Merge branch 'master' of http://119.45.94.212:1280/zhuyayu/E_ElecCompetition
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|
TextureImporter:
|
||||||
|
internalIDToNameTable: []
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 12
|
||||||
|
mipmaps:
|
||||||
|
mipMapMode: 0
|
||||||
|
enableMipMap: 0
|
||||||
|
sRGBTexture: 1
|
||||||
|
linearTexture: 0
|
||||||
|
fadeOut: 0
|
||||||
|
borderMipMap: 0
|
||||||
|
mipMapsPreserveCoverage: 0
|
||||||
|
alphaTestReferenceValue: 0.5
|
||||||
|
mipMapFadeDistanceStart: 1
|
||||||
|
mipMapFadeDistanceEnd: 3
|
||||||
|
bumpmap:
|
||||||
|
convertToNormalMap: 0
|
||||||
|
externalNormalMap: 0
|
||||||
|
heightScale: 0.25
|
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|
normalMapFilter: 0
|
||||||
|
isReadable: 0
|
||||||
|
streamingMipmaps: 0
|
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|
streamingMipmapsPriority: 0
|
||||||
|
vTOnly: 0
|
||||||
|
ignoreMasterTextureLimit: 0
|
||||||
|
grayScaleToAlpha: 0
|
||||||
|
generateCubemap: 6
|
||||||
|
cubemapConvolution: 0
|
||||||
|
seamlessCubemap: 0
|
||||||
|
textureFormat: 1
|
||||||
|
maxTextureSize: 2048
|
||||||
|
textureSettings:
|
||||||
|
serializedVersion: 2
|
||||||
|
filterMode: 1
|
||||||
|
aniso: 1
|
||||||
|
mipBias: 0
|
||||||
|
wrapU: 1
|
||||||
|
wrapV: 1
|
||||||
|
wrapW: 1
|
||||||
|
nPOTScale: 0
|
||||||
|
lightmap: 0
|
||||||
|
compressionQuality: 50
|
||||||
|
spriteMode: 1
|
||||||
|
spriteExtrude: 1
|
||||||
|
spriteMeshType: 1
|
||||||
|
alignment: 0
|
||||||
|
spritePivot: {x: 0.5, y: 0.5}
|
||||||
|
spritePixelsToUnits: 100
|
||||||
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
spriteGenerateFallbackPhysicsShape: 1
|
||||||
|
alphaUsage: 1
|
||||||
|
alphaIsTransparency: 1
|
||||||
|
spriteTessellationDetail: -1
|
||||||
|
textureType: 8
|
||||||
|
textureShape: 1
|
||||||
|
singleChannelComponent: 0
|
||||||
|
flipbookRows: 1
|
||||||
|
flipbookColumns: 1
|
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|
maxTextureSizeSet: 0
|
||||||
|
compressionQualitySet: 0
|
||||||
|
textureFormatSet: 0
|
||||||
|
ignorePngGamma: 0
|
||||||
|
applyGammaDecoding: 0
|
||||||
|
cookieLightType: 0
|
||||||
|
platformSettings:
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: DefaultTexturePlatform
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 1
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: Standalone
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: Server
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: WebGL
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
spriteSheet:
|
||||||
|
serializedVersion: 2
|
||||||
|
sprites: []
|
||||||
|
outline: []
|
||||||
|
physicsShape: []
|
||||||
|
bones: []
|
||||||
|
spriteID: 5e97eb03825dee720800000000000000
|
||||||
|
internalID: 0
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
secondaryTextures: []
|
||||||
|
nameFileIdTable: {}
|
||||||
|
spritePackingTag:
|
||||||
|
pSDRemoveMatte: 0
|
||||||
|
pSDShowRemoveMatteOption: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -6,83 +6,79 @@ using UnityEngine;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
|
|
||||||
[ExecuteInEditMode]
|
[ExecuteInEditMode]
|
||||||
[AddComponentMenu ("Camera Filter Pack/Blur/GaussianBlur")]
|
[AddComponentMenu("Camera Filter Pack/Blur/GaussianBlur")]
|
||||||
public class CameraFilterPack_Blur_GaussianBlur : MonoBehaviour {
|
public class CameraFilterPack_Blur_GaussianBlur : MonoBehaviour
|
||||||
#region Variables
|
{
|
||||||
public Shader SCShader;
|
#region Variables
|
||||||
private float TimeX = 1.0f;
|
public Shader SCShader;
|
||||||
[Range(1, 16)] public float Size = 10;
|
private float TimeX = 1.0f;
|
||||||
|
[Range(1, 16)] public float Size = 10;
|
||||||
private Material SCMaterial;
|
|
||||||
|
|
||||||
#endregion
|
private Material SCMaterial;
|
||||||
|
|
||||||
#region Properties
|
#endregion
|
||||||
Material material
|
|
||||||
{
|
|
||||||
get
|
|
||||||
{
|
|
||||||
if(SCMaterial == null)
|
|
||||||
{
|
|
||||||
SCMaterial = new Material(SCShader);
|
|
||||||
SCMaterial.hideFlags = HideFlags.HideAndDontSave;
|
|
||||||
}
|
|
||||||
return SCMaterial;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
#endregion
|
|
||||||
void Start ()
|
|
||||||
{
|
|
||||||
|
|
||||||
SCShader = Shader.Find("CameraFilterPack/Blur_GaussianBlur");
|
#region Properties
|
||||||
|
Material material
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
if (SCMaterial == null)
|
||||||
|
{
|
||||||
|
SCMaterial = new Material(SCShader);
|
||||||
|
SCMaterial.hideFlags = HideFlags.HideAndDontSave;
|
||||||
|
}
|
||||||
|
return SCMaterial;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endregion
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
|
||||||
if(!SystemInfo.supportsImageEffects)
|
SCShader = Shader.Find("CameraFilterPack/Blur_GaussianBlur");
|
||||||
{
|
|
||||||
enabled = false;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void OnRenderImage (RenderTexture sourceTexture, RenderTexture destTexture)
|
if (!SystemInfo.supportsImageEffects)
|
||||||
{
|
{
|
||||||
if(SCShader != null)
|
enabled = false;
|
||||||
{
|
return;
|
||||||
TimeX+=Time.deltaTime;
|
}
|
||||||
if (TimeX>100) TimeX=0;
|
}
|
||||||
material.SetFloat("_TimeX", TimeX);
|
void OnRenderImage(RenderTexture sourceTexture, RenderTexture destTexture)
|
||||||
material.SetFloat("_Distortion", Size);
|
{
|
||||||
material.SetVector("_ScreenResolution",new Vector2(Screen.width,Screen.height));
|
if (SCShader != null)
|
||||||
Graphics.Blit(sourceTexture, destTexture, material);
|
{
|
||||||
}
|
TimeX += Time.deltaTime;
|
||||||
else
|
if (TimeX > 100) TimeX = 0;
|
||||||
{
|
material.SetFloat("_TimeX", TimeX);
|
||||||
Graphics.Blit(sourceTexture, destTexture);
|
material.SetFloat("_Distortion", Size);
|
||||||
}
|
material.SetVector("_ScreenResolution", new Vector2(Screen.width, Screen.height));
|
||||||
|
Graphics.Blit(sourceTexture, destTexture, material);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Graphics.Blit(sourceTexture, destTexture);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
void Update()
|
||||||
void Update ()
|
{
|
||||||
{
|
|
||||||
|
|
||||||
#if UNITY_EDITOR
|
#if UNITY_EDITOR
|
||||||
if (Application.isPlaying!=true)
|
if (Application.isPlaying != true)
|
||||||
{
|
{
|
||||||
SCShader = Shader.Find("CameraFilterPack/Blur_GaussianBlur");
|
SCShader = Shader.Find("CameraFilterPack/Blur_GaussianBlur");
|
||||||
|
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
}
|
}
|
||||||
|
void OnDisable()
|
||||||
void OnDisable ()
|
{
|
||||||
{
|
if (SCMaterial)
|
||||||
if(SCMaterial)
|
{
|
||||||
{
|
DestroyImmediate(SCMaterial);
|
||||||
DestroyImmediate(SCMaterial);
|
}
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
}
|
}
|
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 6960996d2ffe37544944c836347d076f
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,7 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 816399f72a4ea6447ae4f7fe14789c1f
|
||||||
|
PrefabImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,7 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: c8fac3e8ce5c3eb43871a276144e497a
|
||||||
|
PrefabImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,7 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 9461863e4e6908144bf2de9d1000f37e
|
||||||
|
PrefabImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -24,6 +24,8 @@ public class GameManager : MonoBehaviour
|
||||||
[SerializeField] List<GameObject> Inverter;
|
[SerializeField] List<GameObject> Inverter;
|
||||||
[SerializeField] Transform trans;
|
[SerializeField] Transform trans;
|
||||||
public GameObject temp;
|
public GameObject temp;
|
||||||
|
[SerializeField] List<GameObject> interactive;
|
||||||
|
public Interactive interactiveEnum = Interactive.none;
|
||||||
public void Awake()
|
public void Awake()
|
||||||
{
|
{
|
||||||
if (ins != null)
|
if (ins != null)
|
||||||
|
@ -73,15 +75,40 @@ public class GameManager : MonoBehaviour
|
||||||
{
|
{
|
||||||
ToolsShow(YanDianBi);
|
ToolsShow(YanDianBi);
|
||||||
}
|
}
|
||||||
|
switch (interactiveEnum)
|
||||||
|
{
|
||||||
|
case Interactive.none:
|
||||||
|
for (int i = 0; i < interactive.Count; i++)
|
||||||
|
{
|
||||||
|
interactive[i].transform.GetComponent<door_control>().启用交互 = true;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case Interactive.YanDian:
|
||||||
|
for (int i = 0; i < interactive.Count; i++)
|
||||||
|
{
|
||||||
|
interactive[i].transform.GetComponent<door_control>().启用交互 = false;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case Interactive.QianXing:
|
||||||
|
for (int i = 0; i < interactive.Count; i++)
|
||||||
|
{
|
||||||
|
interactive[i].transform.GetComponent<door_control>().启用交互 = true;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 工具生成方法
|
/// 工具生成方法
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public void ToolsShow(GameObject tools)
|
public void ToolsShow(GameObject tools)
|
||||||
{
|
{
|
||||||
|
if (temp != null)
|
||||||
|
{
|
||||||
|
Destroy(temp.gameObject);
|
||||||
|
}
|
||||||
temp = Instantiate(tools, Player.transform);
|
temp = Instantiate(tools, Player.transform);
|
||||||
temp.transform.localPosition = new Vector3(0.319f, -0.471f, 0.87f);
|
|
||||||
temp.transform.localRotation = Quaternion.Euler(new Vector3(90, 180, 0));
|
|
||||||
string name = Filter(temp.name, TempChar);
|
string name = Filter(temp.name, TempChar);
|
||||||
Debug.Log(name);
|
Debug.Log(name);
|
||||||
switch (name)
|
switch (name)
|
||||||
|
@ -89,16 +116,19 @@ public class GameManager : MonoBehaviour
|
||||||
case "万用表":
|
case "万用表":
|
||||||
break;
|
break;
|
||||||
case "钳形电流表":
|
case "钳形电流表":
|
||||||
|
interactiveEnum = Interactive.QianXing;
|
||||||
|
temp.transform.localRotation = Quaternion.Euler(new Vector3(90, 180, 0));
|
||||||
|
temp.transform.localPosition = new Vector3(0.312f, 0.316f, 0.618f);
|
||||||
break;
|
break;
|
||||||
case "验电笔":
|
case "验电笔":
|
||||||
|
interactiveEnum = Interactive.YanDian;
|
||||||
|
temp.transform.localPosition = new Vector3(0.307f, 0.504f, 0.654f);
|
||||||
temp.AddComponent<TestPenInteractive>();
|
temp.AddComponent<TestPenInteractive>();
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public string Filter(string str, char[] charsToRemove)
|
public string Filter(string str, char[] charsToRemove)
|
||||||
{
|
{
|
||||||
return String.Concat(str.Split(charsToRemove.ToArray()));
|
return String.Concat(str.Split(charsToRemove.ToArray()));
|
||||||
|
@ -121,3 +151,9 @@ public class data2s
|
||||||
public string jxfs;
|
public string jxfs;
|
||||||
public string zhbl;
|
public string zhbl;
|
||||||
}
|
}
|
||||||
|
public enum Interactive
|
||||||
|
{
|
||||||
|
none,
|
||||||
|
YanDian,
|
||||||
|
QianXing
|
||||||
|
}
|
||||||
|
|
|
@ -22,7 +22,7 @@ public class ClampAmmetersInteractive : MonoBehaviour
|
||||||
}
|
}
|
||||||
private void OnMouseDown()
|
private void OnMouseDown()
|
||||||
{
|
{
|
||||||
Debug.Log("ok");
|
//Debug.Log("ok");
|
||||||
if (GameManager.ins.temp.transform!=null)
|
if (GameManager.ins.temp.transform!=null)
|
||||||
{
|
{
|
||||||
GameManager.ins.temp.transform.parent = g1.transform;
|
GameManager.ins.temp.transform.parent = g1.transform;
|
||||||
|
|
|
@ -0,0 +1,81 @@
|
||||||
|
using DG.Tweening;
|
||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using TMPro;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.EventSystems;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
using ZenFulcrum.EmbeddedBrowser;
|
||||||
|
|
||||||
|
public class StopValve : MonoBehaviour, IBeginDragHandler, IEndDragHandler, IDragHandler
|
||||||
|
{
|
||||||
|
//滑动点
|
||||||
|
private Vector3 end;
|
||||||
|
private Vector3 start = new Vector3(0, 0, -80);
|
||||||
|
//滑动点到阀门图片中点的向量
|
||||||
|
private Vector3 v1;
|
||||||
|
private Vector3 v2;
|
||||||
|
private float al;
|
||||||
|
[SerializeField] private Image stopValveImage; //截止阀
|
||||||
|
Vector2 tempPos;
|
||||||
|
|
||||||
|
private float valveOpen; //阀门开度
|
||||||
|
public int index; //阀门旋转多少圈可以开到100
|
||||||
|
int sum = 80;
|
||||||
|
void OnEnable()
|
||||||
|
{
|
||||||
|
//UIManager.ins.ButtonToUI_but(true, confirm, popup);
|
||||||
|
//AudioManager.ins.PlayAudio(7);
|
||||||
|
//StartCoroutine(Deng());
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// 开始拖拽
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="eventData"></param>
|
||||||
|
public Vector2 currentPos = new Vector2();
|
||||||
|
public void OnBeginDrag(PointerEventData eventData)
|
||||||
|
{
|
||||||
|
v1 = start - stopValveImage.transform.position;
|
||||||
|
currentPos = eventData.position;
|
||||||
|
}
|
||||||
|
public float timeCount = 0;
|
||||||
|
public float limitTime = 0;
|
||||||
|
/// <summary>
|
||||||
|
/// 拖拽中
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="eventData"></param>
|
||||||
|
public void OnDrag(PointerEventData eventData)
|
||||||
|
{
|
||||||
|
timeCount += Time.deltaTime;
|
||||||
|
if (timeCount > limitTime)
|
||||||
|
{
|
||||||
|
Debug.Log(currentPos.x-eventData.position.x);
|
||||||
|
if (currentPos.x - eventData.position.x > 0)
|
||||||
|
{
|
||||||
|
sum = 10;
|
||||||
|
}
|
||||||
|
if (currentPos.x - eventData.position.x < 0)
|
||||||
|
{
|
||||||
|
sum = -10;
|
||||||
|
}
|
||||||
|
Debug.Log("旋转的方法");
|
||||||
|
Deng(sum);
|
||||||
|
timeCount = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
void Deng(float angle)
|
||||||
|
{
|
||||||
|
float Temp = Math.Clamp(angle,-80,80);
|
||||||
|
stopValveImage.transform.Rotate(new Vector3(0,0, Temp));
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// 拖拽结束
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="eventData"></param>
|
||||||
|
public void OnEndDrag(PointerEventData eventData)
|
||||||
|
{
|
||||||
|
timeCount = 0;
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: b97fc131199427b429ff1fa4ef30af6f
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -35,12 +35,12 @@
|
||||||
"source": "builtin",
|
"source": "builtin",
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
"com.unity.ide.visualstudio": "2.0.16",
|
"com.unity.ide.visualstudio": "2.0.16",
|
||||||
"com.unity.ide.rider": "3.0.15",
|
"com.unity.ide.rider": "3.0.16",
|
||||||
"com.unity.ide.vscode": "1.2.5",
|
"com.unity.ide.vscode": "1.2.5",
|
||||||
"com.unity.editorcoroutines": "1.0.0",
|
"com.unity.editorcoroutines": "1.0.0",
|
||||||
"com.unity.performance.profile-analyzer": "1.1.1",
|
"com.unity.performance.profile-analyzer": "1.1.1",
|
||||||
"com.unity.test-framework": "1.1.31",
|
"com.unity.test-framework": "1.1.31",
|
||||||
"com.unity.testtools.codecoverage": "1.0.1"
|
"com.unity.testtools.codecoverage": "1.2.2"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"com.unity.ide.rider": {
|
"com.unity.ide.rider": {
|
||||||
|
@ -92,7 +92,7 @@
|
||||||
"url": "https://packages.unity.cn"
|
"url": "https://packages.unity.cn"
|
||||||
},
|
},
|
||||||
"com.unity.services.core": {
|
"com.unity.services.core": {
|
||||||
"version": "1.4.2",
|
"version": "1.6.0",
|
||||||
"depth": 1,
|
"depth": 1,
|
||||||
"source": "registry",
|
"source": "registry",
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
|
@ -121,7 +121,7 @@
|
||||||
"url": "https://packages.unity.cn"
|
"url": "https://packages.unity.cn"
|
||||||
},
|
},
|
||||||
"com.unity.testtools.codecoverage": {
|
"com.unity.testtools.codecoverage": {
|
||||||
"version": "1.0.1",
|
"version": "1.2.2",
|
||||||
"depth": 1,
|
"depth": 1,
|
||||||
"source": "registry",
|
"source": "registry",
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
|
|
Loading…
Reference in New Issue