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Author SHA1 Message Date
yulong 2bdddc664b 设备信息 2023-11-16 15:20:38 +08:00
yulong 035b05cb89 Merge branch 'master' of http://172.16.1.12/yulong/NewN_UAVPlane 2023-11-16 15:19:18 +08:00
yulong 8b8d6d1a23 设备信息 2023-11-16 15:18:51 +08:00
60 changed files with 6583 additions and 8277 deletions

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@ -55,7 +55,7 @@ public class ZCalendarDemo : MonoBehaviour
private void ZCalendar_ChoiceDayEvent(ZCalendarDayItem obj)
{
Debug.Log($"选择的日期:{obj.Day}");
day_txt.text = obj.Day.ToString()+"";
day_txt.text = obj.Day.ToString()+" ";
}
/// <summary>

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@ -111,8 +111,8 @@ namespace ZTools
{
txtYear.text = year + "年";
txtMonth.text = month + "月";
year_txt.text=year.ToString()+"";
month_txt.text=month.ToString()+"";
year_txt.text=year.ToString()+"-";
month_txt.text=month.ToString()+"-";
}
}
}

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@ -12,6 +12,7 @@ GameObject:
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- component: {fileID: 6153104353978247116}
- component: {fileID: 7400724255179128396}
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m_Layer: 0
m_Name: "\u4E09\u95F4\u74E6\u5C4B6"
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@ -98,3 +99,15 @@ MeshCollider:
m_Convex: 0
m_CookingOptions: 30
m_Mesh: {fileID: 2370872802840639940, guid: 6c6bdfaefccde0843b0f662ffaf6a5fd, type: 3}
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m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
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@ -12,6 +12,7 @@ GameObject:
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m_Layer: 0
m_Name: "\u4E8C\u5C42\u5C0F\u697C"
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@ -100,3 +101,15 @@ MeshCollider:
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m_CookingOptions: 30
m_Mesh: {fileID: -1674483174953623296, guid: 6c6bdfaefccde0843b0f662ffaf6a5fd, type: 3}
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m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
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@ -12,6 +12,7 @@ GameObject:
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m_Name: "\u50A8\u7269\u95F41"
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@ -94,3 +95,15 @@ MeshCollider:
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@ -12,6 +12,7 @@ GameObject:
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@ -94,3 +95,15 @@ MeshCollider:
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@ -720,6 +720,7 @@ GameObject:
serializedVersion: 6
m_Component:
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- component: {fileID: -4515001707235925234}
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m_Name: "\u5927\u4F17"
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@ -754,6 +755,18 @@ Transform:
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@ -0,0 +1,8 @@
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@ -10,17 +10,22 @@ public class Deviceinformation : MonoBehaviour
public InputField number_input;//输入的个数
public Toggle Options_toggle;//是否勾选状态
public void Weapon(string name,string number, Action cation)
public void Weapon(string name, string number,string one,Action action)
{
weapon_text.text = name;
number_input.text = number;
Options_toggle.onValueChanged.AddListener((iosn) =>
number_input.text = number.ToString();
if (one == "0")
{
if (iosn)
{
cation?.Invoke();
}
Options_toggle.isOn = false;
}
else if (one == "1")
{
Options_toggle.isOn = true;
}
Options_toggle.onValueChanged.AddListener((ison) =>
{
action?.Invoke();
});
}
}

View File

@ -10,23 +10,23 @@ public class UserInfo
/// <summary>
///
/// </summary>
public string user_id ;
public string user_id;
/// <summary>
///
/// </summary>
public string login_name ;
public string login_name;
/// <summary>
/// 1#士兵
/// </summary>
public string real_name ;
public string real_name;
/// <summary>
///
/// </summary>
public string role_code ;
public string role_code;
/// <summary>
/// 士兵
/// </summary>
public string role_name ;
public string role_name;
}
[Serializable]
@ -35,15 +35,15 @@ public class LoginRoot
/// <summary>
///
/// </summary>
public bool state ;
public bool state;
/// <summary>
///
/// </summary>
public string message ;
public string message;
/// <summary>
///
/// </summary>
public UserInfo data ;
public UserInfo data;
}
#endregion
//想定编辑信息类
@ -53,15 +53,15 @@ public class Editinformation
/// <summary>
///
/// </summary>
public bool state ;
public bool state;
/// <summary>
///
/// </summary>
public string message ;
public string message;
/// <summary>
///
/// </summary>
public List<Thinkingfile> data ;
public List<Thinkingfile> data;
}
[Serializable]
public class Thinkingfile
@ -69,99 +69,99 @@ public class Thinkingfile
/// <summary>
///
/// </summary>
public string Id ;
public string Id;
/// <summary>
/// 1017占领高地
/// </summary>
public string Name ;
public string Name;
/// <summary>
/// 协同训练
/// </summary>
public string PracticeMode ;
public string PracticeMode;
/// <summary>
///
/// </summary>
public string Icon ;
public string Icon;
/// <summary>
///
/// </summary>
public string VirtualPath ;
public string VirtualPath;
/// <summary>
///
/// </summary>
public string DeviceContent ;
public string DeviceContent;
/// <summary>
///
/// </summary>
public string SubjectContent ;
public string SubjectContent;
/// <summary>
///
/// </summary>
public string OperateSupport ;
public string OperateSupport;
/// <summary>
///
/// </summary>
public string CreateTime ;
public string CreateTime;
/// <summary>
///
/// </summary>
public string Memo ;
public string Memo;
/// <summary>
///
/// </summary>
public string UpdateTime ;
public string UpdateTime;
/// <summary>
///
/// </summary>
public string IsDeleted ;
public string IsDeleted;
/// <summary>
///
/// </summary>
public string EnvTime ;
public string EnvTime;
/// <summary>
///
/// </summary>
public string EnvRain ;
public string EnvRain;
/// <summary>
///
/// </summary>
public string EnvSnow ;
public string EnvSnow;
/// <summary>
///
/// </summary>
public string EnvWindSpeed ;
public string EnvWindSpeed;
/// <summary>
///
/// </summary>
public string EnvWindDir ;
public string EnvWindDir;
/// <summary>
///
/// </summary>
public string EnvLight ;
public string EnvLight;
/// <summary>
///
/// </summary>
public string Field_Decimal1 ;
public string Field_Decimal1;
/// <summary>
///
/// </summary>
public string Field_Decimal2 ;
public string Field_Decimal2;
/// <summary>
///
/// </summary>
public string Field_Decimal3 ;
public string Field_Decimal3;
/// <summary>
///
/// </summary>
public string Field_Char1 ;
public string Field_Char1;
/// <summary>
///
/// </summary>
public string Field_Char2 ;
public string Field_Char2;
/// <summary>
///
/// </summary>
public string Field_Char3 ;
public string Field_Char3;
/// <summary>
/// 设置天气的类
/// </summary>
@ -201,19 +201,19 @@ public class Traininginformation
/// <summary>
///
/// </summary>
public string Id ;
public string Id;
/// <summary>
///
/// </summary>
public string Name ;
public string Name;
/// <summary>
/// 岗位训练
/// </summary>
public string PracticeMode ;
public string PracticeMode;
/// <summary>
///
/// </summary>
public List<SubjectsInfoItemm> subjectsInfo ;
public List<SubjectsInfoItemm> subjectsInfo;
}
[Serializable]
public class SubjectsInfoItemm
@ -221,43 +221,43 @@ public class SubjectsInfoItemm
/// <summary>
///
/// </summary>
public string subjectId ;
public string subjectId;
/// <summary>
/// 1023-1红蓝对抗
/// </summary>
public string subjectName ;
public string subjectName;
/// <summary>
///
/// </summary>
public int index ;
public int index;
/// <summary>
///
/// </summary>
public string stepInfo ;
public string stepInfo;
/// <summary>
///
/// </summary>
public int SubTime ;
public int SubTime;
/// <summary>
///
/// </summary>
public string seatInfo ;
public string seatInfo;
/// <summary>
/// 红蓝对抗
/// </summary>
public string mode ;
public string mode;
/// <summary>
/// 丘陵
/// </summary>
public string earth ;
public string earth;
/// <summary>
///
/// </summary>
public List<SeatInfosItemm> seatInfos ;
public List<SeatInfosItemm> seatInfos;
/// <summary>
///
/// </summary>
public List<TrainDestListItem> TrainDestList ;
public List<TrainDestListItem> TrainDestList;
}
[Serializable]
public class TrainDestListItem
@ -265,23 +265,23 @@ public class TrainDestListItem
/// <summary>
///
/// </summary>
public string TrainId ;
public string TrainId;
/// <summary>
/// 目标一
/// </summary>
public string TrainDest ;
public string TrainDest;
/// <summary>
///
/// </summary>
public string TrainGrade ;
public string TrainGrade;
/// <summary>
///
/// </summary>
public string redseatIds ;
public string redseatIds;
/// <summary>
///
/// </summary>
public string blueseatIds ;
public string blueseatIds;
}
[Serializable]
public class SeatInfosItemm
@ -289,19 +289,19 @@ public class SeatInfosItemm
/// <summary>
///
/// </summary>
public string seatId ;
public string seatId;
/// <summary>
/// 1#士兵
/// </summary>
public string seatName ;
public string seatName;
/// <summary>
///
/// </summary>
public string seatno ;
public string seatno;
/// <summary>
///
/// </summary>
public string role ;
public string role;
}
public class Devuce
{
@ -309,8 +309,115 @@ public class Devuce
/// 雷达
/// </summary>
public string device_name { get; set; }
/// <summary>
///
/// </summary>
public int device_count { get; set; }
/// <summary>
///
/// </summary>
public int device_count { get; set; }
/// <summary>
///
/// </summary>
public int r1 { get; set; }
}
public class DataItem1
{
/// <summary>
///
/// </summary>
public string id { get; set; }
/// <summary>
///
/// </summary>
public string think_id { get; set; }
/// <summary>
/// 蜂群无人机
/// </summary>
public string device_name { get; set; }
/// <summary>
///
/// </summary>
public string device_count { get; set; }
/// <summary>
///
/// </summary>
public string r1 { get; set; }
/// <summary>
///
/// </summary>
public string r2 { get; set; }
/// <summary>
///
/// </summary>
public string r3 { get; set; }
}
public class Weaponitem
{
/// <summary>
///
/// </summary>
public bool state { get; set; }
/// <summary>
///
/// </summary>
public string message { get; set; }
/// <summary>
///
/// </summary>
public List<DataItem1> data { get; set; }
}
public class Weaponitemone
{
/// <summary>
///
/// </summary>
public bool state { get; set; }
/// <summary>
///
/// </summary>
public string message { get; set; }
/// <summary>
///
/// </summary>
public List<Aircraft> data { get; set; }
}
public class Aircraft
{
/// <summary>
///
/// </summary>
public string id { get; set; }
/// <summary>
///
/// </summary>
public string think_device_id { get; set; }
/// <summary>
/// 抗风等级
/// </summary>
public string para_name { get; set; }
/// <summary>
/// 下拉框
/// </summary>
public string para_type { get; set; }
/// <summary>
///
/// </summary>
public string para_value { get; set; }
/// <summary>
/// 级
/// </summary>
public string para_unit { get; set; }
/// <summary>
///
/// </summary>
public string r1 { get; set; }
/// <summary>
///
/// </summary>
public string r2 { get; set; }
/// <summary>
///
/// </summary>
public string r3 { get; set; }
}

View File

@ -0,0 +1,31 @@
using DG.Tweening;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Modeldata : MonoBehaviour
{
private string path = "model/";//获取预设体的值
private string modename = null;
public Modelequipment modelequipment;//对应的模型路径
void Start()
{
modename = transform.name.Replace("(Clone)", "");//消除克隆的物体克隆的名字
modelequipment.str = path + modename;//获取预设体的路径
}
public void SetPos()//获取物体最终初始化的值
{
modelequipment.x = transform.position.x;
modelequipment.y = transform.position.y;
modelequipment.z = transform.position.z;
}
}
[System.Serializable]
public class Modelequipment//模型类的路径和位置参数
{
public string str;
public float x;
public float y;
public float z;
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: f69ad4143a75ab04eb2460a58ce4c386
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
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File diff suppressed because it is too large Load Diff

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@ -12,6 +12,7 @@ namespace YL
private int hour;
private int minute;
private int second;
private int year;
private int month;
private int day;
@ -26,12 +27,13 @@ namespace YL
hour = DateTime.Now.Hour;
minute = DateTime.Now.Minute;
second = DateTime.Now.Second;
year = DateTime.Now.Year;
month = DateTime.Now.Month;
day = DateTime.Now.Day;
time.text = string.Format("{0:D4}年{1:D2}月{2:D2}日" + "{3:D2}:{4:D2}:{5:D2}", year, month, day, hour, minute, second);
time.text = string.Format("{0:D4}-{1:D2}-{2:D2}" + " {3:D2}:{4:D2}:{5:D2}", year, month, day, hour, minute,second);
}
}
}

View File

@ -9,6 +9,7 @@ public class TimeHM : MonoBehaviour
public Text time_text;
public int when;
public int points;
public int times;
void Start()
{
@ -19,6 +20,7 @@ public class TimeHM : MonoBehaviour
{
when = DateTime.Now.Hour;
points = DateTime.Now.Minute;
time_text.text =string.Format("{0:D2} : {1:D2}", when, points);
times = DateTime.Now.Second;
time_text.text =string.Format("{0:D2}:{1:D2}:{2:D2}",when,points,times);
}
}

View File

@ -0,0 +1,29 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Valuerangepanl : MonoBehaviour
{
public Slider stored;//储能间隔时间
public Slider injure;//毁伤累积作用的时间
public Slider disturb;//干扰距离
public Slider angle;//干扰的角度
public Text stored_text;//显示时间
public Text injure_text;//毁伤累计作用的时间
public Text disturb_text;//干扰距离显示
public Text angle_text;//干扰角度显示
public Button cancel1_btn;//取消按钮
public Button cancel2_btn;//取消按钮
public Button queren_btn;//确认按钮
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: bc58d6fa99d4eac4ab6dc73912d26cba
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

File diff suppressed because it is too large Load Diff

View File

@ -45,8 +45,10 @@ public class DragController : MonoBehaviour, IBeginDragHandler, IEndDragHandler,
}
model.GetComponent<WRJController>().huoPaoControllerList = huoPaoCtrls;
}
DragManager.Instance.AddObj(model);
DragManager.Instance.Addtext(modelname_text.text);
DragManager.Instance.AddObj(model);//把对应模型传入链表
//DragManager.Instance.Addobj1(model);//
//model.GetComponent<Modeldata>().SetPos();//重新获取该模型的位置的值
DragManager.Instance.Addtext(modelname_text.text);//把对应名字存入链表
model = null;
}
}

View File

@ -1,22 +1,25 @@
using Cysharp.Threading.Tasks.Triggers;
using LitJson;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using UnityEngine.UI;
using XFrame.Core.Utils;
public class DragManager : MonoSingleton<DragManager>
{
public List<GameObject> deviceimages = new List<GameObject>();
public List<string> modellist=new List<string>();
public List<Modelequipment> deviceimages1 = new List<Modelequipment>();//把最终场景中存在的模型放入链表当中
public List<GameObject> deviceimages = new List<GameObject>();//把最开始生成在场景中的模型存入链表
public List<string> modellist = new List<string>();//存入最开始场景生成模型的名字
public Dictionary<string, int> model = new Dictionary<string, int>();
public Dictionary<string,int> model = new Dictionary<string,int>();
void Start()
{
}
// Update is called once per frame
void Update()
{
@ -32,11 +35,31 @@ public class DragManager : MonoSingleton<DragManager>
//}
public void AddObj(GameObject obj)
{
deviceimages.Add(obj);
deviceimages.Add(obj);//把生成的预设体放入链表当中
}
public void Addobj1(GameObject obj)
{
deviceimages1.Add(obj.GetComponent<Modeldata>().modelequipment);//把场景中存在的的模型放入链表当众
}
public void Addtext(string name)
{
modellist.Add(name);
modellist.Add(name);//把UI上模型对应的名字存入链表
}
public string Modelinformation()
{
string josn = Newtonsoft.Json.JsonConvert.SerializeObject(deviceimages1);//把对象转json
Debug.Log(josn);
var list = Newtonsoft.Json.JsonConvert.DeserializeObject<List<Modelequipment>>(josn);//把json序列化成对象
list.ForEach(item =>//ForEach方法快速遍历
{
var obj = Resources.Load<GameObject>(item.str);//获取对应的需预设体路径
GameObject game = Instantiate(obj);//生成预设体
game.transform.localPosition = new Vector3(item.x, item.y, item.z);//赋给对应模型的位置
});
return josn;
}
}