添加收回工具

This commit is contained in:
YangHua 2023-09-15 15:22:45 +08:00
parent feb1e24d2f
commit cddaae062f
109 changed files with 6303 additions and 3525 deletions

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@ -0,0 +1,26 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.EventSystems;
//============================================================
//支持中文文件使用UTF-8编码
//@author YangHua
//@create 20230915
//@company QianHuo
//
//@description:
//============================================================
namespace Components
{
public class On3DBtnClick : MonoBehaviour
{
public UnityEvent onMouseDwon;
private void OnMouseDown()
{
if (EventSystem.current.IsPointerOverGameObject())
return;
onMouseDwon?.Invoke();
}
}
}

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@ -0,0 +1,21 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
//============================================================
//支持中文文件使用UTF-8编码
//@author YangHua
//@create 20230915
//@company QianHuo
//
//@description:
//============================================================
namespace Components
{
public class OnDown : MonoBehaviour {
// Use this for initialization
private void Start () {
}
}
}

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@ -2,34 +2,68 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using DG.Tweening;
//============================================================
//支持中文文件使用UTF-8编码
//@author YangHua
//@create 20230914
//@company QianHuo
//
//@description:
//@description:c常驻工具脚本
//============================================================
namespace Components
{
public enum ModeName
{
defaultName,
Panel,
WorkCard
}
public class PermanentToolItem : MonoBehaviour
{
public Button selfBtn;
public GameObject panel;
public ModeName modeName = ModeName.defaultName;
// Use this for initialization
private void Start()
{
if (modeName == ModeName.Panel)
panel.SetActive(false);
selfBtn.onClick.AddListener(() =>
{
OnSelf();
UIManager.Instance.ToolsItemManager.SwictchToolPanel(false);
if (modeName == ModeName.Panel)
OnMobielSelf();
else if (modeName == ModeName.WorkCard)
OnWorkCard();
});
}
public void OnSelf()
public void OnMobielSelf()
{
UIManager.Instance.ToolsItemManager.SwictchToolPanel(false);
panel.SetActive(true);
}
public void OnWorkCard()
{
SetWorkCardPos();
UIManager.Instance.ToolsItemManager.recoverBtn.gameObject.SetActive(true);
}
private void SetWorkCardPos()
{
GameObject objPrefab = Resources.Load<GameObject>("New/Models/工作证");
GameObject player = GameObject.FindGameObjectWithTag("Player");
GameObject obj = Instantiate(objPrefab);
UIManager.Instance.ToolsItemManager.currentTool = obj;
obj.transform.SetParent(player.transform);
obj.transform.localPosition = Vector3.zero;
Vector3 pos = player.transform.position + player.transform.forward * 1f;
obj.transform.DOMove(new Vector3(pos.x, pos.y + 0.4f, pos.z), 0.5f);
obj.transform.DOLocalRotate(new Vector3(-30f, 0f, 0f), 0.5f);
}
}
}

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@ -58,20 +58,14 @@ public class ToolModelClick : MonoBehaviour
private void OnMouseEnter()
{
if (EventSystem.current.IsPointerOverGameObject())
{
Debug.Log(EventSystem.current.gameObject.name);
return;
}
onEnter?.Invoke();
}
private void OnMouseDown()
{
if (EventSystem.current.IsPointerOverGameObject())
{
Debug.Log(EventSystem.current.gameObject.name);
return;
}
onDown?.Invoke();
ToolsItemManager.Instance.CreatToolItem(gameObject);
Destroy(gameObject);
@ -81,20 +75,14 @@ public class ToolModelClick : MonoBehaviour
private void OnMouseDrag()
{
if (EventSystem.current.IsPointerOverGameObject())
{
Debug.Log(EventSystem.current.gameObject.name);
return;
}
onDrag?.Invoke();
}
private void OnMouseExit()
{
if (EventSystem.current.IsPointerOverGameObject())
{
Debug.Log(EventSystem.current.gameObject.name);
return;
}
onExit?.Invoke();
}
}

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@ -20,9 +20,18 @@ public class ToolsItemManager : MonoSingleton<ToolsItemManager>
public Transform toolsContent;
public Button closeBtn;
public UnityEvent<GameObject> ItemClick;
public Button recoverBtn;
public GameObject currentTool;
private void Start()
{
closeBtn.onClick.AddListener(() => { SwictchToolPanel(false); });
recoverBtn.onClick.AddListener(() =>
{
SetCurrentInstantiateTool(currentTool);
});
recoverBtn.gameObject.SetActive(false);
}
public void SwictchToolPanel(bool isActive)
@ -30,13 +39,9 @@ public class ToolsItemManager : MonoSingleton<ToolsItemManager>
toolPanel.SetActive(isActive);
}
public void SwitchToolsState()
{
}
/// <summary>
/// 在工具生成图标
/// 在工具间生成图标
/// </summary>
/// <param name="toolName"></param>
public void CreatToolItem(GameObject currentModel)
@ -57,6 +62,7 @@ public class ToolsItemManager : MonoSingleton<ToolsItemManager>
tTemp.selfButton.onClick.AddListener(() =>
{
ItemClick?.Invoke(tTemp.prefab);
recoverBtn.gameObject.SetActive(true);
});
}
toolItems.Add(tTemp);
@ -71,6 +77,13 @@ public class ToolsItemManager : MonoSingleton<ToolsItemManager>
}
}
public void SetCurrentInstantiateTool(GameObject tool)
{
if (tool != null)
Destroy(tool);
recoverBtn.gameObject.SetActive(false);
}
/// <summary>
/// 需要3D去调用
/// </summary>

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@ -28,16 +28,33 @@ namespace Views
infos = ttpData.data.rdj;
}
public int index = 0;
public void OnUp()
{
index++;
if (index >= sprites.Length - 1)
{
index = sprites.Length - 1;
}
SetValue(index);
}
public void OnDown()
{
index--;
if (index < 0)
{
index = 0;
}
SetValue(index);
}
private void SetValue(int index)
{
spriteRenderer.sprite = sprites[index];
textMesh.text = infos[index];
}
}
}

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@ -51,9 +51,9 @@ TextureImporter:
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@ -131,7 +131,7 @@ TextureImporter:
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View File

@ -6,7 +6,7 @@ TextureImporter:
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@ -36,13 +36,13 @@ TextureImporter:
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@ -51,9 +51,9 @@ TextureImporter:
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@ -131,7 +131,7 @@ TextureImporter:
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@ -6,7 +6,7 @@ TextureImporter:
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@ -36,13 +36,13 @@ TextureImporter:
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@ -51,9 +51,9 @@ TextureImporter:
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@ -131,7 +131,7 @@ TextureImporter:
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@ -6,7 +6,7 @@ TextureImporter:
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@ -51,9 +51,9 @@ TextureImporter:
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@ -51,9 +51,9 @@ TextureImporter:
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@ -6,7 +6,7 @@ TextureImporter:
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Some files were not shown because too many files have changed in this diff Show More