ict.shenzhi/Assets/Scripts/UIManager/CustomUI/CustomSlider.cs

39 lines
1.2 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
using System;
using UnityEngine.Events;
public class CustomSlider : Slider
{
private SliderStartEvent m_OnValueStartChanged = new SliderStartEvent();
[Serializable]
/// <summary>
/// Event type used by the UI.Slider.
/// </summary>
public class SliderStartEvent : UnityEvent { }
public SliderStartEvent onValueStartChanged { get { return m_OnValueStartChanged; } set { m_OnValueStartChanged = value; } }
private SliderEndEvent m_OnValueEndChanged = new SliderEndEvent();
[Serializable]
/// <summary>
/// Event type used by the UI.Slider.
/// </summary>
public class SliderEndEvent : UnityEvent { }
public SliderEndEvent onValueEndChanged { get { return m_OnValueEndChanged; } set { m_OnValueEndChanged = value; } }
public override void OnPointerDown(PointerEventData eventData)
{
base.OnPointerDown(eventData);
onValueStartChanged?.Invoke();
}
public override void OnPointerUp(PointerEventData eventData)
{
base.OnPointerUp(eventData);
onValueEndChanged?.Invoke();
}
}