This commit is contained in:
YangHua 2023-09-18 09:24:46 +08:00
commit e017acf204
3 changed files with 15 additions and 83 deletions

View File

@ -3627,8 +3627,6 @@ GameObject:
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View File

@ -84,7 +84,7 @@ public class GameManager : MonoBehaviour
GameObject obj = Instantiate(Inverter[i]);
obj.transform.localPosition = biaojiPos.localPosition;
obj.transform.localEulerAngles = biaojiPos.localEulerAngles;
interactive.Add(obj.GetComponentInChildren<door_control>().gameObject) ;
interactive.Add(obj.GetComponentInChildren<door_control>().gameObject);
}
}
}
@ -114,10 +114,10 @@ public class GameManager : MonoBehaviour
default:
break;
}
if (Input.GetKeyDown(KeyCode.K))
{
ToolsShow(QianXing);
}
//if (Input.GetKeyDown(KeyCode.K))
//{
// ToolsShow(QianXing);
//}
}
/// <summary>
/// 工具生成方法

View File

@ -24,7 +24,7 @@ public class TestPenInteractive : MonoBehaviour
//1.参数ray 为射线碰撞检测的光线(返回一个从相机到屏幕鼠标位置的光线)
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
RaycastHit hit;
if (Physics.Raycast(ray, out hit, 50)) //如果碰撞检测到物体
if (Physics.Raycast(ray, out hit, 100)) //如果碰撞检测到物体
{
if (hit.collider.transform.tag.Equals("YanDian"))
{
@ -56,7 +56,7 @@ public class TestPenInteractive : MonoBehaviour
g1.SetActive(false);
transform.parent = GameManager.ins.Player.transform;
transform.localPosition = new Vector3(0.307f, 0.504f, 0.654f);
transform.localEulerAngles = new Vector3(-180,-180,180);
transform.localEulerAngles = new Vector3(-180, -180, 180);
}
}
private void OnDisable()