# Conflicts:
#	GQ_URP/GQ/Assets/Settings/URP-HighFidelity.asset
#	GQ_URP/GQ/ProjectSettings/EditorBuildSettings.asset
This commit is contained in:
huangjiayu 2023-11-23 09:46:51 +08:00
commit 9058469c87
960 changed files with 113534 additions and 115 deletions

1
.gitignore vendored
View File

@ -33,3 +33,4 @@ Assembly-CSharp-Editor.csproj
/GQ_URP/GQ.zip
/GQ_URP/GQ/build.zip
/GQ_URP/GQ/.vs
/0_Max & Info

View File

@ -59,7 +59,8 @@ public class DragController : MonoBehaviour, IBeginDragHandler, IEndDragHandler,
targetObject = oriObjectPrefab;
targetObject.gameObject.SetActive(true);
}
targetObject.GetComponent<TransparentGlow>().F1();
if (targetObject.GetComponent<TransparentGlow>())
targetObject.GetComponent<TransparentGlow>().F1();
//currentDevice = targetObject.GetComponent<DragTest1>();
targetObject.transform.eulerAngles = oriObjectPrefab.transform.eulerAngles;
targetObject.transform.localScale = oriObjectPrefab.transform.lossyScale;
@ -83,7 +84,20 @@ public class DragController : MonoBehaviour, IBeginDragHandler, IEndDragHandler,
EndDragAction?.Invoke(targetObject);
CountUPos();
//模型错误微调
GameManager.Inst.Model_error(oriObjectPrefab.name, targetObject.gameObject);
if (GameManager.Inst && targetObject.gameObject.layer != 13)
{
var d = targetObject.gameObject.GetComponent<DeviceQuery>();
if (d && !string.IsNullOrEmpty(d.deviceList.modelNum))
{
GameManager.Inst.Model_error(d.deviceList.modelNum, targetObject.gameObject);
}
}
if (targetObject.gameObject.layer == 13)
{
//targetObject.transform.localPosition = Vector3.zero;
ClickEvent click = new ClickEvent();
click.insertion(targetObject.transform, Vector3.zero);
}
//if (oriObjectPrefab.name == "1" || oriObjectPrefab.name == "14" || oriObjectPrefab.name == "15" || oriObjectPrefab.name == "83")
//{
// GameManager.Inst.MoveParentAndChildren(targetObject.transform, new Vector3(-0.25f, 0, 0));
@ -92,7 +106,8 @@ public class DragController : MonoBehaviour, IBeginDragHandler, IEndDragHandler,
//{
// GameManager.Inst.MoveParentAndChildren(targetObject.transform, new Vector3(0, 0f, -0.02f));
//}
targetObject.GetComponent<TransparentGlow>().F2();
if (targetObject.GetComponent<TransparentGlow>())
targetObject.GetComponent<TransparentGlow>().F2();
currentUPosItem = null;
targetObject = null;
@ -161,6 +176,12 @@ public class DragController : MonoBehaviour, IBeginDragHandler, IEndDragHandler,
dt.transform.SetParent(uPosManger.uPosItems[index].transform);
dt.transform.localPosition = new Vector3(0.25f, 0, -0.045f * dt.volume + 0.0225f);
uPosManger.SetCurrentUPosIsOccupied(index, dt.volume, true);
var q = dt.transform.GetComponent<DeviceQuery>();
if (q && q.deviceList.deviceType == "3")
{
q.deviceList.devicePosition = uPosManger.uPosItems[index].transform.name;
dt.transform.localPosition = Vector3.zero;
}
DeviceItem di;
if (dt.gameObject.GetComponent<DeviceItem>() == null)
@ -214,11 +235,28 @@ public class DragController : MonoBehaviour, IBeginDragHandler, IEndDragHandler,
if (!EventSystem.current.IsPointerOverGameObject())
{
SetUPosHighLight(true);
if (!currentUPosItem.isOccupied)
if (!currentUPosItem.isOccupied && target.layer != 13)
{
target.transform.position = hitInfo.point;
}
else if (!currentUPosItem.isOccupied && target.layer == 13)
{
//target.transform.position = hitInfo.transform.position;
target.transform.position = hitInfo.point;
//var r = currentUPosItem.gameObject.GetComponent<MeshRenderer>();
//if (r)
//{
// var numberOfRenderers = target.GetComponent<Renderer>().materials.Length;
// r.materials = new Material[numberOfRenderers];
// for (int i = 0; i < numberOfRenderers; i++)
// {
// r.materials[i] = new Material(Resources.Load<Material>("Materials/4Tou"));
// }
//}
//r.enabled = true;
//r.enabled = false;
}
}
else
{

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@ -1,6 +1,7 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using static BaseConf;
//============================================================
//支持中文文件使用UTF-8编码
//@author #AUTHOR#
@ -20,6 +21,8 @@ public class UPosItem : MonoBehaviour
public SpriteRenderer instruct;
public UPosManger uPosManager;
public Conf2 conf2 = new Conf2();
[ContextMenu("Set")]
public void SetValue()
{
@ -40,6 +43,7 @@ public class UPosItem : MonoBehaviour
/// <param name="color"></param>
public void SetInstructColor(Color color)
{
instruct.color = color;
if (instruct != null)
instruct.color = color;
}
}

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