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@ -0,0 +1,13 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class AmmeterManager : MonoBehaviour
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{
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[SerializeField] List<string> Completed = new List<string>();
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// Start is called before the first frame update
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void Start()
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{
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}
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@ -0,0 +1,11 @@
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|
@ -23,6 +23,7 @@ public class GameManager : MonoBehaviour
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[SerializeField] SceneData SceneData;//暂时数据
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[SerializeField] List<GameObject> Inverter;
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[SerializeField] Transform trans;
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[SerializeField] StopValve StopValve;
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public GameObject temp;
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[SerializeField] List<GameObject> interactive;
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public Interactive interactiveEnum = Interactive.none;
|
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|
@ -44,10 +45,10 @@ public class GameManager : MonoBehaviour
|
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{
|
||||
GFGame[i].gameObject.SetActive(true);
|
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}
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for (int i = 0; i < SceneData.inverterSum; i++)
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{
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Inverter[i].gameObject.SetActive(true);
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}
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//for (int i = 0; i < SceneData.inverterSum; i++)
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//{
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// //Inverter[i].gameObject.SetActive(true);
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//}
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UIManager.Instance.ToolsItemManager.ItemClick.AddListener(ToolsShow);
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}
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||||
async Task initAsync()
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|
@ -109,13 +110,15 @@ public class GameManager : MonoBehaviour
|
|||
Destroy(temp.gameObject);
|
||||
}
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||||
temp = Instantiate(tools, Player.transform);
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UIManager.Instance.ToolsItemManager.currentTool = temp;
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string name = Filter(temp.name, TempChar);
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|
||||
Debug.Log(name);
|
||||
switch (name)
|
||||
{
|
||||
case "万用表":
|
||||
StopValve.trans = temp.transform;
|
||||
break;
|
||||
case "钳形电流表":
|
||||
interactiveEnum = Interactive.QianXing;
|
||||
|
|
|
@ -1,25 +1,22 @@
|
|||
using DG.Tweening;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading.Tasks;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.UI;
|
||||
using ZenFulcrum.EmbeddedBrowser;
|
||||
|
||||
public class StopValve : MonoBehaviour, IBeginDragHandler, IEndDragHandler, IDragHandler
|
||||
{
|
||||
private Vector3 start = new Vector3(0, 0, -80);
|
||||
//滑动点到阀门图片中点的向量
|
||||
private Vector3 v1;
|
||||
[SerializeField] private Image stopValveImage; //截止阀
|
||||
[SerializeField] Image stopValveImage; //截止阀
|
||||
public float timeCount = 0;
|
||||
public float limitTime = 0;
|
||||
public int index; //阀门旋转多少圈可以开到100
|
||||
public Vector2 currentPos = new Vector2();
|
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int sum = 80;
|
||||
public Transform trans;
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[SerializeField] int mix;
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[SerializeField] int max;
|
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[SerializeField] float X;
|
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int sum = 90;
|
||||
void OnEnable()
|
||||
{
|
||||
//UIManager.ins.ButtonToUI_but(true, confirm, popup);
|
||||
|
@ -33,7 +30,6 @@ public class StopValve : MonoBehaviour, IBeginDragHandler, IEndDragHandler, IDra
|
|||
|
||||
public void OnBeginDrag(PointerEventData eventData)
|
||||
{
|
||||
v1 = start - stopValveImage.transform.position;
|
||||
currentPos = eventData.position;
|
||||
}
|
||||
|
||||
|
@ -61,11 +57,9 @@ public class StopValve : MonoBehaviour, IBeginDragHandler, IEndDragHandler, IDra
|
|||
}
|
||||
void Deng(float angle)
|
||||
{
|
||||
//stopValveImage.transform.Rotate(new Vector3(0, 0, angle));
|
||||
float z = Mathf.Clamp(angle, -80, 80);
|
||||
float z = Mathf.Clamp(angle, mix, max);
|
||||
stopValveImage.transform.eulerAngles = new Vector3(0, 0, z);
|
||||
//stopValveImage.transform.Rotate(new Vector3(0, 0, z));
|
||||
Debug.Log(z);
|
||||
trans.DOLocalRotate(new Vector3(X, 0,~(int)z),0.01f);
|
||||
|
||||
}
|
||||
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using ZenFulcrum.EmbeddedBrowser;
|
||||
|
||||
public class newfollow : MonoBehaviour
|
||||
|
@ -29,7 +30,7 @@ public class newfollow : MonoBehaviour
|
|||
RaycastHit hit;
|
||||
|
||||
// 进行碰撞检测
|
||||
bool res = Physics.Raycast(ray, out hit);
|
||||
bool res = Physics.Raycast(ray, out hit)&&!EventSystem.current.IsPointerOverGameObject();
|
||||
|
||||
// 如果产生了碰撞
|
||||
if (hit.transform.name.Equals(name))
|
||||
|
|
|
@ -8,10 +8,10 @@ public class testURL : MonoBehaviour
|
|||
[SerializeField] Browser browser;
|
||||
public void init(string urls)
|
||||
{
|
||||
//browser.gameObject.SetActive(true);
|
||||
//browser.Url = urls;
|
||||
browser.gameObject.SetActive(true);
|
||||
browser.Url = urls;
|
||||
|
||||
|
||||
Application.OpenURL(urls);
|
||||
//Application.OpenURL(urls);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -16,5 +16,5 @@ EditorBuildSettings:
|
|||
guid: 9c3f2fccc37312b468a01a18ac50fcd9
|
||||
- enabled: 1
|
||||
path: "Assets/Scenes/\u519C\u5BB6\u4E50.unity"
|
||||
guid: 078bf002eeddc4148b312262d92ea4a2
|
||||
guid: de0336ee94e67ab4c833d43d5a4b97bc
|
||||
m_configObjects: {}
|
||||
|
|
Loading…
Reference in New Issue