变更接口
This commit is contained in:
commit
2de18d7595
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@ -1,44 +1,63 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using System;
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//============================================================
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//支持中文,文件使用UTF-8编码
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//@author YangHua
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//@create 20230916
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//@company QianHuo
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//
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//@description:
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//============================================================
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using System.Collections.Generic;
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namespace EData
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{
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[Serializable]
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public class Root
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public class Exam
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{
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/// <summary>
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///
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/// </summary>
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public string state;
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public string id ;
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/// <summary>
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/// 试卷11
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/// </summary>
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public string exam_name ;
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/// <summary>
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/// 已发布
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/// </summary>
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public string state ;
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/// <summary>
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///
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/// </summary>
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public string message;
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public string start_time ;
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/// <summary>
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///
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/// </summary>
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public Data data;
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}
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[Serializable]
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public class Data
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{
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public string end_time ;
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/// <summary>
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///
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/// </summary>
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public ExamusersData exam;
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public string create_time ;
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/// <summary>
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///
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/// </summary>
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public List<ListItem> list;
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public string create_user_id ;
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/// <summary>
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///
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/// </summary>
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public string r1 ;
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/// <summary>
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///
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/// </summary>
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public string r2 ;
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/// <summary>
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///
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/// </summary>
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public string r3 ;
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/// <summary>
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///
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/// </summary>
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public string r4 ;
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/// <summary>
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///
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/// </summary>
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public string r5 ;
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/// <summary>
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///
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/// </summary>
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public string state_dsc ;
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}
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[Serializable]
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public class ListItem
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@ -46,213 +65,238 @@ namespace EData
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/// <summary>
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///
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/// </summary>
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public string id;
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public string id ;
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/// <summary>
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///
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/// </summary>
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public string exam_id;
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public string exam_id ;
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/// <summary>
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/// 用户9600001129
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/// </summary>
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public string user_no;
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/// <summary>
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/// 仪征市弘桥路
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/// </summary>
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public string Address;
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/// <summary>
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/// 刘生萍
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/// </summary>
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public string UserName;
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public string user_no ;
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/// <summary>
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///
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/// </summary>
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public string AreaID;
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public string Address ;
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/// <summary>
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/// 用户9600001129
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/// </summary>
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public string UserName ;
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/// <summary>
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///
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/// </summary>
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public string AreaName;
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public string AreaID ;
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/// <summary>
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///
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/// </summary>
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public string UserType;
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public string AreaName ;
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/// <summary>
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///
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/// 有光伏
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/// </summary>
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public string BiaoType;
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public string UserType ;
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/// <summary>
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/// 三相_无互感器_有光伏
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/// </summary>
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public string BiaoType ;
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/// <summary>
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/// 自建房场景
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/// </summary>
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public string Scene;
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public string Scene ;
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/// <summary>
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/// 干扰
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/// 异常
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/// </summary>
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public string UserState;
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public string UserState ;
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/// <summary>
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///
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/// </summary>
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public int A;
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public int A ;
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/// <summary>
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///
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/// </summary>
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public int V;
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public int V ;
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/// <summary>
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///
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/// </summary>
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public int AA;
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public int AA ;
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/// <summary>
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///
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/// </summary>
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public int AV;
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public string AA2 ;
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/// <summary>
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///
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/// </summary>
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public int BA;
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public string AA3 ;
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/// <summary>
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///
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/// </summary>
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public int BV;
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public int AV ;
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/// <summary>
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///
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/// </summary>
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public int CA;
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public string AV2 ;
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/// <summary>
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///
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/// </summary>
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public int CV;
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public string AV3 ;
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/// <summary>
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///
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/// </summary>
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public int Beilv;
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public int BA ;
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/// <summary>
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///
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/// </summary>
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public int PVW;
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public string BA2 ;
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/// <summary>
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///
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/// </summary>
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public int PVNumber;
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public string BA3 ;
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/// <summary>
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///
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/// </summary>
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public int DCW;
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public int BV ;
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/// <summary>
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///
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/// </summary>
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public string BV2 ;
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/// <summary>
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///
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/// </summary>
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public string BV3 ;
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/// <summary>
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///
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/// </summary>
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public int CA ;
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/// <summary>
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///
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/// </summary>
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public string CA2 ;
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/// <summary>
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///
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/// </summary>
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public string CA3 ;
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/// <summary>
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///
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/// </summary>
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public int CV ;
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/// <summary>
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///
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/// </summary>
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public string CV2 ;
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/// <summary>
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///
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/// </summary>
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public string CV3 ;
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/// <summary>
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///
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/// </summary>
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public int Beilv ;
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/// <summary>
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///
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/// </summary>
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public int PVW ;
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/// <summary>
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///
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/// </summary>
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public int PVNumber ;
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/// <summary>
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///
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/// </summary>
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public int DCW ;
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/// <summary>
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/// 电流异常
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/// </summary>
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public string WarningType;
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public string WarningType ;
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/// <summary>
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/// 电能表短接
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/// </summary>
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public string OnSite;
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public string OnSite ;
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/// <summary>
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///
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/// </summary>
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public int Angle;
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public int Angle ;
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/// <summary>
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///
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/// </summary>
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public string IsChange;
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public string IsChange ;
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/// <summary>
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///
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/// </summary>
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public string create_time;
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public string create_time ;
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/// <summary>
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///
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/// </summary>
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public string r1;
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public string r1 ;
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/// <summary>
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///
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/// </summary>
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public string r2;
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public string r2 ;
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/// <summary>
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///
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/// </summary>
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public string r3;
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public string r3 ;
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/// <summary>
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///
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/// </summary>
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public string r4;
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public string r4 ;
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/// <summary>
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///
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/// </summary>
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public string r5;
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public string r5 ;
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/// <summary>
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///
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/// </summary>
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public int v1;
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public int v1 ;
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/// <summary>
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///
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/// </summary>
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public int v2;
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public int v2 ;
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/// <summary>
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///
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/// </summary>
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public int v3;
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public int v3 ;
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/// <summary>
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///
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/// </summary>
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public int v4;
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public int v4 ;
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/// <summary>
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///
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/// </summary>
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public int v5;
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public int v5 ;
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/// <summary>
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///
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/// </summary>
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public string huhao ;
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/// <summary>
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///
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/// </summary>
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public string is_fd ;
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}
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[Serializable]
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public class ExamusersData
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public class Data
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{
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/// <summary>
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///
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/// </summary>
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public string id;
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/// <summary>
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/// 试卷11
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/// </summary>
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public string exam_name;
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/// <summary>
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/// 已发布
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/// </summary>
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public string state;
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public Exam exam ;
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/// <summary>
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///
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/// </summary>
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public string start_time;
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/// <summary>
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///
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/// </summary>
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public string end_time;
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/// <summary>
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///
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/// </summary>
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public string create_time;
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/// <summary>
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///
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/// </summary>
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public string create_user_id;
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/// <summary>
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///
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/// </summary>
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public string r1;
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/// <summary>
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///
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/// </summary>
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public string r2;
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/// <summary>
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///
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/// </summary>
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public string r3;
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/// <summary>
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///
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/// </summary>
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public string r4;
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/// <summary>
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///
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/// </summary>
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public string r5;
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/// <summary>
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///
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/// </summary>
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public string state_dsc;
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public List<ListItem> list ;
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}
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||||
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||||
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||||
}
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||||
[Serializable]
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||||
public class Root
|
||||
{
|
||||
/// <summary>
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||||
///
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/// </summary>
|
||||
public string state ;
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/// <summary>
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///
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/// </summary>
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public string message ;
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/// <summary>
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///
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/// </summary>
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public Data data ;
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}
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}
|
File diff suppressed because one or more lines are too long
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@ -11,7 +11,6 @@ Material:
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|||
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m_ValidKeywords:
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- _EMISSION
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- _METALLICGLOSSMAP
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- _NORMALMAP
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- _SPECGLOSSMAP
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m_InvalidKeywords: []
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|
@ -49,7 +48,7 @@ Material:
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MetallicGlossMap:
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m_Offset: {x: 0, y: 0}
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- _OcclusionMap:
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@ -73,7 +72,7 @@ Material:
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- _GlossMapScale: 1
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- _Glossiness: 0.5
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- _GlossyReflections: 1
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- _Metallic: 0
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- _Metallic: 0.533
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- _Mode: 0
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- _OcclusionStrength: 1
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- _Parallax: 0.02
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|
@ -83,6 +82,6 @@ Material:
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- _UVSec: 0
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- _ZWrite: 1
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m_Colors:
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||||
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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m_BuildTextureStacks: []
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|
|
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@ -406,7 +406,7 @@ MonoBehaviour:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name:
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||||
|
@ -880,6 +880,7 @@ MonoBehaviour:
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|||
name: "\u7528\u7535_AA2"
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||||
linearMeasure: 0
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||||
floats: []
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||||
Fuan: 5
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--- !u!114 &1791810255
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MonoBehaviour:
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m_ObjectHideFlags: 0
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|
@ -1011,10 +1012,11 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: a43fdde5b2278bc4ea8228a3eae8c8ec, type: 3}
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m_Name:
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electricity: 0
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activation: 0
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electricity: 1
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activation: 5
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name: "\u7528\u7535_CV2"
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VV: V
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GameObject:
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@ -1623,10 +1625,11 @@ MonoBehaviour:
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activation: 5
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VV: V
|
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GameObject:
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@ -1986,10 +1989,11 @@ MonoBehaviour:
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GameObject:
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@ -2566,6 +2570,7 @@ MonoBehaviour:
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name: "\u7528\u7535_CA2"
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Fuan: 10
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@ -2672,7 +2677,7 @@ MonoBehaviour:
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@ -2690,6 +2695,8 @@ GameObject:
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@ -2762,6 +2769,32 @@ MeshRenderer:
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@ -8,9 +8,10 @@ public class Multimeter : MonoBehaviour
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[Header("ÊÇ·ñ´øµç")]
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public bool electricity = false;
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[Header("µçÁ÷")]
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public string name;
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private void OnMouseDown()
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{
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@ -22,6 +23,7 @@ public class Multimeter : MonoBehaviour
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GameManager.ins.BlackWanYon.transform.DOLocalMove(new Vector3(0,0,-2), 0.25f);
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if (electricity)
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}
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}
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[SerializeField] Transform trans;
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||||
[SerializeField] Vector3 Redpos;
|
||||
[SerializeField] Vector3 Blackpos;
|
||||
public float Multimeter;
|
||||
public string MultimeterV;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
@ -19,6 +21,8 @@ public class MultimeterRecovery : MonoBehaviour
|
|||
btn = GetComponent<Button>();
|
||||
btn.onClick.AddListener(() =>
|
||||
{
|
||||
GameManager.ins.DianFuIm.gameObject.SetActive(true);
|
||||
GameManager.ins.DianFuTex.text = Multimeter + MultimeterV;
|
||||
trans = GameManager.ins.temp.transform;
|
||||
if (GameManager.ins.RedWanYon)
|
||||
{
|
||||
|
|
|
@ -0,0 +1,19 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class DoolsPlayer : MonoBehaviour
|
||||
{
|
||||
[SerializeField] MeshCollider mesh;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
private void OnMouseDown()
|
||||
{
|
||||
mesh.enabled = true;
|
||||
gameObject.SetActive(false);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
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fileFormatVersion: 2
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guid: 7c87fecd3e21b334ba6ebe2ad40d106c
|
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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||||
assetBundleName:
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assetBundleVariant:
|
|
@ -29,7 +29,7 @@ public class GameManager : MonoBehaviour
|
|||
[SerializeField] GameObject NiBianQi;
|
||||
[SerializeField] Image XiangWeiUI;//相位UI
|
||||
public GameObject temp;
|
||||
[SerializeField] List<GameObject> interactive;
|
||||
public List<GameObject> interactive;
|
||||
public GameObject RedWanYon;
|
||||
public GameObject BlackWanYon;
|
||||
public GameObject FuAnBiao;
|
||||
|
@ -39,6 +39,7 @@ public class GameManager : MonoBehaviour
|
|||
public Image MultimeterIm;
|
||||
public Image DianFuIm;
|
||||
public Text DianFuTex;
|
||||
[SerializeField] FirstPersonController FirstPersonController;
|
||||
public void Awake()
|
||||
{
|
||||
if (ins != null)
|
||||
|
@ -52,7 +53,16 @@ public class GameManager : MonoBehaviour
|
|||
// Start is called before the first frame update
|
||||
private void Start()
|
||||
{
|
||||
|
||||
UIManager.Instance.ToolsItemManager.ItemClick.AddListener(ToolsShow);
|
||||
UIManager.Instance.ToolsItemManager.recoverEvent.AddListener(() =>
|
||||
{
|
||||
WanStopValve.gameObject.SetActive(false);
|
||||
QianStopValve.gameObject.SetActive(false);
|
||||
DianFuIm.gameObject.SetActive(false);
|
||||
interactiveEnum = Interactive.none;
|
||||
FirstPersonController.enabled = true;
|
||||
});
|
||||
string sceneInfo = "三相_无互感器_无光伏";
|
||||
var tempStr = sceneInfo.Split('_');
|
||||
int pvwCount = (GlobalFlag.pvw * 1000) / 295;
|
||||
|
@ -74,6 +84,7 @@ public class GameManager : MonoBehaviour
|
|||
GameObject obj = Instantiate(Inverter[i]);
|
||||
obj.transform.localPosition = biaojiPos.localPosition;
|
||||
obj.transform.localEulerAngles = biaojiPos.localEulerAngles;
|
||||
interactive.Add(obj.GetComponentInChildren<door_control>().gameObject) ;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -113,6 +124,7 @@ public class GameManager : MonoBehaviour
|
|||
/// </summary>
|
||||
public void ToolsShow(GameObject tools)
|
||||
{
|
||||
FirstPersonController.enabled = false;
|
||||
if (temp != null)
|
||||
{
|
||||
Destroy(temp.gameObject);
|
||||
|
@ -138,7 +150,6 @@ public class GameManager : MonoBehaviour
|
|||
case "钳形电流表":
|
||||
interactiveEnum = Interactive.QianXing;
|
||||
temp.transform.localRotation = Quaternion.Euler(new Vector3(90, 180, 0));
|
||||
|
||||
QianStopValve.trans = temp.transform.Find("旋转");
|
||||
WanStopValve.gameObject.SetActive(false);
|
||||
QianStopValve.gameObject.SetActive(true);
|
||||
|
|
|
@ -0,0 +1,23 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class BoxDools : MonoBehaviour
|
||||
{
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
private void OnTriggerEnter(Collider other)
|
||||
{
|
||||
if (other != null)
|
||||
{
|
||||
for (int i = 0; i < GameManager.ins.interactive.Count; i++)
|
||||
{
|
||||
GameManager.ins.interactive[i].GetComponent<door_control>().enabled = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: d0b0614c3ab559a47b4d270033167a8a
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MonoImporter:
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userData:
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assetBundleName:
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assetBundleVariant:
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|
@ -20,7 +20,10 @@ public class BoxPengZhuang : MonoBehaviour
|
|||
{
|
||||
g1.gameObject.SetActive(true);
|
||||
g1.init(dialogue);
|
||||
fraction.CompletedorNot = true;
|
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if (fraction)
|
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{
|
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fraction.CompletedorNot = true;
|
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}
|
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GetComponent<Fraction>().CompletedorNot = true;
|
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}
|
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}
|
||||
|
|
|
@ -11,6 +11,7 @@ public class ClampAmmetersInteractive : MonoBehaviour
|
|||
public string name;
|
||||
public float linearMeasure;//默认的大小
|
||||
public List<float> floats;
|
||||
public float Fuan;
|
||||
private void Start()
|
||||
{
|
||||
transform.AddComponent<MeshCollider>();
|
||||
|
@ -28,12 +29,15 @@ public class ClampAmmetersInteractive : MonoBehaviour
|
|||
//Debug.Log("ok");
|
||||
if (GameManager.ins.temp.transform != null && GameManager.ins.temp.transform.name.Equals("钳形电流表(Clone)") || GameManager.ins.temp.transform.name.Equals("钳形电流表_大(Clone)"))
|
||||
{
|
||||
GameManager.ins.DianFuIm.gameObject.SetActive(true);
|
||||
GameManager.ins.temp.transform.parent = g1.transform;
|
||||
GameManager.ins.temp.transform.DOLocalRotate(new Vector3(40.35f,186.12f,-142.8f), 0.25f);
|
||||
GameManager.ins.temp.transform.DOScale(new Vector3(30,30,30), 0.25f);
|
||||
GameManager.ins.temp.transform.DOLocalMove(new Vector3(0.6f,-5.43f,-7.09f), 0.25f);
|
||||
GameManager.ins.DianFuTex.text = Fuan + " V";
|
||||
for (int i = 0; i < floats.Count; i++)
|
||||
{
|
||||
|
||||
if (floats[(int)(GameManager.ins.QianStopValve.linearMeasure / 10)]> linearMeasure)
|
||||
{
|
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GetComponent<Fraction>().CompletedorNot = true;
|
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|
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 023baaaa61e282345ba2be5458315696
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Loading…
Reference in New Issue