修复注册信号时间差
This commit is contained in:
parent
52732ff896
commit
bff2d1e78d
|
@ -16,12 +16,10 @@ public class OfficeTimelineControl : MonoBehaviour
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
private async void Start()
|
private async void Start()
|
||||||
{
|
{
|
||||||
await Task.Delay(1000);
|
await Task.Delay(1);
|
||||||
mPlayableDirector = GetComponent<PlayableDirector>();
|
mPlayableDirector = GetComponent<PlayableDirector>();
|
||||||
if (!GameManager.RunModelMgr.isOnceOfficeAni)
|
if (!GameManager.RunModelMgr.isOnceOfficeAni)
|
||||||
{
|
{
|
||||||
//playerController.SetActive(false);
|
|
||||||
mPlayableDirector.Stop();
|
|
||||||
//mPlayableDirector.stopped += OnPlayableDirectorStopped;
|
//mPlayableDirector.stopped += OnPlayableDirectorStopped;
|
||||||
playerModel = transform.GetChild(0).gameObject;
|
playerModel = transform.GetChild(0).gameObject;
|
||||||
StartTimeline();
|
StartTimeline();
|
||||||
|
@ -45,7 +43,9 @@ public class OfficeTimelineControl : MonoBehaviour
|
||||||
{
|
{
|
||||||
mPlayableDirector.Play();
|
mPlayableDirector.Play();
|
||||||
}
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// 外挂到场景中得timeline
|
||||||
|
/// </summary>
|
||||||
public void OnPlayableDirectorStopped()
|
public void OnPlayableDirectorStopped()
|
||||||
{
|
{
|
||||||
GameManager.EventMgr.EventTrigger(Enum_EventType.OfficeTimeLineOver);
|
GameManager.EventMgr.EventTrigger(Enum_EventType.OfficeTimeLineOver);
|
||||||
|
|
Loading…
Reference in New Issue