变更接口

This commit is contained in:
YangHua 2023-09-18 03:27:55 +08:00
commit 2de18d7595
22 changed files with 3705 additions and 200 deletions

View File

@ -1,44 +1,63 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
//============================================================
//支持中文文件使用UTF-8编码
//@author YangHua
//@create 20230916
//@company QianHuo
//
//@description:
//============================================================
using System.Collections.Generic;
namespace EData
{
[Serializable]
public class Root
public class Exam
{
/// <summary>
///
/// </summary>
public string state;
public string id ;
/// <summary>
/// 试卷11
/// </summary>
public string exam_name ;
/// <summary>
/// 已发布
/// </summary>
public string state ;
/// <summary>
///
/// </summary>
public string message;
public string start_time ;
/// <summary>
///
/// </summary>
public Data data;
}
[Serializable]
public class Data
{
public string end_time ;
/// <summary>
///
/// </summary>
public ExamusersData exam;
public string create_time ;
/// <summary>
///
/// </summary>
public List<ListItem> list;
public string create_user_id ;
/// <summary>
///
/// </summary>
public string r1 ;
/// <summary>
///
/// </summary>
public string r2 ;
/// <summary>
///
/// </summary>
public string r3 ;
/// <summary>
///
/// </summary>
public string r4 ;
/// <summary>
///
/// </summary>
public string r5 ;
/// <summary>
///
/// </summary>
public string state_dsc ;
}
[Serializable]
public class ListItem
@ -46,213 +65,238 @@ namespace EData
/// <summary>
///
/// </summary>
public string id;
public string id ;
/// <summary>
///
/// </summary>
public string exam_id;
public string exam_id ;
/// <summary>
/// 用户9600001129
/// </summary>
public string user_no;
/// <summary>
/// 仪征市弘桥路
/// </summary>
public string Address;
/// <summary>
/// 刘生萍
/// </summary>
public string UserName;
public string user_no ;
/// <summary>
///
/// </summary>
public string AreaID;
public string Address ;
/// <summary>
/// 用户9600001129
/// </summary>
public string UserName ;
/// <summary>
///
/// </summary>
public string AreaName;
public string AreaID ;
/// <summary>
///
/// </summary>
public string UserType;
public string AreaName ;
/// <summary>
///
/// 有光伏
/// </summary>
public string BiaoType;
public string UserType ;
/// <summary>
/// 三相_无互感器_有光伏
/// </summary>
public string BiaoType ;
/// <summary>
/// 自建房场景
/// </summary>
public string Scene;
public string Scene ;
/// <summary>
/// 干扰
/// 异常
/// </summary>
public string UserState;
public string UserState ;
/// <summary>
///
/// </summary>
public int A;
public int A ;
/// <summary>
///
/// </summary>
public int V;
public int V ;
/// <summary>
///
/// </summary>
public int AA;
public int AA ;
/// <summary>
///
/// </summary>
public int AV;
public string AA2 ;
/// <summary>
///
/// </summary>
public int BA;
public string AA3 ;
/// <summary>
///
/// </summary>
public int BV;
public int AV ;
/// <summary>
///
/// </summary>
public int CA;
public string AV2 ;
/// <summary>
///
/// </summary>
public int CV;
public string AV3 ;
/// <summary>
///
/// </summary>
public int Beilv;
public int BA ;
/// <summary>
///
/// </summary>
public int PVW;
public string BA2 ;
/// <summary>
///
/// </summary>
public int PVNumber;
public string BA3 ;
/// <summary>
///
/// </summary>
public int DCW;
public int BV ;
/// <summary>
///
/// </summary>
public string BV2 ;
/// <summary>
///
/// </summary>
public string BV3 ;
/// <summary>
///
/// </summary>
public int CA ;
/// <summary>
///
/// </summary>
public string CA2 ;
/// <summary>
///
/// </summary>
public string CA3 ;
/// <summary>
///
/// </summary>
public int CV ;
/// <summary>
///
/// </summary>
public string CV2 ;
/// <summary>
///
/// </summary>
public string CV3 ;
/// <summary>
///
/// </summary>
public int Beilv ;
/// <summary>
///
/// </summary>
public int PVW ;
/// <summary>
///
/// </summary>
public int PVNumber ;
/// <summary>
///
/// </summary>
public int DCW ;
/// <summary>
/// 电流异常
/// </summary>
public string WarningType;
public string WarningType ;
/// <summary>
/// 电能表短接
/// </summary>
public string OnSite;
public string OnSite ;
/// <summary>
///
/// </summary>
public int Angle;
public int Angle ;
/// <summary>
///
/// </summary>
public string IsChange;
public string IsChange ;
/// <summary>
///
/// </summary>
public string create_time;
public string create_time ;
/// <summary>
///
/// </summary>
public string r1;
public string r1 ;
/// <summary>
///
/// </summary>
public string r2;
public string r2 ;
/// <summary>
///
/// </summary>
public string r3;
public string r3 ;
/// <summary>
///
/// </summary>
public string r4;
public string r4 ;
/// <summary>
///
/// </summary>
public string r5;
public string r5 ;
/// <summary>
///
/// </summary>
public int v1;
public int v1 ;
/// <summary>
///
/// </summary>
public int v2;
public int v2 ;
/// <summary>
///
/// </summary>
public int v3;
public int v3 ;
/// <summary>
///
/// </summary>
public int v4;
public int v4 ;
/// <summary>
///
/// </summary>
public int v5;
public int v5 ;
/// <summary>
///
/// </summary>
public string huhao ;
/// <summary>
///
/// </summary>
public string is_fd ;
}
[Serializable]
public class ExamusersData
public class Data
{
/// <summary>
///
/// </summary>
public string id;
/// <summary>
/// 试卷11
/// </summary>
public string exam_name;
/// <summary>
/// 已发布
/// </summary>
public string state;
public Exam exam ;
/// <summary>
///
/// </summary>
public string start_time;
/// <summary>
///
/// </summary>
public string end_time;
/// <summary>
///
/// </summary>
public string create_time;
/// <summary>
///
/// </summary>
public string create_user_id;
/// <summary>
///
/// </summary>
public string r1;
/// <summary>
///
/// </summary>
public string r2;
/// <summary>
///
/// </summary>
public string r3;
/// <summary>
///
/// </summary>
public string r4;
/// <summary>
///
/// </summary>
public string r5;
/// <summary>
///
/// </summary>
public string state_dsc;
public List<ListItem> list ;
}
}
[Serializable]
public class Root
{
/// <summary>
///
/// </summary>
public string state ;
/// <summary>
///
/// </summary>
public string message ;
/// <summary>
///
/// </summary>
public Data data ;
}
}

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mtTransform: {fileID: 1205873788}
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DianFuIm: {fileID: 2132026559}
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FirstPersonController: {fileID: 2401820165377604996}
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View File

@ -8,9 +8,10 @@ public class Multimeter : MonoBehaviour
[Header("ÊÇ·ñ´øµç")]
public bool electricity = false;
[Header("µçÁ÷")]
public int activation;
public float activation;
public string name;
public bool isBlack;
public string VV;
private void OnMouseDown()
{
@ -22,6 +23,7 @@ public class Multimeter : MonoBehaviour
GameManager.ins.BlackWanYon.transform.DOLocalMove(new Vector3(0,0,-2), 0.25f);
GameManager.ins.BlackWanYon.layer = 0;
GameManager.ins.MultimeterIm.gameObject.SetActive(true);
}
if (GameManager.ins.RedWanYon != null&&!isBlack)
{
@ -31,6 +33,11 @@ public class Multimeter : MonoBehaviour
GameManager.ins.RedWanYon.transform.DOLocalMove(new Vector3(0,0, -2f), 0.25f);
GameManager.ins.RedWanYon.layer = 0;
GameManager.ins.MultimeterIm.gameObject.SetActive(true);
if (electricity)
{
GameManager.ins.DianFuIm.gameObject.SetActive(true);
GameManager.ins.DianFuTex.text = activation + VV;
}
}
Debug.Log("³É¹¦");
}

View File

@ -12,6 +12,8 @@ public class MultimeterRecovery : MonoBehaviour
[SerializeField] Transform trans;
[SerializeField] Vector3 Redpos;
[SerializeField] Vector3 Blackpos;
public float Multimeter;
public string MultimeterV;
// Start is called before the first frame update
void Start()
{
@ -19,6 +21,8 @@ public class MultimeterRecovery : MonoBehaviour
btn = GetComponent<Button>();
btn.onClick.AddListener(() =>
{
GameManager.ins.DianFuIm.gameObject.SetActive(true);
GameManager.ins.DianFuTex.text = Multimeter + MultimeterV;
trans = GameManager.ins.temp.transform;
if (GameManager.ins.RedWanYon)
{

View File

@ -0,0 +1,19 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DoolsPlayer : MonoBehaviour
{
[SerializeField] MeshCollider mesh;
// Start is called before the first frame update
void Start()
{
}
private void OnMouseDown()
{
mesh.enabled = true;
gameObject.SetActive(false);
}
}

View File

@ -0,0 +1,11 @@
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View File

@ -29,7 +29,7 @@ public class GameManager : MonoBehaviour
[SerializeField] GameObject NiBianQi;
[SerializeField] Image XiangWeiUI;//相位UI
public GameObject temp;
[SerializeField] List<GameObject> interactive;
public List<GameObject> interactive;
public GameObject RedWanYon;
public GameObject BlackWanYon;
public GameObject FuAnBiao;
@ -39,6 +39,7 @@ public class GameManager : MonoBehaviour
public Image MultimeterIm;
public Image DianFuIm;
public Text DianFuTex;
[SerializeField] FirstPersonController FirstPersonController;
public void Awake()
{
if (ins != null)
@ -52,7 +53,16 @@ public class GameManager : MonoBehaviour
// Start is called before the first frame update
private void Start()
{
UIManager.Instance.ToolsItemManager.ItemClick.AddListener(ToolsShow);
UIManager.Instance.ToolsItemManager.recoverEvent.AddListener(() =>
{
WanStopValve.gameObject.SetActive(false);
QianStopValve.gameObject.SetActive(false);
DianFuIm.gameObject.SetActive(false);
interactiveEnum = Interactive.none;
FirstPersonController.enabled = true;
});
string sceneInfo = "三相_无互感器_无光伏";
var tempStr = sceneInfo.Split('_');
int pvwCount = (GlobalFlag.pvw * 1000) / 295;
@ -74,6 +84,7 @@ public class GameManager : MonoBehaviour
GameObject obj = Instantiate(Inverter[i]);
obj.transform.localPosition = biaojiPos.localPosition;
obj.transform.localEulerAngles = biaojiPos.localEulerAngles;
interactive.Add(obj.GetComponentInChildren<door_control>().gameObject) ;
}
}
}
@ -113,6 +124,7 @@ public class GameManager : MonoBehaviour
/// </summary>
public void ToolsShow(GameObject tools)
{
FirstPersonController.enabled = false;
if (temp != null)
{
Destroy(temp.gameObject);
@ -138,7 +150,6 @@ public class GameManager : MonoBehaviour
case "钳形电流表":
interactiveEnum = Interactive.QianXing;
temp.transform.localRotation = Quaternion.Euler(new Vector3(90, 180, 0));
QianStopValve.trans = temp.transform.Find("旋转");
WanStopValve.gameObject.SetActive(false);
QianStopValve.gameObject.SetActive(true);

View File

@ -0,0 +1,23 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BoxDools : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
private void OnTriggerEnter(Collider other)
{
if (other != null)
{
for (int i = 0; i < GameManager.ins.interactive.Count; i++)
{
GameManager.ins.interactive[i].GetComponent<door_control>().enabled = true;
}
}
}
}

View File

@ -0,0 +1,11 @@
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View File

@ -20,7 +20,10 @@ public class BoxPengZhuang : MonoBehaviour
{
g1.gameObject.SetActive(true);
g1.init(dialogue);
fraction.CompletedorNot = true;
if (fraction)
{
fraction.CompletedorNot = true;
}
GetComponent<Fraction>().CompletedorNot = true;
}
}

View File

@ -11,6 +11,7 @@ public class ClampAmmetersInteractive : MonoBehaviour
public string name;
public float linearMeasure;//默认的大小
public List<float> floats;
public float Fuan;
private void Start()
{
transform.AddComponent<MeshCollider>();
@ -28,12 +29,15 @@ public class ClampAmmetersInteractive : MonoBehaviour
//Debug.Log("ok");
if (GameManager.ins.temp.transform != null && GameManager.ins.temp.transform.name.Equals("钳形电流表(Clone)") || GameManager.ins.temp.transform.name.Equals("钳形电流表_大(Clone)"))
{
GameManager.ins.DianFuIm.gameObject.SetActive(true);
GameManager.ins.temp.transform.parent = g1.transform;
GameManager.ins.temp.transform.DOLocalRotate(new Vector3(40.35f,186.12f,-142.8f), 0.25f);
GameManager.ins.temp.transform.DOScale(new Vector3(30,30,30), 0.25f);
GameManager.ins.temp.transform.DOLocalMove(new Vector3(0.6f,-5.43f,-7.09f), 0.25f);
GameManager.ins.DianFuTex.text = Fuan + " V";
for (int i = 0; i < floats.Count; i++)
{
if (floats[(int)(GameManager.ins.QianStopValve.linearMeasure / 10)]> linearMeasure)
{
GetComponent<Fraction>().CompletedorNot = true;

View File

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