38 lines
992 B
C#
38 lines
992 B
C#
using UnityEngine;
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namespace Crosstales.RTVoice.Demo.Util
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{
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/// <summary>Changes the material of a renderer while an AudioSource is playing.</summary>
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[HelpURL("https://www.crosstales.com/media/data/assets/rtvoice/api/class_crosstales_1_1_r_t_voice_1_1_demo_1_1_util_1_1_material_changer.html")]
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[RequireComponent(typeof(Renderer))]
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public class MaterialChanger : MonoBehaviour
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{
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#region Variables
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public AudioSource Source;
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public Material ActiveMaterial;
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private Material inactiveMaterial;
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private Renderer myRenderer;
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#endregion
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#region MonoBehaviour methods
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private void Start()
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{
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myRenderer = GetComponent<Renderer>();
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inactiveMaterial = myRenderer.material;
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}
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private void Update()
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{
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myRenderer.material = Source.CTHasActiveClip() ? ActiveMaterial : inactiveMaterial;
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}
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#endregion
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}
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}
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// © 2016-2023 crosstales LLC (https://www.crosstales.com) |