流程逻辑

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liuyu 2024-08-01 14:59:24 +08:00
parent cc8e50108b
commit b96e5a573a
13 changed files with 510 additions and 359 deletions

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@ -8,6 +8,7 @@ using UnityEngine;
public class DataManager : BaseManager<DataManager>
{
private DataManager() { }
/// <summary>
/// 方案
/// </summary>
@ -28,7 +29,6 @@ public class DataManager : BaseManager<DataManager>
/// </summary>
private Dictionary<int, TB_SubProcessStep> subProcessStepDic = new Dictionary<int, TB_SubProcessStep>();
/// <summary>
/// 用户数据
/// </summary>
@ -169,4 +169,7 @@ public class DataManager : BaseManager<DataManager>
}
return null;
}
}

View File

@ -45,6 +45,8 @@ public class GameManager : SingletonAutoMono<GameManager>
/// 音乐音效管理类
/// </summary>
public static MusicManager MusicMgr { get; private set; }
#endregion
#region
@ -79,7 +81,6 @@ public class GameManager : SingletonAutoMono<GameManager>
/// </summary>
public void Init()
{
UIMgr = UIManager.Instance;
EventMgr = EventCenter.Instance;
MonoMgr = MonoMgr.Instance;
@ -95,6 +96,7 @@ public class GameManager : SingletonAutoMono<GameManager>
ReportMgr = ReportManager.Instance;
HandsOnTrainingMgr = HandsOnTrainingMgr.Instance;
UIMgr.ShowPanel<UI_LoadingPanel>(E_UI_Layer.System, (panel) =>
{
print("显示加载页面");
@ -117,10 +119,17 @@ public class GameManager : SingletonAutoMono<GameManager>
else
{
EventMgr.EventTrigger<float>(Enum_EventType.UpdateProgress, 0.2f);
UIMgr.ShowPanel<UI_SelectModeOrDeviceTitlePanel>(E_UI_Layer.Bot, panel =>
{
EventMgr.EventTrigger<float>(Enum_EventType.UpdateProgress, 0.1f);
panel.Init();
});
//显示UI菜单列表
UIMgr.ShowPanel<UI_SelectModePanel>(E_UI_Layer.Mid, panel =>
{
EventMgr.EventTrigger<float>(Enum_EventType.UpdateProgress, 0.2f);
EventMgr.EventTrigger<float>(Enum_EventType.UpdateProgress, 0.1f);
panel.Init();
});

View File

@ -4,28 +4,19 @@ using UnityEngine;
public class UI_SelectModeOrDeviceTitlePanel : BasePanel
{
protected override void Awake()
public void Init()
{
base.Awake();
}
void Start()
{
}
void Update()
{
}
public override void ShowMe()
{
base.ShowMe();
}
public override void HideMe()
{
base.HideMe();
}
protected override void OnClick(string btnName)
@ -35,23 +26,8 @@ public class UI_SelectModeOrDeviceTitlePanel : BasePanel
{
case "":
break;
default:
break;
}
}
protected override void OnChangeToggle(string toogleName, bool isOn)
{
base.OnChangeToggle(toogleName, isOn);
}
protected override void OnChangeSlider(string SliderName, float value)
{
base.OnChangeSlider(SliderName, value);
}
protected override void OnChangeInputFile(string inputFileName, string value)
{
base.OnChangeInputFile(inputFileName, value);
}
}

View File

@ -6,12 +6,10 @@ public class UI_SelectModePanel : BasePanel
{
public void Init()
{
GameManager.ProcessMgr.Init(1001,E_ModeType.Study);
}
private void Start()
{
GameManager.UIMgr.HidePanel<UI_SelectModePanel>();
}
}

View File

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