This commit is contained in:
yzx 2025-03-21 13:14:23 +08:00
parent 8d957f63cd
commit fa450c8d17
114 changed files with 5493 additions and 36529 deletions

View File

@ -0,0 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="com.codeverse.userSettings.MarscodeWorkspaceAppSettingsState">
<option name="ckgOperationStatus" value="SUCCESS" />
<option name="progress" value="0.9916926" />
</component>
</project>

View File

@ -0,0 +1,8 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="UserContentModel">
<attachedFolders />
<explicitIncludes />
<explicitExcludes />
</component>
</project>

View File

@ -1,6 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="RiderProjectSettingsUpdater">
<option name="vcsConfiguration" value="2" />
<option name="singleClickDiffPreview" value="1" />
<option name="vcsConfiguration" value="3" />
</component>
</project>

View File

@ -0,0 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="VcsDirectoryMappings">
<mapping directory="" vcs="Git" />
</component>
</project>

View File

@ -5,21 +5,340 @@
</component>
<component name="ChangeListManager">
<list default="true" id="4757d49c-0b49-4c70-aad5-a981aeb5a89d" name="Changes" comment="">
<change afterPath="$PROJECT_DIR$/.idea/.idea.UnityFramework/.idea/.gitignore" afterDir="false" />
<change afterPath="$PROJECT_DIR$/.idea/.idea.UnityFramework/.idea/encodings.xml" afterDir="false" />
<change afterPath="$PROJECT_DIR$/.idea/.idea.UnityFramework/.idea/indexLayout.xml" afterDir="false" />
<change afterPath="$PROJECT_DIR$/.idea/.idea.UnityFramework/.idea/vcs.xml" afterDir="false" />
<change beforePath="$PROJECT_DIR$/.idea/.idea.UnityFramework/.idea/projectSettingsUpdater.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/.idea.UnityFramework/.idea/projectSettingsUpdater.xml" afterDir="false" />
<change beforePath="$PROJECT_DIR$/.idea/.idea.UnityFramework/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/.idea.UnityFramework/.idea/workspace.xml" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assembly-CSharp-Editor.csproj" beforeDir="false" afterPath="$PROJECT_DIR$/Assembly-CSharp-Editor.csproj" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assembly-CSharp-firstpass.csproj" beforeDir="false" afterPath="$PROJECT_DIR$/Assembly-CSharp-firstpass.csproj" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assembly-CSharp.csproj" beforeDir="false" afterPath="$PROJECT_DIR$/Assembly-CSharp.csproj" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Data.meta" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Data/DataConfigManager.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Manager/DataConfigManager.cs" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Data/DataConfigManager.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Manager/DataConfigManager.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Dto.meta" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Dto/SceneData.cs" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Dto/SceneData.cs.meta" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Dto/SceneInformation.cs" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Dto/SceneInformation.cs.meta" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Dto/SceneStepData.cs" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Dto/SceneStepData.cs.meta" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Dto/StepData.cs" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Dto/StepData.cs.meta" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Dto/SubmitScoreDto.cs" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Dto/SubmitScoreDto.cs.meta" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Editor.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Editor.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Editor/CustomConfigWindow.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Editor/CustomConfigWindow.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Editor/SceneStepEditorWindow.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Editor/SceneStepEditorWindow.cs" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Editor/SceneStepEditorWindow.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Editor/SceneStepEditorWindow.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/GameLauncher.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/GameLauncher.cs" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/GameLauncher.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/GameLauncher.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Manager.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Manager.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Manager/ProcessManager.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Manager/ProcessManager.cs" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Manager/ProcessManager.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Manager/ProcessManager.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Manager/ToolsPackManager.cs" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Manager/ToolsPackManager.cs.meta" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Manager/ToolsPackWindowManager.cs" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Manager/ToolsPackWindowManager.cs.meta" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Process.meta" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Process/ProcessMode.meta" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Process/ProcessMode/ProcessCollection.cs" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Process/ProcessMode/ProcessCollection.cs.meta" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Process/ProcessMode/ProcessMode.cs" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Process/ProcessMode/ProcessMode.cs.meta" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Process/ProcessMode/ProcessStep.cs" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Process/ProcessMode/ProcessStep.cs.meta" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Process/ProcessMode/ProcessStepDescription.cs" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Process/ProcessMode/ProcessStepDescription.cs.meta" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Editor.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Editor.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Core.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Core.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Core/ELogLevel.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Core/ELogLevel.cs" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Core/ELogLevel.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Core/ELogLevel.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Core/IActivatorServices.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Core/IActivatorServices.cs" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Core/IActivatorServices.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Core/IActivatorServices.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Core/IModule.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Core/IModule.cs" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Core/IModule.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Core/IModule.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Core/MainThreadSyncContext.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Core/MainThreadSyncContext.cs" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Core/MainThreadSyncContext.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Core/MainThreadSyncContext.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Core/ModuleSingleton.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Core/ModuleSingleton.cs" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Core/ModuleSingleton.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Core/ModuleSingleton.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Core/MotionEngine.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Core/MotionEngine.cs" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Core/MotionEngine.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Core/MotionEngine.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Core/MotionLog.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Core/MotionLog.cs" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Core/MotionLog.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Core/MotionLog.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Animation.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Animation.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Animation/AnimBehaviour.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Animation/AnimBehaviour.cs" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Animation/AnimBehaviour.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Animation/AnimBehaviour.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Animation/AnimMixer.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Animation/AnimMixer.cs" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Animation/AnimMixer.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Animation/AnimMixer.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Animation/AnimNode.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Animation/AnimNode.cs" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Animation/AnimNode.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Animation/AnimNode.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Animation/AnimPlayable.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Animation/AnimPlayable.cs" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Animation/AnimPlayable.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Animation/AnimPlayable.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Animation/AnimState.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Animation/AnimState.cs" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Animation/AnimState.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Animation/AnimState.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Animation/EAnimStates.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Animation/EAnimStates.cs" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Animation/EAnimStates.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Animation/EAnimStates.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Camera.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Camera.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Camera/CameraControl.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Camera/CameraControl.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Camera/CameraControl/CameraControlComponent.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Camera/CameraControl/CameraControlComponent.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Camera/CameraControl/ICameraController.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Camera/CameraControl/ICameraController.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Camera/Raycast.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Camera/Raycast.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Camera/Raycast/CameraRaycastComponent.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Camera/Raycast/CameraRaycastComponent.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Camera/Raycast/IRaycastable.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Camera/Raycast/IRaycastable.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Console.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Console.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Console/ConsoleAttribute.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Console/ConsoleAttribute.cs" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Console/ConsoleAttribute.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Console/ConsoleAttribute.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Console/ConsoleGUI.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Console/ConsoleGUI.cs" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Console/ConsoleGUI.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Console/ConsoleGUI.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Console/DeveloperConsole.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Console/DeveloperConsole.cs" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Console/DeveloperConsole.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Console/DeveloperConsole.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Console/FPSCounter.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Console/FPSCounter.cs" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Console/FPSCounter.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Console/FPSCounter.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Console/IConsoleWindow.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Console/IConsoleWindow.cs" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Console/IConsoleWindow.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Console/IConsoleWindow.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Network.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Network.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Reference.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Reference.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Reference/IReference.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Reference/IReference.cs" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Reference/IReference.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Reference/IReference.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Reference/ReferenceCollector.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Reference/ReferenceCollector.cs" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Reference/ReferenceCollector.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Reference/ReferenceCollector.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Reference/ReferencePool.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Reference/ReferencePool.cs" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Reference/ReferencePool.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Reference/ReferencePool.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/AssemblyUtility.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/AssemblyUtility.cs" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/AssemblyUtility.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/AssemblyUtility.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/FileUtility.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/FileUtility.cs" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/FileUtility.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/FileUtility.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/HashUtility.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/HashUtility.cs" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/HashUtility.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/HashUtility.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/Misc.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/Misc.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/Misc/BitMask32.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/Misc/BitMask32.cs" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/Misc/BitMask32.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/Misc/BitMask32.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/Misc/BitMask64.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/Misc/BitMask64.cs" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/Misc/BitMask64.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/Misc/BitMask64.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/Misc/CRC32Algorithm.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/Misc/CRC32Algorithm.cs" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/Misc/CRC32Algorithm.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/Misc/CRC32Algorithm.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/Misc/ObfuscateDouble.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/Misc/ObfuscateDouble.cs" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/Misc/ObfuscateDouble.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/Misc/ObfuscateDouble.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/Misc/ObfuscateFloat.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/Misc/ObfuscateFloat.cs" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/Misc/ObfuscateFloat.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/Misc/ObfuscateFloat.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/Misc/ObfuscateInt.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/Misc/ObfuscateInt.cs" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/Misc/ObfuscateInt.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/Misc/ObfuscateInt.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/Misc/ObfuscateLong.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/Misc/ObfuscateLong.cs" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/Misc/ObfuscateLong.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/Misc/ObfuscateLong.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/Misc/Timer.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/Misc/Timer.cs" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/Misc/Timer.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/Misc/Timer.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/ProfilerUtility.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/ProfilerUtility.cs" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/ProfilerUtility.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Engine/Engine.Utility/ProfilerUtility.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Extension.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Extension.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Extension/UnityEngine_Object_Extension.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Extension/UnityEngine_Object_Extension.cs" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Extension/UnityEngine_Object_Extension.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Extension/UnityEngine_Object_Extension.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Extension/UnityEngine_RectTransform_Extension.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Extension/UnityEngine_RectTransform_Extension.cs" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Extension/UnityEngine_RectTransform_Extension.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Extension/UnityEngine_RectTransform_Extension.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Extension/UnityEngine_Transform_Extension.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Extension/UnityEngine_Transform_Extension.cs" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Extension/UnityEngine_Transform_Extension.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Extension/UnityEngine_Transform_Extension.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Module.Camera.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Module.Camera.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Module.Camera/CameraManager.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Module.Camera/CameraManager.cs" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/TestScripts/DoTweenTest/DoTweenTest.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/TestScripts/DoTweenTest/DoTweenTest.cs" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Logs/AssetImportWorker0-prev.log" beforeDir="false" afterPath="$PROJECT_DIR$/Logs/AssetImportWorker0-prev.log" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Logs/AssetImportWorker1-prev.log" beforeDir="false" afterPath="$PROJECT_DIR$/Logs/AssetImportWorker1-prev.log" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Module.Camera/CameraManager.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Module.Camera/CameraManager.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Module.Console.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Module.Console.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Module.Console/ApplicationWindow.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Module.Console/ApplicationWindow.cs" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Module.Console/ApplicationWindow.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Module.Console/ApplicationWindow.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Module.Console/GameLogWindow.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Module.Console/GameLogWindow.cs" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Module.Console/GameLogWindow.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Module.Console/GameLogWindow.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Module.Console/GameModuleWindow.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Module.Console/GameModuleWindow.cs" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Module.Console/GameModuleWindow.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Module.Console/GameModuleWindow.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Module.Console/ReferencePoolWindow.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Module.Console/ReferencePoolWindow.cs" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Module.Console/ReferencePoolWindow.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Module.Console/ReferencePoolWindow.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Module.Event.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Module.Event.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Module.Event/EventGroup.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Module.Event/EventGroup.cs" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Module.Event/EventGroup.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Module.Event/EventGroup.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Module.Event/EventManager.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Module.Event/EventManager.cs" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Module.Event/EventManager.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Module.Event/EventManager.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Module.Event/IEventMessage.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Module.Event/IEventMessage.cs" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Module.Event/IEventMessage.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Module.Event/IEventMessage.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Module.Network.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Module.Network.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Module.Network/Modbus.meta" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Module.Network/WebRequest.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Module.Network/WebRequest.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Module.Network/WebRequest/WebRequestManager.cs" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/Module/Module.Network/WebRequest/WebRequestManager.cs.meta" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/MotionFramework.asmdef" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/MotionFramework.asmdef" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/MotionFramework.asmdef.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/Scripts/Runtime/MotionFramework.asmdef.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/README.html.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/README.html.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Samples.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Samples.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Samples/DemoScene.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Samples/DemoScene.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Samples/DemoScene/DemoScene.unity" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Samples/DemoScene/DemoScene.unity" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Samples/DemoScene/DemoScene.unity.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Samples/DemoScene/DemoScene.unity.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Samples/DemoScene/DemoSceneSettings.lighting" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Samples/DemoScene/DemoSceneSettings.lighting" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Samples/DemoScene/DemoSceneSettings.lighting.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Samples/DemoScene/DemoSceneSettings.lighting.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Samples/DemoScene/TestAssets.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Samples/DemoScene/TestAssets.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Samples/DemoScene/TestAssets/Cube.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Samples/DemoScene/TestAssets/Cube.prefab" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Samples/DemoScene/TestAssets/Cube.prefab.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Samples/DemoScene/TestAssets/Cube.prefab.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Samples/DemoScene/TestAssets/DummyAnimation.anim" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Samples/DemoScene/TestAssets/DummyAnimation.anim" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Samples/DemoScene/TestAssets/DummyAnimation.anim.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Samples/DemoScene/TestAssets/DummyAnimation.anim.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Samples/DemoScene/TestAssets/DummyAnimatorController.controller" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Samples/DemoScene/TestAssets/DummyAnimatorController.controller" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Samples/DemoScene/TestAssets/DummyAnimatorController.controller.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Samples/DemoScene/TestAssets/DummyAnimatorController.controller.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Samples/DemoScene/TestAssets/NaughtyScriptableObject.asset" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Samples/DemoScene/TestAssets/NaughtyScriptableObject.asset" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Samples/DemoScene/TestAssets/NaughtyScriptableObject.asset.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Samples/DemoScene/TestAssets/NaughtyScriptableObject.asset.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Samples/DemoScene/TestAssets/TestScriptableObjectA.asset" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Samples/DemoScene/TestAssets/TestScriptableObjectA.asset" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Samples/DemoScene/TestAssets/TestScriptableObjectA.asset.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Samples/DemoScene/TestAssets/TestScriptableObjectA.asset.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Samples/DemoScene/TestAssets/TestScriptableObjectB.asset" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Samples/DemoScene/TestAssets/TestScriptableObjectB.asset" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Samples/DemoScene/TestAssets/TestScriptableObjectB.asset.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Samples/DemoScene/TestAssets/TestScriptableObjectB.asset.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Samples/DemoScene/TestAssets/icon-github.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Samples/DemoScene/TestAssets/icon-github.png.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes/AllowNestingAttribute.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes/AllowNestingAttribute.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes/AnimatorParamAttribute.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes/AnimatorParamAttribute.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes/CurveRangeAttribute.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes/CurveRangeAttribute.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes/DrawerAttribute.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes/DrawerAttribute.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes/DropdownAttribute.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes/DropdownAttribute.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes/EnumFlagsAttribute.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes/EnumFlagsAttribute.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes/Expandable.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes/Expandable.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes/HorizontalLineAttribute.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes/HorizontalLineAttribute.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes/InfoBoxAttribute.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes/InfoBoxAttribute.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes/InputAxisAttribute.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes/InputAxisAttribute.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes/LayerAttribute.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes/LayerAttribute.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes/MinMaxSliderAttribute.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes/MinMaxSliderAttribute.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes/ProgressBarAttribute.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes/ProgressBarAttribute.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes/ResizableTextAreaAttribute.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes/ResizableTextAreaAttribute.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes/SceneAttribute.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes/SceneAttribute.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes/ShowAssetPreviewAttribute.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes/ShowAssetPreviewAttribute.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes/SortingLayerAttribute.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes/SortingLayerAttribute.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes/TagAttribute.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes/TagAttribute.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes_SpecialCase.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes_SpecialCase.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes_SpecialCase/ButtonAttribute.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes_SpecialCase/ButtonAttribute.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes_SpecialCase/ReorderableListAttribute.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes_SpecialCase/ReorderableListAttribute.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes_SpecialCase/ShowNativePropertyAttribute.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes_SpecialCase/ShowNativePropertyAttribute.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes_SpecialCase/ShowNonSerializedFieldAttribute.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes_SpecialCase/ShowNonSerializedFieldAttribute.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes_SpecialCase/SpecialCaseDrawerAttribute.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/DrawerAttributes_SpecialCase/SpecialCaseDrawerAttribute.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/INaughtyAttribute.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/INaughtyAttribute.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/MetaAttributes.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/MetaAttributes.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/MetaAttributes/BoxGroupAttribute.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/MetaAttributes/BoxGroupAttribute.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/MetaAttributes/DisableIfAttribute.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/MetaAttributes/DisableIfAttribute.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/MetaAttributes/EnableIfAttribute.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/MetaAttributes/EnableIfAttribute.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/MetaAttributes/EnableIfAttributeBase.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/MetaAttributes/EnableIfAttributeBase.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/MetaAttributes/FoldoutAttribute.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/MetaAttributes/FoldoutAttribute.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/MetaAttributes/HideIfAttribute.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/MetaAttributes/HideIfAttribute.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/MetaAttributes/IGroupAttribute.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/MetaAttributes/IGroupAttribute.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/MetaAttributes/LabelAttribute.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/MetaAttributes/LabelAttribute.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/MetaAttributes/MetaAttribute.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/MetaAttributes/MetaAttribute.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/MetaAttributes/OnValueChangedAttribute.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/MetaAttributes/OnValueChangedAttribute.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/MetaAttributes/ReadOnlyAttribute.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/MetaAttributes/ReadOnlyAttribute.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/MetaAttributes/ShowIfAttribute.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/MetaAttributes/ShowIfAttribute.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/MetaAttributes/ShowIfAttributeBase.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/MetaAttributes/ShowIfAttributeBase.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/NaughtyAttributes.Core.asmdef" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/NaughtyAttributes.Core.asmdef" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/NaughtyAttributes.Core.asmdef.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/NaughtyAttributes.Core.asmdef.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/Utility.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/Utility.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/Utility/EColor.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/Utility/EColor.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/Utility/EConditionOperator.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/Utility/EConditionOperator.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/ValidatorAttributes.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/ValidatorAttributes.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/ValidatorAttributes/MaxValueAttribute.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/ValidatorAttributes/MaxValueAttribute.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/ValidatorAttributes/MinValueAttribute.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/ValidatorAttributes/MinValueAttribute.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/ValidatorAttributes/RequiredAttribute.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/ValidatorAttributes/RequiredAttribute.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/ValidatorAttributes/ValidateInputAttribute.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/ValidatorAttributes/ValidateInputAttribute.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/ValidatorAttributes/ValidatorAttribute.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Core/ValidatorAttributes/ValidatorAttribute.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/DecoratorDrawers.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/DecoratorDrawers.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/DecoratorDrawers/HorizontalLineDecoratorDrawer.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/DecoratorDrawers/HorizontalLineDecoratorDrawer.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/DecoratorDrawers/InfoBoxDecoratorDrawer.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/DecoratorDrawers/InfoBoxDecoratorDrawer.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/NaughtyAttributes.Editor.asmdef" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/NaughtyAttributes.Editor.asmdef" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/NaughtyAttributes.Editor.asmdef.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/NaughtyAttributes.Editor.asmdef.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/NaughtyInspector.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/NaughtyInspector.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyDrawers.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyDrawers.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyDrawers/AllowNestingPropertyDrawer.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyDrawers/AllowNestingPropertyDrawer.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyDrawers/AnimatorParamPropertyDrawer.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyDrawers/AnimatorParamPropertyDrawer.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyDrawers/CurveRangePropertyDrawer.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyDrawers/CurveRangePropertyDrawer.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyDrawers/DropdownPropertyDrawer.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyDrawers/DropdownPropertyDrawer.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyDrawers/EnumFlagsPropertyDrawer.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyDrawers/EnumFlagsPropertyDrawer.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyDrawers/ExpandablePropertyDrawer.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyDrawers/ExpandablePropertyDrawer.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyDrawers/InputAxisPropertyDrawer.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyDrawers/InputAxisPropertyDrawer.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyDrawers/LayerPropertyDrawer.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyDrawers/LayerPropertyDrawer.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyDrawers/MinMaxSliderPropertyDrawer.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyDrawers/MinMaxSliderPropertyDrawer.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyDrawers/ProgressBarPropertyDrawer.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyDrawers/ProgressBarPropertyDrawer.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyDrawers/PropertyDrawerBase.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyDrawers/PropertyDrawerBase.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyDrawers/ResizableTextAreaPropertyDrawer.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyDrawers/ResizableTextAreaPropertyDrawer.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyDrawers/ScenePropertyDrawer.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyDrawers/ScenePropertyDrawer.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyDrawers/ShowAssetPreviewPropertyDrawer.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyDrawers/ShowAssetPreviewPropertyDrawer.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyDrawers/SortingLayerPropertyDrawer.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyDrawers/SortingLayerPropertyDrawer.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyDrawers/TagPropertyDrawer.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyDrawers/TagPropertyDrawer.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyDrawers_SpecialCase.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyDrawers_SpecialCase.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyDrawers_SpecialCase/ReorderableListPropertyDrawer.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyDrawers_SpecialCase/ReorderableListPropertyDrawer.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyDrawers_SpecialCase/SpecialCasePropertyDrawerBase.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyDrawers_SpecialCase/SpecialCasePropertyDrawerBase.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyValidators.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyValidators.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyValidators/MaxValuePropertyValidator.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyValidators/MaxValuePropertyValidator.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyValidators/MinValuePropertyValidator.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyValidators/MinValuePropertyValidator.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyValidators/PropertyValidatorBase.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyValidators/PropertyValidatorBase.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyValidators/RequiredPropertyValidator.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyValidators/RequiredPropertyValidator.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyValidators/ValidateInputPropertyValidator.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/PropertyValidators/ValidateInputPropertyValidator.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/Utility.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/Utility.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/Utility/ButtonUtility.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/Utility/ButtonUtility.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/Utility/NaughtyEditorGUI.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/Utility/NaughtyEditorGUI.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/Utility/PropertyUtility.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/Utility/PropertyUtility.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/Utility/ReflectionUtility.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/Utility/ReflectionUtility.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/Utility/SavedBool.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Editor/Utility/SavedBool.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/AnimatorParamTest.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/AnimatorParamTest.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/BoxGroupTest.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/BoxGroupTest.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/ButtonTest.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/ButtonTest.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/CurveRangeTest.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/CurveRangeTest.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/DisableIfTest.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/DisableIfTest.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/DropdownTest.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/DropdownTest.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/EnableIfTest.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/EnableIfTest.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/EnumFlagsTest.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/EnumFlagsTest.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/ExpandableTest.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/ExpandableTest.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/FoldoutTest.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/FoldoutTest.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/HideIfTest.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/HideIfTest.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/HorizontalLineTest.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/HorizontalLineTest.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/InfoBoxTest.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/InfoBoxTest.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/InputAxisTest.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/InputAxisTest.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/LabelTest.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/LabelTest.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/LayerTest.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/LayerTest.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/MinMaxSliderTest.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/MinMaxSliderTest.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/MinMaxValueTest.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/MinMaxValueTest.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/NaughtyAttributes.Test.asmdef" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/NaughtyAttributes.Test.asmdef" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/NaughtyAttributes.Test.asmdef.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/NaughtyAttributes.Test.asmdef.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/OnValueChangedTest.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/OnValueChangedTest.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/ProgressBarTest.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/ProgressBarTest.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/ReadOnlyTest.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/ReadOnlyTest.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/ReorderableListTest.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/ReorderableListTest.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/RequiredTest.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/RequiredTest.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/ResizableTextAreaTest.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/ResizableTextAreaTest.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/SceneTest.cs" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/SceneTest.cs.meta" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/ShowAssetPreviewTest.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/ShowAssetPreviewTest.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/ShowIfTest.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/ShowIfTest.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/ShowNativePropertyTest.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/ShowNativePropertyTest.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/ShowNonSerializedFieldTest.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/ShowNonSerializedFieldTest.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/SortingLayerTest.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/SortingLayerTest.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/TagTest.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/TagTest.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/ValidateInputTest.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/ValidateInputTest.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/_NaughtyComponent.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/_NaughtyComponent.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/_NaughtyScriptableObject.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/_NaughtyScriptableObject.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/_TestScriptableObjectA.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/_TestScriptableObjectA.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/_TestScriptableObjectB.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/Scripts/Test/_TestScriptableObjectB.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/package.json" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/package.json" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/package.json.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ThirdParty/NaughtyAttributes/package.json.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ToolsPack.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ToolsPack.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ToolsPack/ToolsPackGameObjectComponent.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ToolsPack/ToolsPackGameObjectComponent.cs" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ToolsPack/ToolsPackMenuBtOnClick.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ToolsPack/ToolsPackMenuBtOnClick.cs" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ToolsPack/ToolsPackWindowItemBtComponent.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ToolsPack/ToolsPackWindowItemBtComponent.cs" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Framework/ToolsPack/ToolsSceneData.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Framework/ToolsPack/ToolsSceneData.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/StreamingAssets/DataConfig/SceneStepData.json" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/StreamingAssets/DataConfig/SceneStepData.json" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/TestScripts/Http/WebRequestTest.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/TestScripts/Http/WebRequestTest.cs" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Logs/AssetImportWorker0-prev.log" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/Logs/AssetImportWorker1-prev.log" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/Logs/shadercompiler-UnityShaderCompiler.exe0.log" beforeDir="false" afterPath="$PROJECT_DIR$/Logs/shadercompiler-UnityShaderCompiler.exe0.log" afterDir="false" />
<change beforePath="$PROJECT_DIR$/MotionFramework.csproj" beforeDir="false" afterPath="$PROJECT_DIR$/MotionFramework.csproj" afterDir="false" />
<change beforePath="$PROJECT_DIR$/NaughtyAttributes.Core.csproj" beforeDir="false" afterPath="$PROJECT_DIR$/NaughtyAttributes.Core.csproj" afterDir="false" />
<change beforePath="$PROJECT_DIR$/NaughtyAttributes.Editor.csproj" beforeDir="false" afterPath="$PROJECT_DIR$/NaughtyAttributes.Editor.csproj" afterDir="false" />
<change beforePath="$PROJECT_DIR$/NaughtyAttributes.Test.csproj" beforeDir="false" afterPath="$PROJECT_DIR$/NaughtyAttributes.Test.csproj" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Packages/manifest.json" beforeDir="false" afterPath="$PROJECT_DIR$/Packages/manifest.json" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Packages/packages-lock.json" beforeDir="false" afterPath="$PROJECT_DIR$/Packages/packages-lock.json" afterDir="false" />
<change beforePath="$PROJECT_DIR$/ProjectSettings/PackageManagerSettings.asset" beforeDir="false" afterPath="$PROJECT_DIR$/ProjectSettings/PackageManagerSettings.asset" afterDir="false" />
<change beforePath="$PROJECT_DIR$/ProjectSettings/ProjectVersion.txt" beforeDir="false" afterPath="$PROJECT_DIR$/ProjectSettings/ProjectVersion.txt" afterDir="false" />
<change beforePath="$PROJECT_DIR$/UniTask.Addressables.csproj" beforeDir="false" afterPath="$PROJECT_DIR$/UniTask.Addressables.csproj" afterDir="false" />
<change beforePath="$PROJECT_DIR$/UniTask.DOTween.csproj" beforeDir="false" afterPath="$PROJECT_DIR$/UniTask.DOTween.csproj" afterDir="false" />
@ -28,8 +347,8 @@
<change beforePath="$PROJECT_DIR$/UniTask.TextMeshPro.csproj" beforeDir="false" afterPath="$PROJECT_DIR$/UniTask.TextMeshPro.csproj" afterDir="false" />
<change beforePath="$PROJECT_DIR$/UniTask.csproj" beforeDir="false" afterPath="$PROJECT_DIR$/UniTask.csproj" afterDir="false" />
<change beforePath="$PROJECT_DIR$/UnityFramework.sln" beforeDir="false" afterPath="$PROJECT_DIR$/UnityFramework.sln" afterDir="false" />
<change beforePath="$PROJECT_DIR$/UserSettings/EditorUserSettings.asset" beforeDir="false" afterPath="$PROJECT_DIR$/UserSettings/EditorUserSettings.asset" afterDir="false" />
<change beforePath="$PROJECT_DIR$/UserSettings/Layouts/default-2022.dwlt" beforeDir="false" afterPath="$PROJECT_DIR$/UserSettings/Layouts/default-2022.dwlt" afterDir="false" />
<change beforePath="$PROJECT_DIR$/obj/Debug/Assembly-CSharp-Editor.csproj.AssemblyReference.cache" beforeDir="false" afterPath="$PROJECT_DIR$/obj/Debug/Assembly-CSharp-Editor.csproj.AssemblyReference.cache" afterDir="false" />
<change beforePath="$PROJECT_DIR$/obj/Debug/Assembly-CSharp-firstpass.csproj.AssemblyReference.cache" beforeDir="false" afterPath="$PROJECT_DIR$/obj/Debug/Assembly-CSharp-firstpass.csproj.AssemblyReference.cache" afterDir="false" />
<change beforePath="$PROJECT_DIR$/obj/Debug/Assembly-CSharp.csproj.AssemblyReference.cache" beforeDir="false" afterPath="$PROJECT_DIR$/obj/Debug/Assembly-CSharp.csproj.AssemblyReference.cache" afterDir="false" />
<change beforePath="$PROJECT_DIR$/obj/Debug/MotionFramework.csproj.AssemblyReference.cache" beforeDir="false" afterPath="$PROJECT_DIR$/obj/Debug/MotionFramework.csproj.AssemblyReference.cache" afterDir="false" />
@ -51,6 +370,9 @@
<component name="Git.Settings">
<option name="RECENT_GIT_ROOT_PATH" value="$PROJECT_DIR$" />
</component>
<component name="HighlightingSettingsPerFile">
<setting file="file://$PROJECT_DIR$/Assets/Framework/CharacterEquipWindow/CharacterMirrorManager.cs" root0="FORCE_HIGHLIGHTING" />
</component>
<component name="ProjectColorInfo">{
&quot;associatedIndex&quot;: 5
}</component>
@ -63,6 +385,7 @@
&quot;keyToString&quot;: {
&quot;ASKED_SHARE_PROJECT_CONFIGURATION_FILES&quot;: &quot;true&quot;,
&quot;RunOnceActivity.ShowReadmeOnStart&quot;: &quot;true&quot;,
&quot;RunOnceActivity.git.unshallow&quot;: &quot;true&quot;,
&quot;SHARE_PROJECT_CONFIGURATION_FILES&quot;: &quot;true&quot;,
&quot;git-widget-placeholder&quot;: &quot;main&quot;,
&quot;node.js.detected.package.eslint&quot;: &quot;true&quot;,
@ -72,18 +395,11 @@
&quot;nodejs_package_manager_path&quot;: &quot;npm&quot;,
&quot;vue.rearranger.settings.migration&quot;: &quot;true&quot;,
&quot;附加到 Unity 编辑器.附加到 Unity 编辑器.executor&quot;: &quot;Debug&quot;
},
&quot;keyToStringList&quot;: {
&quot;rider.external.source.directories&quot;: [
&quot;C:\\Users\\PC\\AppData\\Roaming\\JetBrains\\Rider2024.1\\resharper-host\\DecompilerCache&quot;,
&quot;C:\\Users\\PC\\AppData\\Roaming\\JetBrains\\Rider2024.1\\resharper-host\\SourcesCache&quot;,
&quot;C:\\Users\\PC\\AppData\\Local\\Symbols\\src&quot;
]
}
}</component>
<component name="RunManager" selected="附加到 Unity 编辑器.附加到 Unity 编辑器">
<configuration name="启动 Unity" type="RunUnityExe" factoryName="Unity Executable">
<option name="EXE_PATH" value="E:\Program Files\Unity 2022.3.31f1\Editor\Unity.exe" />
<option name="EXE_PATH" value="D:\2022.3.21f1c1\Editor\Unity.exe" />
<option name="PROGRAM_PARAMETERS" value="-projectPath &quot;E:\Unity Projects\GitLab\2024\UnityFramework&quot; -debugCodeOptimization" />
<option name="WORKING_DIRECTORY" value="E:\Unity Projects\GitLab\2024\UnityFramework" />
<option name="PASS_PARENT_ENVS" value="1" />
@ -91,18 +407,21 @@
<method v="2" />
</configuration>
<configuration name="单元测试(批处理模式)" type="RunUnityExe" factoryName="Unity Executable">
<option name="EXE_PATH" value="E:\Program Files\Unity 2022.3.31f1\Editor\Unity.exe" />
<option name="EXE_PATH" value="D:\2022.3.21f1c1\Editor\Unity.exe" />
<option name="PROGRAM_PARAMETERS" value="-runTests -batchmode -projectPath &quot;E:\Unity Projects\GitLab\2024\UnityFramework&quot; -testResults Logs/results.xml -testPlatform EditMode -debugCodeOptimization" />
<option name="WORKING_DIRECTORY" value="E:\Unity Projects\GitLab\2024\UnityFramework" />
<option name="PASS_PARENT_ENVS" value="1" />
<option name="USE_EXTERNAL_CONSOLE" value="0" />
<method v="2" />
</configuration>
<configuration name="附加到 Unity 编辑器" type="UNITY_DEBUG_RUN_CONFIGURATION" factoryName="Unity Debug" show_console_on_std_err="false" show_console_on_std_out="false" port="50000" address="localhost" ignored-value-for-modified-check="28392">
<configuration name="附加到 Unity 编辑器" type="UNITY_DEBUG_RUN_CONFIGURATION" factoryName="Unity Debug" show_console_on_std_err="false" show_console_on_std_out="false" port="50000" address="localhost">
<option name="allowRunningInParallel" value="false" />
<option name="listenPortForConnections" value="false" />
<option name="pid" value="28392" />
<option name="pid" />
<option name="projectPathOnTarget" />
<option name="runtimes">
<list />
</option>
<option name="selectedOptions">
<list />
</option>
@ -113,6 +432,9 @@
<option name="listenPortForConnections" value="false" />
<option name="pid" />
<option name="projectPathOnTarget" />
<option name="runtimes">
<list />
</option>
<option name="selectedOptions">
<list />
</option>
@ -132,6 +454,13 @@
<workItem from="1725589032494" duration="4736000" />
<workItem from="1727341856309" duration="10995000" />
<workItem from="1727407324947" duration="17459000" />
<workItem from="1731555088609" duration="1790000" />
<workItem from="1731637391532" duration="806000" />
<workItem from="1731891769474" duration="6519000" />
<workItem from="1735526054296" duration="107000" />
<workItem from="1735526177401" duration="1937000" />
<workItem from="1741929920711" duration="1512000" />
<workItem from="1741931990332" duration="24000" />
</task>
<servers />
</component>

BIN
.vs/UnityFramework/v17/.suo Normal file

Binary file not shown.

View File

@ -0,0 +1,45 @@
{
"Version": 1,
"WorkspaceRootPath": "E:\\Unity Projects\\GitLab\\2024\\UnityFramework\\",
"Documents": [
{
"AbsoluteMoniker": "D:0:0:{139B696A-90BE-2CC3-6DF2-B2A3B2FEA5CF}|Assembly-CSharp-Editor.csproj|e:\\unity projects\\gitlab\\2024\\unityframework\\assets\\framework\\editor\\scenestepeditorwindow.cs||{A6C744A8-0E4A-4FC6-886A-064283054674}",
"RelativeMoniker": "D:0:0:{139B696A-90BE-2CC3-6DF2-B2A3B2FEA5CF}|Assembly-CSharp-Editor.csproj|solutionrelative:assets\\framework\\editor\\scenestepeditorwindow.cs||{A6C744A8-0E4A-4FC6-886A-064283054674}"
}
],
"DocumentGroupContainers": [
{
"Orientation": 0,
"VerticalTabListWidth": 256,
"DocumentGroups": [
{
"DockedWidth": 200,
"SelectedChildIndex": 2,
"Children": [
{
"$type": "Bookmark",
"Name": "ST:0:0:{eefa5220-e298-11d0-8f78-00a0c9110057}"
},
{
"$type": "Bookmark",
"Name": "ST:0:0:{a80febb4-e7e0-4147-b476-21aaf2453969}"
},
{
"$type": "Document",
"DocumentIndex": 0,
"Title": "SceneStepEditorWindow.cs",
"DocumentMoniker": "E:\\Unity Projects\\GitLab\\2024\\UnityFramework\\Assets\\Framework\\Editor\\SceneStepEditorWindow.cs",
"RelativeDocumentMoniker": "Assets\\Framework\\Editor\\SceneStepEditorWindow.cs",
"ToolTip": "E:\\Unity Projects\\GitLab\\2024\\UnityFramework\\Assets\\Framework\\Editor\\SceneStepEditorWindow.cs",
"RelativeToolTip": "Assets\\Framework\\Editor\\SceneStepEditorWindow.cs",
"ViewState": "AQIAAAAAAAAAAAAAAAAAAAAAAAAAAAAA",
"Icon": "ae27a6b0-e345-4288-96df-5eaf394ee369.000738|",
"WhenOpened": "2024-11-18T01:21:42.206Z",
"EditorCaption": ""
}
]
}
]
}
]
}

View File

@ -26,7 +26,7 @@
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\Bin\Debug\Assembly-CSharp-Editor\</OutputPath>
<DefineConstants>UNITY_2022_3_31;UNITY_2022_3;UNITY_2022;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;UNITY_2022_1_OR_NEWER;UNITY_2022_2_OR_NEWER;UNITY_2022_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_EDITOR_GAME_SERVICES;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;ENABLE_NAVIGATION_PACKAGE_DEBUG_VISUALIZATION;ENABLE_NAVIGATION_HEIGHTMESH_RUNTIME_SUPPORT;ENABLE_NAVIGATION_UI_REQUIRES_PACKAGE;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;PLATFORM_INITIALIZES_MEMORY_MANAGER_EXPLICITLY;ENABLE_MONO;NET_4_6;NET_UNITY_4_8;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;DOTWEEN;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER;UNITY_EDITOR_ONLY_COMPILATION</DefineConstants>
<DefineConstants>UNITY_2022_3_21;UNITY_2022_3;UNITY_2022;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;UNITY_2022_1_OR_NEWER;UNITY_2022_2_OR_NEWER;UNITY_2022_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_EDITOR_GAME_SERVICES;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;ENABLE_NAVIGATION_PACKAGE_DEBUG_VISUALIZATION;ENABLE_NAVIGATION_HEIGHTMESH_RUNTIME_SUPPORT;ENABLE_NAVIGATION_UI_REQUIRES_PACKAGE;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;UNITY_UGP_API;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;PLATFORM_INITIALIZES_MEMORY_MANAGER_EXPLICITLY;ENABLE_MONO;NET_4_6;NET_UNITY_4_8;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;DOTWEEN;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER;UNITY_EDITOR_ONLY_COMPILATION</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169,0649</NoWarn>
@ -41,269 +41,269 @@
<ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
</PropertyGroup>
<ItemGroup>
<Analyzer Include="E:\Program Files\Unity 2022.3.31f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.SourceGenerators.dll" />
<Analyzer Include="E:\Program Files\Unity 2022.3.31f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
<Analyzer Include="D:\2022.3.21f1c1\Editor\Data\Tools\Unity.SourceGenerators\Unity.SourceGenerators.dll" />
<Analyzer Include="D:\2022.3.21f1c1\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\Framework\Editor\CustomConfigWindow.cs" />
<Compile Include="Assets\Framework\Editor\SceneStepEditorWindow.cs" />
<Reference Include="UnityEngine">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AIModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ARModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AccessibilityModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AndroidJNIModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AnimationModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AssetBundleModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AudioModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClothModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClusterInputModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClusterRendererModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ContentLoadModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ContentLoadModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ContentLoadModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CrashReportingModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.DSPGraphModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.DirectorModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GIModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GameCenterModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GridModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.HotReloadModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ImageConversionModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.JSONSerializeModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.LocalizationModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.NVIDIAModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.NVIDIAModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.NVIDIAModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ParticleSystemModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PerformanceReportingModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Physics2DModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ProfilerModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PropertiesModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.PropertiesModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.PropertiesModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ScreenCaptureModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SharedInternalsModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SpriteMaskModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SpriteShapeModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.StreamingModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SubstanceModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SubsystemsModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TLSModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TerrainModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TerrainPhysicsModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextCoreFontEngineModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreFontEngineModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreFontEngineModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextCoreTextEngineModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreTextEngineModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreTextEngineModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TilemapModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIElementsModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UmbraModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityAnalyticsModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityAnalyticsCommonModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsCommonModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsCommonModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityConnectModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityCurlModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityTestProtocolModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestAudioModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestTextureModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestWWWModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VFXModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VRModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VehiclesModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VideoModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VirtualTexturingModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.WindModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.XRModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.CoreModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.DeviceSimulatorModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.DeviceSimulatorModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.DeviceSimulatorModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.DiagnosticsModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.DiagnosticsModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.DiagnosticsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.EditorToolbarModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.EditorToolbarModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.EditorToolbarModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.GraphViewModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.PresetsUIModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.PresetsUIModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.PresetsUIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.QuickSearchModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.QuickSearchModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.QuickSearchModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.SceneTemplateModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.SceneViewModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneViewModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneViewModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.TextCoreFontEngineModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreFontEngineModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreFontEngineModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.TextCoreTextEngineModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreTextEngineModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreTextEngineModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UIBuilderModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIBuilderModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIBuilderModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UIElementsModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UIElementsSamplesModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UnityConnectModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.Graphs">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEditor.Graphs.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEditor.Graphs.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.WindowsStandalone.Extensions">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
</Reference>
<Reference Include="Unity.VisualScripting.YamlDotNet">
<HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\PackageCache\com.unity.visualscripting@1.9.4\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll</HintPath>
@ -345,379 +345,379 @@
<HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\PackageCache\com.unity.ext.nunit@1.0.6\net35\unity-custom\nunit.framework.dll</HintPath>
</Reference>
<Reference Include="mscorlib">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\mscorlib.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\mscorlib.dll</HintPath>
</Reference>
<Reference Include="System">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.dll</HintPath>
</Reference>
<Reference Include="System.Core">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Core.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Core.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Runtime.Serialization.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Runtime.Serialization.dll</HintPath>
</Reference>
<Reference Include="System.Xml">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.dll</HintPath>
</Reference>
<Reference Include="System.Xml.Linq">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.Linq.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.Linq.dll</HintPath>
</Reference>
<Reference Include="System.Numerics">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.dll</HintPath>
</Reference>
<Reference Include="System.Numerics.Vectors">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.Vectors.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.Vectors.dll</HintPath>
</Reference>
<Reference Include="System.Net.Http">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Net.Http.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Net.Http.dll</HintPath>
</Reference>
<Reference Include="System.IO.Compression">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.dll</HintPath>
</Reference>
<Reference Include="Microsoft.CSharp">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Microsoft.CSharp.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Microsoft.CSharp.dll</HintPath>
</Reference>
<Reference Include="System.Data">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.dll</HintPath>
</Reference>
<Reference Include="System.Data.DataSetExtensions">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.DataSetExtensions.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.DataSetExtensions.dll</HintPath>
</Reference>
<Reference Include="System.Drawing">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Drawing.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Drawing.dll</HintPath>
</Reference>
<Reference Include="System.IO.Compression.FileSystem">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.FileSystem.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.FileSystem.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.Composition">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.ComponentModel.Composition.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.ComponentModel.Composition.dll</HintPath>
</Reference>
<Reference Include="System.Transactions">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Transactions.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Transactions.dll</HintPath>
</Reference>
<Reference Include="Microsoft.Win32.Primitives">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\Microsoft.Win32.Primitives.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\Microsoft.Win32.Primitives.dll</HintPath>
</Reference>
<Reference Include="netstandard">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\netstandard.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\netstandard.dll</HintPath>
</Reference>
<Reference Include="System.AppContext">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.AppContext.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.AppContext.dll</HintPath>
</Reference>
<Reference Include="System.Buffers">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Buffers.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Buffers.dll</HintPath>
</Reference>
<Reference Include="System.Collections.Concurrent">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Concurrent.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Concurrent.dll</HintPath>
</Reference>
<Reference Include="System.Collections">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.dll</HintPath>
</Reference>
<Reference Include="System.Collections.NonGeneric">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.NonGeneric.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.NonGeneric.dll</HintPath>
</Reference>
<Reference Include="System.Collections.Specialized">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Specialized.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Specialized.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.Annotations">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Annotations.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Annotations.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.EventBasedAsync">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.EventBasedAsync.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.EventBasedAsync.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.Primitives">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Primitives.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.TypeConverter">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.TypeConverter.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.TypeConverter.dll</HintPath>
</Reference>
<Reference Include="System.Console">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Console.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Console.dll</HintPath>
</Reference>
<Reference Include="System.Data.Common">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Data.Common.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Data.Common.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Contracts">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Contracts.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Contracts.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Debug">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Debug.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Debug.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.FileVersionInfo">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.FileVersionInfo.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.FileVersionInfo.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Process">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Process.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Process.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.StackTrace">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.StackTrace.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.StackTrace.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.TextWriterTraceListener">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Tools">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Tools.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Tools.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.TraceSource">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TraceSource.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TraceSource.dll</HintPath>
</Reference>
<Reference Include="System.Drawing.Primitives">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Drawing.Primitives.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Drawing.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Dynamic.Runtime">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Dynamic.Runtime.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Dynamic.Runtime.dll</HintPath>
</Reference>
<Reference Include="System.Globalization.Calendars">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Calendars.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Calendars.dll</HintPath>
</Reference>
<Reference Include="System.Globalization">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.dll</HintPath>
</Reference>
<Reference Include="System.Globalization.Extensions">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Extensions.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.IO.Compression.ZipFile">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Compression.ZipFile.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Compression.ZipFile.dll</HintPath>
</Reference>
<Reference Include="System.IO">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.DriveInfo">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.DriveInfo.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.DriveInfo.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.Primitives">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Primitives.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.Watcher">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Watcher.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Watcher.dll</HintPath>
</Reference>
<Reference Include="System.IO.IsolatedStorage">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.IsolatedStorage.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.IsolatedStorage.dll</HintPath>
</Reference>
<Reference Include="System.IO.MemoryMappedFiles">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.MemoryMappedFiles.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.MemoryMappedFiles.dll</HintPath>
</Reference>
<Reference Include="System.IO.Pipes">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Pipes.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Pipes.dll</HintPath>
</Reference>
<Reference Include="System.IO.UnmanagedMemoryStream">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.UnmanagedMemoryStream.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.UnmanagedMemoryStream.dll</HintPath>
</Reference>
<Reference Include="System.Linq">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Expressions">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Expressions.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Expressions.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Parallel">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Parallel.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Parallel.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Queryable">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Queryable.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Queryable.dll</HintPath>
</Reference>
<Reference Include="System.Memory">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Memory.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Memory.dll</HintPath>
</Reference>
<Reference Include="System.Net.Http.Rtc">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Http.Rtc.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Http.Rtc.dll</HintPath>
</Reference>
<Reference Include="System.Net.NameResolution">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NameResolution.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NameResolution.dll</HintPath>
</Reference>
<Reference Include="System.Net.NetworkInformation">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NetworkInformation.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NetworkInformation.dll</HintPath>
</Reference>
<Reference Include="System.Net.Ping">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Ping.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Ping.dll</HintPath>
</Reference>
<Reference Include="System.Net.Primitives">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Primitives.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Net.Requests">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Requests.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Requests.dll</HintPath>
</Reference>
<Reference Include="System.Net.Security">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Security.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Security.dll</HintPath>
</Reference>
<Reference Include="System.Net.Sockets">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Sockets.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Sockets.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebHeaderCollection">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebHeaderCollection.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebHeaderCollection.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebSockets.Client">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.Client.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.Client.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebSockets">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.dll</HintPath>
</Reference>
<Reference Include="System.ObjectModel">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ObjectModel.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ObjectModel.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.DispatchProxy">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.DispatchProxy.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.DispatchProxy.dll</HintPath>
</Reference>
<Reference Include="System.Reflection">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Emit">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Emit.ILGeneration">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.ILGeneration.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.ILGeneration.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Emit.Lightweight">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.Lightweight.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.Lightweight.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Extensions">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Extensions.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Primitives">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Primitives.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Resources.Reader">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Reader.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Reader.dll</HintPath>
</Reference>
<Reference Include="System.Resources.ResourceManager">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.ResourceManager.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.ResourceManager.dll</HintPath>
</Reference>
<Reference Include="System.Resources.Writer">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Writer.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Writer.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.CompilerServices.VisualC">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.CompilerServices.VisualC.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.CompilerServices.VisualC.dll</HintPath>
</Reference>
<Reference Include="System.Runtime">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Extensions">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Extensions.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Handles">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Handles.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Handles.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices.RuntimeInformation">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices.WindowsRuntime">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Numerics">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Numerics.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Numerics.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Formatters">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Formatters.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Formatters.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Json">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Json.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Json.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Primitives">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Primitives.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Xml">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Xml.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Xml.dll</HintPath>
</Reference>
<Reference Include="System.Security.Claims">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Claims.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Claims.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Algorithms">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Algorithms.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Algorithms.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Csp">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Csp.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Csp.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Encoding">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Encoding.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Encoding.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Primitives">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Primitives.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.X509Certificates">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.X509Certificates.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.X509Certificates.dll</HintPath>
</Reference>
<Reference Include="System.Security.Principal">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Principal.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Principal.dll</HintPath>
</Reference>
<Reference Include="System.Security.SecureString">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.SecureString.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.SecureString.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Duplex">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Duplex.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Duplex.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Http">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Http.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Http.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.NetTcp">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.NetTcp.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.NetTcp.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Primitives">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Primitives.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Security">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Security.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Security.dll</HintPath>
</Reference>
<Reference Include="System.Text.Encoding">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.dll</HintPath>
</Reference>
<Reference Include="System.Text.Encoding.Extensions">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.Extensions.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Text.RegularExpressions">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.RegularExpressions.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.RegularExpressions.dll</HintPath>
</Reference>
<Reference Include="System.Threading">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Overlapped">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Overlapped.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Overlapped.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Tasks">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Tasks.Extensions">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Extensions.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Tasks.Parallel">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Parallel.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Parallel.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Thread">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Thread.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Thread.dll</HintPath>
</Reference>
<Reference Include="System.Threading.ThreadPool">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.ThreadPool.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.ThreadPool.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Timer">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Timer.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Timer.dll</HintPath>
</Reference>
<Reference Include="System.ValueTuple">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ValueTuple.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ValueTuple.dll</HintPath>
</Reference>
<Reference Include="System.Xml.ReaderWriter">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.ReaderWriter.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.ReaderWriter.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XDocument">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XDocument.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XDocument.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XmlDocument">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlDocument.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlDocument.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XmlSerializer">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlSerializer.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlSerializer.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XPath">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XPath.XDocument">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.TestRunner">
<HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\ScriptAssemblies\UnityEditor.TestRunner.dll</HintPath>
@ -749,15 +749,15 @@
<Reference Include="Unity.VisualScripting.Core">
<HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\ScriptAssemblies\Unity.VisualScripting.Core.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="Unity.VisualScripting.Core.Editor">
<HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\ScriptAssemblies\Unity.VisualScripting.Core.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.Rider.Editor">
<HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\ScriptAssemblies\Unity.Rider.Editor.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="Unity.VisualScripting.Flow">
<HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\ScriptAssemblies\Unity.VisualScripting.Flow.dll</HintPath>
</Reference>

View File

@ -26,7 +26,7 @@
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\Bin\Debug\Assembly-CSharp-firstpass\</OutputPath>
<DefineConstants>UNITY_2022_3_31;UNITY_2022_3;UNITY_2022;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;UNITY_2022_1_OR_NEWER;UNITY_2022_2_OR_NEWER;UNITY_2022_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_EDITOR_GAME_SERVICES;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;ENABLE_NAVIGATION_PACKAGE_DEBUG_VISUALIZATION;ENABLE_NAVIGATION_HEIGHTMESH_RUNTIME_SUPPORT;ENABLE_NAVIGATION_UI_REQUIRES_PACKAGE;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;PLATFORM_INITIALIZES_MEMORY_MANAGER_EXPLICITLY;ENABLE_MONO;NET_4_6;NET_UNITY_4_8;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;DOTWEEN;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
<DefineConstants>UNITY_2022_3_21;UNITY_2022_3;UNITY_2022;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;UNITY_2022_1_OR_NEWER;UNITY_2022_2_OR_NEWER;UNITY_2022_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_EDITOR_GAME_SERVICES;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;ENABLE_NAVIGATION_PACKAGE_DEBUG_VISUALIZATION;ENABLE_NAVIGATION_HEIGHTMESH_RUNTIME_SUPPORT;ENABLE_NAVIGATION_UI_REQUIRES_PACKAGE;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;UNITY_UGP_API;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;PLATFORM_INITIALIZES_MEMORY_MANAGER_EXPLICITLY;ENABLE_MONO;NET_4_6;NET_UNITY_4_8;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;DOTWEEN;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169,0649</NoWarn>
@ -41,8 +41,8 @@
<ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
</PropertyGroup>
<ItemGroup>
<Analyzer Include="E:\Program Files\Unity 2022.3.31f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.SourceGenerators.dll" />
<Analyzer Include="E:\Program Files\Unity 2022.3.31f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
<Analyzer Include="D:\2022.3.21f1c1\Editor\Data\Tools\Unity.SourceGenerators\Unity.SourceGenerators.dll" />
<Analyzer Include="D:\2022.3.21f1c1\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\Plugins\DOTween\Modules\DOTweenModuleEPOOutline.cs" />
@ -57,253 +57,253 @@
<None Include="Assets\Plugins\UniTask\package.json" />
<None Include="Assets\Plugins\DOTween\readme.txt" />
<Reference Include="UnityEngine">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AIModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ARModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AccessibilityModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AndroidJNIModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AnimationModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AssetBundleModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AudioModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClothModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClusterInputModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClusterRendererModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ContentLoadModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ContentLoadModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ContentLoadModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CrashReportingModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.DSPGraphModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.DirectorModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GIModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GameCenterModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GridModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.HotReloadModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ImageConversionModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.JSONSerializeModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.LocalizationModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ParticleSystemModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PerformanceReportingModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Physics2DModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ProfilerModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PropertiesModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.PropertiesModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.PropertiesModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ScreenCaptureModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SharedInternalsModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SpriteMaskModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SpriteShapeModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.StreamingModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SubstanceModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SubsystemsModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TLSModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TerrainModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TerrainPhysicsModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextCoreFontEngineModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreFontEngineModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreFontEngineModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextCoreTextEngineModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreTextEngineModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreTextEngineModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TilemapModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIElementsModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UmbraModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityAnalyticsModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityAnalyticsCommonModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsCommonModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsCommonModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityConnectModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityCurlModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityTestProtocolModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestAudioModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestTextureModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestWWWModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VFXModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VRModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VehiclesModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VideoModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VirtualTexturingModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.WindModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.XRModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.CoreModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.DeviceSimulatorModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.DeviceSimulatorModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.DeviceSimulatorModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.DiagnosticsModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.DiagnosticsModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.DiagnosticsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.EditorToolbarModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.EditorToolbarModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.EditorToolbarModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.GraphViewModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.PresetsUIModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.PresetsUIModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.PresetsUIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.QuickSearchModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.QuickSearchModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.QuickSearchModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.SceneTemplateModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.SceneViewModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneViewModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneViewModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.TextCoreFontEngineModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreFontEngineModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreFontEngineModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.TextCoreTextEngineModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreTextEngineModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreTextEngineModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UIBuilderModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIBuilderModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIBuilderModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UIElementsModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UIElementsSamplesModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UnityConnectModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
</Reference>
<Reference Include="ReportGeneratorMerged">
<HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\PackageCache\com.unity.testtools.codecoverage@1.2.5\lib\ReportGenerator\ReportGeneratorMerged.dll</HintPath>
@ -318,379 +318,379 @@
<HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Assets\Plugins\Newtonsoft\Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="mscorlib">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\mscorlib.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\mscorlib.dll</HintPath>
</Reference>
<Reference Include="System">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.dll</HintPath>
</Reference>
<Reference Include="System.Core">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Core.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Core.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Runtime.Serialization.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Runtime.Serialization.dll</HintPath>
</Reference>
<Reference Include="System.Xml">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.dll</HintPath>
</Reference>
<Reference Include="System.Xml.Linq">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.Linq.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.Linq.dll</HintPath>
</Reference>
<Reference Include="System.Numerics">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.dll</HintPath>
</Reference>
<Reference Include="System.Numerics.Vectors">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.Vectors.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.Vectors.dll</HintPath>
</Reference>
<Reference Include="System.Net.Http">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Net.Http.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Net.Http.dll</HintPath>
</Reference>
<Reference Include="System.IO.Compression">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.dll</HintPath>
</Reference>
<Reference Include="Microsoft.CSharp">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Microsoft.CSharp.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Microsoft.CSharp.dll</HintPath>
</Reference>
<Reference Include="System.Data">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.dll</HintPath>
</Reference>
<Reference Include="System.Data.DataSetExtensions">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.DataSetExtensions.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.DataSetExtensions.dll</HintPath>
</Reference>
<Reference Include="System.Drawing">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Drawing.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Drawing.dll</HintPath>
</Reference>
<Reference Include="System.IO.Compression.FileSystem">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.FileSystem.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.FileSystem.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.Composition">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.ComponentModel.Composition.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.ComponentModel.Composition.dll</HintPath>
</Reference>
<Reference Include="System.Transactions">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Transactions.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Transactions.dll</HintPath>
</Reference>
<Reference Include="Microsoft.Win32.Primitives">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\Microsoft.Win32.Primitives.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\Microsoft.Win32.Primitives.dll</HintPath>
</Reference>
<Reference Include="netstandard">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\netstandard.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\netstandard.dll</HintPath>
</Reference>
<Reference Include="System.AppContext">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.AppContext.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.AppContext.dll</HintPath>
</Reference>
<Reference Include="System.Buffers">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Buffers.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Buffers.dll</HintPath>
</Reference>
<Reference Include="System.Collections.Concurrent">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Concurrent.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Concurrent.dll</HintPath>
</Reference>
<Reference Include="System.Collections">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.dll</HintPath>
</Reference>
<Reference Include="System.Collections.NonGeneric">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.NonGeneric.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.NonGeneric.dll</HintPath>
</Reference>
<Reference Include="System.Collections.Specialized">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Specialized.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Specialized.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.Annotations">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Annotations.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Annotations.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.EventBasedAsync">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.EventBasedAsync.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.EventBasedAsync.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.Primitives">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Primitives.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.TypeConverter">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.TypeConverter.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.TypeConverter.dll</HintPath>
</Reference>
<Reference Include="System.Console">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Console.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Console.dll</HintPath>
</Reference>
<Reference Include="System.Data.Common">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Data.Common.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Data.Common.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Contracts">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Contracts.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Contracts.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Debug">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Debug.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Debug.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.FileVersionInfo">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.FileVersionInfo.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.FileVersionInfo.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Process">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Process.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Process.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.StackTrace">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.StackTrace.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.StackTrace.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.TextWriterTraceListener">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Tools">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Tools.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Tools.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.TraceSource">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TraceSource.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TraceSource.dll</HintPath>
</Reference>
<Reference Include="System.Drawing.Primitives">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Drawing.Primitives.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Drawing.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Dynamic.Runtime">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Dynamic.Runtime.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Dynamic.Runtime.dll</HintPath>
</Reference>
<Reference Include="System.Globalization.Calendars">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Calendars.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Calendars.dll</HintPath>
</Reference>
<Reference Include="System.Globalization">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.dll</HintPath>
</Reference>
<Reference Include="System.Globalization.Extensions">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Extensions.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.IO.Compression.ZipFile">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Compression.ZipFile.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Compression.ZipFile.dll</HintPath>
</Reference>
<Reference Include="System.IO">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.DriveInfo">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.DriveInfo.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.DriveInfo.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.Primitives">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Primitives.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.Watcher">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Watcher.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Watcher.dll</HintPath>
</Reference>
<Reference Include="System.IO.IsolatedStorage">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.IsolatedStorage.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.IsolatedStorage.dll</HintPath>
</Reference>
<Reference Include="System.IO.MemoryMappedFiles">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.MemoryMappedFiles.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.MemoryMappedFiles.dll</HintPath>
</Reference>
<Reference Include="System.IO.Pipes">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Pipes.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Pipes.dll</HintPath>
</Reference>
<Reference Include="System.IO.UnmanagedMemoryStream">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.UnmanagedMemoryStream.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.UnmanagedMemoryStream.dll</HintPath>
</Reference>
<Reference Include="System.Linq">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Expressions">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Expressions.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Expressions.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Parallel">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Parallel.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Parallel.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Queryable">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Queryable.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Queryable.dll</HintPath>
</Reference>
<Reference Include="System.Memory">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Memory.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Memory.dll</HintPath>
</Reference>
<Reference Include="System.Net.Http.Rtc">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Http.Rtc.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Http.Rtc.dll</HintPath>
</Reference>
<Reference Include="System.Net.NameResolution">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NameResolution.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NameResolution.dll</HintPath>
</Reference>
<Reference Include="System.Net.NetworkInformation">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NetworkInformation.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NetworkInformation.dll</HintPath>
</Reference>
<Reference Include="System.Net.Ping">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Ping.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Ping.dll</HintPath>
</Reference>
<Reference Include="System.Net.Primitives">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Primitives.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Net.Requests">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Requests.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Requests.dll</HintPath>
</Reference>
<Reference Include="System.Net.Security">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Security.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Security.dll</HintPath>
</Reference>
<Reference Include="System.Net.Sockets">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Sockets.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Sockets.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebHeaderCollection">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebHeaderCollection.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebHeaderCollection.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebSockets.Client">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.Client.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.Client.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebSockets">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.dll</HintPath>
</Reference>
<Reference Include="System.ObjectModel">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ObjectModel.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ObjectModel.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.DispatchProxy">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.DispatchProxy.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.DispatchProxy.dll</HintPath>
</Reference>
<Reference Include="System.Reflection">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Emit">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Emit.ILGeneration">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.ILGeneration.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.ILGeneration.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Emit.Lightweight">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.Lightweight.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.Lightweight.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Extensions">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Extensions.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Primitives">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Primitives.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Resources.Reader">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Reader.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Reader.dll</HintPath>
</Reference>
<Reference Include="System.Resources.ResourceManager">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.ResourceManager.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.ResourceManager.dll</HintPath>
</Reference>
<Reference Include="System.Resources.Writer">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Writer.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Writer.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.CompilerServices.VisualC">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.CompilerServices.VisualC.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.CompilerServices.VisualC.dll</HintPath>
</Reference>
<Reference Include="System.Runtime">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Extensions">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Extensions.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Handles">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Handles.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Handles.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices.RuntimeInformation">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices.WindowsRuntime">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Numerics">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Numerics.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Numerics.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Formatters">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Formatters.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Formatters.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Json">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Json.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Json.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Primitives">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Primitives.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Xml">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Xml.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Xml.dll</HintPath>
</Reference>
<Reference Include="System.Security.Claims">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Claims.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Claims.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Algorithms">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Algorithms.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Algorithms.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Csp">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Csp.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Csp.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Encoding">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Encoding.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Encoding.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Primitives">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Primitives.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.X509Certificates">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.X509Certificates.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.X509Certificates.dll</HintPath>
</Reference>
<Reference Include="System.Security.Principal">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Principal.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Principal.dll</HintPath>
</Reference>
<Reference Include="System.Security.SecureString">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.SecureString.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.SecureString.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Duplex">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Duplex.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Duplex.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Http">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Http.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Http.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.NetTcp">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.NetTcp.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.NetTcp.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Primitives">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Primitives.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Security">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Security.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Security.dll</HintPath>
</Reference>
<Reference Include="System.Text.Encoding">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.dll</HintPath>
</Reference>
<Reference Include="System.Text.Encoding.Extensions">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.Extensions.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Text.RegularExpressions">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.RegularExpressions.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.RegularExpressions.dll</HintPath>
</Reference>
<Reference Include="System.Threading">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Overlapped">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Overlapped.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Overlapped.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Tasks">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Tasks.Extensions">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Extensions.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Tasks.Parallel">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Parallel.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Parallel.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Thread">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Thread.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Thread.dll</HintPath>
</Reference>
<Reference Include="System.Threading.ThreadPool">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.ThreadPool.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.ThreadPool.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Timer">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Timer.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Timer.dll</HintPath>
</Reference>
<Reference Include="System.ValueTuple">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ValueTuple.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ValueTuple.dll</HintPath>
</Reference>
<Reference Include="System.Xml.ReaderWriter">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.ReaderWriter.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.ReaderWriter.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XDocument">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XDocument.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XDocument.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XmlDocument">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlDocument.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlDocument.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XmlSerializer">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlSerializer.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlSerializer.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XPath">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XPath.XDocument">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
</Reference>
<Reference Include="Unity.EditorCoroutines.Editor">
<HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\ScriptAssemblies\Unity.EditorCoroutines.Editor.dll</HintPath>
@ -716,15 +716,15 @@
<Reference Include="Unity.VisualScripting.Core">
<HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\ScriptAssemblies\Unity.VisualScripting.Core.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="Unity.VisualScripting.Core.Editor">
<HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\ScriptAssemblies\Unity.VisualScripting.Core.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.Rider.Editor">
<HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\ScriptAssemblies\Unity.Rider.Editor.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="Unity.VisualScripting.Flow">
<HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\ScriptAssemblies\Unity.VisualScripting.Flow.dll</HintPath>
</Reference>

View File

@ -26,7 +26,7 @@
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\Bin\Debug\Assembly-CSharp\</OutputPath>
<DefineConstants>UNITY_2022_3_31;UNITY_2022_3;UNITY_2022;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;UNITY_2022_1_OR_NEWER;UNITY_2022_2_OR_NEWER;UNITY_2022_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_EDITOR_GAME_SERVICES;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;ENABLE_NAVIGATION_PACKAGE_DEBUG_VISUALIZATION;ENABLE_NAVIGATION_HEIGHTMESH_RUNTIME_SUPPORT;ENABLE_NAVIGATION_UI_REQUIRES_PACKAGE;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;PLATFORM_INITIALIZES_MEMORY_MANAGER_EXPLICITLY;ENABLE_MONO;NET_4_6;NET_UNITY_4_8;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;DOTWEEN;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
<DefineConstants>UNITY_2022_3_21;UNITY_2022_3;UNITY_2022;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;UNITY_2022_1_OR_NEWER;UNITY_2022_2_OR_NEWER;UNITY_2022_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_EDITOR_GAME_SERVICES;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;ENABLE_NAVIGATION_PACKAGE_DEBUG_VISUALIZATION;ENABLE_NAVIGATION_HEIGHTMESH_RUNTIME_SUPPORT;ENABLE_NAVIGATION_UI_REQUIRES_PACKAGE;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;UNITY_UGP_API;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;PLATFORM_INITIALIZES_MEMORY_MANAGER_EXPLICITLY;ENABLE_MONO;NET_4_6;NET_UNITY_4_8;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;DOTWEEN;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169,0649</NoWarn>
@ -41,37 +41,57 @@
<ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
</PropertyGroup>
<ItemGroup>
<Analyzer Include="E:\Program Files\Unity 2022.3.31f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.SourceGenerators.dll" />
<Analyzer Include="E:\Program Files\Unity 2022.3.31f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
<Analyzer Include="D:\2022.3.21f1c1\Editor\Data\Tools\Unity.SourceGenerators\Unity.SourceGenerators.dll" />
<Analyzer Include="D:\2022.3.21f1c1\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\Framework\Manager\ToolsPackWindowManager.cs" />
<Compile Include="Assets\Framework\Dto\EventStepInfo.cs" />
<Compile Include="Assets\Framework\HQB\SubmitBtn.cs" />
<Compile Include="Assets\Framework\ToolsPack\ToolsPackGameObjectComponent.cs" />
<Compile Include="Assets\Framework\ToolsPack\ToolsPackSceneJump.cs" />
<Compile Include="Assets\Framework\HQB\ToolRoomToolsContainer.cs" />
<Compile Include="Assets\Framework\Manager\ProcessManager.cs" />
<Compile Include="Assets\Framework\Process\ProcessMode\ProcessStepDescription.cs" />
<Compile Include="Assets\Framework\Test\caolezhende.cs" />
<Compile Include="Assets\Framework\GameLauncher.cs" />
<Compile Include="Assets\Framework\Process\ProcessMode\ProcessStep.cs" />
<Compile Include="Assets\Framework\Manager\ToolsPackManager.cs" />
<Compile Include="Assets\Framework\HQB\WorkorderComponent.cs" />
<Compile Include="Assets\Framework\ProcessMode\ProcessStepDescription.cs" />
<Compile Include="Assets\TestScripts\Http\WebRequestTest.cs" />
<Compile Include="Assets\Framework\EventRegistrationCenter.cs" />
<Compile Include="Assets\Framework\Dto\SceneStepData.cs" />
<Compile Include="Assets\TestScripts\DoTweenTest\DoTweenTest.cs" />
<Compile Include="Assets\Framework\ToolsPack\ToolsSceneData.cs" />
<Compile Include="Assets\Framework\Test\TestProcess.cs" />
<Compile Include="Assets\Framework\CharacterEquipWindow\CharacterEquipInfoManager.cs" />
<Compile Include="Assets\Framework\ProcessExecutor.cs" />
<Compile Include="Assets\Framework\CharacterEquipWindow\CharacterMirrorManager.cs" />
<Compile Include="Assets\Framework\ProcessMode\ProcessMode.cs" />
<Compile Include="Assets\Framework\Dto\SubmitScoreDto.cs" />
<Compile Include="Assets\Framework\Process\ProcessMode\ProcessCollection.cs" />
<Compile Include="Assets\Framework\Process\ProcessMode\ProcessMode.cs" />
<Compile Include="Assets\Framework\Manager\ToolsPackSceneManager.cs" />
<Compile Include="Assets\Framework\ProcessMode\ProcessCollection.cs" />
<Compile Include="Assets\test.cs" />
<Compile Include="Assets\Framework\ToolsPack\ToolsPackManager.cs" />
<Compile Include="Assets\Framework\ToolsPack\ElectricEnergyMeterData.cs" />
<Compile Include="Assets\Framework\ToolsPack\ToolsPackWindowItemBtComponent.cs" />
<Compile Include="Assets\Framework\HQB\ScoreCheckPoint.cs" />
<Compile Include="Assets\Framework\ScriptDescriptionAttribute.cs" />
<Compile Include="Assets\Framework\ToolsPack\ToolsPackMenuBtOnClick.cs" />
<Compile Include="Assets\Framework\Data\DataConfigManager.cs" />
<Compile Include="Assets\Framework\CharacterEquipWindow\CharacterEquipBtOnClick.cs" />
<Compile Include="Assets\Framework\CharacterEquipWindow\CharacterEquipWindowManager.cs" />
<Compile Include="Assets\Framework\CharacterEquipWindow\CharacterInfoBtOnClick.cs" />
<Compile Include="Assets\Framework\Dto\SceneData.cs" />
<Compile Include="Assets\Framework\Manager\SceneManagerSingleton.cs" />
<Compile Include="Assets\Framework\Manager\DataConfigManager.cs" />
<Compile Include="Assets\Framework\ToolsPack\ToolsPackWindowToggle.cs" />
<Compile Include="Assets\Framework\ProcessActionAttribute.cs" />
<Compile Include="Assets\Framework\CharacterEquipWindow\CharacterEquipManager.cs" />
<Compile Include="Assets\Framework\ProcessMode\ProcessStep.cs" />
<Compile Include="Assets\Framework\Dto\StepData.cs" />
<Compile Include="Assets\TestScripts\tttt.cs" />
<Compile Include="Assets\Framework\ToolsPack\ToolsSceneProcessLauncher.cs" />
<Compile Include="Assets\Framework\ToolsPack\ToolsPackWindowManager.cs" />
<Compile Include="Assets\TestScripts\JsonTest\JsonTest.cs" />
<Compile Include="Assets\Framework\Dto\SceneInformation.cs" />
<None Include="Assets\StreamingAssets\DataConfig\新流程.json" />
<None Include="Assets\StreamingAssets\DataConfig\ToolsPackData.json" />
<None Include="Assets\StreamingAssets\DataConfig\SceneStepData.json" />
<None Include="Assets\StreamingAssets\DataConfig\TeachingData.json" />
@ -80,253 +100,253 @@
<None Include="Assets\StreamingAssets\DataConfig\ToolsSceneStepData - 副本.json" />
<None Include="Assets\StreamingAssets\DataConfig\ToolsSceneStepData.json" />
<Reference Include="UnityEngine">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AIModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ARModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AccessibilityModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AndroidJNIModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AnimationModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AssetBundleModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AudioModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClothModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClusterInputModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClusterRendererModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ContentLoadModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ContentLoadModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ContentLoadModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CrashReportingModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.DSPGraphModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.DirectorModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GIModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GameCenterModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GridModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.HotReloadModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ImageConversionModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.JSONSerializeModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.LocalizationModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ParticleSystemModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PerformanceReportingModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Physics2DModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ProfilerModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PropertiesModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.PropertiesModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.PropertiesModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ScreenCaptureModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SharedInternalsModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SpriteMaskModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SpriteShapeModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.StreamingModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SubstanceModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SubsystemsModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TLSModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TerrainModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TerrainPhysicsModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextCoreFontEngineModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreFontEngineModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreFontEngineModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextCoreTextEngineModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreTextEngineModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreTextEngineModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TilemapModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIElementsModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UmbraModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityAnalyticsModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityAnalyticsCommonModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsCommonModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsCommonModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityConnectModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityCurlModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityTestProtocolModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestAudioModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestTextureModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestWWWModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VFXModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VRModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VehiclesModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VideoModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VirtualTexturingModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.WindModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.XRModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.CoreModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.DeviceSimulatorModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.DeviceSimulatorModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.DeviceSimulatorModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.DiagnosticsModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.DiagnosticsModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.DiagnosticsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.EditorToolbarModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.EditorToolbarModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.EditorToolbarModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.GraphViewModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.PresetsUIModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.PresetsUIModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.PresetsUIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.QuickSearchModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.QuickSearchModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.QuickSearchModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.SceneTemplateModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.SceneViewModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneViewModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneViewModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.TextCoreFontEngineModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreFontEngineModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreFontEngineModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.TextCoreTextEngineModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreTextEngineModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreTextEngineModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UIBuilderModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIBuilderModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIBuilderModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UIElementsModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UIElementsSamplesModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UnityConnectModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
</Reference>
<Reference Include="ReportGeneratorMerged">
<HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\PackageCache\com.unity.testtools.codecoverage@1.2.5\lib\ReportGenerator\ReportGeneratorMerged.dll</HintPath>
@ -341,379 +361,379 @@
<HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Assets\Plugins\Newtonsoft\Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="mscorlib">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\mscorlib.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\mscorlib.dll</HintPath>
</Reference>
<Reference Include="System">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.dll</HintPath>
</Reference>
<Reference Include="System.Core">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Core.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Core.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Runtime.Serialization.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Runtime.Serialization.dll</HintPath>
</Reference>
<Reference Include="System.Xml">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.dll</HintPath>
</Reference>
<Reference Include="System.Xml.Linq">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.Linq.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.Linq.dll</HintPath>
</Reference>
<Reference Include="System.Numerics">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.dll</HintPath>
</Reference>
<Reference Include="System.Numerics.Vectors">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.Vectors.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.Vectors.dll</HintPath>
</Reference>
<Reference Include="System.Net.Http">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Net.Http.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Net.Http.dll</HintPath>
</Reference>
<Reference Include="System.IO.Compression">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.dll</HintPath>
</Reference>
<Reference Include="Microsoft.CSharp">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Microsoft.CSharp.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Microsoft.CSharp.dll</HintPath>
</Reference>
<Reference Include="System.Data">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.dll</HintPath>
</Reference>
<Reference Include="System.Data.DataSetExtensions">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.DataSetExtensions.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.DataSetExtensions.dll</HintPath>
</Reference>
<Reference Include="System.Drawing">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Drawing.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Drawing.dll</HintPath>
</Reference>
<Reference Include="System.IO.Compression.FileSystem">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.FileSystem.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.FileSystem.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.Composition">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.ComponentModel.Composition.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.ComponentModel.Composition.dll</HintPath>
</Reference>
<Reference Include="System.Transactions">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Transactions.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Transactions.dll</HintPath>
</Reference>
<Reference Include="Microsoft.Win32.Primitives">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\Microsoft.Win32.Primitives.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\Microsoft.Win32.Primitives.dll</HintPath>
</Reference>
<Reference Include="netstandard">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\netstandard.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\netstandard.dll</HintPath>
</Reference>
<Reference Include="System.AppContext">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.AppContext.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.AppContext.dll</HintPath>
</Reference>
<Reference Include="System.Buffers">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Buffers.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Buffers.dll</HintPath>
</Reference>
<Reference Include="System.Collections.Concurrent">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Concurrent.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Concurrent.dll</HintPath>
</Reference>
<Reference Include="System.Collections">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.dll</HintPath>
</Reference>
<Reference Include="System.Collections.NonGeneric">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.NonGeneric.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.NonGeneric.dll</HintPath>
</Reference>
<Reference Include="System.Collections.Specialized">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Specialized.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Specialized.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.Annotations">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Annotations.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Annotations.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.EventBasedAsync">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.EventBasedAsync.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.EventBasedAsync.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.Primitives">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Primitives.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.TypeConverter">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.TypeConverter.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.TypeConverter.dll</HintPath>
</Reference>
<Reference Include="System.Console">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Console.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Console.dll</HintPath>
</Reference>
<Reference Include="System.Data.Common">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Data.Common.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Data.Common.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Contracts">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Contracts.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Contracts.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Debug">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Debug.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Debug.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.FileVersionInfo">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.FileVersionInfo.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.FileVersionInfo.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Process">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Process.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Process.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.StackTrace">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.StackTrace.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.StackTrace.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.TextWriterTraceListener">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Tools">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Tools.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Tools.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.TraceSource">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TraceSource.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TraceSource.dll</HintPath>
</Reference>
<Reference Include="System.Drawing.Primitives">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Drawing.Primitives.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Drawing.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Dynamic.Runtime">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Dynamic.Runtime.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Dynamic.Runtime.dll</HintPath>
</Reference>
<Reference Include="System.Globalization.Calendars">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Calendars.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Calendars.dll</HintPath>
</Reference>
<Reference Include="System.Globalization">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.dll</HintPath>
</Reference>
<Reference Include="System.Globalization.Extensions">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Extensions.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.IO.Compression.ZipFile">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Compression.ZipFile.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Compression.ZipFile.dll</HintPath>
</Reference>
<Reference Include="System.IO">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.DriveInfo">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.DriveInfo.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.DriveInfo.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.Primitives">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Primitives.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.Watcher">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Watcher.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Watcher.dll</HintPath>
</Reference>
<Reference Include="System.IO.IsolatedStorage">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.IsolatedStorage.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.IsolatedStorage.dll</HintPath>
</Reference>
<Reference Include="System.IO.MemoryMappedFiles">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.MemoryMappedFiles.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.MemoryMappedFiles.dll</HintPath>
</Reference>
<Reference Include="System.IO.Pipes">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Pipes.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Pipes.dll</HintPath>
</Reference>
<Reference Include="System.IO.UnmanagedMemoryStream">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.UnmanagedMemoryStream.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.UnmanagedMemoryStream.dll</HintPath>
</Reference>
<Reference Include="System.Linq">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Expressions">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Expressions.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Expressions.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Parallel">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Parallel.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Parallel.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Queryable">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Queryable.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Queryable.dll</HintPath>
</Reference>
<Reference Include="System.Memory">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Memory.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Memory.dll</HintPath>
</Reference>
<Reference Include="System.Net.Http.Rtc">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Http.Rtc.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Http.Rtc.dll</HintPath>
</Reference>
<Reference Include="System.Net.NameResolution">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NameResolution.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NameResolution.dll</HintPath>
</Reference>
<Reference Include="System.Net.NetworkInformation">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NetworkInformation.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NetworkInformation.dll</HintPath>
</Reference>
<Reference Include="System.Net.Ping">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Ping.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Ping.dll</HintPath>
</Reference>
<Reference Include="System.Net.Primitives">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Primitives.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Net.Requests">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Requests.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Requests.dll</HintPath>
</Reference>
<Reference Include="System.Net.Security">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Security.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Security.dll</HintPath>
</Reference>
<Reference Include="System.Net.Sockets">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Sockets.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Sockets.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebHeaderCollection">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebHeaderCollection.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebHeaderCollection.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebSockets.Client">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.Client.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.Client.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebSockets">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.dll</HintPath>
</Reference>
<Reference Include="System.ObjectModel">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ObjectModel.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ObjectModel.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.DispatchProxy">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.DispatchProxy.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.DispatchProxy.dll</HintPath>
</Reference>
<Reference Include="System.Reflection">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Emit">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Emit.ILGeneration">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.ILGeneration.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.ILGeneration.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Emit.Lightweight">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.Lightweight.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.Lightweight.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Extensions">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Extensions.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Primitives">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Primitives.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Resources.Reader">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Reader.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Reader.dll</HintPath>
</Reference>
<Reference Include="System.Resources.ResourceManager">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.ResourceManager.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.ResourceManager.dll</HintPath>
</Reference>
<Reference Include="System.Resources.Writer">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Writer.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Writer.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.CompilerServices.VisualC">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.CompilerServices.VisualC.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.CompilerServices.VisualC.dll</HintPath>
</Reference>
<Reference Include="System.Runtime">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Extensions">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Extensions.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Handles">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Handles.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Handles.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices.RuntimeInformation">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices.WindowsRuntime">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Numerics">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Numerics.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Numerics.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Formatters">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Formatters.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Formatters.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Json">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Json.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Json.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Primitives">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Primitives.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Xml">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Xml.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Xml.dll</HintPath>
</Reference>
<Reference Include="System.Security.Claims">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Claims.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Claims.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Algorithms">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Algorithms.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Algorithms.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Csp">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Csp.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Csp.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Encoding">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Encoding.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Encoding.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Primitives">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Primitives.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.X509Certificates">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.X509Certificates.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.X509Certificates.dll</HintPath>
</Reference>
<Reference Include="System.Security.Principal">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Principal.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Principal.dll</HintPath>
</Reference>
<Reference Include="System.Security.SecureString">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.SecureString.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.SecureString.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Duplex">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Duplex.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Duplex.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Http">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Http.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Http.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.NetTcp">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.NetTcp.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.NetTcp.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Primitives">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Primitives.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Security">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Security.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Security.dll</HintPath>
</Reference>
<Reference Include="System.Text.Encoding">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.dll</HintPath>
</Reference>
<Reference Include="System.Text.Encoding.Extensions">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.Extensions.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Text.RegularExpressions">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.RegularExpressions.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.RegularExpressions.dll</HintPath>
</Reference>
<Reference Include="System.Threading">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Overlapped">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Overlapped.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Overlapped.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Tasks">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Tasks.Extensions">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Extensions.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Tasks.Parallel">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Parallel.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Parallel.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Thread">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Thread.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Thread.dll</HintPath>
</Reference>
<Reference Include="System.Threading.ThreadPool">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.ThreadPool.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.ThreadPool.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Timer">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Timer.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Timer.dll</HintPath>
</Reference>
<Reference Include="System.ValueTuple">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ValueTuple.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ValueTuple.dll</HintPath>
</Reference>
<Reference Include="System.Xml.ReaderWriter">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.ReaderWriter.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.ReaderWriter.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XDocument">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XDocument.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XDocument.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XmlDocument">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlDocument.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlDocument.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XmlSerializer">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlSerializer.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlSerializer.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XPath">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XPath.XDocument">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
</Reference>
<Reference Include="Unity.EditorCoroutines.Editor">
<HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\ScriptAssemblies\Unity.EditorCoroutines.Editor.dll</HintPath>
@ -739,15 +759,15 @@
<Reference Include="Unity.VisualScripting.Core">
<HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\ScriptAssemblies\Unity.VisualScripting.Core.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="Unity.VisualScripting.Core.Editor">
<HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\ScriptAssemblies\Unity.VisualScripting.Core.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.Rider.Editor">
<HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\ScriptAssemblies\Unity.Rider.Editor.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="Unity.VisualScripting.Flow">
<HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\ScriptAssemblies\Unity.VisualScripting.Flow.dll</HintPath>
</Reference>

View File

@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 2f36d3a8ec5bb8541a18c9b712d18bd8
guid: c7a5d4080cc743c41b63aef4caa29844
folderAsset: yes
DefaultImporter:
externalObjects: {}

View File

@ -0,0 +1,25 @@
using System;
using UnityEngine;
namespace Framework.Dto
{
[Serializable]
public class EventStepInfo
{
[SerializeField] public int StepIndex { get; private set; }
[SerializeField] public int ActionIndex { get; private set; }
[SerializeField] public string ObjectName { get; private set; }
public Action Event { get; private set; }
// 构造函数,允许传入 UnityEvent 作为参数
public EventStepInfo(int stepIndex, int actionIndex, string objectName, Action customEvent)
{
StepIndex = stepIndex;
ActionIndex = actionIndex;
ObjectName = objectName;
Event = customEvent;
}
}
}

View File

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 2b0b44503e244b41b8a88f3d0ea0cda4
timeCreated: 1732585215

View File

@ -2,110 +2,20 @@ using System;
using System.Collections.Generic;
using Newtonsoft.Json;
namespace DefaultNamespace.Dto
{
public class SceneStepTaskListItem
{
/// <summary>
///
/// </summary>
public string pageNum { get; set; }
/// <summary>
///
/// </summary>
public string pageSize { get; set; }
/// <summary>
///
/// </summary>
public int id { get; set; }
/// <summary>
/// 抄表
/// </summary>
public string examName { get; set; }
/// <summary>
/// [{"pageNum":null,"pageSize":null,"id":721,"point":"填写工作票","score":"10","createTime":"2024-07-09T17:46:26.000+08:00","createBy":null,"sceneId":116,"step":"填写工作票"},{"pageNum":null,"pageSize":null,"id":722,"point":"领取处理所需工器具及设备包含螺丝刀、剥线钳、绝缘胶带、验电笔、盒装封印、梯子、工作证、安全帽、纱布手套、工作服、l型集中器","score":"20","createTime":"2024-07-09T17:46:26.000+08:00","createBy":null,"sceneId":116,"step":"领取工器具及仪器设备"},{"pageNum":null,"pageSize":null,"id":723,"point":"佩戴背包中的安全帽、工作服及手套","score":"10","createTime":"2024-07-09T17:46:26.000+08:00","createBy":null,"sceneId":116,"step":"佩戴装备检视"},{"pageNum":null,"pageSize":null,"id":724,"point":"前往现场后,出示工作证并与客户进行沟通","score":"10","createTime":"2024-07-09T17:46:26.000+08:00","createBy":null,"sceneId":116,"step":"前往现场"},{"pageNum":null,"pageSize":null,"id":725,"point":"使用验电笔进行三步验电法:点击插座——点击柜门——点击插座。","score":"10","createTime":"2024-07-09T17:46:26.000+08:00","createBy":null,"sceneId":116,"step":"验电"},{"pageNum":null,"pageSize":null,"id":726,"point":"用螺丝刀打开接线盒,将拨片调整至断电状态(带电作业调整横向滑块,断电作业调整竖向滑块,系统默认断电作业),开始作业","score":"5","createTime":"2024-07-09T17:46:26.000+08:00","createBy":null,"sceneId":116,"step":"更换集中器"},{"pageNum":null,"pageSize":null,"id":727,"point":"将集中器连接线的螺丝全部拧开,拧开两个固定该线的螺丝后,线消失。重复操作,直至全部线拆除","score":"5","createTime":"2024-07-09T17:46:26.000+08:00","createBy":null,"sceneId":116,"step":"更换集中器"},{"pageNum":null,"pageSize":null,"id":728,"point":"取出胶带将头部缠绕","score":"5","createTime":"2024-07-09T17:46:26.000+08:00","createBy":null,"sceneId":116,"step":"更换集中器"},{"pageNum":null,"pageSize":null,"id":729,"point":"拆除固定集中器的螺丝,取下集中器","score":"5","createTime":"2024-07-09T17:46:26.000+08:00","createBy":null,"sceneId":116,"step":"更换集中器"},{"pageNum":null,"pageSize":null,"id":730,"point":"取出新的集中器,移动至原先集中器位置","score":"5","createTime":"2024-07-09T17:46:26.000+08:00","createBy":null,"sceneId":116,"step":"更换集中器"},{"pageNum":null,"pageSize":null,"id":731,"point":"进行连线,练好线后,上螺丝","score":"5","createTime":"2024-07-09T17:46:26.000+08:00","createBy":null,"sceneId":116,"step":"更换集中器"},{"pageNum":null,"pageSize":null,"id":732,"point":"安装完成后,申请通电调试,运行灯闪烁亮则安装成功","score":"5","createTime":"2024-07-09T17:46:26.000+08:00","createBy":null,"sceneId":116,"step":"现场调试"},{"pageNum":null,"pageSize":null,"id":733,"point":"盖上集中器的盖子,在集中器上加装封印、接线盒还原,关上柜门后,柜门加装封印","score":"5","createTime":"2024-07-09T17:46:26.000+08:00","createBy":null,"sceneId":116,"step":"加装封印"}]
/// </summary>
public string examContent { get; set; }
/// <summary>
///
/// </summary>
public int sceneId { get; set; }
/// <summary>
/// 抄表
/// </summary>
public string sceneName { get; set; }
/// <summary>
///
/// </summary>
public string sceneScriptId { get; set; }
/// <summary>
///
/// </summary>
public int status { get; set; }
/// <summary>
///
/// </summary>
public string createBy { get; set; }
/// <summary>
///
/// </summary>
public string createTime { get; set; }
/// <summary>
///
/// </summary>
public string updateBy { get; set; }
/// <summary>
///
/// </summary>
public string updateTime { get; set; }
}
public class SceneStepData
{
/// <summary>
/// 操作成功
/// </summary>
public string msg { get; set; }
/// <summary>
///
/// </summary>
public int code { get; set; }
/// <summary>
///
/// </summary>
public SceneStepTaskListItem data { get; set; }
}
}
public class Record
{
[JsonProperty("id")]
public int Id { get; set; }
[JsonProperty("point")]
public string Point { get; set; }
[JsonProperty("score")]
public int Score { get; set; }
[JsonProperty("createTime")]
public DateTime CreateTime { get; set; }
[JsonProperty("sceneId")]
public int SceneId { get; set; }
[JsonProperty("step")]
public string Step { get; set; }
}
[JsonProperty("id")] public int Id { get; set; }
[JsonProperty("point")] public string Point { get; set; }
[JsonProperty("score")] public int Score { get; set; }
[JsonProperty("createTime")] public DateTime CreateTime { get; set; }
[JsonProperty("sceneId")] public int SceneId { get; set; }
[JsonProperty("step")] public string Step { get; set; }
}

View File

@ -14,6 +14,7 @@ namespace DefaultNamespace.Dto
public class StepData
{
public string StepDescription { get; set; }
public float Score { get; set; }
public List<ActionData> Actions { get; set; }
}

View File

@ -10,14 +10,5 @@ namespace DefaultNamespace.Dto
public float setScore { get; set; }
}
public class SubmitScoreData
{
public string userName { get; set; }
public string userId { get; set; }
public int examId { get; set; }
public int classId { get; set; }
public string useTime { get; set; }
public string examClassId { get; set; }
public List<SubmitScoreStep> stepList { get; set; }
}
}

View File

@ -1,3 +1,8 @@
fileFormatVersion: 2
fileFormatVersion: 2
guid: f2a9a29cf4c04d79bdd08a606995f94f
timeCreated: 1731309688
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,175 @@
using UnityEngine;
using UnityEditor;
using DefaultNamespace.ProcessMode;
using System.Collections.Generic;
using UnityEngine.UIElements;
using System.Linq;
public class ProcessScoreWindow : EditorWindow
{
private Vector2 scrollPosition;
private ProcessManager processManager;
private bool[] stepFoldouts;
private GUIStyle headerStyle;
private GUIStyle subHeaderStyle;
private GUIStyle scoreStyle;
private GUIStyle warningStyle;
[MenuItem("Window/Process Score Viewer")]
public static void ShowWindow()
{
var window = GetWindow<ProcessScoreWindow>("流程得分查看器");
window.minSize = new Vector2(400, 300);
}
private void OnEnable()
{
// 初始化样式
InitializeStyles();
// 获取 ProcessManager 实例
processManager = MotionFramework.MotionEngine.GetModule<ProcessManager>();
if (processManager != null && processManager.CurrentProcessCollection != null)
{
stepFoldouts = new bool[processManager.CurrentProcessCollection.Steps.Count];
}
}
private void InitializeStyles()
{
headerStyle = new GUIStyle(EditorStyles.boldLabel)
{
fontSize = 14,
margin = new RectOffset(4, 4, 8, 8)
};
subHeaderStyle = new GUIStyle(EditorStyles.boldLabel)
{
fontSize = 12,
margin = new RectOffset(4, 4, 4, 4)
};
scoreStyle = new GUIStyle(EditorStyles.label)
{
fontSize = 11,
normal = { textColor = Color.black }
};
warningStyle = new GUIStyle(EditorStyles.label)
{
fontSize = 11,
normal = { textColor = Color.red }
};
}
private void OnGUI()
{
if (processManager == null)
{
EditorGUILayout.HelpBox("未找到 ProcessManager 实例", MessageType.Warning);
return;
}
if (processManager.CurrentProcessCollection == null)
{
EditorGUILayout.HelpBox("当前没有活动的流程集合", MessageType.Info);
return;
}
scrollPosition = EditorGUILayout.BeginScrollView(scrollPosition);
var steps = processManager.CurrentProcessCollection.Steps;
// 显示总体信息
EditorGUILayout.LabelField("流程总览", headerStyle);
EditorGUILayout.BeginVertical(EditorStyles.helpBox);
EditorGUILayout.LabelField($"当前模式: {processManager._currentMode}");
EditorGUILayout.LabelField($"总步骤数: {steps.Count}");
EditorGUILayout.LabelField($"已完成步骤: {steps.Count(s => s.IsCompleted)}/{steps.Count}");
EditorGUILayout.EndVertical();
EditorGUILayout.Space(10);
// 显示每个步骤的详细信息
for (int i = 0; i < steps.Count; i++)
{
var step = steps[i];
EditorGUILayout.BeginVertical(EditorStyles.helpBox);
// 步骤标题栏
EditorGUILayout.BeginHorizontal();
stepFoldouts[i] = EditorGUILayout.Foldout(stepFoldouts[i],
$"步骤 {i + 1}: {step.StepDescription}", true);
// 显示步骤状态
string status = step.IsCompleted ? "✓ 已完成" : "✗ 未完成";
GUIStyle statusStyle = step.IsCompleted ? scoreStyle : warningStyle;
EditorGUILayout.LabelField(status, statusStyle, GUILayout.Width(60));
EditorGUILayout.EndHorizontal();
if (stepFoldouts[i])
{
EditorGUI.indentLevel++;
// 显示步骤下的所有动作
for (int j = 0; j < step.Actions.Count; j++)
{
var action = step.Actions[j];
EditorGUILayout.BeginVertical(EditorStyles.helpBox);
EditorGUILayout.LabelField($"动作 {j + 1}: {action.Title}", subHeaderStyle);
EditorGUILayout.LabelField($"描述: {action.Description}");
EditorGUILayout.LabelField($"满分: {action.Score}");
// 显示目标物体
EditorGUILayout.LabelField("目标物体:", subHeaderStyle);
foreach (var target in action.TargetObjects)
{
EditorGUILayout.LabelField($"- {target.ObjectName} ({target.Type})");
}
// 显示错误点击信息
if (processManager._incorrectClicksPerStep.TryGetValue(i, out var incorrectClicks))
{
EditorGUILayout.LabelField("错误点击:", warningStyle);
EditorGUILayout.LabelField($"次数: {incorrectClicks.Count}");
EditorGUILayout.LabelField($"物体: {string.Join(", ", incorrectClicks)}");
float scorePerObject = action.Score / action.TargetObjects.Count;
float deductedScore = action.Score - scorePerObject * incorrectClicks.Count;
deductedScore = Mathf.Max(0, deductedScore);
EditorGUILayout.LabelField($"实际得分: {deductedScore:F2}/{action.Score}");
}
else if (step.IsCompleted)
{
EditorGUILayout.LabelField($"实际得分: {action.Score}/{action.Score} (完美完成)");
}
else
{
EditorGUILayout.LabelField($"实际得分: 0/{action.Score} (未完成)", warningStyle);
}
EditorGUILayout.EndVertical();
EditorGUILayout.Space(5);
}
EditorGUI.indentLevel--;
}
EditorGUILayout.EndVertical();
EditorGUILayout.Space(5);
}
EditorGUILayout.EndScrollView();
// 添加刷新按钮
EditorGUILayout.Space(10);
if (GUILayout.Button("刷新数据"))
{
Repaint();
}
}
}

View File

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: bef7c2ad81824e19a2320b85a5dbf747
timeCreated: 1742526265

View File

@ -3,104 +3,113 @@ using System.IO;
using UnityEditor;
using UnityEngine;
using Newtonsoft.Json;
using System.Linq;
using Framework.ProcessMode;
namespace DefaultNamespace.ProcessMode
{
public class SceneStepEditorWindow : EditorWindow
{
private List<ProcessStep> steps = new List<ProcessStep>();
private List<bool> stepFoldouts = new List<bool>(); // 用于控制步骤的折叠状态
private List<List<bool>> actionFoldouts = new List<List<bool>>(); // 用于控制每个步骤内动作的折叠状态
private Vector2 scrollPosition; // 滚动条位置
private List<bool> stepFoldouts = new List<bool>(); // 用于控制步骤的折叠状态
private List<List<bool>> actionFoldouts = new List<List<bool>>(); // 用于控制每个步骤内动作的折叠状态
private Vector2 scrollPosition; // 滚动条位置
private string configFilePath;
private static SceneStepEditorWindow window;
private string selectedFileName; // 当前选择的文件名
private string dataFolderPath;
[MenuItem("工具/Scene Step 编辑器")]
[MenuItem("工具/流程编辑器")]
public static void ShowWindow()
{
SceneStepEditorWindow window = GetWindow<SceneStepEditorWindow>("Scene Step 编辑器");
// 设置窗口的宽度和默认高度
float windowWidth = 500;
window = GetWindow<SceneStepEditorWindow>("Scene Step 编辑器");
float windowWidth = 600;
float windowHeight = 600;
// 计算居中的位置
Rect centeredPosition = new Rect(
(Screen.currentResolution.width - windowWidth) / 2,
(Screen.currentResolution.height - windowHeight) / 2,
windowWidth,
windowHeight
);
// 设置窗口位置并固定宽度,可调整高度
window.position = centeredPosition;
// window.minSize = new Vector2(windowWidth, windowHeight);
// window.maxSize = new Vector2(windowWidth, Screen.currentResolution.height);
}
private void OnEnable()
{
// 设置配置文件路径
string dataFolderPath = Path.Combine(Application.streamingAssetsPath, "DataConfig");
configFilePath = Path.Combine(dataFolderPath, "SceneStepData.json");
// 如果文件存在,则加载文件内容
if (File.Exists(configFilePath))
dataFolderPath = Path.Combine(Application.streamingAssetsPath, "DataConfig");
if (!Directory.Exists(dataFolderPath))
{
string json = File.ReadAllText(configFilePath);
if (!string.IsNullOrEmpty(json))
{
steps = JsonConvert.DeserializeObject<List<ProcessStep>>(json) ?? new List<ProcessStep>();
// 初始化折叠状态列表
stepFoldouts = new List<bool>(new bool[steps.Count]);
actionFoldouts = new List<List<bool>>();
foreach (var step in steps)
{
actionFoldouts.Add(new List<bool>(new bool[step.Actions.Count]));
}
}
Directory.CreateDirectory(dataFolderPath);
}
// 加载所有流程文件
var files = Directory.GetFiles(dataFolderPath, "*.json");
var fileNames = files.Select(file => Path.GetFileName(file)).ToList();
if (fileNames.Count > 0)
{
selectedFileName = fileNames[0]; // 默认选择第一个文件
configFilePath = Path.Combine(dataFolderPath, selectedFileName);
LoadProcessFile();
}
else
{
selectedFileName = "新流程.json"; // 默认新流程文件
configFilePath = Path.Combine(dataFolderPath, selectedFileName);
}
}
private void OnGUI()
{
GUILayout.Label("步骤编辑器", EditorStyles.boldLabel);
// 开始滚动视图
// 流程文件选择菜单
GUILayout.Label("选择流程文件", EditorStyles.boldLabel);
string[] files = Directory.GetFiles(dataFolderPath, "*.json").Select(f => Path.GetFileName(f)).ToArray();
int selectedIndex = System.Array.IndexOf(files, selectedFileName);
int newSelectedIndex = EditorGUILayout.Popup(selectedIndex, files);
if (newSelectedIndex != selectedIndex)
{
selectedFileName = files[newSelectedIndex];
configFilePath = Path.Combine(dataFolderPath, selectedFileName);
LoadProcessFile();
}
// 新增流程按钮
GUILayout.Space(10);
if (GUILayout.Button("新增流程", GUILayout.Height(30)))
{
string newFileName = EditorUtility.SaveFilePanel("保存新流程", dataFolderPath, "新流程.json", "json");
if (!string.IsNullOrEmpty(newFileName))
{
CreateNewProcessFile(newFileName);
}
}
DrawCreateLine();
scrollPosition = GUILayout.BeginScrollView(scrollPosition, false, true);
GUILayout.BeginVertical(GUILayout.ExpandWidth(true));
// 如果没有步骤,显示“增加步骤”按钮
if (steps.Count == 0)
{
if (GUILayout.Button("+", GUILayout.Width(30)))
{
steps.Add(new ProcessStep("新步骤", new List<ProcessStepDescription>()));
stepFoldouts.Add(true);
actionFoldouts.Add(new List<bool>());
AddNewStep();
}
}
for (int i = 0; i < steps.Count; i++)
{
if (stepFoldouts.Count <= i) stepFoldouts.Add(true);
if (actionFoldouts.Count <= i) actionFoldouts.Add(new List<bool>());
Rect rect2 = GUILayoutUtility.GetRect(3, 5, GUILayout.MaxWidth(position.width)); // 固定宽度为3
EditorGUI.DrawRect(rect2, new Color(0.2196079f,0.2196079f,0.2196079f)); // 亮蓝色
Rect rect = GUILayoutUtility.GetRect(3, 5, GUILayout.MaxWidth(position.width)); // 固定宽度为3
EditorGUI.DrawRect(rect, new Color(0.03604485f,0.509434f,0.4336843f)); // 亮蓝色
EnsureFoldoutLists(i);
Rect rect1 = GUILayoutUtility.GetRect(3, 5, GUILayout.MaxWidth(position.width)); // 固定宽度为3
EditorGUI.DrawRect(rect1, new Color(0.2196079f,0.2196079f,0.2196079f)); // 亮蓝色
DrawSectionSeparator();
GUILayout.BeginHorizontal();
// 增加和删除步骤按钮
if (i == steps.Count - 1 && GUILayout.Button("+", GUILayout.Width(30)))
{
steps.Add(new ProcessStep("新步骤", new List<ProcessStepDescription>()));
stepFoldouts.Add(true);
actionFoldouts.Add(new List<bool>());
AddNewStep();
}
if (GUILayout.Button("-", GUILayout.Width(30)))
@ -112,166 +121,317 @@ namespace DefaultNamespace.ProcessMode
continue;
}
// 绘制蓝色竖条
GUILayout.Space(4);
DrawBrightBlueLine();
stepFoldouts[i] = EditorGUILayout.Foldout(stepFoldouts[i], $"步骤 {i + 1}: {steps[i].StepDescription}", true);
GUILayout.EndHorizontal();
stepFoldouts[i] = EditorGUILayout.Foldout(stepFoldouts[i], $"{steps[i].StepDescription} 编号: {i}", true);
GUILayout.EndHorizontal();
if (stepFoldouts[i])
{
EditorGUI.indentLevel++;
// 步骤描述和评分
steps[i].StepDescription = EditorGUILayout.TextField("描述", steps[i].StepDescription);
GUILayout.Space(5);
// 动作列表
GUIStyle whiteBoldLabelStyle = new GUIStyle(EditorStyles.boldLabel) { normal = { textColor = Color.white } };
Rect labelRect = GUILayoutUtility.GetRect(new GUIContent("动作列表"), whiteBoldLabelStyle, GUILayout.ExpandWidth(true));
EditorGUI.DrawRect(labelRect, Color.gray);
EditorGUI.LabelField(labelRect, "动作列表", whiteBoldLabelStyle);
// 如果没有动作,显示“增加动作”按钮
if (steps[i].Actions.Count == 0)
{
if (GUILayout.Button("+", GUILayout.Width(30)))
{
steps[i].Actions.Add(new ProcessStepDescription(new List<string>(), null, "", false, "", false));
actionFoldouts[i].Add(true);
}
}
for (int j = 0; j < steps[i].Actions.Count; j++)
{
if (actionFoldouts[i].Count <= j) actionFoldouts[i].Add(true);
GUILayout.BeginHorizontal();
// 增加和删除动作按钮
if (j == steps[i].Actions.Count - 1 && GUILayout.Button("+", GUILayout.Width(30)))
{
steps[i].Actions.Add(new ProcessStepDescription(new List<string>(), null, "", false, "", false));
actionFoldouts[i].Add(true);
}
if (GUILayout.Button("-", GUILayout.Width(30)))
{
steps[i].Actions.RemoveAt(j);
actionFoldouts[i].RemoveAt(j);
GUILayout.EndHorizontal();
continue;
}
// 绘制蓝色竖条
DrawBrightBlueLine();
GUILayout.Space(5);
// 动作折叠控制
actionFoldouts[i][j] = EditorGUILayout.Foldout(actionFoldouts[i][j], $"动作 {j + 1}: {steps[i].Actions[j].Description}", true);
GUILayout.EndHorizontal();
if (actionFoldouts[i][j])
{
EditorGUI.indentLevel++;
steps[i].Actions[j].Description = EditorGUILayout.TextField("描述", steps[i].Actions[j].Description);
steps[i].Actions[j].IsSequential = EditorGUILayout.Toggle("按顺序点击", steps[i].Actions[j].IsSequential);
steps[i].Actions[j].IsUI = EditorGUILayout.Toggle("是否UI", steps[i].Actions[j].IsUI);
steps[i].Actions[j].Score = EditorGUILayout.FloatField("分数", steps[i].Actions[j].Score); // 动作评分输入框
// 目标对象列表
GUIStyle whiteBoldLabelStyle1 = new GUIStyle(EditorStyles.boldLabel) { normal = { textColor = Color.white } };
Rect labelRect1 = GUILayoutUtility.GetRect(new GUIContent("目标对象列表"), whiteBoldLabelStyle1, GUILayout.ExpandWidth(true));
EditorGUI.DrawRect(labelRect1, Color.gray);
EditorGUI.LabelField(labelRect1, "目标对象列表", whiteBoldLabelStyle1);
// 目标对象列表内容
for (int k = 0; k < steps[i].Actions[j].TargetObjects.Count; k++)
{
GUILayout.BeginHorizontal();
// 删除目标对象按钮
if (GUILayout.Button("-", GUILayout.Width(30)))
{
steps[i].Actions[j].TargetObjects.RemoveAt(k);
GUILayout.EndHorizontal();
continue;
}
// 绘制蓝色竖条
DrawBrightBlueLine();
GUILayout.Space(5);
steps[i].Actions[j].TargetObjects[k] = EditorGUILayout.TextField($"目标对象 {k + 1}", steps[i].Actions[j].TargetObjects[k]);
GUILayout.EndHorizontal();
}
// 在最后一个目标对象下方居中显示“增加目标对象”按钮
GUILayout.BeginHorizontal();
GUILayout.FlexibleSpace();
if (GUILayout.Button("+", GUILayout.Width(300)))
{
steps[i].Actions[j].TargetObjects.Add("");
}
GUILayout.FlexibleSpace();
GUILayout.EndHorizontal();
EditorGUI.indentLevel--;
}
}
DrawActionList(i);
EditorGUI.indentLevel--;
GUILayout.Space(10);
}
DrawBlueLine();
}
GUILayout.Space(20);
GUILayout.EndVertical();
// 结束滚动视图
GUILayout.EndScrollView();
// 更新按钮
GUI.backgroundColor = Color.green;
if (GUILayout.Button("更新到 StreamingAssets/DataConfig/SceneStepData.json", GUILayout.Height(40)))
DrawSaveButton();
if (GUILayout.Button("生成 ProcessEvents 代码", GUILayout.Height(40)))
{
UpdateConfiguration();
GenerateProcessEventsCode();
}
GUI.backgroundColor = Color.white;
}
private void UpdateConfiguration()
private void CreateNewProcessFile(string filePath)
{
string dataFolderPath = Path.Combine(Application.streamingAssetsPath, "DataConfig");
string configFilePath = Path.Combine(dataFolderPath, "SceneStepData.json");
// 创建一个新的流程文件,初始化为空的流程数据
List<ProcessStep> newSteps = new List<ProcessStep>(); // 空的步骤列表
string json = JsonConvert.SerializeObject(newSteps, Formatting.Indented);
if (!Directory.Exists(dataFolderPath))
// 保存新文件
File.WriteAllText(filePath, json);
// 设置新的文件为当前编辑的文件
selectedFileName = Path.GetFileName(filePath);
configFilePath = filePath;
// 加载新文件内容
LoadProcessFile();
// 提示文件创建成功
EditorUtility.DisplayDialog("新流程创建成功", $"已创建新流程:{selectedFileName}", "确定");
}
private void GenerateProcessEventsCode()
{
if (string.IsNullOrEmpty(configFilePath))
{
Directory.CreateDirectory(dataFolderPath);
EditorUtility.DisplayDialog("错误", "请先选择一个流程文件", "确定");
return;
}
// 读取流程文件数据
LoadProcessFile();
if (steps.Count == 0)
{
EditorUtility.DisplayDialog("错误", "当前流程文件为空,无法生成代码", "确定");
return;
}
// 生成代码的文件路径
string fileNameWithoutExtension = Path.GetFileNameWithoutExtension(selectedFileName);
string filePath = Path.Combine(Application.dataPath, $"{fileNameWithoutExtension}_ProcessEvents.cs");
// 打开文件写入
using (StreamWriter writer = new StreamWriter(filePath, false))
{
// 根据流程文件名生成不同的类名
writer.WriteLine($"using UnityEngine;");
writer.WriteLine($"using UnityEngine.SceneManagement;");
writer.WriteLine($"using Framework.ProcessMode;");
writer.WriteLine($"using Framework.Dto;");
writer.WriteLine();
writer.WriteLine($"/// <summary>");
writer.WriteLine($"/// {fileNameWithoutExtension} 流程事件处理类");
writer.WriteLine($"/// </summary>");
writer.WriteLine($"public class {fileNameWithoutExtension}ProcessEvents : MonoBehaviour");
writer.WriteLine("{");
writer.WriteLine(" [ProcessAction]");
writer.WriteLine(" public void RegisterProcessEvents()");
writer.WriteLine(" {");
// 遍历步骤,动作和目标对象生成代码
for (int i = 0; i < steps.Count; i++)
{
var step = steps[i];
for (int j = 0; j < step.Actions.Count; j++)
{
var action = step.Actions[j];
for (int k = 0; k < action.TargetObjects.Count; k++)
{
string targetName = action.TargetObjects[k].ObjectName;
// 生成方法注释
writer.WriteLine($" /// <summary>");
writer.WriteLine($" /// 步骤 {i + 1}: {step.StepDescription}");
writer.WriteLine($" /// 动作 {j + 1}: {action.Title}");
writer.WriteLine($" /// 目标对象: {targetName}");
writer.WriteLine($" /// </summary>");
// 生成事件注册代码
writer.WriteLine($" EventRegistrationCenter.AddEventsToAllStepEvents(new EventStepInfo({i}, {j}, \"{targetName}\", () =>");
writer.WriteLine(" {");
writer.WriteLine(" // 在这里加入事件处理逻辑");
writer.WriteLine($" Debug.Log(\" {i + 1} -> {j + 1} -> {targetName}\");");
writer.WriteLine(" }));");
writer.WriteLine();
}
}
}
writer.WriteLine(" }");
writer.WriteLine("}");
}
// 提示生成成功
EditorUtility.DisplayDialog("生成成功", $"{fileNameWithoutExtension}ProcessEvents 代码已生成!", "确定");
}
private void DrawCreateLine()
{
Rect rect = GUILayoutUtility.GetRect(3, 5, GUILayout.MaxWidth(position.width));
EditorGUI.DrawRect(rect, new Color(0.729f, 0.519f, 0.219f)); // Blueish color
}
private void DrawBlueLine()
{
Rect rect = GUILayoutUtility.GetRect(3, 5, GUILayout.MaxWidth(position.width));
EditorGUI.DrawRect(rect, new Color(0.329f, 0.519f, 0.219f)); // Blueish color
}
private void DrawSectionSeparator()
{
Rect rect = GUILayoutUtility.GetRect(3, 5, GUILayout.MaxWidth(position.width));
EditorGUI.DrawRect(rect, new Color(0.219f, 0.219f, 0.219f)); // Dark gray color for separator
}
private void LoadProcessFile()
{
if (File.Exists(configFilePath))
{
string json = File.ReadAllText(configFilePath);
steps = JsonConvert.DeserializeObject<List<ProcessStep>>(json) ?? new List<ProcessStep>();
stepFoldouts = new List<bool>(new bool[steps.Count]);
actionFoldouts = new List<List<bool>>();
foreach (var step in steps)
{
actionFoldouts.Add(new List<bool>(new bool[step.Actions.Count]));
}
}
else
{
steps.Clear();
stepFoldouts.Clear();
actionFoldouts.Clear();
}
}
private void SaveConfiguration()
{
bool saveConfirmed = EditorUtility.DisplayDialog(
"确认保存",
"是否要保存当前配置到 " + selectedFileName + " 并生成枚举文件?",
"确定",
"取消"
);
if (!saveConfirmed) return;
// 保存 JSON 数据
string json = JsonConvert.SerializeObject(steps, Formatting.Indented);
File.WriteAllText(configFilePath, json);
EditorUtility.DisplayDialog("Scene Step 编辑器", "配置已更新到 StreamingAssets/DataConfig/SceneStepData.json", "确定");
EditorUtility.DisplayDialog("保存成功", "配置已保存到 " + selectedFileName, "确定");
}
private void DrawBrightBlueLine()
private void DrawSaveButton()
{
Rect rect = GUILayoutUtility.GetRect(3, EditorGUIUtility.singleLineHeight + 2, GUILayout.Width(3)); // 固定宽度为3
EditorGUI.DrawRect(rect, new Color(0.3f, 0.5f, 1f, 1f)); // 亮蓝色
GUI.backgroundColor = Color.green;
if (GUILayout.Button("保存到 " + selectedFileName, GUILayout.Height(40)))
{
SaveConfiguration();
}
GUI.backgroundColor = Color.white;
}
private void DrawActionList(int stepIndex)
{
if (steps[stepIndex].Actions.Count == 0)
{
if (GUILayout.Button("+", GUILayout.Width(30)))
{
AddNewAction(stepIndex);
}
}
for (int j = 0; j < steps[stepIndex].Actions.Count; j++)
{
EnsureActionFoldoutList(stepIndex, j);
GUILayout.BeginHorizontal();
if (j == steps[stepIndex].Actions.Count - 1 && GUILayout.Button("+", GUILayout.Width(30)))
{
AddNewAction(stepIndex);
}
if (GUILayout.Button("-", GUILayout.Width(30)))
{
steps[stepIndex].Actions.RemoveAt(j);
actionFoldouts[stepIndex].RemoveAt(j);
GUILayout.EndHorizontal();
continue;
}
actionFoldouts[stepIndex][j] = EditorGUILayout.Foldout(actionFoldouts[stepIndex][j], $"{steps[stepIndex].Actions[j].Title} 编号: {stepIndex}-{j}", true);
GUILayout.EndHorizontal();
if (actionFoldouts[stepIndex][j])
{
EditorGUI.indentLevel++;
DrawActionDetails(steps[stepIndex].Actions[j]);
EditorGUI.indentLevel--;
}
}
}
private void DrawActionDetails(ProcessStepDescription action)
{
action.Title = EditorGUILayout.TextField("标题", action.Title);
action.Description = EditorGUILayout.TextField("描述", action.Description);
action.IsSequential = EditorGUILayout.Toggle("按顺序点击", action.IsSequential);
action.Score = EditorGUILayout.FloatField("分数", action.Score);
GUILayout.Space(5);
DrawTargetObjects(action);
}
private void DrawTargetObjects(ProcessStepDescription action)
{
GUILayout.Label("目标对象列表", EditorStyles.boldLabel);
for (int k = 0; k < action.TargetObjects.Count; k++)
{
GUILayout.BeginHorizontal();
if (GUILayout.Button("-", GUILayout.Width(30)))
{
action.TargetObjects.RemoveAt(k);
GUILayout.EndHorizontal();
continue;
}
GUILayout.Space(10);
action.TargetObjects[k] = (
ObjectName: EditorGUILayout.TextField($"目标对象 {k + 1}", action.TargetObjects[k].ObjectName, GUILayout.Width(400)),
Type: (ProcessTargetType)EditorGUILayout.EnumPopup(action.TargetObjects[k].Type, GUILayout.Width(100))
);
GUILayout.EndHorizontal();
}
GUILayout.BeginHorizontal();
GUILayout.FlexibleSpace();
if (GUILayout.Button("+", GUILayout.Width(300)))
{
action.TargetObjects.Add(("", ProcessTargetType.Model));
}
GUILayout.FlexibleSpace();
GUILayout.EndHorizontal();
}
private void AddNewStep()
{
steps.Add(new ProcessStep("新步骤", new List<ProcessStepDescription>()));
stepFoldouts.Add(true);
actionFoldouts.Add(new List<bool>());
}
private void AddNewAction(int stepIndex)
{
steps[stepIndex].Actions.Add(new ProcessStepDescription(
targetObjects: new List<(string, ProcessTargetType)>(),
action: null,
description: "",
isSequential: false,
stepDescription: "",
score: 0,
title: "新动作"
));
actionFoldouts[stepIndex].Add(true);
}
private void EnsureFoldoutLists(int index)
{
if (stepFoldouts.Count <= index) stepFoldouts.Add(true);
if (actionFoldouts.Count <= index) actionFoldouts.Add(new List<bool>());
}
private void EnsureActionFoldoutList(int stepIndex, int actionIndex)
{
if (actionFoldouts[stepIndex].Count <= actionIndex) actionFoldouts[stepIndex].Add(true);
}
}
}
}

View File

@ -0,0 +1,98 @@
using System;
using System.Collections.Generic;
using UnityEngine;
using DefaultNamespace.ProcessMode;
using Framework.Dto;
using MotionFramework;
public static class EventRegistrationCenter
{
private static Action onAllEventsRegistered; // 注册所有事件后的回调,用于跳转步骤
// 存储所有步骤的事件信息
private static List<EventStepInfo> allStepEvents = new List<EventStepInfo>();
/// <summary>
/// 使用下标注册目标事件
/// </summary>
public static void RegisterEvent(
int stepIndex,
int actionIndex,
string objectName,
Action customEvent
) // 注册事件完成后的回调
{
// 场景已加载,直接注册
InternalRegisterEvent(stepIndex, actionIndex, objectName, customEvent);
}
private static void InternalRegisterEvent(
int stepIndex,
int actionIndex,
string objectName,
Action customEvent)
{
var processManager = MotionEngine.GetModule<ProcessManager>();
var processCollection = processManager.CurrentProcessCollection;
// 检查步骤索引和动作索引有效性
if (stepIndex < 0 || stepIndex >= processCollection.Steps.Count)
{
Debug.LogError($"步骤索引 {stepIndex} 超出范围!");
return;
}
var step = processCollection.Steps[stepIndex];
if (actionIndex < 0 || actionIndex >= step.Actions.Count)
{
Debug.LogError($"动作索引 {actionIndex} 超出范围!");
return;
}
var action = step.Actions[actionIndex];
action.BindEventToObject(objectName, customEvent); // 将事件绑定到目标物体
Debug.Log($"事件绑定成功:步骤 {step.StepDescription} -> 动作 {action.Title} -> {objectName}");
}
/// <summary>
/// 添加事件到 AllStepEvents
/// </summary>
public static void AddEventsToAllStepEvents(EventStepInfo eventStep)
{
if (allStepEvents != null)
{
allStepEvents.Add(eventStep);
Debug.Log($"事件已添加,当前事件总数: {allStepEvents.Count}");
}
else
{
Debug.LogError("AllStepEvents is not loaded.");
}
}
/// <summary>
/// 注册所有步骤的事件
/// </summary>
public static void RegisterAllEvents()
{
if (allStepEvents != null)
{
foreach (var stepEvent in allStepEvents)
{
RegisterEvent(
stepEvent.StepIndex,
stepEvent.ActionIndex,
stepEvent.ObjectName,
stepEvent.Event
);
}
}
else
{
Debug.LogError("AllStepEvents is not loaded.");
}
}
}

View File

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: b1e0742f875242fbbef7410434b0b6c9
timeCreated: 1732244088

View File

@ -1,69 +1,82 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Cysharp.Threading.Tasks;
using DefaultNamespace;
using DefaultNamespace.ProcessMode;
using Framework.Scripts.Runtime.Engine.Engine.Camera;
using Framework.Scripts.Runtime.Engine.Scene;
using UnityEngine;
// 添加游戏开发中常用的游戏模块的命名空间
using MotionFramework;
using MotionFramework.Console;
using MotionFramework.Event;
using MotionFramework.Scripts.Runtime.Engine.Engine.Network.WebRequest;
using MotionFramework.Utility;
public class GameLauncher : MonoBehaviour
{
[Tooltip("在编辑器下模拟运行")]
public bool SimulationOnEditor = true;
[Tooltip("在编辑器下模拟运行")] public bool SimulationOnEditor = true;
void Awake()
{
#if !UNITY_EDITOR
SimulationOnEditor = false;
#endif
// #if !UNITY_EDITOR
// SimulationOnEditor = false;
// #endif
//
// // 初始化控制台
// if (Application.isEditor || Debug.isDebugBuild)
DeveloperConsole.Initialize();
// 初始化控制台
if (Application.isEditor || Debug.isDebugBuild)
DeveloperConsole.Initialize();
// 初始化框架
MotionEngine.Initialize(this, HandleMotionFrameworkLog);
}
void Start()
{
CreateGameModules();
}
void Update()
{
// 更新框架
MotionEngine.Update();
}
void OnGUI()
{
// 绘制控制台
if (Application.isEditor || Debug.isDebugBuild)
DeveloperConsole.Draw();
// if (Application.isEditor || Debug.isDebugBuild)
//DeveloperConsole.Draw();
}
private void CreateGameModules()
private void CreateGameModules()
{
// 创建事件管理器
MotionEngine.CreateModule<EventManager>();
//webrequest管理器
MotionEngine.CreateModule<WebRequestManager>();
MotionEngine.CreateModule<DataConfigManager>();
//流程管理器
MotionEngine.CreateModule<ProcessManager>();
MotionEngine.GetModule<ProcessManager>().InitializeFirstStep();
// 场景管理器
MotionEngine.CreateModule<SceneManager>();
var sceneManager = MotionEngine.GetModule<SceneManager>();
// MotionEngine.GetModule<SceneManager>().LoadSceneAsync("1");
// MotionEngine.GetModule<SceneManager>().LoadSceneAsync("2");
MotionEngine.GetModule<ProcessManager>().InitializeFirstStep(System.IO.File.ReadAllText( Application.streamingAssetsPath + "/DataConfig/SceneStep.json"),ProcessMode.Practice);
// //获取所有ProcessAction 属性
ProcessExecutor.ExecuteProcessAddMethods("SceneStepProcessEvents");
// //注册事件
EventRegistrationCenter.RegisterAllEvents();
// MotionEngine.GetModule<ProcessManager>().JumpToProcessAsync(2, 2); //跳转流程
// MotionEngine.GetModule<ProcessManager>().JumpToProcessAsync(0, 1);
}
private void HandleMotionFrameworkLog(ELogLevel logLevel, string log)

View File

@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 1bbd690a630b4d749b925cc107cbda0d
guid: eed99c3fc33ac9d4fa5945ea5022880b
folderAsset: yes
DefaultImporter:
externalObjects: {}

View File

@ -1,4 +1,4 @@
using System.Collections.Generic;
using System.Collections.Generic;
using System.IO;
using MotionFramework;
using Newtonsoft.Json;
@ -7,9 +7,6 @@ using UnityEngine;
namespace DefaultNamespace
{
/// <summary>
/// 数据管理
/// </summary>
public class DataConfigManager : ModuleSingleton<DataConfigManager>, IModule
{
private string ToolsPackDataPath = Application.streamingAssetsPath + "/DataConfig/ToolsPackData.json"; //工具包

View File

@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 1b81c0d6453eed54a80d34b5d9bdcd26
guid: 9f679a4dfe60b6a4083d062110e87081
MonoImporter:
externalObjects: {}
serializedVersion: 2

File diff suppressed because it is too large Load Diff

View File

@ -0,0 +1,78 @@
// using UnityEngine;
// using UnityEngine.SceneManagement;
// using Cysharp.Threading.Tasks;
// using DefaultNamespace.ProcessMode;
// using MotionFramework; // 引入 UniTask
//
// public class SceneManagerSingleton : ModuleSingleton<SceneManagerSingleton>, IModule
// {
// private bool _isSceneLoading = false; // 标记场景是否正在加载
// private string _currentSceneName = ""; // 当前场景名称
//
// // 场景加载事件
// public delegate void SceneLoadedHandler(string sceneName);
//
// public event SceneLoadedHandler OnSceneLoaded;
//
//
// /// <summary>
// /// 检查当前场景是否正在加载
// /// </summary>
// public bool IsSceneLoading => _isSceneLoading;
//
// /// <summary>
// /// 获取当前加载的场景名称
// /// </summary>
// public string CurrentSceneName => _currentSceneName;
//
// /// <summary>
// /// 异步加载场景
// /// </summary>
// /// <param name="sceneName">目标场景名称</param>
// /// <returns>返回一个 UniTask</returns>
// public async UniTask LoadSceneAsync(string sceneName)
// {
// // 如果场景已经在加载,直接返回
// if (_isSceneLoading)
// {
// Debug.LogWarning("场景正在加载中,不能重复加载!");
// return;
// }
//
// // 设置为正在加载
// _isSceneLoading = true;
// _currentSceneName = sceneName;
//
// // 异步加载场景
// AsyncOperation asyncLoad = SceneManager.LoadSceneAsync(sceneName);
//
// // 等待场景加载完成
// while (!asyncLoad.isDone)
// {
// await UniTask.Yield(); // 每一帧等待
// }
//
// // 加载完成,触发事件
// OnSceneLoaded?.Invoke(sceneName);
//
// // 设置为加载完成
// _isSceneLoading = false;
// Debug.Log($"场景 {sceneName} 加载完成");
// }
//
// public void OnCreate(object createParam)
// {
// }
//
// public void OnUpdate()
// {
// }
//
// public void OnDestroy()
// {
// }
//
// public void OnGUI()
// {
// }
// }

View File

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 00d1f3981388493abd72e64aed345b33
timeCreated: 1732603251

View File

@ -1,406 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Security.Cryptography;
using DefaultNamespace;
using MotionFramework;
using Newtonsoft.Json.Linq;
using ToolsPack;
using Unity.VisualScripting;
using UnityEngine;
using UnityEngine.Timeline;
public enum ToolsPackScene
{
,
,
}
public class ToolsPackString
{
public ModelTypeEnum ModelTypeEnum;
public string ToolsName;
public int Index;
}
public class ToolsPackWindowItemBtModel
{
public string btName;
public int index;
}
/// <summary>
/// 工具包
/// </summary>
public class ToolsPackManager : ModuleSingleton<ToolsPackManager>, IModule
{
private Dictionary<string, List<GameObject>> _toolsPack; //在工具间存
private Dictionary<string, List<Vector3>> _toolsPackBackup;//HQB记录tool的位置切换场景后toolsPack的obj会销毁以position作为标记
private Dictionary<string, List<ToolsPackString>> _toolsPackString; //只存值
private Dictionary<string, Texture2D> _toolsPackWindowBtImage; //工具窗口下的按钮图集
private List<GameObject> _toolsPackWindowItemBts; //工具窗口下创建的按钮集合,点击按钮的X用来删除和新增
private GameObject _toolsPackWindow;
private GameObject _toolsPackWindowBt;
private Transform _canvas;
private GameObject _toolsPackWindowTemp;
private ToolsPackScene _toolsPackScene;
public delegate void StringEventHandler(string message);
public event StringEventHandler OnStringEvent;
public List<string> wearTools = new List<string>();
/// <summary>
/// HQB检查恢复_toolsPack因为没有其他的键值只能先以位置作为键值
/// </summary>
public void RecoverToolsPack()
{
if (_toolsPack == null || _toolsPack.Count == 0)return;
// ToolRoomToolsContainer toolRoomToolsContainer = GameObject.FindObjectOfType<ToolRoomToolsContainer>();
// if (toolRoomToolsContainer == null) return;
//
// foreach (var toolItem in _toolsPack)
// {
// for (int i = 0; i < toolItem.Value.Count; i++)
// {
// if (toolItem.Value[i] == null)
// {
// string toolName = toolItem.Key;
// Vector3 pos = _toolsPackBackup[toolName][i];
// for (int j = 0; j < toolRoomToolsContainer.transform.childCount; j++)
// {
// if (toolRoomToolsContainer.transform.GetChild(j).position.Equals(pos))
// {
// toolItem.Value[i] = toolRoomToolsContainer.transform.GetChild(j).gameObject;
// break;
// }
// }
//
// }
// }
// }
}
// 触发事件的方法
public void OnTriggerStringEvent(string message)
{
if (OnStringEvent != null)
{
OnStringEvent(message);
}
}
public void OnCreate(object createParam)
{
_toolsPack = new Dictionary<string, List<GameObject>>();
_toolsPackString = new Dictionary<string, List<ToolsPackString>>();
_toolsPackWindowItemBts = new List<GameObject>();
_toolsPackBackup = new Dictionary<string, List<Vector3>>();//HQB初始化
//加载工具窗口按钮
_toolsPackWindowBt = Resources.Load<GameObject>("Prefabs/UI_ToolOrMaterialsOrDeviceItem");
//加载工具窗口
_toolsPackWindow = Resources.Load<GameObject>("Prefabs/ToolsPackWindow");
// 从Resources/ToolsPack文件夹加载所有Texture2D资源
Texture2D[] loadedTextures = Resources.LoadAll<Texture2D>("ToolAndMaterial");
// 初始化List
_toolsPackWindowBtImage = new Dictionary<string, Texture2D>();
// 将加载的Texture2D添加到List中
foreach (Texture2D texture in loadedTextures)
{
Debug.Log(texture.name);
_toolsPackWindowBtImage.Add(texture.name, texture);
}
Debug.Log("已添加工具包模块");
}
public void OnUpdate()
{
//Debug.Log("===>ToolsPackManager");//HQB
}
public void OnDestroy()
{
_toolsPack.Clear();
_toolsPackBackup.Clear();//HQB
}
public void OnGUI()
{
}
public void AddWearTool(string wearToolName)
{
if (!wearTools.Contains(wearToolName))
{
wearTools.Add(wearToolName);
}
}
public void RemoveWearTool(string wearToolName)
{
if (wearTools.Contains(wearToolName))
{
wearTools.Remove(wearToolName);
}
}
/// <summary>
/// 添加到工具包
/// </summary>
/// <param name="toolsName"></param>
/// <param name="toolsGame"></param>
public void AddToolsPack(string toolsName, GameObject toolsGame)
{
if (!_toolsPack.ContainsKey(toolsName))
{
_toolsPack.Add(toolsName, new List<GameObject>() { toolsGame });
_toolsPackBackup.Add(toolsName, new List<Vector3>() { toolsGame.transform.position });//HQB
_toolsPackString.Add(toolsName, new List<ToolsPackString>()
{
new ToolsPackString()
{
ToolsName = toolsName,
ModelTypeEnum = toolsGame.GetComponent<ToolsPackGameObjectComponent>().GetModelTypeEnum(),
Index = 0
}
});
toolsGame.GetComponent<ToolsPackGameObjectComponent>().SetIndex(0);
}
else
{
toolsGame.GetComponent<ToolsPackGameObjectComponent>().SetIndex(_toolsPack[toolsName].Count);
_toolsPack[toolsName].Add(toolsGame);
_toolsPackBackup[toolsName].Add(toolsGame.transform.position);//HQB
_toolsPackString[toolsName].Add(
new ToolsPackString()
{
ToolsName = toolsName,
ModelTypeEnum = toolsGame.GetComponent<ToolsPackGameObjectComponent>().GetModelTypeEnum(),
Index = _toolsPack[toolsName].Count
});
}
}
/// <summary>
/// 删除工具包
/// </summary>
/// <param name="toolsName"></param>
public void DeleteToolsPack(string toolsName, int index)
{
int count = _toolsPack[toolsName].Count;
if (count > 1)
{
GameObject g = _toolsPack[toolsName].SingleOrDefault(s => s.GetComponent<ToolsPackGameObjectComponent>().GetIndex() == index);
ToolsPackString gString = _toolsPackString[toolsName].SingleOrDefault(s => s.Index == index);
_toolsPack[toolsName].Remove(g);
_toolsPackString[toolsName].Remove(gString);
// for (int i = 0; i < _toolsPack[toolsName].Count; i++)
// {
// if (_toolsPack[toolsName][i].GetComponent<ToolsPackGameObjectComponent>().GetIndex() == index)
// {
// _toolsPack[toolsName].re
// }
// }
}
else
{
_toolsPack.Remove(toolsName);
_toolsPackString.Remove(toolsName);
_toolsPackBackup.Remove(toolsName);//HQB
}
}
public void DeleteStringToolsPack(string toolsName, int index)
{
int count = _toolsPackString[toolsName].Count;
if (count > 1)
{
ToolsPackString gString = _toolsPackString[toolsName].SingleOrDefault(s => s.Index == index);
_toolsPackString[toolsName].Remove(gString);
}
else
{
_toolsPackString.Remove(toolsName);
}
}
/// <summary>
/// 获取所有工具包内容
/// </summary>
/// <returns></returns>
public Dictionary<string, List<GameObject>> GetToolsPack()
{
if (_toolsPack != null || _toolsPack.Count > 0)//HQB
{
RecoverToolsPack();
}
return _toolsPack;
}
/// <summary>
/// 获取所有工具包内容
/// </summary>
/// <returns></returns>
public Dictionary<string, List<ToolsPackString>> GetToolsPackString()
{
return _toolsPackString;
}
/// <summary>
/// 根据名字查询工具包内容
/// </summary>
/// <returns></returns>
public GameObject GetToolsPack(string toolsName, int index)
{
List<GameObject> game;
if (_toolsPack.TryGetValue(toolsName, out game))
{
for (int i = 0; i < game.Count; i++)
{
int iii = game[i].GetComponent<ToolsPackGameObjectComponent>().GetIndex();
if (iii == index)
{
return (game[i]);
}
}
}
return null;
}
public Texture2D GetToolsPackWindowBtImage(string gName)
{
Texture2D tex;
if (_toolsPackWindowBtImage.TryGetValue(gName, out tex))
{
return tex;
}
return null;
}
public GameObject GetToolsPackWindow()
{
return _toolsPackWindow;
}
public void CloseToolsPackWindow()
{
}
public GameObject GetToolsPackWindowBt()
{
return _toolsPackWindowBt;
}
public GameObject GetToolsPackWindowTemp()
{
return _toolsPackWindowTemp;
}
public void SetToolsPackWindowTemp(GameObject win)
{
_toolsPackWindowTemp = win;
}
public Transform GetCanvas()
{
if (_canvas == null)
{
_canvas = GameObject.Find("Canvas").transform;
}
return _canvas;
}
public ToolsPackScene GetToolsPackScene()
{
return _toolsPackScene;
}
public void SetToolsPackScene(ToolsPackScene toolsPackScene)
{
_toolsPackScene = toolsPackScene;
}
public void AddToolsPackWindowItemBts(GameObject toolGame)
{
_toolsPackWindowItemBts.Add(toolGame);
}
public void ClearToolsPackWindowItemBts()
{
_toolsPackWindowItemBts.Clear();
}
/// <summary>
/// 删除背包里的UI按钮
/// </summary>
/// <param name="toolName"></param>
/// <param name="index"></param>
public void DeleteToolsPackWindowItemBts(string toolName, int index)
{
List<string> list = MotionEngine.GetModule<DataConfigManager>().GetToolsPackData(toolName);
if (list != null)
{
for (int j = 0; j < list.Count; j++)
{
for (int i = 0; i < _toolsPackWindowItemBts.Count; i++)
{
ToolsPackWindowItemBtComponent toolspack = _toolsPackWindowItemBts[i].GetComponent<ToolsPackWindowItemBtComponent>();
int tooslIndex = toolspack.GetIndex();
if (_toolsPackWindowItemBts[i].name == list[j] && tooslIndex == index)
{
if (toolspack.GetGameNumber() > 1)
{
toolspack.ReduceGameNumber();
}
else if (toolspack.GetGameNumber() == 1)
{
toolspack.ReduceGameNumber();
GameObject g = _toolsPackWindowItemBts[i];
_toolsPackWindowItemBts.Remove(g);
UnityEngine.Object.Destroy(g);
}
}
}
}
}
else
{
for (int i = 0; i < _toolsPackWindowItemBts.Count; i++)
{
ToolsPackWindowItemBtComponent toolspack = _toolsPackWindowItemBts[i].GetComponent<ToolsPackWindowItemBtComponent>();
if (_toolsPackWindowItemBts[i].name == toolName && toolspack.GetIndex() == index)
{
if (toolspack.GetGameNumber() > 1)
{
toolspack.ReduceGameNumber();
}
else if (toolspack.GetGameNumber() == 1)
{
GameObject g = _toolsPackWindowItemBts[i];
_toolsPackWindowItemBts.Remove(g);
UnityEngine.Object.Destroy(g);
}
}
}
}
}
}

View File

@ -1,227 +0,0 @@
using System;
using System.Collections;
using System.Collections.Generic;
using DefaultNamespace;
using MotionFramework;
using UnityEngine;
using UnityEngine.Serialization;
using UnityEngine.UI;
namespace ToolsPack
{
public enum ModelTypeEnum
{
,
,
}
/// <summary>
/// 工具窗口管理器
/// </summary>
public class ToolsPackWindowManager : MonoBehaviour
{
private Dictionary<string, List<GameObject>> _toolsNames;
private Dictionary<string, List<ToolsPackString>> _toolsNamesString;
private Dictionary<string, ToolsPackWindowItemBtComponent> _toolsNameTemp;
[SerializeField] private Transform content;
[SerializeField] private Toggle tog;
public static bool isOpenBag = false;
public void OnEnable()
{
// ChangePage(ModelTypeEnum.工具);
StartCoroutine(SetToggleOnNextFrame(tog));
isOpenBag = true;
}
private IEnumerator SetToggleOnNextFrame(Toggle toggle)
{
// 等待一帧,确保所有初始化完成
yield return null;
// 设置 Toggle 的选中状态
// 设置 isOn 属性为 true
toggle.isOn = true;
toggle.onValueChanged.Invoke(true);
}
private void OnDisable()
{
isOpenBag = false;
}
/// <summary>
/// Toggle切换
/// </summary>
public void ChangePage(ModelTypeEnum windw)
{
int count = content.childCount;
for (int i = 0; i < count; i++)
{
Destroy(content.GetChild(i).gameObject);
}
MotionEngine.GetModule<ToolsPackManager>().ClearToolsPackWindowItemBts();
_toolsNameTemp = new Dictionary<string, ToolsPackWindowItemBtComponent>();
if (MotionEngine.GetModule<ToolsPackManager>().GetToolsPackScene() == ToolsPackScene.)
{
//初始化工具集
_toolsNames = MotionEngine.GetModule<ToolsPackManager>().GetToolsPack();
GameObject bt = MotionEngine.GetModule<ToolsPackManager>().GetToolsPackWindowBt();
foreach (var v in _toolsNames)
{
List<string> li = MotionEngine.GetModule<DataConfigManager>().GetToolsPackData(v.Key);
if (li == null)
{
foreach (var b in v.Value)
{
ToolsPackGameObjectComponent tp = b.GetComponent<ToolsPackGameObjectComponent>();
if (_toolsNameTemp.ContainsKey(v.Key))
{
ToolsPackWindowItemBtComponent btComponent;
if (_toolsNameTemp.TryGetValue(v.Key, out btComponent))
{
btComponent.AddGameNumber(v.Key, tp.GetIndex());
}
}
else
{
if (tp.GetModelTypeEnum() == windw)
{
ToolsPackWindowItemBtComponent btComponent = Instantiate(bt, content, false).GetComponent<ToolsPackWindowItemBtComponent>();
btComponent.name = v.Key;
btComponent.Init(v.Key, v.Key, tp.GetIndex(), tp.GetModelTypeEnum());
MotionEngine.GetModule<ToolsPackManager>().AddToolsPackWindowItemBts(btComponent.gameObject);
_toolsNameTemp.Add(v.Key, btComponent);
List<string> wearToolsTemp = MotionEngine.GetModule<ToolsPackManager>().wearTools;
if (wearToolsTemp.Contains(v.Key))
{
btComponent.gameObject.SetActive(false);
}
}
}
}
}
else
{
foreach (var lis in v.Value)
{
if (lis.GetComponent<ToolsPackGameObjectComponent>().GetModelTypeEnum() == windw)
{
foreach (var to in li)
{
ToolsPackGameObjectComponent tp = lis.GetComponent<ToolsPackGameObjectComponent>();
if (_toolsNameTemp.ContainsKey(to))
{
ToolsPackWindowItemBtComponent btComponent1;
if (_toolsNameTemp.TryGetValue(to, out btComponent1))
{
btComponent1.AddGameNumber(v.Key, tp.GetIndex());
}
}
else
{
ToolsPackWindowItemBtComponent btComponent = Instantiate(bt, content, false).GetComponent<ToolsPackWindowItemBtComponent>();
btComponent.name = to;
btComponent.Init(to, v.Key, tp.GetIndex(), tp.GetModelTypeEnum());
MotionEngine.GetModule<ToolsPackManager>().AddToolsPackWindowItemBts(btComponent.gameObject);
_toolsNameTemp.Add(to, btComponent);
List<string> wearToolsTemp = MotionEngine.GetModule<ToolsPackManager>().wearTools;
if (wearToolsTemp.Contains(to))
{
btComponent.gameObject.SetActive(false);
}
}
}
}
}
}
}
}
else
{
_toolsNamesString = MotionEngine.GetModule<ToolsPackManager>().GetToolsPackString();
GameObject bt = MotionEngine.GetModule<ToolsPackManager>().GetToolsPackWindowBt();
foreach (var v in _toolsNamesString)
{
List<string> li = MotionEngine.GetModule<DataConfigManager>().GetToolsPackData(v.Key);
if (li == null)
{
foreach (var b in v.Value)
{
if (_toolsNameTemp.ContainsKey(v.Key))
{
ToolsPackWindowItemBtComponent btComponent;
if (_toolsNameTemp.TryGetValue(v.Key, out btComponent))
{
btComponent.AddGameNumber(v.Key, b.Index);
}
}
else
{
if (b.ModelTypeEnum == windw)
{
ToolsPackWindowItemBtComponent btComponent = Instantiate(bt, content, false).GetComponent<ToolsPackWindowItemBtComponent>();
btComponent.name = v.Key;
btComponent.Init(v.Key, v.Key, b.Index, b.ModelTypeEnum);
MotionEngine.GetModule<ToolsPackManager>().AddToolsPackWindowItemBts(btComponent.gameObject);
_toolsNameTemp.Add(v.Key, btComponent);
List<string> wearToolsTemp = MotionEngine.GetModule<ToolsPackManager>().wearTools;
if (wearToolsTemp.Contains(v.Key))
{
btComponent.gameObject.SetActive(false);
}
}
}
}
}
else
{
foreach (var lis in v.Value)
{
if (lis.ModelTypeEnum == windw)
{
foreach (var to in li)
{
if (_toolsNameTemp.ContainsKey(to))
{
ToolsPackWindowItemBtComponent btComponent1;
if (_toolsNameTemp.TryGetValue(to, out btComponent1))
{
btComponent1.AddGameNumber(v.Key, lis.Index);
}
}
else
{
ToolsPackWindowItemBtComponent btComponent = Instantiate(bt, content, false).GetComponent<ToolsPackWindowItemBtComponent>();
btComponent.name = to;
btComponent.Init(to, v.Key, lis.Index, lis.ModelTypeEnum);
List<string> wearToolsTemp = MotionEngine.GetModule<ToolsPackManager>().wearTools;
if (wearToolsTemp.Contains(v.Key))
{
btComponent.gameObject.SetActive(false);
}
}
}
}
}
}
}
}
}
}
}

View File

@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: 3b9d54a17a1e40b0a1cf230c2f29c1bd
timeCreated: 1717385219

View File

@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: aa2cd41eb7446a9459bcb7936a3ffc0c
guid: 99b1db9f56a24644e9b7696d0c240835
MonoImporter:
externalObjects: {}
serializedVersion: 2

View File

@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: da77a8e5bce740a98b755d7e4921b870
timeCreated: 1731308131

View File

@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: 6f0428a537cc4eb296f96c77d629daa1
timeCreated: 1731308173

View File

@ -1,36 +0,0 @@
using System;
using System.Collections.Generic;
namespace DefaultNamespace.ProcessMode
{
/// <summary>
/// 子流程
/// </summary>
public class ProcessStepDescription
{
public List<string> TargetObjects { get; set; }
public Action Action { get; set; }
public string Description { get; set; }
public bool IsSequential { get; set; } // 是否按顺序点击
public HashSet<string> ClickedObjects { get; private set; } // 已点击的对象集合
public int CurrentObjectIndex { get; set; } // 当前对象的点击索引,仅用于按顺序点击的情况
public bool FeedbackDisplayed { get; set; } // 是否已经显示过反馈
public string StepDescription { get; set; }
public bool IsUI { get; set; }
public float Score { get; set; } // 新增:动作评分
public ProcessStepDescription(List<string> targetObjects, Action action, string description, bool isSequential, string stepDescription, bool isUI, float score = 0)
{
TargetObjects = targetObjects ?? new List<string>();
Action = action;
Description = description;
IsSequential = isSequential;
ClickedObjects = new HashSet<string>(); // 初始化已点击的对象集合
CurrentObjectIndex = 0; // 初始化为第一个对象
FeedbackDisplayed = false; // 初始化反馈未显示
StepDescription = stepDescription;
IsUI = isUI;
Score = score; // 初始化动作分数
}
}
}

View File

@ -0,0 +1,7 @@
using System;
[AttributeUsage(AttributeTargets.Method, Inherited = false, AllowMultiple = false)]
public class ProcessActionAttribute : Attribute
{
public ProcessActionAttribute() { }
}

View File

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 9512a36b7ea24697bfa48be750e06b02
timeCreated: 1732518130

View File

@ -0,0 +1,50 @@
using System;
using System.Reflection;
using UnityEngine;
public static class ProcessExecutor
{
public static void ExecuteProcessAddMethods(string selectedProcessName)
{
// 获取当前项目中的所有程序集
var assemblies = AppDomain.CurrentDomain.GetAssemblies();
foreach (var assembly in assemblies)
{
// 查找每个程序集中的所有类型
Type[] types = assembly.GetTypes();
foreach (var type in types)
{
// // 判断类名是否包含当前选择的流程名称
if (type.Name.Contains(selectedProcessName))
{
// 查找类中所有标记了 ProcessAction 属性的方法
var methods = type.GetMethods(BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance | BindingFlags.Static);
foreach (var method in methods)
{
// 检查方法是否有 ProcessAction 属性
if (method.GetCustomAttribute<ProcessActionAttribute>() != null)
{
// 如果是实例方法,先创建实例再调用
if (!method.IsStatic)
{
var instance = Activator.CreateInstance(type);
method.Invoke(instance, null);
Debug.Log($"执行实例方法: {method.Name} 在 {type.FullName}");
}
else
{
// 如果是静态方法,直接调用
method.Invoke(null, null);
Debug.Log($"执行静态方法: {method.Name} 在 {type.FullName}");
}
}
}
}
}
}
}
}

View File

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 6ed0886d035a42238d165bb8ae8a3331
timeCreated: 1732582919

View File

@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 9b4bc9cf977049f409da9fec118aca2e
guid: aad751222e69088499fe94f6c6102732
folderAsset: yes
DefaultImporter:
externalObjects: {}

View File

@ -29,18 +29,5 @@ namespace DefaultNamespace.ProcessMode
Steps.Add(step);
}
// /// <summary>
// /// 计算流程的总评分
// /// </summary>
// /// <returns>总评分</returns>
// public float CalculateTotalScore()
// {
// float totalScore = 0;
// foreach (AnimationStep step in Steps)
// {
// totalScore += step.Score;
// }
// return totalScore;
// }
}
}

View File

@ -1,4 +1,5 @@
using System.Collections.Generic;
using Framework.ProcessMode;
namespace DefaultNamespace.ProcessMode
{
@ -11,6 +12,7 @@ namespace DefaultNamespace.ProcessMode
public List<ProcessStepDescription> Actions { get; private set; } // 动作列表
public bool IsCompleted { get; set; } // 是否已经完成
public int StepNumber { get; set; }// 步骤编号
public ProcessStep(string stepDescription, List<ProcessStepDescription> actions)
{
StepDescription = stepDescription;

View File

@ -0,0 +1,135 @@
using System;
using System.Collections.Generic;
using DG.Tweening;
using UnityEngine;
using UnityEngine.Events;
namespace Framework.ProcessMode
{
/// <summary>
/// 流程步骤描述类
/// </summary>
public enum ProcessTargetType
{
Model, // 目标类型:模型
Event // 目标类型:事件
}
public class ProcessStepDescription
{
/// <summary>
/// 动作标题,用于对动作的简单描述
/// </summary>
public string Title { get; set; }
/// <summary>
/// 目标对象列表,包含目标的名称和类型
/// </summary>
public List<(string ObjectName, ProcessTargetType Type)> TargetObjects { get; set; }
/// <summary>
/// 动作执行逻辑
/// </summary>
public Action Action { get; set; }
/// <summary>
/// 动作的详细描述信息
/// </summary>
public string Description { get; set; }
/// <summary>
/// 是否需要按顺序点击目标对象
/// </summary>
public bool IsSequential { get; set; }
/// <summary>
/// 已点击的目标对象集合
/// </summary>
public HashSet<string> ClickedObjects { get; set; }
/// <summary>
/// 当前正在处理的目标对象索引
/// </summary>
public int CurrentObjectIndex { get; set; }
/// <summary>
/// 是否已显示过反馈
/// </summary>
public bool FeedbackDisplayed { get; set; }
/// <summary>
/// 当前动作所属步骤的描述
/// </summary>
public string StepDescription { get; set; }
/// <summary>
/// 动作评分
/// </summary>
public float Score { get; set; }
public string SceneName { get; set; } // 场景名称
public bool RequiresSceneSwitch { get; set; } // 是否需要切换场景
/// <summary>
/// 目标物体及其事件的映射
/// </summary>
public Dictionary<string, Action> TargetObjectEvents { get; private set; }
/// <summary>
/// 动作编号
/// </summary>
public int ProcessStepIndex { get; set; }
/// <summary>
/// 构造函数,初始化动作描述
/// </summary>
/// <param name="targetObjects">目标对象列表</param>
/// <param name="action">动作逻辑</param>
/// <param name="description">动作详细描述</param>
/// <param name="isSequential">是否按顺序点击</param>
/// <param name="stepDescription">所属步骤描述</param>
/// <param name="score">动作评分</param>
/// <param name="title">动作标题</param>
public ProcessStepDescription(List<(string ObjectName, ProcessTargetType Type)> targetObjects, Action action, string description, bool isSequential, string stepDescription, float score = 0, string title = "新动作")
{
Title = title; // 动作标题
TargetObjects = targetObjects ?? new List<(string, ProcessTargetType)>();
Action = action;
Description = description;
IsSequential = isSequential;
ClickedObjects = new HashSet<string>();
CurrentObjectIndex = 0;
FeedbackDisplayed = false;
StepDescription = stepDescription;
Score = score;
TargetObjectEvents= new Dictionary<string, Action>();
}
/// <summary>
/// 绑定目标物体的事件
/// </summary>
public void BindEventToObject(string objectName, Action customEvent)
{
if (!TargetObjectEvents.ContainsKey(objectName))
{
TargetObjectEvents.Add(objectName,customEvent);
}
}
/// <summary>
/// 执行目标物体的事件
/// </summary>
public void ExecuteObjectEvent(string objectName)
{
if (TargetObjectEvents.TryGetValue(objectName, out var customEvent))
{
customEvent.Invoke();
}
else
{
Debug.LogWarning($"目标物体 {objectName} 没有绑定事件!");
}
}
}
}

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: ad81f9cad5ed2e2438cca63e84bfc35d
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: c6469a0cd6e5b5242bd7eb0ec497ffa2
guid: c39b7c564f6cea94abfe6ad6f672f0f8
MonoImporter:
externalObjects: {}
serializedVersion: 2

View File

@ -0,0 +1,260 @@
using System;
using System.Collections.Generic;
using System.Threading;
using Cysharp.Threading.Tasks;
using MotionFramework;
using UnityEngine;
using UnityEngine.SceneManagement;
namespace Framework.Scripts.Runtime.Engine.Scene
{
/// <summary>
/// 场景管理器
/// </summary>
public class SceneManager : ModuleSingleton<SceneManager>, IModule
{
private string _currentSceneName;
private string _nextSceneName;
private bool _isLoading;
private float _loadingProgress;
private Action<float> _onLoadingProgressCallback;
private Action _onLoadingCompleteCallback;
private HashSet<string> _preloadedScenes = new HashSet<string>();
private CancellationTokenSource _loadingCancellation;
private bool _isProcessingScene;
public string CurrentSceneName => _currentSceneName;
public bool IsLoading => _isLoading;
public float LoadingProgress => _loadingProgress;
public void OnCreate(object createParam)
{
_currentSceneName = UnityEngine.SceneManagement.SceneManager.GetActiveScene().name;
_loadingCancellation = new CancellationTokenSource();
}
public void OnUpdate()
{
}
public void OnDestroy()
{
_loadingCancellation?.Cancel();
_loadingCancellation?.Dispose();
_loadingCancellation = null;
}
public void OnGUI()
{
}
/// <summary>
/// 重置加载状态
/// </summary>
private void ResetLoadingState()
{
_isLoading = false;
_loadingProgress = 0f;
_onLoadingProgressCallback = null;
_onLoadingCompleteCallback = null;
// 取消之前的加载操作
if (_loadingCancellation != null)
{
if (!_loadingCancellation.IsCancellationRequested)
_loadingCancellation.Cancel();
_loadingCancellation.Dispose();
}
_loadingCancellation = new CancellationTokenSource();
}
/// <summary>
/// 加载场景并等待初始化完成
/// </summary>
/// <param name="sceneName">场景名称</param>
/// <param name="onSceneInitialized">场景初始化完成后的回调,在这里执行场景加载后的初始化逻辑</param>
/// <param name="onProgress">加载进度回调</param>
/// <param name="onComplete">场景加载完成的回调</param>
public async UniTask LoadSceneAndWaitAsync(
string sceneName,
Action<float> onProgress = null,
Action onComplete = null)
{
if (string.IsNullOrEmpty(sceneName))
{
Debug.LogError("场景名称不能为空!");
return;
}
if (_isProcessingScene)
{
Debug.LogError("已有场景正在处理中,请等待完成!");
return;
}
_isProcessingScene = true;
try
{
// 创建一个TaskCompletionSource来等待场景加载完成
var tcs = new UniTaskCompletionSource();
// 加载场景
LoadSceneAsync(sceneName, onProgress, () => tcs.TrySetResult());
// 等待场景加载完成
await tcs.Task;
// 等待一帧确保场景已经完全准备好
await UniTask.NextFrame();
onComplete?.Invoke();
}
finally
{
_isProcessingScene = false;
}
}
/// <summary>
/// 异步加载场景
/// </summary>
/// <param name="sceneName">场景名称</param>
/// <param name="onProgress">加载进度回调</param>
/// <param name="onComplete">加载完成回调</param>
public async UniTaskVoid LoadSceneAsync(string sceneName, Action<float> onProgress = null, Action onComplete = null)
{
if (string.IsNullOrEmpty(sceneName))
{
Debug.LogError("场景名称不能为空!");
return;
}
// 如果正在加载,先重置状态
if (_isLoading)
{
Debug.LogWarning("上一个场景加载被中断!");
ResetLoadingState();
}
_nextSceneName = sceneName;
_onLoadingProgressCallback = onProgress;
_onLoadingCompleteCallback = onComplete;
_isLoading = true;
try
{
await LoadSceneAsyncInternal().AttachExternalCancellation(_loadingCancellation.Token);
}
catch (OperationCanceledException)
{
Debug.LogWarning($"场景 {sceneName} 加载已取消");
ResetLoadingState();
}
catch (Exception e)
{
Debug.LogError($"加载场景 {sceneName} 失败: {e}");
ResetLoadingState();
}
}
/// <summary>
/// 预加载场景
/// </summary>
/// <param name="sceneName">场景名称</param>
public async UniTask PreloadSceneAsync(string sceneName)
{
if (string.IsNullOrEmpty(sceneName))
{
Debug.LogError("场景名称不能为空!");
return;
}
if (_preloadedScenes.Contains(sceneName))
{
return;
}
var operation = UnityEngine.SceneManagement.SceneManager.LoadSceneAsync(sceneName, LoadSceneMode.Additive);
if (operation != null)
{
operation.allowSceneActivation = false;
await operation.ToUniTask(Progress.Create<float>(progress =>
{
Debug.Log($"预加载场景 {sceneName}: {progress}");
}));
_preloadedScenes.Add(sceneName);
}
}
/// <summary>
/// 卸载预加载的场景
/// </summary>
/// <param name="sceneName">场景名称</param>
public async UniTask UnloadPreloadedSceneAsync(string sceneName)
{
if (_preloadedScenes.Contains(sceneName))
{
await UnityEngine.SceneManagement.SceneManager.UnloadSceneAsync(sceneName).ToUniTask();
_preloadedScenes.Remove(sceneName);
}
}
private async UniTask LoadSceneAsyncInternal()
{
try
{
// 开始加载前等待一帧让UI有时间更新
await UniTask.Yield(_loadingCancellation.Token);
// 开始异步加载场景
var operation = UnityEngine.SceneManagement.SceneManager.LoadSceneAsync(_nextSceneName);
if (operation == null)
{
throw new Exception($"开始加载场景失败: {_nextSceneName}");
}
operation.allowSceneActivation = false;
// 等待加载完成
while (operation.progress < 0.9f)
{
_loadingProgress = operation.progress;
_onLoadingProgressCallback?.Invoke(_loadingProgress);
await UniTask.Yield(_loadingCancellation.Token);
}
// 当进度达到0.9时,场景已经加载完成,等待激活
operation.allowSceneActivation = true;
// 等待场景完全加载完成
await operation.ToUniTask(Progress.Create<float>(progress =>
{
_loadingProgress = progress;
_onLoadingProgressCallback?.Invoke(progress);
}), PlayerLoopTiming.Update, _loadingCancellation.Token);
// 确保新场景已经被激活
await UniTask.WaitUntil(() =>
UnityEngine.SceneManagement.SceneManager.GetActiveScene().name == _nextSceneName,
PlayerLoopTiming.Update, _loadingCancellation.Token);
// 更新当前场景名称
_currentSceneName = _nextSceneName;
_loadingProgress = 1f;
// 调用加载完成回调
_onLoadingProgressCallback?.Invoke(1f);
_onLoadingCompleteCallback?.Invoke();
}
finally
{
_isLoading = false;
// 清理回调
_onLoadingProgressCallback = null;
_onLoadingCompleteCallback = null;
}
}
}
}

View File

@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 49026045854741a4794a47471cd16015
guid: 96f50661e06d5e94e829a97446fda410
MonoImporter:
externalObjects: {}
serializedVersion: 2

View File

@ -8,7 +8,7 @@ using UnityEngine;
namespace Framework.Scripts.Runtime.Module.Module.Camera
{
public class CameraManager : MonoBehaviour
public class CameraManager : MonoBehaviour
{
private CameraRaycastComponent _raycastComponent;
private CameraControlComponent _cameraControlComponent;
@ -41,8 +41,27 @@ namespace Framework.Scripts.Runtime.Module.Module.Camera
[ShowIf("showCamControl")] [BoxGroup("参数")] [SerializeField] [Label("相机和target之间的距离")]
private float Distance = 20; //相机和target之间的距离因为相机的Z轴总是指向target也就是相机z轴方向上的距离
[SerializeField] private Transform MainCam;
[SerializeField] private Transform MainCamTarget;
[SerializeField] private Transform MainCam;
[SerializeField] private Transform MainCamTarget;
// 在编辑器中添加脚本时调用的方法
private void OnValidate()
{
// 检查该方法是否在编辑器模式下被调用
if (!Application.isPlaying)
{
if (UnityEngine.Camera.main != null) MainCam = UnityEngine.Camera.main.transform;
if (MainCam.Find("MainTarget") == null)
{
MainCamTarget= Instantiate(new GameObject(), MainCam).transform;
MainCamTarget.name = "MainTarget";
}
// 调用自定义方法
Debug.Log("asd ");
}
}
void Awake()
{
@ -72,11 +91,13 @@ namespace Framework.Scripts.Runtime.Module.Module.Camera
_raycastComponent.OnRaycastHit -= HandleRaycastHit;
}
// 处理射线命中事件并打印物体名称
void HandleRaycastHit(RaycastHit hit)
{
Debug.Log("射线检测到物体--->" + hit.collider.name);
}
void Update()
{
// 调用射线功能
@ -88,7 +109,6 @@ namespace Framework.Scripts.Runtime.Module.Module.Camera
}
}
_cameraControlComponent.UpdateValue(minMaxSlider);
// 调用镜头控制功能

View File

@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: e8a64ba3ed244e69bebc5f482f2e842f
timeCreated: 1716534367

View File

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: a4be86fb3ca14bb9862c5fd54134b8c6
timeCreated: 1732586854

View File

@ -0,0 +1,40 @@
using System.Collections;
using Cysharp.Threading.Tasks;
using DefaultNamespace.Dto;
using Framework.Dto;
using UnityEngine;
using UnityEngine.SceneManagement;
namespace Framework.Test
{
public class TestProcess : MonoBehaviour
{
// [ProcessAction]
// public void RegisterProcessEvents()
// {
// Debug.Log("注册事件:步骤 0 -> 动作 0 -> NPC(客户)1");
// // 步骤编号 动作编号 目标名称
// EventRegistrationCenter.AddEventsToAllStepEvents(new EventStepInfo(0, 0, "NPC(客户)1", () =>
// {
// Debug.Log("添加事件");
// // StartCoroutine(hahaha());
// SceneManager.LoadScene("2");
// hahaha();
// }));
// }
async void hahaha()
{
while (true)
{
for (int i = 0; i < 10; i++)
{
Debug.Log(i);
}
await UniTask.Delay(1000);
}
}
}
}

View File

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: bae3d2159ee44f7882f47feb28614b18
timeCreated: 1732586869

View File

@ -7,8 +7,8 @@ LightingSettings:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: DemoSceneSettings
serializedVersion: 2
m_GIWorkflowMode: 0
serializedVersion: 6
m_GIWorkflowMode: 1
m_EnableBakedLightmaps: 1
m_EnableRealtimeLightmaps: 1
m_RealtimeEnvironmentLighting: 1
@ -16,11 +16,11 @@ LightingSettings:
m_AlbedoBoost: 1
m_IndirectOutputScale: 1
m_UsingShadowmask: 1
m_BakeBackend: 0
m_BakeBackend: 2
m_LightmapMaxSize: 1024
m_BakeResolution: 40
m_Padding: 2
m_TextureCompression: 1
m_LightmapCompression: 3
m_AO: 0
m_AOMaxDistance: 1
m_CompAOExponent: 1
@ -29,7 +29,7 @@ LightingSettings:
m_MixedBakeMode: 2
m_LightmapsBakeMode: 1
m_FilterMode: 1
m_LightmapParameters: {fileID: 0}
m_LightmapParameters: {fileID: 15204, guid: 0000000000000000f000000000000000, type: 0}
m_ExportTrainingData: 0
m_TrainingDataDestination: TrainingData
m_RealtimeResolution: 2
@ -41,13 +41,13 @@ LightingSettings:
m_PVRCulling: 1
m_PVRSampling: 1
m_PVRDirectSampleCount: 32
m_PVRSampleCount: 500
m_PVREnvironmentSampleCount: 500
m_PVRSampleCount: 512
m_PVREnvironmentSampleCount: 512
m_PVREnvironmentReferencePointCount: 2048
m_LightProbeSampleCountMultiplier: 4
m_PVRBounces: 2
m_PVRRussianRouletteStartBounce: 2
m_PVREnvironmentMIS: 0
m_PVRMinBounces: 2
m_PVREnvironmentImportanceSampling: 0
m_PVRFilteringMode: 2
m_PVRDenoiserTypeDirect: 0
m_PVRDenoiserTypeIndirect: 0
@ -61,3 +61,6 @@ LightingSettings:
m_PVRFilteringAtrousPositionSigmaDirect: 0.5
m_PVRFilteringAtrousPositionSigmaIndirect: 2
m_PVRFilteringAtrousPositionSigmaAO: 1
m_PVRTiledBaking: 0
m_NumRaysToShootPerTexel: -1
m_RespectSceneVisibilityWhenBakingGI: 0

View File

@ -2,7 +2,7 @@
namespace NaughtyAttributes.Test
{
public class SceneTest : MonoBehaviour
public class SceneToolsBtOnClickTest : MonoBehaviour
{
[Scene]
public string scene0;

View File

@ -1,92 +0,0 @@
using System;
using System.Collections.Generic;
using DefaultNamespace.Dto;
using Newtonsoft.Json;
using TMPro;
using UnityEngine;
namespace ToolsPack
{
public class ElectricEnergyMeterData : MonoBehaviour
{
public List<string> valueNumber = new List<string>();
public TMP_Text te;
private void Start()
{
string json = @"
{
'scenename': '',
'questbooks': '',
'userinformation': '',
'energyinformation': '',
'energylist': [
{
'work': '',
'worklist': [
{'keywork': '总', 'valuework': '630732.86'},
{'keywork': '尖', 'valuework': '0'},
{'keywork': '峰', 'valuework': '600227.02'},
{'keywork': '平', 'valuework': '0'},
{'keywork': '谷', 'valuework': '30505.84'}
]
},
{
'work': '',
'worklist': [
{'keywork': '总', 'valuework': '90704.72'},
{'keywork': '尖', 'valuework': '0'},
{'keywork': '峰', 'valuework': '82394.39'},
{'keywork': '平', 'valuework': '0'},
{'keywork': '谷', 'valuework': '8310.33'}
]
},
{
'work': '',
'worklist': [
{'keywork': '总', 'valuework': '0'},
{'keywork': '尖', 'valuework': '0'},
{'keywork': '峰', 'valuework': '0'},
{'keywork': '平', 'valuework': '0'},
{'keywork': '谷', 'valuework': '0'}
]
},
{
'work': '',
'worklist': [
{'keywork': '总', 'valuework': '18385.2'},
{'keywork': '尖', 'valuework': '0'},
{'keywork': '峰', 'valuework': '13222.55'},
{'keywork': '平', 'valuework': '0'},
{'keywork': '谷', 'valuework': '5162.65'}
]
}
]
}";
// 解析JSON字符串
// ElectricEnergyData electricEnergyData = JsonConvert.DeserializeObject<ElectricEnergyData>(json);
// // 输出一些数据来验证解析
// Debug.Log("场景名称: " + sceneData.scenename);
// Debug.Log("任务描述: " + sceneData.questbooks);
// Debug.Log("用户信息: " + sceneData.userinformation);
// Debug.Log("电能表信息: " + sceneData.energyinformation);
//
// foreach (var energy in electricEnergyData.energylist)
// {
// // Debug.Log("Work: " + energy.work);
// foreach (var worklist in energy.worklist)
// {
// valueNumber.Add(worklist.valuework);
// // Debug.Log($"Key: {worklist.keywork}, Value: {worklist.valuework}");
// }
// }
}
public void SetValue(int index)
{
te.text = valueNumber[index];
}
}
}

View File

@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: ac47f0227c398ee4699ffdc6b064aebf
timeCreated: 1718244118

View File

@ -1,109 +0,0 @@
using System;
using DefaultNamespace;
using DefaultNamespace.ProcessMode;
// using HighlightPlus;
using MotionFramework;
using UnityEngine;
using UnityEngine.EventSystems;
//public enum ToolProperties
//{
// 默认,
// 穿戴,
// 工具
//}
namespace ToolsPack
{
/// <summary>
/// 附着在工具模型上
/// </summary>
[RequireComponent(typeof(BoxCollider))]
// [RequireComponent(typeof(HighlightEffect))]
public class ToolsPackGameObjectComponent : MonoBehaviour
{
// private HighlightEffect _highlight;
private int index;
[SerializeField] private ModelTypeEnum _modelTypeEnum;
[SerializeField] private ToolsPackScene _toolsPackScene;
[SerializeField] private bool IsClick = true;
//public ToolProperties _ToolProperties = ToolProperties.默认;
private void Awake()
{
// _highlight = this.GetComponent<HighlightEffect>();
}
private void Start()
{
// _toolsPackScene = MotionEngine.GetModule<ToolsPackManager>().GetToolsPackScene();
}
private void OnEnable()
{
// _highlight.highlighted = false;
}
private void OnMouseDown()
{
if (EventSystem.current.IsPointerOverGameObject())
{
return;
}
if (MotionEngine.GetModule<ToolsPackManager>().GetToolsPackScene() == ToolsPackScene.)
{
bool b = MotionEngine.GetModule<ProcessManager>().HandleClick(this.gameObject.name);
if (b)
{
if (IsClick)
MotionEngine.GetModule<ToolsPackManager>().AddToolsPack(this.name, this.gameObject);
this.gameObject.SetActive(false);
}
}
}
private void OnMouseEnter()
{
if (EventSystem.current.IsPointerOverGameObject())
{
return;
}
// _highlight.highlighted = true;
}
private void OnMouseExit()
{
if (EventSystem.current.IsPointerOverGameObject())
{
return;
}
// _highlight.highlighted = false;
}
public void SetIndex(int inde)
{
index = inde;
}
public int GetIndex()
{
return index;
}
// public void SetModelTypeEnum(ModelTypeEnum mo)
// {
// _modelTypeEnum = mo;
// }
public ModelTypeEnum GetModelTypeEnum()
{
return _modelTypeEnum;
}
}
}

View File

@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: 94f37b75bc424c5c818ec365d2c18168
timeCreated: 1717382345

View File

@ -1,42 +0,0 @@
using System;
using MotionFramework;
using Unity.VisualScripting;
using UnityEngine;
using UnityEngine.UI;
namespace ToolsPack
{
/// <summary>
/// 工具菜单按钮事件
/// </summary>
public class ToolsPackMenuBtOnClick : MonoBehaviour
{
private void Start()
{
this.GetComponent<Button>().onClick.AddListener(delegate
{
// if (MotionEngine.GetModule<ToolsPackManager>().GetToolsPackScene() == ToolsPackScene.其他)
// {
// Backpack.instance.transform.localScale = Vector3.one;
// }
// else if (MotionEngine.GetModule<ToolsPackManager>().GetToolsPackScene() == ToolsPackScene.现场堪察)
// {
// Backpack.instance.transform.localScale = Vector3.one;
// }
// else
// {
// GameObject towin = MotionEngine.GetModule<ToolsPackManager>().GetToolsPackWindowTemp();
// if (towin == null)
// {
// GameObject win = MotionEngine.GetModule<ToolsPackManager>().GetToolsPackWindow();
// MotionEngine.GetModule<ToolsPackManager>().SetToolsPackWindowTemp(Instantiate(win, MotionEngine.GetModule<ToolsPackManager>().GetCanvas(), false));
// }
// else
// {
// towin.SetActive(true);
// }
// }
});
}
}
}

View File

@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: 8768f1946ef64a2daa62ded671a1fcb1
timeCreated: 1717393997

View File

@ -1,37 +0,0 @@
using System;
using DefaultNamespace;
using DefaultNamespace.ProcessMode;
using MotionFramework;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
namespace ToolsPack
{
public class ToolsPackSceneJump : MonoBehaviour
{
public string Scenename;
static private string saveSN;//LY
public void Start()
{
//学习模式下不能返回工具间
if (MotionEngine.GetModule<DataConfigManager>().GetProcessMode() == ProcessMode.Teaching && Scenename.Equals("工具间"))
{
this.gameObject.SetActive(false);
}
else
{
this.GetComponent<Button>().onClick.AddListener(delegate
{
if (saveSN == Scenename)//LY
{
return;
}
saveSN = Scenename;
// MotionEngine.GetModule<AnimationProcessManager>().HandleClick("前往现场");
SceneManager.LoadScene(Scenename);
});
}
}
}
}

View File

@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: 950ed43ca18941be90c7e1a16b578539
timeCreated: 1718067966

View File

@ -1,191 +0,0 @@
using System;
using System.Collections.Generic;
using DefaultNamespace;
using MotionFramework;
using TMPro;
using Unity.VisualScripting;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
namespace ToolsPack
{
/// <summary>
/// 背包按钮组件
/// </summary>
public class ToolsPackWindowItemBtComponent : MonoBehaviour
{
[SerializeField] private RawImage ico;
[SerializeField] private GameObject closeBt;
[SerializeField] private string btName;
[SerializeField] private int index;
[SerializeField] private int gameNumber;
[SerializeField] private string btNameText;
[SerializeField] private ModelTypeEnum _modelTypeEnum;
[SerializeField] private TMP_Text numberText;
// [SerializeField] private Sprite defaultSprite;
// [SerializeField] private Sprite clickSprite;
[SerializeField] private Image btImage;
[SerializeField] private Button clickButton;
[SerializeField] private string clickName;
[SerializeField] private GameObject modelNameGame;
[SerializeField] private Dictionary<int, string> _toolsPackWindowItemBtModels;
private void Awake()
{
btImage = this.GetComponent<Image>();
gameNumber = 1;
_toolsPackWindowItemBtModels = new Dictionary<int, string>();
}
private void Start()
{
closeBt.GetComponent<Button>().onClick.AddListener(delegate
{
index = _toolsPackWindowItemBtModels.Count - 1;
btName = _toolsPackWindowItemBtModels[_toolsPackWindowItemBtModels.Count - 1];
GameObject toolsGame = MotionEngine.GetModule<ToolsPackManager>().GetToolsPack(btName, index);
toolsGame.SetActive(true);
MotionEngine.GetModule<ToolsPackManager>().DeleteToolsPack(btName, index);
MotionEngine.GetModule<ToolsPackManager>().DeleteToolsPackWindowItemBts(btName, index);
});
clickButton.onClick.AddListener(delegate
{
MotionEngine.GetModule<ToolsPackManager>().OnTriggerStringEvent(clickName);
index = _toolsPackWindowItemBtModels.Count - 1;
int tPIBM_Index = _toolsPackWindowItemBtModels.Count - 1;
if (tPIBM_Index > 0) tPIBM_Index = 0;//HQB多次拿同一个工具会出现问题
btName = _toolsPackWindowItemBtModels[tPIBM_Index];//[_toolsPackWindowItemBtModels.Count - 1];
switch (_modelTypeEnum)
{
case ModelTypeEnum.:
break;
case ModelTypeEnum.:
MotionEngine.GetModule<ToolsPackManager>().DeleteStringToolsPack(btName, index);
MotionEngine.GetModule<ToolsPackManager>().DeleteToolsPackWindowItemBts(btName, index);
break;
}
MotionEngine.GetModule<ToolsPackManager>().GetToolsPackWindowTemp().SetActive(false);
});
if (this.name == "单相表三角钥匙")
{
closeBt.SetActive(false);
}
else if (this.name == "工作证")
{
closeBt.SetActive(false);
}
}
public void Init(string gName, string btName, int index, ModelTypeEnum modelTypeEnum)
{
btNameText = gName;
clickName = btName;
// this.index = index;
_modelTypeEnum = modelTypeEnum;
ico.texture = MotionEngine.GetModule<ToolsPackManager>().GetToolsPackWindowBtImage(gName);
numberText.text = $"x{gameNumber.ToString()}";
_toolsPackWindowItemBtModels.Add(index, btName);
// if (MotionEngine.GetModule<ToolsPackManager>().GetToolsPackScene() == ToolsPackScene.工具间)
// {
// closeBt.SetActive(true);
// }
// else
// {
// closeBt.SetActive(false);
// }
}
public void OnPointerEnter(PointerEventData eventData)
{
modelNameGame.SetActive(true);
modelNameGame.transform.Find("Text").GetComponent<TMP_Text>().text = this.name;
// btImage.sprite = clickSprite;
if (MotionEngine.GetModule<ToolsPackManager>().GetToolsPackScene() == ToolsPackScene.)
{
if (MotionEngine.GetModule<DataConfigManager>().GetProcessMode() != DefaultNamespace.ProcessMode.ProcessMode.Teaching)
{
if (this.name == "单相表三角钥匙")
{
closeBt.SetActive(false);
}
else if (this.name == "工作证")
{
closeBt.SetActive(false);
}
else
closeBt.SetActive(true);
}
}
}
public void OnPointerExit(PointerEventData eventData)
{
modelNameGame.SetActive(false);
// btImage.sprite = defaultSprite;
if (MotionEngine.GetModule<ToolsPackManager>().GetToolsPackScene() == ToolsPackScene.)
{
closeBt.SetActive(false);
}
}
public int GetIndex()
{
return _toolsPackWindowItemBtModels.Count - 1;
}
public int GetGameNumber()
{
return gameNumber;
}
/// <summary>
/// 添加物体堆叠数
/// </summary>
/// <param name="btName"></param>
/// <param name="index"></param>
public void AddGameNumber(string btName, int index)
{
gameNumber++;
numberText.text = $"x{gameNumber.ToString()}";
_toolsPackWindowItemBtModels[index] = btName;
//_toolsPackWindowItemBtModels.Add(index, btName);
}
/// <summary>
/// 减去堆叠数
/// </summary>
public void ReduceGameNumber()
{
string na = this.gameObject.name;
gameNumber--;
numberText.text = $"x{gameNumber.ToString()}";
_toolsPackWindowItemBtModels.Remove(_toolsPackWindowItemBtModels.Count - 1);
}
}
}

View File

@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: 02ba728ddc674edeb1c6349f587246eb
timeCreated: 1717407164

View File

@ -1,27 +0,0 @@
using System;
using System.Collections;
using System.Collections.Generic;
using MotionFramework;
using ToolsPack;
using UnityEngine;
using UnityEngine.Serialization;
using UnityEngine.UI;
public class ToolsPackWindowToggle : MonoBehaviour
{
[SerializeField] private ModelTypeEnum modelTypeEnum;
[SerializeField] private ToolsPackWindowManager _toolsPackWindowManager;
private void Start()
{
// GameObject window =
this.GetComponent<Toggle>().onValueChanged.AddListener((arg) =>
{
_toolsPackWindowManager.ChangePage(modelTypeEnum);
});
}
}

View File

@ -1,81 +0,0 @@
using System;
using DefaultNamespace.Dto;
using Newtonsoft.Json;
using UnityEngine;
namespace ToolsPack
{
public class ToolsSceneData : MonoBehaviour
{
private void Start()
{
string json = @"
{
'scenename': '',
'questbooks': '',
'userinformation': '',
'energyinformation': '',
'energylist': [
{
'work': '',
'worklist': [
{'keywork': '总', 'valuework': '630732.86'},
{'keywork': '尖', 'valuework': '0'},
{'keywork': '峰', 'valuework': '600227.02'},
{'keywork': '平', 'valuework': '0'},
{'keywork': '谷', 'valuework': '30505.84'}
]
},
{
'work': '',
'worklist': [
{'keywork': '总', 'valuework': '90704.72'},
{'keywork': '尖', 'valuework': '0'},
{'keywork': '峰', 'valuework': '82394.39'},
{'keywork': '平', 'valuework': '0'},
{'keywork': '谷', 'valuework': '8310.33'}
]
},
{
'work': '',
'worklist': [
{'keywork': '总', 'valuework': '0'},
{'keywork': '尖', 'valuework': '0'},
{'keywork': '峰', 'valuework': '0'},
{'keywork': '平', 'valuework': '0'},
{'keywork': '谷', 'valuework': '0'}
]
},
{
'work': '',
'worklist': [
{'keywork': '总', 'valuework': '18385.2'},
{'keywork': '尖', 'valuework': '0'},
{'keywork': '峰', 'valuework': '13222.55'},
{'keywork': '平', 'valuework': '0'},
{'keywork': '谷', 'valuework': '5162.65'}
]
}
]
}";
// 解析JSON字符串
SceneData sceneData = JsonConvert.DeserializeObject<SceneData>(json);
//
// // 输出一些数据来验证解析
// Debug.Log("场景名称: " + sceneData.scenename);
// Debug.Log("任务描述: " + sceneData.questbooks);
// Debug.Log("用户信息: " + sceneData.userinformation);
// Debug.Log("电能表信息: " + sceneData.energyinformation);
//
// foreach (var energy in sceneData.energylist)
// {
// Debug.Log("Work: " + energy.work);
// foreach (var worklist in energy.worklist)
// {
// Debug.Log($"Key: {worklist.keywork}, Value: {worklist.valuework}");
// }
// }
}
}
}

View File

@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: 0d3b1a9715a34aa8ab0530af2056aaf9
timeCreated: 1718244118

View File

@ -1,78 +0,0 @@
// using System;
// using System.Collections;
// using System.Collections.Generic;
// using System.Threading.Tasks;
// using DefaultNamespace;
// using DefaultNamespace.Dto;
// using DefaultNamespace.ProcessMode;
// using MotionFramework;
// using Newtonsoft.Json;
// using UnityEngine;
//
// namespace ToolsPack
// {
//
//
// [ScriptDescription("工具间场景的流程启动器")]
// public class ToolsSceneProcessLauncher : MonoBehaviour
// {
// private AnimationProcessManager processManager;
//
//
// private async void Start()
// {
// await Task.Delay(TimeSpan.FromSeconds(1));
//
//
// processManager = MotionEngine.GetModule<AnimationProcessManager>();
//
//
// processManager.ClearProcess();
//
//
// processManager.AddProcess( MotionEngine.GetModule<DataConfigManager>().GetProcessMode().ToString());
//
// string json =
// StepsContainer stepsContainer = JsonConvert.DeserializeObject<StepsContainer>(json);
//
//
// foreach (var stepData in stepsContainer.Steps)
// {
// List<ActionWithDescription> actions = new List<ActionWithDescription>();
//
// foreach (var actionData in stepData.Actions)
// {
// List<string> targetObjects = new List<string>();
// foreach (var objectName in actionData.TargetObjects)
// {
// targetObjects.Add(objectName);
// }
//
// Action action = () => { };
// actions.Add(new ActionWithDescription(targetObjects, action, actionData.Description, actionData.IsSequential,stepData.StepDescription));
// }
//
// AnimationStep step = new AnimationStep(stepData.StepDescription, stepData.Score, actions);
// processManager.AddStepToProcess(MotionEngine.GetModule<DataConfigManager>().GetProcessMode().ToString(), step);
// }
//
// InitializeFirstStep();
//
// }
//
// private void InitializeFirstStep()
// {
// MotionEngine.GetModule<AnimationProcessManager>().SetCurrentMode(MotionEngine.GetModule<DataConfigManager>().GetProcessMode());
//
// if (MotionEngine.GetModule<AnimationProcessManager>().CurrentProcess.Steps.Count > 0)
// {
// AnimationStep firstStep = MotionEngine.GetModule<AnimationProcessManager>().CurrentProcess.Steps[0];
// if (firstStep.Actions.Count > 0)
// {
// MotionEngine.GetModule<AnimationProcessManager>().HandleModeFeedback(MotionEngine.GetModule<DataConfigManager>().GetProcessMode(), firstStep.Actions[0]);
// }
// }
// }
//
// }
// }

View File

@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: 0234ae9c682a4828aa916e415ad8b21d
timeCreated: 1718269320

View File

@ -32,39 +32,5 @@
}
],
"IsCompleted": false
},
{
"StepDescription": "新步骤",
"Actions": [
{
"TargetObjects": [
"1"
],
"Action": null,
"Description": "11111",
"IsSequential": false,
"ClickedObjects": [],
"CurrentObjectIndex": 0,
"FeedbackDisplayed": false,
"StepDescription": "",
"IsUI": false,
"Score": 0.0
},
{
"TargetObjects": [
"2"
],
"Action": null,
"Description": "",
"IsSequential": false,
"ClickedObjects": [],
"CurrentObjectIndex": 0,
"FeedbackDisplayed": false,
"StepDescription": "",
"IsUI": false,
"Score": 0.0
}
],
"IsCompleted": false
}
]

View File

@ -0,0 +1 @@
[]

View File

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 43f598bb5c201414b80d26074dee531f
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,82 +1,80 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Threading;
using System.Threading.Tasks;
using MotionFramework;
using MotionFramework.Scripts.Runtime.Engine.Engine.Network.WebRequest;
using UnityEngine;
public class WebRequestTest : MonoBehaviour
{
CancellationTokenSource GetFileCan = new CancellationTokenSource();
private void Awake()
{
MotionEngine.Initialize(this, HandleMotionFrameworkLog);
MotionEngine.CreateModule<WebRequestManager>();
}
private async void Start()
{
TimeOut();
//get 获取
try
{
await WebRequestManager.Instance.GetFileAsync("http://localhost:5062/Home", procss => { Debug.Log($"下载进度: {procss}%"); }, GetFileCan.Token);
}
catch (OperationCanceledException)
{
Debug.LogError("异常!");
}
//表单提交
try
{
Dictionary<string, string> dic = new Dictionary<string, string>();
dic.Add("id", "123123");
dic.Add("name", "123123");
await WebRequestManager.Instance.PostFormAsync("http://localhost:5062/Home", dic, procss =>
{
Debug.Log($"提交进度: {procss}%");
}, GetFileCan.Token);
}
catch (OperationCanceledException)
{
Debug.LogError("异常!");
}
}
async void TimeOut()
{
//两秒钟后结束请求
await Task.Delay(TimeSpan.FromSeconds(1));
GetFileCan.Cancel();
}
private void HandleMotionFrameworkLog(ELogLevel logLevel, string log)
{
if (logLevel == ELogLevel.Log)
{
UnityEngine.Debug.Log(log);
}
else if (logLevel == ELogLevel.Error)
{
UnityEngine.Debug.LogError(log);
}
else if (logLevel == ELogLevel.Warning)
{
UnityEngine.Debug.LogWarning(log);
}
else if (logLevel == ELogLevel.Exception)
{
UnityEngine.Debug.LogError(log);
}
else
{
throw new NotImplementedException($"{logLevel}");
}
}
}
// using System;
// using System.Collections;
// using System.Collections.Generic;
// using System.Threading;
// using System.Threading.Tasks;
// using MotionFramework;
// using UnityEngine;
//
// public class WebRequestTest : MonoBehaviour
// {
// CancellationTokenSource GetFileCan = new CancellationTokenSource();
//
// private void Awake()
// {
// MotionEngine.Initialize(this, HandleMotionFrameworkLog);
// }
//
// private async void Start()
// {
// TimeOut();
// //get 获取
// try
// {
// await WebRequestManager.Instance.GetFileAsync("http://localhost:5062/Home", procss => { Debug.Log($"下载进度: {procss}%"); }, GetFileCan.Token);
// }
// catch (OperationCanceledException)
// {
// Debug.LogError("异常!");
// }
//
// //表单提交
// try
// {
// Dictionary<string, string> dic = new Dictionary<string, string>();
// dic.Add("id", "123123");
// dic.Add("name", "123123");
//
// await WebRequestManager.Instance.PostFormAsync("http://localhost:5062/Home", dic, procss =>
// {
// Debug.Log($"提交进度: {procss}%");
// }, GetFileCan.Token);
// }
// catch (OperationCanceledException)
// {
// Debug.LogError("异常!");
// }
// }
//
// async void TimeOut()
// {
// //两秒钟后结束请求
// await Task.Delay(TimeSpan.FromSeconds(1));
// GetFileCan.Cancel();
// }
//
//
// private void HandleMotionFrameworkLog(ELogLevel logLevel, string log)
// {
// if (logLevel == ELogLevel.Log)
// {
// UnityEngine.Debug.Log(log);
// }
// else if (logLevel == ELogLevel.Error)
// {
// UnityEngine.Debug.LogError(log);
// }
// else if (logLevel == ELogLevel.Warning)
// {
// UnityEngine.Debug.LogWarning(log);
// }
// else if (logLevel == ELogLevel.Exception)
// {
// UnityEngine.Debug.LogError(log);
// }
// else
// {
// throw new NotImplementedException($"{logLevel}");
// }
// }
// }

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@ -1,5 +1,6 @@
Base path: 'E:/Program Files/Unity 2022.3.31f1/Editor/Data', plugins path 'E:/Program Files/Unity 2022.3.31f1/Editor/Data/PlaybackEngines'
Base path: 'D:/2022.3.21f1c1/Editor/Data', plugins path 'D:/2022.3.21f1c1/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler
Cmd: shutdown
Quitting shader compiler process

View File

@ -26,7 +26,7 @@
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\Bin\Debug\MotionFramework\</OutputPath>
<DefineConstants>UNITY_2022_3_31;UNITY_2022_3;UNITY_2022;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;UNITY_2022_1_OR_NEWER;UNITY_2022_2_OR_NEWER;UNITY_2022_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_EDITOR_GAME_SERVICES;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;ENABLE_NAVIGATION_PACKAGE_DEBUG_VISUALIZATION;ENABLE_NAVIGATION_HEIGHTMESH_RUNTIME_SUPPORT;ENABLE_NAVIGATION_UI_REQUIRES_PACKAGE;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;PLATFORM_INITIALIZES_MEMORY_MANAGER_EXPLICITLY;ENABLE_MONO;NET_4_6;NET_UNITY_4_8;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;DOTWEEN;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
<DefineConstants>UNITY_2022_3_21;UNITY_2022_3;UNITY_2022;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;UNITY_2022_1_OR_NEWER;UNITY_2022_2_OR_NEWER;UNITY_2022_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_EDITOR_GAME_SERVICES;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;ENABLE_NAVIGATION_PACKAGE_DEBUG_VISUALIZATION;ENABLE_NAVIGATION_HEIGHTMESH_RUNTIME_SUPPORT;ENABLE_NAVIGATION_UI_REQUIRES_PACKAGE;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;UNITY_UGP_API;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;PLATFORM_INITIALIZES_MEMORY_MANAGER_EXPLICITLY;ENABLE_MONO;NET_4_6;NET_UNITY_4_8;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;DOTWEEN;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169,0649</NoWarn>
@ -41,8 +41,8 @@
<ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
</PropertyGroup>
<ItemGroup>
<Analyzer Include="E:\Program Files\Unity 2022.3.31f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.SourceGenerators.dll" />
<Analyzer Include="E:\Program Files\Unity 2022.3.31f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
<Analyzer Include="D:\2022.3.21f1c1\Editor\Data\Tools\Unity.SourceGenerators\Unity.SourceGenerators.dll" />
<Analyzer Include="D:\2022.3.21f1c1\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\Framework\Scripts\Runtime\Engine\Engine.Utility\ProfilerUtility.cs" />
@ -59,7 +59,6 @@
<Compile Include="Assets\Framework\Scripts\Runtime\Engine\Engine.Console\ConsoleGUI.cs" />
<Compile Include="Assets\Framework\Scripts\Runtime\Engine\Engine.Utility\AssemblyUtility.cs" />
<Compile Include="Assets\Framework\Scripts\Runtime\Engine\Engine.Console\DeveloperConsole.cs" />
<Compile Include="Assets\Framework\Scripts\Runtime\Module\Module.Network\WebRequest\WebRequestManager.cs" />
<Compile Include="Assets\Framework\Scripts\Runtime\Module\Extension\UnityEngine_RectTransform_Extension.cs" />
<Compile Include="Assets\Framework\Scripts\Runtime\Engine\Engine.Console\IConsoleWindow.cs" />
<Compile Include="Assets\Framework\Scripts\Runtime\Engine\Engine.Utility\FileUtility.cs" />
@ -96,259 +95,259 @@
<Compile Include="Assets\Framework\Scripts\Runtime\Engine\Engine.Camera\Raycast\IRaycastable.cs" />
<None Include="Assets\Framework\Scripts\Runtime\MotionFramework.asmdef" />
<Reference Include="UnityEngine">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AIModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ARModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AccessibilityModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AndroidJNIModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AnimationModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AssetBundleModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AudioModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClothModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClusterInputModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClusterRendererModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ContentLoadModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ContentLoadModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ContentLoadModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CrashReportingModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.DSPGraphModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.DirectorModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GIModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GameCenterModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GridModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.HotReloadModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ImageConversionModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.JSONSerializeModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.LocalizationModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ParticleSystemModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PerformanceReportingModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Physics2DModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ProfilerModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PropertiesModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.PropertiesModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.PropertiesModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ScreenCaptureModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SharedInternalsModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SpriteMaskModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SpriteShapeModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.StreamingModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SubstanceModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SubsystemsModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TLSModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TerrainModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TerrainPhysicsModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextCoreFontEngineModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreFontEngineModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreFontEngineModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextCoreTextEngineModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreTextEngineModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreTextEngineModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TilemapModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIElementsModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UmbraModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityAnalyticsModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityAnalyticsCommonModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsCommonModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsCommonModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityConnectModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityCurlModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityTestProtocolModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestAudioModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestTextureModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestWWWModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VFXModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VRModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VehiclesModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VideoModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VirtualTexturingModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.WindModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.XRModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.CoreModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.DeviceSimulatorModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.DeviceSimulatorModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.DeviceSimulatorModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.DiagnosticsModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.DiagnosticsModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.DiagnosticsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.EditorToolbarModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.EditorToolbarModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.EditorToolbarModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.GraphViewModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.PresetsUIModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.PresetsUIModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.PresetsUIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.QuickSearchModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.QuickSearchModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.QuickSearchModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.SceneTemplateModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.SceneViewModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneViewModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneViewModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.TextCoreFontEngineModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreFontEngineModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreFontEngineModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.TextCoreTextEngineModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreTextEngineModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreTextEngineModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UIBuilderModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIBuilderModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIBuilderModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UIElementsModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UIElementsSamplesModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UnityConnectModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.Graphs">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEditor.Graphs.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEditor.Graphs.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.WindowsStandalone.Extensions">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
</Reference>
<Reference Include="Unity.VisualScripting.YamlDotNet">
<HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\PackageCache\com.unity.visualscripting@1.9.4\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll</HintPath>
@ -387,379 +386,379 @@
<HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Assets\Plugins\Newtonsoft\Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="mscorlib">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\mscorlib.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\mscorlib.dll</HintPath>
</Reference>
<Reference Include="System">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.dll</HintPath>
</Reference>
<Reference Include="System.Core">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Core.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Core.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Runtime.Serialization.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Runtime.Serialization.dll</HintPath>
</Reference>
<Reference Include="System.Xml">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.dll</HintPath>
</Reference>
<Reference Include="System.Xml.Linq">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.Linq.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.Linq.dll</HintPath>
</Reference>
<Reference Include="System.Numerics">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.dll</HintPath>
</Reference>
<Reference Include="System.Numerics.Vectors">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.Vectors.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.Vectors.dll</HintPath>
</Reference>
<Reference Include="System.Net.Http">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Net.Http.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Net.Http.dll</HintPath>
</Reference>
<Reference Include="System.IO.Compression">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.dll</HintPath>
</Reference>
<Reference Include="Microsoft.CSharp">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Microsoft.CSharp.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Microsoft.CSharp.dll</HintPath>
</Reference>
<Reference Include="System.Data">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.dll</HintPath>
</Reference>
<Reference Include="System.Data.DataSetExtensions">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.DataSetExtensions.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.DataSetExtensions.dll</HintPath>
</Reference>
<Reference Include="System.Drawing">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Drawing.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Drawing.dll</HintPath>
</Reference>
<Reference Include="System.IO.Compression.FileSystem">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.FileSystem.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.FileSystem.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.Composition">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.ComponentModel.Composition.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.ComponentModel.Composition.dll</HintPath>
</Reference>
<Reference Include="System.Transactions">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Transactions.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Transactions.dll</HintPath>
</Reference>
<Reference Include="Microsoft.Win32.Primitives">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\Microsoft.Win32.Primitives.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\Microsoft.Win32.Primitives.dll</HintPath>
</Reference>
<Reference Include="netstandard">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\netstandard.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\netstandard.dll</HintPath>
</Reference>
<Reference Include="System.AppContext">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.AppContext.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.AppContext.dll</HintPath>
</Reference>
<Reference Include="System.Buffers">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Buffers.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Buffers.dll</HintPath>
</Reference>
<Reference Include="System.Collections.Concurrent">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Concurrent.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Concurrent.dll</HintPath>
</Reference>
<Reference Include="System.Collections">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.dll</HintPath>
</Reference>
<Reference Include="System.Collections.NonGeneric">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.NonGeneric.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.NonGeneric.dll</HintPath>
</Reference>
<Reference Include="System.Collections.Specialized">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Specialized.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Specialized.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.Annotations">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Annotations.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Annotations.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.EventBasedAsync">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.EventBasedAsync.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.EventBasedAsync.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.Primitives">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Primitives.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.TypeConverter">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.TypeConverter.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.TypeConverter.dll</HintPath>
</Reference>
<Reference Include="System.Console">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Console.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Console.dll</HintPath>
</Reference>
<Reference Include="System.Data.Common">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Data.Common.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Data.Common.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Contracts">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Contracts.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Contracts.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Debug">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Debug.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Debug.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.FileVersionInfo">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.FileVersionInfo.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.FileVersionInfo.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Process">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Process.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Process.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.StackTrace">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.StackTrace.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.StackTrace.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.TextWriterTraceListener">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Tools">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Tools.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Tools.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.TraceSource">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TraceSource.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TraceSource.dll</HintPath>
</Reference>
<Reference Include="System.Drawing.Primitives">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Drawing.Primitives.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Drawing.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Dynamic.Runtime">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Dynamic.Runtime.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Dynamic.Runtime.dll</HintPath>
</Reference>
<Reference Include="System.Globalization.Calendars">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Calendars.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Calendars.dll</HintPath>
</Reference>
<Reference Include="System.Globalization">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.dll</HintPath>
</Reference>
<Reference Include="System.Globalization.Extensions">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Extensions.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.IO.Compression.ZipFile">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Compression.ZipFile.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Compression.ZipFile.dll</HintPath>
</Reference>
<Reference Include="System.IO">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.DriveInfo">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.DriveInfo.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.DriveInfo.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.Primitives">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Primitives.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.Watcher">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Watcher.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Watcher.dll</HintPath>
</Reference>
<Reference Include="System.IO.IsolatedStorage">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.IsolatedStorage.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.IsolatedStorage.dll</HintPath>
</Reference>
<Reference Include="System.IO.MemoryMappedFiles">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.MemoryMappedFiles.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.MemoryMappedFiles.dll</HintPath>
</Reference>
<Reference Include="System.IO.Pipes">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Pipes.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Pipes.dll</HintPath>
</Reference>
<Reference Include="System.IO.UnmanagedMemoryStream">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.UnmanagedMemoryStream.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.UnmanagedMemoryStream.dll</HintPath>
</Reference>
<Reference Include="System.Linq">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Expressions">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Expressions.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Expressions.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Parallel">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Parallel.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Parallel.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Queryable">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Queryable.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Queryable.dll</HintPath>
</Reference>
<Reference Include="System.Memory">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Memory.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Memory.dll</HintPath>
</Reference>
<Reference Include="System.Net.Http.Rtc">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Http.Rtc.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Http.Rtc.dll</HintPath>
</Reference>
<Reference Include="System.Net.NameResolution">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NameResolution.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NameResolution.dll</HintPath>
</Reference>
<Reference Include="System.Net.NetworkInformation">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NetworkInformation.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NetworkInformation.dll</HintPath>
</Reference>
<Reference Include="System.Net.Ping">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Ping.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Ping.dll</HintPath>
</Reference>
<Reference Include="System.Net.Primitives">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Primitives.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Net.Requests">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Requests.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Requests.dll</HintPath>
</Reference>
<Reference Include="System.Net.Security">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Security.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Security.dll</HintPath>
</Reference>
<Reference Include="System.Net.Sockets">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Sockets.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Sockets.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebHeaderCollection">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebHeaderCollection.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebHeaderCollection.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebSockets.Client">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.Client.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.Client.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebSockets">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.dll</HintPath>
</Reference>
<Reference Include="System.ObjectModel">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ObjectModel.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ObjectModel.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.DispatchProxy">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.DispatchProxy.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.DispatchProxy.dll</HintPath>
</Reference>
<Reference Include="System.Reflection">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Emit">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Emit.ILGeneration">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.ILGeneration.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.ILGeneration.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Emit.Lightweight">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.Lightweight.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.Lightweight.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Extensions">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Extensions.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Primitives">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Primitives.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Resources.Reader">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Reader.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Reader.dll</HintPath>
</Reference>
<Reference Include="System.Resources.ResourceManager">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.ResourceManager.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.ResourceManager.dll</HintPath>
</Reference>
<Reference Include="System.Resources.Writer">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Writer.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Writer.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.CompilerServices.VisualC">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.CompilerServices.VisualC.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.CompilerServices.VisualC.dll</HintPath>
</Reference>
<Reference Include="System.Runtime">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Extensions">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Extensions.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Handles">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Handles.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Handles.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices.RuntimeInformation">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices.WindowsRuntime">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Numerics">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Numerics.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Numerics.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Formatters">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Formatters.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Formatters.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Json">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Json.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Json.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Primitives">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Primitives.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Xml">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Xml.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Xml.dll</HintPath>
</Reference>
<Reference Include="System.Security.Claims">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Claims.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Claims.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Algorithms">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Algorithms.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Algorithms.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Csp">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Csp.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Csp.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Encoding">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Encoding.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Encoding.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Primitives">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Primitives.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.X509Certificates">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.X509Certificates.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.X509Certificates.dll</HintPath>
</Reference>
<Reference Include="System.Security.Principal">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Principal.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Principal.dll</HintPath>
</Reference>
<Reference Include="System.Security.SecureString">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.SecureString.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.SecureString.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Duplex">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Duplex.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Duplex.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Http">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Http.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Http.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.NetTcp">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.NetTcp.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.NetTcp.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Primitives">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Primitives.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Security">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Security.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Security.dll</HintPath>
</Reference>
<Reference Include="System.Text.Encoding">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.dll</HintPath>
</Reference>
<Reference Include="System.Text.Encoding.Extensions">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.Extensions.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Text.RegularExpressions">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.RegularExpressions.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.RegularExpressions.dll</HintPath>
</Reference>
<Reference Include="System.Threading">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Overlapped">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Overlapped.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Overlapped.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Tasks">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Tasks.Extensions">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Extensions.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Tasks.Parallel">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Parallel.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Parallel.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Thread">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Thread.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Thread.dll</HintPath>
</Reference>
<Reference Include="System.Threading.ThreadPool">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.ThreadPool.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.ThreadPool.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Timer">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Timer.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Timer.dll</HintPath>
</Reference>
<Reference Include="System.ValueTuple">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ValueTuple.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ValueTuple.dll</HintPath>
</Reference>
<Reference Include="System.Xml.ReaderWriter">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.ReaderWriter.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.ReaderWriter.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XDocument">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XDocument.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XDocument.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XmlDocument">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlDocument.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlDocument.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XmlSerializer">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlSerializer.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlSerializer.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XPath">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XPath.XDocument">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UI">
<HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>

View File

@ -26,7 +26,7 @@
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\Bin\Debug\NaughtyAttributes.Core\</OutputPath>
<DefineConstants>UNITY_2022_3_31;UNITY_2022_3;UNITY_2022;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;UNITY_2022_1_OR_NEWER;UNITY_2022_2_OR_NEWER;UNITY_2022_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_EDITOR_GAME_SERVICES;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;ENABLE_NAVIGATION_PACKAGE_DEBUG_VISUALIZATION;ENABLE_NAVIGATION_HEIGHTMESH_RUNTIME_SUPPORT;ENABLE_NAVIGATION_UI_REQUIRES_PACKAGE;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;PLATFORM_INITIALIZES_MEMORY_MANAGER_EXPLICITLY;ENABLE_MONO;NET_4_6;NET_UNITY_4_8;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;DOTWEEN;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
<DefineConstants>UNITY_2022_3_21;UNITY_2022_3;UNITY_2022;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;UNITY_2022_1_OR_NEWER;UNITY_2022_2_OR_NEWER;UNITY_2022_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_EDITOR_GAME_SERVICES;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;ENABLE_NAVIGATION_PACKAGE_DEBUG_VISUALIZATION;ENABLE_NAVIGATION_HEIGHTMESH_RUNTIME_SUPPORT;ENABLE_NAVIGATION_UI_REQUIRES_PACKAGE;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;UNITY_UGP_API;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;PLATFORM_INITIALIZES_MEMORY_MANAGER_EXPLICITLY;ENABLE_MONO;NET_4_6;NET_UNITY_4_8;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;DOTWEEN;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169,0649</NoWarn>
@ -41,8 +41,8 @@
<ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
</PropertyGroup>
<ItemGroup>
<Analyzer Include="E:\Program Files\Unity 2022.3.31f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.SourceGenerators.dll" />
<Analyzer Include="E:\Program Files\Unity 2022.3.31f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
<Analyzer Include="D:\2022.3.21f1c1\Editor\Data\Tools\Unity.SourceGenerators\Unity.SourceGenerators.dll" />
<Analyzer Include="D:\2022.3.21f1c1\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\Framework\ThirdParty\NaughtyAttributes\Scripts\Core\MetaAttributes\OnValueChangedAttribute.cs" />
@ -91,259 +91,259 @@
<Compile Include="Assets\Framework\ThirdParty\NaughtyAttributes\Scripts\Core\Utility\EColor.cs" />
<None Include="Assets\Framework\ThirdParty\NaughtyAttributes\Scripts\Core\NaughtyAttributes.Core.asmdef" />
<Reference Include="UnityEngine">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AIModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ARModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AccessibilityModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AndroidJNIModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AnimationModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AssetBundleModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AudioModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClothModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClusterInputModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClusterRendererModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ContentLoadModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ContentLoadModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ContentLoadModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CrashReportingModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.DSPGraphModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.DirectorModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GIModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GameCenterModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GridModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.HotReloadModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ImageConversionModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.JSONSerializeModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.LocalizationModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ParticleSystemModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PerformanceReportingModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Physics2DModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ProfilerModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PropertiesModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.PropertiesModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.PropertiesModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ScreenCaptureModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SharedInternalsModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SpriteMaskModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SpriteShapeModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.StreamingModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SubstanceModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SubsystemsModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TLSModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TerrainModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TerrainPhysicsModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextCoreFontEngineModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreFontEngineModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreFontEngineModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextCoreTextEngineModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreTextEngineModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreTextEngineModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TilemapModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIElementsModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UmbraModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityAnalyticsModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityAnalyticsCommonModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsCommonModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsCommonModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityConnectModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityCurlModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityTestProtocolModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestAudioModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestTextureModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestWWWModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VFXModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VRModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VehiclesModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VideoModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VirtualTexturingModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.WindModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.XRModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.CoreModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.DeviceSimulatorModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.DeviceSimulatorModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.DeviceSimulatorModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.DiagnosticsModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.DiagnosticsModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.DiagnosticsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.EditorToolbarModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.EditorToolbarModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.EditorToolbarModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.GraphViewModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.PresetsUIModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.PresetsUIModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.PresetsUIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.QuickSearchModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.QuickSearchModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.QuickSearchModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.SceneTemplateModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.SceneViewModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneViewModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneViewModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.TextCoreFontEngineModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreFontEngineModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreFontEngineModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.TextCoreTextEngineModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreTextEngineModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreTextEngineModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UIBuilderModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIBuilderModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIBuilderModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UIElementsModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UIElementsSamplesModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UnityConnectModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.Graphs">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEditor.Graphs.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEditor.Graphs.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.WindowsStandalone.Extensions">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
</Reference>
<Reference Include="Unity.VisualScripting.YamlDotNet">
<HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\PackageCache\com.unity.visualscripting@1.9.4\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll</HintPath>
@ -382,379 +382,379 @@
<HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Assets\Plugins\Newtonsoft\Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="mscorlib">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\mscorlib.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\mscorlib.dll</HintPath>
</Reference>
<Reference Include="System">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.dll</HintPath>
</Reference>
<Reference Include="System.Core">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Core.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Core.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Runtime.Serialization.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Runtime.Serialization.dll</HintPath>
</Reference>
<Reference Include="System.Xml">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.dll</HintPath>
</Reference>
<Reference Include="System.Xml.Linq">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.Linq.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.Linq.dll</HintPath>
</Reference>
<Reference Include="System.Numerics">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.dll</HintPath>
</Reference>
<Reference Include="System.Numerics.Vectors">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.Vectors.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.Vectors.dll</HintPath>
</Reference>
<Reference Include="System.Net.Http">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Net.Http.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Net.Http.dll</HintPath>
</Reference>
<Reference Include="System.IO.Compression">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.dll</HintPath>
</Reference>
<Reference Include="Microsoft.CSharp">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Microsoft.CSharp.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Microsoft.CSharp.dll</HintPath>
</Reference>
<Reference Include="System.Data">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.dll</HintPath>
</Reference>
<Reference Include="System.Data.DataSetExtensions">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.DataSetExtensions.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.DataSetExtensions.dll</HintPath>
</Reference>
<Reference Include="System.Drawing">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Drawing.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Drawing.dll</HintPath>
</Reference>
<Reference Include="System.IO.Compression.FileSystem">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.FileSystem.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.FileSystem.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.Composition">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.ComponentModel.Composition.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.ComponentModel.Composition.dll</HintPath>
</Reference>
<Reference Include="System.Transactions">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Transactions.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Transactions.dll</HintPath>
</Reference>
<Reference Include="Microsoft.Win32.Primitives">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\Microsoft.Win32.Primitives.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\Microsoft.Win32.Primitives.dll</HintPath>
</Reference>
<Reference Include="netstandard">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\netstandard.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\netstandard.dll</HintPath>
</Reference>
<Reference Include="System.AppContext">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.AppContext.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.AppContext.dll</HintPath>
</Reference>
<Reference Include="System.Buffers">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Buffers.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Buffers.dll</HintPath>
</Reference>
<Reference Include="System.Collections.Concurrent">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Concurrent.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Concurrent.dll</HintPath>
</Reference>
<Reference Include="System.Collections">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.dll</HintPath>
</Reference>
<Reference Include="System.Collections.NonGeneric">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.NonGeneric.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.NonGeneric.dll</HintPath>
</Reference>
<Reference Include="System.Collections.Specialized">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Specialized.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Specialized.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.Annotations">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Annotations.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Annotations.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.EventBasedAsync">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.EventBasedAsync.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.EventBasedAsync.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.Primitives">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Primitives.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.TypeConverter">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.TypeConverter.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.TypeConverter.dll</HintPath>
</Reference>
<Reference Include="System.Console">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Console.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Console.dll</HintPath>
</Reference>
<Reference Include="System.Data.Common">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Data.Common.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Data.Common.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Contracts">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Contracts.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Contracts.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Debug">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Debug.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Debug.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.FileVersionInfo">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.FileVersionInfo.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.FileVersionInfo.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Process">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Process.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Process.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.StackTrace">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.StackTrace.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.StackTrace.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.TextWriterTraceListener">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Tools">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Tools.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Tools.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.TraceSource">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TraceSource.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TraceSource.dll</HintPath>
</Reference>
<Reference Include="System.Drawing.Primitives">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Drawing.Primitives.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Drawing.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Dynamic.Runtime">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Dynamic.Runtime.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Dynamic.Runtime.dll</HintPath>
</Reference>
<Reference Include="System.Globalization.Calendars">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Calendars.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Calendars.dll</HintPath>
</Reference>
<Reference Include="System.Globalization">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.dll</HintPath>
</Reference>
<Reference Include="System.Globalization.Extensions">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Extensions.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.IO.Compression.ZipFile">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Compression.ZipFile.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Compression.ZipFile.dll</HintPath>
</Reference>
<Reference Include="System.IO">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.DriveInfo">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.DriveInfo.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.DriveInfo.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.Primitives">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Primitives.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.Watcher">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Watcher.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Watcher.dll</HintPath>
</Reference>
<Reference Include="System.IO.IsolatedStorage">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.IsolatedStorage.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.IsolatedStorage.dll</HintPath>
</Reference>
<Reference Include="System.IO.MemoryMappedFiles">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.MemoryMappedFiles.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.MemoryMappedFiles.dll</HintPath>
</Reference>
<Reference Include="System.IO.Pipes">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Pipes.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Pipes.dll</HintPath>
</Reference>
<Reference Include="System.IO.UnmanagedMemoryStream">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.UnmanagedMemoryStream.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.UnmanagedMemoryStream.dll</HintPath>
</Reference>
<Reference Include="System.Linq">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Expressions">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Expressions.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Expressions.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Parallel">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Parallel.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Parallel.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Queryable">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Queryable.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Queryable.dll</HintPath>
</Reference>
<Reference Include="System.Memory">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Memory.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Memory.dll</HintPath>
</Reference>
<Reference Include="System.Net.Http.Rtc">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Http.Rtc.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Http.Rtc.dll</HintPath>
</Reference>
<Reference Include="System.Net.NameResolution">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NameResolution.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NameResolution.dll</HintPath>
</Reference>
<Reference Include="System.Net.NetworkInformation">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NetworkInformation.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NetworkInformation.dll</HintPath>
</Reference>
<Reference Include="System.Net.Ping">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Ping.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Ping.dll</HintPath>
</Reference>
<Reference Include="System.Net.Primitives">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Primitives.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Net.Requests">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Requests.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Requests.dll</HintPath>
</Reference>
<Reference Include="System.Net.Security">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Security.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Security.dll</HintPath>
</Reference>
<Reference Include="System.Net.Sockets">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Sockets.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Sockets.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebHeaderCollection">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebHeaderCollection.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebHeaderCollection.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebSockets.Client">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.Client.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.Client.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebSockets">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.dll</HintPath>
</Reference>
<Reference Include="System.ObjectModel">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ObjectModel.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ObjectModel.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.DispatchProxy">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.DispatchProxy.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.DispatchProxy.dll</HintPath>
</Reference>
<Reference Include="System.Reflection">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Emit">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Emit.ILGeneration">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.ILGeneration.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.ILGeneration.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Emit.Lightweight">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.Lightweight.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.Lightweight.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Extensions">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Extensions.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Primitives">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Primitives.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Resources.Reader">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Reader.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Reader.dll</HintPath>
</Reference>
<Reference Include="System.Resources.ResourceManager">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.ResourceManager.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.ResourceManager.dll</HintPath>
</Reference>
<Reference Include="System.Resources.Writer">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Writer.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Writer.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.CompilerServices.VisualC">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.CompilerServices.VisualC.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.CompilerServices.VisualC.dll</HintPath>
</Reference>
<Reference Include="System.Runtime">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Extensions">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Extensions.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Handles">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Handles.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Handles.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices.RuntimeInformation">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices.WindowsRuntime">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Numerics">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Numerics.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Numerics.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Formatters">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Formatters.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Formatters.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Json">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Json.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Json.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Primitives">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Primitives.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Xml">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Xml.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Xml.dll</HintPath>
</Reference>
<Reference Include="System.Security.Claims">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Claims.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Claims.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Algorithms">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Algorithms.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Algorithms.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Csp">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Csp.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Csp.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Encoding">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Encoding.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Encoding.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Primitives">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Primitives.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.X509Certificates">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.X509Certificates.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.X509Certificates.dll</HintPath>
</Reference>
<Reference Include="System.Security.Principal">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Principal.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Principal.dll</HintPath>
</Reference>
<Reference Include="System.Security.SecureString">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.SecureString.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.SecureString.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Duplex">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Duplex.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Duplex.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Http">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Http.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Http.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.NetTcp">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.NetTcp.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.NetTcp.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Primitives">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Primitives.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Security">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Security.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Security.dll</HintPath>
</Reference>
<Reference Include="System.Text.Encoding">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.dll</HintPath>
</Reference>
<Reference Include="System.Text.Encoding.Extensions">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.Extensions.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Text.RegularExpressions">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.RegularExpressions.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.RegularExpressions.dll</HintPath>
</Reference>
<Reference Include="System.Threading">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Overlapped">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Overlapped.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Overlapped.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Tasks">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Tasks.Extensions">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Extensions.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Tasks.Parallel">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Parallel.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Parallel.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Thread">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Thread.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Thread.dll</HintPath>
</Reference>
<Reference Include="System.Threading.ThreadPool">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.ThreadPool.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.ThreadPool.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Timer">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Timer.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Timer.dll</HintPath>
</Reference>
<Reference Include="System.ValueTuple">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ValueTuple.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ValueTuple.dll</HintPath>
</Reference>
<Reference Include="System.Xml.ReaderWriter">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.ReaderWriter.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.ReaderWriter.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XDocument">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XDocument.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XDocument.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XmlDocument">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlDocument.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlDocument.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XmlSerializer">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlSerializer.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlSerializer.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XPath">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XPath.XDocument">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UI">
<HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>

View File

@ -26,7 +26,7 @@
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\Bin\Debug\NaughtyAttributes.Editor\</OutputPath>
<DefineConstants>UNITY_2022_3_31;UNITY_2022_3;UNITY_2022;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;UNITY_2022_1_OR_NEWER;UNITY_2022_2_OR_NEWER;UNITY_2022_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_EDITOR_GAME_SERVICES;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;ENABLE_NAVIGATION_PACKAGE_DEBUG_VISUALIZATION;ENABLE_NAVIGATION_HEIGHTMESH_RUNTIME_SUPPORT;ENABLE_NAVIGATION_UI_REQUIRES_PACKAGE;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;PLATFORM_INITIALIZES_MEMORY_MANAGER_EXPLICITLY;ENABLE_MONO;NET_4_6;NET_UNITY_4_8;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;DOTWEEN;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER;UNITY_EDITOR_ONLY_COMPILATION</DefineConstants>
<DefineConstants>UNITY_2022_3_21;UNITY_2022_3;UNITY_2022;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;UNITY_2022_1_OR_NEWER;UNITY_2022_2_OR_NEWER;UNITY_2022_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_EDITOR_GAME_SERVICES;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;ENABLE_NAVIGATION_PACKAGE_DEBUG_VISUALIZATION;ENABLE_NAVIGATION_HEIGHTMESH_RUNTIME_SUPPORT;ENABLE_NAVIGATION_UI_REQUIRES_PACKAGE;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;UNITY_UGP_API;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;PLATFORM_INITIALIZES_MEMORY_MANAGER_EXPLICITLY;ENABLE_MONO;NET_4_6;NET_UNITY_4_8;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;DOTWEEN;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER;UNITY_EDITOR_ONLY_COMPILATION</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169,0649</NoWarn>
@ -41,8 +41,8 @@
<ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
</PropertyGroup>
<ItemGroup>
<Analyzer Include="E:\Program Files\Unity 2022.3.31f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.SourceGenerators.dll" />
<Analyzer Include="E:\Program Files\Unity 2022.3.31f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
<Analyzer Include="D:\2022.3.21f1c1\Editor\Data\Tools\Unity.SourceGenerators\Unity.SourceGenerators.dll" />
<Analyzer Include="D:\2022.3.21f1c1\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\Framework\ThirdParty\NaughtyAttributes\Scripts\Editor\Utility\PropertyUtility.cs" />
@ -78,262 +78,262 @@
<Compile Include="Assets\Framework\ThirdParty\NaughtyAttributes\Scripts\Editor\PropertyDrawers\MinMaxSliderPropertyDrawer.cs" />
<None Include="Assets\Framework\ThirdParty\NaughtyAttributes\Scripts\Editor\NaughtyAttributes.Editor.asmdef" />
<Reference Include="UnityEngine">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AIModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ARModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AccessibilityModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AndroidJNIModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AnimationModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AssetBundleModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AudioModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClothModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClusterInputModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClusterRendererModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ContentLoadModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ContentLoadModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ContentLoadModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CrashReportingModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.DSPGraphModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.DirectorModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GIModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GameCenterModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GridModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.HotReloadModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ImageConversionModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.JSONSerializeModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.LocalizationModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.NVIDIAModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.NVIDIAModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.NVIDIAModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ParticleSystemModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PerformanceReportingModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Physics2DModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ProfilerModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PropertiesModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.PropertiesModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.PropertiesModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ScreenCaptureModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SharedInternalsModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SpriteMaskModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SpriteShapeModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.StreamingModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SubstanceModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SubsystemsModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TLSModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TerrainModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TerrainPhysicsModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextCoreFontEngineModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreFontEngineModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreFontEngineModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextCoreTextEngineModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreTextEngineModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreTextEngineModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TilemapModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIElementsModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UmbraModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityAnalyticsModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityAnalyticsCommonModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsCommonModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsCommonModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityConnectModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityCurlModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityTestProtocolModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestAudioModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestTextureModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestWWWModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VFXModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VRModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VehiclesModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VideoModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VirtualTexturingModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.WindModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.XRModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.CoreModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.DeviceSimulatorModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.DeviceSimulatorModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.DeviceSimulatorModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.DiagnosticsModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.DiagnosticsModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.DiagnosticsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.EditorToolbarModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.EditorToolbarModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.EditorToolbarModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.GraphViewModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.PresetsUIModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.PresetsUIModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.PresetsUIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.QuickSearchModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.QuickSearchModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.QuickSearchModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.SceneTemplateModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.SceneViewModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneViewModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneViewModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.TextCoreFontEngineModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreFontEngineModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreFontEngineModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.TextCoreTextEngineModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreTextEngineModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreTextEngineModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UIBuilderModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIBuilderModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIBuilderModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UIElementsModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UIElementsSamplesModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UnityConnectModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.Graphs">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEditor.Graphs.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEditor.Graphs.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.WindowsStandalone.Extensions">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
</Reference>
<Reference Include="Unity.VisualScripting.YamlDotNet">
<HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\PackageCache\com.unity.visualscripting@1.9.4\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll</HintPath>
@ -375,379 +375,379 @@
<HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\PackageCache\com.unity.ext.nunit@1.0.6\net35\unity-custom\nunit.framework.dll</HintPath>
</Reference>
<Reference Include="mscorlib">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\mscorlib.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\mscorlib.dll</HintPath>
</Reference>
<Reference Include="System">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.dll</HintPath>
</Reference>
<Reference Include="System.Core">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Core.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Core.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Runtime.Serialization.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Runtime.Serialization.dll</HintPath>
</Reference>
<Reference Include="System.Xml">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.dll</HintPath>
</Reference>
<Reference Include="System.Xml.Linq">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.Linq.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.Linq.dll</HintPath>
</Reference>
<Reference Include="System.Numerics">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.dll</HintPath>
</Reference>
<Reference Include="System.Numerics.Vectors">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.Vectors.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.Vectors.dll</HintPath>
</Reference>
<Reference Include="System.Net.Http">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Net.Http.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Net.Http.dll</HintPath>
</Reference>
<Reference Include="System.IO.Compression">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.dll</HintPath>
</Reference>
<Reference Include="Microsoft.CSharp">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Microsoft.CSharp.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Microsoft.CSharp.dll</HintPath>
</Reference>
<Reference Include="System.Data">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.dll</HintPath>
</Reference>
<Reference Include="System.Data.DataSetExtensions">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.DataSetExtensions.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.DataSetExtensions.dll</HintPath>
</Reference>
<Reference Include="System.Drawing">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Drawing.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Drawing.dll</HintPath>
</Reference>
<Reference Include="System.IO.Compression.FileSystem">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.FileSystem.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.FileSystem.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.Composition">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.ComponentModel.Composition.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.ComponentModel.Composition.dll</HintPath>
</Reference>
<Reference Include="System.Transactions">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Transactions.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Transactions.dll</HintPath>
</Reference>
<Reference Include="Microsoft.Win32.Primitives">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\Microsoft.Win32.Primitives.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\Microsoft.Win32.Primitives.dll</HintPath>
</Reference>
<Reference Include="netstandard">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\netstandard.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\netstandard.dll</HintPath>
</Reference>
<Reference Include="System.AppContext">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.AppContext.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.AppContext.dll</HintPath>
</Reference>
<Reference Include="System.Buffers">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Buffers.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Buffers.dll</HintPath>
</Reference>
<Reference Include="System.Collections.Concurrent">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Concurrent.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Concurrent.dll</HintPath>
</Reference>
<Reference Include="System.Collections">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.dll</HintPath>
</Reference>
<Reference Include="System.Collections.NonGeneric">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.NonGeneric.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.NonGeneric.dll</HintPath>
</Reference>
<Reference Include="System.Collections.Specialized">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Specialized.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Specialized.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.Annotations">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Annotations.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Annotations.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.EventBasedAsync">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.EventBasedAsync.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.EventBasedAsync.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.Primitives">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Primitives.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.TypeConverter">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.TypeConverter.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.TypeConverter.dll</HintPath>
</Reference>
<Reference Include="System.Console">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Console.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Console.dll</HintPath>
</Reference>
<Reference Include="System.Data.Common">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Data.Common.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Data.Common.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Contracts">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Contracts.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Contracts.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Debug">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Debug.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Debug.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.FileVersionInfo">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.FileVersionInfo.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.FileVersionInfo.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Process">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Process.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Process.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.StackTrace">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.StackTrace.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.StackTrace.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.TextWriterTraceListener">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Tools">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Tools.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Tools.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.TraceSource">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TraceSource.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TraceSource.dll</HintPath>
</Reference>
<Reference Include="System.Drawing.Primitives">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Drawing.Primitives.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Drawing.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Dynamic.Runtime">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Dynamic.Runtime.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Dynamic.Runtime.dll</HintPath>
</Reference>
<Reference Include="System.Globalization.Calendars">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Calendars.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Calendars.dll</HintPath>
</Reference>
<Reference Include="System.Globalization">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.dll</HintPath>
</Reference>
<Reference Include="System.Globalization.Extensions">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Extensions.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.IO.Compression.ZipFile">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Compression.ZipFile.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Compression.ZipFile.dll</HintPath>
</Reference>
<Reference Include="System.IO">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.DriveInfo">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.DriveInfo.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.DriveInfo.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.Primitives">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Primitives.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.Watcher">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Watcher.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Watcher.dll</HintPath>
</Reference>
<Reference Include="System.IO.IsolatedStorage">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.IsolatedStorage.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.IsolatedStorage.dll</HintPath>
</Reference>
<Reference Include="System.IO.MemoryMappedFiles">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.MemoryMappedFiles.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.MemoryMappedFiles.dll</HintPath>
</Reference>
<Reference Include="System.IO.Pipes">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Pipes.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Pipes.dll</HintPath>
</Reference>
<Reference Include="System.IO.UnmanagedMemoryStream">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.UnmanagedMemoryStream.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.UnmanagedMemoryStream.dll</HintPath>
</Reference>
<Reference Include="System.Linq">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Expressions">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Expressions.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Expressions.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Parallel">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Parallel.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Parallel.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Queryable">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Queryable.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Queryable.dll</HintPath>
</Reference>
<Reference Include="System.Memory">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Memory.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Memory.dll</HintPath>
</Reference>
<Reference Include="System.Net.Http.Rtc">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Http.Rtc.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Http.Rtc.dll</HintPath>
</Reference>
<Reference Include="System.Net.NameResolution">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NameResolution.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NameResolution.dll</HintPath>
</Reference>
<Reference Include="System.Net.NetworkInformation">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NetworkInformation.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NetworkInformation.dll</HintPath>
</Reference>
<Reference Include="System.Net.Ping">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Ping.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Ping.dll</HintPath>
</Reference>
<Reference Include="System.Net.Primitives">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Primitives.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Net.Requests">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Requests.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Requests.dll</HintPath>
</Reference>
<Reference Include="System.Net.Security">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Security.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Security.dll</HintPath>
</Reference>
<Reference Include="System.Net.Sockets">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Sockets.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Sockets.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebHeaderCollection">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebHeaderCollection.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebHeaderCollection.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebSockets.Client">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.Client.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.Client.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebSockets">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.dll</HintPath>
</Reference>
<Reference Include="System.ObjectModel">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ObjectModel.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ObjectModel.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.DispatchProxy">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.DispatchProxy.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.DispatchProxy.dll</HintPath>
</Reference>
<Reference Include="System.Reflection">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Emit">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Emit.ILGeneration">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.ILGeneration.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.ILGeneration.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Emit.Lightweight">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.Lightweight.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.Lightweight.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Extensions">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Extensions.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Primitives">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Primitives.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Resources.Reader">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Reader.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Reader.dll</HintPath>
</Reference>
<Reference Include="System.Resources.ResourceManager">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.ResourceManager.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.ResourceManager.dll</HintPath>
</Reference>
<Reference Include="System.Resources.Writer">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Writer.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Writer.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.CompilerServices.VisualC">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.CompilerServices.VisualC.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.CompilerServices.VisualC.dll</HintPath>
</Reference>
<Reference Include="System.Runtime">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Extensions">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Extensions.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Handles">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Handles.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Handles.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices.RuntimeInformation">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices.WindowsRuntime">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Numerics">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Numerics.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Numerics.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Formatters">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Formatters.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Formatters.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Json">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Json.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Json.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Primitives">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Primitives.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Xml">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Xml.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Xml.dll</HintPath>
</Reference>
<Reference Include="System.Security.Claims">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Claims.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Claims.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Algorithms">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Algorithms.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Algorithms.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Csp">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Csp.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Csp.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Encoding">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Encoding.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Encoding.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Primitives">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Primitives.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.X509Certificates">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.X509Certificates.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.X509Certificates.dll</HintPath>
</Reference>
<Reference Include="System.Security.Principal">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Principal.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Principal.dll</HintPath>
</Reference>
<Reference Include="System.Security.SecureString">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.SecureString.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.SecureString.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Duplex">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Duplex.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Duplex.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Http">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Http.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Http.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.NetTcp">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.NetTcp.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.NetTcp.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Primitives">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Primitives.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Security">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Security.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Security.dll</HintPath>
</Reference>
<Reference Include="System.Text.Encoding">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.dll</HintPath>
</Reference>
<Reference Include="System.Text.Encoding.Extensions">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.Extensions.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Text.RegularExpressions">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.RegularExpressions.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.RegularExpressions.dll</HintPath>
</Reference>
<Reference Include="System.Threading">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Overlapped">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Overlapped.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Overlapped.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Tasks">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Tasks.Extensions">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Extensions.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Tasks.Parallel">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Parallel.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Parallel.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Thread">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Thread.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Thread.dll</HintPath>
</Reference>
<Reference Include="System.Threading.ThreadPool">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.ThreadPool.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.ThreadPool.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Timer">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Timer.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Timer.dll</HintPath>
</Reference>
<Reference Include="System.ValueTuple">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ValueTuple.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ValueTuple.dll</HintPath>
</Reference>
<Reference Include="System.Xml.ReaderWriter">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.ReaderWriter.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.ReaderWriter.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XDocument">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XDocument.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XDocument.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XmlDocument">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlDocument.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlDocument.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XmlSerializer">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlSerializer.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlSerializer.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XPath">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XPath.XDocument">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UI">
<HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>

View File

@ -26,7 +26,7 @@
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\Bin\Debug\NaughtyAttributes.Test\</OutputPath>
<DefineConstants>UNITY_2022_3_31;UNITY_2022_3;UNITY_2022;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;UNITY_2022_1_OR_NEWER;UNITY_2022_2_OR_NEWER;UNITY_2022_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_EDITOR_GAME_SERVICES;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;ENABLE_NAVIGATION_PACKAGE_DEBUG_VISUALIZATION;ENABLE_NAVIGATION_HEIGHTMESH_RUNTIME_SUPPORT;ENABLE_NAVIGATION_UI_REQUIRES_PACKAGE;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;PLATFORM_INITIALIZES_MEMORY_MANAGER_EXPLICITLY;ENABLE_MONO;NET_4_6;NET_UNITY_4_8;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;DOTWEEN;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
<DefineConstants>UNITY_2022_3_21;UNITY_2022_3;UNITY_2022;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;UNITY_2022_1_OR_NEWER;UNITY_2022_2_OR_NEWER;UNITY_2022_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_EDITOR_GAME_SERVICES;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;ENABLE_NAVIGATION_PACKAGE_DEBUG_VISUALIZATION;ENABLE_NAVIGATION_HEIGHTMESH_RUNTIME_SUPPORT;ENABLE_NAVIGATION_UI_REQUIRES_PACKAGE;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;UNITY_UGP_API;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;PLATFORM_INITIALIZES_MEMORY_MANAGER_EXPLICITLY;ENABLE_MONO;NET_4_6;NET_UNITY_4_8;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;DOTWEEN;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169,0649</NoWarn>
@ -41,8 +41,8 @@
<ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
</PropertyGroup>
<ItemGroup>
<Analyzer Include="E:\Program Files\Unity 2022.3.31f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.SourceGenerators.dll" />
<Analyzer Include="E:\Program Files\Unity 2022.3.31f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
<Analyzer Include="D:\2022.3.21f1c1\Editor\Data\Tools\Unity.SourceGenerators\Unity.SourceGenerators.dll" />
<Analyzer Include="D:\2022.3.21f1c1\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\Framework\ThirdParty\NaughtyAttributes\Scripts\Test\ReorderableListTest.cs" />
@ -53,9 +53,9 @@
<Compile Include="Assets\Framework\ThirdParty\NaughtyAttributes\Scripts\Test\TagTest.cs" />
<Compile Include="Assets\Framework\ThirdParty\NaughtyAttributes\Scripts\Test\ShowNativePropertyTest.cs" />
<Compile Include="Assets\Framework\ThirdParty\NaughtyAttributes\Scripts\Test\ResizableTextAreaTest.cs" />
<Compile Include="Assets\Framework\ThirdParty\NaughtyAttributes\Scripts\Test\SceneTest.cs" />
<Compile Include="Assets\Framework\ThirdParty\NaughtyAttributes\Scripts\Test\ButtonTest.cs" />
<Compile Include="Assets\Framework\ThirdParty\NaughtyAttributes\Scripts\Test\ShowIfTest.cs" />
<Compile Include="Assets\Framework\ThirdParty\NaughtyAttributes\Scripts\Test\SceneToolsBtOnClickTest.cs" />
<Compile Include="Assets\Framework\ThirdParty\NaughtyAttributes\Scripts\Test\HideIfTest.cs" />
<Compile Include="Assets\Framework\ThirdParty\NaughtyAttributes\Scripts\Test\SortingLayerTest.cs" />
<Compile Include="Assets\Framework\ThirdParty\NaughtyAttributes\Scripts\Test\EnumFlagsTest.cs" />
@ -83,259 +83,259 @@
<Compile Include="Assets\Framework\ThirdParty\NaughtyAttributes\Scripts\Test\MinMaxValueTest.cs" />
<None Include="Assets\Framework\ThirdParty\NaughtyAttributes\Scripts\Test\NaughtyAttributes.Test.asmdef" />
<Reference Include="UnityEngine">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AIModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ARModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AccessibilityModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AndroidJNIModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AnimationModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AssetBundleModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AudioModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClothModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClusterInputModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClusterRendererModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ContentLoadModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ContentLoadModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ContentLoadModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CrashReportingModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.DSPGraphModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.DirectorModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GIModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GameCenterModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GridModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.HotReloadModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ImageConversionModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.JSONSerializeModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.LocalizationModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ParticleSystemModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PerformanceReportingModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Physics2DModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ProfilerModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PropertiesModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.PropertiesModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.PropertiesModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ScreenCaptureModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SharedInternalsModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SpriteMaskModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SpriteShapeModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.StreamingModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SubstanceModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SubsystemsModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TLSModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TerrainModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TerrainPhysicsModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextCoreFontEngineModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreFontEngineModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreFontEngineModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextCoreTextEngineModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreTextEngineModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreTextEngineModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TilemapModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIElementsModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UmbraModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityAnalyticsModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityAnalyticsCommonModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsCommonModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsCommonModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityConnectModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityCurlModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityTestProtocolModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestAudioModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestTextureModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestWWWModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VFXModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VRModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VehiclesModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VideoModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VirtualTexturingModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.WindModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.XRModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.CoreModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.DeviceSimulatorModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.DeviceSimulatorModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.DeviceSimulatorModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.DiagnosticsModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.DiagnosticsModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.DiagnosticsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.EditorToolbarModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.EditorToolbarModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.EditorToolbarModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.GraphViewModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.PresetsUIModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.PresetsUIModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.PresetsUIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.QuickSearchModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.QuickSearchModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.QuickSearchModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.SceneTemplateModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.SceneViewModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneViewModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneViewModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.TextCoreFontEngineModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreFontEngineModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreFontEngineModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.TextCoreTextEngineModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreTextEngineModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreTextEngineModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UIBuilderModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIBuilderModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIBuilderModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UIElementsModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UIElementsSamplesModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UnityConnectModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.Graphs">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEditor.Graphs.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEditor.Graphs.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.WindowsStandalone.Extensions">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
</Reference>
<Reference Include="Unity.VisualScripting.YamlDotNet">
<HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\PackageCache\com.unity.visualscripting@1.9.4\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll</HintPath>
@ -374,379 +374,379 @@
<HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Assets\Plugins\Newtonsoft\Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="mscorlib">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\mscorlib.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\mscorlib.dll</HintPath>
</Reference>
<Reference Include="System">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.dll</HintPath>
</Reference>
<Reference Include="System.Core">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Core.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Core.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Runtime.Serialization.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Runtime.Serialization.dll</HintPath>
</Reference>
<Reference Include="System.Xml">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.dll</HintPath>
</Reference>
<Reference Include="System.Xml.Linq">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.Linq.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.Linq.dll</HintPath>
</Reference>
<Reference Include="System.Numerics">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.dll</HintPath>
</Reference>
<Reference Include="System.Numerics.Vectors">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.Vectors.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.Vectors.dll</HintPath>
</Reference>
<Reference Include="System.Net.Http">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Net.Http.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Net.Http.dll</HintPath>
</Reference>
<Reference Include="System.IO.Compression">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.dll</HintPath>
</Reference>
<Reference Include="Microsoft.CSharp">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Microsoft.CSharp.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Microsoft.CSharp.dll</HintPath>
</Reference>
<Reference Include="System.Data">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.dll</HintPath>
</Reference>
<Reference Include="System.Data.DataSetExtensions">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.DataSetExtensions.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.DataSetExtensions.dll</HintPath>
</Reference>
<Reference Include="System.Drawing">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Drawing.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Drawing.dll</HintPath>
</Reference>
<Reference Include="System.IO.Compression.FileSystem">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.FileSystem.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.FileSystem.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.Composition">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.ComponentModel.Composition.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.ComponentModel.Composition.dll</HintPath>
</Reference>
<Reference Include="System.Transactions">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Transactions.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Transactions.dll</HintPath>
</Reference>
<Reference Include="Microsoft.Win32.Primitives">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\Microsoft.Win32.Primitives.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\Microsoft.Win32.Primitives.dll</HintPath>
</Reference>
<Reference Include="netstandard">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\netstandard.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\netstandard.dll</HintPath>
</Reference>
<Reference Include="System.AppContext">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.AppContext.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.AppContext.dll</HintPath>
</Reference>
<Reference Include="System.Buffers">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Buffers.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Buffers.dll</HintPath>
</Reference>
<Reference Include="System.Collections.Concurrent">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Concurrent.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Concurrent.dll</HintPath>
</Reference>
<Reference Include="System.Collections">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.dll</HintPath>
</Reference>
<Reference Include="System.Collections.NonGeneric">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.NonGeneric.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.NonGeneric.dll</HintPath>
</Reference>
<Reference Include="System.Collections.Specialized">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Specialized.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Specialized.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.Annotations">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Annotations.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Annotations.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.EventBasedAsync">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.EventBasedAsync.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.EventBasedAsync.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.Primitives">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Primitives.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.TypeConverter">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.TypeConverter.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.TypeConverter.dll</HintPath>
</Reference>
<Reference Include="System.Console">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Console.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Console.dll</HintPath>
</Reference>
<Reference Include="System.Data.Common">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Data.Common.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Data.Common.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Contracts">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Contracts.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Contracts.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Debug">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Debug.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Debug.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.FileVersionInfo">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.FileVersionInfo.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.FileVersionInfo.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Process">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Process.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Process.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.StackTrace">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.StackTrace.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.StackTrace.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.TextWriterTraceListener">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Tools">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Tools.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Tools.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.TraceSource">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TraceSource.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TraceSource.dll</HintPath>
</Reference>
<Reference Include="System.Drawing.Primitives">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Drawing.Primitives.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Drawing.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Dynamic.Runtime">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Dynamic.Runtime.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Dynamic.Runtime.dll</HintPath>
</Reference>
<Reference Include="System.Globalization.Calendars">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Calendars.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Calendars.dll</HintPath>
</Reference>
<Reference Include="System.Globalization">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.dll</HintPath>
</Reference>
<Reference Include="System.Globalization.Extensions">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Extensions.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.IO.Compression.ZipFile">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Compression.ZipFile.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Compression.ZipFile.dll</HintPath>
</Reference>
<Reference Include="System.IO">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.DriveInfo">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.DriveInfo.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.DriveInfo.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.Primitives">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Primitives.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.Watcher">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Watcher.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Watcher.dll</HintPath>
</Reference>
<Reference Include="System.IO.IsolatedStorage">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.IsolatedStorage.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.IsolatedStorage.dll</HintPath>
</Reference>
<Reference Include="System.IO.MemoryMappedFiles">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.MemoryMappedFiles.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.MemoryMappedFiles.dll</HintPath>
</Reference>
<Reference Include="System.IO.Pipes">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Pipes.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Pipes.dll</HintPath>
</Reference>
<Reference Include="System.IO.UnmanagedMemoryStream">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.UnmanagedMemoryStream.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.UnmanagedMemoryStream.dll</HintPath>
</Reference>
<Reference Include="System.Linq">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Expressions">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Expressions.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Expressions.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Parallel">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Parallel.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Parallel.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Queryable">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Queryable.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Queryable.dll</HintPath>
</Reference>
<Reference Include="System.Memory">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Memory.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Memory.dll</HintPath>
</Reference>
<Reference Include="System.Net.Http.Rtc">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Http.Rtc.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Http.Rtc.dll</HintPath>
</Reference>
<Reference Include="System.Net.NameResolution">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NameResolution.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NameResolution.dll</HintPath>
</Reference>
<Reference Include="System.Net.NetworkInformation">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NetworkInformation.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NetworkInformation.dll</HintPath>
</Reference>
<Reference Include="System.Net.Ping">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Ping.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Ping.dll</HintPath>
</Reference>
<Reference Include="System.Net.Primitives">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Primitives.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Net.Requests">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Requests.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Requests.dll</HintPath>
</Reference>
<Reference Include="System.Net.Security">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Security.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Security.dll</HintPath>
</Reference>
<Reference Include="System.Net.Sockets">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Sockets.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Sockets.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebHeaderCollection">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebHeaderCollection.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebHeaderCollection.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebSockets.Client">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.Client.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.Client.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebSockets">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.dll</HintPath>
</Reference>
<Reference Include="System.ObjectModel">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ObjectModel.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ObjectModel.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.DispatchProxy">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.DispatchProxy.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.DispatchProxy.dll</HintPath>
</Reference>
<Reference Include="System.Reflection">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Emit">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Emit.ILGeneration">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.ILGeneration.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.ILGeneration.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Emit.Lightweight">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.Lightweight.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.Lightweight.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Extensions">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Extensions.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Primitives">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Primitives.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Resources.Reader">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Reader.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Reader.dll</HintPath>
</Reference>
<Reference Include="System.Resources.ResourceManager">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.ResourceManager.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.ResourceManager.dll</HintPath>
</Reference>
<Reference Include="System.Resources.Writer">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Writer.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Writer.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.CompilerServices.VisualC">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.CompilerServices.VisualC.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.CompilerServices.VisualC.dll</HintPath>
</Reference>
<Reference Include="System.Runtime">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Extensions">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Extensions.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Handles">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Handles.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Handles.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices.RuntimeInformation">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices.WindowsRuntime">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Numerics">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Numerics.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Numerics.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Formatters">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Formatters.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Formatters.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Json">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Json.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Json.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Primitives">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Primitives.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Xml">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Xml.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Xml.dll</HintPath>
</Reference>
<Reference Include="System.Security.Claims">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Claims.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Claims.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Algorithms">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Algorithms.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Algorithms.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Csp">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Csp.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Csp.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Encoding">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Encoding.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Encoding.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Primitives">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Primitives.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.X509Certificates">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.X509Certificates.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.X509Certificates.dll</HintPath>
</Reference>
<Reference Include="System.Security.Principal">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Principal.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Principal.dll</HintPath>
</Reference>
<Reference Include="System.Security.SecureString">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.SecureString.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.SecureString.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Duplex">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Duplex.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Duplex.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Http">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Http.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Http.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.NetTcp">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.NetTcp.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.NetTcp.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Primitives">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Primitives.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Security">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Security.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Security.dll</HintPath>
</Reference>
<Reference Include="System.Text.Encoding">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.dll</HintPath>
</Reference>
<Reference Include="System.Text.Encoding.Extensions">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.Extensions.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Text.RegularExpressions">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.RegularExpressions.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.RegularExpressions.dll</HintPath>
</Reference>
<Reference Include="System.Threading">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Overlapped">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Overlapped.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Overlapped.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Tasks">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Tasks.Extensions">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Extensions.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Tasks.Parallel">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Parallel.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Parallel.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Thread">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Thread.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Thread.dll</HintPath>
</Reference>
<Reference Include="System.Threading.ThreadPool">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.ThreadPool.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.ThreadPool.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Timer">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Timer.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Timer.dll</HintPath>
</Reference>
<Reference Include="System.ValueTuple">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ValueTuple.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ValueTuple.dll</HintPath>
</Reference>
<Reference Include="System.Xml.ReaderWriter">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.ReaderWriter.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.ReaderWriter.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XDocument">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XDocument.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XDocument.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XmlDocument">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlDocument.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlDocument.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XmlSerializer">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlSerializer.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlSerializer.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XPath">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XPath.XDocument">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UI">
<HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>

View File

@ -2,6 +2,7 @@
"dependencies": {
"com.unity.collab-proxy": "2.3.1",
"com.unity.feature.development": "1.0.1",
"com.unity.ide.rider": "3.0.34",
"com.unity.scriptablebuildpipeline": "1.21.23",
"com.unity.textmeshpro": "3.0.6",
"com.unity.timeline": "1.7.6",

View File

@ -5,21 +5,21 @@
"depth": 0,
"source": "registry",
"dependencies": {},
"url": "https://packages.unity.com"
"url": "https://packages.unity.cn"
},
"com.unity.editorcoroutines": {
"version": "1.0.0",
"depth": 1,
"source": "registry",
"dependencies": {},
"url": "https://packages.unity.com"
"url": "https://packages.unity.cn"
},
"com.unity.ext.nunit": {
"version": "1.0.6",
"depth": 2,
"depth": 1,
"source": "registry",
"dependencies": {},
"url": "https://packages.unity.com"
"url": "https://packages.unity.cn"
},
"com.unity.feature.development": {
"version": "1.0.1",
@ -27,7 +27,7 @@
"source": "builtin",
"dependencies": {
"com.unity.ide.visualstudio": "2.0.22",
"com.unity.ide.rider": "3.0.28",
"com.unity.ide.rider": "3.0.27",
"com.unity.ide.vscode": "1.2.5",
"com.unity.editorcoroutines": "1.0.0",
"com.unity.performance.profile-analyzer": "1.2.2",
@ -36,13 +36,13 @@
}
},
"com.unity.ide.rider": {
"version": "3.0.28",
"depth": 1,
"version": "3.0.34",
"depth": 0,
"source": "registry",
"dependencies": {
"com.unity.ext.nunit": "1.0.6"
},
"url": "https://packages.unity.com"
"url": "https://packages.unity.cn"
},
"com.unity.ide.visualstudio": {
"version": "2.0.22",
@ -51,35 +51,35 @@
"dependencies": {
"com.unity.test-framework": "1.1.9"
},
"url": "https://packages.unity.com"
"url": "https://packages.unity.cn"
},
"com.unity.ide.vscode": {
"version": "1.2.5",
"depth": 1,
"source": "registry",
"dependencies": {},
"url": "https://packages.unity.com"
"url": "https://packages.unity.cn"
},
"com.unity.performance.profile-analyzer": {
"version": "1.2.2",
"depth": 1,
"source": "registry",
"dependencies": {},
"url": "https://packages.unity.com"
"url": "https://packages.unity.cn"
},
"com.unity.scriptablebuildpipeline": {
"version": "1.21.23",
"depth": 0,
"source": "registry",
"dependencies": {},
"url": "https://packages.unity.com"
"url": "https://packages.unity.cn"
},
"com.unity.settings-manager": {
"version": "2.0.1",
"depth": 2,
"source": "registry",
"dependencies": {},
"url": "https://packages.unity.com"
"url": "https://packages.unity.cn"
},
"com.unity.test-framework": {
"version": "1.1.33",
@ -90,7 +90,7 @@
"com.unity.modules.imgui": "1.0.0",
"com.unity.modules.jsonserialize": "1.0.0"
},
"url": "https://packages.unity.com"
"url": "https://packages.unity.cn"
},
"com.unity.testtools.codecoverage": {
"version": "1.2.5",
@ -100,7 +100,7 @@
"com.unity.test-framework": "1.0.16",
"com.unity.settings-manager": "1.0.1"
},
"url": "https://packages.unity.com"
"url": "https://packages.unity.cn"
},
"com.unity.textmeshpro": {
"version": "3.0.6",
@ -109,7 +109,7 @@
"dependencies": {
"com.unity.ugui": "1.0.0"
},
"url": "https://packages.unity.com"
"url": "https://packages.unity.cn"
},
"com.unity.timeline": {
"version": "1.7.6",
@ -121,7 +121,7 @@
"com.unity.modules.audio": "1.0.0",
"com.unity.modules.particlesystem": "1.0.0"
},
"url": "https://packages.unity.com"
"url": "https://packages.unity.cn"
},
"com.unity.ugui": {
"version": "1.0.0",
@ -140,7 +140,7 @@
"com.unity.ugui": "1.0.0",
"com.unity.modules.jsonserialize": "1.0.0"
},
"url": "https://packages.unity.com"
"url": "https://packages.unity.cn"
},
"com.unity.modules.ai": {
"version": "1.0.0",

View File

@ -13,18 +13,19 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
m_EnablePreReleasePackages: 0
m_EnablePackageDependencies: 0
m_AdvancedSettingsExpanded: 1
m_ScopedRegistriesSettingsExpanded: 1
m_SeeAllPackageVersions: 0
m_DismissPreviewPackagesInUse: 0
oneTimeWarningShown: 0
m_Registries:
- m_Id: main
m_Name:
m_Url: https://packages.unity.com
m_Url: https://packages.unity.cn
m_Scopes: []
m_IsDefault: 1
m_Capabilities: 7
m_ConfigSource: 0
m_UserSelectedRegistryName:
m_UserAddingNewScopedRegistry: 0
m_RegistryInfoDraft:

View File

@ -1,2 +1,2 @@
m_EditorVersion: 2022.3.31f1
m_EditorVersionWithRevision: 2022.3.31f1 (4ede2d13e8b4)
m_EditorVersion: 2022.3.21f1c1
m_EditorVersionWithRevision: 2022.3.21f1c1 (a04d3b8f4266)

View File

@ -26,7 +26,7 @@
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\Bin\Debug\UniTask.Addressables\</OutputPath>
<DefineConstants>UNITY_2022_3_31;UNITY_2022_3;UNITY_2022;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;UNITY_2022_1_OR_NEWER;UNITY_2022_2_OR_NEWER;UNITY_2022_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_EDITOR_GAME_SERVICES;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;ENABLE_NAVIGATION_PACKAGE_DEBUG_VISUALIZATION;ENABLE_NAVIGATION_HEIGHTMESH_RUNTIME_SUPPORT;ENABLE_NAVIGATION_UI_REQUIRES_PACKAGE;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;PLATFORM_INITIALIZES_MEMORY_MANAGER_EXPLICITLY;ENABLE_MONO;NET_4_6;NET_UNITY_4_8;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;DOTWEEN;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
<DefineConstants>UNITY_2022_3_21;UNITY_2022_3;UNITY_2022;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;UNITY_2022_1_OR_NEWER;UNITY_2022_2_OR_NEWER;UNITY_2022_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_EDITOR_GAME_SERVICES;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;ENABLE_NAVIGATION_PACKAGE_DEBUG_VISUALIZATION;ENABLE_NAVIGATION_HEIGHTMESH_RUNTIME_SUPPORT;ENABLE_NAVIGATION_UI_REQUIRES_PACKAGE;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;UNITY_UGP_API;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;PLATFORM_INITIALIZES_MEMORY_MANAGER_EXPLICITLY;ENABLE_MONO;NET_4_6;NET_UNITY_4_8;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;DOTWEEN;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169,0649</NoWarn>
@ -41,266 +41,266 @@
<ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
</PropertyGroup>
<ItemGroup>
<Analyzer Include="E:\Program Files\Unity 2022.3.31f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.SourceGenerators.dll" />
<Analyzer Include="E:\Program Files\Unity 2022.3.31f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
<Analyzer Include="D:\2022.3.21f1c1\Editor\Data\Tools\Unity.SourceGenerators\Unity.SourceGenerators.dll" />
<Analyzer Include="D:\2022.3.21f1c1\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\Plugins\UniTask\Runtime\External\Addressables\AddressablesAsyncExtensions.cs" />
<None Include="Assets\Plugins\UniTask\Runtime\External\Addressables\UniTask.Addressables.asmdef" />
<Reference Include="UnityEngine">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AIModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ARModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AccessibilityModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AndroidJNIModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AnimationModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AssetBundleModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AudioModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClothModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClusterInputModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClusterRendererModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ContentLoadModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ContentLoadModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ContentLoadModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CrashReportingModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.DSPGraphModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.DirectorModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GIModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GameCenterModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GridModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.HotReloadModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ImageConversionModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.JSONSerializeModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.LocalizationModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ParticleSystemModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PerformanceReportingModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Physics2DModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ProfilerModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PropertiesModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.PropertiesModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.PropertiesModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ScreenCaptureModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SharedInternalsModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SpriteMaskModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SpriteShapeModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.StreamingModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SubstanceModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SubsystemsModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TLSModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TerrainModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TerrainPhysicsModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextCoreFontEngineModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreFontEngineModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreFontEngineModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextCoreTextEngineModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreTextEngineModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreTextEngineModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TilemapModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIElementsModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UmbraModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityAnalyticsModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityAnalyticsCommonModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsCommonModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsCommonModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityConnectModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityCurlModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityTestProtocolModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestAudioModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestTextureModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestWWWModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VFXModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VRModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VehiclesModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VideoModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VirtualTexturingModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.WindModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.XRModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.CoreModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.DeviceSimulatorModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.DeviceSimulatorModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.DeviceSimulatorModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.DiagnosticsModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.DiagnosticsModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.DiagnosticsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.EditorToolbarModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.EditorToolbarModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.EditorToolbarModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.GraphViewModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.PresetsUIModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.PresetsUIModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.PresetsUIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.QuickSearchModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.QuickSearchModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.QuickSearchModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.SceneTemplateModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.SceneViewModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneViewModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneViewModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.TextCoreFontEngineModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreFontEngineModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreFontEngineModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.TextCoreTextEngineModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreTextEngineModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreTextEngineModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UIBuilderModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIBuilderModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIBuilderModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UIElementsModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UIElementsSamplesModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UnityConnectModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.Graphs">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEditor.Graphs.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEditor.Graphs.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.WindowsStandalone.Extensions">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
</Reference>
<Reference Include="Unity.VisualScripting.YamlDotNet">
<HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\PackageCache\com.unity.visualscripting@1.9.4\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll</HintPath>
@ -339,379 +339,379 @@
<HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Assets\Plugins\Newtonsoft\Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="mscorlib">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\mscorlib.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\mscorlib.dll</HintPath>
</Reference>
<Reference Include="System">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.dll</HintPath>
</Reference>
<Reference Include="System.Core">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Core.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Core.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Runtime.Serialization.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Runtime.Serialization.dll</HintPath>
</Reference>
<Reference Include="System.Xml">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.dll</HintPath>
</Reference>
<Reference Include="System.Xml.Linq">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.Linq.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.Linq.dll</HintPath>
</Reference>
<Reference Include="System.Numerics">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.dll</HintPath>
</Reference>
<Reference Include="System.Numerics.Vectors">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.Vectors.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.Vectors.dll</HintPath>
</Reference>
<Reference Include="System.Net.Http">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Net.Http.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Net.Http.dll</HintPath>
</Reference>
<Reference Include="System.IO.Compression">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.dll</HintPath>
</Reference>
<Reference Include="Microsoft.CSharp">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Microsoft.CSharp.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Microsoft.CSharp.dll</HintPath>
</Reference>
<Reference Include="System.Data">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.dll</HintPath>
</Reference>
<Reference Include="System.Data.DataSetExtensions">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.DataSetExtensions.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.DataSetExtensions.dll</HintPath>
</Reference>
<Reference Include="System.Drawing">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Drawing.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Drawing.dll</HintPath>
</Reference>
<Reference Include="System.IO.Compression.FileSystem">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.FileSystem.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.FileSystem.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.Composition">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.ComponentModel.Composition.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.ComponentModel.Composition.dll</HintPath>
</Reference>
<Reference Include="System.Transactions">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Transactions.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Transactions.dll</HintPath>
</Reference>
<Reference Include="Microsoft.Win32.Primitives">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\Microsoft.Win32.Primitives.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\Microsoft.Win32.Primitives.dll</HintPath>
</Reference>
<Reference Include="netstandard">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\netstandard.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\netstandard.dll</HintPath>
</Reference>
<Reference Include="System.AppContext">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.AppContext.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.AppContext.dll</HintPath>
</Reference>
<Reference Include="System.Buffers">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Buffers.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Buffers.dll</HintPath>
</Reference>
<Reference Include="System.Collections.Concurrent">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Concurrent.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Concurrent.dll</HintPath>
</Reference>
<Reference Include="System.Collections">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.dll</HintPath>
</Reference>
<Reference Include="System.Collections.NonGeneric">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.NonGeneric.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.NonGeneric.dll</HintPath>
</Reference>
<Reference Include="System.Collections.Specialized">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Specialized.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Specialized.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.Annotations">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Annotations.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Annotations.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.EventBasedAsync">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.EventBasedAsync.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.EventBasedAsync.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.Primitives">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Primitives.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.TypeConverter">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.TypeConverter.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.TypeConverter.dll</HintPath>
</Reference>
<Reference Include="System.Console">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Console.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Console.dll</HintPath>
</Reference>
<Reference Include="System.Data.Common">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Data.Common.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Data.Common.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Contracts">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Contracts.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Contracts.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Debug">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Debug.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Debug.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.FileVersionInfo">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.FileVersionInfo.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.FileVersionInfo.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Process">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Process.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Process.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.StackTrace">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.StackTrace.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.StackTrace.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.TextWriterTraceListener">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Tools">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Tools.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Tools.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.TraceSource">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TraceSource.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TraceSource.dll</HintPath>
</Reference>
<Reference Include="System.Drawing.Primitives">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Drawing.Primitives.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Drawing.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Dynamic.Runtime">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Dynamic.Runtime.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Dynamic.Runtime.dll</HintPath>
</Reference>
<Reference Include="System.Globalization.Calendars">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Calendars.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Calendars.dll</HintPath>
</Reference>
<Reference Include="System.Globalization">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.dll</HintPath>
</Reference>
<Reference Include="System.Globalization.Extensions">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Extensions.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.IO.Compression.ZipFile">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Compression.ZipFile.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Compression.ZipFile.dll</HintPath>
</Reference>
<Reference Include="System.IO">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.DriveInfo">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.DriveInfo.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.DriveInfo.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.Primitives">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Primitives.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.Watcher">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Watcher.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Watcher.dll</HintPath>
</Reference>
<Reference Include="System.IO.IsolatedStorage">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.IsolatedStorage.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.IsolatedStorage.dll</HintPath>
</Reference>
<Reference Include="System.IO.MemoryMappedFiles">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.MemoryMappedFiles.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.MemoryMappedFiles.dll</HintPath>
</Reference>
<Reference Include="System.IO.Pipes">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Pipes.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Pipes.dll</HintPath>
</Reference>
<Reference Include="System.IO.UnmanagedMemoryStream">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.UnmanagedMemoryStream.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.UnmanagedMemoryStream.dll</HintPath>
</Reference>
<Reference Include="System.Linq">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Expressions">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Expressions.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Expressions.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Parallel">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Parallel.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Parallel.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Queryable">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Queryable.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Queryable.dll</HintPath>
</Reference>
<Reference Include="System.Memory">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Memory.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Memory.dll</HintPath>
</Reference>
<Reference Include="System.Net.Http.Rtc">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Http.Rtc.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Http.Rtc.dll</HintPath>
</Reference>
<Reference Include="System.Net.NameResolution">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NameResolution.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NameResolution.dll</HintPath>
</Reference>
<Reference Include="System.Net.NetworkInformation">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NetworkInformation.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NetworkInformation.dll</HintPath>
</Reference>
<Reference Include="System.Net.Ping">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Ping.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Ping.dll</HintPath>
</Reference>
<Reference Include="System.Net.Primitives">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Primitives.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Net.Requests">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Requests.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Requests.dll</HintPath>
</Reference>
<Reference Include="System.Net.Security">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Security.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Security.dll</HintPath>
</Reference>
<Reference Include="System.Net.Sockets">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Sockets.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Sockets.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebHeaderCollection">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebHeaderCollection.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebHeaderCollection.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebSockets.Client">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.Client.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.Client.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebSockets">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.dll</HintPath>
</Reference>
<Reference Include="System.ObjectModel">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ObjectModel.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ObjectModel.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.DispatchProxy">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.DispatchProxy.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.DispatchProxy.dll</HintPath>
</Reference>
<Reference Include="System.Reflection">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Emit">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Emit.ILGeneration">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.ILGeneration.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.ILGeneration.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Emit.Lightweight">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.Lightweight.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.Lightweight.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Extensions">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Extensions.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Primitives">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Primitives.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Resources.Reader">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Reader.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Reader.dll</HintPath>
</Reference>
<Reference Include="System.Resources.ResourceManager">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.ResourceManager.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.ResourceManager.dll</HintPath>
</Reference>
<Reference Include="System.Resources.Writer">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Writer.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Writer.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.CompilerServices.VisualC">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.CompilerServices.VisualC.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.CompilerServices.VisualC.dll</HintPath>
</Reference>
<Reference Include="System.Runtime">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Extensions">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Extensions.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Handles">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Handles.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Handles.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices.RuntimeInformation">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices.WindowsRuntime">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Numerics">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Numerics.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Numerics.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Formatters">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Formatters.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Formatters.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Json">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Json.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Json.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Primitives">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Primitives.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Xml">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Xml.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Xml.dll</HintPath>
</Reference>
<Reference Include="System.Security.Claims">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Claims.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Claims.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Algorithms">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Algorithms.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Algorithms.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Csp">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Csp.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Csp.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Encoding">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Encoding.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Encoding.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Primitives">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Primitives.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.X509Certificates">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.X509Certificates.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.X509Certificates.dll</HintPath>
</Reference>
<Reference Include="System.Security.Principal">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Principal.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Principal.dll</HintPath>
</Reference>
<Reference Include="System.Security.SecureString">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.SecureString.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.SecureString.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Duplex">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Duplex.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Duplex.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Http">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Http.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Http.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.NetTcp">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.NetTcp.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.NetTcp.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Primitives">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Primitives.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Security">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Security.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Security.dll</HintPath>
</Reference>
<Reference Include="System.Text.Encoding">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.dll</HintPath>
</Reference>
<Reference Include="System.Text.Encoding.Extensions">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.Extensions.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Text.RegularExpressions">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.RegularExpressions.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.RegularExpressions.dll</HintPath>
</Reference>
<Reference Include="System.Threading">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Overlapped">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Overlapped.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Overlapped.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Tasks">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Tasks.Extensions">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Extensions.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Tasks.Parallel">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Parallel.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Parallel.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Thread">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Thread.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Thread.dll</HintPath>
</Reference>
<Reference Include="System.Threading.ThreadPool">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.ThreadPool.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.ThreadPool.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Timer">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Timer.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Timer.dll</HintPath>
</Reference>
<Reference Include="System.ValueTuple">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ValueTuple.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ValueTuple.dll</HintPath>
</Reference>
<Reference Include="System.Xml.ReaderWriter">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.ReaderWriter.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.ReaderWriter.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XDocument">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XDocument.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XDocument.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XmlDocument">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlDocument.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlDocument.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XmlSerializer">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlSerializer.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlSerializer.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XPath">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XPath.XDocument">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UI">
<HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>

View File

@ -26,7 +26,7 @@
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\Bin\Debug\UniTask.DOTween\</OutputPath>
<DefineConstants>UNITY_2022_3_31;UNITY_2022_3;UNITY_2022;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;UNITY_2022_1_OR_NEWER;UNITY_2022_2_OR_NEWER;UNITY_2022_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_EDITOR_GAME_SERVICES;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;ENABLE_NAVIGATION_PACKAGE_DEBUG_VISUALIZATION;ENABLE_NAVIGATION_HEIGHTMESH_RUNTIME_SUPPORT;ENABLE_NAVIGATION_UI_REQUIRES_PACKAGE;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;PLATFORM_INITIALIZES_MEMORY_MANAGER_EXPLICITLY;ENABLE_MONO;NET_4_6;NET_UNITY_4_8;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;DOTWEEN;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
<DefineConstants>UNITY_2022_3_21;UNITY_2022_3;UNITY_2022;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;UNITY_2022_1_OR_NEWER;UNITY_2022_2_OR_NEWER;UNITY_2022_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_EDITOR_GAME_SERVICES;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;ENABLE_NAVIGATION_PACKAGE_DEBUG_VISUALIZATION;ENABLE_NAVIGATION_HEIGHTMESH_RUNTIME_SUPPORT;ENABLE_NAVIGATION_UI_REQUIRES_PACKAGE;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;UNITY_UGP_API;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;PLATFORM_INITIALIZES_MEMORY_MANAGER_EXPLICITLY;ENABLE_MONO;NET_4_6;NET_UNITY_4_8;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;DOTWEEN;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169,0649</NoWarn>
@ -41,266 +41,266 @@
<ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
</PropertyGroup>
<ItemGroup>
<Analyzer Include="E:\Program Files\Unity 2022.3.31f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.SourceGenerators.dll" />
<Analyzer Include="E:\Program Files\Unity 2022.3.31f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
<Analyzer Include="D:\2022.3.21f1c1\Editor\Data\Tools\Unity.SourceGenerators\Unity.SourceGenerators.dll" />
<Analyzer Include="D:\2022.3.21f1c1\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\Plugins\UniTask\Runtime\External\DOTween\DOTweenAsyncExtensions.cs" />
<None Include="Assets\Plugins\UniTask\Runtime\External\DOTween\UniTask.DOTween.asmdef" />
<Reference Include="UnityEngine">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AIModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ARModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AccessibilityModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AndroidJNIModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AnimationModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AssetBundleModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AudioModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClothModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClusterInputModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClusterRendererModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ContentLoadModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ContentLoadModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ContentLoadModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CrashReportingModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.DSPGraphModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.DirectorModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GIModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GameCenterModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GridModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.HotReloadModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ImageConversionModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.JSONSerializeModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.LocalizationModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ParticleSystemModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PerformanceReportingModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Physics2DModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ProfilerModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PropertiesModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.PropertiesModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.PropertiesModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ScreenCaptureModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SharedInternalsModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SpriteMaskModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SpriteShapeModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.StreamingModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SubstanceModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SubsystemsModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TLSModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TerrainModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TerrainPhysicsModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextCoreFontEngineModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreFontEngineModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreFontEngineModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextCoreTextEngineModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreTextEngineModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreTextEngineModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TilemapModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIElementsModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UmbraModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityAnalyticsModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityAnalyticsCommonModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsCommonModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsCommonModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityConnectModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityCurlModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityTestProtocolModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestAudioModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestTextureModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestWWWModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VFXModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VRModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VehiclesModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VideoModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VirtualTexturingModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.WindModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.XRModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.CoreModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.DeviceSimulatorModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.DeviceSimulatorModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.DeviceSimulatorModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.DiagnosticsModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.DiagnosticsModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.DiagnosticsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.EditorToolbarModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.EditorToolbarModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.EditorToolbarModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.GraphViewModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.PresetsUIModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.PresetsUIModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.PresetsUIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.QuickSearchModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.QuickSearchModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.QuickSearchModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.SceneTemplateModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.SceneViewModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneViewModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneViewModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.TextCoreFontEngineModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreFontEngineModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreFontEngineModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.TextCoreTextEngineModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreTextEngineModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreTextEngineModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UIBuilderModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIBuilderModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIBuilderModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UIElementsModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UIElementsSamplesModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UnityConnectModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.Graphs">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEditor.Graphs.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEditor.Graphs.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.WindowsStandalone.Extensions">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
</Reference>
<Reference Include="Unity.VisualScripting.YamlDotNet">
<HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\PackageCache\com.unity.visualscripting@1.9.4\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll</HintPath>
@ -339,379 +339,379 @@
<HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Assets\Plugins\Newtonsoft\Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="mscorlib">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\mscorlib.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\mscorlib.dll</HintPath>
</Reference>
<Reference Include="System">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.dll</HintPath>
</Reference>
<Reference Include="System.Core">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Core.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Core.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Runtime.Serialization.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Runtime.Serialization.dll</HintPath>
</Reference>
<Reference Include="System.Xml">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.dll</HintPath>
</Reference>
<Reference Include="System.Xml.Linq">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.Linq.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.Linq.dll</HintPath>
</Reference>
<Reference Include="System.Numerics">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.dll</HintPath>
</Reference>
<Reference Include="System.Numerics.Vectors">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.Vectors.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.Vectors.dll</HintPath>
</Reference>
<Reference Include="System.Net.Http">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Net.Http.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Net.Http.dll</HintPath>
</Reference>
<Reference Include="System.IO.Compression">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.dll</HintPath>
</Reference>
<Reference Include="Microsoft.CSharp">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Microsoft.CSharp.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Microsoft.CSharp.dll</HintPath>
</Reference>
<Reference Include="System.Data">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.dll</HintPath>
</Reference>
<Reference Include="System.Data.DataSetExtensions">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.DataSetExtensions.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.DataSetExtensions.dll</HintPath>
</Reference>
<Reference Include="System.Drawing">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Drawing.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Drawing.dll</HintPath>
</Reference>
<Reference Include="System.IO.Compression.FileSystem">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.FileSystem.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.FileSystem.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.Composition">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.ComponentModel.Composition.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.ComponentModel.Composition.dll</HintPath>
</Reference>
<Reference Include="System.Transactions">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Transactions.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Transactions.dll</HintPath>
</Reference>
<Reference Include="Microsoft.Win32.Primitives">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\Microsoft.Win32.Primitives.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\Microsoft.Win32.Primitives.dll</HintPath>
</Reference>
<Reference Include="netstandard">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\netstandard.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\netstandard.dll</HintPath>
</Reference>
<Reference Include="System.AppContext">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.AppContext.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.AppContext.dll</HintPath>
</Reference>
<Reference Include="System.Buffers">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Buffers.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Buffers.dll</HintPath>
</Reference>
<Reference Include="System.Collections.Concurrent">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Concurrent.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Concurrent.dll</HintPath>
</Reference>
<Reference Include="System.Collections">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.dll</HintPath>
</Reference>
<Reference Include="System.Collections.NonGeneric">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.NonGeneric.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.NonGeneric.dll</HintPath>
</Reference>
<Reference Include="System.Collections.Specialized">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Specialized.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Specialized.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.Annotations">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Annotations.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Annotations.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.EventBasedAsync">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.EventBasedAsync.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.EventBasedAsync.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.Primitives">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Primitives.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.TypeConverter">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.TypeConverter.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.TypeConverter.dll</HintPath>
</Reference>
<Reference Include="System.Console">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Console.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Console.dll</HintPath>
</Reference>
<Reference Include="System.Data.Common">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Data.Common.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Data.Common.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Contracts">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Contracts.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Contracts.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Debug">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Debug.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Debug.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.FileVersionInfo">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.FileVersionInfo.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.FileVersionInfo.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Process">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Process.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Process.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.StackTrace">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.StackTrace.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.StackTrace.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.TextWriterTraceListener">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Tools">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Tools.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Tools.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.TraceSource">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TraceSource.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TraceSource.dll</HintPath>
</Reference>
<Reference Include="System.Drawing.Primitives">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Drawing.Primitives.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Drawing.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Dynamic.Runtime">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Dynamic.Runtime.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Dynamic.Runtime.dll</HintPath>
</Reference>
<Reference Include="System.Globalization.Calendars">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Calendars.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Calendars.dll</HintPath>
</Reference>
<Reference Include="System.Globalization">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.dll</HintPath>
</Reference>
<Reference Include="System.Globalization.Extensions">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Extensions.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.IO.Compression.ZipFile">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Compression.ZipFile.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Compression.ZipFile.dll</HintPath>
</Reference>
<Reference Include="System.IO">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.DriveInfo">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.DriveInfo.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.DriveInfo.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.Primitives">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Primitives.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.Watcher">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Watcher.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Watcher.dll</HintPath>
</Reference>
<Reference Include="System.IO.IsolatedStorage">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.IsolatedStorage.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.IsolatedStorage.dll</HintPath>
</Reference>
<Reference Include="System.IO.MemoryMappedFiles">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.MemoryMappedFiles.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.MemoryMappedFiles.dll</HintPath>
</Reference>
<Reference Include="System.IO.Pipes">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Pipes.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Pipes.dll</HintPath>
</Reference>
<Reference Include="System.IO.UnmanagedMemoryStream">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.UnmanagedMemoryStream.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.UnmanagedMemoryStream.dll</HintPath>
</Reference>
<Reference Include="System.Linq">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Expressions">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Expressions.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Expressions.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Parallel">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Parallel.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Parallel.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Queryable">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Queryable.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Queryable.dll</HintPath>
</Reference>
<Reference Include="System.Memory">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Memory.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Memory.dll</HintPath>
</Reference>
<Reference Include="System.Net.Http.Rtc">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Http.Rtc.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Http.Rtc.dll</HintPath>
</Reference>
<Reference Include="System.Net.NameResolution">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NameResolution.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NameResolution.dll</HintPath>
</Reference>
<Reference Include="System.Net.NetworkInformation">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NetworkInformation.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NetworkInformation.dll</HintPath>
</Reference>
<Reference Include="System.Net.Ping">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Ping.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Ping.dll</HintPath>
</Reference>
<Reference Include="System.Net.Primitives">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Primitives.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Net.Requests">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Requests.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Requests.dll</HintPath>
</Reference>
<Reference Include="System.Net.Security">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Security.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Security.dll</HintPath>
</Reference>
<Reference Include="System.Net.Sockets">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Sockets.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Sockets.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebHeaderCollection">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebHeaderCollection.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebHeaderCollection.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebSockets.Client">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.Client.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.Client.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebSockets">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.dll</HintPath>
</Reference>
<Reference Include="System.ObjectModel">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ObjectModel.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ObjectModel.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.DispatchProxy">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.DispatchProxy.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.DispatchProxy.dll</HintPath>
</Reference>
<Reference Include="System.Reflection">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Emit">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Emit.ILGeneration">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.ILGeneration.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.ILGeneration.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Emit.Lightweight">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.Lightweight.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.Lightweight.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Extensions">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Extensions.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Primitives">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Primitives.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Resources.Reader">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Reader.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Reader.dll</HintPath>
</Reference>
<Reference Include="System.Resources.ResourceManager">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.ResourceManager.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.ResourceManager.dll</HintPath>
</Reference>
<Reference Include="System.Resources.Writer">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Writer.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Writer.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.CompilerServices.VisualC">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.CompilerServices.VisualC.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.CompilerServices.VisualC.dll</HintPath>
</Reference>
<Reference Include="System.Runtime">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Extensions">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Extensions.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Handles">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Handles.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Handles.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices.RuntimeInformation">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices.WindowsRuntime">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Numerics">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Numerics.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Numerics.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Formatters">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Formatters.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Formatters.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Json">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Json.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Json.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Primitives">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Primitives.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Xml">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Xml.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Xml.dll</HintPath>
</Reference>
<Reference Include="System.Security.Claims">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Claims.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Claims.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Algorithms">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Algorithms.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Algorithms.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Csp">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Csp.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Csp.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Encoding">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Encoding.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Encoding.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Primitives">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Primitives.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.X509Certificates">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.X509Certificates.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.X509Certificates.dll</HintPath>
</Reference>
<Reference Include="System.Security.Principal">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Principal.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Principal.dll</HintPath>
</Reference>
<Reference Include="System.Security.SecureString">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.SecureString.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.SecureString.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Duplex">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Duplex.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Duplex.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Http">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Http.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Http.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.NetTcp">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.NetTcp.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.NetTcp.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Primitives">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Primitives.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Security">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Security.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Security.dll</HintPath>
</Reference>
<Reference Include="System.Text.Encoding">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.dll</HintPath>
</Reference>
<Reference Include="System.Text.Encoding.Extensions">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.Extensions.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Text.RegularExpressions">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.RegularExpressions.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.RegularExpressions.dll</HintPath>
</Reference>
<Reference Include="System.Threading">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Overlapped">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Overlapped.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Overlapped.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Tasks">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Tasks.Extensions">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Extensions.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Tasks.Parallel">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Parallel.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Parallel.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Thread">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Thread.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Thread.dll</HintPath>
</Reference>
<Reference Include="System.Threading.ThreadPool">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.ThreadPool.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.ThreadPool.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Timer">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Timer.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Timer.dll</HintPath>
</Reference>
<Reference Include="System.ValueTuple">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ValueTuple.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ValueTuple.dll</HintPath>
</Reference>
<Reference Include="System.Xml.ReaderWriter">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.ReaderWriter.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.ReaderWriter.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XDocument">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XDocument.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XDocument.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XmlDocument">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlDocument.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlDocument.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XmlSerializer">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlSerializer.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlSerializer.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XPath">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XPath.XDocument">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UI">
<HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>

View File

@ -26,7 +26,7 @@
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\Bin\Debug\UniTask.Editor\</OutputPath>
<DefineConstants>UNITY_2022_3_31;UNITY_2022_3;UNITY_2022;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;UNITY_2022_1_OR_NEWER;UNITY_2022_2_OR_NEWER;UNITY_2022_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_EDITOR_GAME_SERVICES;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;ENABLE_NAVIGATION_PACKAGE_DEBUG_VISUALIZATION;ENABLE_NAVIGATION_HEIGHTMESH_RUNTIME_SUPPORT;ENABLE_NAVIGATION_UI_REQUIRES_PACKAGE;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;PLATFORM_INITIALIZES_MEMORY_MANAGER_EXPLICITLY;ENABLE_MONO;NET_4_6;NET_UNITY_4_8;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;DOTWEEN;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER;UNITY_EDITOR_ONLY_COMPILATION</DefineConstants>
<DefineConstants>UNITY_2022_3_21;UNITY_2022_3;UNITY_2022;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;UNITY_2022_1_OR_NEWER;UNITY_2022_2_OR_NEWER;UNITY_2022_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_EDITOR_GAME_SERVICES;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;ENABLE_NAVIGATION_PACKAGE_DEBUG_VISUALIZATION;ENABLE_NAVIGATION_HEIGHTMESH_RUNTIME_SUPPORT;ENABLE_NAVIGATION_UI_REQUIRES_PACKAGE;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;UNITY_UGP_API;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;PLATFORM_INITIALIZES_MEMORY_MANAGER_EXPLICITLY;ENABLE_MONO;NET_4_6;NET_UNITY_4_8;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;DOTWEEN;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER;UNITY_EDITOR_ONLY_COMPILATION</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169,0649</NoWarn>
@ -41,8 +41,8 @@
<ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
</PropertyGroup>
<ItemGroup>
<Analyzer Include="E:\Program Files\Unity 2022.3.31f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.SourceGenerators.dll" />
<Analyzer Include="E:\Program Files\Unity 2022.3.31f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
<Analyzer Include="D:\2022.3.21f1c1\Editor\Data\Tools\Unity.SourceGenerators\Unity.SourceGenerators.dll" />
<Analyzer Include="D:\2022.3.21f1c1\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\Plugins\UniTask\Editor\UniTaskTrackerWindow.cs" />
@ -50,262 +50,262 @@
<Compile Include="Assets\Plugins\UniTask\Editor\UniTaskTrackerTreeView.cs" />
<None Include="Assets\Plugins\UniTask\Editor\UniTask.Editor.asmdef" />
<Reference Include="UnityEngine">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AIModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ARModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AccessibilityModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AndroidJNIModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AnimationModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AssetBundleModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AudioModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClothModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClusterInputModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClusterRendererModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ContentLoadModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ContentLoadModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ContentLoadModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CrashReportingModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.DSPGraphModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.DirectorModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GIModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GameCenterModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GridModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.HotReloadModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ImageConversionModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.JSONSerializeModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.LocalizationModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.NVIDIAModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.NVIDIAModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.NVIDIAModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ParticleSystemModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PerformanceReportingModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Physics2DModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ProfilerModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PropertiesModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.PropertiesModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.PropertiesModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ScreenCaptureModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SharedInternalsModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SpriteMaskModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SpriteShapeModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.StreamingModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SubstanceModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SubsystemsModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TLSModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TerrainModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TerrainPhysicsModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextCoreFontEngineModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreFontEngineModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreFontEngineModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextCoreTextEngineModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreTextEngineModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreTextEngineModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TilemapModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIElementsModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UmbraModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityAnalyticsModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityAnalyticsCommonModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsCommonModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsCommonModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityConnectModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityCurlModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityTestProtocolModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestAudioModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestTextureModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestWWWModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VFXModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VRModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VehiclesModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VideoModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VirtualTexturingModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.WindModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.XRModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.CoreModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.DeviceSimulatorModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.DeviceSimulatorModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.DeviceSimulatorModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.DiagnosticsModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.DiagnosticsModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.DiagnosticsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.EditorToolbarModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.EditorToolbarModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.EditorToolbarModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.GraphViewModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.PresetsUIModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.PresetsUIModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.PresetsUIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.QuickSearchModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.QuickSearchModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.QuickSearchModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.SceneTemplateModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.SceneViewModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneViewModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneViewModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.TextCoreFontEngineModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreFontEngineModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreFontEngineModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.TextCoreTextEngineModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreTextEngineModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreTextEngineModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UIBuilderModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIBuilderModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIBuilderModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UIElementsModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UIElementsSamplesModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UnityConnectModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.Graphs">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEditor.Graphs.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEditor.Graphs.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.WindowsStandalone.Extensions">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
</Reference>
<Reference Include="Unity.VisualScripting.YamlDotNet">
<HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\PackageCache\com.unity.visualscripting@1.9.4\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll</HintPath>
@ -347,379 +347,379 @@
<HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\PackageCache\com.unity.ext.nunit@1.0.6\net35\unity-custom\nunit.framework.dll</HintPath>
</Reference>
<Reference Include="mscorlib">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\mscorlib.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\mscorlib.dll</HintPath>
</Reference>
<Reference Include="System">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.dll</HintPath>
</Reference>
<Reference Include="System.Core">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Core.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Core.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Runtime.Serialization.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Runtime.Serialization.dll</HintPath>
</Reference>
<Reference Include="System.Xml">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.dll</HintPath>
</Reference>
<Reference Include="System.Xml.Linq">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.Linq.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.Linq.dll</HintPath>
</Reference>
<Reference Include="System.Numerics">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.dll</HintPath>
</Reference>
<Reference Include="System.Numerics.Vectors">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.Vectors.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.Vectors.dll</HintPath>
</Reference>
<Reference Include="System.Net.Http">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Net.Http.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Net.Http.dll</HintPath>
</Reference>
<Reference Include="System.IO.Compression">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.dll</HintPath>
</Reference>
<Reference Include="Microsoft.CSharp">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Microsoft.CSharp.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Microsoft.CSharp.dll</HintPath>
</Reference>
<Reference Include="System.Data">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.dll</HintPath>
</Reference>
<Reference Include="System.Data.DataSetExtensions">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.DataSetExtensions.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.DataSetExtensions.dll</HintPath>
</Reference>
<Reference Include="System.Drawing">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Drawing.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Drawing.dll</HintPath>
</Reference>
<Reference Include="System.IO.Compression.FileSystem">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.FileSystem.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.FileSystem.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.Composition">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.ComponentModel.Composition.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.ComponentModel.Composition.dll</HintPath>
</Reference>
<Reference Include="System.Transactions">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Transactions.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Transactions.dll</HintPath>
</Reference>
<Reference Include="Microsoft.Win32.Primitives">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\Microsoft.Win32.Primitives.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\Microsoft.Win32.Primitives.dll</HintPath>
</Reference>
<Reference Include="netstandard">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\netstandard.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\netstandard.dll</HintPath>
</Reference>
<Reference Include="System.AppContext">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.AppContext.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.AppContext.dll</HintPath>
</Reference>
<Reference Include="System.Buffers">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Buffers.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Buffers.dll</HintPath>
</Reference>
<Reference Include="System.Collections.Concurrent">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Concurrent.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Concurrent.dll</HintPath>
</Reference>
<Reference Include="System.Collections">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.dll</HintPath>
</Reference>
<Reference Include="System.Collections.NonGeneric">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.NonGeneric.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.NonGeneric.dll</HintPath>
</Reference>
<Reference Include="System.Collections.Specialized">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Specialized.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Specialized.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.Annotations">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Annotations.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Annotations.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.EventBasedAsync">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.EventBasedAsync.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.EventBasedAsync.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.Primitives">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Primitives.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.TypeConverter">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.TypeConverter.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.TypeConverter.dll</HintPath>
</Reference>
<Reference Include="System.Console">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Console.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Console.dll</HintPath>
</Reference>
<Reference Include="System.Data.Common">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Data.Common.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Data.Common.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Contracts">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Contracts.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Contracts.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Debug">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Debug.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Debug.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.FileVersionInfo">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.FileVersionInfo.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.FileVersionInfo.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Process">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Process.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Process.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.StackTrace">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.StackTrace.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.StackTrace.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.TextWriterTraceListener">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Tools">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Tools.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Tools.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.TraceSource">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TraceSource.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TraceSource.dll</HintPath>
</Reference>
<Reference Include="System.Drawing.Primitives">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Drawing.Primitives.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Drawing.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Dynamic.Runtime">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Dynamic.Runtime.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Dynamic.Runtime.dll</HintPath>
</Reference>
<Reference Include="System.Globalization.Calendars">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Calendars.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Calendars.dll</HintPath>
</Reference>
<Reference Include="System.Globalization">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.dll</HintPath>
</Reference>
<Reference Include="System.Globalization.Extensions">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Extensions.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.IO.Compression.ZipFile">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Compression.ZipFile.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Compression.ZipFile.dll</HintPath>
</Reference>
<Reference Include="System.IO">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.DriveInfo">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.DriveInfo.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.DriveInfo.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.Primitives">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Primitives.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.Watcher">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Watcher.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Watcher.dll</HintPath>
</Reference>
<Reference Include="System.IO.IsolatedStorage">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.IsolatedStorage.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.IsolatedStorage.dll</HintPath>
</Reference>
<Reference Include="System.IO.MemoryMappedFiles">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.MemoryMappedFiles.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.MemoryMappedFiles.dll</HintPath>
</Reference>
<Reference Include="System.IO.Pipes">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Pipes.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Pipes.dll</HintPath>
</Reference>
<Reference Include="System.IO.UnmanagedMemoryStream">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.UnmanagedMemoryStream.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.UnmanagedMemoryStream.dll</HintPath>
</Reference>
<Reference Include="System.Linq">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Expressions">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Expressions.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Expressions.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Parallel">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Parallel.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Parallel.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Queryable">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Queryable.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Queryable.dll</HintPath>
</Reference>
<Reference Include="System.Memory">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Memory.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Memory.dll</HintPath>
</Reference>
<Reference Include="System.Net.Http.Rtc">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Http.Rtc.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Http.Rtc.dll</HintPath>
</Reference>
<Reference Include="System.Net.NameResolution">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NameResolution.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NameResolution.dll</HintPath>
</Reference>
<Reference Include="System.Net.NetworkInformation">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NetworkInformation.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NetworkInformation.dll</HintPath>
</Reference>
<Reference Include="System.Net.Ping">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Ping.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Ping.dll</HintPath>
</Reference>
<Reference Include="System.Net.Primitives">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Primitives.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Net.Requests">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Requests.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Requests.dll</HintPath>
</Reference>
<Reference Include="System.Net.Security">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Security.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Security.dll</HintPath>
</Reference>
<Reference Include="System.Net.Sockets">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Sockets.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Sockets.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebHeaderCollection">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebHeaderCollection.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebHeaderCollection.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebSockets.Client">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.Client.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.Client.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebSockets">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.dll</HintPath>
</Reference>
<Reference Include="System.ObjectModel">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ObjectModel.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ObjectModel.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.DispatchProxy">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.DispatchProxy.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.DispatchProxy.dll</HintPath>
</Reference>
<Reference Include="System.Reflection">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Emit">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Emit.ILGeneration">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.ILGeneration.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.ILGeneration.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Emit.Lightweight">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.Lightweight.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.Lightweight.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Extensions">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Extensions.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Primitives">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Primitives.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Resources.Reader">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Reader.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Reader.dll</HintPath>
</Reference>
<Reference Include="System.Resources.ResourceManager">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.ResourceManager.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.ResourceManager.dll</HintPath>
</Reference>
<Reference Include="System.Resources.Writer">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Writer.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Writer.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.CompilerServices.VisualC">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.CompilerServices.VisualC.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.CompilerServices.VisualC.dll</HintPath>
</Reference>
<Reference Include="System.Runtime">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Extensions">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Extensions.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Handles">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Handles.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Handles.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices.RuntimeInformation">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices.WindowsRuntime">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Numerics">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Numerics.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Numerics.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Formatters">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Formatters.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Formatters.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Json">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Json.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Json.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Primitives">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Primitives.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Xml">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Xml.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Xml.dll</HintPath>
</Reference>
<Reference Include="System.Security.Claims">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Claims.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Claims.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Algorithms">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Algorithms.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Algorithms.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Csp">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Csp.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Csp.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Encoding">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Encoding.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Encoding.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Primitives">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Primitives.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.X509Certificates">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.X509Certificates.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.X509Certificates.dll</HintPath>
</Reference>
<Reference Include="System.Security.Principal">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Principal.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Principal.dll</HintPath>
</Reference>
<Reference Include="System.Security.SecureString">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.SecureString.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.SecureString.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Duplex">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Duplex.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Duplex.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Http">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Http.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Http.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.NetTcp">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.NetTcp.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.NetTcp.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Primitives">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Primitives.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Security">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Security.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Security.dll</HintPath>
</Reference>
<Reference Include="System.Text.Encoding">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.dll</HintPath>
</Reference>
<Reference Include="System.Text.Encoding.Extensions">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.Extensions.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Text.RegularExpressions">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.RegularExpressions.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.RegularExpressions.dll</HintPath>
</Reference>
<Reference Include="System.Threading">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Overlapped">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Overlapped.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Overlapped.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Tasks">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Tasks.Extensions">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Extensions.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Tasks.Parallel">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Parallel.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Parallel.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Thread">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Thread.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Thread.dll</HintPath>
</Reference>
<Reference Include="System.Threading.ThreadPool">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.ThreadPool.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.ThreadPool.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Timer">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Timer.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Timer.dll</HintPath>
</Reference>
<Reference Include="System.ValueTuple">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ValueTuple.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ValueTuple.dll</HintPath>
</Reference>
<Reference Include="System.Xml.ReaderWriter">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.ReaderWriter.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.ReaderWriter.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XDocument">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XDocument.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XDocument.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XmlDocument">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlDocument.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlDocument.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XmlSerializer">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlSerializer.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlSerializer.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XPath">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XPath.XDocument">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UI">
<HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>

View File

@ -26,7 +26,7 @@
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\Bin\Debug\UniTask.Linq\</OutputPath>
<DefineConstants>UNITY_2022_3_31;UNITY_2022_3;UNITY_2022;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;UNITY_2022_1_OR_NEWER;UNITY_2022_2_OR_NEWER;UNITY_2022_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_EDITOR_GAME_SERVICES;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;ENABLE_NAVIGATION_PACKAGE_DEBUG_VISUALIZATION;ENABLE_NAVIGATION_HEIGHTMESH_RUNTIME_SUPPORT;ENABLE_NAVIGATION_UI_REQUIRES_PACKAGE;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;PLATFORM_INITIALIZES_MEMORY_MANAGER_EXPLICITLY;ENABLE_MONO;NET_4_6;NET_UNITY_4_8;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;DOTWEEN;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
<DefineConstants>UNITY_2022_3_21;UNITY_2022_3;UNITY_2022;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;UNITY_2022_1_OR_NEWER;UNITY_2022_2_OR_NEWER;UNITY_2022_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_EDITOR_GAME_SERVICES;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;ENABLE_NAVIGATION_PACKAGE_DEBUG_VISUALIZATION;ENABLE_NAVIGATION_HEIGHTMESH_RUNTIME_SUPPORT;ENABLE_NAVIGATION_UI_REQUIRES_PACKAGE;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;UNITY_UGP_API;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;PLATFORM_INITIALIZES_MEMORY_MANAGER_EXPLICITLY;ENABLE_MONO;NET_4_6;NET_UNITY_4_8;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;DOTWEEN;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169,0649</NoWarn>
@ -41,8 +41,8 @@
<ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
</PropertyGroup>
<ItemGroup>
<Analyzer Include="E:\Program Files\Unity 2022.3.31f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.SourceGenerators.dll" />
<Analyzer Include="E:\Program Files\Unity 2022.3.31f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
<Analyzer Include="D:\2022.3.21f1c1\Editor\Data\Tools\Unity.SourceGenerators\Unity.SourceGenerators.dll" />
<Analyzer Include="D:\2022.3.21f1c1\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\TakeLast.cs" />
@ -54,8 +54,8 @@
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\ToDictionary.cs" />
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Skip.cs" />
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\SkipUntilCanceled.cs" />
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Distinct.cs" />
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Average.cs" />
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Distinct.cs" />
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\GroupBy.cs" />
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Buffer.cs" />
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\ToObservable.cs" />
@ -120,259 +120,259 @@
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Publish.cs" />
<None Include="Assets\Plugins\UniTask\Runtime\Linq\UniTask.Linq.asmdef" />
<Reference Include="UnityEngine">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AIModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ARModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AccessibilityModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AndroidJNIModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AnimationModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AssetBundleModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AudioModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClothModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClusterInputModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClusterRendererModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ContentLoadModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ContentLoadModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ContentLoadModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CrashReportingModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.DSPGraphModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.DirectorModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GIModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GameCenterModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GridModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.HotReloadModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ImageConversionModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.JSONSerializeModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.LocalizationModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ParticleSystemModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PerformanceReportingModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Physics2DModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ProfilerModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PropertiesModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.PropertiesModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.PropertiesModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ScreenCaptureModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SharedInternalsModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SpriteMaskModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SpriteShapeModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.StreamingModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SubstanceModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SubsystemsModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TLSModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TerrainModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TerrainPhysicsModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextCoreFontEngineModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreFontEngineModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreFontEngineModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextCoreTextEngineModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreTextEngineModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreTextEngineModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TilemapModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIElementsModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UmbraModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityAnalyticsModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityAnalyticsCommonModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsCommonModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsCommonModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityConnectModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityCurlModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityTestProtocolModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestAudioModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestTextureModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestWWWModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VFXModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VRModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VehiclesModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VideoModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VirtualTexturingModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.WindModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.XRModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.CoreModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.DeviceSimulatorModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.DeviceSimulatorModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.DeviceSimulatorModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.DiagnosticsModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.DiagnosticsModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.DiagnosticsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.EditorToolbarModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.EditorToolbarModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.EditorToolbarModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.GraphViewModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.PresetsUIModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.PresetsUIModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.PresetsUIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.QuickSearchModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.QuickSearchModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.QuickSearchModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.SceneTemplateModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.SceneViewModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneViewModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneViewModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.TextCoreFontEngineModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreFontEngineModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreFontEngineModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.TextCoreTextEngineModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreTextEngineModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreTextEngineModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UIBuilderModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIBuilderModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIBuilderModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UIElementsModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UIElementsSamplesModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UnityConnectModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.Graphs">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEditor.Graphs.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEditor.Graphs.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.WindowsStandalone.Extensions">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
</Reference>
<Reference Include="Unity.VisualScripting.YamlDotNet">
<HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\PackageCache\com.unity.visualscripting@1.9.4\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll</HintPath>
@ -411,379 +411,379 @@
<HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Assets\Plugins\Newtonsoft\Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="mscorlib">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\mscorlib.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\mscorlib.dll</HintPath>
</Reference>
<Reference Include="System">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.dll</HintPath>
</Reference>
<Reference Include="System.Core">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Core.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Core.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Runtime.Serialization.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Runtime.Serialization.dll</HintPath>
</Reference>
<Reference Include="System.Xml">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.dll</HintPath>
</Reference>
<Reference Include="System.Xml.Linq">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.Linq.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.Linq.dll</HintPath>
</Reference>
<Reference Include="System.Numerics">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.dll</HintPath>
</Reference>
<Reference Include="System.Numerics.Vectors">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.Vectors.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.Vectors.dll</HintPath>
</Reference>
<Reference Include="System.Net.Http">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Net.Http.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Net.Http.dll</HintPath>
</Reference>
<Reference Include="System.IO.Compression">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.dll</HintPath>
</Reference>
<Reference Include="Microsoft.CSharp">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Microsoft.CSharp.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Microsoft.CSharp.dll</HintPath>
</Reference>
<Reference Include="System.Data">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.dll</HintPath>
</Reference>
<Reference Include="System.Data.DataSetExtensions">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.DataSetExtensions.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.DataSetExtensions.dll</HintPath>
</Reference>
<Reference Include="System.Drawing">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Drawing.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Drawing.dll</HintPath>
</Reference>
<Reference Include="System.IO.Compression.FileSystem">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.FileSystem.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.FileSystem.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.Composition">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.ComponentModel.Composition.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.ComponentModel.Composition.dll</HintPath>
</Reference>
<Reference Include="System.Transactions">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Transactions.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Transactions.dll</HintPath>
</Reference>
<Reference Include="Microsoft.Win32.Primitives">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\Microsoft.Win32.Primitives.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\Microsoft.Win32.Primitives.dll</HintPath>
</Reference>
<Reference Include="netstandard">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\netstandard.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\netstandard.dll</HintPath>
</Reference>
<Reference Include="System.AppContext">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.AppContext.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.AppContext.dll</HintPath>
</Reference>
<Reference Include="System.Buffers">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Buffers.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Buffers.dll</HintPath>
</Reference>
<Reference Include="System.Collections.Concurrent">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Concurrent.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Concurrent.dll</HintPath>
</Reference>
<Reference Include="System.Collections">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.dll</HintPath>
</Reference>
<Reference Include="System.Collections.NonGeneric">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.NonGeneric.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.NonGeneric.dll</HintPath>
</Reference>
<Reference Include="System.Collections.Specialized">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Specialized.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Specialized.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.Annotations">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Annotations.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Annotations.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.EventBasedAsync">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.EventBasedAsync.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.EventBasedAsync.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.Primitives">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Primitives.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.TypeConverter">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.TypeConverter.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.TypeConverter.dll</HintPath>
</Reference>
<Reference Include="System.Console">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Console.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Console.dll</HintPath>
</Reference>
<Reference Include="System.Data.Common">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Data.Common.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Data.Common.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Contracts">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Contracts.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Contracts.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Debug">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Debug.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Debug.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.FileVersionInfo">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.FileVersionInfo.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.FileVersionInfo.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Process">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Process.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Process.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.StackTrace">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.StackTrace.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.StackTrace.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.TextWriterTraceListener">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Tools">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Tools.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Tools.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.TraceSource">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TraceSource.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TraceSource.dll</HintPath>
</Reference>
<Reference Include="System.Drawing.Primitives">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Drawing.Primitives.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Drawing.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Dynamic.Runtime">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Dynamic.Runtime.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Dynamic.Runtime.dll</HintPath>
</Reference>
<Reference Include="System.Globalization.Calendars">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Calendars.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Calendars.dll</HintPath>
</Reference>
<Reference Include="System.Globalization">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.dll</HintPath>
</Reference>
<Reference Include="System.Globalization.Extensions">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Extensions.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.IO.Compression.ZipFile">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Compression.ZipFile.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Compression.ZipFile.dll</HintPath>
</Reference>
<Reference Include="System.IO">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.DriveInfo">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.DriveInfo.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.DriveInfo.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.Primitives">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Primitives.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.Watcher">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Watcher.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Watcher.dll</HintPath>
</Reference>
<Reference Include="System.IO.IsolatedStorage">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.IsolatedStorage.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.IsolatedStorage.dll</HintPath>
</Reference>
<Reference Include="System.IO.MemoryMappedFiles">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.MemoryMappedFiles.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.MemoryMappedFiles.dll</HintPath>
</Reference>
<Reference Include="System.IO.Pipes">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Pipes.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Pipes.dll</HintPath>
</Reference>
<Reference Include="System.IO.UnmanagedMemoryStream">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.UnmanagedMemoryStream.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.UnmanagedMemoryStream.dll</HintPath>
</Reference>
<Reference Include="System.Linq">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Expressions">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Expressions.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Expressions.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Parallel">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Parallel.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Parallel.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Queryable">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Queryable.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Queryable.dll</HintPath>
</Reference>
<Reference Include="System.Memory">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Memory.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Memory.dll</HintPath>
</Reference>
<Reference Include="System.Net.Http.Rtc">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Http.Rtc.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Http.Rtc.dll</HintPath>
</Reference>
<Reference Include="System.Net.NameResolution">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NameResolution.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NameResolution.dll</HintPath>
</Reference>
<Reference Include="System.Net.NetworkInformation">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NetworkInformation.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NetworkInformation.dll</HintPath>
</Reference>
<Reference Include="System.Net.Ping">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Ping.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Ping.dll</HintPath>
</Reference>
<Reference Include="System.Net.Primitives">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Primitives.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Net.Requests">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Requests.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Requests.dll</HintPath>
</Reference>
<Reference Include="System.Net.Security">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Security.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Security.dll</HintPath>
</Reference>
<Reference Include="System.Net.Sockets">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Sockets.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Sockets.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebHeaderCollection">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebHeaderCollection.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebHeaderCollection.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebSockets.Client">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.Client.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.Client.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebSockets">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.dll</HintPath>
</Reference>
<Reference Include="System.ObjectModel">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ObjectModel.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ObjectModel.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.DispatchProxy">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.DispatchProxy.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.DispatchProxy.dll</HintPath>
</Reference>
<Reference Include="System.Reflection">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Emit">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Emit.ILGeneration">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.ILGeneration.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.ILGeneration.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Emit.Lightweight">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.Lightweight.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.Lightweight.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Extensions">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Extensions.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Primitives">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Primitives.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Resources.Reader">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Reader.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Reader.dll</HintPath>
</Reference>
<Reference Include="System.Resources.ResourceManager">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.ResourceManager.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.ResourceManager.dll</HintPath>
</Reference>
<Reference Include="System.Resources.Writer">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Writer.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Writer.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.CompilerServices.VisualC">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.CompilerServices.VisualC.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.CompilerServices.VisualC.dll</HintPath>
</Reference>
<Reference Include="System.Runtime">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Extensions">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Extensions.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Handles">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Handles.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Handles.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices.RuntimeInformation">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices.WindowsRuntime">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Numerics">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Numerics.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Numerics.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Formatters">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Formatters.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Formatters.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Json">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Json.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Json.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Primitives">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Primitives.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Xml">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Xml.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Xml.dll</HintPath>
</Reference>
<Reference Include="System.Security.Claims">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Claims.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Claims.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Algorithms">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Algorithms.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Algorithms.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Csp">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Csp.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Csp.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Encoding">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Encoding.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Encoding.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Primitives">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Primitives.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.X509Certificates">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.X509Certificates.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.X509Certificates.dll</HintPath>
</Reference>
<Reference Include="System.Security.Principal">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Principal.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Principal.dll</HintPath>
</Reference>
<Reference Include="System.Security.SecureString">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.SecureString.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.SecureString.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Duplex">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Duplex.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Duplex.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Http">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Http.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Http.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.NetTcp">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.NetTcp.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.NetTcp.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Primitives">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Primitives.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Security">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Security.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Security.dll</HintPath>
</Reference>
<Reference Include="System.Text.Encoding">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.dll</HintPath>
</Reference>
<Reference Include="System.Text.Encoding.Extensions">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.Extensions.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Text.RegularExpressions">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.RegularExpressions.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.RegularExpressions.dll</HintPath>
</Reference>
<Reference Include="System.Threading">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Overlapped">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Overlapped.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Overlapped.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Tasks">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Tasks.Extensions">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Extensions.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Tasks.Parallel">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Parallel.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Parallel.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Thread">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Thread.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Thread.dll</HintPath>
</Reference>
<Reference Include="System.Threading.ThreadPool">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.ThreadPool.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.ThreadPool.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Timer">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Timer.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Timer.dll</HintPath>
</Reference>
<Reference Include="System.ValueTuple">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ValueTuple.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ValueTuple.dll</HintPath>
</Reference>
<Reference Include="System.Xml.ReaderWriter">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.ReaderWriter.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.ReaderWriter.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XDocument">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XDocument.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XDocument.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XmlDocument">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlDocument.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlDocument.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XmlSerializer">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlSerializer.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlSerializer.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XPath">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XPath.XDocument">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UI">
<HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>

View File

@ -26,7 +26,7 @@
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\Bin\Debug\UniTask.TextMeshPro\</OutputPath>
<DefineConstants>UNITY_2022_3_31;UNITY_2022_3;UNITY_2022;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;UNITY_2022_1_OR_NEWER;UNITY_2022_2_OR_NEWER;UNITY_2022_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_EDITOR_GAME_SERVICES;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;ENABLE_NAVIGATION_PACKAGE_DEBUG_VISUALIZATION;ENABLE_NAVIGATION_HEIGHTMESH_RUNTIME_SUPPORT;ENABLE_NAVIGATION_UI_REQUIRES_PACKAGE;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;PLATFORM_INITIALIZES_MEMORY_MANAGER_EXPLICITLY;ENABLE_MONO;NET_4_6;NET_UNITY_4_8;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;DOTWEEN;UNITASK_TEXTMESHPRO_SUPPORT;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
<DefineConstants>UNITY_2022_3_21;UNITY_2022_3;UNITY_2022;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;UNITY_2022_1_OR_NEWER;UNITY_2022_2_OR_NEWER;UNITY_2022_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_EDITOR_GAME_SERVICES;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;ENABLE_NAVIGATION_PACKAGE_DEBUG_VISUALIZATION;ENABLE_NAVIGATION_HEIGHTMESH_RUNTIME_SUPPORT;ENABLE_NAVIGATION_UI_REQUIRES_PACKAGE;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;UNITY_UGP_API;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;PLATFORM_INITIALIZES_MEMORY_MANAGER_EXPLICITLY;ENABLE_MONO;NET_4_6;NET_UNITY_4_8;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;DOTWEEN;UNITASK_TEXTMESHPRO_SUPPORT;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169,0649</NoWarn>
@ -41,267 +41,267 @@
<ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
</PropertyGroup>
<ItemGroup>
<Analyzer Include="E:\Program Files\Unity 2022.3.31f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.SourceGenerators.dll" />
<Analyzer Include="E:\Program Files\Unity 2022.3.31f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
<Analyzer Include="D:\2022.3.21f1c1\Editor\Data\Tools\Unity.SourceGenerators\Unity.SourceGenerators.dll" />
<Analyzer Include="D:\2022.3.21f1c1\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\Plugins\UniTask\Runtime\External\TextMeshPro\TextMeshProAsyncExtensions.InputField.cs" />
<Compile Include="Assets\Plugins\UniTask\Runtime\External\TextMeshPro\TextMeshProAsyncExtensions.cs" />
<None Include="Assets\Plugins\UniTask\Runtime\External\TextMeshPro\UniTask.TextMeshPro.asmdef" />
<Reference Include="UnityEngine">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AIModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ARModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AccessibilityModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AndroidJNIModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AnimationModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AssetBundleModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AudioModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClothModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClusterInputModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClusterRendererModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ContentLoadModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ContentLoadModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ContentLoadModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CrashReportingModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.DSPGraphModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.DirectorModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GIModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GameCenterModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GridModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.HotReloadModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ImageConversionModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.JSONSerializeModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.LocalizationModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ParticleSystemModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PerformanceReportingModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Physics2DModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ProfilerModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PropertiesModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.PropertiesModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.PropertiesModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ScreenCaptureModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SharedInternalsModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SpriteMaskModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SpriteShapeModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.StreamingModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SubstanceModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SubsystemsModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TLSModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TerrainModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TerrainPhysicsModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextCoreFontEngineModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreFontEngineModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreFontEngineModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextCoreTextEngineModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreTextEngineModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreTextEngineModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TilemapModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIElementsModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UmbraModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityAnalyticsModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityAnalyticsCommonModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsCommonModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsCommonModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityConnectModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityCurlModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityTestProtocolModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestAudioModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestTextureModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestWWWModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VFXModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VRModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VehiclesModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VideoModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VirtualTexturingModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.WindModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.XRModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.CoreModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.DeviceSimulatorModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.DeviceSimulatorModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.DeviceSimulatorModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.DiagnosticsModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.DiagnosticsModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.DiagnosticsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.EditorToolbarModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.EditorToolbarModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.EditorToolbarModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.GraphViewModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.PresetsUIModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.PresetsUIModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.PresetsUIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.QuickSearchModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.QuickSearchModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.QuickSearchModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.SceneTemplateModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.SceneViewModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneViewModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneViewModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.TextCoreFontEngineModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreFontEngineModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreFontEngineModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.TextCoreTextEngineModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreTextEngineModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreTextEngineModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UIBuilderModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIBuilderModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIBuilderModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UIElementsModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UIElementsSamplesModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UnityConnectModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.Graphs">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEditor.Graphs.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEditor.Graphs.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.WindowsStandalone.Extensions">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
</Reference>
<Reference Include="Unity.VisualScripting.YamlDotNet">
<HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\PackageCache\com.unity.visualscripting@1.9.4\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll</HintPath>
@ -340,379 +340,379 @@
<HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Assets\Plugins\Newtonsoft\Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="mscorlib">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\mscorlib.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\mscorlib.dll</HintPath>
</Reference>
<Reference Include="System">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.dll</HintPath>
</Reference>
<Reference Include="System.Core">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Core.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Core.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Runtime.Serialization.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Runtime.Serialization.dll</HintPath>
</Reference>
<Reference Include="System.Xml">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.dll</HintPath>
</Reference>
<Reference Include="System.Xml.Linq">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.Linq.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.Linq.dll</HintPath>
</Reference>
<Reference Include="System.Numerics">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.dll</HintPath>
</Reference>
<Reference Include="System.Numerics.Vectors">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.Vectors.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.Vectors.dll</HintPath>
</Reference>
<Reference Include="System.Net.Http">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Net.Http.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Net.Http.dll</HintPath>
</Reference>
<Reference Include="System.IO.Compression">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.dll</HintPath>
</Reference>
<Reference Include="Microsoft.CSharp">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Microsoft.CSharp.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Microsoft.CSharp.dll</HintPath>
</Reference>
<Reference Include="System.Data">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.dll</HintPath>
</Reference>
<Reference Include="System.Data.DataSetExtensions">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.DataSetExtensions.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.DataSetExtensions.dll</HintPath>
</Reference>
<Reference Include="System.Drawing">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Drawing.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Drawing.dll</HintPath>
</Reference>
<Reference Include="System.IO.Compression.FileSystem">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.FileSystem.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.FileSystem.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.Composition">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.ComponentModel.Composition.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.ComponentModel.Composition.dll</HintPath>
</Reference>
<Reference Include="System.Transactions">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Transactions.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Transactions.dll</HintPath>
</Reference>
<Reference Include="Microsoft.Win32.Primitives">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\Microsoft.Win32.Primitives.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\Microsoft.Win32.Primitives.dll</HintPath>
</Reference>
<Reference Include="netstandard">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\netstandard.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\netstandard.dll</HintPath>
</Reference>
<Reference Include="System.AppContext">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.AppContext.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.AppContext.dll</HintPath>
</Reference>
<Reference Include="System.Buffers">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Buffers.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Buffers.dll</HintPath>
</Reference>
<Reference Include="System.Collections.Concurrent">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Concurrent.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Concurrent.dll</HintPath>
</Reference>
<Reference Include="System.Collections">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.dll</HintPath>
</Reference>
<Reference Include="System.Collections.NonGeneric">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.NonGeneric.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.NonGeneric.dll</HintPath>
</Reference>
<Reference Include="System.Collections.Specialized">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Specialized.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Specialized.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.Annotations">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Annotations.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Annotations.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.EventBasedAsync">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.EventBasedAsync.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.EventBasedAsync.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.Primitives">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Primitives.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.TypeConverter">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.TypeConverter.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.TypeConverter.dll</HintPath>
</Reference>
<Reference Include="System.Console">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Console.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Console.dll</HintPath>
</Reference>
<Reference Include="System.Data.Common">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Data.Common.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Data.Common.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Contracts">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Contracts.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Contracts.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Debug">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Debug.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Debug.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.FileVersionInfo">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.FileVersionInfo.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.FileVersionInfo.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Process">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Process.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Process.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.StackTrace">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.StackTrace.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.StackTrace.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.TextWriterTraceListener">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Tools">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Tools.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Tools.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.TraceSource">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TraceSource.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TraceSource.dll</HintPath>
</Reference>
<Reference Include="System.Drawing.Primitives">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Drawing.Primitives.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Drawing.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Dynamic.Runtime">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Dynamic.Runtime.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Dynamic.Runtime.dll</HintPath>
</Reference>
<Reference Include="System.Globalization.Calendars">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Calendars.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Calendars.dll</HintPath>
</Reference>
<Reference Include="System.Globalization">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.dll</HintPath>
</Reference>
<Reference Include="System.Globalization.Extensions">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Extensions.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.IO.Compression.ZipFile">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Compression.ZipFile.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Compression.ZipFile.dll</HintPath>
</Reference>
<Reference Include="System.IO">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.DriveInfo">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.DriveInfo.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.DriveInfo.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.Primitives">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Primitives.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.Watcher">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Watcher.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Watcher.dll</HintPath>
</Reference>
<Reference Include="System.IO.IsolatedStorage">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.IsolatedStorage.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.IsolatedStorage.dll</HintPath>
</Reference>
<Reference Include="System.IO.MemoryMappedFiles">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.MemoryMappedFiles.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.MemoryMappedFiles.dll</HintPath>
</Reference>
<Reference Include="System.IO.Pipes">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Pipes.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Pipes.dll</HintPath>
</Reference>
<Reference Include="System.IO.UnmanagedMemoryStream">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.UnmanagedMemoryStream.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.UnmanagedMemoryStream.dll</HintPath>
</Reference>
<Reference Include="System.Linq">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Expressions">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Expressions.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Expressions.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Parallel">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Parallel.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Parallel.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Queryable">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Queryable.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Queryable.dll</HintPath>
</Reference>
<Reference Include="System.Memory">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Memory.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Memory.dll</HintPath>
</Reference>
<Reference Include="System.Net.Http.Rtc">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Http.Rtc.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Http.Rtc.dll</HintPath>
</Reference>
<Reference Include="System.Net.NameResolution">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NameResolution.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NameResolution.dll</HintPath>
</Reference>
<Reference Include="System.Net.NetworkInformation">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NetworkInformation.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NetworkInformation.dll</HintPath>
</Reference>
<Reference Include="System.Net.Ping">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Ping.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Ping.dll</HintPath>
</Reference>
<Reference Include="System.Net.Primitives">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Primitives.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Net.Requests">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Requests.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Requests.dll</HintPath>
</Reference>
<Reference Include="System.Net.Security">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Security.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Security.dll</HintPath>
</Reference>
<Reference Include="System.Net.Sockets">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Sockets.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Sockets.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebHeaderCollection">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebHeaderCollection.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebHeaderCollection.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebSockets.Client">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.Client.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.Client.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebSockets">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.dll</HintPath>
</Reference>
<Reference Include="System.ObjectModel">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ObjectModel.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ObjectModel.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.DispatchProxy">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.DispatchProxy.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.DispatchProxy.dll</HintPath>
</Reference>
<Reference Include="System.Reflection">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Emit">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Emit.ILGeneration">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.ILGeneration.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.ILGeneration.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Emit.Lightweight">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.Lightweight.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.Lightweight.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Extensions">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Extensions.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Primitives">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Primitives.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Resources.Reader">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Reader.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Reader.dll</HintPath>
</Reference>
<Reference Include="System.Resources.ResourceManager">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.ResourceManager.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.ResourceManager.dll</HintPath>
</Reference>
<Reference Include="System.Resources.Writer">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Writer.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Writer.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.CompilerServices.VisualC">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.CompilerServices.VisualC.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.CompilerServices.VisualC.dll</HintPath>
</Reference>
<Reference Include="System.Runtime">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Extensions">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Extensions.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Handles">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Handles.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Handles.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices.RuntimeInformation">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices.WindowsRuntime">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Numerics">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Numerics.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Numerics.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Formatters">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Formatters.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Formatters.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Json">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Json.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Json.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Primitives">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Primitives.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Xml">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Xml.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Xml.dll</HintPath>
</Reference>
<Reference Include="System.Security.Claims">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Claims.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Claims.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Algorithms">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Algorithms.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Algorithms.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Csp">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Csp.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Csp.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Encoding">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Encoding.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Encoding.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Primitives">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Primitives.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.X509Certificates">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.X509Certificates.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.X509Certificates.dll</HintPath>
</Reference>
<Reference Include="System.Security.Principal">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Principal.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Principal.dll</HintPath>
</Reference>
<Reference Include="System.Security.SecureString">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.SecureString.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.SecureString.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Duplex">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Duplex.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Duplex.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Http">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Http.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Http.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.NetTcp">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.NetTcp.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.NetTcp.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Primitives">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Primitives.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Security">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Security.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Security.dll</HintPath>
</Reference>
<Reference Include="System.Text.Encoding">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.dll</HintPath>
</Reference>
<Reference Include="System.Text.Encoding.Extensions">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.Extensions.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Text.RegularExpressions">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.RegularExpressions.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.RegularExpressions.dll</HintPath>
</Reference>
<Reference Include="System.Threading">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Overlapped">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Overlapped.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Overlapped.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Tasks">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Tasks.Extensions">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Extensions.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Tasks.Parallel">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Parallel.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Parallel.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Thread">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Thread.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Thread.dll</HintPath>
</Reference>
<Reference Include="System.Threading.ThreadPool">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.ThreadPool.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.ThreadPool.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Timer">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Timer.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Timer.dll</HintPath>
</Reference>
<Reference Include="System.ValueTuple">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ValueTuple.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ValueTuple.dll</HintPath>
</Reference>
<Reference Include="System.Xml.ReaderWriter">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.ReaderWriter.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.ReaderWriter.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XDocument">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XDocument.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XDocument.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XmlDocument">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlDocument.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlDocument.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XmlSerializer">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlSerializer.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlSerializer.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XPath">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XPath.XDocument">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
</Reference>
<Reference Include="Unity.TextMeshPro">
<HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\ScriptAssemblies\Unity.TextMeshPro.dll</HintPath>

View File

@ -26,7 +26,7 @@
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\Bin\Debug\UniTask\</OutputPath>
<DefineConstants>UNITY_2022_3_31;UNITY_2022_3;UNITY_2022;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;UNITY_2022_1_OR_NEWER;UNITY_2022_2_OR_NEWER;UNITY_2022_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_EDITOR_GAME_SERVICES;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;ENABLE_NAVIGATION_PACKAGE_DEBUG_VISUALIZATION;ENABLE_NAVIGATION_HEIGHTMESH_RUNTIME_SUPPORT;ENABLE_NAVIGATION_UI_REQUIRES_PACKAGE;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;PLATFORM_INITIALIZES_MEMORY_MANAGER_EXPLICITLY;ENABLE_MONO;NET_4_6;NET_UNITY_4_8;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;DOTWEEN;UNITASK_ASSETBUNDLE_SUPPORT;UNITASK_PHYSICS_SUPPORT;UNITASK_PHYSICS2D_SUPPORT;UNITASK_PARTICLESYSTEM_SUPPORT;UNITASK_UGUI_SUPPORT;UNITASK_WEBREQUEST_SUPPORT;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
<DefineConstants>UNITY_2022_3_21;UNITY_2022_3;UNITY_2022;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;UNITY_2022_1_OR_NEWER;UNITY_2022_2_OR_NEWER;UNITY_2022_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_EDITOR_GAME_SERVICES;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;ENABLE_NAVIGATION_PACKAGE_DEBUG_VISUALIZATION;ENABLE_NAVIGATION_HEIGHTMESH_RUNTIME_SUPPORT;ENABLE_NAVIGATION_UI_REQUIRES_PACKAGE;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;UNITY_UGP_API;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;PLATFORM_INITIALIZES_MEMORY_MANAGER_EXPLICITLY;ENABLE_MONO;NET_4_6;NET_UNITY_4_8;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;DOTWEEN;UNITASK_ASSETBUNDLE_SUPPORT;UNITASK_PHYSICS_SUPPORT;UNITASK_PHYSICS2D_SUPPORT;UNITASK_PARTICLESYSTEM_SUPPORT;UNITASK_UGUI_SUPPORT;UNITASK_WEBREQUEST_SUPPORT;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169,0649</NoWarn>
@ -41,8 +41,8 @@
<ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
</PropertyGroup>
<ItemGroup>
<Analyzer Include="E:\Program Files\Unity 2022.3.31f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.SourceGenerators.dll" />
<Analyzer Include="E:\Program Files\Unity 2022.3.31f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
<Analyzer Include="D:\2022.3.21f1c1\Editor\Data\Tools\Unity.SourceGenerators\Unity.SourceGenerators.dll" />
<Analyzer Include="D:\2022.3.21f1c1\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\Plugins\UniTask\Runtime\Triggers\AsyncAwakeTrigger.cs" />
@ -121,259 +121,259 @@
<Compile Include="Assets\Plugins\UniTask\Runtime\MoveNextSource.cs" />
<None Include="Assets\Plugins\UniTask\Runtime\UniTask.asmdef" />
<Reference Include="UnityEngine">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AIModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ARModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AccessibilityModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AndroidJNIModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AnimationModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AssetBundleModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AudioModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClothModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClusterInputModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClusterRendererModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ContentLoadModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ContentLoadModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ContentLoadModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CrashReportingModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.DSPGraphModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.DirectorModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GIModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GameCenterModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GridModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.HotReloadModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ImageConversionModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.JSONSerializeModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.LocalizationModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ParticleSystemModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PerformanceReportingModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Physics2DModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ProfilerModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PropertiesModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.PropertiesModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.PropertiesModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ScreenCaptureModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SharedInternalsModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SpriteMaskModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SpriteShapeModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.StreamingModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SubstanceModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SubsystemsModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TLSModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TerrainModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TerrainPhysicsModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextCoreFontEngineModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreFontEngineModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreFontEngineModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextCoreTextEngineModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreTextEngineModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreTextEngineModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TilemapModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIElementsModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UmbraModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityAnalyticsModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityAnalyticsCommonModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsCommonModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsCommonModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityConnectModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityCurlModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityTestProtocolModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestAudioModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestTextureModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestWWWModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VFXModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VRModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VehiclesModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VideoModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VirtualTexturingModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.WindModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.XRModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.CoreModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.DeviceSimulatorModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.DeviceSimulatorModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.DeviceSimulatorModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.DiagnosticsModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.DiagnosticsModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.DiagnosticsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.EditorToolbarModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.EditorToolbarModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.EditorToolbarModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.GraphViewModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.PresetsUIModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.PresetsUIModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.PresetsUIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.QuickSearchModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.QuickSearchModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.QuickSearchModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.SceneTemplateModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.SceneViewModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneViewModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneViewModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.TextCoreFontEngineModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreFontEngineModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreFontEngineModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.TextCoreTextEngineModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreTextEngineModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreTextEngineModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UIBuilderModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIBuilderModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIBuilderModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UIElementsModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UIElementsSamplesModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UnityConnectModule">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.Graphs">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\Managed\UnityEditor.Graphs.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\Managed\UnityEditor.Graphs.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.WindowsStandalone.Extensions">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
</Reference>
<Reference Include="Unity.VisualScripting.YamlDotNet">
<HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\PackageCache\com.unity.visualscripting@1.9.4\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll</HintPath>
@ -412,379 +412,379 @@
<HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Assets\Plugins\Newtonsoft\Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="mscorlib">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\mscorlib.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\mscorlib.dll</HintPath>
</Reference>
<Reference Include="System">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.dll</HintPath>
</Reference>
<Reference Include="System.Core">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Core.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Core.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Runtime.Serialization.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Runtime.Serialization.dll</HintPath>
</Reference>
<Reference Include="System.Xml">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.dll</HintPath>
</Reference>
<Reference Include="System.Xml.Linq">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.Linq.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.Linq.dll</HintPath>
</Reference>
<Reference Include="System.Numerics">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.dll</HintPath>
</Reference>
<Reference Include="System.Numerics.Vectors">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.Vectors.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.Vectors.dll</HintPath>
</Reference>
<Reference Include="System.Net.Http">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Net.Http.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Net.Http.dll</HintPath>
</Reference>
<Reference Include="System.IO.Compression">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.dll</HintPath>
</Reference>
<Reference Include="Microsoft.CSharp">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Microsoft.CSharp.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Microsoft.CSharp.dll</HintPath>
</Reference>
<Reference Include="System.Data">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.dll</HintPath>
</Reference>
<Reference Include="System.Data.DataSetExtensions">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.DataSetExtensions.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.DataSetExtensions.dll</HintPath>
</Reference>
<Reference Include="System.Drawing">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Drawing.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Drawing.dll</HintPath>
</Reference>
<Reference Include="System.IO.Compression.FileSystem">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.FileSystem.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.FileSystem.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.Composition">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.ComponentModel.Composition.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.ComponentModel.Composition.dll</HintPath>
</Reference>
<Reference Include="System.Transactions">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Transactions.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Transactions.dll</HintPath>
</Reference>
<Reference Include="Microsoft.Win32.Primitives">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\Microsoft.Win32.Primitives.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\Microsoft.Win32.Primitives.dll</HintPath>
</Reference>
<Reference Include="netstandard">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\netstandard.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\netstandard.dll</HintPath>
</Reference>
<Reference Include="System.AppContext">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.AppContext.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.AppContext.dll</HintPath>
</Reference>
<Reference Include="System.Buffers">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Buffers.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Buffers.dll</HintPath>
</Reference>
<Reference Include="System.Collections.Concurrent">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Concurrent.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Concurrent.dll</HintPath>
</Reference>
<Reference Include="System.Collections">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.dll</HintPath>
</Reference>
<Reference Include="System.Collections.NonGeneric">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.NonGeneric.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.NonGeneric.dll</HintPath>
</Reference>
<Reference Include="System.Collections.Specialized">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Specialized.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Specialized.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.Annotations">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Annotations.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Annotations.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.EventBasedAsync">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.EventBasedAsync.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.EventBasedAsync.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.Primitives">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Primitives.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.TypeConverter">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.TypeConverter.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.TypeConverter.dll</HintPath>
</Reference>
<Reference Include="System.Console">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Console.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Console.dll</HintPath>
</Reference>
<Reference Include="System.Data.Common">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Data.Common.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Data.Common.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Contracts">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Contracts.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Contracts.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Debug">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Debug.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Debug.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.FileVersionInfo">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.FileVersionInfo.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.FileVersionInfo.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Process">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Process.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Process.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.StackTrace">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.StackTrace.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.StackTrace.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.TextWriterTraceListener">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Tools">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Tools.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Tools.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.TraceSource">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TraceSource.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TraceSource.dll</HintPath>
</Reference>
<Reference Include="System.Drawing.Primitives">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Drawing.Primitives.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Drawing.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Dynamic.Runtime">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Dynamic.Runtime.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Dynamic.Runtime.dll</HintPath>
</Reference>
<Reference Include="System.Globalization.Calendars">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Calendars.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Calendars.dll</HintPath>
</Reference>
<Reference Include="System.Globalization">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.dll</HintPath>
</Reference>
<Reference Include="System.Globalization.Extensions">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Extensions.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.IO.Compression.ZipFile">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Compression.ZipFile.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Compression.ZipFile.dll</HintPath>
</Reference>
<Reference Include="System.IO">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.DriveInfo">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.DriveInfo.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.DriveInfo.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.Primitives">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Primitives.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.Watcher">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Watcher.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Watcher.dll</HintPath>
</Reference>
<Reference Include="System.IO.IsolatedStorage">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.IsolatedStorage.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.IsolatedStorage.dll</HintPath>
</Reference>
<Reference Include="System.IO.MemoryMappedFiles">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.MemoryMappedFiles.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.MemoryMappedFiles.dll</HintPath>
</Reference>
<Reference Include="System.IO.Pipes">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Pipes.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Pipes.dll</HintPath>
</Reference>
<Reference Include="System.IO.UnmanagedMemoryStream">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.UnmanagedMemoryStream.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.UnmanagedMemoryStream.dll</HintPath>
</Reference>
<Reference Include="System.Linq">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Expressions">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Expressions.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Expressions.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Parallel">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Parallel.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Parallel.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Queryable">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Queryable.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Queryable.dll</HintPath>
</Reference>
<Reference Include="System.Memory">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Memory.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Memory.dll</HintPath>
</Reference>
<Reference Include="System.Net.Http.Rtc">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Http.Rtc.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Http.Rtc.dll</HintPath>
</Reference>
<Reference Include="System.Net.NameResolution">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NameResolution.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NameResolution.dll</HintPath>
</Reference>
<Reference Include="System.Net.NetworkInformation">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NetworkInformation.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NetworkInformation.dll</HintPath>
</Reference>
<Reference Include="System.Net.Ping">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Ping.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Ping.dll</HintPath>
</Reference>
<Reference Include="System.Net.Primitives">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Primitives.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Net.Requests">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Requests.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Requests.dll</HintPath>
</Reference>
<Reference Include="System.Net.Security">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Security.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Security.dll</HintPath>
</Reference>
<Reference Include="System.Net.Sockets">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Sockets.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Sockets.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebHeaderCollection">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebHeaderCollection.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebHeaderCollection.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebSockets.Client">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.Client.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.Client.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebSockets">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.dll</HintPath>
</Reference>
<Reference Include="System.ObjectModel">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ObjectModel.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ObjectModel.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.DispatchProxy">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.DispatchProxy.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.DispatchProxy.dll</HintPath>
</Reference>
<Reference Include="System.Reflection">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Emit">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Emit.ILGeneration">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.ILGeneration.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.ILGeneration.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Emit.Lightweight">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.Lightweight.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.Lightweight.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Extensions">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Extensions.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Primitives">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Primitives.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Resources.Reader">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Reader.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Reader.dll</HintPath>
</Reference>
<Reference Include="System.Resources.ResourceManager">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.ResourceManager.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.ResourceManager.dll</HintPath>
</Reference>
<Reference Include="System.Resources.Writer">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Writer.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Writer.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.CompilerServices.VisualC">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.CompilerServices.VisualC.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.CompilerServices.VisualC.dll</HintPath>
</Reference>
<Reference Include="System.Runtime">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Extensions">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Extensions.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Handles">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Handles.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Handles.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices.RuntimeInformation">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices.WindowsRuntime">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Numerics">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Numerics.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Numerics.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Formatters">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Formatters.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Formatters.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Json">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Json.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Json.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Primitives">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Primitives.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Xml">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Xml.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Xml.dll</HintPath>
</Reference>
<Reference Include="System.Security.Claims">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Claims.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Claims.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Algorithms">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Algorithms.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Algorithms.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Csp">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Csp.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Csp.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Encoding">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Encoding.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Encoding.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Primitives">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Primitives.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.X509Certificates">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.X509Certificates.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.X509Certificates.dll</HintPath>
</Reference>
<Reference Include="System.Security.Principal">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Principal.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Principal.dll</HintPath>
</Reference>
<Reference Include="System.Security.SecureString">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.SecureString.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.SecureString.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Duplex">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Duplex.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Duplex.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Http">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Http.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Http.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.NetTcp">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.NetTcp.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.NetTcp.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Primitives">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Primitives.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Security">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Security.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Security.dll</HintPath>
</Reference>
<Reference Include="System.Text.Encoding">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.dll</HintPath>
</Reference>
<Reference Include="System.Text.Encoding.Extensions">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.Extensions.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Text.RegularExpressions">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.RegularExpressions.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.RegularExpressions.dll</HintPath>
</Reference>
<Reference Include="System.Threading">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Overlapped">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Overlapped.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Overlapped.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Tasks">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Tasks.Extensions">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Extensions.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Tasks.Parallel">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Parallel.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Parallel.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Thread">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Thread.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Thread.dll</HintPath>
</Reference>
<Reference Include="System.Threading.ThreadPool">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.ThreadPool.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.ThreadPool.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Timer">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Timer.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Timer.dll</HintPath>
</Reference>
<Reference Include="System.ValueTuple">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ValueTuple.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ValueTuple.dll</HintPath>
</Reference>
<Reference Include="System.Xml.ReaderWriter">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.ReaderWriter.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.ReaderWriter.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XDocument">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XDocument.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XDocument.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XmlDocument">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlDocument.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlDocument.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XmlSerializer">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlSerializer.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlSerializer.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XPath">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XPath.XDocument">
<HintPath>E:\Program Files\Unity 2022.3.31f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
<HintPath>D:\2022.3.21f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UI">
<HintPath>E:\Unity Projects\GitLab\2024\UnityFramework\Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>

View File

@ -5,14 +5,14 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "NaughtyAttributes.Core", "N
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UniTask.Linq", "UniTask.Linq.csproj", "{1f2feed5-1908-3087-a60d-67d4f0262741}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{f0d8fedc-2966-2c34-f168-80f3f237eb2a}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-firstpass", "Assembly-CSharp-firstpass.csproj", "{55cf3394-1287-0bd1-463f-422c23db3787}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UniTask", "UniTask.csproj", "{0161f271-68ba-49b9-86f1-3ac09e7b5d3f}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "NaughtyAttributes.Test", "NaughtyAttributes.Test.csproj", "{e55587a8-55c5-9d75-4e05-354dc14a4b66}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{f0d8fedc-2966-2c34-f168-80f3f237eb2a}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "NaughtyAttributes.Editor", "NaughtyAttributes.Editor.csproj", "{c1171338-fc44-8597-abbe-4a10022d6b1a}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MotionFramework", "MotionFramework.csproj", "{9f77dfa9-fe9d-3e23-faf3-880ccc3dd218}"
@ -36,14 +36,14 @@ Global
{33e4df83-69a2-7ddc-be6c-ca424170fea4}.Debug|Any CPU.Build.0 = Debug|Any CPU
{1f2feed5-1908-3087-a60d-67d4f0262741}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{1f2feed5-1908-3087-a60d-67d4f0262741}.Debug|Any CPU.Build.0 = Debug|Any CPU
{f0d8fedc-2966-2c34-f168-80f3f237eb2a}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{f0d8fedc-2966-2c34-f168-80f3f237eb2a}.Debug|Any CPU.Build.0 = Debug|Any CPU
{55cf3394-1287-0bd1-463f-422c23db3787}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{55cf3394-1287-0bd1-463f-422c23db3787}.Debug|Any CPU.Build.0 = Debug|Any CPU
{0161f271-68ba-49b9-86f1-3ac09e7b5d3f}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{0161f271-68ba-49b9-86f1-3ac09e7b5d3f}.Debug|Any CPU.Build.0 = Debug|Any CPU
{e55587a8-55c5-9d75-4e05-354dc14a4b66}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{e55587a8-55c5-9d75-4e05-354dc14a4b66}.Debug|Any CPU.Build.0 = Debug|Any CPU
{f0d8fedc-2966-2c34-f168-80f3f237eb2a}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{f0d8fedc-2966-2c34-f168-80f3f237eb2a}.Debug|Any CPU.Build.0 = Debug|Any CPU
{c1171338-fc44-8597-abbe-4a10022d6b1a}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{c1171338-fc44-8597-abbe-4a10022d6b1a}.Debug|Any CPU.Build.0 = Debug|Any CPU
{9f77dfa9-fe9d-3e23-faf3-880ccc3dd218}.Debug|Any CPU.ActiveCfg = Debug|Any CPU

Some files were not shown because too many files have changed in this diff Show More