This commit is contained in:
康地林 2023-09-14 16:47:17 +08:00
commit ceb7a44d9b
388 changed files with 20388 additions and 1887 deletions

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@ -34831,18 +34831,6 @@ MonoBehaviour:
m_OnClick:
m_PersistentCalls:
m_Calls:
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m_TargetAssemblyTypeName: UnityEngine.GameObject, UnityEngine
m_MethodName: SetActive
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m_TargetAssemblyTypeName: UnityEngine.UI.Toggle, UnityEngine.UI
m_MethodName: set_isOn
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@ -103276,6 +103265,7 @@ MonoBehaviour:
MobileTerminalController: {fileID: 1067605742}
assignmentController: {fileID: 1067605744}
bottomCotroller: {fileID: 1067605746}
toolModelManager: {fileID: 0}
exitBtn: {fileID: 1602550215}
backToToolBtn: {fileID: 1505331878}
--- !u!114 &1067605742
@ -103343,8 +103333,11 @@ MonoBehaviour:
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rws: {fileID: 7550337382994350724}
rwsTip: {fileID: 1464913868116621290}
loadBtn: {fileID: 7502760747128527674}
closeBtn: {fileID: 379354442}
originPos: {x: 0, y: 0}
url: http://111.229.30.246:10013/Handler/Taiqu.ashx?action=rws
--- !u!114 &1067605745
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@ -103384,6 +103377,20 @@ MonoBehaviour:
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BirdEyeView: {fileID: 932668468}
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View File

@ -1,3 +1,4 @@
using AData;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
@ -16,13 +17,21 @@ namespace Adam
{
public GameObject RWPanel;
public RectTransform rws;
public Text rwsTip;
public Button loadBtn;
public Button closeBtn;
public Vector2 originPos = new Vector2();
public string url = "http://111.229.30.246:10013/Handler/Taiqu.ashx?action=rws";
private async void Awake()
{
AssignmentDatas aData = await AsyncWebReq.Get<AssignmentDatas>(url);
rwsTip.text = aData.message;
}
private void Start()
{
originPos = rws.anchoredPosition;
loadBtn.onClick.AddListener(OnLoad);
closeBtn.onClick.AddListener(() => { SwitchPanel(false); });
SwitchPanel(false);
}
@ -43,6 +52,7 @@ namespace Adam
UIManager.Instance.exitBtn.gameObject.SetActive(true);
rws.anchoredPosition = Vector2.zero;
loadBtn.gameObject.SetActive(false);
closeBtn.gameObject.SetActive(true);
SwitchPanel(false);
SceneLoad.Instance.SceneChange("工具间场景");
}

View File

@ -21,6 +21,7 @@ public class ToolItem : MonoBehaviour
public Vector3 originPos = new Vector3();
public Vector3 originAngle = new Vector3();
public GameObject prefab;
public Attribute attribute = Attribute.defaultModel;
public void SetValue(string name, Transform modelTransform, Action selfCallback = null)
{
@ -36,6 +37,7 @@ public class ToolItem : MonoBehaviour
originPos = modelTransform.localPosition;
originAngle = modelTransform.localEulerAngles;
prefab = Resources.Load<GameObject>("New/Models/" + toolName);
attribute = prefab.GetComponent<ToolModelClick>().attribute;
}
public void SetState(bool isActive)
@ -44,13 +46,32 @@ public class ToolItem : MonoBehaviour
selfButton.interactable = !isActive;
}
/// <summary>
/// 判断自己是不是可以点击
/// </summary>
public void SwitchSelfIsClick()
{
closeButton.gameObject.SetActive(false);
if (attribute == Attribute.SafetyToolsAndInstruments)
{
selfButton.interactable = false;
}
else if (attribute == Attribute.ToolsAndInstruments)
{
selfButton.interactable = true;
}
else
{
}
}
public void OnSelfClick()
{
}
public Sprite ToSprite(Texture2D t)
private Sprite ToSprite(Texture2D t)
{
Sprite prite = Sprite.Create(t, new Rect(0, 0, t.width, t.height), new Vector2(0.5f, 0.5f));
return prite;

View File

@ -0,0 +1,55 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
//============================================================
//支持中文文件使用UTF-8编码
//@author YangHua
//@create 20230914
//@company QianHuo
//
//@description:
//============================================================
namespace AData
{
public class AssignmentDatas
{
/// <summary>
///
/// </summary>
public string state;
/// <summary>
///
/// </summary>
public string message;
/// <summary>
///
/// </summary>
public string data;
}
//public class Data
//{
// /// <summary>
// ///
// /// </summary>
// public string id;
// /// <summary>
// ///
// /// </summary>
// public string content;
// /// <summary>
// ///
// /// </summary>
// public string r1;
// /// <summary>
// ///
// /// </summary>
// public string r2;
// /// <summary>
// ///
// /// </summary>
// public string r3;
//}
}

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@ -1,6 +1,7 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
//============================================================
//支持中文文件使用UTF-8编码
//@author YangHua
@ -11,17 +12,18 @@ using UnityEngine;
//============================================================
namespace Data
{
[Serializable]
public class SceneData
{
public bool state;
public string message;
public Data data;
public bool state { get; private set; }
public string message { get; private set; }
public string data { get; private set; }
}
public class Data
{
public string Isguangfu;
public string jxfs;
public string zhbl;
}
//public class Data
//{
// public string Isguangfu;
// public string jxfs;
// public string zhbl;
//}
}

View File

@ -11,7 +11,7 @@ using UnityEngine;
//@description:
//============================================================
public static class Global
public class GlobalFlag
{
public SceneData sceneData;
}

View File

@ -17,11 +17,11 @@ namespace QianHuo
{
public Button goToSceneBtn;
public InputField userID;
public SceneData sceneData = new SceneData();
public string url = "http://111.229.30.246:10013/Handler/Taiqu.ashx?action=changjing&bianhao=";
// Use this for initialization
private void Start()
{
OnGo();
goToSceneBtn.onClick.AddListener(OnGo);
}
@ -29,6 +29,7 @@ namespace QianHuo
{
string _url = url + userID.text;
SceneData data = await AsyncWebReq.Get<SceneData>(_url);
}
}
}

View File

@ -12,10 +12,18 @@ using UnityEngine;
public class ToolModelManager : MonoBehaviour
{
public ToolItem[] toolItems;
public Transform toolItemContent;
// Use this for initialization
private void Start()
/// <summary>
/// 需要3D去调用
/// </summary>
public void SwitchAllToolItems()
{
toolItems = toolItemContent.GetComponentsInChildren<ToolItem>();
for (int i = 0; i < toolItems.Length; i++)
{
toolItems[i].SwitchSelfIsClick();
}
}
}

View File

@ -18,6 +18,7 @@ public class UIManager : MonoSingleton<UIManager>
public MobileTerminalController MobileTerminalController;
public AssignmentController assignmentController;
public BottomController bottomCotroller;
public ToolModelManager toolModelManager;
public Button exitBtn;
public Button backToToolBtn;
// Use this for initialization

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