Merge branch 'master' of http://git.umayle.com:2023/gaoguozheng/GQ_Communicate
# Conflicts: # GQ_URP/GQ/Assets/Settings/URP-HighFidelity.asset # GQ_URP/GQ/ProjectSettings/EditorBuildSettings.asset
|
@ -33,3 +33,4 @@ Assembly-CSharp-Editor.csproj
|
|||
/GQ_URP/GQ.zip
|
||||
/GQ_URP/GQ/build.zip
|
||||
/GQ_URP/GQ/.vs
|
||||
/0_Max & Info
|
||||
|
|
|
@ -59,7 +59,8 @@ public class DragController : MonoBehaviour, IBeginDragHandler, IEndDragHandler,
|
|||
targetObject = oriObjectPrefab;
|
||||
targetObject.gameObject.SetActive(true);
|
||||
}
|
||||
targetObject.GetComponent<TransparentGlow>().F1();
|
||||
if (targetObject.GetComponent<TransparentGlow>())
|
||||
targetObject.GetComponent<TransparentGlow>().F1();
|
||||
//currentDevice = targetObject.GetComponent<DragTest1>();
|
||||
targetObject.transform.eulerAngles = oriObjectPrefab.transform.eulerAngles;
|
||||
targetObject.transform.localScale = oriObjectPrefab.transform.lossyScale;
|
||||
|
@ -83,7 +84,20 @@ public class DragController : MonoBehaviour, IBeginDragHandler, IEndDragHandler,
|
|||
EndDragAction?.Invoke(targetObject);
|
||||
CountUPos();
|
||||
//模型错误微调
|
||||
GameManager.Inst.Model_error(oriObjectPrefab.name, targetObject.gameObject);
|
||||
if (GameManager.Inst && targetObject.gameObject.layer != 13)
|
||||
{
|
||||
var d = targetObject.gameObject.GetComponent<DeviceQuery>();
|
||||
if (d && !string.IsNullOrEmpty(d.deviceList.modelNum))
|
||||
{
|
||||
GameManager.Inst.Model_error(d.deviceList.modelNum, targetObject.gameObject);
|
||||
}
|
||||
}
|
||||
if (targetObject.gameObject.layer == 13)
|
||||
{
|
||||
//targetObject.transform.localPosition = Vector3.zero;
|
||||
ClickEvent click = new ClickEvent();
|
||||
click.insertion(targetObject.transform, Vector3.zero);
|
||||
}
|
||||
//if (oriObjectPrefab.name == "1" || oriObjectPrefab.name == "14" || oriObjectPrefab.name == "15" || oriObjectPrefab.name == "83")
|
||||
//{
|
||||
// GameManager.Inst.MoveParentAndChildren(targetObject.transform, new Vector3(-0.25f, 0, 0));
|
||||
|
@ -92,7 +106,8 @@ public class DragController : MonoBehaviour, IBeginDragHandler, IEndDragHandler,
|
|||
//{
|
||||
// GameManager.Inst.MoveParentAndChildren(targetObject.transform, new Vector3(0, 0f, -0.02f));
|
||||
//}
|
||||
targetObject.GetComponent<TransparentGlow>().F2();
|
||||
if (targetObject.GetComponent<TransparentGlow>())
|
||||
targetObject.GetComponent<TransparentGlow>().F2();
|
||||
currentUPosItem = null;
|
||||
targetObject = null;
|
||||
|
||||
|
@ -161,6 +176,12 @@ public class DragController : MonoBehaviour, IBeginDragHandler, IEndDragHandler,
|
|||
dt.transform.SetParent(uPosManger.uPosItems[index].transform);
|
||||
dt.transform.localPosition = new Vector3(0.25f, 0, -0.045f * dt.volume + 0.0225f);
|
||||
uPosManger.SetCurrentUPosIsOccupied(index, dt.volume, true);
|
||||
var q = dt.transform.GetComponent<DeviceQuery>();
|
||||
if (q && q.deviceList.deviceType == "3")
|
||||
{
|
||||
q.deviceList.devicePosition = uPosManger.uPosItems[index].transform.name;
|
||||
dt.transform.localPosition = Vector3.zero;
|
||||
}
|
||||
|
||||
DeviceItem di;
|
||||
if (dt.gameObject.GetComponent<DeviceItem>() == null)
|
||||
|
@ -214,11 +235,28 @@ public class DragController : MonoBehaviour, IBeginDragHandler, IEndDragHandler,
|
|||
if (!EventSystem.current.IsPointerOverGameObject())
|
||||
{
|
||||
SetUPosHighLight(true);
|
||||
if (!currentUPosItem.isOccupied)
|
||||
if (!currentUPosItem.isOccupied && target.layer != 13)
|
||||
{
|
||||
target.transform.position = hitInfo.point;
|
||||
|
||||
}
|
||||
else if (!currentUPosItem.isOccupied && target.layer == 13)
|
||||
{
|
||||
//target.transform.position = hitInfo.transform.position;
|
||||
target.transform.position = hitInfo.point;
|
||||
//var r = currentUPosItem.gameObject.GetComponent<MeshRenderer>();
|
||||
//if (r)
|
||||
//{
|
||||
// var numberOfRenderers = target.GetComponent<Renderer>().materials.Length;
|
||||
// r.materials = new Material[numberOfRenderers];
|
||||
// for (int i = 0; i < numberOfRenderers; i++)
|
||||
// {
|
||||
// r.materials[i] = new Material(Resources.Load<Material>("Materials/4Tou"));
|
||||
// }
|
||||
//}
|
||||
//r.enabled = true;
|
||||
//r.enabled = false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using static BaseConf;
|
||||
//============================================================
|
||||
//支持中文,文件使用UTF-8编码
|
||||
//@author #AUTHOR#
|
||||
|
@ -20,6 +21,8 @@ public class UPosItem : MonoBehaviour
|
|||
|
||||
public SpriteRenderer instruct;
|
||||
public UPosManger uPosManager;
|
||||
|
||||
public Conf2 conf2 = new Conf2();
|
||||
[ContextMenu("Set")]
|
||||
public void SetValue()
|
||||
{
|
||||
|
@ -40,6 +43,7 @@ public class UPosItem : MonoBehaviour
|
|||
/// <param name="color"></param>
|
||||
public void SetInstructColor(Color color)
|
||||
{
|
||||
instruct.color = color;
|
||||
if (instruct != null)
|
||||
instruct.color = color;
|
||||
}
|
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}
|
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fileFormatVersion: 2
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