This commit is contained in:
yulong 2024-01-19 10:45:19 +08:00
commit bd6691b341
19 changed files with 39705 additions and 10456 deletions

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@ -139,6 +425,7 @@ Transform:
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m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@ -159,3 +446,17 @@ MonoBehaviour:
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--- !u!114 &-486169505435808668
MonoBehaviour:
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m_CorrespondingSourceObject: {fileID: 0}
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m_Name:
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HP: 100
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@ -1 +1 @@
127.0.0.1:48888
192.168.107.15:48888

View File

@ -1 +1 @@
127.0.0.1
192.168.107.15

View File

@ -6,8 +6,14 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// 微波武器
/// </summary>
public class Microwaveweapon : MonoBehaviour
{
/// <summary>
///
/// </summary>
public EquipmentCommon equipment;
/// <summary>
/// 把自身对象存到链表
@ -60,14 +66,16 @@ public class Microwaveweapon : MonoBehaviour
public GameObject microwavemoder;
public GameObject microwavepoint;
public Transform miceopos;//看向无人机和打击无人机
public GameObject InnerLaserlineRendererPrefab1;//用来发射微波激光武器
public GameObject OuterLaserlineRendererPrefab1;//用来绘制射线的
public LineRenderer InnerLaserlineRenderer1;
public LineRenderer OuterLaserlineRenderer1;
/// <summary>
/// 微博显示
/// </summary>
public MicrowaveweaponAttack microblog;
/// <summary>
/// 微波武器发射的速度
/// </summary>
public float micspeed = 20;
public float micdistance = 0;
#endregion
/// <summary>
/// 接收每次间隔打击时间
@ -87,26 +95,7 @@ public class Microwaveweapon : MonoBehaviour
MicrowaveweaponList.Add(this);
// 订阅布尔值变化事件
OnActivationChanged += OnActivationChangedHandler;
//微波武器进攻的地方
GameObject sendgame = Instantiate(InnerLaserlineRendererPrefab1);
sendgame.transform.position = Vector3.zero;
InnerLaserlineRenderer1 = sendgame.GetComponent<LineRenderer>();
if (InnerLaserlineRenderer1)
{
InnerLaserlineRenderer1.positionCount = 2;
InnerLaserlineRenderer1.SetPosition(0, microwavepoint.transform.position);
InnerLaserlineRenderer1.SetPosition(1, microwavepoint.transform.position);
}
GameObject sendsgames = Instantiate(OuterLaserlineRendererPrefab1);
sendsgames.transform.position = Vector3.zero;
OuterLaserlineRenderer1 = sendsgames.GetComponent<LineRenderer>();
if (OuterLaserlineRenderer1)
{
OuterLaserlineRenderer1.positionCount = 2;
OuterLaserlineRenderer1.SetPosition(0, microwavepoint.transform.position);
OuterLaserlineRenderer1.SetPosition(1, microwavepoint.transform.position);
}
}
/// <summary>
/// 演练是否开始开关
@ -152,7 +141,8 @@ public class Microwaveweapon : MonoBehaviour
{
yield return new WaitForSeconds(microwtimer);
Debug.LogError("攻击了");
if (microwtimer>0&&miceopos!=null)
//if (microwtimer>0&&miceopos!=null)
if (miceopos!=null)
{
Launchattack();
var newdata = Getmicdata();
@ -189,6 +179,7 @@ public class Microwaveweapon : MonoBehaviour
break;
case "干扰距离:":
Microwaveinterferencedistance = weaponitemone[i].para_value;
micdistance = float.Parse(Microwaveinterferencedistance);
break;
case "干扰角度:":
MicrowaveinterferenceAngle = weaponitemone[i].para_value;
@ -220,16 +211,7 @@ public class Microwaveweapon : MonoBehaviour
{
if (miceopos!=null)
{
if (InnerLaserlineRenderer1)
{
InnerLaserlineRenderer1.SetPosition(0, microwavepoint.transform.position);
InnerLaserlineRenderer1.SetPosition(1, miceopos.transform.position);
}
if (OuterLaserlineRenderer1)
{
OuterLaserlineRenderer1.SetPosition(0, microwavepoint.transform.position);
OuterLaserlineRenderer1.SetPosition(1, miceopos.transform.position);
}
microblog.MicrowaveDisplay(micdistance / 10);
Closeattack(miceopos);
}
}
@ -277,37 +259,21 @@ public class Microwaveweapon : MonoBehaviour
public IEnumerator Offlaserstrike()
{
yield return new WaitForSeconds(1f);
if (InnerLaserlineRenderer1)
{
InnerLaserlineRenderer1.SetPosition(0, microwavepoint.transform.position);//射线起点位置
InnerLaserlineRenderer1.SetPosition(1, microwavepoint.transform.position);//射线终点位置
}
if (OuterLaserlineRenderer1)
{
OuterLaserlineRenderer1.SetPosition(0, microwavepoint.transform.position);//射线起点位置
OuterLaserlineRenderer1.SetPosition(1, microwavepoint.transform.position);//射线终点位置
}
microblog.MicrowaveDisplay(0);
ismicow = false;
}
/// <summary>
/// 微波武器激光下发
/// 接受数据微波武器激光下发
/// </summary>
public void Microwavetransmission(string[] data)
{
//接收激光下发的位置
Vector3 vector =new Vector3(float.Parse(data[2]), float.Parse(data[3]),float.Parse(data[4]));
microwavemoder.transform.DOLookAt(vector, 0.1f).SetEase(Ease.Linear);
if (InnerLaserlineRenderer1)
{
InnerLaserlineRenderer1.SetPosition(0, microwavepoint.transform.position);
InnerLaserlineRenderer1.SetPosition(1, vector);
}
if (OuterLaserlineRenderer1)
{
OuterLaserlineRenderer1.SetPosition(0, microwavepoint.transform.position);
OuterLaserlineRenderer1.SetPosition(1,vector);
}
StartCoroutine(Offlaserstrike());
microwavemoder.transform.DOLookAt(vector, 0.1f).SetEase(Ease.Linear).OnComplete(() => {
microblog.MicrowaveDisplay(micdistance / 10);
StartCoroutine(Offlaserstrike());
});
}
private void OnDestroy()
{

View File

@ -0,0 +1,24 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;
/// <summary>
/// 微波武器攻击
/// </summary>
public class MicrowaveweaponAttack : MonoBehaviour
{
/// <summary>
/// 微波武器
/// </summary>
public Microwaveweapon microwaveweapon;
/// <summary>
/// 微波显示
/// </summary>
public void MicrowaveDisplay(float show)
{
transform.DOScaleZ(show, 1);
}
}

View File

@ -0,0 +1,11 @@
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guid: 570cc7737e6f63b45ac54c3bb1a7ec4c
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
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@ -337,6 +337,7 @@ public class Scenariopage : MonoBehaviour
void Start()
{
//调用接口
Debug.Log("Url_Action..:" + Url_Action);
StartCoroutine(Post1(Url_Action, (bol, str) =>
{
Debug.Log(str);

View File

@ -134,7 +134,6 @@ public class Spectrumdetection : MonoBehaviour
microwaveweapon.ismicow = true;
microwaveweapon.miceopos = unmannedAerialVehicle.transform;
microwaveweapon.Orientation();
microwaveweapon.Orientation();
}
}
}

View File

@ -0,0 +1,78 @@
using DG.Tweening;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// 重点保护目标
/// </summary>
public class HighPriorityTarget : MonoBehaviour
{
/// <summary>
/// 重点保护目标集合
/// </summary>
public static List<HighPriorityTarget> HighPriorityTargets = new List<HighPriorityTarget>();
/// <summary>
/// 重点设备完整度
/// </summary>
public static float EquipmentIntegrity = 1;
#region
/// <summary>
/// 单体保护目标属性血量
/// </summary>
public float HP = 100;
#endregion
/// <summary>
/// 重点目标UI看向摄像机
/// </summary>
public Transform KeyObjectiveUI;
/// <summary>
/// 爆炸预制体
/// </summary>
public GameObject explodePrefab;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
if (Camera.main)
KeyObjectiveUI.transform.LookAt(Camera.main.transform);
}
/// <summary>
/// 被攻击
/// </summary>
public void BeAssaulted()
{
HP -= 10;
if (HP <= 0)
{
GameObject Bao1 = Instantiate(explodePrefab, transform);
GameObject Bao2 = Instantiate(explodePrefab, transform);
GameObject Bao3 = Instantiate(explodePrefab, transform);
Vector3 v1 = new Vector3(Random.Range(0f, 1.5f), 0, Random.Range(0f, 1.5f));
Vector3 v2 = new Vector3(Random.Range(0f, 1.5f), 0, Random.Range(0f, 1.5f));
Vector3 v3 = new Vector3(Random.Range(0f, 1.5f), 0, Random.Range(0f, 1.5f));
Bao1.transform.localPosition = Vector3.zero + v1;
Bao2.transform.localPosition = Vector3.zero + v2;
Bao3.transform.localPosition = Vector3.zero + v3;
Bao1.transform.SetParent(null);
Bao2.transform.SetParent(null);
Bao3.transform.SetParent(null);
Bao1.SetActive(true);
Bao2.SetActive(true);
Bao3.SetActive(true);
Destroy(gameObject);
}
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 0e0ba15c2e152f74d80232cb3ddeaa3d
MonoImporter:
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serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
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View File

@ -9,7 +9,7 @@ using Newtonsoft.Json.Linq;
public static class InterfaceManager
{
private static string _IP;
private static string _IP = "192.168.107.15";
public static string IP
{
get { return _IP; }
@ -19,7 +19,7 @@ public static class InterfaceManager
_IP = value;
}
}
private static string _Port;
private static string _Port = "48888";
public static string Port
{
get { return _Port; }

View File

@ -305,13 +305,91 @@ public class TerrestrialRadioInterferenceManger : MonoBehaviour
{
if (colliders[i].transform.tag == "WRJ")
{
UnmannedAerialVehicle unmannedAerialVehicle = null;
if (colliders[i].GetComponent<UnmannedAerialVehicle>())
{
unmannedAerialVehicle = colliders[i].GetComponent<UnmannedAerialVehicle>();
}
UnmannedAerialVehicleManage unmannedAerialVehicleManage = null;
if (colliders[i].GetComponent<UnmannedAerialVehicleManage>())
{
unmannedAerialVehicleManage = colliders[i].GetComponent<UnmannedAerialVehicleManage>();
}
if (unmannedAerialVehicleManage != null)
unmannedAerialVehicleManage.CheckSatellitePositioningFrequency(this.transform, InterferenceMode, TransmittedPower, InterferingFrequency, InterferenceAngle, ground);
if (TransmittedPower == "10~30W" || TransmittedPower == "30~50W" && unmannedAerialVehicleManage != null)
{
Debug.LogError("发射功率进来了1");
Debug.LogError(unmannedAerialVehicleManage.satellitePositioningFrequency);
Debug.LogError(InterferingFrequency);
if (unmannedAerialVehicleManage.satellitePositioningFrequency == InterferingFrequency && unmannedAerialVehicleManage != null)
{
Debug.LogError("相同频率进来了1");
Debug.LogError(InterferenceMode);
Debug.LogError(unmannedAerialVehicleManage != null);
if (InterferenceMode == "驱离" && unmannedAerialVehicleManage != null)
{
Debug.LogError("驱离");
unmannedAerialVehicleManage.transform.DOKill();
unmannedAerialVehicleManage.transform.LookAt(new Vector3(-500, 160, 1600));
unmannedAerialVehicleManage.transform.DOMove(new Vector3(-500, 160, 1600), 60);
}
else if (InterferenceMode == "迫降" && unmannedAerialVehicleManage != null)
{
Debug.LogError("迫降");
unmannedAerialVehicleManage.transform.DOKill();
//unmannedAerialVehicle.transform.DOKill();
//Debug.LogError(unmannedAerialVehicle.name);
RaycastHit hit;
if (Physics.Raycast(unmannedAerialVehicleManage.transform.position, Vector3.down, out hit, Mathf.Infinity, ground))
{
if (hit.distance > 1f)
{
Debug.LogError(hit.distance);
hit.point = new Vector3(hit.point.x, hit.point.y + 3, hit.point.z);
unmannedAerialVehicleManage.transform.DOMove(hit.point, 6);
}
else
{
speed = 0;
}
}
}
}
}
if (TransmittedPower == "50~100W" && unmannedAerialVehicleManage != null)
{
Debug.LogError("功率进来了2");
if (unmannedAerialVehicleManage.dataLinkCommunicationFrequency == InterferingFrequency && unmannedAerialVehicleManage != null)
{
Debug.LogError("频率进来了");
if (unmannedAerialVehicleManage != null)
{
Vector3 one = unmannedAerialVehicleManage.transform.position - transform.position;
float angue = Vector3.Angle(one, transform.forward);
if (float.Parse(InterferenceAngle) >= angue)
{
//unmannedAerialVehicleManage.transform.DOKill();
Debug.LogError("目标出现在范围内");
Debug.LogError(unmannedAerialVehicleManage.maximumFlyingSpeed);
unmannedAerialVehicleManage.maximumFlyingSpeed = (float.Parse(unmannedAerialVehicleManage.maximumFlyingSpeed) - 5).ToString();
Debug.LogError(unmannedAerialVehicleManage.maximumFlyingSpeed);
}
else
{
Debug.LogError("目标没有出现在范围里面");
}
}
}
}
}
}
}
@ -321,7 +399,7 @@ public class TerrestrialRadioInterferenceManger : MonoBehaviour
/// <exception cref="NotImplementedException"></exception>
private void Angularrange()
{
Collider[] collider = Physics.OverlapSphere(transform.position, 300);
Collider[] collider = Physics.OverlapSphere(transform.position,300);
for (int i = 0; i < collider.Length; i++)
{
if (collider[i].transform.tag == "WRJ")

View File

@ -8,8 +8,6 @@ using AdamSync;
using System.Linq;
using static InterfaceManager;
using Newtonsoft.Json;
using PData;
public enum WRJModel
{
,
@ -100,11 +98,6 @@ public class UnmannedAerialVehicleManage : MonoBehaviour
/// </summary>
public bool isEngagedTarget = false;
/// <summary>
/// 光学无人机
/// </summary>
public Camera gxWRJCamera;
#region
/// <summary>
/// 续航时间
@ -253,22 +246,6 @@ public class UnmannedAerialVehicleManage : MonoBehaviour
}
public void SwitchWRJModel()
{
gxWRJCamera.gameObject.SetActive(false);
switch (wrjModel)
{
case WRJModel.:
gxWRJCamera.gameObject.SetActive(true);
break;
case WRJModel.:
break;
case WRJModel.:
break;
}
}
/// <summary>
/// 攻击打击
/// </summary>
@ -287,10 +264,12 @@ public class UnmannedAerialVehicleManage : MonoBehaviour
isEngagedTarget = true;
colliders1.ForEach(x => Debug.Log(x.transform.name));
int _number = UnityEngine.Random.Range(0, colliders1.Count - 1);
List<UnmannedAerialVehicle> _unmannedAerialVehicles = unmannedAerialVehicles.FindAll(x => x != null && x.gameObject.activeSelf);
List<UnmannedAerialVehicle> _unmannedAerialVehicles = unmannedAerialVehicles.FindAll(x => x != null&&x.gameObject.activeSelf);
SendMsg(colliders1[_number].transform);
for (int i = 0; i < _unmannedAerialVehicles.Count; i++)
{
Debug.Log(_unmannedAerialVehicles[i].transform.name);
_unmannedAerialVehicles[i].AttAck(colliders1[_number].transform);
}
}
@ -348,9 +327,6 @@ public class UnmannedAerialVehicleManage : MonoBehaviour
// Debug.Log(msg);
// _ = SyncCreateRoom.SendMessageAsync(msg);
//}
SenceInfo currentSceneInfo = new SenceInfo();
currentSceneInfo = UIBootstrap.Instance.currentSceneInfo.data;
//int windSpeed = Mathf.Lerp(0f, 1f, float.Parse(currentSceneInfo.EnvWindSpeed));
for (int i = 0; i < weaponitemone.Count; i++)
{
switch (weaponitemone[i].para_name)
@ -363,7 +339,7 @@ public class UnmannedAerialVehicleManage : MonoBehaviour
break;
case "最大飞行速度:":
maximumFlyingSpeed = weaponitemone[i].para_value;
FireSpeed = float.Parse(maximumFlyingSpeed);
break;
case "RCS":
RCS = weaponitemone[i].para_value;
@ -448,107 +424,12 @@ public class UnmannedAerialVehicleManage : MonoBehaviour
default:
break;
}
///根据风得速度改变无人机得速度
FireSpeed = float.Parse(maximumFlyingSpeed) / float.Parse(currentSceneInfo.EnvWindSpeed);
/////如果风速大于6级无人机停止飞行
if (float.Parse(currentSceneInfo.EnvWindSpeed) * 10 > 6)
{
FireSpeed = 0;
}
CheckRSC();
if (i == (weaponitemone.Count - 1))
{
StartCoroutine(WeaponitemoneDataAddition());
}
}
}
/// <summary>
/// 雷达检测无人机身上得RSC
/// </summary>
public void CheckRSC()
{
float rcs = float.Parse(RCS);
if (rcs <= 0.5 && rcs >= 0.1)
{
StartCoroutine(ShowRadarTips(0.8f, 2));
}
else if (rcs >= 0.5f && rcs <= 1)
{
StartCoroutine(ShowRadarTips(0.4f, 1));
}
}
/// <summary>
/// 多少时间在对方雷达界面上显示红色标记
/// </summary>
/// <param name="minTime"></param>
/// <param name="maxTime"></param>
/// <returns></returns>
private IEnumerator ShowRadarTips(float minTime, float maxTime)
{
GameObject tips = transform.Find("Minimapwrj").gameObject;
while (true)
{
tips.gameObject.SetActive(false);
float time = UnityEngine.Random.Range(minTime, maxTime);
yield return new WaitForSeconds(time);
tips.gameObject.SetActive(true);
}
}
/// <summary>
/// 检测无线电频率
/// </summary>
/// <param name="interferingFrequency">无线电数据</param>
/// <param name="interferenceMode">驱离或者迫降</param>
public void CheckSatellitePositioningFrequency(Transform target, string interferenceMode, string transmittedPower, string interferingFrequency, string interferenceAngle, LayerMask ground)
{
if (transmittedPower == "10~30W" || transmittedPower == "30~50W")
{
if (satellitePositioningFrequency == interferingFrequency)
{
if (interferenceMode == "驱离")
{
transform.DOKill();
transform.LookAt(new Vector3(-500, 160, 1600));
transform.DOMove(new Vector3(-500, 160, 1600), 60);
}
else if (interferenceMode == "迫降")
{
transform.DOKill();
RaycastHit hit;
if (Physics.Raycast(transform.position, Vector3.down, out hit, Mathf.Infinity, ground))
{
if (hit.distance > 1f)
{
hit.point = new Vector3(hit.point.x, hit.point.y + 3, hit.point.z);
transform.DOMove(hit.point, 6);
}
}
}
}
}
if (transmittedPower == "50~100W")
{
if (dataLinkCommunicationFrequency == interferingFrequency)
{
Vector3 one = transform.position - target.transform.position;
float angue = Vector3.Angle(one, target.transform.forward);
if (float.Parse(interferenceAngle) >= angue)
{
maximumFlyingSpeed = (float.Parse(maximumFlyingSpeed) - 5).ToString();
}
}
}
}
/// <summary>
/// 单个无人机数据写入
@ -576,9 +457,6 @@ public class UnmannedAerialVehicleManage : MonoBehaviour
}
#endregion
#region
/// <summary>
/// 阵型选择
@ -818,7 +696,6 @@ public class UnmannedAerialVehicleManage : MonoBehaviour
}
private void OnDestroy()
{
StopAllCoroutines();
Destroy(airRoute.gameObject);
OnActivationChanged -= OnActivationChangedHandler;
}