59 lines
784 B
C#
59 lines
784 B
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
public class InteractiveUI3_1 : ToolBase
|
|
{
|
|
public GameObject[] 高亮提示;
|
|
// Start is called before the first frame update
|
|
protected override void Start()
|
|
{
|
|
|
|
|
|
for (int i = 0; i < 高亮提示.Length; i++)
|
|
{
|
|
|
|
高亮提示[i].SetActive(true);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
// Update is called once per frame
|
|
protected override void Update()
|
|
{
|
|
|
|
base.Update();
|
|
|
|
|
|
|
|
|
|
}
|
|
public void chickNext()
|
|
{
|
|
|
|
|
|
|
|
|
|
if (流程脚本.流程状态 == 流程状态.未完成)
|
|
{
|
|
for (int i = 0; i < 高亮提示.Length; i++)
|
|
{
|
|
|
|
}
|
|
流程脚本.流程对错判断 = 流程对错判断.正确;
|
|
交互完成 = true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
}
|