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2f6b20aa95
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using UnityEngine;
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using UnityEngine.UI;
|
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|
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public class AssignmentPanel :MonoBehaviour
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{
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||||
bool show = false;
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public Text backgroundInformation;
|
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public Text workOrderContent;
|
||||
public Text GZTime;
|
||||
public Text CuiZu;
|
||||
public Text CLTime;
|
||||
public Text loginText;
|
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public Text GZTime2;
|
||||
public Text loginText2;
|
||||
public Text TQtext;
|
||||
public Text XLtext;
|
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public Button BackBtn;
|
||||
public Button QUButton;
|
||||
public Button magBtn;
|
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public Image RWText;
|
||||
public Image bg;
|
||||
public Image bg2;
|
||||
public Image RWText22;
|
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public Button RWButton;
|
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public Button TQButton;
|
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public Text RWText2;
|
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public RectTransform TQbgtext;
|
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public Button closeButton;
|
||||
|
||||
|
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public string sceneName;
|
||||
void Start()
|
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{
|
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magBtn.onClick.AddListener(() => {
|
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// GameObject.FindObjectOfType<ShouJ>().isk = true;
|
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// bg.gameObject.SetActive(false);
|
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// bg2.gameObject.SetActive(true);
|
||||
// bg2.GetComponent<RectTransform>().DOLocalMove(new Vector3(545, 2, 0), 2);
|
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RWText.gameObject.SetActive(true);
|
||||
});
|
||||
QUButton.onClick.AddListener(() => {
|
||||
Debug.Log(sceneName);
|
||||
UnityEngine.SceneManagement.SceneManager.LoadScene(sceneName);
|
||||
});
|
||||
}
|
||||
public void WinDoScale()
|
||||
{
|
||||
//设置更改窗口的大小
|
||||
Vector3 max = new Vector3(0.45f, 0.45f, 0.45f);
|
||||
//设置变化时间
|
||||
float time = 2f;
|
||||
// bg.GetComponent<RectTransform>().DOScale(max, time);
|
||||
// bg.GetComponent<RectTransform>().DOLocalMove(new Vector3(37, -12, 0), time);
|
||||
}
|
||||
//void BackClick()
|
||||
//{
|
||||
//BackBtn.onClick.AddListener(() => { ClosePanel<AssignmentPanel>(); });
|
||||
//}
|
||||
void magClick()
|
||||
{
|
||||
|
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}
|
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//void RWClick()
|
||||
//{
|
||||
// RWButton.onClick.AddListener(() => {
|
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// workOrderContent.gameObject.SetActive(true);
|
||||
// TQbgtext.gameObject.SetActive(false);
|
||||
// RWButton.GetComponent<Image>().sprite = Resources.Load<Sprite>("UI/AssignmentPanel/Texture/Btns/任务书-点击状态-2");
|
||||
// TQButton.GetComponent<Image>().sprite = Resources.Load<Sprite>("UI/AssignmentPanel/Texture/Btns/背景资料-未点击状态");
|
||||
// });
|
||||
//}
|
||||
//void TQBGClick()
|
||||
//{
|
||||
// TQButton.onClick.AddListener(() => { workOrderContent.gameObject.SetActive(false); TQbgtext.gameObject.SetActive(true); RWText22.gameObject.SetActive(true);
|
||||
// RWButton.GetComponent<Image>().sprite = Resources.Load<Sprite>("UI/AssignmentPanel/Texture/Btns/任务书-未点击状态");
|
||||
// TQButton.GetComponent<Image>().sprite = Resources.Load<Sprite>("UI/AssignmentPanel/Texture/Btns/背景资料-点击状态-2");
|
||||
// });
|
||||
//}
|
||||
////public override void Active()
|
||||
//{
|
||||
// base.Active();
|
||||
// if (show&&isActive())
|
||||
// {
|
||||
// Hide();
|
||||
// return;
|
||||
// }
|
||||
// show = true;
|
||||
// if (Data != null)
|
||||
// {
|
||||
// if ((int)Data == 1)
|
||||
// {
|
||||
// RWText22.gameObject.SetActive(true);
|
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// bg.gameObject.SetActive(false);
|
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// RWText.gameObject.SetActive(false);
|
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// }
|
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// }
|
||||
// else
|
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// {
|
||||
|
||||
// }
|
||||
|
||||
|
||||
//if (transform.GetChild(0).gameObject.activeInHierarchy)
|
||||
//{
|
||||
// transform.GetChild(0).gameObject.SetActive(false);
|
||||
//}
|
||||
//else
|
||||
//{
|
||||
// transform.GetChild(0).gameObject.SetActive(true);
|
||||
//}
|
||||
// }
|
||||
//public override void Hide()
|
||||
//{
|
||||
// base.Hide();
|
||||
// show = false;
|
||||
//}
|
||||
//void assignmentRead()
|
||||
//{
|
||||
// for (int i = 0; i < ReadJson.Instance.r2.examJsons.Count; i++)
|
||||
// {
|
||||
// GZTime.text = ReadJson.Instance.r2.examJsons[i].GZTime;
|
||||
// GZTime2.text = ReadJson.Instance.r2.examJsons[i].GZTime;
|
||||
// CuiZu.text = ReadJson.Instance.r2.examJsons[i].CuiZu;
|
||||
// CLTime.text = ReadJson.Instance.r2.examJsons[i].CLTime;
|
||||
// TQtext.text = ReadJson.Instance.r2.examJsons[i].PlatformArea;
|
||||
// XLtext.text = ReadJson.Instance.r2.examJsons[i].line;
|
||||
// }
|
||||
//}
|
||||
}
|
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Playables;
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{
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Invoke("Delay",12f);
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