24 lines
425 B
C#
24 lines
425 B
C#
using UnityEngine;
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using System.Collections;
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namespace HighlightingSystem.Demo
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{
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public class RotationController : MonoBehaviour
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{
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public float speedX = 20f;
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public float speedY = 40f;
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public float speedZ = 80f;
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private Transform tr;
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void Awake()
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{
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tr = GetComponent<Transform>();
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}
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void Update()
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{
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tr.Rotate(speedX * Time.deltaTime, speedY * Time.deltaTime, speedZ * Time.deltaTime);
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}
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}
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} |