修改管道
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@ -38,7 +38,7 @@ RenderSettings:
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alpha: 0.4
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color: {r: 0.64, g: 1, b: 0, a: 1}
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glowIgnoreMask: 0
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innerGlow: 0
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innerGlowWidth: 1
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innerGlowColor: {r: 1, g: 1, b: 1, a: 1}
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innerGlowVisibility: 0
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targetFX: 0
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targetFXTexture: {fileID: 0}
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targetFXColor: {r: 1, g: 1, b: 1, a: 1}
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targetFXCenter: {fileID: 0}
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targetFXRotationSpeed: 50
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targetFXInitialScale: 4
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targetFXEndScale: 1.5
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targetFXScaleToRenderBounds: 1
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targetFXAlignToGround: 0
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targetFXFadePower: 32
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targetFXGroundMaxDistance: 10
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targetFXGroundLayerMask:
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serializedVersion: 2
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m_Bits: 4294967295
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targetFXTransitionDuration: 0.5
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targetFXStayDuration: 1.5
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targetFXVisibility: 1
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seeThrough: 2
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seeThroughOccluderMask:
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serializedVersion: 2
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m_Bits: 4294967295
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seeThroughOccluderThreshold: 0.3
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seeThroughOccluderMaskAccurate: 0
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seeThroughOccluderCheckInterval: 1
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seeThroughOccluderCheckIndividualObjects: 0
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seeThroughDepthOffset: 0
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seeThroughMaxDepth: 0
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seeThroughIntensity: 0.8
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seeThroughTintAlpha: 0.5
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seeThroughTintColor: {r: 1, g: 0, b: 0, a: 1}
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seeThroughNoise: 1
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seeThroughBorder: 0
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seeThroughBorderColor: {r: 0, g: 0, b: 0, a: 1}
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seeThroughBorderOnly: 0
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seeThroughBorderWidth: 0.45
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seeThroughOrdered: 0
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seeThroughTexture: {fileID: 0}
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seeThroughTextureUVSpace: 0
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seeThroughTextureScale: 1
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rmsCount: 1
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hitFxInitialIntensity: 0
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hitFxMode: 0
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hitFxFadeOutDuration: 0.25
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hitFxColor: {r: 1, g: 1, b: 1, a: 1}
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hitFxRadius: 0.5
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--- !u!1 &1726828070
|
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GameObject:
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m_ObjectHideFlags: 0
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@ -91102,9 +91366,9 @@ RectTransform:
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m_Father: {fileID: 253596675}
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m_RootOrder: 3
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 234, y: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 66, y: 24}
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m_Pivot: {x: 0, y: 1}
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--- !u!114 &1740968515
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|
|
@ -92590,7 +92854,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_IsActive: 0
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--- !u!224 &1788418351
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RectTransform:
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m_ObjectHideFlags: 0
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@ -94174,9 +94438,9 @@ RectTransform:
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m_Father: {fileID: 861513064}
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m_RootOrder: 1
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 78, y: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 66, y: 138}
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m_Pivot: {x: 0, y: 1}
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--- !u!114 &1819031358
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|
|
@ -97293,7 +97557,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 0
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m_IsActive: 1
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--- !u!224 &1879264913
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RectTransform:
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m_ObjectHideFlags: 0
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@ -100650,7 +100914,7 @@ PrefabInstance:
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m_Modifications:
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- target: {fileID: -8679921383154817045, guid: 93bb6de6e1f823c4ba6814043dbda89f, type: 3}
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propertyPath: m_RootOrder
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value: 10
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value: 7
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objectReference: {fileID: 0}
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- target: {fileID: -8679921383154817045, guid: 93bb6de6e1f823c4ba6814043dbda89f, type: 3}
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propertyPath: m_LocalPosition.x
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@ -100696,6 +100960,10 @@ PrefabInstance:
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propertyPath: m_Name
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value: guandao
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objectReference: {fileID: 0}
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- target: {fileID: 919132149155446097, guid: 93bb6de6e1f823c4ba6814043dbda89f, type: 3}
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propertyPath: m_IsActive
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value: 0
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_SourcePrefab: {fileID: 100100000, guid: 93bb6de6e1f823c4ba6814043dbda89f, type: 3}
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--- !u!1 &1943815379
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@ -101338,8 +101606,8 @@ RectTransform:
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m_Father: {fileID: 364625692}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 366, y: 49}
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m_Pivot: {x: 0, y: 1}
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@ -104032,9 +104300,9 @@ RectTransform:
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_SizeDelta: {x: -1, y: 0}
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m_Pivot: {x: 0, y: 1}
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--- !u!114 &2001426129
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MonoBehaviour:
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@ -104673,9 +104941,9 @@ RectTransform:
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m_Father: {fileID: 1234176441}
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m_RootOrder: 3
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 205, y: -154}
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m_SizeDelta: {x: 378, y: 38}
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m_Pivot: {x: 0.5, y: 1}
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--- !u!114 &2017829865
|
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|
|
@ -107300,7 +107568,7 @@ Transform:
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- {fileID: 2020713744}
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- {fileID: 2106382859}
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m_Father: {fileID: 0}
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m_RootOrder: 7
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m_RootOrder: 6
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1 &2070972783
|
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GameObject:
|
||||
|
|
|
|||
|
|
@ -1,5 +1,7 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using DG.Tweening;
|
||||
using HighlightPlus;
|
||||
using UnityEngine;
|
||||
|
||||
public class GameManager : MonoBehaviour
|
||||
|
|
@ -9,10 +11,11 @@ public class GameManager : MonoBehaviour
|
|||
{
|
||||
UpToggle();
|
||||
QYSCGYToggle();
|
||||
JSC();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 界面上下方所有按钮事件
|
||||
/// 界面上下方所有Toogle事件
|
||||
/// </summary>
|
||||
public void UpToggle()
|
||||
{
|
||||
|
|
@ -60,6 +63,39 @@ public class GameManager : MonoBehaviour
|
|||
});
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 驾驶舱
|
||||
/// </summary>
|
||||
public void JSC()
|
||||
{
|
||||
Manager.Instance.PipelineBTn.onClick.AddListener(() =>
|
||||
{
|
||||
// 每次点击切换状态
|
||||
Manager.Instance.isClick = !Manager.Instance.isClick;
|
||||
if (Manager.Instance.isClick)
|
||||
{
|
||||
// isClick = true 时
|
||||
Manager.Instance.Pipeline[0].SetActive(true);
|
||||
Manager.Instance.Pipeline[1].SetActive(true);
|
||||
Manager.Instance.Pipeline[2].SetActive(false);
|
||||
HighlightEffect PipelineHig = Manager.Instance.Pipeline[0].GetComponent<HighlightEffect>();
|
||||
Manager.Instance.Tween = DOVirtual.Float(1, 0f, 1f, t =>
|
||||
{
|
||||
PipelineHig.innerGlow = t;
|
||||
PipelineHig.outline = t;
|
||||
}).SetLoops(-1, LoopType.Yoyo);
|
||||
PipelineHig?.SetHighlighted(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
// isClick = false 时
|
||||
Manager.Instance.Pipeline[0].SetActive(false);
|
||||
Manager.Instance.Pipeline[1].SetActive(false);
|
||||
Manager.Instance.Pipeline[2].SetActive(true);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 企业信息管理左侧企业生产工艺
|
||||
/// </summary>
|
||||
|
|
@ -77,4 +113,12 @@ public class GameManager : MonoBehaviour
|
|||
});
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 展示管道
|
||||
/// </summary>
|
||||
public void ShowPipeline()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,9 +1,8 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using DG.Tweening;
|
||||
|
||||
/// <summary>
|
||||
/// 所有的方法脚本
|
||||
|
|
@ -19,6 +18,10 @@ public class Manager : MonoBehaviour
|
|||
public GameObject EnterpriseInformation_image; //企业信息图片
|
||||
public TextMeshProUGUI EnterpriseInformationName_text; //企业信息名称
|
||||
public Image targetImage; // 企业信息替换图片
|
||||
public bool isClick; //第一次展示第二次隐藏
|
||||
public Button PipelineBTn; //点击展示管道按钮
|
||||
public List<GameObject> Pipeline; //展示管道
|
||||
public Tween Tween;
|
||||
#endregion
|
||||
|
||||
#region 企业信息管理
|
||||
|
|
|
|||
|
|
@ -9,13 +9,15 @@ Material:
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m_PrefabAsset: {fileID: 0}
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m_Name: "\u534A\u900F\u660E"
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m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
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m_ValidKeywords: []
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m_ValidKeywords:
|
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- _ALPHAPREMULTIPLY_ON
|
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m_InvalidKeywords: []
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: -1
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stringTagMap: {}
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m_CustomRenderQueue: 3000
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stringTagMap:
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RenderType: Transparent
|
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disabledShaderPasses: []
|
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m_SavedProperties:
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serializedVersion: 3
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|
|
@ -61,20 +63,20 @@ Material:
|
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- _BumpScale: 1
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- _Cutoff: 0.5
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- _DetailNormalMapScale: 1
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- _DstBlend: 0
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- _DstBlend: 10
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- _GlossMapScale: 1
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- _Glossiness: 0.5
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- _GlossyReflections: 1
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- _Metallic: 0
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- _Mode: 0
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- _Mode: 3
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- _OcclusionStrength: 1
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- _Parallax: 0.02
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- _SmoothnessTextureChannel: 0
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- _SpecularHighlights: 1
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- _SrcBlend: 1
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- _UVSec: 0
|
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- _ZWrite: 1
|
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- _ZWrite: 0
|
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m_Colors:
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _Color: {r: 0.6367924, g: 0.9098259, b: 1, a: 0.0627451}
|
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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m_BuildTextureStacks: []
|
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|
|
|
|||
Loading…
Reference in New Issue