This commit is contained in:
yzx 2023-12-25 14:28:49 +08:00
parent bfa68c7f04
commit 855bf98cf5
25 changed files with 3817 additions and 8 deletions

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<Compile Include="Assets\Script\Old\Trigger_road.cs" />
<Compile Include="Assets\Script\Old\Early_Warning.cs" />
<Compile Include="Assets\Script\Manaegr\CarTempManager.cs" />
<Compile Include="Assets\Script\CarMenuManager.cs" />
<Compile Include="Assets\Script\CarMenuUIController.cs" />
<None Include="Assets\Plugin\Standard Assets\Effects\ImageEffects\Shaders\Tonemapper.shader" />
<None Include="Assets\Plugin\Hard Surface Pro\HardSurface Shaders\HardSurfaceProScreenSpaceReflection.cginc" />
<None Include="Assets\Plugin\Hard Surface Pro\HardSurface Shaders\HardSurface Free Opaque Specular.shader" />

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@ -45,6 +45,10 @@ namespace Script
private int inputUpV = -1;
public GameObject uiGame;
public GameObject carMenuUI;
private bool ClutchPedalPositionBool;
void Start()
{
vehicleController = GetComponent<VehicleController>();
@ -206,6 +210,7 @@ namespace Script
turnSignalController.SetSignal(0);
}
}
if (inputUpV == carData.TurnSignalStatus)
{
turnSignalController.SetSignal(3);
@ -256,9 +261,42 @@ namespace Script
uiGame.SetActive(true);
currentGear = 1;
}
break;
}
//踩离合弹出菜单UI
if (carData.ClutchPedalPosition > 30)
{
if (!ClutchPedalPositionBool)
{
ClutchPedalPositionBool = true;
carMenuUI.SetActive(true);
}
}
else if (carData.ClutchPedalPosition <= 0)
{
ClutchPedalPositionBool = false;
}
if (carMenuUI.activeInHierarchy)
{
if (carData.ButtonData == 4)
{
carMenuUI.GetComponent<CarMenuManager>().Back();
}
else if (carData.ButtonData == 2)
{
carMenuUI.GetComponent<CarMenuManager>().Next();
}
if (carData.AcceleratorPedalPosition > 30)
{
carMenuUI.GetComponent<CarMenuManager>().Click();
}
}
//刹车
if (carData.BrakePedalPosition > 30)

View File

@ -0,0 +1,37 @@
using System.Collections;
using System.Collections.Generic;
using Script;
using UnityEngine;
using UnityEngine.SceneManagement;
public class CarMenuManager : MonoBehaviour
{
public CarMenuUIController[] uis;
private bool b = false;
public void Next()
{
b = true;
uis[0].OnDefault();
uis[1].OnClick();
}
public void Back()
{
b = false;
uis[0].OnClick();
uis[1].OnDefault();
}
public void Click()
{
if (b)
{
this.gameObject.SetActive(false);
}
else
{
SceneManager.LoadScene("menu");
}
}
}

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using System;
using UnityEngine;
using UnityEngine.UI;
namespace Script
{
public class CarMenuUIController : MonoBehaviour
{
public Sprite defaultSprite;
public Sprite clickSprite;
public Image image;
public void OnClick()
{
image.sprite = clickSprite;
}
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{
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}
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