57 lines
2.2 KiB
C#
57 lines
2.2 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using DefaultNamespace.ProcessMode;
|
|
using MotionFramework;
|
|
using UnityEditor.VersionControl;
|
|
using UnityEngine;
|
|
|
|
public class test : MonoBehaviour
|
|
{
|
|
// Start is called before the first frame update
|
|
async void Start()
|
|
{
|
|
await System.Threading.Tasks.Task.Delay(2000);
|
|
|
|
HHHH();
|
|
await System.Threading.Tasks.Task.Delay(2000);
|
|
|
|
// MotionEngine.GetModule<ProcessManager>().ResetProcess(System.IO.File.ReadAllText( Application.streamingAssetsPath + "/DataConfig/新流程.json"),ProcessMode.Teaching);
|
|
// MotionEngine.GetModule<ProcessManager>().HandleClick("草泥马123");
|
|
// await System.Threading.Tasks.Task.Delay(2000);
|
|
// MotionEngine.GetModule<ProcessManager>().CalculateTotalScore();
|
|
|
|
}
|
|
|
|
|
|
public void HHHH()
|
|
{
|
|
// MotionEngine.GetModule<ProcessManager>().JumpToProcessAsync(4,1);
|
|
MotionEngine.GetModule<ProcessManager>().HandleClick("对象1");
|
|
MotionEngine.GetModule<ProcessManager>().HandleClick("对象2");
|
|
MotionEngine.GetModule<ProcessManager>().HandleClick("正确");
|
|
MotionEngine.GetModule<ProcessManager>().HandleClick(new List<string>(){"1","2","3","4"});
|
|
// MotionEngine.GetModule<ProcessManager>().HandleClick(new List<string>(){"3"});
|
|
// MotionEngine.GetModule<ProcessManager>().HandleClick("2");
|
|
MotionEngine.GetModule<ProcessManager>().CalculateTotalScore();
|
|
// MotionEngine.GetModule<ProcessManager>().HandleClick("1");
|
|
// MotionEngine.GetModule<ProcessManager>().HandleClick("2");
|
|
// MotionEngine.GetModule<ProcessManager>().HandleClick("3");
|
|
}
|
|
|
|
// void Update()
|
|
// {
|
|
// if (Input.GetMouseButtonDown(0)) // 0 表示鼠标左键
|
|
// {
|
|
// Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); // 从鼠标位置发射射线
|
|
//
|
|
// RaycastHit hit;
|
|
// if (Physics.Raycast(ray, out hit))
|
|
// {
|
|
// Debug.Log("击中物体: " + hit.collider.name);
|
|
//
|
|
// MotionFramework.MotionEngine.GetModule<ProcessManager>().HandleClick(hit.collider.name);
|
|
// }
|
|
// }
|
|
// }
|
|
}
|