This commit is contained in:
yzx 2023-12-28 18:21:17 +08:00
parent 76d8816085
commit d345651007
23 changed files with 1967 additions and 1549 deletions

File diff suppressed because it is too large Load Diff

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@ -63,7 +63,7 @@ namespace Script
vehicleController = GetComponent<VehicleController>();
vehicleStandardInput = GetComponent<VehicleStandardInput>();
StartModbus();
// StartModbus();
ModBusQueue();
}
@ -95,17 +95,17 @@ namespace Script
while (true)
{
// Debug.Log(client.modbusQueue.Count);
if (client.modbusQueue.Count > 0)
{
// Debug.Log(client.modbusQueue.Count);
carData = client.modbusQueue.Dequeue();
// if (ModbusTcpClient.modbusTcpClient.modbusQueue.Count > 0)
// if (client.modbusQueue.Count > 0)
// {
// // Debug.Log(ModbusTcpClient.modbusTcpClient.modbusQueue.Count);
// // Debug.Log(client.modbusQueue.Count);
//
// carData = ModbusTcpClient.modbusTcpClient.modbusQueue.Dequeue();
// carData = client.modbusQueue.Dequeue();
if (ModbusTcpClient.modbusTcpClient.modbusQueue.Count > 0)
{
// Debug.Log(ModbusTcpClient.modbusTcpClient.modbusQueue.Count);
carData = ModbusTcpClient.modbusTcpClient.modbusQueue.Dequeue();
//方向盘
@ -146,17 +146,17 @@ namespace Script
case 1: //1前进档
if (carData.HandbrakeStatus == 0)
{
if (carData.AcceleratorPedalPosition > 20 && carData.AcceleratorPedalPosition < 50)
if (carData.AcceleratorPedalPosition > 20 && carData.AcceleratorPedalPosition <= 50)
{
vehicleController.throttleInput = 1;
currentGear = 1;
}
else if (carData.AcceleratorPedalPosition > 50 && carData.AcceleratorPedalPosition < 80)
{
else if (carData.AcceleratorPedalPosition > 50 && carData.AcceleratorPedalPosition <= 80)
{ vehicleController.throttleInput = 1;
currentGear = 2;
}
else if (carData.AcceleratorPedalPosition > 80 && carData.AcceleratorPedalPosition < 100)
{
else if (carData.AcceleratorPedalPosition > 80 && carData.AcceleratorPedalPosition <= 100)
{ vehicleController.throttleInput = 1;
currentGear = 3;
}
else

View File

@ -167,7 +167,7 @@ namespace ModbusManager
carStatusData.IgnitionSwitch = dataValue;
break;
case 1://左打方向盘为负数右打方向盘为正数打方向盘打死一圈半数值1500。
Debug.Log($"方向盘数据: {(short)dataValue}");
// Debug.Log($"方向盘数据: {(short)dataValue}");
carStatusData.SteeringWheelAngle = (short)dataValue;
break;
case 2://01为喇叭按下
@ -179,7 +179,7 @@ namespace ModbusManager
carStatusData.BrakePedalPosition = dataValue;
break;
case 4://0-100,踩到底为100
// Debug.Log($"油门踏板数据: {dataValue}");
Debug.Log($"油门踏板数据: {dataValue}");
carStatusData.AcceleratorPedalPosition = dataValue;
break;
case 5://0-100,踩到底为100

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@ -0,0 +1,77 @@
Using pre-set license
Built from '2021.1/staging' branch; Version is '2021.1.24f1 (6667702a1e7c) revision 6711152'; Using compiler version '192528614'; Build Type 'Release'
OS: 'Windows 10 Pro; OS build 19044.1682; Version 2009; 64bit' Language: 'zh' Physical Memory: 16197 MB
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 0
COMMAND LINE ARGUMENTS:
D:\2021.1.24f1\Editor\Unity.exe
-adb2
-batchMode
-noUpm
-name
AssetImportWorker0
-projectPath
E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem
-logFile
Logs/AssetImportWorker0.log
-srvPort
65317
Successfully changed project path to: E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem
E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem
Using Asset Import Pipeline V2.
Refreshing native plugins compatible for Editor in 1195.19 ms, found 8 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 2021.1.24f1 (6667702a1e7c)
[Subsystems] Discovering subsystems at path D:/2021.1.24f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem/Assets
GfxDevice: creating device client; threaded=0; jobified=0
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1660 SUPER (ID=0x21c4)
Vendor: NVIDIA
VRAM: 5981 MB
Driver: 31.0.15.4617
Shader 'Custom/EVP Particles Alpha Blended Shadows': fallback shader 'Particles/Alpha Blended' not found
Initialize mono
Mono path[0] = 'D:/2021.1.24f1/Editor/Data/Managed'
Mono path[1] = 'D:/2021.1.24f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit'
Mono config path = 'D:/2021.1.24f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56804
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: D:/2021.1.24f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Registered in 0.001772 seconds.
Native extension for WindowsStandalone target not found
Refreshing native plugins compatible for Editor in 205.77 ms, found 8 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Mono: successfully reloaded assembly
- Completed reload, in 1.879 seconds
Domain Reload Profiling:
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Platform modules already initialized, skipping
Registering precompiled user dll's ...
Registered in 1.077144 seconds.

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@ -15,11 +15,11 @@ E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem
-logFile
Logs/AssetImportWorker1.log
-srvPort
53977
65317
Successfully changed project path to: E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem
E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem
Using Asset Import Pipeline V2.
Refreshing native plugins compatible for Editor in 196.66 ms, found 8 plugins.
Refreshing native plugins compatible for Editor in 200.29 ms, found 8 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 2021.1.24f1 (6667702a1e7c)
[Subsystems] Discovering subsystems at path D:/2021.1.24f1/Editor/Data/Resources/UnitySubsystems
@ -36,37 +36,37 @@ Initialize mono
Mono path[0] = 'D:/2021.1.24f1/Editor/Data/Managed'
Mono path[1] = 'D:/2021.1.24f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit'
Mono config path = 'D:/2021.1.24f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56000
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56160
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: D:/2021.1.24f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Registered in 0.000923 seconds.
Registered in 0.000998 seconds.
Native extension for WindowsStandalone target not found
Refreshing native plugins compatible for Editor in 212.34 ms, found 8 plugins.
Refreshing native plugins compatible for Editor in 202.14 ms, found 8 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Mono: successfully reloaded assembly
- Completed reload, in 1.263 seconds
- Completed reload, in 1.246 seconds
Domain Reload Profiling:
ReloadAssembly (1263ms)
BeginReloadAssembly (62ms)
ReloadAssembly (1246ms)
BeginReloadAssembly (58ms)
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BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
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@ -74,4 +74,4 @@ Domain Reload Profiling:
AwakeInstancesAfterBackupRestoration (0ms)
Platform modules already initialized, skipping
Registering precompiled user dll's ...
Registered in 0.007524 seconds.
Registered in 0.006860 seconds.

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@ -15,11 +15,11 @@ E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem
-logFile
Logs/AssetImportWorker2.log
-srvPort
53977
65317
Successfully changed project path to: E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem
E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem
Using Asset Import Pipeline V2.
Refreshing native plugins compatible for Editor in 204.07 ms, found 8 plugins.
Refreshing native plugins compatible for Editor in 199.15 ms, found 8 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 2021.1.24f1 (6667702a1e7c)
[Subsystems] Discovering subsystems at path D:/2021.1.24f1/Editor/Data/Resources/UnitySubsystems
@ -36,42 +36,42 @@ Initialize mono
Mono path[0] = 'D:/2021.1.24f1/Editor/Data/Managed'
Mono path[1] = 'D:/2021.1.24f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit'
Mono config path = 'D:/2021.1.24f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56864
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56092
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: D:/2021.1.24f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Registered in 0.001011 seconds.
Registered in 0.001158 seconds.
Native extension for WindowsStandalone target not found
Refreshing native plugins compatible for Editor in 196.05 ms, found 8 plugins.
Refreshing native plugins compatible for Editor in 204.79 ms, found 8 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Mono: successfully reloaded assembly
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Registering precompiled user dll's ...
Registered in 0.006441 seconds.
Registered in 0.006779 seconds.

File diff suppressed because it is too large Load Diff

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@ -9,17 +9,17 @@ D:\2021.1.24f1\Editor\Unity.exe
-batchMode
-noUpm
-name
AssetImportWorker0
AssetImportWorker3
-projectPath
E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem
-logFile
Logs/AssetImportWorker0.log
Logs/AssetImportWorker3.log
-srvPort
53977
65317
Successfully changed project path to: E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem
E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem
Using Asset Import Pipeline V2.
Refreshing native plugins compatible for Editor in 200.58 ms, found 8 plugins.
Refreshing native plugins compatible for Editor in 201.22 ms, found 8 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 2021.1.24f1 (6667702a1e7c)
[Subsystems] Discovering subsystems at path D:/2021.1.24f1/Editor/Data/Resources/UnitySubsystems
@ -36,42 +36,42 @@ Initialize mono
Mono path[0] = 'D:/2021.1.24f1/Editor/Data/Managed'
Mono path[1] = 'D:/2021.1.24f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit'
Mono config path = 'D:/2021.1.24f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56612
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56456
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: D:/2021.1.24f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Registered in 0.001708 seconds.
Registered in 0.000938 seconds.
Native extension for WindowsStandalone target not found
Refreshing native plugins compatible for Editor in 215.78 ms, found 8 plugins.
Refreshing native plugins compatible for Editor in 202.13 ms, found 8 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Mono: successfully reloaded assembly
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Registering precompiled user dll's ...
Registered in 0.721962 seconds.
Registered in 0.006828 seconds.

View File

@ -0,0 +1,149 @@
Using pre-set license
Built from '2021.1/staging' branch; Version is '2021.1.24f1 (6667702a1e7c) revision 6711152'; Using compiler version '192528614'; Build Type 'Release'
OS: 'Windows 10 Pro; OS build 19044.1682; Version 2009; 64bit' Language: 'zh' Physical Memory: 16197 MB
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 0
COMMAND LINE ARGUMENTS:
D:\2021.1.24f1\Editor\Unity.exe
-adb2
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AssetImportWorker4
-projectPath
E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem
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65317
Successfully changed project path to: E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem
E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem
Using Asset Import Pipeline V2.
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Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 2021.1.24f1 (6667702a1e7c)
[Subsystems] Discovering subsystems at path D:/2021.1.24f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem/Assets
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Renderer: NVIDIA GeForce GTX 1660 SUPER (ID=0x21c4)
Vendor: NVIDIA
VRAM: 5981 MB
Driver: 31.0.15.4617
Shader 'Custom/EVP Particles Alpha Blended Shadows': fallback shader 'Particles/Alpha Blended' not found
Initialize mono
Mono path[0] = 'D:/2021.1.24f1/Editor/Data/Managed'
Mono path[1] = 'D:/2021.1.24f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit'
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Native extension for WindowsStandalone target not found
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Symbol file LoadedFromMemory doesn't match image E:\Unity Projects\GitLab\2023\H_SafeExperienceDrivingSystem\U3D_DrivingSystem\Library\PackageCache\com.unity.visualscripting@1.6.1\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
Symbol file LoadedFromMemory doesn't match image E:\Unity Projects\GitLab\2023\H_SafeExperienceDrivingSystem\U3D_DrivingSystem\Library\PackageCache\com.unity.visualscripting@1.6.1\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
OnLevelWasLoaded was found on DOTweenComponent
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
Native extension for WindowsStandalone target not found
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- Completed reload, in 2.808 seconds
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========================================================================
Worker process is ready to serve import requests
Shader 'Custom/EVP Particles Alpha Blended Shadows': fallback shader 'Particles/Alpha Blended' not found
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Unloading 4453 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 104 unused Assets to reduce memory usage. Loaded Objects now: 4971.
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========================================================================
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path: Assets/GameAssets/Art/天气/雨天/雨天公路.prefab
artifactKey: Guid(2855119a3969890448a45c0f87d21c60) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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========================================================================
Received Import Request.
Time since last request: 0.000243 seconds.
path: Assets/GameAssets/Art/建筑模型/xcmodel/gaojia/雨天gaosu.prefab
artifactKey: Guid(72a37e0230b3e18478ed9916e7d2e169) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/GameAssets/Art/建筑模型/xcmodel/gaojia/雨天gaosu.prefab using Guid(72a37e0230b3e18478ed9916e7d2e169) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '5522d6c8345a9fb575b446773dc04e27') in 0.800319 seconds

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Base path: 'D:/2021.1.24f1/Editor/Data', plugins path 'D:/2021.1.24f1/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler

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Base path: 'D:/2021.1.24f1/Editor/Data', plugins path 'D:/2021.1.24f1/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler
Cmd: compileSnippet
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Base path: 'D:/2021.1.24f1/Editor/Data', plugins path 'D:/2021.1.24f1/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler
Cmd: compileSnippet
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Base path: 'D:/2021.1.24f1/Editor/Data', plugins path 'D:/2021.1.24f1/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler
Cmd: compileSnippet
insize=13047 file=Assets/DefaultResourcesExtra/TerrainShaders/Details/Hidden/TerrainEngine/Details/Vertexlit pass=DEFERRED cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_DEFERRED uKW=INSTANCING_ON dKW=LIGHTPROBE_SH DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK LIGHTMAP_ON DIRLIGHTMAP_COMBINED UNITY_HDR_ON UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Fragment platform=d3d11 reqs=2081 mask=6 start=190 ok=1 outsize=802

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Base path: 'D:/2021.1.24f1/Editor/Data', plugins path 'D:/2021.1.24f1/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler
Cmd: compileSnippet
insize=13047 file=Assets/DefaultResourcesExtra/TerrainShaders/Details/Hidden/TerrainEngine/Details/Vertexlit pass=DEFERRED cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_DEFERRED uKW=UNITY_HDR_ON INSTANCING_ON dKW=LIGHTPROBE_SH DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK LIGHTMAP_ON DIRLIGHTMAP_COMBINED UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Fragment platform=d3d11 reqs=2081 mask=6 start=190 ok=1 outsize=802

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Base path: 'D:/2021.1.24f1/Editor/Data', plugins path 'D:/2021.1.24f1/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler
Cmd: compileSnippet
insize=13047 file=Assets/DefaultResourcesExtra/TerrainShaders/Details/Hidden/TerrainEngine/Details/Vertexlit pass=DEFERRED cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_DEFERRED uKW=INSTANCING_ON dKW=LIGHTPROBE_SH DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK LIGHTMAP_ON DIRLIGHTMAP_COMBINED UNITY_HDR_ON UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Vertex platform=d3d11 reqs=2081 mask=6 start=190 ok=1 outsize=1586

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Base path: 'D:/2021.1.24f1/Editor/Data', plugins path 'D:/2021.1.24f1/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler
Cmd: compileSnippet
insize=13047 file=Assets/DefaultResourcesExtra/TerrainShaders/Details/Hidden/TerrainEngine/Details/Vertexlit pass=DEFERRED cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_DEFERRED uKW= dKW=INSTANCING_ON LIGHTPROBE_SH DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK LIGHTMAP_ON DIRLIGHTMAP_COMBINED UNITY_HDR_ON UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Fragment platform=d3d11 reqs=33 mask=6 start=190 ok=1 outsize=762

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Base path: 'D:/2021.1.24f1/Editor/Data', plugins path 'D:/2021.1.24f1/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler
Cmd: compileSnippet
insize=13047 file=Assets/DefaultResourcesExtra/TerrainShaders/Details/Hidden/TerrainEngine/Details/Vertexlit pass=DEFERRED cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_DEFERRED uKW=LIGHTPROBE_SH UNITY_HDR_ON INSTANCING_ON dKW=DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK LIGHTMAP_ON DIRLIGHTMAP_COMBINED UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Vertex platform=d3d11 reqs=2081 mask=6 start=190 ok=1 outsize=1954

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Base path: 'D:/2021.1.24f1/Editor/Data', plugins path 'D:/2021.1.24f1/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler
Cmd: compileSnippet
insize=13047 file=Assets/DefaultResourcesExtra/TerrainShaders/Details/Hidden/TerrainEngine/Details/Vertexlit pass=DEFERRED cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_DEFERRED uKW=LIGHTPROBE_SH INSTANCING_ON dKW=DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK LIGHTMAP_ON DIRLIGHTMAP_COMBINED UNITY_HDR_ON UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Fragment platform=d3d11 reqs=2081 mask=6 start=190 ok=1 outsize=2270

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Base path: 'D:/2021.1.24f1/Editor/Data', plugins path 'D:/2021.1.24f1/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler
Cmd: compileSnippet
insize=13047 file=Assets/DefaultResourcesExtra/TerrainShaders/Details/Hidden/TerrainEngine/Details/Vertexlit pass=DEFERRED cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_DEFERRED uKW=LIGHTPROBE_SH UNITY_HDR_ON INSTANCING_ON dKW=DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK LIGHTMAP_ON DIRLIGHTMAP_COMBINED UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Fragment platform=d3d11 reqs=2081 mask=6 start=190 ok=1 outsize=2246

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Base path: 'D:/2021.1.24f1/Editor/Data', plugins path 'D:/2021.1.24f1/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler
Cmd: compileSnippet
insize=13047 file=Assets/DefaultResourcesExtra/TerrainShaders/Details/Hidden/TerrainEngine/Details/Vertexlit pass=DEFERRED cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_DEFERRED uKW=UNITY_HDR_ON INSTANCING_ON dKW=LIGHTPROBE_SH DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK LIGHTMAP_ON DIRLIGHTMAP_COMBINED UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Vertex platform=d3d11 reqs=2081 mask=6 start=190 ok=1 outsize=1586

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@ -1,6 +1,3 @@
Base path: 'D:/2021.1.24f1/Editor/Data', plugins path 'D:/2021.1.24f1/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler
Cmd: compileSnippet
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@ -1,6 +1,3 @@
Base path: 'D:/2021.1.24f1/Editor/Data', plugins path 'D:/2021.1.24f1/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler
Cmd: compileSnippet
insize=13047 file=Assets/DefaultResourcesExtra/TerrainShaders/Details/Hidden/TerrainEngine/Details/Vertexlit pass=DEFERRED cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_DEFERRED uKW=LIGHTPROBE_SH INSTANCING_ON dKW=DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK LIGHTMAP_ON DIRLIGHTMAP_COMBINED UNITY_HDR_ON UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Vertex platform=d3d11 reqs=2081 mask=6 start=190 ok=1 outsize=1954

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@ -1,6 +1,3 @@
Base path: 'D:/2021.1.24f1/Editor/Data', plugins path 'D:/2021.1.24f1/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler
Cmd: compileSnippet
insize=13047 file=Assets/DefaultResourcesExtra/TerrainShaders/Details/Hidden/TerrainEngine/Details/Vertexlit pass=DEFERRED cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_DEFERRED uKW=LIGHTPROBE_SH dKW=INSTANCING_ON DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK LIGHTMAP_ON DIRLIGHTMAP_COMBINED UNITY_HDR_ON UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Fragment platform=d3d11 reqs=33 mask=6 start=190 ok=1 outsize=858