This commit is contained in:
yzx 2024-01-02 15:15:19 +08:00
parent a1c73f1381
commit e8b7089eab
8 changed files with 533 additions and 14 deletions

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@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: de701c60094861e4e959178d09b6d68a
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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@ -42995,6 +42995,12 @@ MeshFilter:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 203941013}
m_Mesh: {fileID: -4614615750611224367, guid: 87a0133680c4d5f499f32d303d358b8e, type: 3}
--- !u!33 &204085915 stripped
MeshFilter:
m_CorrespondingSourceObject: {fileID: 3371284, guid: 4292160a5e1fde347934ac660b2c5d30,
type: 3}
m_PrefabInstance: {fileID: 2037673174}
m_PrefabAsset: {fileID: 0}
--- !u!1 &204363060
GameObject:
m_ObjectHideFlags: 0
@ -97666,7 +97672,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 0
m_IsActive: 1
--- !u!4 &463649141
Transform:
m_ObjectHideFlags: 0
@ -271069,6 +271075,8 @@ MonoBehaviour:
carGearControl: {fileID: 1276762320}
zuiwei: {fileID: 968945826}
diandongcheren: {fileID: 1384190233}
mesh: {fileID: -7193705671270685957, guid: efe2b86486a526a4e809023d89746bad, type: 3}
meshFilter: {fileID: 204085915}
--- !u!1 &1323235811
GameObject:
m_ObjectHideFlags: 0

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@ -16,8 +16,8 @@ public class AccidentManager : MonoBehaviour
public Animation zuiwei;
public Animator diandongcheren;
public Mesh mesh;
public MeshFilter meshFilter;
public void Close()
{
for (int i = 0; i < uis.transform.Find("UI").childCount; i++)
@ -32,7 +32,10 @@ public class AccidentManager : MonoBehaviour
zuiwei.gameObject.SetActive(false);
diandongcheren.gameObject.SetActive(false);
meshFilter.mesh = mesh;
}

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@ -68,7 +68,7 @@ namespace Script
vehicleController = GetComponent<VehicleController>();
vehicleStandardInput = GetComponent<VehicleStandardInput>();
StartModbus();
// StartModbus();
ModBusQueue();
}
@ -100,17 +100,17 @@ namespace Script
while (true)
{
// Debug.Log(client.modbusQueue.Count);
if (client.modbusQueue.Count > 0)
{
// Debug.Log(client.modbusQueue.Count);
carData = client.modbusQueue.Dequeue();
// if (ModbusTcpClient.modbusTcpClient.modbusQueue.Count > 0)
// if (client.modbusQueue.Count > 0)
// {
// // Debug.Log(ModbusTcpClient.modbusTcpClient.modbusQueue.Count);
// // Debug.Log(client.modbusQueue.Count);
//
// carData = ModbusTcpClient.modbusTcpClient.modbusQueue.Dequeue();
// carData = client.modbusQueue.Dequeue();
if (ModbusTcpClient.modbusTcpClient.modbusQueue.Count > 0)
{
// Debug.Log(ModbusTcpClient.modbusTcpClient.modbusQueue.Count);
carData = ModbusTcpClient.modbusTcpClient.modbusQueue.Dequeue();
//方向盘

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@ -0,0 +1,77 @@
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@ -0,0 +1,77 @@
Using pre-set license
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Using pre-set license
Built from '2021.1/staging' branch; Version is '2021.1.24f1 (6667702a1e7c) revision 6711152'; Using compiler version '192528614'; Build Type 'Release'
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Registering precompiled user dll's ...
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OnLevelWasLoaded was found on DOTweenComponent
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
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OnLevelWasLoaded was found on DOTweenComponent
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
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AwakeInstancesAfterBackupRestoration (7ms)
Platform modules already initialized, skipping
Shader 'Custom/EVP Particles Alpha Blended Shadows': fallback shader 'Particles/Alpha Blended' not found
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Preloading 0 native plugins for Editor in 0.00 ms.
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System memory in use after: 230.0 MB.
Unloading 99 unused Assets to reduce memory usage. Loaded Objects now: 5023.
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Cmd: initializeCompiler