72 lines
1.8 KiB
C#
72 lines
1.8 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using TMPro;
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public class clean : MonoBehaviour
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{
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/// <summary>
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/// Python路径UI
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/// </summary>
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public TextMeshProUGUI Python;
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/// <summary>
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/// Java路径UI
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/// </summary>
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public TextMeshProUGUI Java;
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/// <summary>
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/// C路径UI
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/// </summary>
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public TextMeshProUGUI C;
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/// <summary>
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/// IDE未设置面板
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/// </summary>
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public GameObject IDE未设置面板;
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/// <summary>
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/// IDE设置面板
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/// </summary>
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public GameObject IDE设置面板;
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/// <summary>
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/// 当前选择UI的值
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/// </summary>
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public string nowChoose="Python";
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/// <summary>
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/// 路径设置面板
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/// </summary>
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public GameObject 路径设置面板;
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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public void Clean()
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{
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PlayerPrefs.SetString("pythonPath", "选择已安装IDE所在文件夹的路径");
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PlayerPrefs.SetString("javaPath", "选择已安装IDE所在文件夹的路径");
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PlayerPrefs.SetString("cPath", "选择已安装IDE所在文件夹的路径");
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Python.text = "选择已安装IDE所在文件夹的路径";
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Java.text = "选择已安装IDE所在文件夹的路径";
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C.text = "选择已安装IDE所在文件夹的路径";
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}
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public void next()
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{
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if ((nowChoose== "Python"&& Python.text != "选择已安装IDE所在文件夹的路径") || (nowChoose == "Java"&&Java.text != "选择已安装IDE所在文件夹的路径") || (nowChoose == "C"&&C.text != "选择已安装IDE所在文件夹的路径"))
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{
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IDE设置面板.SetActive(false);
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路径设置面板.SetActive(true);
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}
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else
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{
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IDE未设置面板.SetActive(true);
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IDE设置面板.SetActive(false);
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}
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}
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}
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