101 lines
3.0 KiB
C#
101 lines
3.0 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class CheckCurrent : MonoBehaviour
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{
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public Raycast_control raycast_Control;
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public AudioSource audioSource;
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public Transform 验电笔;
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public Transform 拖拽起始位置;
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public GameObject 使用中模型;
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public GameObject 初始角度模型;
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public HighlightingSystem.Highlighter highlighter;
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private Vector3 startrot;
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private Vector3 startpos;
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public Vector3 originpos;
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public Vector3 originrot;
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// Start is called before the fir
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// st frame update
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void Start()
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{
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// startrot = 验电笔.transform.localEulerAngles;
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// startpos = 验电笔.transform.localPosition;
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originpos = transform.localPosition;
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originrot = transform.localEulerAngles;
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parent = transform.parent;
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}
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private void OnEnable()
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{
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// 拖拽起始位置.transform.localPosition = originpos;
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// 拖拽起始位置.transform.localEulerAngles = originrot;
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}
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// Update is called once per frame
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void Update()
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{
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//if (raycast_Control.hitgo != null) {
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// if (raycast_Control.hitgo.GetComponent<CurrentJudgment>())
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// {
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// if (raycast_Control.hitgo.GetComponent<CurrentJudgment>().是否带电 == true)
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// { audioSource.gameObject.SetActive(true);
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// highlighter.constant = true;
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// }
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// 初始角度模型.SetActive(false);
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// 使用中模型.SetActive(true);
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// 验电笔.transform.localEulerAngles = raycast_Control.hitgo.transform.forward;
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// 验电笔.transform.position = raycast_Control.hitInfo.point;
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// 验电笔.GetComponent<Collider>().enabled = true;
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// }
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//}
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//else
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//{
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// audioSource.gameObject.SetActive(false);
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// highlighter.constant = false;
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// 初始角度模型.SetActive(true);
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// 使用中模型.SetActive(false);
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// 验电笔.transform.localPosition = startpos;
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// 验电笔.transform.localEulerAngles = startrot;
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// 验电笔.GetComponent<Collider>().enabled = false;
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//}
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}
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private void OnMouseDown()
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{
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if (isOperation == true)
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{
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isOperation = false;
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transform.parent = parent;
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transform.localPosition = originpos;
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transform.localEulerAngles = originrot;
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transform.Find("Cube").gameObject.SetActive(false);
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}
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}
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/// <summary>
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/// 正在操作
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/// </summary>
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public bool isOperation = false;
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Transform parent;
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/// <summary>
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/// 验电
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/// </summary>
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/// <param hasEle="有电"></param>
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public void Inspection(bool hasEle)
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{
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isOperation = true;
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if (hasEle)
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{
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audioSource.gameObject.SetActive(true);
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highlighter.constant = true;
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transform.Find("Cube").gameObject.SetActive(true);
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}
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}
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}
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