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@ -29,7 +29,7 @@ public class StepState : MonoBehaviour
stepStateBases = transform.GetComponentsInChildren<StepStateBase>(true).ToList();
subProcessId = int.Parse(gameObject.name);
schemeId = int.Parse(transform.parent.name);
systemId= int.Parse(transform.parent.parent.name);
systemId = int.Parse(transform.parent.parent.name);
}
///// <summary>
@ -65,12 +65,15 @@ public class StepState : MonoBehaviour
default:
return;
}
if (GameManager.RunModelMgr.SceneType != initSceneType)
{
GameManager.UIMgr.ShowPanel<UI_LoadingPanel>(E_UI_Layer.System);
GameManager.ScenesMgr.LoadSceneAsyn(sname, () =>
{
Debug.Log("²½Ö賡¾°£º" + initSceneType.ToString());
GameManager.UIMgr.HidePanel<UI_LoadingPanel>();
GameManager.RunModelMgr.SceneType = initSceneType;
GameManager.EventMgr.EventTrigger(Enum_EventType.SwitchScene, initSceneType);
});
}
}

View File

@ -1,9 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DeviceTriggerBase : MonoBehaviour
{
public int triggerID;
public string triggerName;
}

View File

@ -0,0 +1,18 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MirrorController : PermanentTriggerBase
{
protected override void OnMDown()
{
base.OnMDown();
GameManager.UIMgr.ShowPanel<UI_CheckMyselfPanel>(E_UI_Layer.Mid, (p) =>
{
});
}
}

View File

@ -0,0 +1,11 @@
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@ -1,44 +1,26 @@
using HighlightPlus;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
public class Device_Mobile : MonoBehaviour
public class MobileController : PermanentTriggerBase
{
public int downIndex = 0;
public int triggerID = 5005;
private HighlightEffect _highlight;
private void Awake()
protected override void OnAwake()
{
_highlight = GetComponent<HighlightEffect>();
base.OnAwake();
//×¢²á״̬³õʼ»¯»Øµ÷
StepStateControl.instance.AddStepStateBase(new int[]{3001,3002 },"ÊÖ»ú", para =>
StepStateControl.instance.AddStepStateBase(new int[] { 3001, 3002 }, "ĘÖťú", para =>
{
downIndex = int.Parse(para);
});
}
private void Start()
protected override void OnMDown()
{
GameManager.EventMgr.AddEventListener<int>(Enum_EventType.SwitchSubProcessStepTriggerID, SwitchSubProcessStepTriggerID);
}
private void SwitchSubProcessStepTriggerID(int arg0)
{
if (triggerID == arg0)
{
_highlight.highlighted = true;
Debug.Log("ÎÒÓ¦¸ÃÌáʾ");
}
}
private void OnMouseDown()
{
if (EventSystem.current.IsPointerOverGameObject()) return;
switch (downIndex)
{
case 0:
@ -82,13 +64,6 @@ public class Device_Mobile : MonoBehaviour
}
private void OnMouseExit()
{
}
private void OnDestroy()
{
GameManager.EventMgr.RemoveEventListener<int>(Enum_EventType.SwitchSubProcessStepTriggerID, SwitchSubProcessStepTriggerID);
}
}

View File

@ -0,0 +1,90 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using HighlightPlus;
using UnityEngine.EventSystems;
/// <summary>
/// ³£×¤½»»¥
/// </summary>
public class PermanentTriggerBase : MonoBehaviour
{
public int triggerID;
public string triggerName;
[HideInInspector]
public HighlightEffect _highlight;
private void Awake()
{
_highlight = GetComponent<HighlightEffect>();
OnAwake();
}
private void Start()
{
GameManager.EventMgr.AddEventListener<int>(Enum_EventType.SwitchSubProcessStepTriggerID, SwitchSubProcessStepTriggerID);
OnStart();
}
private void SwitchSubProcessStepTriggerID(int arg0)
{
if (triggerID == arg0)
{
_highlight.highlighted = true;
Debug.Log("ÎÒÓ¦¸ÃÌáʾ");
}
}
/// <summary>
/// Awake
/// </summary>
protected virtual void OnAwake()
{
}
/// <summary>
/// Start
/// </summary>
protected virtual void OnStart()
{
}
private void OnMouseEnter()
{
if (EventSystem.current.IsPointerOverGameObject()) return;
OnMEnter();
}
private void OnMouseDown()
{
if (EventSystem.current.IsPointerOverGameObject()) return;
OnMDown();
}
private void OnMouseExit()
{
if (EventSystem.current.IsPointerOverGameObject()) return;
OnMExit();
}
protected virtual void OnMEnter()
{
}
protected virtual void OnMDown()
{
}
protected virtual void OnMExit()
{
}
private void OnDestroy()
{
GameManager.EventMgr.RemoveEventListener<int>(Enum_EventType.SwitchSubProcessStepTriggerID, SwitchSubProcessStepTriggerID);
}
private void OnDisable()
{
GameManager.EventMgr.RemoveEventListener<int>(Enum_EventType.SwitchSubProcessStepTriggerID, SwitchSubProcessStepTriggerID);
}
}