修改管道

This commit is contained in:
2274240467@qq.com 2025-11-03 10:57:51 +08:00
parent 470438d46c
commit 6f3839b95a
4 changed files with 442 additions and 125 deletions

View File

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View File

@ -1,5 +1,7 @@
using System.Collections;
using System.Collections.Generic;
using DG.Tweening;
using HighlightPlus;
using UnityEngine;
public class GameManager : MonoBehaviour
@ -9,10 +11,11 @@ public class GameManager : MonoBehaviour
{
UpToggle();
QYSCGYToggle();
JSC();
}
/// <summary>
/// 界面上下方所有按钮事件
/// 界面上下方所有Toogle事件
/// </summary>
public void UpToggle()
{
@ -60,6 +63,39 @@ public class GameManager : MonoBehaviour
});
}
/// <summary>
/// 驾驶舱
/// </summary>
public void JSC()
{
Manager.Instance.PipelineBTn.onClick.AddListener(() =>
{
// 每次点击切换状态
Manager.Instance.isClick = !Manager.Instance.isClick;
if (Manager.Instance.isClick)
{
// isClick = true 时
Manager.Instance.Pipeline[0].SetActive(true);
Manager.Instance.Pipeline[1].SetActive(true);
Manager.Instance.Pipeline[2].SetActive(false);
HighlightEffect PipelineHig = Manager.Instance.Pipeline[0].GetComponent<HighlightEffect>();
Manager.Instance.Tween = DOVirtual.Float(1, 0f, 1f, t =>
{
PipelineHig.innerGlow = t;
PipelineHig.outline = t;
}).SetLoops(-1, LoopType.Yoyo);
PipelineHig?.SetHighlighted(true);
}
else
{
// isClick = false 时
Manager.Instance.Pipeline[0].SetActive(false);
Manager.Instance.Pipeline[1].SetActive(false);
Manager.Instance.Pipeline[2].SetActive(true);
}
});
}
/// <summary>
/// 企业信息管理左侧企业生产工艺
/// </summary>
@ -77,4 +113,12 @@ public class GameManager : MonoBehaviour
});
}
}
/// <summary>
/// 展示管道
/// </summary>
public void ShowPipeline()
{
}
}

View File

@ -1,9 +1,8 @@
using System;
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
using DG.Tweening;
/// <summary>
/// 所有的方法脚本
@ -19,6 +18,10 @@ public class Manager : MonoBehaviour
public GameObject EnterpriseInformation_image; //企业信息图片
public TextMeshProUGUI EnterpriseInformationName_text; //企业信息名称
public Image targetImage; // 企业信息替换图片
public bool isClick; //第一次展示第二次隐藏
public Button PipelineBTn; //点击展示管道按钮
public List<GameObject> Pipeline; //展示管道
public Tween Tween;
#endregion
#region

View File

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stringTagMap: {}
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stringTagMap:
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disabledShaderPasses: []
m_SavedProperties:
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