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Linq.Expressions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Expressions.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Expressions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Linq.Parallel">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Parallel.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Parallel.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Linq.Queryable">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Queryable.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Queryable.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Memory">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Memory.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Memory.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Http.Rtc">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Http.Rtc.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Http.Rtc.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.NameResolution">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NameResolution.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NameResolution.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.NetworkInformation">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NetworkInformation.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NetworkInformation.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Ping">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Ping.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Ping.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Requests">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Requests.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Requests.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Security">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Security.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Security.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Sockets">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Sockets.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Sockets.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.WebHeaderCollection">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebHeaderCollection.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebHeaderCollection.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.WebSockets.Client">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.Client.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.Client.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.WebSockets">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ObjectModel">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ObjectModel.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ObjectModel.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.DispatchProxy">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.DispatchProxy.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.DispatchProxy.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Emit">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Emit.ILGeneration">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.ILGeneration.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.ILGeneration.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Emit.Lightweight">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.Lightweight.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.Lightweight.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Extensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Resources.Reader">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Reader.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Reader.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Resources.ResourceManager">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.ResourceManager.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.ResourceManager.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Resources.Writer">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Writer.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Writer.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.CompilerServices.VisualC">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.CompilerServices.VisualC.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.CompilerServices.VisualC.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Extensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Handles">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Handles.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Handles.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.InteropServices">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.InteropServices.RuntimeInformation">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.InteropServices.WindowsRuntime">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Numerics">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Numerics.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Numerics.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization.Formatters">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Formatters.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Formatters.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization.Json">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Json.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Json.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization.Xml">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Xml.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Xml.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Claims">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Claims.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Claims.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.Algorithms">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Algorithms.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Algorithms.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.Csp">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Csp.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Csp.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.Encoding">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Encoding.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Encoding.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.X509Certificates">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.X509Certificates.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.X509Certificates.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Principal">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Principal.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Principal.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.SecureString">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.SecureString.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.SecureString.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.Duplex">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Duplex.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Duplex.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.Http">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Http.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Http.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.NetTcp">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.NetTcp.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.NetTcp.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.Security">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Security.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Security.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Text.Encoding">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Text.Encoding.Extensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Text.RegularExpressions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.RegularExpressions.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.RegularExpressions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Overlapped">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Overlapped.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Overlapped.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Tasks">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Tasks.Extensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Tasks.Parallel">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Parallel.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Parallel.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Thread">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Thread.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Thread.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.ThreadPool">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.ThreadPool.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.ThreadPool.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Timer">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Timer.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Timer.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ValueTuple">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ValueTuple.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ValueTuple.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.ReaderWriter">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.ReaderWriter.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.ReaderWriter.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XDocument">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XDocument.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XDocument.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XmlDocument">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlDocument.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlDocument.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XmlSerializer">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlSerializer.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlSerializer.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XPath">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XPath.XDocument">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UI">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -2,6 +2,7 @@
 | 
			
		|||
  "dependencies": {
 | 
			
		||||
    "com.unity.collab-proxy": "2.3.1",
 | 
			
		||||
    "com.unity.feature.development": "1.0.1",
 | 
			
		||||
    "com.unity.ide.rider": "3.0.34",
 | 
			
		||||
    "com.unity.scriptablebuildpipeline": "1.21.23",
 | 
			
		||||
    "com.unity.textmeshpro": "3.0.6",
 | 
			
		||||
    "com.unity.timeline": "1.7.6",
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -5,21 +5,21 @@
 | 
			
		|||
      "depth": 0,
 | 
			
		||||
      "source": "registry",
 | 
			
		||||
      "dependencies": {},
 | 
			
		||||
      "url": "https://packages.unity.com"
 | 
			
		||||
      "url": "https://packages.unity.cn"
 | 
			
		||||
    },
 | 
			
		||||
    "com.unity.editorcoroutines": {
 | 
			
		||||
      "version": "1.0.0",
 | 
			
		||||
      "depth": 1,
 | 
			
		||||
      "source": "registry",
 | 
			
		||||
      "dependencies": {},
 | 
			
		||||
      "url": "https://packages.unity.com"
 | 
			
		||||
      "url": "https://packages.unity.cn"
 | 
			
		||||
    },
 | 
			
		||||
    "com.unity.ext.nunit": {
 | 
			
		||||
      "version": "1.0.6",
 | 
			
		||||
      "depth": 2,
 | 
			
		||||
      "depth": 1,
 | 
			
		||||
      "source": "registry",
 | 
			
		||||
      "dependencies": {},
 | 
			
		||||
      "url": "https://packages.unity.com"
 | 
			
		||||
      "url": "https://packages.unity.cn"
 | 
			
		||||
    },
 | 
			
		||||
    "com.unity.feature.development": {
 | 
			
		||||
      "version": "1.0.1",
 | 
			
		||||
| 
						 | 
				
			
			@ -27,7 +27,7 @@
 | 
			
		|||
      "source": "builtin",
 | 
			
		||||
      "dependencies": {
 | 
			
		||||
        "com.unity.ide.visualstudio": "2.0.22",
 | 
			
		||||
        "com.unity.ide.rider": "3.0.28",
 | 
			
		||||
        "com.unity.ide.rider": "3.0.27",
 | 
			
		||||
        "com.unity.ide.vscode": "1.2.5",
 | 
			
		||||
        "com.unity.editorcoroutines": "1.0.0",
 | 
			
		||||
        "com.unity.performance.profile-analyzer": "1.2.2",
 | 
			
		||||
| 
						 | 
				
			
			@ -36,13 +36,13 @@
 | 
			
		|||
      }
 | 
			
		||||
    },
 | 
			
		||||
    "com.unity.ide.rider": {
 | 
			
		||||
      "version": "3.0.28",
 | 
			
		||||
      "depth": 1,
 | 
			
		||||
      "version": "3.0.34",
 | 
			
		||||
      "depth": 0,
 | 
			
		||||
      "source": "registry",
 | 
			
		||||
      "dependencies": {
 | 
			
		||||
        "com.unity.ext.nunit": "1.0.6"
 | 
			
		||||
      },
 | 
			
		||||
      "url": "https://packages.unity.com"
 | 
			
		||||
      "url": "https://packages.unity.cn"
 | 
			
		||||
    },
 | 
			
		||||
    "com.unity.ide.visualstudio": {
 | 
			
		||||
      "version": "2.0.22",
 | 
			
		||||
| 
						 | 
				
			
			@ -51,35 +51,35 @@
 | 
			
		|||
      "dependencies": {
 | 
			
		||||
        "com.unity.test-framework": "1.1.9"
 | 
			
		||||
      },
 | 
			
		||||
      "url": "https://packages.unity.com"
 | 
			
		||||
      "url": "https://packages.unity.cn"
 | 
			
		||||
    },
 | 
			
		||||
    "com.unity.ide.vscode": {
 | 
			
		||||
      "version": "1.2.5",
 | 
			
		||||
      "depth": 1,
 | 
			
		||||
      "source": "registry",
 | 
			
		||||
      "dependencies": {},
 | 
			
		||||
      "url": "https://packages.unity.com"
 | 
			
		||||
      "url": "https://packages.unity.cn"
 | 
			
		||||
    },
 | 
			
		||||
    "com.unity.performance.profile-analyzer": {
 | 
			
		||||
      "version": "1.2.2",
 | 
			
		||||
      "depth": 1,
 | 
			
		||||
      "source": "registry",
 | 
			
		||||
      "dependencies": {},
 | 
			
		||||
      "url": "https://packages.unity.com"
 | 
			
		||||
      "url": "https://packages.unity.cn"
 | 
			
		||||
    },
 | 
			
		||||
    "com.unity.scriptablebuildpipeline": {
 | 
			
		||||
      "version": "1.21.23",
 | 
			
		||||
      "depth": 0,
 | 
			
		||||
      "source": "registry",
 | 
			
		||||
      "dependencies": {},
 | 
			
		||||
      "url": "https://packages.unity.com"
 | 
			
		||||
      "url": "https://packages.unity.cn"
 | 
			
		||||
    },
 | 
			
		||||
    "com.unity.settings-manager": {
 | 
			
		||||
      "version": "2.0.1",
 | 
			
		||||
      "depth": 2,
 | 
			
		||||
      "source": "registry",
 | 
			
		||||
      "dependencies": {},
 | 
			
		||||
      "url": "https://packages.unity.com"
 | 
			
		||||
      "url": "https://packages.unity.cn"
 | 
			
		||||
    },
 | 
			
		||||
    "com.unity.test-framework": {
 | 
			
		||||
      "version": "1.1.33",
 | 
			
		||||
| 
						 | 
				
			
			@ -90,7 +90,7 @@
 | 
			
		|||
        "com.unity.modules.imgui": "1.0.0",
 | 
			
		||||
        "com.unity.modules.jsonserialize": "1.0.0"
 | 
			
		||||
      },
 | 
			
		||||
      "url": "https://packages.unity.com"
 | 
			
		||||
      "url": "https://packages.unity.cn"
 | 
			
		||||
    },
 | 
			
		||||
    "com.unity.testtools.codecoverage": {
 | 
			
		||||
      "version": "1.2.5",
 | 
			
		||||
| 
						 | 
				
			
			@ -100,7 +100,7 @@
 | 
			
		|||
        "com.unity.test-framework": "1.0.16",
 | 
			
		||||
        "com.unity.settings-manager": "1.0.1"
 | 
			
		||||
      },
 | 
			
		||||
      "url": "https://packages.unity.com"
 | 
			
		||||
      "url": "https://packages.unity.cn"
 | 
			
		||||
    },
 | 
			
		||||
    "com.unity.textmeshpro": {
 | 
			
		||||
      "version": "3.0.6",
 | 
			
		||||
| 
						 | 
				
			
			@ -109,7 +109,7 @@
 | 
			
		|||
      "dependencies": {
 | 
			
		||||
        "com.unity.ugui": "1.0.0"
 | 
			
		||||
      },
 | 
			
		||||
      "url": "https://packages.unity.com"
 | 
			
		||||
      "url": "https://packages.unity.cn"
 | 
			
		||||
    },
 | 
			
		||||
    "com.unity.timeline": {
 | 
			
		||||
      "version": "1.7.6",
 | 
			
		||||
| 
						 | 
				
			
			@ -121,7 +121,7 @@
 | 
			
		|||
        "com.unity.modules.audio": "1.0.0",
 | 
			
		||||
        "com.unity.modules.particlesystem": "1.0.0"
 | 
			
		||||
      },
 | 
			
		||||
      "url": "https://packages.unity.com"
 | 
			
		||||
      "url": "https://packages.unity.cn"
 | 
			
		||||
    },
 | 
			
		||||
    "com.unity.ugui": {
 | 
			
		||||
      "version": "1.0.0",
 | 
			
		||||
| 
						 | 
				
			
			@ -140,7 +140,7 @@
 | 
			
		|||
        "com.unity.ugui": "1.0.0",
 | 
			
		||||
        "com.unity.modules.jsonserialize": "1.0.0"
 | 
			
		||||
      },
 | 
			
		||||
      "url": "https://packages.unity.com"
 | 
			
		||||
      "url": "https://packages.unity.cn"
 | 
			
		||||
    },
 | 
			
		||||
    "com.unity.modules.ai": {
 | 
			
		||||
      "version": "1.0.0",
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -13,18 +13,19 @@ MonoBehaviour:
 | 
			
		|||
  m_Name: 
 | 
			
		||||
  m_EditorClassIdentifier: 
 | 
			
		||||
  m_EnablePreReleasePackages: 0
 | 
			
		||||
  m_EnablePackageDependencies: 0
 | 
			
		||||
  m_AdvancedSettingsExpanded: 1
 | 
			
		||||
  m_ScopedRegistriesSettingsExpanded: 1
 | 
			
		||||
  m_SeeAllPackageVersions: 0
 | 
			
		||||
  m_DismissPreviewPackagesInUse: 0
 | 
			
		||||
  oneTimeWarningShown: 0
 | 
			
		||||
  m_Registries:
 | 
			
		||||
  - m_Id: main
 | 
			
		||||
    m_Name: 
 | 
			
		||||
    m_Url: https://packages.unity.com
 | 
			
		||||
    m_Url: https://packages.unity.cn
 | 
			
		||||
    m_Scopes: []
 | 
			
		||||
    m_IsDefault: 1
 | 
			
		||||
    m_Capabilities: 7
 | 
			
		||||
    m_ConfigSource: 0
 | 
			
		||||
  m_UserSelectedRegistryName: 
 | 
			
		||||
  m_UserAddingNewScopedRegistry: 0
 | 
			
		||||
  m_RegistryInfoDraft:
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -1,2 +1,2 @@
 | 
			
		|||
m_EditorVersion: 2022.3.31f1
 | 
			
		||||
m_EditorVersionWithRevision: 2022.3.31f1 (4ede2d13e8b4)
 | 
			
		||||
m_EditorVersion: 2022.3.21f1c1
 | 
			
		||||
m_EditorVersionWithRevision: 2022.3.21f1c1 (a04d3b8f4266)
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -26,7 +26,7 @@
 | 
			
		|||
    <DebugType>full</DebugType>
 | 
			
		||||
    <Optimize>false</Optimize>
 | 
			
		||||
    <OutputPath>Temp\Bin\Debug\UniTask.Addressables\</OutputPath>
 | 
			
		||||
    <DefineConstants>UNITY_2022_3_31;UNITY_2022_3;UNITY_2022;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;UNITY_2022_1_OR_NEWER;UNITY_2022_2_OR_NEWER;UNITY_2022_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_EDITOR_GAME_SERVICES;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;ENABLE_NAVIGATION_PACKAGE_DEBUG_VISUALIZATION;ENABLE_NAVIGATION_HEIGHTMESH_RUNTIME_SUPPORT;ENABLE_NAVIGATION_UI_REQUIRES_PACKAGE;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;PLATFORM_INITIALIZES_MEMORY_MANAGER_EXPLICITLY;ENABLE_MONO;NET_4_6;NET_UNITY_4_8;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;DOTWEEN;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
 | 
			
		||||
    <DefineConstants>UNITY_2022_3_21;UNITY_2022_3;UNITY_2022;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;UNITY_2022_1_OR_NEWER;UNITY_2022_2_OR_NEWER;UNITY_2022_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_EDITOR_GAME_SERVICES;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;ENABLE_NAVIGATION_PACKAGE_DEBUG_VISUALIZATION;ENABLE_NAVIGATION_HEIGHTMESH_RUNTIME_SUPPORT;ENABLE_NAVIGATION_UI_REQUIRES_PACKAGE;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;UNITY_UGP_API;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;PLATFORM_INITIALIZES_MEMORY_MANAGER_EXPLICITLY;ENABLE_MONO;NET_4_6;NET_UNITY_4_8;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;DOTWEEN;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
 | 
			
		||||
    <ErrorReport>prompt</ErrorReport>
 | 
			
		||||
    <WarningLevel>4</WarningLevel>
 | 
			
		||||
    <NoWarn>0169,0649</NoWarn>
 | 
			
		||||
| 
						 | 
				
			
			@ -41,266 +41,266 @@
 | 
			
		|||
    <ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
 | 
			
		||||
  </PropertyGroup>
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <Analyzer Include="E:\Program Files\Unity 2022.3.31f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.SourceGenerators.dll" />
 | 
			
		||||
    <Analyzer Include="E:\Program Files\Unity 2022.3.31f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
 | 
			
		||||
    <Analyzer Include="D:\2022.3.21f1c1\Editor\Data\Tools\Unity.SourceGenerators\Unity.SourceGenerators.dll" />
 | 
			
		||||
    <Analyzer Include="D:\2022.3.21f1c1\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <Compile Include="Assets\Plugins\UniTask\Runtime\External\Addressables\AddressablesAsyncExtensions.cs" />
 | 
			
		||||
    <None Include="Assets\Plugins\UniTask\Runtime\External\Addressables\UniTask.Addressables.asmdef" />
 | 
			
		||||
    <Reference Include="UnityEngine">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AIModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ARModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AccessibilityModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AndroidJNIModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AnimationModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AssetBundleModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AudioModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ClothModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ClusterInputModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ClusterRendererModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ContentLoadModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ContentLoadModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ContentLoadModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.CoreModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.CrashReportingModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.DSPGraphModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.DirectorModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.GIModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.GameCenterModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.GridModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.HotReloadModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.IMGUIModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ImageConversionModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.InputModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.InputLegacyModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.JSONSerializeModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.LocalizationModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ParticleSystemModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.PerformanceReportingModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.PhysicsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.Physics2DModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ProfilerModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.PropertiesModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.PropertiesModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.PropertiesModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ScreenCaptureModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SharedInternalsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SpriteMaskModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SpriteShapeModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.StreamingModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SubstanceModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SubsystemsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TLSModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TerrainModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TerrainPhysicsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TextCoreFontEngineModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreFontEngineModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreFontEngineModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TextCoreTextEngineModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreTextEngineModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreTextEngineModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TextRenderingModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TilemapModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UIModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UIElementsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UmbraModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityAnalyticsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityAnalyticsCommonModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsCommonModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsCommonModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityConnectModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityCurlModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityTestProtocolModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestAudioModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestTextureModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestWWWModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VFXModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VRModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VehiclesModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VideoModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VirtualTexturingModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.WindModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.XRModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.CoreModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.DeviceSimulatorModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.DeviceSimulatorModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.DeviceSimulatorModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.DiagnosticsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.DiagnosticsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.DiagnosticsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.EditorToolbarModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.EditorToolbarModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.EditorToolbarModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.GraphViewModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.PresetsUIModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.PresetsUIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.PresetsUIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.QuickSearchModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.QuickSearchModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.QuickSearchModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.SceneTemplateModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.SceneViewModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneViewModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneViewModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.TextCoreFontEngineModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreFontEngineModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreFontEngineModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.TextCoreTextEngineModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreTextEngineModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreTextEngineModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UIBuilderModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIBuilderModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIBuilderModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UIElementsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UIElementsSamplesModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UnityConnectModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.Graphs">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEditor.Graphs.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEditor.Graphs.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.WindowsStandalone.Extensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Unity.VisualScripting.YamlDotNet">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\PackageCache\com.unity.visualscripting@1.9.4\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll</HintPath>
 | 
			
		||||
| 
						 | 
				
			
			@ -339,379 +339,379 @@
 | 
			
		|||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Assets\Plugins\Newtonsoft\Newtonsoft.Json.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="mscorlib">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\mscorlib.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\mscorlib.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Core">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Core.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Core.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Runtime.Serialization.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Runtime.Serialization.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.Linq">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.Linq.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.Linq.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Numerics">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Numerics.Vectors">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.Vectors.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.Vectors.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Http">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Net.Http.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Net.Http.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.Compression">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Microsoft.CSharp">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Microsoft.CSharp.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Microsoft.CSharp.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Data">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Data.DataSetExtensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.DataSetExtensions.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.DataSetExtensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Drawing">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Drawing.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Drawing.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.Compression.FileSystem">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.FileSystem.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.FileSystem.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.Composition">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.ComponentModel.Composition.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.ComponentModel.Composition.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Transactions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Transactions.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Transactions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Microsoft.Win32.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\Microsoft.Win32.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\Microsoft.Win32.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="netstandard">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\netstandard.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\netstandard.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.AppContext">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.AppContext.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.AppContext.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Buffers">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Buffers.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Buffers.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Collections.Concurrent">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Concurrent.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Concurrent.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Collections">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Collections.NonGeneric">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.NonGeneric.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.NonGeneric.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Collections.Specialized">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Specialized.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Specialized.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.Annotations">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Annotations.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Annotations.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.EventBasedAsync">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.EventBasedAsync.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.EventBasedAsync.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.TypeConverter">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.TypeConverter.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.TypeConverter.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Console">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Console.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Console.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Data.Common">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Data.Common.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Data.Common.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.Contracts">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Contracts.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Contracts.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.Debug">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Debug.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Debug.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.FileVersionInfo">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.FileVersionInfo.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.FileVersionInfo.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.Process">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Process.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Process.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.StackTrace">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.StackTrace.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.StackTrace.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.TextWriterTraceListener">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.Tools">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Tools.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Tools.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.TraceSource">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TraceSource.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TraceSource.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Drawing.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Drawing.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Drawing.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Dynamic.Runtime">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Dynamic.Runtime.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Dynamic.Runtime.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Globalization.Calendars">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Calendars.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Calendars.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Globalization">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Globalization.Extensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.Compression.ZipFile">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Compression.ZipFile.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Compression.ZipFile.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.FileSystem">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.FileSystem.DriveInfo">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.DriveInfo.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.DriveInfo.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.FileSystem.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.FileSystem.Watcher">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Watcher.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Watcher.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.IsolatedStorage">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.IsolatedStorage.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.IsolatedStorage.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.MemoryMappedFiles">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.MemoryMappedFiles.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.MemoryMappedFiles.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.Pipes">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Pipes.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Pipes.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.UnmanagedMemoryStream">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.UnmanagedMemoryStream.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.UnmanagedMemoryStream.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Linq">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Linq.Expressions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Expressions.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Expressions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Linq.Parallel">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Parallel.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Parallel.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Linq.Queryable">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Queryable.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Queryable.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Memory">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Memory.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Memory.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Http.Rtc">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Http.Rtc.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Http.Rtc.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.NameResolution">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NameResolution.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NameResolution.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.NetworkInformation">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NetworkInformation.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NetworkInformation.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Ping">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Ping.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Ping.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Requests">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Requests.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Requests.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Security">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Security.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Security.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Sockets">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Sockets.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Sockets.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.WebHeaderCollection">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebHeaderCollection.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebHeaderCollection.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.WebSockets.Client">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.Client.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.Client.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.WebSockets">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ObjectModel">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ObjectModel.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ObjectModel.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.DispatchProxy">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.DispatchProxy.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.DispatchProxy.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Emit">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Emit.ILGeneration">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.ILGeneration.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.ILGeneration.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Emit.Lightweight">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.Lightweight.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.Lightweight.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Extensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Resources.Reader">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Reader.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Reader.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Resources.ResourceManager">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.ResourceManager.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.ResourceManager.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Resources.Writer">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Writer.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Writer.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.CompilerServices.VisualC">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.CompilerServices.VisualC.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.CompilerServices.VisualC.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Extensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Handles">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Handles.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Handles.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.InteropServices">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.InteropServices.RuntimeInformation">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.InteropServices.WindowsRuntime">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Numerics">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Numerics.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Numerics.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization.Formatters">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Formatters.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Formatters.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization.Json">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Json.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Json.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization.Xml">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Xml.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Xml.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Claims">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Claims.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Claims.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.Algorithms">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Algorithms.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Algorithms.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.Csp">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Csp.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Csp.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.Encoding">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Encoding.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Encoding.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.X509Certificates">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.X509Certificates.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.X509Certificates.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Principal">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Principal.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Principal.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.SecureString">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.SecureString.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.SecureString.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.Duplex">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Duplex.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Duplex.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.Http">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Http.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Http.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.NetTcp">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.NetTcp.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.NetTcp.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.Security">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Security.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Security.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Text.Encoding">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Text.Encoding.Extensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Text.RegularExpressions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.RegularExpressions.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.RegularExpressions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Overlapped">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Overlapped.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Overlapped.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Tasks">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Tasks.Extensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Tasks.Parallel">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Parallel.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Parallel.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Thread">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Thread.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Thread.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.ThreadPool">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.ThreadPool.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.ThreadPool.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Timer">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Timer.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Timer.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ValueTuple">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ValueTuple.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ValueTuple.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.ReaderWriter">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.ReaderWriter.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.ReaderWriter.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XDocument">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XDocument.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XDocument.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XmlDocument">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlDocument.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlDocument.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XmlSerializer">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlSerializer.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlSerializer.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XPath">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XPath.XDocument">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UI">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -26,7 +26,7 @@
 | 
			
		|||
    <DebugType>full</DebugType>
 | 
			
		||||
    <Optimize>false</Optimize>
 | 
			
		||||
    <OutputPath>Temp\Bin\Debug\UniTask.DOTween\</OutputPath>
 | 
			
		||||
    <DefineConstants>UNITY_2022_3_31;UNITY_2022_3;UNITY_2022;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;UNITY_2022_1_OR_NEWER;UNITY_2022_2_OR_NEWER;UNITY_2022_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_EDITOR_GAME_SERVICES;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;ENABLE_NAVIGATION_PACKAGE_DEBUG_VISUALIZATION;ENABLE_NAVIGATION_HEIGHTMESH_RUNTIME_SUPPORT;ENABLE_NAVIGATION_UI_REQUIRES_PACKAGE;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;PLATFORM_INITIALIZES_MEMORY_MANAGER_EXPLICITLY;ENABLE_MONO;NET_4_6;NET_UNITY_4_8;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;DOTWEEN;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
 | 
			
		||||
    <DefineConstants>UNITY_2022_3_21;UNITY_2022_3;UNITY_2022;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;UNITY_2022_1_OR_NEWER;UNITY_2022_2_OR_NEWER;UNITY_2022_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_EDITOR_GAME_SERVICES;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;ENABLE_NAVIGATION_PACKAGE_DEBUG_VISUALIZATION;ENABLE_NAVIGATION_HEIGHTMESH_RUNTIME_SUPPORT;ENABLE_NAVIGATION_UI_REQUIRES_PACKAGE;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;UNITY_UGP_API;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;PLATFORM_INITIALIZES_MEMORY_MANAGER_EXPLICITLY;ENABLE_MONO;NET_4_6;NET_UNITY_4_8;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;DOTWEEN;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
 | 
			
		||||
    <ErrorReport>prompt</ErrorReport>
 | 
			
		||||
    <WarningLevel>4</WarningLevel>
 | 
			
		||||
    <NoWarn>0169,0649</NoWarn>
 | 
			
		||||
| 
						 | 
				
			
			@ -41,266 +41,266 @@
 | 
			
		|||
    <ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
 | 
			
		||||
  </PropertyGroup>
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <Analyzer Include="E:\Program Files\Unity 2022.3.31f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.SourceGenerators.dll" />
 | 
			
		||||
    <Analyzer Include="E:\Program Files\Unity 2022.3.31f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
 | 
			
		||||
    <Analyzer Include="D:\2022.3.21f1c1\Editor\Data\Tools\Unity.SourceGenerators\Unity.SourceGenerators.dll" />
 | 
			
		||||
    <Analyzer Include="D:\2022.3.21f1c1\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <Compile Include="Assets\Plugins\UniTask\Runtime\External\DOTween\DOTweenAsyncExtensions.cs" />
 | 
			
		||||
    <None Include="Assets\Plugins\UniTask\Runtime\External\DOTween\UniTask.DOTween.asmdef" />
 | 
			
		||||
    <Reference Include="UnityEngine">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AIModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ARModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AccessibilityModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AndroidJNIModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AnimationModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AssetBundleModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AudioModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ClothModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ClusterInputModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ClusterRendererModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ContentLoadModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ContentLoadModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ContentLoadModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.CoreModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.CrashReportingModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.DSPGraphModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.DirectorModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.GIModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.GameCenterModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.GridModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.HotReloadModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.IMGUIModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ImageConversionModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.InputModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.InputLegacyModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.JSONSerializeModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.LocalizationModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ParticleSystemModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.PerformanceReportingModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.PhysicsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.Physics2DModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ProfilerModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.PropertiesModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.PropertiesModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.PropertiesModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ScreenCaptureModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SharedInternalsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SpriteMaskModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SpriteShapeModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.StreamingModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SubstanceModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SubsystemsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TLSModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TerrainModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TerrainPhysicsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TextCoreFontEngineModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreFontEngineModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreFontEngineModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TextCoreTextEngineModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreTextEngineModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreTextEngineModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TextRenderingModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TilemapModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UIModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UIElementsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UmbraModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityAnalyticsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityAnalyticsCommonModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsCommonModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsCommonModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityConnectModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityCurlModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityTestProtocolModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestAudioModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestTextureModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestWWWModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VFXModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VRModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VehiclesModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VideoModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VirtualTexturingModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.WindModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.XRModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.CoreModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.DeviceSimulatorModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.DeviceSimulatorModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.DeviceSimulatorModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.DiagnosticsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.DiagnosticsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.DiagnosticsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.EditorToolbarModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.EditorToolbarModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.EditorToolbarModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.GraphViewModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.PresetsUIModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.PresetsUIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.PresetsUIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.QuickSearchModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.QuickSearchModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.QuickSearchModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.SceneTemplateModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.SceneViewModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneViewModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneViewModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.TextCoreFontEngineModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreFontEngineModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreFontEngineModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.TextCoreTextEngineModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreTextEngineModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreTextEngineModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UIBuilderModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIBuilderModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIBuilderModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UIElementsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UIElementsSamplesModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UnityConnectModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.Graphs">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEditor.Graphs.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEditor.Graphs.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.WindowsStandalone.Extensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Unity.VisualScripting.YamlDotNet">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\PackageCache\com.unity.visualscripting@1.9.4\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll</HintPath>
 | 
			
		||||
| 
						 | 
				
			
			@ -339,379 +339,379 @@
 | 
			
		|||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Assets\Plugins\Newtonsoft\Newtonsoft.Json.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="mscorlib">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\mscorlib.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\mscorlib.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Core">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Core.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Core.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Runtime.Serialization.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Runtime.Serialization.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.Linq">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.Linq.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.Linq.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Numerics">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Numerics.Vectors">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.Vectors.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.Vectors.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Http">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Net.Http.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Net.Http.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.Compression">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Microsoft.CSharp">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Microsoft.CSharp.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Microsoft.CSharp.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Data">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Data.DataSetExtensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.DataSetExtensions.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.DataSetExtensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Drawing">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Drawing.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Drawing.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.Compression.FileSystem">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.FileSystem.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.FileSystem.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.Composition">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.ComponentModel.Composition.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.ComponentModel.Composition.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Transactions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Transactions.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Transactions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Microsoft.Win32.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\Microsoft.Win32.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\Microsoft.Win32.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="netstandard">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\netstandard.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\netstandard.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.AppContext">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.AppContext.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.AppContext.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Buffers">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Buffers.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Buffers.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Collections.Concurrent">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Concurrent.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Concurrent.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Collections">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Collections.NonGeneric">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.NonGeneric.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.NonGeneric.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Collections.Specialized">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Specialized.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Specialized.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.Annotations">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Annotations.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Annotations.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.EventBasedAsync">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.EventBasedAsync.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.EventBasedAsync.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.TypeConverter">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.TypeConverter.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.TypeConverter.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Console">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Console.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Console.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Data.Common">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Data.Common.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Data.Common.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.Contracts">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Contracts.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Contracts.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.Debug">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Debug.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Debug.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.FileVersionInfo">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.FileVersionInfo.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.FileVersionInfo.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.Process">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Process.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Process.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.StackTrace">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.StackTrace.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.StackTrace.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.TextWriterTraceListener">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.Tools">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Tools.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Tools.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.TraceSource">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TraceSource.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TraceSource.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Drawing.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Drawing.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Drawing.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Dynamic.Runtime">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Dynamic.Runtime.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Dynamic.Runtime.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Globalization.Calendars">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Calendars.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Calendars.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Globalization">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Globalization.Extensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.Compression.ZipFile">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Compression.ZipFile.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Compression.ZipFile.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.FileSystem">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.FileSystem.DriveInfo">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.DriveInfo.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.DriveInfo.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.FileSystem.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.FileSystem.Watcher">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Watcher.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Watcher.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.IsolatedStorage">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.IsolatedStorage.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.IsolatedStorage.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.MemoryMappedFiles">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.MemoryMappedFiles.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.MemoryMappedFiles.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.Pipes">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Pipes.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Pipes.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.UnmanagedMemoryStream">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.UnmanagedMemoryStream.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.UnmanagedMemoryStream.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Linq">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Linq.Expressions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Expressions.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Expressions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Linq.Parallel">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Parallel.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Parallel.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Linq.Queryable">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Queryable.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Queryable.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Memory">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Memory.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Memory.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Http.Rtc">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Http.Rtc.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Http.Rtc.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.NameResolution">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NameResolution.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NameResolution.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.NetworkInformation">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NetworkInformation.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NetworkInformation.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Ping">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Ping.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Ping.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Requests">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Requests.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Requests.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Security">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Security.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Security.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Sockets">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Sockets.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Sockets.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.WebHeaderCollection">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebHeaderCollection.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebHeaderCollection.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.WebSockets.Client">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.Client.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.Client.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.WebSockets">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ObjectModel">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ObjectModel.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ObjectModel.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.DispatchProxy">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.DispatchProxy.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.DispatchProxy.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Emit">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Emit.ILGeneration">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.ILGeneration.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.ILGeneration.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Emit.Lightweight">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.Lightweight.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.Lightweight.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Extensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Resources.Reader">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Reader.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Reader.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Resources.ResourceManager">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.ResourceManager.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.ResourceManager.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Resources.Writer">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Writer.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Writer.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.CompilerServices.VisualC">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.CompilerServices.VisualC.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.CompilerServices.VisualC.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Extensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Handles">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Handles.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Handles.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.InteropServices">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.InteropServices.RuntimeInformation">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.InteropServices.WindowsRuntime">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Numerics">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Numerics.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Numerics.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization.Formatters">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Formatters.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Formatters.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization.Json">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Json.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Json.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization.Xml">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Xml.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Xml.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Claims">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Claims.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Claims.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.Algorithms">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Algorithms.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Algorithms.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.Csp">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Csp.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Csp.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.Encoding">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Encoding.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Encoding.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.X509Certificates">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.X509Certificates.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.X509Certificates.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Principal">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Principal.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Principal.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.SecureString">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.SecureString.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.SecureString.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.Duplex">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Duplex.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Duplex.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.Http">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Http.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Http.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.NetTcp">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.NetTcp.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.NetTcp.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.Security">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Security.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Security.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Text.Encoding">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Text.Encoding.Extensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Text.RegularExpressions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.RegularExpressions.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.RegularExpressions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Overlapped">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Overlapped.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Overlapped.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Tasks">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Tasks.Extensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Tasks.Parallel">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Parallel.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Parallel.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Thread">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Thread.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Thread.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.ThreadPool">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.ThreadPool.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.ThreadPool.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Timer">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Timer.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Timer.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ValueTuple">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ValueTuple.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ValueTuple.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.ReaderWriter">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.ReaderWriter.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.ReaderWriter.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XDocument">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XDocument.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XDocument.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XmlDocument">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlDocument.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlDocument.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XmlSerializer">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlSerializer.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlSerializer.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XPath">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XPath.XDocument">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UI">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -26,7 +26,7 @@
 | 
			
		|||
    <DebugType>full</DebugType>
 | 
			
		||||
    <Optimize>false</Optimize>
 | 
			
		||||
    <OutputPath>Temp\Bin\Debug\UniTask.Editor\</OutputPath>
 | 
			
		||||
    <DefineConstants>UNITY_2022_3_31;UNITY_2022_3;UNITY_2022;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;UNITY_2022_1_OR_NEWER;UNITY_2022_2_OR_NEWER;UNITY_2022_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_EDITOR_GAME_SERVICES;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;ENABLE_NAVIGATION_PACKAGE_DEBUG_VISUALIZATION;ENABLE_NAVIGATION_HEIGHTMESH_RUNTIME_SUPPORT;ENABLE_NAVIGATION_UI_REQUIRES_PACKAGE;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;PLATFORM_INITIALIZES_MEMORY_MANAGER_EXPLICITLY;ENABLE_MONO;NET_4_6;NET_UNITY_4_8;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;DOTWEEN;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER;UNITY_EDITOR_ONLY_COMPILATION</DefineConstants>
 | 
			
		||||
    <DefineConstants>UNITY_2022_3_21;UNITY_2022_3;UNITY_2022;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;UNITY_2022_1_OR_NEWER;UNITY_2022_2_OR_NEWER;UNITY_2022_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_EDITOR_GAME_SERVICES;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;ENABLE_NAVIGATION_PACKAGE_DEBUG_VISUALIZATION;ENABLE_NAVIGATION_HEIGHTMESH_RUNTIME_SUPPORT;ENABLE_NAVIGATION_UI_REQUIRES_PACKAGE;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;UNITY_UGP_API;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;PLATFORM_INITIALIZES_MEMORY_MANAGER_EXPLICITLY;ENABLE_MONO;NET_4_6;NET_UNITY_4_8;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;DOTWEEN;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER;UNITY_EDITOR_ONLY_COMPILATION</DefineConstants>
 | 
			
		||||
    <ErrorReport>prompt</ErrorReport>
 | 
			
		||||
    <WarningLevel>4</WarningLevel>
 | 
			
		||||
    <NoWarn>0169,0649</NoWarn>
 | 
			
		||||
| 
						 | 
				
			
			@ -41,8 +41,8 @@
 | 
			
		|||
    <ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
 | 
			
		||||
  </PropertyGroup>
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <Analyzer Include="E:\Program Files\Unity 2022.3.31f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.SourceGenerators.dll" />
 | 
			
		||||
    <Analyzer Include="E:\Program Files\Unity 2022.3.31f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
 | 
			
		||||
    <Analyzer Include="D:\2022.3.21f1c1\Editor\Data\Tools\Unity.SourceGenerators\Unity.SourceGenerators.dll" />
 | 
			
		||||
    <Analyzer Include="D:\2022.3.21f1c1\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <Compile Include="Assets\Plugins\UniTask\Editor\UniTaskTrackerWindow.cs" />
 | 
			
		||||
| 
						 | 
				
			
			@ -50,262 +50,262 @@
 | 
			
		|||
    <Compile Include="Assets\Plugins\UniTask\Editor\UniTaskTrackerTreeView.cs" />
 | 
			
		||||
    <None Include="Assets\Plugins\UniTask\Editor\UniTask.Editor.asmdef" />
 | 
			
		||||
    <Reference Include="UnityEngine">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AIModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ARModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AccessibilityModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AndroidJNIModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AnimationModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AssetBundleModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AudioModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ClothModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ClusterInputModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ClusterRendererModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ContentLoadModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ContentLoadModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ContentLoadModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.CoreModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.CrashReportingModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.DSPGraphModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.DirectorModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.GIModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.GameCenterModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.GridModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.HotReloadModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.IMGUIModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ImageConversionModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.InputModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.InputLegacyModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.JSONSerializeModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.LocalizationModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.NVIDIAModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.NVIDIAModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.NVIDIAModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ParticleSystemModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.PerformanceReportingModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.PhysicsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.Physics2DModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ProfilerModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.PropertiesModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.PropertiesModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.PropertiesModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ScreenCaptureModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SharedInternalsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SpriteMaskModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SpriteShapeModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.StreamingModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SubstanceModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SubsystemsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TLSModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TerrainModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TerrainPhysicsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TextCoreFontEngineModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreFontEngineModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreFontEngineModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TextCoreTextEngineModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreTextEngineModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreTextEngineModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TextRenderingModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TilemapModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UIModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UIElementsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UmbraModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityAnalyticsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityAnalyticsCommonModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsCommonModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsCommonModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityConnectModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityCurlModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityTestProtocolModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestAudioModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestTextureModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestWWWModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VFXModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VRModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VehiclesModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VideoModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VirtualTexturingModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.WindModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.XRModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.CoreModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.DeviceSimulatorModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.DeviceSimulatorModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.DeviceSimulatorModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.DiagnosticsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.DiagnosticsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.DiagnosticsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.EditorToolbarModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.EditorToolbarModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.EditorToolbarModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.GraphViewModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.PresetsUIModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.PresetsUIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.PresetsUIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.QuickSearchModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.QuickSearchModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.QuickSearchModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.SceneTemplateModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.SceneViewModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneViewModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneViewModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.TextCoreFontEngineModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreFontEngineModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreFontEngineModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.TextCoreTextEngineModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreTextEngineModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreTextEngineModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UIBuilderModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIBuilderModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIBuilderModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UIElementsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UIElementsSamplesModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UnityConnectModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.Graphs">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEditor.Graphs.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEditor.Graphs.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.WindowsStandalone.Extensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Unity.VisualScripting.YamlDotNet">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\PackageCache\com.unity.visualscripting@1.9.4\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll</HintPath>
 | 
			
		||||
| 
						 | 
				
			
			@ -347,379 +347,379 @@
 | 
			
		|||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\PackageCache\com.unity.ext.nunit@1.0.6\net35\unity-custom\nunit.framework.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="mscorlib">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\mscorlib.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\mscorlib.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Core">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Core.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Core.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Runtime.Serialization.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Runtime.Serialization.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.Linq">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.Linq.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.Linq.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Numerics">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Numerics.Vectors">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.Vectors.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.Vectors.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Http">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Net.Http.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Net.Http.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.Compression">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Microsoft.CSharp">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Microsoft.CSharp.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Microsoft.CSharp.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Data">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Data.DataSetExtensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.DataSetExtensions.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.DataSetExtensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Drawing">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Drawing.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Drawing.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.Compression.FileSystem">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.FileSystem.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.FileSystem.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.Composition">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.ComponentModel.Composition.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.ComponentModel.Composition.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Transactions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Transactions.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Transactions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Microsoft.Win32.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\Microsoft.Win32.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\Microsoft.Win32.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="netstandard">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\netstandard.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\netstandard.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.AppContext">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.AppContext.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.AppContext.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Buffers">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Buffers.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Buffers.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Collections.Concurrent">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Concurrent.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Concurrent.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Collections">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Collections.NonGeneric">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.NonGeneric.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.NonGeneric.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Collections.Specialized">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Specialized.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Specialized.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.Annotations">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Annotations.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Annotations.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.EventBasedAsync">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.EventBasedAsync.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.EventBasedAsync.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.TypeConverter">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.TypeConverter.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.TypeConverter.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Console">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Console.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Console.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Data.Common">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Data.Common.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Data.Common.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.Contracts">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Contracts.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Contracts.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.Debug">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Debug.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Debug.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.FileVersionInfo">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.FileVersionInfo.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.FileVersionInfo.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.Process">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Process.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Process.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.StackTrace">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.StackTrace.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.StackTrace.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.TextWriterTraceListener">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.Tools">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Tools.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Tools.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.TraceSource">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TraceSource.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TraceSource.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Drawing.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Drawing.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Drawing.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Dynamic.Runtime">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Dynamic.Runtime.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Dynamic.Runtime.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Globalization.Calendars">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Calendars.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Calendars.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Globalization">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Globalization.Extensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.Compression.ZipFile">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Compression.ZipFile.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Compression.ZipFile.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.FileSystem">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.FileSystem.DriveInfo">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.DriveInfo.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.DriveInfo.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.FileSystem.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.FileSystem.Watcher">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Watcher.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Watcher.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.IsolatedStorage">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.IsolatedStorage.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.IsolatedStorage.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.MemoryMappedFiles">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.MemoryMappedFiles.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.MemoryMappedFiles.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.Pipes">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Pipes.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Pipes.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.UnmanagedMemoryStream">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.UnmanagedMemoryStream.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.UnmanagedMemoryStream.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Linq">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Linq.Expressions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Expressions.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Expressions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Linq.Parallel">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Parallel.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Parallel.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Linq.Queryable">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Queryable.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Queryable.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Memory">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Memory.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Memory.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Http.Rtc">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Http.Rtc.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Http.Rtc.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.NameResolution">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NameResolution.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NameResolution.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.NetworkInformation">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NetworkInformation.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NetworkInformation.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Ping">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Ping.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Ping.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Requests">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Requests.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Requests.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Security">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Security.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Security.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Sockets">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Sockets.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Sockets.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.WebHeaderCollection">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebHeaderCollection.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebHeaderCollection.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.WebSockets.Client">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.Client.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.Client.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.WebSockets">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ObjectModel">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ObjectModel.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ObjectModel.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.DispatchProxy">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.DispatchProxy.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.DispatchProxy.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Emit">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Emit.ILGeneration">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.ILGeneration.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.ILGeneration.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Emit.Lightweight">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.Lightweight.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.Lightweight.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Extensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Resources.Reader">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Reader.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Reader.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Resources.ResourceManager">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.ResourceManager.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.ResourceManager.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Resources.Writer">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Writer.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Writer.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.CompilerServices.VisualC">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.CompilerServices.VisualC.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.CompilerServices.VisualC.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Extensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Handles">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Handles.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Handles.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.InteropServices">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.InteropServices.RuntimeInformation">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.InteropServices.WindowsRuntime">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Numerics">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Numerics.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Numerics.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization.Formatters">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Formatters.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Formatters.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization.Json">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Json.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Json.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization.Xml">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Xml.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Xml.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Claims">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Claims.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Claims.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.Algorithms">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Algorithms.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Algorithms.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.Csp">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Csp.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Csp.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.Encoding">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Encoding.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Encoding.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.X509Certificates">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.X509Certificates.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.X509Certificates.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Principal">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Principal.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Principal.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.SecureString">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.SecureString.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.SecureString.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.Duplex">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Duplex.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Duplex.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.Http">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Http.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Http.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.NetTcp">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.NetTcp.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.NetTcp.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.Security">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Security.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Security.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Text.Encoding">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Text.Encoding.Extensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Text.RegularExpressions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.RegularExpressions.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.RegularExpressions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Overlapped">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Overlapped.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Overlapped.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Tasks">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Tasks.Extensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Tasks.Parallel">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Parallel.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Parallel.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Thread">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Thread.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Thread.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.ThreadPool">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.ThreadPool.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.ThreadPool.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Timer">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Timer.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Timer.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ValueTuple">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ValueTuple.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ValueTuple.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.ReaderWriter">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.ReaderWriter.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.ReaderWriter.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XDocument">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XDocument.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XDocument.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XmlDocument">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlDocument.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlDocument.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XmlSerializer">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlSerializer.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlSerializer.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XPath">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XPath.XDocument">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UI">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -26,7 +26,7 @@
 | 
			
		|||
    <DebugType>full</DebugType>
 | 
			
		||||
    <Optimize>false</Optimize>
 | 
			
		||||
    <OutputPath>Temp\Bin\Debug\UniTask.Linq\</OutputPath>
 | 
			
		||||
    <DefineConstants>UNITY_2022_3_31;UNITY_2022_3;UNITY_2022;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;UNITY_2022_1_OR_NEWER;UNITY_2022_2_OR_NEWER;UNITY_2022_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_EDITOR_GAME_SERVICES;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;ENABLE_NAVIGATION_PACKAGE_DEBUG_VISUALIZATION;ENABLE_NAVIGATION_HEIGHTMESH_RUNTIME_SUPPORT;ENABLE_NAVIGATION_UI_REQUIRES_PACKAGE;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;PLATFORM_INITIALIZES_MEMORY_MANAGER_EXPLICITLY;ENABLE_MONO;NET_4_6;NET_UNITY_4_8;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;DOTWEEN;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
 | 
			
		||||
    <DefineConstants>UNITY_2022_3_21;UNITY_2022_3;UNITY_2022;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;UNITY_2022_1_OR_NEWER;UNITY_2022_2_OR_NEWER;UNITY_2022_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_EDITOR_GAME_SERVICES;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;ENABLE_NAVIGATION_PACKAGE_DEBUG_VISUALIZATION;ENABLE_NAVIGATION_HEIGHTMESH_RUNTIME_SUPPORT;ENABLE_NAVIGATION_UI_REQUIRES_PACKAGE;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;UNITY_UGP_API;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;PLATFORM_INITIALIZES_MEMORY_MANAGER_EXPLICITLY;ENABLE_MONO;NET_4_6;NET_UNITY_4_8;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;DOTWEEN;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
 | 
			
		||||
    <ErrorReport>prompt</ErrorReport>
 | 
			
		||||
    <WarningLevel>4</WarningLevel>
 | 
			
		||||
    <NoWarn>0169,0649</NoWarn>
 | 
			
		||||
| 
						 | 
				
			
			@ -41,8 +41,8 @@
 | 
			
		|||
    <ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
 | 
			
		||||
  </PropertyGroup>
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <Analyzer Include="E:\Program Files\Unity 2022.3.31f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.SourceGenerators.dll" />
 | 
			
		||||
    <Analyzer Include="E:\Program Files\Unity 2022.3.31f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
 | 
			
		||||
    <Analyzer Include="D:\2022.3.21f1c1\Editor\Data\Tools\Unity.SourceGenerators\Unity.SourceGenerators.dll" />
 | 
			
		||||
    <Analyzer Include="D:\2022.3.21f1c1\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <Compile Include="Assets\Plugins\UniTask\Runtime\Linq\TakeLast.cs" />
 | 
			
		||||
| 
						 | 
				
			
			@ -54,8 +54,8 @@
 | 
			
		|||
    <Compile Include="Assets\Plugins\UniTask\Runtime\Linq\ToDictionary.cs" />
 | 
			
		||||
    <Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Skip.cs" />
 | 
			
		||||
    <Compile Include="Assets\Plugins\UniTask\Runtime\Linq\SkipUntilCanceled.cs" />
 | 
			
		||||
    <Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Distinct.cs" />
 | 
			
		||||
    <Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Average.cs" />
 | 
			
		||||
    <Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Distinct.cs" />
 | 
			
		||||
    <Compile Include="Assets\Plugins\UniTask\Runtime\Linq\GroupBy.cs" />
 | 
			
		||||
    <Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Buffer.cs" />
 | 
			
		||||
    <Compile Include="Assets\Plugins\UniTask\Runtime\Linq\ToObservable.cs" />
 | 
			
		||||
| 
						 | 
				
			
			@ -120,259 +120,259 @@
 | 
			
		|||
    <Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Publish.cs" />
 | 
			
		||||
    <None Include="Assets\Plugins\UniTask\Runtime\Linq\UniTask.Linq.asmdef" />
 | 
			
		||||
    <Reference Include="UnityEngine">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AIModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ARModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AccessibilityModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AndroidJNIModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AnimationModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AssetBundleModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AudioModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ClothModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ClusterInputModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ClusterRendererModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ContentLoadModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ContentLoadModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ContentLoadModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.CoreModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.CrashReportingModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.DSPGraphModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.DirectorModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.GIModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.GameCenterModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.GridModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.HotReloadModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.IMGUIModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ImageConversionModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.InputModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.InputLegacyModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.JSONSerializeModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.LocalizationModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ParticleSystemModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.PerformanceReportingModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.PhysicsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.Physics2DModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ProfilerModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.PropertiesModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.PropertiesModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.PropertiesModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ScreenCaptureModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SharedInternalsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SpriteMaskModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SpriteShapeModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.StreamingModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SubstanceModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SubsystemsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TLSModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TerrainModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TerrainPhysicsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TextCoreFontEngineModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreFontEngineModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreFontEngineModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TextCoreTextEngineModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreTextEngineModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreTextEngineModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TextRenderingModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TilemapModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UIModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UIElementsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UmbraModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityAnalyticsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityAnalyticsCommonModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsCommonModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsCommonModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityConnectModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityCurlModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityTestProtocolModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestAudioModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestTextureModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestWWWModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VFXModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VRModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VehiclesModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VideoModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VirtualTexturingModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.WindModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.XRModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.CoreModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.DeviceSimulatorModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.DeviceSimulatorModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.DeviceSimulatorModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.DiagnosticsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.DiagnosticsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.DiagnosticsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.EditorToolbarModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.EditorToolbarModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.EditorToolbarModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.GraphViewModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.PresetsUIModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.PresetsUIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.PresetsUIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.QuickSearchModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.QuickSearchModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.QuickSearchModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.SceneTemplateModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.SceneViewModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneViewModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneViewModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.TextCoreFontEngineModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreFontEngineModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreFontEngineModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.TextCoreTextEngineModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreTextEngineModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreTextEngineModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UIBuilderModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIBuilderModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIBuilderModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UIElementsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UIElementsSamplesModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UnityConnectModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.Graphs">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEditor.Graphs.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEditor.Graphs.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.WindowsStandalone.Extensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Unity.VisualScripting.YamlDotNet">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\PackageCache\com.unity.visualscripting@1.9.4\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll</HintPath>
 | 
			
		||||
| 
						 | 
				
			
			@ -411,379 +411,379 @@
 | 
			
		|||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Assets\Plugins\Newtonsoft\Newtonsoft.Json.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="mscorlib">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\mscorlib.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\mscorlib.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Core">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Core.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Core.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Runtime.Serialization.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Runtime.Serialization.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.Linq">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.Linq.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.Linq.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Numerics">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Numerics.Vectors">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.Vectors.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.Vectors.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Http">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Net.Http.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Net.Http.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.Compression">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Microsoft.CSharp">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Microsoft.CSharp.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Microsoft.CSharp.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Data">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Data.DataSetExtensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.DataSetExtensions.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.DataSetExtensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Drawing">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Drawing.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Drawing.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.Compression.FileSystem">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.FileSystem.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.FileSystem.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.Composition">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.ComponentModel.Composition.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.ComponentModel.Composition.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Transactions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Transactions.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Transactions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Microsoft.Win32.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\Microsoft.Win32.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\Microsoft.Win32.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="netstandard">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\netstandard.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\netstandard.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.AppContext">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.AppContext.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.AppContext.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Buffers">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Buffers.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Buffers.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Collections.Concurrent">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Concurrent.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Concurrent.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Collections">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Collections.NonGeneric">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.NonGeneric.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.NonGeneric.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Collections.Specialized">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Specialized.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Specialized.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.Annotations">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Annotations.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Annotations.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.EventBasedAsync">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.EventBasedAsync.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.EventBasedAsync.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.TypeConverter">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.TypeConverter.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.TypeConverter.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Console">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Console.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Console.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Data.Common">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Data.Common.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Data.Common.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.Contracts">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Contracts.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Contracts.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.Debug">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Debug.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Debug.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.FileVersionInfo">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.FileVersionInfo.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.FileVersionInfo.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.Process">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Process.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Process.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.StackTrace">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.StackTrace.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.StackTrace.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.TextWriterTraceListener">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.Tools">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Tools.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Tools.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.TraceSource">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TraceSource.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TraceSource.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Drawing.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Drawing.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Drawing.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Dynamic.Runtime">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Dynamic.Runtime.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Dynamic.Runtime.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Globalization.Calendars">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Calendars.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Calendars.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Globalization">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Globalization.Extensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.Compression.ZipFile">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Compression.ZipFile.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Compression.ZipFile.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.FileSystem">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.FileSystem.DriveInfo">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.DriveInfo.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.DriveInfo.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.FileSystem.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.FileSystem.Watcher">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Watcher.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Watcher.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.IsolatedStorage">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.IsolatedStorage.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.IsolatedStorage.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.MemoryMappedFiles">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.MemoryMappedFiles.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.MemoryMappedFiles.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.Pipes">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Pipes.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Pipes.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.UnmanagedMemoryStream">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.UnmanagedMemoryStream.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.UnmanagedMemoryStream.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Linq">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Linq.Expressions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Expressions.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Expressions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Linq.Parallel">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Parallel.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Parallel.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Linq.Queryable">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Queryable.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Queryable.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Memory">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Memory.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Memory.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Http.Rtc">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Http.Rtc.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Http.Rtc.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.NameResolution">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NameResolution.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NameResolution.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.NetworkInformation">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NetworkInformation.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NetworkInformation.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Ping">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Ping.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Ping.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Requests">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Requests.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Requests.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Security">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Security.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Security.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Sockets">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Sockets.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Sockets.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.WebHeaderCollection">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebHeaderCollection.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebHeaderCollection.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.WebSockets.Client">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.Client.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.Client.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.WebSockets">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ObjectModel">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ObjectModel.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ObjectModel.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.DispatchProxy">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.DispatchProxy.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.DispatchProxy.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Emit">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Emit.ILGeneration">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.ILGeneration.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.ILGeneration.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Emit.Lightweight">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.Lightweight.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.Lightweight.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Extensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Resources.Reader">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Reader.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Reader.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Resources.ResourceManager">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.ResourceManager.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.ResourceManager.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Resources.Writer">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Writer.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Writer.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.CompilerServices.VisualC">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.CompilerServices.VisualC.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.CompilerServices.VisualC.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Extensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Handles">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Handles.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Handles.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.InteropServices">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.InteropServices.RuntimeInformation">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.InteropServices.WindowsRuntime">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Numerics">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Numerics.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Numerics.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization.Formatters">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Formatters.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Formatters.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization.Json">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Json.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Json.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization.Xml">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Xml.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Xml.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Claims">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Claims.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Claims.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.Algorithms">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Algorithms.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Algorithms.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.Csp">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Csp.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Csp.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.Encoding">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Encoding.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Encoding.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.X509Certificates">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.X509Certificates.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.X509Certificates.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Principal">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Principal.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Principal.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.SecureString">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.SecureString.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.SecureString.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.Duplex">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Duplex.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Duplex.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.Http">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Http.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Http.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.NetTcp">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.NetTcp.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.NetTcp.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.Security">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Security.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Security.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Text.Encoding">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Text.Encoding.Extensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Text.RegularExpressions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.RegularExpressions.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.RegularExpressions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Overlapped">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Overlapped.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Overlapped.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Tasks">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Tasks.Extensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Tasks.Parallel">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Parallel.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Parallel.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Thread">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Thread.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Thread.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.ThreadPool">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.ThreadPool.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.ThreadPool.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Timer">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Timer.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Timer.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ValueTuple">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ValueTuple.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ValueTuple.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.ReaderWriter">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.ReaderWriter.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.ReaderWriter.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XDocument">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XDocument.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XDocument.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XmlDocument">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlDocument.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlDocument.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XmlSerializer">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlSerializer.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlSerializer.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XPath">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XPath.XDocument">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UI">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -26,7 +26,7 @@
 | 
			
		|||
    <DebugType>full</DebugType>
 | 
			
		||||
    <Optimize>false</Optimize>
 | 
			
		||||
    <OutputPath>Temp\Bin\Debug\UniTask.TextMeshPro\</OutputPath>
 | 
			
		||||
    <DefineConstants>UNITY_2022_3_31;UNITY_2022_3;UNITY_2022;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;UNITY_2022_1_OR_NEWER;UNITY_2022_2_OR_NEWER;UNITY_2022_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_EDITOR_GAME_SERVICES;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;ENABLE_NAVIGATION_PACKAGE_DEBUG_VISUALIZATION;ENABLE_NAVIGATION_HEIGHTMESH_RUNTIME_SUPPORT;ENABLE_NAVIGATION_UI_REQUIRES_PACKAGE;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;PLATFORM_INITIALIZES_MEMORY_MANAGER_EXPLICITLY;ENABLE_MONO;NET_4_6;NET_UNITY_4_8;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;DOTWEEN;UNITASK_TEXTMESHPRO_SUPPORT;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
 | 
			
		||||
    <DefineConstants>UNITY_2022_3_21;UNITY_2022_3;UNITY_2022;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;UNITY_2022_1_OR_NEWER;UNITY_2022_2_OR_NEWER;UNITY_2022_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_EDITOR_GAME_SERVICES;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;ENABLE_NAVIGATION_PACKAGE_DEBUG_VISUALIZATION;ENABLE_NAVIGATION_HEIGHTMESH_RUNTIME_SUPPORT;ENABLE_NAVIGATION_UI_REQUIRES_PACKAGE;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;UNITY_UGP_API;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;PLATFORM_INITIALIZES_MEMORY_MANAGER_EXPLICITLY;ENABLE_MONO;NET_4_6;NET_UNITY_4_8;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;DOTWEEN;UNITASK_TEXTMESHPRO_SUPPORT;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
 | 
			
		||||
    <ErrorReport>prompt</ErrorReport>
 | 
			
		||||
    <WarningLevel>4</WarningLevel>
 | 
			
		||||
    <NoWarn>0169,0649</NoWarn>
 | 
			
		||||
| 
						 | 
				
			
			@ -41,267 +41,267 @@
 | 
			
		|||
    <ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
 | 
			
		||||
  </PropertyGroup>
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <Analyzer Include="E:\Program Files\Unity 2022.3.31f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.SourceGenerators.dll" />
 | 
			
		||||
    <Analyzer Include="E:\Program Files\Unity 2022.3.31f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
 | 
			
		||||
    <Analyzer Include="D:\2022.3.21f1c1\Editor\Data\Tools\Unity.SourceGenerators\Unity.SourceGenerators.dll" />
 | 
			
		||||
    <Analyzer Include="D:\2022.3.21f1c1\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <Compile Include="Assets\Plugins\UniTask\Runtime\External\TextMeshPro\TextMeshProAsyncExtensions.InputField.cs" />
 | 
			
		||||
    <Compile Include="Assets\Plugins\UniTask\Runtime\External\TextMeshPro\TextMeshProAsyncExtensions.cs" />
 | 
			
		||||
    <None Include="Assets\Plugins\UniTask\Runtime\External\TextMeshPro\UniTask.TextMeshPro.asmdef" />
 | 
			
		||||
    <Reference Include="UnityEngine">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AIModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ARModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AccessibilityModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AndroidJNIModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AnimationModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AssetBundleModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AudioModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ClothModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ClusterInputModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ClusterRendererModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ContentLoadModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ContentLoadModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ContentLoadModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.CoreModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.CrashReportingModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.DSPGraphModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.DirectorModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.GIModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.GameCenterModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.GridModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.HotReloadModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.IMGUIModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ImageConversionModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.InputModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.InputLegacyModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.JSONSerializeModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.LocalizationModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ParticleSystemModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.PerformanceReportingModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.PhysicsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.Physics2DModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ProfilerModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.PropertiesModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.PropertiesModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.PropertiesModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ScreenCaptureModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SharedInternalsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SpriteMaskModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SpriteShapeModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.StreamingModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SubstanceModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SubsystemsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TLSModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TerrainModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TerrainPhysicsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TextCoreFontEngineModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreFontEngineModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreFontEngineModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TextCoreTextEngineModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreTextEngineModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreTextEngineModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TextRenderingModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TilemapModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UIModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UIElementsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UmbraModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityAnalyticsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityAnalyticsCommonModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsCommonModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsCommonModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityConnectModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityCurlModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityTestProtocolModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestAudioModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestTextureModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestWWWModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VFXModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VRModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VehiclesModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VideoModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VirtualTexturingModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.WindModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.XRModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.CoreModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.DeviceSimulatorModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.DeviceSimulatorModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.DeviceSimulatorModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.DiagnosticsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.DiagnosticsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.DiagnosticsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.EditorToolbarModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.EditorToolbarModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.EditorToolbarModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.GraphViewModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.PresetsUIModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.PresetsUIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.PresetsUIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.QuickSearchModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.QuickSearchModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.QuickSearchModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.SceneTemplateModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.SceneViewModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneViewModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneViewModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.TextCoreFontEngineModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreFontEngineModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreFontEngineModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.TextCoreTextEngineModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreTextEngineModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreTextEngineModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UIBuilderModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIBuilderModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIBuilderModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UIElementsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UIElementsSamplesModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UnityConnectModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.Graphs">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEditor.Graphs.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEditor.Graphs.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.WindowsStandalone.Extensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Unity.VisualScripting.YamlDotNet">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\PackageCache\com.unity.visualscripting@1.9.4\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll</HintPath>
 | 
			
		||||
| 
						 | 
				
			
			@ -340,379 +340,379 @@
 | 
			
		|||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Assets\Plugins\Newtonsoft\Newtonsoft.Json.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="mscorlib">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\mscorlib.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\mscorlib.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Core">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Core.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Core.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Runtime.Serialization.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Runtime.Serialization.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.Linq">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.Linq.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.Linq.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Numerics">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Numerics.Vectors">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.Vectors.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.Vectors.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Http">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Net.Http.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Net.Http.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.Compression">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Microsoft.CSharp">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Microsoft.CSharp.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Microsoft.CSharp.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Data">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Data.DataSetExtensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.DataSetExtensions.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.DataSetExtensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Drawing">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Drawing.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Drawing.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.Compression.FileSystem">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.FileSystem.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.FileSystem.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.Composition">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.ComponentModel.Composition.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.ComponentModel.Composition.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Transactions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Transactions.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Transactions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Microsoft.Win32.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\Microsoft.Win32.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\Microsoft.Win32.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="netstandard">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\netstandard.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\netstandard.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.AppContext">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.AppContext.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.AppContext.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Buffers">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Buffers.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Buffers.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Collections.Concurrent">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Concurrent.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Concurrent.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Collections">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Collections.NonGeneric">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.NonGeneric.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.NonGeneric.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Collections.Specialized">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Specialized.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Specialized.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.Annotations">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Annotations.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Annotations.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.EventBasedAsync">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.EventBasedAsync.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.EventBasedAsync.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.TypeConverter">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.TypeConverter.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.TypeConverter.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Console">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Console.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Console.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Data.Common">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Data.Common.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Data.Common.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.Contracts">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Contracts.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Contracts.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.Debug">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Debug.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Debug.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.FileVersionInfo">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.FileVersionInfo.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.FileVersionInfo.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.Process">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Process.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Process.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.StackTrace">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.StackTrace.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.StackTrace.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.TextWriterTraceListener">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.Tools">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Tools.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Tools.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.TraceSource">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TraceSource.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TraceSource.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Drawing.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Drawing.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Drawing.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Dynamic.Runtime">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Dynamic.Runtime.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Dynamic.Runtime.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Globalization.Calendars">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Calendars.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Calendars.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Globalization">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Globalization.Extensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.Compression.ZipFile">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Compression.ZipFile.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Compression.ZipFile.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.FileSystem">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.FileSystem.DriveInfo">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.DriveInfo.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.DriveInfo.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.FileSystem.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.FileSystem.Watcher">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Watcher.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Watcher.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.IsolatedStorage">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.IsolatedStorage.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.IsolatedStorage.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.MemoryMappedFiles">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.MemoryMappedFiles.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.MemoryMappedFiles.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.Pipes">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Pipes.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Pipes.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.UnmanagedMemoryStream">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.UnmanagedMemoryStream.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.UnmanagedMemoryStream.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Linq">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Linq.Expressions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Expressions.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Expressions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Linq.Parallel">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Parallel.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Parallel.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Linq.Queryable">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Queryable.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Queryable.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Memory">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Memory.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Memory.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Http.Rtc">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Http.Rtc.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Http.Rtc.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.NameResolution">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NameResolution.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NameResolution.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.NetworkInformation">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NetworkInformation.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NetworkInformation.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Ping">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Ping.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Ping.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Requests">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Requests.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Requests.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Security">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Security.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Security.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Sockets">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Sockets.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Sockets.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.WebHeaderCollection">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebHeaderCollection.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebHeaderCollection.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.WebSockets.Client">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.Client.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.Client.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.WebSockets">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ObjectModel">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ObjectModel.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ObjectModel.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.DispatchProxy">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.DispatchProxy.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.DispatchProxy.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Emit">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Emit.ILGeneration">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.ILGeneration.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.ILGeneration.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Emit.Lightweight">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.Lightweight.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.Lightweight.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Extensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Resources.Reader">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Reader.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Reader.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Resources.ResourceManager">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.ResourceManager.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.ResourceManager.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Resources.Writer">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Writer.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Writer.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.CompilerServices.VisualC">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.CompilerServices.VisualC.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.CompilerServices.VisualC.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Extensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Handles">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Handles.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Handles.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.InteropServices">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.InteropServices.RuntimeInformation">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.InteropServices.WindowsRuntime">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Numerics">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Numerics.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Numerics.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization.Formatters">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Formatters.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Formatters.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization.Json">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Json.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Json.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization.Xml">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Xml.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Xml.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Claims">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Claims.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Claims.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.Algorithms">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Algorithms.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Algorithms.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.Csp">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Csp.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Csp.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.Encoding">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Encoding.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Encoding.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.X509Certificates">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.X509Certificates.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.X509Certificates.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Principal">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Principal.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Principal.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.SecureString">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.SecureString.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.SecureString.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.Duplex">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Duplex.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Duplex.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.Http">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Http.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Http.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.NetTcp">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.NetTcp.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.NetTcp.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.Security">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Security.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Security.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Text.Encoding">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Text.Encoding.Extensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Text.RegularExpressions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.RegularExpressions.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.RegularExpressions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Overlapped">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Overlapped.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Overlapped.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Tasks">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Tasks.Extensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Tasks.Parallel">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Parallel.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Parallel.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Thread">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Thread.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Thread.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.ThreadPool">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.ThreadPool.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.ThreadPool.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Timer">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Timer.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Timer.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ValueTuple">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ValueTuple.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ValueTuple.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.ReaderWriter">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.ReaderWriter.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.ReaderWriter.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XDocument">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XDocument.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XDocument.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XmlDocument">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlDocument.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlDocument.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XmlSerializer">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlSerializer.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlSerializer.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XPath">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XPath.XDocument">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Unity.TextMeshPro">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\ScriptAssemblies\Unity.TextMeshPro.dll</HintPath>
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
							
								
								
									
										426
									
								
								UniTask.csproj
								
								
								
								
							
							
						
						
									
										426
									
								
								UniTask.csproj
								
								
								
								
							| 
						 | 
				
			
			@ -26,7 +26,7 @@
 | 
			
		|||
    <DebugType>full</DebugType>
 | 
			
		||||
    <Optimize>false</Optimize>
 | 
			
		||||
    <OutputPath>Temp\Bin\Debug\UniTask\</OutputPath>
 | 
			
		||||
    <DefineConstants>UNITY_2022_3_31;UNITY_2022_3;UNITY_2022;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;UNITY_2022_1_OR_NEWER;UNITY_2022_2_OR_NEWER;UNITY_2022_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_EDITOR_GAME_SERVICES;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;ENABLE_NAVIGATION_PACKAGE_DEBUG_VISUALIZATION;ENABLE_NAVIGATION_HEIGHTMESH_RUNTIME_SUPPORT;ENABLE_NAVIGATION_UI_REQUIRES_PACKAGE;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;PLATFORM_INITIALIZES_MEMORY_MANAGER_EXPLICITLY;ENABLE_MONO;NET_4_6;NET_UNITY_4_8;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;DOTWEEN;UNITASK_ASSETBUNDLE_SUPPORT;UNITASK_PHYSICS_SUPPORT;UNITASK_PHYSICS2D_SUPPORT;UNITASK_PARTICLESYSTEM_SUPPORT;UNITASK_UGUI_SUPPORT;UNITASK_WEBREQUEST_SUPPORT;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
 | 
			
		||||
    <DefineConstants>UNITY_2022_3_21;UNITY_2022_3;UNITY_2022;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;UNITY_2022_1_OR_NEWER;UNITY_2022_2_OR_NEWER;UNITY_2022_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_EDITOR_GAME_SERVICES;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;ENABLE_NAVIGATION_PACKAGE_DEBUG_VISUALIZATION;ENABLE_NAVIGATION_HEIGHTMESH_RUNTIME_SUPPORT;ENABLE_NAVIGATION_UI_REQUIRES_PACKAGE;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;UNITY_UGP_API;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;PLATFORM_INITIALIZES_MEMORY_MANAGER_EXPLICITLY;ENABLE_MONO;NET_4_6;NET_UNITY_4_8;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;DOTWEEN;UNITASK_ASSETBUNDLE_SUPPORT;UNITASK_PHYSICS_SUPPORT;UNITASK_PHYSICS2D_SUPPORT;UNITASK_PARTICLESYSTEM_SUPPORT;UNITASK_UGUI_SUPPORT;UNITASK_WEBREQUEST_SUPPORT;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
 | 
			
		||||
    <ErrorReport>prompt</ErrorReport>
 | 
			
		||||
    <WarningLevel>4</WarningLevel>
 | 
			
		||||
    <NoWarn>0169,0649</NoWarn>
 | 
			
		||||
| 
						 | 
				
			
			@ -41,8 +41,8 @@
 | 
			
		|||
    <ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
 | 
			
		||||
  </PropertyGroup>
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <Analyzer Include="E:\Program Files\Unity 2022.3.31f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.SourceGenerators.dll" />
 | 
			
		||||
    <Analyzer Include="E:\Program Files\Unity 2022.3.31f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
 | 
			
		||||
    <Analyzer Include="D:\2022.3.21f1c1\Editor\Data\Tools\Unity.SourceGenerators\Unity.SourceGenerators.dll" />
 | 
			
		||||
    <Analyzer Include="D:\2022.3.21f1c1\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <Compile Include="Assets\Plugins\UniTask\Runtime\Triggers\AsyncAwakeTrigger.cs" />
 | 
			
		||||
| 
						 | 
				
			
			@ -121,259 +121,259 @@
 | 
			
		|||
    <Compile Include="Assets\Plugins\UniTask\Runtime\MoveNextSource.cs" />
 | 
			
		||||
    <None Include="Assets\Plugins\UniTask\Runtime\UniTask.asmdef" />
 | 
			
		||||
    <Reference Include="UnityEngine">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AIModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ARModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AccessibilityModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AndroidJNIModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AnimationModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AssetBundleModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.AudioModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ClothModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ClusterInputModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ClusterRendererModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ContentLoadModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ContentLoadModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ContentLoadModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.CoreModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.CrashReportingModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.DSPGraphModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.DirectorModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.GIModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.GameCenterModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.GridModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.HotReloadModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.IMGUIModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ImageConversionModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.InputModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.InputLegacyModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.JSONSerializeModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.LocalizationModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ParticleSystemModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.PerformanceReportingModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.PhysicsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.Physics2DModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ProfilerModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.PropertiesModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.PropertiesModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.PropertiesModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.ScreenCaptureModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SharedInternalsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SpriteMaskModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SpriteShapeModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.StreamingModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SubstanceModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.SubsystemsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TLSModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TerrainModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TerrainPhysicsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TextCoreFontEngineModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreFontEngineModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreFontEngineModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TextCoreTextEngineModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreTextEngineModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreTextEngineModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TextRenderingModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.TilemapModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UIModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UIElementsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UmbraModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityAnalyticsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityAnalyticsCommonModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsCommonModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsCommonModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityConnectModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityCurlModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityTestProtocolModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestAudioModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestTextureModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.UnityWebRequestWWWModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VFXModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VRModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VehiclesModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VideoModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.VirtualTexturingModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.WindModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEngine.XRModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.CoreModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.DeviceSimulatorModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.DeviceSimulatorModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.DeviceSimulatorModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.DiagnosticsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.DiagnosticsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.DiagnosticsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.EditorToolbarModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.EditorToolbarModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.EditorToolbarModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.GraphViewModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.PresetsUIModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.PresetsUIModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.PresetsUIModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.QuickSearchModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.QuickSearchModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.QuickSearchModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.SceneTemplateModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.SceneViewModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneViewModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneViewModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.TextCoreFontEngineModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreFontEngineModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreFontEngineModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.TextCoreTextEngineModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreTextEngineModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreTextEngineModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UIBuilderModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIBuilderModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIBuilderModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UIElementsModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UIElementsSamplesModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UnityConnectModule">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.Graphs">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEditor.Graphs.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEditor.Graphs.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.WindowsStandalone.Extensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Unity.VisualScripting.YamlDotNet">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\PackageCache\com.unity.visualscripting@1.9.4\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll</HintPath>
 | 
			
		||||
| 
						 | 
				
			
			@ -412,379 +412,379 @@
 | 
			
		|||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Assets\Plugins\Newtonsoft\Newtonsoft.Json.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="mscorlib">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\mscorlib.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\mscorlib.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Core">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Core.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Core.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Runtime.Serialization.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Runtime.Serialization.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.Linq">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.Linq.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.Linq.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Numerics">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Numerics.Vectors">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.Vectors.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.Vectors.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Http">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Net.Http.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Net.Http.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.Compression">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Microsoft.CSharp">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Microsoft.CSharp.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Microsoft.CSharp.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Data">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Data.DataSetExtensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.DataSetExtensions.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.DataSetExtensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Drawing">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Drawing.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Drawing.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.Compression.FileSystem">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.FileSystem.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.FileSystem.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.Composition">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.ComponentModel.Composition.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.ComponentModel.Composition.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Transactions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Transactions.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Transactions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="Microsoft.Win32.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\Microsoft.Win32.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\Microsoft.Win32.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="netstandard">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\netstandard.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\netstandard.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.AppContext">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.AppContext.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.AppContext.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Buffers">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Buffers.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Buffers.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Collections.Concurrent">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Concurrent.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Concurrent.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Collections">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Collections.NonGeneric">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.NonGeneric.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.NonGeneric.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Collections.Specialized">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Specialized.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Specialized.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.Annotations">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Annotations.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Annotations.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.EventBasedAsync">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.EventBasedAsync.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.EventBasedAsync.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ComponentModel.TypeConverter">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.TypeConverter.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.TypeConverter.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Console">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Console.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Console.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Data.Common">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Data.Common.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Data.Common.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.Contracts">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Contracts.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Contracts.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.Debug">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Debug.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Debug.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.FileVersionInfo">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.FileVersionInfo.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.FileVersionInfo.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.Process">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Process.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Process.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.StackTrace">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.StackTrace.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.StackTrace.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.TextWriterTraceListener">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.Tools">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Tools.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Tools.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Diagnostics.TraceSource">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TraceSource.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TraceSource.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Drawing.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Drawing.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Drawing.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Dynamic.Runtime">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Dynamic.Runtime.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Dynamic.Runtime.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Globalization.Calendars">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Calendars.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Calendars.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Globalization">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Globalization.Extensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.Compression.ZipFile">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Compression.ZipFile.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Compression.ZipFile.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.FileSystem">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.FileSystem.DriveInfo">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.DriveInfo.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.DriveInfo.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.FileSystem.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.FileSystem.Watcher">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Watcher.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Watcher.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.IsolatedStorage">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.IsolatedStorage.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.IsolatedStorage.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.MemoryMappedFiles">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.MemoryMappedFiles.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.MemoryMappedFiles.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.Pipes">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Pipes.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Pipes.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.IO.UnmanagedMemoryStream">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.UnmanagedMemoryStream.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.UnmanagedMemoryStream.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Linq">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Linq.Expressions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Expressions.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Expressions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Linq.Parallel">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Parallel.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Parallel.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Linq.Queryable">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Queryable.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Queryable.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Memory">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Memory.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Memory.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Http.Rtc">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Http.Rtc.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Http.Rtc.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.NameResolution">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NameResolution.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NameResolution.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.NetworkInformation">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NetworkInformation.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NetworkInformation.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Ping">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Ping.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Ping.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Requests">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Requests.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Requests.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Security">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Security.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Security.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.Sockets">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Sockets.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Sockets.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.WebHeaderCollection">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebHeaderCollection.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebHeaderCollection.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.WebSockets.Client">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.Client.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.Client.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Net.WebSockets">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ObjectModel">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ObjectModel.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ObjectModel.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.DispatchProxy">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.DispatchProxy.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.DispatchProxy.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Emit">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Emit.ILGeneration">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.ILGeneration.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.ILGeneration.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Emit.Lightweight">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.Lightweight.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.Lightweight.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Extensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Reflection.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Resources.Reader">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Reader.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Reader.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Resources.ResourceManager">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.ResourceManager.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.ResourceManager.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Resources.Writer">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Writer.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Writer.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.CompilerServices.VisualC">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.CompilerServices.VisualC.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.CompilerServices.VisualC.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Extensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Handles">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Handles.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Handles.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.InteropServices">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.InteropServices.RuntimeInformation">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.InteropServices.WindowsRuntime">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Numerics">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Numerics.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Numerics.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization.Formatters">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Formatters.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Formatters.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization.Json">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Json.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Json.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Runtime.Serialization.Xml">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Xml.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Xml.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Claims">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Claims.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Claims.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.Algorithms">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Algorithms.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Algorithms.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.Csp">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Csp.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Csp.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.Encoding">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Encoding.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Encoding.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Cryptography.X509Certificates">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.X509Certificates.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.X509Certificates.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.Principal">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Principal.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Principal.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Security.SecureString">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.SecureString.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.SecureString.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.Duplex">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Duplex.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Duplex.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.Http">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Http.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Http.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.NetTcp">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.NetTcp.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.NetTcp.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.Primitives">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Primitives.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Primitives.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ServiceModel.Security">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Security.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Security.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Text.Encoding">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Text.Encoding.Extensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Text.RegularExpressions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.RegularExpressions.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.RegularExpressions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Overlapped">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Overlapped.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Overlapped.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Tasks">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Tasks.Extensions">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Extensions.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Extensions.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Tasks.Parallel">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Parallel.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Parallel.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Thread">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Thread.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Thread.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.ThreadPool">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.ThreadPool.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.ThreadPool.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Threading.Timer">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Timer.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Timer.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.ValueTuple">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ValueTuple.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ValueTuple.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.ReaderWriter">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.ReaderWriter.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.ReaderWriter.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XDocument">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XDocument.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XDocument.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XmlDocument">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlDocument.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlDocument.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XmlSerializer">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlSerializer.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlSerializer.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XPath">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml.XPath.XDocument">
 | 
			
		||||
      <HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
 | 
			
		||||
      <HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="UnityEditor.UI">
 | 
			
		||||
      <HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -5,14 +5,14 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "NaughtyAttributes.Core", "N
 | 
			
		|||
EndProject
 | 
			
		||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UniTask.Linq", "UniTask.Linq.csproj", "{1f2feed5-1908-3087-a60d-67d4f0262741}"
 | 
			
		||||
EndProject
 | 
			
		||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{f0d8fedc-2966-2c34-f168-80f3f237eb2a}"
 | 
			
		||||
EndProject
 | 
			
		||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-firstpass", "Assembly-CSharp-firstpass.csproj", "{55cf3394-1287-0bd1-463f-422c23db3787}"
 | 
			
		||||
EndProject
 | 
			
		||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UniTask", "UniTask.csproj", "{0161f271-68ba-49b9-86f1-3ac09e7b5d3f}"
 | 
			
		||||
EndProject
 | 
			
		||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "NaughtyAttributes.Test", "NaughtyAttributes.Test.csproj", "{e55587a8-55c5-9d75-4e05-354dc14a4b66}"
 | 
			
		||||
EndProject
 | 
			
		||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{f0d8fedc-2966-2c34-f168-80f3f237eb2a}"
 | 
			
		||||
EndProject
 | 
			
		||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "NaughtyAttributes.Editor", "NaughtyAttributes.Editor.csproj", "{c1171338-fc44-8597-abbe-4a10022d6b1a}"
 | 
			
		||||
EndProject
 | 
			
		||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MotionFramework", "MotionFramework.csproj", "{9f77dfa9-fe9d-3e23-faf3-880ccc3dd218}"
 | 
			
		||||
| 
						 | 
				
			
			@ -36,14 +36,14 @@ Global
 | 
			
		|||
		{33e4df83-69a2-7ddc-be6c-ca424170fea4}.Debug|Any CPU.Build.0 = Debug|Any CPU
 | 
			
		||||
		{1f2feed5-1908-3087-a60d-67d4f0262741}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
 | 
			
		||||
		{1f2feed5-1908-3087-a60d-67d4f0262741}.Debug|Any CPU.Build.0 = Debug|Any CPU
 | 
			
		||||
		{f0d8fedc-2966-2c34-f168-80f3f237eb2a}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
 | 
			
		||||
		{f0d8fedc-2966-2c34-f168-80f3f237eb2a}.Debug|Any CPU.Build.0 = Debug|Any CPU
 | 
			
		||||
		{55cf3394-1287-0bd1-463f-422c23db3787}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
 | 
			
		||||
		{55cf3394-1287-0bd1-463f-422c23db3787}.Debug|Any CPU.Build.0 = Debug|Any CPU
 | 
			
		||||
		{0161f271-68ba-49b9-86f1-3ac09e7b5d3f}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
 | 
			
		||||
		{0161f271-68ba-49b9-86f1-3ac09e7b5d3f}.Debug|Any CPU.Build.0 = Debug|Any CPU
 | 
			
		||||
		{e55587a8-55c5-9d75-4e05-354dc14a4b66}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
 | 
			
		||||
		{e55587a8-55c5-9d75-4e05-354dc14a4b66}.Debug|Any CPU.Build.0 = Debug|Any CPU
 | 
			
		||||
		{f0d8fedc-2966-2c34-f168-80f3f237eb2a}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
 | 
			
		||||
		{f0d8fedc-2966-2c34-f168-80f3f237eb2a}.Debug|Any CPU.Build.0 = Debug|Any CPU
 | 
			
		||||
		{c1171338-fc44-8597-abbe-4a10022d6b1a}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
 | 
			
		||||
		{c1171338-fc44-8597-abbe-4a10022d6b1a}.Debug|Any CPU.Build.0 = Debug|Any CPU
 | 
			
		||||
		{9f77dfa9-fe9d-3e23-faf3-880ccc3dd218}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
Some files were not shown because too many files have changed in this diff Show More
		Loading…
	
		Reference in New Issue